|
Name
|
Class
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Lv
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#
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HP
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Str
|
Mag
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Skill
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Spd
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Lck
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Prf
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Def
|
Res
|
Cha
|
Lck
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Con
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Mov
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Inventory and Skills
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|
Ruffian
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Samurai
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11~19
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1
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27~49
|
13~28
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0~2
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12~29
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15~35+1
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3~13
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11~22-1
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8~22-1
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5~6
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Steel Katana*/ Silver Katana* Odd Shaped
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Begins moving unprovoked on turn 5, or if Senno, a nearby Diviner, Shrine Maiden, or Spear Fighter, or a northwestern Archer, Knight, or Fighter is provoked.
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Ruffian
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Diviner
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11~19
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1
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22~41
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0
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11~31
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13~27
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13~28+(1/0)
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4~10
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4~14
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10~25+(0/1)
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5~6
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Tiger Spirit*/ Rabbit Spirit* Evenhanded
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Begins moving unprovoked on turn 5, or if Senno, a nearby Samurai, Shrine Maiden, or Spear Fighter, or a northwestern Archer, Knight, or Fighter is provoked.
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Ruffian
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Shrine Maiden
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10~18
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1
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28~50
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5~19
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8~27
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9~23
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10~28
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7~17
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2~14
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10~30+(0/2)
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5~6
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Steel Yumi* • Sun Festal
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Begins moving unprovoked on turn 5, or if Senno, a nearby Samurai, Diviner, Spear Fighter, or Shrine Maiden, or a northwestern Archer, Knight, or Fighter is provoked.
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Ruffian
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Spear Fighter
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9~17
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2
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23~45
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11~29
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0
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12~30
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11~27
|
4~12
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10~24+1
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5~17+1
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5~6
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Steel Naginata*/ Silver Naginata* Seal Defense
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Both begin moving unprovoked on turn 5, or if either of them, Senno, a nearby Samurai, Diviner, or Shrine Maiden, or a northwestern Archer, Knight, or Fighter is provoked.
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|
Ruffian
|
Outlaw
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10~18
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1
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21~41
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10~23
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1~15
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11~23
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15~33
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3~9
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5~14
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7~27
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5~6
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Steel Bow*/ Silver Bow* Pass
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Prioritizes destroying villages; will likely reach the northeastern village on turn 3.
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Ruffian
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Archer
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11~19
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1
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26~50
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10~25
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0
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13~32
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12~30
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4~12
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9~24
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6~16+2
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5~6
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Steel Yumi*/ Silver Yumi* Quick Draw
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Begins moving unprovoked on turn 5, or if Senno, a nearby Knight or Fighter, or a far eastern Samurai, Diviner, Shrine Maiden, or Spear Fighter is provoked.
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Ruffian
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Knight
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10~18
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1
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26~53
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13~33
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0
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9~25
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5~12
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6~15
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13~34
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4~17
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4~5
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Iron Lance*/ Silver Lance* Wary Fighter
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Begins moving unprovoked on turn 5, or if Senno, a nearby Archer, Knight, or Fighter, or a far eastern Samurai, Diviner, Shrine Maiden, or Spear Fighter is provoked.
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Ruffian
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Knight
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10~18
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3
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26~53
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13~33
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0
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9~25
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5~12
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6~15
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13~34
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4~17
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4~5
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Steel Lance*/ Silver Lance* Wary Fighter
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• The northwestern one begins moving unprovoked on turn 5, or if Senno, a nearby Archer, Knight, or Fighter, or a far eastern Samurai, Shrine Maiden, or Spear Fighter is provoked. • The southern two both begin moving if either of them, a southeastern Fighter, Knight, or Ninja, or a southwestern Diviner or Wyvern Rider is provoked.
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Ruffian
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Knight
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10~18
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1
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26~53
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13~33
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0
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9~25
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5~12
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6~15
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13~34
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4~17
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4~5
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Iron Lance*/ Silver Lance*
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Begins moving unprovoked on turn 5, or if Senno, a nearby Archer, Knight, or Fighter, or a far eastern Samurai, Diviner, Shrine Maiden, or Spear Fighter is provoked.
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Ruffian
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Fighter
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10~18
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1
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26~56
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13~37
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0
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11~28
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10~27
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3~5
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8~19
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4~10
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5~6
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Steel Axe*/ Silver Axe* Seal Strength
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Begins moving unprovoked on turn 5, or if Senno, a nearby Archer, Knight, or Fighter, or a far eastern Samurai, Diviner, Shrine Maiden, or Spear Fighter is provoked.
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Ruffian
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Fighter
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10~18
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2
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26~56
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13~37
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0
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11~28
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10~27
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3~5
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8~19
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4~10
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5~6
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Steel Axe*/ Silver Axe*
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• The northwestern one begins moving unprovoked on turn 5, or if Senno, a nearby Archer, Knight, or Fighter, or a far eastern Samurai, Diviner, Shrine Maiden, or Spear Fighter is provoked. • The southeastern one begins moving unprovoked on turn 5, or if a nearby Fighter, Knight, or Ninja, or a southeastern Diviner, Wyvern Rider, or Knight is provoked.
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Ruffian
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Fighter
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10~18
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2
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26~56
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13~37
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0
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11~28
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10~27
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3~5
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8~19
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4~10
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5~6
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Iron Axe*/ Silver Axe* • Hammer Seal Strength
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Both begin moving unprovoked on turn 5, or if either of them, a nearby Fighter, Knight, or Ninja, or a southwestern Diviner, Wyvern Rider, or Knight is provoked.
