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Unused content in Fire Emblem: Thracia 776: Difference between revisions
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{{DISPLAYTITLE:Unused content in ''Fire Emblem: Thracia 776''}} | |||
Numerous pieces of unused content have been found within the game data of {{FE5}}. | Numerous pieces of unused content have been found within the game data of {{FE5}}. | ||
==Text== | ==Text== | ||
{{sectstub}} | {{sectstub}} | ||
There are two unused item name strings. | There are two unused item name strings. | ||
{| class="cellpadding-3 | {| class="cellpadding-3 item-list" | ||
! style="width: 20%" | String | |||
! style="width: 80%" | Notes | |||
! | |||
|- | |- | ||
{{ | | {{lang|ja|ブリューナク}}<br>''{{lang|ja-Latn|Buryūnaku}}'' | ||
{{ | | "Brionac", a common spear name in Japanese entertainment that is sometimes erroneously claimed to be the name of [[wikipedia:Lugh#Lugh's spear|Lugh's spear]] in Irish mythology; however, this name has no basis in the actual Irish myths and is entirely an invention of the Japanese fantasy genre (compare [[Yewfelle#Etymology and other languages|"Ichaival"]]). This name first appeared in the 1990 book ''Truth in Fantasy 6''.<ref>{{cite web|url=https://eirikrjs.tumblr.com/post/181340263562/brionacブリューナク|title=Brionac/ブリューナク|site=tumblr|published=December 23, 2018|retrieved=December 20, 2023}}</ref> | ||
|- | |- | ||
| {{lang|ja|バイエスリン}}<br>''{{lang|ja-Latn|Baiesurin}}'' | |||
| Meaning uncertain, though it contains the name of [[Ethlyn]]. | |||
|} | |} | ||
Line 21: | Line 21: | ||
Thirteen known unused items exist in ''Thracia 776'', many of which are old weapons left over from {{FE4}}. Some of these items lack proper help description text and instead point to erroneous non-text data, resulting in severe lag and graphical glitches should a player attempt to view the item's stats in-game. | Thirteen known unused items exist in ''Thracia 776'', many of which are old weapons left over from {{FE4}}. Some of these items lack proper help description text and instead point to erroneous non-text data, resulting in severe lag and graphical glitches should a player attempt to view the item's stats in-game. | ||
Uniquely, [[Valflame]] and [[Loptous (tome)|Loptous]] have personal weapon locks applied to them but no associated characters, meaning they cannot be used at all even if hacked in. Presumably, this could be overcome through further hacking. | Uniquely, [[Valflame]] and [[Loptous (tome)|Loptous]] have personal weapon locks applied to them but no associated characters, meaning they cannot be used at all even if hacked in. Presumably, this could be overcome through further hacking. Additionally, all of the unused ''Genealogy'' [[regalia]] retain the opening flash they had in ''Genealogy'', while [[Forseti (tome)|Forseti]] does not have the flash. | ||
{| class="cellpadding-3 | {| class="cellpadding-3 item-list" | ||
! style="width: 55px" | Icon | |||
! style="width: 125px" | Weapon name | |||
! | ! style="width: 55px" | {{cl|#d9d9d9|Weapon level|Rank}} | ||
! | ! style="width: 55px" | {{cl|#d9d9d9|Might}} | ||
! | ! style="width: 55px" | {{cl|#d9d9d9|Weight (weapon)|Weight}} | ||
! | ! style="width: 55px" | {{cl|#d9d9d9|Hit}} | ||
! | ! style="width: 55px" | {{cl|#d9d9d9|Crit}} | ||
! | ! style="width: 55px" | {{cl|#d9d9d9|Range}} | ||
! | ! style="width: 55px" | {{cl|#d9d9d9|Durability|Uses}} | ||
! | ! style="width: 55px" | {{cl|#d9d9d9|Worth}} | ||
! | ! style="width: 250px" | Description<br><small>Notes</small> | ||
! | |||
|- | |- | ||
| [[File:Is snes03 darkness lance.png]] | |||
{{ | | {{hl|あんこくのやり|Ankoku no yari}}<br>''[[Darkness Lance]]'' | ||
| {{LanceSNES}} E | |||
| 20 | |||
| 9 | |||
| 60 | |||
| 0 | |||
| 1-2 | |||
| 60 | |||
| 200 | |||
| (None; broken text string)<br><small>Grants [[Nihil]] when equipped.<br>(Item index #25)</small> | |||
|- | |- | ||
{{ | | [[File:Is snes03 gáe bolg.png]] | ||
| {{hl|ゲイボルグ|Geiborugu}}<br>''[[Gáe Bolg]]'' | |||
| {{LanceSNES}} B | |||
| 20 | |||
| 2 | |||
| 100 | |||
| 50 | |||
| 1-2 | |||
| 90 | |||
| 200 | |||
| {{hl|でんせつのやり<br>です|Densetsu no yari desu}}<br>''It is a legendary spear''<br><small>+10 [[strength]] when equipped. Grants [[Charm]], [[Vantage]], [[Nihil]], and [[Wrath]] when equipped.<br>(Item index #2E)</small> | |||
|- | |- | ||
| [[File:Is snes03 gungnir.png]] | |||
{{ | | {{hl|グングニル|Gunguniru}}<br>''[[Gungnir]]'' | ||
| {{LanceSNES}} B | |||
| 20 | |||
| 1 | |||
| 100 | |||
| 70 | |||
| 1 | |||
| 90 | |||
| 200 | |||
{{ | | {{hl|データかいぞうは<br>だめですよ|Dētakaizō wa dame desu yo}}<br>''Data modification is not to be done!''<br><small>+10 [[Defense]] when equipped. Grants [[Vantage]], [[Nihil]], [[Wrath]], and [[Paragon]] when equipped.<br>(Item index #2F)</small> | ||
|- | |- | ||
{{ | | [[File:Is snes03 killer ballista.png]] | ||
| {{hl|キラーアーチ|Kirā āchi}}<br>''[[Killer Ballista]]'' | |||
| {{BowSNES}} [[Personal weapons|★]]{{hl|*|Killer Ballista class only}} | |||
| 12 | |||
| 20 | |||
| 100 | |||
| 20 | |||
| 3-10 | |||
| 10 | |||
| 4,200 | |||
| {{hl|ひこう系に有効<br>必殺の弓|Hikou-kei ni yūkō. Hissatsu no yumi}}<br>''Effective on flying types. [[Critical hit|Critical]] bow.''<br><small>When used to attack, the targeted enemy cannot counterattack even if also wielding a ballista or long-range tome. Deals [[bonus damage]] to flying units.<br>(Item index #4B)</small> | |||
|- | |- | ||
| [[File:Is snes03 bolganone.png]] | |||
{{ | | {{hl|ボルガノン|Boruganon}}<br>''[[Bolganone]]'' | ||
| {{FireSNES}} A | |||
| 20 | |||
| 18 | |||
| 90 | |||
| 0 | |||
| 1-2 | |||
| 10 | |||
| 2,200 | |||
| (None; broken text string)<br><small>Has no special effect.<br>(Item index #50)</small> | |||
|- | |- | ||
{{ | | [[File:Is snes03 valflame.png]] | ||
| {{hl|ファラフレイム|Farafureimu}}<br>''[[Valflame]]'' | |||
| {{FireSNES}} [[Personal weapons|★]]{{hl|*|It is subject to a character lock, but is not assigned any character}} | |||
| 20 | |||
| 15 | |||
| 90 | |||
| 20 | |||
| 1-2 | |||
| 50 | |||
| Cannot be sold | |||
| (None; broken text string)<br><small>Effects unknown.<br>(Item index #51)</small> | |||
|- | |- | ||
| [[File:Is snes03 mjölnir.png]] | |||
{{ | | {{hl|トールハンマー|Tōruhanmā}}<br>''[[Mjölnir]]'' | ||
{{ | | {{ThunderSNES}} [[Personal weapons|★]]{{hl|*|Ishtar only}} | ||
| 20 | |||
| 15 | |||
| 90 | |||
| 30 | |||
| 1-2 | |||
| 50 | |||
| Cannot be sold | |||
{{ | | {{hl|イシュタル専用<br>技+20 速さ+10|Ishutaru sen'yō. Waza + 20, hayasa + 10}}<br>''[[Ishtar]] only. Skl +20, Spd +10.''<br><small>Has no special effect, despite the description's claims.<br>(Item index #55)</small> | ||
