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The Port of Badon: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Shop data: Template converted)
(→‎Chapter data: Added enemy stats and notes; misc.)
Line 19: Line 19:


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|victory=Reach [[Fargus]]
|width=100%
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Any units talks to [[Fargus]] or ends an enemy phase on the tile to his right
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or [[Fargus]] is attacked
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or [[Fargus]] is attacked
|ally=9{{hover|+1|Canas}}
|ally=9{{h|+1|Upon Canas being recruited}}
|other=0
|enemy=14{{h|+4|Reinforcements}}
|enemy=14{{hover|+4|reinforcements}}
|map=[[File:Cm fe07 16x.png]]
}}
|content2={{ChapData
|victory=Any units talks to [[Fargus]] or ends an enemy phase on the tile to his right
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or [[Fargus]] is attacked
|ally=6{{h|+1|Upon Canas being recruited}}
|enemy=21{{h|+4|Reinforcements}}
|map=[[File:Cm fe07 16x.png]]
}}
|content3={{ChapData
|victory=Any units talks to [[Fargus]] or ends an enemy phase on the tile to his right
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or [[Fargus]] is attacked
|ally=9{{h|+1|Upon Canas being recruited}}
|enemy=14{{h|+4|Reinforcements}}
|map=[[File:Cm fe07 16x.png]]
|map=[[File:Cm fe07 16x.png]]
}}
|content4={{ChapData
|victory=Any units talks to [[Fargus]] or ends an enemy phase on the tile to his right
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or [[Fargus]] is attacked
|ally=6{{h|+1|Upon Canas being recruited}}
|enemy=21{{h|+4|Reinforcements}}
|map=[[File:Cm fe07 16x.png]]
}}
}}
}}


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Canas
|name=Canas
Line 66: Line 92:
{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Short Bow
|item1=Vulnerary
|obtain1=Visit middle [[village]]
|obtain1=Steal from enemy [[Pirate]]
|item2=Lancereaver
|item2=Vulnerary
|obtain2=Visit north western [[village]]
|obtain2=Steal from enemy [[Pirate]]
|item3=Devil Axe
|item3=Vulnerary
|obtain3=Visit south eastern [[village]]
|obtain3=Steal from enemy [[Mage]]
|item4=Sleep
|item4=Short Bow
|item4article=Sleep (staff)
|obtain4=Visit middle [[village]]
|obtain4=Visit western [[village]]
|item5=Lancereaver
|item5=Vulnerary
|obtain5=Visit north western [[village]]
|obtain5=Steal from [[mage]]
|item6=Devil Axe
|item6=Vulnerary
|obtain6=Visit south eastern [[village]]
|obtain6=Steal from [[pirate]]
|itemlast=Sleep
|itemlast=Vulnerary
|itemlastarticle=Sleep (staff)
|obtainlast=Steal from [[pirate]]
|obtainlast=Visit western [[village]]
}}
}}