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Ruffian
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Knight
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10~18
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1
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26~53
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13~33
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0
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9~25
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5~12
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6~15
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13~34
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4~17
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4~5
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Steel Lance*/ Silver Lance*
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Begins moving unprovoked on turn 5, or if a nearby Fighter, Knight, or Ninja, or a southwestern Diviner, Wyvern Rider, or Knight is provoked.
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Ruffian
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Diviner
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10~18
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3
|
20~39
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0
|
11~31
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10~24
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13~28
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4~10
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4~14+(1/0)
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10~25+(0/1)
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5~6
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Ox Spirit*/ Rabbit Spirit*
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• The southwestern two both begin moving unprovoked on turn 5, or if a nearby Wyvern Rider or Knight, or a southeastern Fighter, Knight, or Ninja is provoked. • The northeastern one begins moving unprovoked on turn 5, or if a nearby Samurai or Diviner is provoked.
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Ruffian
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Wyvern Rider
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10~18
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1
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25~48
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14~31
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0
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12~30
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10~24
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4~10
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13~32
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1~9
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7~8
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Iron Axe*/ Silver Axe* Darting Blow
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Begins moving unprovoked on turn 5, or if a nearby Diviner, Wyvern Rider, or Knight, or a southeastern Fighter, Knight, or Ninja is provoked.
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Ruffian
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Wyvern Rider
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10~18
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1
|
25~48
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14~31
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0
|
12~30
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10~24
|
4~10
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13~32
|
1~9
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7~8
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Iron Axe*/ Silver Axe* • Hand Axe*/ Tomahawk* Darting Blow
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Begins moving unprovoked on turn 5, or if a nearby Diviner, Wyvern Rider, or Knight, or a southeastern Fighter, Knight, or Ninja is provoked.
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Ruffian
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Wyvern Rider
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10~18
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1
|
25~48
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14~31
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0
|
12~30
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10~24
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4~10
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13~32
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1~9
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7~8
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Steel Axe*/ Silver Axe* Darting Blow
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Begins moving unprovoked on turn 5, or if a nearby Diviner, Wyvern Rider, or Knight, or a southeastern Fighter, Knight, or Ninja is provoked.
|
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Ruffian
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Ninja
|
10~18
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2
|
21~41
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9~23
|
0
|
14~34
|
14~35+2
|
3~11
|
7~17
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8~29
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5~6
|
Steel Shuriken*/ Silver Shuriken*
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Both begin moving unprovoked on turn 5, or if either of them, a nearby Fighter or Knight, or a southwestern Diviner, Wyvern Rider, or Knight is provoked.
|
|
Ruffian
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Samurai
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10~18
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1
|
23~48
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10~28
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0
|
10~25
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14~29+1
|
6~15
|
6~22-1
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7~17-1
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5~6
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Steel Katana*/ Silver Katana* • Steel Naginata* • Steel Club*
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Begins moving unprovoked on turn 5, or if a nearby Samurai or Diviner is provoked.
|
|
Ruffian
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Samurai
|
10~18
|
1
|
23~48
|
10~28
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0
|
10~25
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14~29+1
|
6~15
|
6~22-1
|
7~17-1
|
5~6
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Iron Katana*/ Silver Katana* • Steel Naginata* • Steel Club*
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Begins moving unprovoked on turn 5, or if a nearby Samurai or Diviner is provoked.
|
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Ruffian
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Samurai
|
10~18
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1
|
23~48
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10~28
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0
|
10~25
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14~29+1
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6~15
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6~22-1
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7~17-1
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5~6
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Iron Katana*/ Silver Katana* • Steel Naginata* • Steel Club* Pass
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Begins moving unprovoked on turn 5, or if a nearby Samurai or Diviner is provoked.
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|
Ruffian
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Diviner
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10~18
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1
|
20~39
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0
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11~31
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10~24
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13~28+(1/0)
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4~10
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4~14
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10~25+(0/1)
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5~6
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Tiger Spirit*/ Rabbit Spirit*
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Begins moving unprovoked on turn 5, or if a nearby Samurai or Diviner is provoked.
|
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Ruffian
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Diviner
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10~18
|
1
|
20~39
|
0
|
11~31
|
10~24
|
13~28+(1/0)
|
4~10
|
4~14
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10~25+(0/1)
|
5~6
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Tiger Spirit*/ Rabbit Spirit* Pass
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Begins moving unprovoked on turn 5, or if a nearby Samurai or Diviner is provoked.
|
|
Ruffian
|
Shrine Maiden
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10~18
|
1
|
25~48
|
3~17
|
8~27
|
10~24
|
10~28
|
7~17
|
3~15
|
10~30+(0/2)
|
5~6
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Steel Yumi* • Bloom Festal*/ Sun Festal*
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Begins moving unprovoked on turn 5, or if Senno, a nearby Samurai, Diviner, Spear Fighter, or Shrine Maiden, or a northwestern Archer, Knight, or Fighter is provoked.
|
|
Senno
|
Apothecary
|
12~20
|
1
|
34~60
|
11~29
|
0
|
11~26
|
12~23
|
12~22
|
11~29
|
9~23+2
|
5~6
|
Steel Yumi*/ Silver Yumi* • Vulnerary Seal Magic • Lucky Seven • Potent Potion
|
Begins moving unprovoked on turn 5, or if a nearby Samurai, Diviner, Shrine Maiden, or Spear Fighter, or a northwestern Archer, Knight, or Fighter is provoked.
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|