|- | |- | ||
| [[File:Is snes03 aura.png]] | |||
| {{hl|オーラ|Ōra}}<br>''[[Aura]]'' | |||
| {{LightSNES}} A | |||
| 20 | |||
| 12 | |||
| 100 | |||
| 0 | |||
| 1-2 | |||
| 80 | |||
| 200 | |||
| (None; broken text string)<br><small>Has no special effect.<br>(Item index #5C)</small> | |||
|- | |- | ||
| [[File:Is snes03 loptous.png]] | |||
{{ | | {{hl|ロプトウス|Roputousu}}<br>''[[Loptous (tome)|Loptous]]'' | ||
{{ | | {{DarkSNES}} [[Personal weapons|★]]{{hl|*|It is subject to a character lock, but is not assigned any character}} | ||
| 0 | |||
| 15 | |||
| 60 | |||
| 0 | |||
| 1-2 | |||
| 3 | |||
| Cannot be sold | |||
{{ | | {{hl|あいての攻撃力<br>はんげん|Aite no kōgeki-ryoku hangen}}<br>''Halves enemy's attack power.''<br><small>Effects unknown.<br>(Item index #60)</small> | ||
|- | |- | ||
{{ | | [[File:Is snes03 return.png]] | ||
| {{hl|リターン|Ritān}}<br>''[[Return (staff)|Return]]'' | |||
| {{StaffSNES}} A | |||
| 3 | |||
| 7 | |||
| 80 | |||
| 0 | |||
| 1 | |||
| 3 | |||
| 2,000 | |||
| {{hl|みかたひとりを<br>りだつさせる|Mikata hitori o ridatsusaseru}}<br>''Causes a single ally to withdraw.''<br><small>Makes targeted ally escape from the map.<br>(Item index #73)</small> | |||
|- | |- | ||
| [[File:Is snes03 watch.png]] | |||
{{ | | {{hl|ウォッチ|Wotchi}}<br>''[[Watch]]'' | ||
{{ | | {{StaffSNES}} C | ||
| 3 | |||
| 7 | |||
| 80 | |||
| 0 | |||
| Infinite | |||
| 4 | |||
| 1,800 | |||
{{ | | {{hl|クローズエリアを<br>みえるじょうにする|Kurōzueria o mierujou ni suru}}<br>''Lets you see inside closed areas.''<br><small>Briefly reveals the contents of hidden areas behind locked doors.<br>(Item index #76)</small> | ||
|- | |- | ||
{{ | | [[File:Is snes03 master seal.png]] | ||
| {{hl|マスタープルフ|Masutāpurufu}}<br>''[[Master Seal]]'' | |||
| [[Item]] | |||
| -- | |||
| -- | |||
| -- | |||
| -- | |||
| -- | |||
| 1 | |||
| 8,000 | |||
| (None; broken text string)<br><small>Has no functionality programmed.<br>(Item index #87)</small> | |||
|- | |- | ||
| [[File:Is snes03 bargain m.png]] | |||
| {{hl|ねぎりM|Negiri M}}<br>''[[Skill items#Skill items in Thracia 776|Bargain M]]'' | |||
| [[Item]] | |||
| -- | |||
| -- | |||
| -- | |||
| -- | |||
| -- | |||
| 1 | |||
| 8,000 | |||
| {{hl|ねぎりの<br>スキルをおしえる<br>使用アイテム|Negiri no sukiru o oshieru shiyō aitemu}}<br>''Teaches the [[Bargain]] skill. Usable item.''<br><small>Teaches [[Bargain]] to a single unit.<br>(Item index #A0)</small> | |||
| | |||
{{ | |||
{{ | |||
|- | |- | ||
| [[File:Is snes03 miracle m.png]] | |||
| {{hl|いのりM|Inori M}}<br>''[[Skill items#Skill items in Thracia 776|Miracle M]]'' | |||
| [[Item]] | |||
| -- | |||
| -- | |||
| -- | |||
| -- | |||
| -- | |||
| 1 | |||
| 8,000 | |||
| {{hl|いのりの<br>スキルをおしえる<br>使用アイテム|Inori no sukiru o oshieru shiyō aitemu}}<br>''Teaches the [[Miracle]] skill. Usable item.''<br><small>Teaches [[Miracle]] to a single unit.<br>(Item index #A4)</small> | |||
|} | |} | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
Ss fe05 karin wielding darkness lance.png|[[Karin]] wielding the [[Darkness Lance]]. | |||
Ss fe05 finn wielding gáe bolg.png|[[Finn]] wielding [[Gáe Bolg]], demonstrating the [[regalia]] flash it still bears. | |||
Ss fe05 karin wielding gungnir.png|[[Karin]] wielding [[Gungnir]]. | |||
Ss fe05 miranda casting bolganone.png|[[Miranda]] casting [[Bolganone]], demonstrating the spell animation's unfinished state. | |||
Ss fe05 ishtar casting mjölnir.png|A hacked [[Ishtar]] casting [[Mjölnir]], demonstrating the spell animation's unfinished state. | |||
Ss fe05 sara casting aura.png|[[Sara]] casting [[Aura]], demonstrating the spell animation's unfinished state. | |||
Ss fe05 ced casting watch.png|[[Ced]] casting [[Watch]]. | |||
</gallery> | </gallery> | ||
==Skills== | ==Skills== | ||
The game uses a number of hidden skills to confer class or weapon attributes like [[Canto]] or critical hit negation; or to protect units important to the plot like [[Eyvel]], who cannot die under any circumstances until [[The | The game uses a number of hidden skills to confer class or weapon attributes like [[Canto]] or critical hit negation; or to protect units important to the plot like [[Eyvel]], who cannot die under any circumstances until [[The Loptrian Altar|Chapter 24x]], but may still be [[capture]]d.<ref>{{Cite web|published=May 8, 2012|retrieved=March 5, 2015|url=https://web.archive.org/web/20130109095135/http://d.hatena.ne.jp/SITORASU/20120508|title={{lang|ja|トラキア776のキャラクターとか。}}|site=Hatena - {{lang|ja|主に感想。}}, archived by the Wayback Machine|author=SITORASU}}</ref> There is, however, a visible but unused skill whose name and description claim to make the user immortal, despite having a completely different effect. | ||
{| class="cellpadding-3 | {| class="cellpadding-3 item-list" | ||
! style="width: 55px" | Icon | |||
! style="width: 125px" | Skill name | |||
! | ! style="width: 250px" | Effect | ||
! | ! style="width: 50px" | Activation | ||
! | ! style="width: 50px" | Type | ||
! | ! style="width: 250px" | Description | ||
! | |||
|- | |- | ||
| [[File:Is snes03 immortal.png]] | |||
| {{hl|シナズ|Shinazu}}<br>''Immortal'' | |||
| The user gains the ability to traverse walls and outdoor buildings at a large movement cost, but loses the ability to traverse mountains. | |||
| -- | |||
| Personal skill | |||
| {{hl|しなない|Shinanai}}<br>''Cannot die'' | |||
|} | |} | ||
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Several unused character portraits are currently known to exist in ''Thracia 776'', some of which depict characters from ''Genealogy of the Holy War'' in the updated art style of ''Thracia''. | Several unused character portraits are currently known to exist in ''Thracia 776'', some of which depict characters from ''Genealogy of the Holy War'' in the updated art style of ''Thracia''. | ||
{| | {| class="unused" | ||
| style="width: 20%" | [[File:Portrait arthur fe05.png]] | |||
| An unused portrait of [[Arthur (Genealogy of the Holy War)|Arthur]], a ''Genealogy'' character. | |||
|- | |- | ||
| [[File:Portrait asaello fe05.png]] | |||
| An unused portrait of [[Asaello]], a ''Genealogy'' character. This portrait faces right instead of the standard left. | |||
|- | |- | ||
| [[File:Portrait daisy fe05.png]] | |||
| An unused portrait of [[Daisy]], a ''Genealogy'' character. | |||
|- | |- | ||
| [[File:Portrait jeanne fe05.png]] | |||
| An unused portrait of [[Jeanne]], a ''Genealogy'' character. | |||
|- | |- | ||
| [[File:Portrait hermina fe05.png]] | |||
| An unused portrait of [[Hermina]], a ''Genealogy'' character. | |||
|- | |- | ||
| [[File:Portrait blacksmith fe05.png]] | |||
| An unused portrait of the blacksmith from ''Genealogy''{{'}}s [[castle]]s. | |||
|- | |- | ||
| | | [[File:Portrait speer fe05.png]][[File:Portrait kant fe05.png]]<br>[[File:Portrait mannheim fe05.png]] | ||
| | | These three portraits are palette swaps of portraits used by some of the game's bosses, and belong to three of the game's [[Unused content in Fire Emblem: Thracia 776#Characters|unused characters]]. | ||
|- | |- | ||
| | | [[File:Portrait zaom recolor fe05.png]][[File:Portrait weismann recolor fe05.png]][[File:Portrait rumei recolor fe05.png]][[File:Portrait oltoph recolor fe05.png]][[File:Portrait eisenau recolor fe05.png]] | ||
| | | Other unused recolors of some bosses. | ||
|- | |- | ||
| | | [[File:Generic portrait unused 01 fe05.png]][[File:Generic portrait unused 02 fe05.png]][[File:Generic portrait unused 03 fe05.png]][[File:Generic portrait unused 04 fe05.png]][[File:Generic portrait unused 05 fe05.png]][[File:Generic portrait unused 07 fe05.png]][[File:Generic portrait unused 08 fe05.png]][[File:Generic portrait unused 09 fe05.png]][[File:Generic portrait unused 11 fe05.png]] | ||
| Several unused recolors of used generic portraits. Some are left over from ''Genealogy of the Holy War''. | |||
|- | |- | ||
| [[File:Generic portrait unused 06 fe05.png]] | |||
| | | Unused generic portrait. The figure depicted in the portrait bears a strong resemblance to [[:File:Bs fe04 julius dark prince magic.png|the battle sprite]] of the [[Dark Prince]] class. | ||
|- | |||
| [[File:Generic portrait unused 10 fe05.png]] | |||
| The generic [[Civilian]] portrait from {{FE4}} is in the game's data. It is unused as all instances of [[Civilian]]s in {{title|Thracia 776}} use villager portraits or unique portraits. | |||
|} | |} | ||
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There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own. | There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own. | ||
Characters whose [[level]] is marked with a ? do not have an internally set level, so their stats are subject to change through auto- | Characters whose [[level]] is marked with a ? do not have an internally set level, so their stats are subject to change through auto-leveling if accessed in gameplay. | ||
===Gunna=== | ===Gunna=== | ||
'''Gunna''' (Japanese: {{hl|グンナ|Gunna}} ''Gunna'') uses the boss [[Cohen]]'s portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be [[Asbel]]'s father; this is supported by Gunna's class, [[Bishop]], which matches the role Asbel's father is stated in his ending to have held in the city of | '''Gunna''' (Japanese: {{hl|グンナ|Gunna}} ''Gunna'') uses the boss [[Cohen]]'s portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be [[Asbel]]'s father; this is supported by Gunna's class, [[Bishop]], which matches the role Asbel's father is stated in his ending to have held in the city of Hrest. His data is located at the character index number 2C, in the middle of the playable characters. | ||
{{CharStats FE5 | {{CharStats FE5 | ||
Line 328: | Line 301: | ||
|th=B | |th=B | ||
|wi=B | |wi=B | ||
|HP1=30 | |HP1=30 | ||
|str1=30 | |str1=30 | ||
Line 339: | Line 309: | ||
|def1=30 | |def1=30 | ||
|build1=30 | |build1=30 | ||
|move1=10}} | |move1=10 | ||
}} | |||
====Quotes==== | ====Quotes==== | ||
{| | {| class="unused" style="width: 50%" | ||
| style="width: 10%" | Death quote | |||
| style=" | | style="border-radius: 25px 0 0 25px; width: 45%" lang="ja" | うむっ...<br>ちと長く...生きすぎだな...<br>アスベル... | ||
| style=" | | style="border-radius: 0 25px 25px 0; width: 45%" | ''Nngh...<br>I've lived... Long enough...<br>Asbel...'' | ||
| style=" | |||
|- | |- | ||
| Escape quote | |||
| style="border-radius: 25px 0 0 25px" lang="ja" | この老いぼれは足手まといですな…<br>リーフ様もお早くおいでください | |||
| style="border-radius: 0 25px 25px 0" | ''An old man like me would only be a hindrance... I wish you luck, Lord Leif.'' | |||
|} | |} | ||
===Julius=== | ===Julius=== | ||
{{Main|Julius}} | {{Main|Julius}} | ||
Two sets of unused data for Julius exist: one assigned with [[Saias]]'s portrait, the other with [[Julia]]'s portrait. The two sets are largely identical, but the Saias version's name is spelled {{ | Two sets of unused data for Julius exist: one assigned with [[Saias]]'s portrait, the other with [[Julia]]'s portrait. The two sets are largely identical, but the Saias version's name is spelled {{lang|ja|ジュリアス}} ''{{lang|ja-Latn|Juriasu}}'' rather than the usual {{lang|ja|ユリウス}} ''{{lang|ja-Latn|Yuriusu}}'', and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of [[The Dungeon|Chapter 4]]. | ||
The Saias version is located at character index number 34, while the Julia version is located at the character index number AD. | The Saias version is located at character index number 34, while the Julia version is located at the character index number AD. | ||
Line 378: | Line 347: | ||
|FCM=0 | |FCM=0 | ||
|movestars=0 | |movestars=0 | ||
|st=A | |st=A | ||
|fi=A | |fi=A | ||
Line 384: | Line 352: | ||
|wi=A | |wi=A | ||
|da=A | |da=A | ||
| | |skills={{Item|5|Adept}}<br>{{Item|5|Renewal}} | ||
| | |||
|HP1=40 | |HP1=40 | ||
|str1=5 | |str1=5 | ||
Line 395: | Line 361: | ||
|def1=5 | |def1=5 | ||
|build1=3 | |build1=3 | ||
|move1=3}} | |move1=3 | ||
}} | |||
|content2={{CharStats FE5 | |content2={{CharStats FE5 | ||
|portrait=[[File:Portrait julia fe05.png]] | |portrait=[[File:Portrait julia fe05.png]] | ||
Line 411: | Line 378: | ||
|FCM=0 | |FCM=0 | ||
|movestars=0 | |movestars=0 | ||
|st=A | |st=A | ||
|fi=A | |fi=A | ||
Line 417: | Line 383: | ||
|wi=A | |wi=A | ||
|da=A | |da=A | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 428: | Line 391: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
}} | }} | ||
===Jabal=== | ===Jabal=== | ||
'''Jabal''' (Japanese: {{hl|ジャバル|Jabaru}} ''Jabal'') reuses the portrait of one of [[Lifis]]'s minions from [[The Pirate Isles|Chapter 2x]], and was likely intended to be a standard boss. His data is located at the character index number 39. | '''Jabal''' (Japanese: {{hl|ジャバル|Jabaru}} ''Jabal'') reuses the portrait of one of [[Lifis]]'s minions from [[The Pirate Isles|Chapter 2x]], and was likely intended to be a standard boss. His data is located at the character index number 39. | ||
{{CharStats FE5 | {{CharStats FE5 | ||
Line 449: | Line 413: | ||
|FCM=0 | |FCM=0 | ||
|movestars=0 | |movestars=0 | ||
|ax=D | |ax=D | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 462: | Line 422: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Ishtar=== | ===Ishtar=== | ||
{{Main|Ishtar}} | {{Main|Ishtar}} | ||
Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement [[boss]] partway through [[The Empire's | Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement [[boss]] partway through [[The Empire's Wrath|Chapter 19]]; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused [[Mjölnir]] tome. Her data is located at the character index number 46. | ||
{{CharStats FE5 | {{CharStats FE5 | ||
Line 490: | Line 451: | ||
|wi=C | |wi=C | ||
|li=A | |li=A | ||
|inventory= | |inventory={{Item|5|Thoron}}<br>{{Item|5|Bolting}}<br>{{Item|5|Mend}}<br>{{Item|5|Vulnerary}} | ||
|skills= | |skills={{Item|5|Adept}} | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 501: | Line 461: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Travant=== | ===Travant=== | ||
{{Main|Travant}} | {{Main|Travant}} | ||
In the finished game, Travant appears only in a cutscene in the opening of [[The | In the finished game, Travant appears only in a cutscene in the opening of [[The Banner of Njörun|Chapter 9]]. His data is located at the character index number 62. | ||
{{CharStats FE5 | {{CharStats FE5 | ||
Line 526: | Line 487: | ||
|sw=A | |sw=A | ||
|la=C | |la=C | ||
|inventory= | |inventory={{Item|5|Silver Lance}} | ||
|skills= | |skills={{Item|5|Adept}}<br>{{Item|5|Vantage}}<br>{{Item|5|Nihil}} | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 537: | Line 497: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Arion=== | ===Arion=== | ||
{{Main|Arion}} | {{Main|Arion}} | ||
In the finished game, Arion appears only in a cutscene in the opening of [[ | In the finished game, Arion appears only in a cutscene in the opening of [[The Onslaught|Chapter 14]]. His data is located at the character index number 72. | ||
{{CharStats FE5 | {{CharStats FE5 | ||
Line 562: | Line 523: | ||
|sw=D | |sw=D | ||
|la=A | |la=A | ||
|inventory= | |inventory={{Item|5|Silver Lance}} | ||
|skills= | |skills={{Item|5|Adept}}<br>{{Item|5|Nihil}} | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 573: | Line 533: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Speer=== | ===Speer=== | ||
Line 602: | Line 563: | ||
|wi=D | |wi=D | ||
|st=C | |st=C | ||
| | |skills={{Item|5|Pavise}} | ||
| | |||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 613: | Line 572: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Kant=== | ===Kant=== | ||
Line 638: | Line 598: | ||
|ax=E | |ax=E | ||
|bo=E | |bo=E | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 649: | Line 606: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Mannheim=== | ===Mannheim=== | ||
Line 674: | Line 632: | ||
|ax=E | |ax=E | ||
|bo=E | |bo=E | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 685: | Line 640: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Orbis=== | ===Orbis=== | ||
'''Orbis''' (Japanese: {{hl|オービス|Ōbisu}} ''Orbis'') reuses the boss [[ | '''Orbis''' (Japanese: {{hl|オービス|Ōbisu}} ''Orbis'') reuses the boss [[Cullough]]'s portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F. | ||
{{CharStats FE5 | {{CharStats FE5 | ||
|portrait=[[File:Portrait | |portrait=[[File:Portrait cullough fe05.png]] | ||
|class=Wyvern Rider | |class=Wyvern Rider | ||
|lv=? | |lv=? | ||
Line 705: | Line 661: | ||
|FCM=5 | |FCM=5 | ||
|movestars=★★★★★ | |movestars=★★★★★ | ||
|sw=D | |sw=D | ||
|la=D | |la=D | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 719: | Line 671: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Rilke=== | ===Rilke=== | ||
Line 744: | Line 697: | ||
|ax=E | |ax=E | ||
|bo=E | |bo=E | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 755: | Line 705: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
===Manfroy=== | ===Manfroy=== | ||
{{Main|Manfroy}} | {{Main|Manfroy}} | ||
In the finished game, Manfroy appears only in cutscenes in the ending of [[The Dungeon|Chapter 4]] and the opening of [[ | In the finished game, Manfroy appears only in cutscenes in the ending of [[The Dungeon|Chapter 4]] and the opening of [[Sworn Upon a Sword|the Endgame]]. Manfroy's character data is assigned [[Machyua]]'s portrait, rather than his own. His data is located at the character index number AE. | ||
{{CharStats FE5 | {{CharStats FE5 | ||
Line 777: | Line 728: | ||
|FCM=0 | |FCM=0 | ||
|movestars=0 | |movestars=0 | ||
|st=A | |st=A | ||
|fi=E | |fi=E | ||
Line 783: | Line 733: | ||
|wi=E | |wi=E | ||
|da=A | |da=A | ||
|HP1=0 | |HP1=0 | ||
|str1=0 | |str1=0 | ||
Line 794: | Line 741: | ||
|def1=0 | |def1=0 | ||
|build1=0 | |build1=0 | ||
|move1=0}} | |move1=0 | ||
}} | |||
==Classes== | ==Classes== | ||
There are twenty unused classes in ''Thracia 776''; counting different-gendered and mounted/dismounted counterparts as one and the same, there are ten. Almost all of these are classes returning from ''Genealogy of the Holy War'', with the addition of [[dismount]]ed versions of the returning mounted classes. | There are twenty unused classes in ''Thracia 776''; counting different-gendered and mounted/dismounted counterparts as one and the same, there are ten. Almost all of these are classes returning from ''Genealogy of the Holy War'', with the addition of [[dismount]]ed versions of the returning mounted classes. | ||
===Knight Lord=== | ===Knight Lord=== | ||
{{main|Knight Lord}} | {{main|Knight Lord}} | ||
[[Sigurd]] and [[Seliph]]'s advanced class is present as unused data. Unusually, ''Thracia 776'' has added to it the ability to use [[ | [[Sigurd]] and [[Seliph]]'s advanced class is present as unused data. Unusually, ''Thracia 776'' has added to it the ability to use [[staves]], albeit only when dismounted. | ||
The Knight Lord has a complete set of battle sprites, which are largely similar to their ''Genealogy'' ones aside from the rider now wearing a helmet. When dismounted, the Knight Lord directly shares its battle sprites with [[Leif]] himself; however, they are not properly coded to use staves, so the game will freeze when having a dismounted Knight Lord use staves with battle animations enabled. For their map sprites, the mounted version has its own unique neutral animation, but when moved it reuses the [[Cavalier]]'s moving animations as placeholders. | The Knight Lord has a complete set of battle sprites, which are largely similar to their ''Genealogy'' ones aside from the rider now wearing a helmet. When dismounted, the Knight Lord directly shares its battle sprites with [[Leif]] himself; however, they are not properly coded to use staves, so the game will freeze when having a dismounted Knight Lord use staves with battle animations enabled. For their map sprites, the mounted version has its own unique neutral animation, but when moved it reuses the [[Cavalier]]'s moving animations as placeholders. It shares its dismounted map sprites with other dismounted classes, specifically the sprites used by [[Paladin]]s, [[Great Knight]]s and [[Duke Knight]]s. | ||
====Base stats==== | ====Base stats==== | ||
{{BaseStats | {{BaseStats | ||
| | |game1={{title|Thracia 776}} | ||
| | |hp1={{h|18|Mounted}} ({{h|16|Dismounted}}) | ||
| | |str1={{h|5|Mounted}} ({{h|1|Dismounted}}) | ||
| | |mag1={{h|1|Mounted}} ({{h|2|Dismounted}}) | ||
| | |skl1={{h|3|Mounted}} ({{h|2|Dismounted}}) | ||
| | |spd1={{h|4|Mounted}} ({{h|2|Dismounted}}) | ||
| | |luck1=0 | ||
| | |def1={{h|9|Mounted}} ({{h|6|Dismounted}}) | ||
| | |mov1={{h|5|Mounted}} ({{h|9|Dismounted}}) | ||
|con1=9 | |||
| | |wpnr1={{SwordSNES}} {{h|D|Mounted}} ({{h|D|Dismounted}}) {{LanceSNES}} {{h|C|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{StaffSNES}} {{h|{{nwh}}|Cannot use when mounted}} ({{h|E|Dismounted}}) | ||
| | |||
}} | }} | ||
<!-- | |||
====Class skills==== | ====Class skills==== | ||
--> | |||
====Sprites==== | ====Sprites==== | ||
{| class="mw-collapsible mw-collapsed" style="margin | {| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center" | ||
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery | |||
! style="border: 1px solid {{Color2}} | |||
|- | |- | ||
| | | | ||
{| style="width: 100%; background: {{Color3}}; | {| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0" | ||
| | | rowspan="2" | [[File:Ma snes03 unused knight lord playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight playable.gif]] | ||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | Mounted | ||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | Dismounted | ||
|- | |- | ||
| style="border-left: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused knight lord sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small> | ||
| [[File:Bs fe05 unused knight lord lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small> | |||
| style="border-left: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 leif lord prince sword.png]]<br>[[Sword]]<br><small>([[Light Brand]])</small> | ||
| [[File:Bs fe05 unused dismt knight lord staff.png]]<br>[[Staff]] | |||
|} | |} | ||
|} | |} | ||
===Master Knight=== | ===Master Knight=== | ||
{{main|Master Knight}} | {{main|Master Knight}} | ||
Line 865: | Line 793: | ||
Male and female variants of this class exist, as well as mounted and dismounted versions. Curiously, compared to ''Genealogy'', Master Knights no longer have access to [[Light (magic)|light magic]]. Additionally, when dismounted, Master Knights can only use [[sword]]s. | Male and female variants of this class exist, as well as mounted and dismounted versions. Curiously, compared to ''Genealogy'', Master Knights no longer have access to [[Light (magic)|light magic]]. Additionally, when dismounted, Master Knights can only use [[sword]]s. | ||
In battle, the male mounted version has a near-complete set of battle sprites, which appear to be touched up versions of what they had in ''Genealogy''; however, when using bows, the animation is incomplete and appears as a garbled set of the class's sprite parts. The female mounted version is very incomplete, reusing the [[Lance Knight]]'s sprites with a garbled color palette on the rider, and also completely lacking a shield. Its animations otherwise work, again with the exception of bows. For their map sprites, both mounted versions have their own unique neutral animations, but when moved they reuse the [[Troubadour]]'s moving animations as placeholders. | In battle, the male mounted version has a near-complete set of battle sprites, which appear to be touched up versions of what they had in ''Genealogy''; however, when using bows, the animation is incomplete and appears as a garbled set of the class's sprite parts. The female mounted version is very incomplete, reusing the [[Lance Knight]]'s sprites with a garbled color palette on the rider, and also completely lacking a shield. Its animations otherwise work, again with the exception of bows. For their map sprites, both mounted versions have their own unique neutral animations, but when moved they reuse the [[Troubadour]]'s moving animations as placeholders. Their dismounted sprites, both map and battle, are shared with other dismounted classes; the male shares the [[Paladin]]/[[Great Knight]]/[[Duke Knight]] sprites, while the female shares the same sprites as every other promoted dismounted female class. | ||
====Base stats==== | ====Base stats==== | ||
{{BaseStats | {{BaseStats | ||
|game1={{title|Thracia 776}}<br>(Male) | |game1={{title|Thracia 776}}<br>(Male) | ||
|hp1=24 | |hp1=24 | ||
|str1={{ | |str1={{h|6|Mounted}} ({{h|5|Dismounted}}) | ||
|mag1={{ | |mag1={{h|2|Mounted}} ({{h|3|Dismounted}}) | ||
|skl1={{ | |skl1={{h|7|Mounted}} ({{h|6|Dismounted}}) | ||
|spd1={{ | |spd1={{h|7|Mounted}} ({{h|5|Dismounted}}) | ||
|luck1=0 | |luck1=0 | ||
|def1={{ | |def1={{h|6|Mounted}} ({{h|5|Dismounted}}) | ||
|mov1={{h|10|Mounted}} ({{h|6|Dismounted}}) | |||
|mov1={{ | |||
|con1=9 | |con1=9 | ||
|wpnr1={{SwordSNES}} {{ | |wpnr1={{SwordSNES}} {{h|D|Mounted}} ({{h|D|Dismounted}}) {{LanceSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{AxeSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{BowSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}})<br> {{FireSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{ThunderSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{WindSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{StaffSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) | ||
|- | |- | ||
|game2={{title|Thracia 776}}<br>(Female) | |||
|hp2=20 | |||
|str2={{h|5|Mounted}} ({{h|4|Dismounted}}) | |||
|mag2=3 | |||
|skl2={{h|7|Mounted}} ({{h|6|Dismounted}}) | |||
|spd2={{h|8|Mounted}} ({{h|6|Dismounted}}) | |||
|luck2=0 | |||
|def2={{h|6|Mounted}} ({{h|5|Dismounted}}) | |||
|mov2={{h|10|Mounted}} ({{h|6|Dismounted}}) | |||
|con2=6 | |||
|wpnr2={{SwordSNES}} {{h|D|Mounted}} ({{h|D|Dismounted}}) {{LanceSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{AxeSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{BowSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}})<br> {{FireSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{ThunderSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{WindSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{StaffSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) | |||
}} | }} | ||
====Class skills==== | ====Class skills==== | ||
{{ClassSkills | {{ClassSkills | ||
| | |game1={{title|Thracia 776}} | ||
| | |skill1={{Item|5|Accost}} | ||
| | |learn1=Innate. | ||
}} | }} | ||
====Sprites==== | ====Sprites==== | ||
{| class="mw-collapsible mw-collapsed" style="margin | {| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center" | ||
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery | |||
! style="border: 1px solid {{Color2}} | |||
|- | |- | ||
| | | | ||
{| style="width: 100%; background: {{Color3}}; | {| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0" | ||
| | | rowspan="2" | [[File:Ma snes03 unused master knight playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight playable.gif]]<br>Male | ||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="5" | Mounted | ||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | Dismounted | ||
|- | |- | ||
| style="border-left: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small> | ||
| [[File:Bs fe05 unused master knight lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small> | |||
| [[File:Bs fe05 unused master knight axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small> | |||
| [[File:Bs fe05 unused master knight bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small> | |||
| [[File:Bs fe05 unused master knight magic.png]]<br>[[Magic (element)|Magic]]<br><small>(all tomes and staves)</small> | |||
| style="border-left: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused dismt master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small> | ||
|} | |} | ||
|- | |- | ||
| | | | ||
{| style="width: 100%; background: {{Color3}}; | {| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0" | ||
| | | rowspan="2" | [[File:Ma snes03 unused master knight female playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight female playable.gif]]<br>Female | ||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="5" | Mounted | ||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | Dismounted | ||
|- | |- | ||
| style="border-left: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small> | ||
| [[File:Bs fe05 unused master knight female lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small> | |||
| [[File:Bs fe05 unused master knight female axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small> | |||
| [[File:Bs fe05 unused master knight female bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small> | |||
| [[File:Bs fe05 unused master knight female magic.png]]<br>[[Magic (element)|Magic]]<br><small>(all tomes and staves)</small> | |||
| style="border-left: 1px solid {{Color2}} | | style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused dismt master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small> | ||
|} | |} | ||
|} | |} | ||
===Falcon Knight=== | ===Falcon Knight=== | ||
{{sectstub}} | {{sectstub}} | ||
===Wyvern Lord=== | ===Wyvern Lord=== | ||
{{sectstub}} | {{sectstub}} | ||
===Junior Lord=== | ===Junior Lord=== | ||
{{sectstub}} | {{sectstub}} | ||
===Forrest=== | ===Forrest=== | ||
{{sectstub}} | {{sectstub}} | ||
===Mage variants=== | ===Mage variants=== | ||
{{sectstub}} | {{sectstub}} | ||
===Female Baron=== | ===Female Baron=== | ||
{{sectstub}} | {{sectstub}} | ||
===Emperor=== | ===Emperor=== | ||
{{sectstub}} | {{sectstub}} | ||
===Dark Prince=== | ===Dark Prince=== | ||
{{sectstub}} | {{sectstub}} | ||
Line 956: | Line 889: | ||
===Alternate endgame=== | ===Alternate endgame=== | ||
[[File:Cm fe05 unused F.png|thumb|right|The unused Endgame duplicate.]] | [[File:Cm fe05 unused F.png|thumb|right|The unused Endgame duplicate.]] | ||
An alternate version of [[ | An alternate version of [[Sworn Upon a Sword|the Endgame]] exists in the data, it is used for the game's closing cutscenes after defeating the final boss, though only a portion of it can be seen during the cutscene. It is referred to in the save menu as '''{{lang|ja|QES{{h|てもたデつ|Temotadetsu}}B!}}''', a string which has no apparent meaning and forms no words in either Japanese or English; however, when beginning the chapter, the chapter title splash instead display's the Endgame's proper name. Its physical layout is virtually identical to [[:File:Cm fe05 F.png|the final game's version of the map]], but it reuses the Munster Castle interior tileset rather than the final version's unique tileset, and accordingly features walls around the boundary of the map's ground, rather than the empty void the final version features. [[Veld]]'s chamber is not locked in this version and both he and his [[Berserker]] guards are clearly visible. | ||
The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills | The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills; the bosses have identical stats to the final version. Beginning the chapter will play the normal Endgame's opening cutscene with no differences. However, it appears the map has failed to define proper starting points for the player's army, causing playable units to spawn out of bounds with glitchy results and be completely unable to be properly moved. As a result, the map is unplayable, and whether or not it shares its later cutscenes with the finished version is unknown. | ||
The alternate endgame map can be accessed using the Action Replay code <code>7E0E1123</code>. | The alternate endgame map can be accessed using the Action Replay code <code>7E0E1123</code>. | ||
Line 966: | Line 899: | ||
Additionally, there are three weapon locks that are assigned to unused items. The first is a lock for [[Ishtar]] only, which is used by [[Mjölnir]]. The second is for the [[Killer Ballista]], but the lock has no units set to be able to use it. The third is used for [[Valflame]] and [[Loptous (tome)|Loptous]], but no units are set to be able to use them. | Additionally, there are three weapon locks that are assigned to unused items. The first is a lock for [[Ishtar]] only, which is used by [[Mjölnir]]. The second is for the [[Killer Ballista]], but the lock has no units set to be able to use it. The third is used for [[Valflame]] and [[Loptous (tome)|Loptous]], but no units are set to be able to use them. | ||
{{refbar}} | {{refbar}} | ||
{{Nav5}} | {{Nav5}} | ||
{{NavPreliminary}} | {{NavPreliminary}} | ||
[[Category:Unused content]][[Category:Fire Emblem: Thracia 776]] | {{DEFAULTSORT:Unused content in Fire Emblem Thracia 776}} | ||
[[Category:Unused content|Fire Emblem Thracia 776]] | |||
[[Category:Fire Emblem: Thracia 776]] |
Latest revision as of 17:37, 28 March 2024
Numerous pieces of unused content have been found within the game data of Fire Emblem: Thracia 776.
Text
This section has been marked as a stub. Please help improve the page by adding information.
There are two unused item name strings.
String | Notes |
---|---|
ブリューナク Buryūnaku |
"Brionac", a common spear name in Japanese entertainment that is sometimes erroneously claimed to be the name of Lugh's spear in Irish mythology; however, this name has no basis in the actual Irish myths and is entirely an invention of the Japanese fantasy genre (compare "Ichaival"). This name first appeared in the 1990 book Truth in Fantasy 6.[1] |
バイエスリン Baiesurin |
Meaning uncertain, though it contains the name of Ethlyn. |
There is one item description string not assigned to any items. It reads 所持アイテム
("Held item"), which is also present at the end of the descriptions for the Bridge Key, Chest Key, Door Key, Lockpick, and Member Card.
Items
Thirteen known unused items exist in Thracia 776, many of which are old weapons left over from Fire Emblem: Genealogy of the Holy War. Some of these items lack proper help description text and instead point to erroneous non-text data, resulting in severe lag and graphical glitches should a player attempt to view the item's stats in-game.
Uniquely, Valflame and Loptous have personal weapon locks applied to them but no associated characters, meaning they cannot be used at all even if hacked in. Presumably, this could be overcome through further hacking. Additionally, all of the unused Genealogy regalia retain the opening flash they had in Genealogy, while Forseti does not have the flash.
Icon | Weapon name | Rank | Might | Weight | Hit | Crit | Range | Uses | Worth | Description Notes |
---|---|---|---|---|---|---|---|---|---|---|
あんこくのやり Darkness Lance |
E | 20 | 9 | 60 | 0 | 1-2 | 60 | 200 | (None; broken text string) Grants Nihil when equipped. (Item index #25) | |
ゲイボルグ Gáe Bolg |
B | 20 | 2 | 100 | 50 | 1-2 | 90 | 200 | でんせつのやり です It is a legendary spear +10 strength when equipped. Grants Charm, Vantage, Nihil, and Wrath when equipped. (Item index #2E) | |
グングニル Gungnir |
B | 20 | 1 | 100 | 70 | 1 | 90 | 200 | データかいぞうは だめですよ Data modification is not to be done! +10 Defense when equipped. Grants Vantage, Nihil, Wrath, and Paragon when equipped. (Item index #2F) | |
キラーアーチ Killer Ballista |
★* | 12 | 20 | 100 | 20 | 3-10 | 10 | 4,200 | ひこう系に有効 必殺の弓 Effective on flying types. Critical bow. When used to attack, the targeted enemy cannot counterattack even if also wielding a ballista or long-range tome. Deals bonus damage to flying units. (Item index #4B) | |
ボルガノン Bolganone |
A | 20 | 18 | 90 | 0 | 1-2 | 10 | 2,200 | (None; broken text string) Has no special effect. (Item index #50) | |
ファラフレイム Valflame |
★* | 20 | 15 | 90 | 20 | 1-2 | 50 | Cannot be sold | (None; broken text string) Effects unknown. (Item index #51) | |
トールハンマー Mjölnir |
★* | 20 | 15 | 90 | 30 | 1-2 | 50 | Cannot be sold | イシュタル専用 技+20 速さ+10 Ishtar only. Skl +20, Spd +10. Has no special effect, despite the description's claims. (Item index #55) | |
オーラ Aura |
A | 20 | 12 | 100 | 0 | 1-2 | 80 | 200 | (None; broken text string) Has no special effect. (Item index #5C) | |
ロプトウス Loptous |
★* | 0 | 15 | 60 | 0 | 1-2 | 3 | Cannot be sold | あいての攻撃力 はんげん Halves enemy's attack power. Effects unknown. (Item index #60) | |
リターン Return |
A | 3 | 7 | 80 | 0 | 1 | 3 | 2,000 | みかたひとりを りだつさせる Causes a single ally to withdraw. Makes targeted ally escape from the map. (Item index #73) | |
ウォッチ Watch |
C | 3 | 7 | 80 | 0 | Infinite | 4 | 1,800 | クローズエリアを みえるじょうにする Lets you see inside closed areas. Briefly reveals the contents of hidden areas behind locked doors. (Item index #76) | |
マスタープルフ Master Seal |
Item | -- | -- | -- | -- | -- | 1 | 8,000 | (None; broken text string) Has no functionality programmed. (Item index #87) | |
ねぎりM Bargain M |
Item | -- | -- | -- | -- | -- | 1 | 8,000 | ねぎりの スキルをおしえる 使用アイテム Teaches the Bargain skill. Usable item. Teaches Bargain to a single unit. (Item index #A0) | |
いのりM Miracle M |
Item | -- | -- | -- | -- | -- | 1 | 8,000 | いのりの スキルをおしえる 使用アイテム Teaches the Miracle skill. Usable item. Teaches Miracle to a single unit. (Item index #A4) |
Gallery
Karin wielding the Darkness Lance.
Skills
The game uses a number of hidden skills to confer class or weapon attributes like Canto or critical hit negation; or to protect units important to the plot like Eyvel, who cannot die under any circumstances until Chapter 24x, but may still be captured.[2] There is, however, a visible but unused skill whose name and description claim to make the user immortal, despite having a completely different effect.
Character portraits
Several unused character portraits are currently known to exist in Thracia 776, some of which depict characters from Genealogy of the Holy War in the updated art style of Thracia.
An unused portrait of Arthur, a Genealogy character. | |
An unused portrait of Asaello, a Genealogy character. This portrait faces right instead of the standard left. | |
An unused portrait of Daisy, a Genealogy character. | |
An unused portrait of Jeanne, a Genealogy character. | |
An unused portrait of Hermina, a Genealogy character. | |
An unused portrait of the blacksmith from Genealogy's castles. | |
These three portraits are palette swaps of portraits used by some of the game's bosses, and belong to three of the game's unused characters. | |
Other unused recolors of some bosses. | |
Several unused recolors of used generic portraits. Some are left over from Genealogy of the Holy War. | |
Unused generic portrait. The figure depicted in the portrait bears a strong resemblance to the battle sprite of the Dark Prince class. | |
The generic Civilian portrait from Fire Emblem: Genealogy of the Holy War is in the game's data. It is unused as all instances of Civilians in Thracia 776 use villager portraits or unique portraits. |
Characters
There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own.
Characters whose level is marked with a ? do not have an internally set level, so their stats are subject to change through auto-leveling if accessed in gameplay.
Gunna
Gunna (Japanese: グンナ Gunna) uses the boss Cohen's portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be Asbel's father; this is supported by Gunna's class, Bishop, which matches the role Asbel's father is stated in his ending to have held in the city of Hrest. His data is located at the character index number 2C, in the middle of the playable characters.
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Quotes
Death quote | うむっ... ちと長く...生きすぎだな... アスベル... |
Nngh... I've lived... Long enough... Asbel... |
Escape quote | この老いぼれは足手まといですな… リーフ様もお早くおいでください |
An old man like me would only be a hindrance... I wish you luck, Lord Leif. |
Julius
- Main article:
Julius
Two sets of unused data for Julius exist: one assigned with Saias's portrait, the other with Julia's portrait. The two sets are largely identical, but the Saias version's name is spelled ジュリアス Juriasu rather than the usual ユリウス Yuriusu, and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of Chapter 4.
The Saias version is located at character index number 34, while the Julia version is located at the character index number AD.
Saias version Julia version
Jabal
Jabal (Japanese: ジャバル Jabal) reuses the portrait of one of Lifis's minions from Chapter 2x, and was likely intended to be a standard boss. His data is located at the character index number 39.
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Ishtar
- Main article:
Ishtar
Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement boss partway through Chapter 19; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused Mjölnir tome. Her data is located at the character index number 46.
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Travant
- Main article:
Travant
In the finished game, Travant appears only in a cutscene in the opening of Chapter 9. His data is located at the character index number 62.
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Arion
- Main article:
Arion
In the finished game, Arion appears only in a cutscene in the opening of Chapter 14. His data is located at the character index number 72.
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Speer
Speer (Japanese: シュペール Speer) uses a recolored version of the portrait shared by the bosses List and Wolf, and was likely intended to be a standard boss. His data is located at the character index number 7D.
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Kant
Kant (Japanese: カント Kant) uses a recolored version of the boss Oltoph's portrait, and was likely intended to be a standard boss; his name is likely taken from the German philosopher Immanuel Kant. His data is located at the character index number 85.
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Mannheim
Mannheim (Japanese: マンハイム Mannheim) uses a recolored version of the boss McCloy's portrait, and was likely intended to be a standard boss. His data is located at the character index number 89.
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Orbis
Orbis (Japanese: オービス Orbis) reuses the boss Cullough's portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F.
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Rilke
Rilke (Japanese: リルケ Rilke) reuses the boss Kempf's portrait, and was likely intended to be a standard boss; his name is likely taken from the German poet Rainer Maria Rilke. His data is located at the character index number A3.
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Manfroy
- Main article:
Manfroy
In the finished game, Manfroy appears only in cutscenes in the ending of Chapter 4 and the opening of the Endgame. Manfroy's character data is assigned Machyua's portrait, rather than his own. His data is located at the character index number AE.
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Classes
There are twenty unused classes in Thracia 776; counting different-gendered and mounted/dismounted counterparts as one and the same, there are ten. Almost all of these are classes returning from Genealogy of the Holy War, with the addition of dismounted versions of the returning mounted classes.
Knight Lord
- Main article:
Knight Lord
Sigurd and Seliph's advanced class is present as unused data. Unusually, Thracia 776 has added to it the ability to use staves, albeit only when dismounted.
The Knight Lord has a complete set of battle sprites, which are largely similar to their Genealogy ones aside from the rider now wearing a helmet. When dismounted, the Knight Lord directly shares its battle sprites with Leif himself; however, they are not properly coded to use staves, so the game will freeze when having a dismounted Knight Lord use staves with battle animations enabled. For their map sprites, the mounted version has its own unique neutral animation, but when moved it reuses the Cavalier's moving animations as placeholders. It shares its dismounted map sprites with other dismounted classes, specifically the sprites used by Paladins, Great Knights and Duke Knights.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Thracia 776 | 18 (16) | 5 (1) | 1 (2) | 3 (2) | 4 (2) | 0 | 9 (6) | -- | 5 (9) | 9 | D (D) C (--) -- (E) |
Sprites
Sprite Gallery | |||||||||
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Master Knight
- Main article:
Master Knight
Male and female variants of this class exist, as well as mounted and dismounted versions. Curiously, compared to Genealogy, Master Knights no longer have access to light magic. Additionally, when dismounted, Master Knights can only use swords.
In battle, the male mounted version has a near-complete set of battle sprites, which appear to be touched up versions of what they had in Genealogy; however, when using bows, the animation is incomplete and appears as a garbled set of the class's sprite parts. The female mounted version is very incomplete, reusing the Lance Knight's sprites with a garbled color palette on the rider, and also completely lacking a shield. Its animations otherwise work, again with the exception of bows. For their map sprites, both mounted versions have their own unique neutral animations, but when moved they reuse the Troubadour's moving animations as placeholders. Their dismounted sprites, both map and battle, are shared with other dismounted classes; the male shares the Paladin/Great Knight/Duke Knight sprites, while the female shares the same sprites as every other promoted dismounted female class.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Thracia 776 (Male) |
24 | 6 (5) | 2 (3) | 7 (6) | 7 (5) | 0 | 6 (5) | -- | 10 (6) | 9 | D (D) D (--) D (--) D (--) D (--) D (--) D (--) D (--) |
Thracia 776 (Female) |
20 | 5 (4) | 3 | 7 (6) | 8 (6) | 0 | 6 (5) | -- | 10 (6) | 6 | D (D) D (--) D (--) D (--) D (--) D (--) D (--) D (--) |
Class skills
Game | Skill | Learning conditions |
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Thracia 776 | Accost | Innate. |
Sprites
Sprite Gallery | |||||||||||||
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Falcon Knight
This section has been marked as a stub. Please help improve the page by adding information.
Wyvern Lord
This section has been marked as a stub. Please help improve the page by adding information.
Junior Lord
This section has been marked as a stub. Please help improve the page by adding information.
Forrest
This section has been marked as a stub. Please help improve the page by adding information.
Mage variants
This section has been marked as a stub. Please help improve the page by adding information.
Female Baron
This section has been marked as a stub. Please help improve the page by adding information.
Emperor
This section has been marked as a stub. Please help improve the page by adding information.
Dark Prince
This section has been marked as a stub. Please help improve the page by adding information.
Maps
Alternate endgame
An alternate version of the Endgame exists in the data, it is used for the game's closing cutscenes after defeating the final boss, though only a portion of it can be seen during the cutscene. It is referred to in the save menu as QESてもたデつB!, a string which has no apparent meaning and forms no words in either Japanese or English; however, when beginning the chapter, the chapter title splash instead display's the Endgame's proper name. Its physical layout is virtually identical to the final game's version of the map, but it reuses the Munster Castle interior tileset rather than the final version's unique tileset, and accordingly features walls around the boundary of the map's ground, rather than the empty void the final version features. Veld's chamber is not locked in this version and both he and his Berserker guards are clearly visible.
The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills; the bosses have identical stats to the final version. Beginning the chapter will play the normal Endgame's opening cutscene with no differences. However, it appears the map has failed to define proper starting points for the player's army, causing playable units to spawn out of bounds with glitchy results and be completely unable to be properly moved. As a result, the map is unplayable, and whether or not it shares its later cutscenes with the finished version is unknown.
The alternate endgame map can be accessed using the Action Replay code 7E0E1123
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Weapon locks
There are five weapon locks that are not assigned to any items. The first weapon lock is for Halvan. The second is for Sleuf, Sara, Cohen, and certain Friege enemies. The third is for Galzus. The fourth is for Perne. The fifth is for Linoan, Sara, and Canis.
Additionally, there are three weapon locks that are assigned to unused items. The first is a lock for Ishtar only, which is used by Mjölnir. The second is for the Killer Ballista, but the lock has no units set to be able to use it. The third is used for Valflame and Loptous, but no units are set to be able to use them.
References
- ↑ Brionac/ブリューナク, tumblr, Published: December 23, 2018, Retrieved: December 20, 2023
- ↑ SITORASU, トラキア776のキャラクターとか。, Hatena - 主に感想。, archived by the Wayback Machine, Published: May 8, 2012, Retrieved: March 5, 2015
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