Line 100: Line 126:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba  
{{Tab
|name1=Pirate
|width=100%
|class1=Archer
|tab1=Eliwood Normal
|lv1=8
|tab2=Eliwood Hard
|#1=1
|tab3=Hector Normal
|inventory1={{Item|7|Killer Bow}}
|tab4=Hector Hard
|-
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Pirate
{{ChapUnitCellGBA
|class2=Mage
|name=[[Dart]]
|lv2=15
|class=Pirate
|#2=1
|lv=8
|inventory2={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|#=1
|-
|hp=38
|name3=Pirate
|str=15
|class3=Pirate
|skill=9
|lv3=4
|spd=9
|#3=2
|lck=3
|inventory3={{Item|7|Iron Axe}}
|def=6
|-
|res=2
|name4=Pirate
|con=10
|class4=Pirate
|mov=5
|lv4=4
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|#4=1
|notes=Does not act.
|inventory4={{Item|7|Hand Axe}}
}}
|-
{{ChapUnitCellGBA
|name5=Pirate
|name=Pirate
|class5=Pirate
|class=Pirate
|lv5=5
|lv=12
|#5=1
|#=1
|inventory5={{Item|7|Iron Axe}}
|hp=26~29
|-
|str=8~11
|name6=[[Dart]]
|skill=5~7
|class6=Pirate
|spd=8~10
|lv6=8
|lck=0
|#6=1
|def=3~5
|inventory6={{Item|7|Steel Axe}} {{Item|7|Hand Axe}}
|res=1~2
|-
|con=10
|name7=Pirate
|mov=5
|class7=Pirate
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|lv7=10
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|#7=1
}}
|inventory7={{Item|7|Silver Axe}} • {{Item|7|Vulnerary}}
{{ChapUnitCellGBA
|-
|name=Pirate
|name8=Pirate
|class=Pirate
|class8=Pirate
|lv=10
|lv8=12
|#=1
|#8=2
|hp=24~27
|inventory8={{Item|7|Silver Axe}}
|str=7~10
|-
|skill=4~6
|name9=Pirate
|spd=7~9
|class9=Pirate
|lck=0
|lv9=12
|def=3~5
|#9=1
|res=1~2
|inventory9={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|con=10
|-
|mov=5
|name10=Pirate
|inventory={{Item|7|Silver Axe}} • {{Item|7|Vulnerary}}
|class10=Pirate
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|lv10=13
}}
|#10=1
{{ChapUnitCellGBA
|inventory10={{Item|7|Hammer}}
|name=Pirate
|-
|class=Archer
|name11=Pirate
|lv=8
|class11=Shaman
|#=1
|lv11=14
|hp=22~24
|#11=1
|str=6~7
|inventory11={{Item|7|Flux}}
|skill=5~7
|-
|spd=4~6
|nameb=[[Fargus]]
|lck=0
|classb=Berserker
|def=3~5
|versionb=fe7
|res=0~2
|lvb=18
|con=7
|inventoryb={{Item|7|Killer Axe}}
|mov=5
|notesb=Does not move.
|inventory={{Item|7|Killer Bow}}
|-
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|namer1=Black Fang
}}
|classr1=Cavalier
{{ChapUnitCellGBA
|lvr1=10
|name=Pirate
|#r1=1
|class=Pirate
|inventoryr1={{Item|7|Steel Lance}}
|lv=5
|-
|#=1
|namer2=Black Fang
|hp=21~23
|classr2=Cavalier
|str=5~7
|lvr2=10
|skill=3~4
|#r2=1
|spd=6~8
|inventoryr2={{Item|7|Steel Sword}}
|lck=0
|-
|def=3~4
|namer3=Black Fang
|res=0~1
|classr3=Troubadour
|con=10
|lvr3=5
|mov=5
|#r3=1
|inventory={{Item|7|Iron Axe}}
|inventoryr3={{Item|7|Heal}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|-
}}
|namerl=[[Damian]]
{{ChapUnitCellGBA
|classrl=Paladin
|name=Pirate
|lvrl=5
|class=Pirate
|#rl=1
|lv=4
|inventoryrl={{Item|7|Killing Edge}}
|#=2
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=13
|#=1
|hp=26~30
|str=9~11
|skill=5~7
|spd=8~10
|lck=0
|def=4~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=12
|#=2
|hp=26~29
|str=8~11
|skill=5~7
|spd=8~10
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=22~25
|str=7~10
|skill=6~9
|spd=7~9
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=14
|#=1
|hp=21~24
|str=7~10
|skill=4~6
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=[[Fargus]]
|class=Berserker
|version=fe7
|lv=18
|#=1
|hp=58
|str=24
|skill=15
|spd=14
|lck=15
|def=18
|res=17
|con=15
|mov=6
|inventory={{Item|7|Killer Axe}}
|notes=Does not act.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=16~18
|str=1~3
|skill=2~3
|spd=4~6
|lck=0
|def=2~3
|res=6~7
|con=5
|mov=7
|inventory={{Item|7|Heal}}
|notes=Does not move until a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=34
|str=12
|skill=7
|spd=5
|lck=2
|def=14
|res=13
|con=11
|mov=8
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Dart]]
|class=Pirate
|lv=8
|#=1
|hp=38
|str=15
|skill=9
|spd=9
|lck=3
|def=6
|res=2
|con=10
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=12
|#=1
|hp=26~29
|str=8~11
|skill=5~7
|spd=8~10
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=10
|#=1
|hp=24~27
|str=7~10
|skill=4~6
|spd=7~9
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Silver Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Archer
|lv=17
|#=1
|hp=27~31
|str=8~11
|skill=8~11
|spd=7~9
|lck=0
|def=5~6
|res=2~3
|con=7
|mov=5
|inventory={{Item|7|Killer Bow}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=5
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=9
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The northwestern one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=13
|#=1
|hp=26~30
|str=9~11
|skill=5~7
|spd=8~10
|lck=0
|def=4~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=12
|#=2
|hp=26~29
|str=8~11
|skill=5~7
|spd=8~10
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=22~25
|str=7~10
|skill=6~9
|spd=7~9
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=14
|#=1
|hp=21~24
|str=7~10
|skill=4~6
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=[[Fargus]]
|class=Berserker
|version=fe7
|lv=18
|#=1
|hp=81~89
|str=30
|skill=26~29
|spd=21~25
|lck=15
|def=21~23
|res=21
|con=15
|mov=6
|inventory={{Item|7|Killer Axe}}
|notes=Does not act.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=16~18
|str=1~3
|skill=2~3
|spd=4~6
|lck=0
|def=2~3
|res=6~7
|con=5
|mov=7
|inventory={{Item|7|Heal}}
|notes=Does not move until a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=34
|str=12
|skill=7
|spd=5
|lck=2
|def=14
|res=13
|con=11
|mov=8
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Dart]]
|class=Pirate
|lv=8
|#=1
|hp=38
|str=15
|skill=9
|spd=9
|lck=3
|def=6
|res=2
|con=10
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Devil Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Archer
|lv=8
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Killer Bow}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=5
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=2
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=22~25
|str=7~10
|skill=6~9
|spd=7~9
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=17
|#=1
|hp=23~25
|str=9~11
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=8~10
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Halberd}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Fargus]]
|class=Berserker
|version=fe7
|lv=18
|#=1
|hp=58
|str=24
|skill=15
|spd=14
|lck=15
|def=18
|res=17
|con=15
|mov=6
|inventory={{Item|7|Killer Axe}}
|notes=Does not act.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=5
|#=1
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=16~18
|str=1~3
|skill=2~3
|spd=4~6
|lck=0
|def=2~3
|res=6~7
|con=5
|mov=7
|inventory={{Item|7|Heal}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=5
|#=1
|hp=18~19
|str=6~7
|skill=5~6
|spd=6~8
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=34
|str=12
|skill=7
|spd=5
|lck=2
|def=14
|res=13
|con=11
|mov=8
|inventory={{Item|7|Steel Sword}} • {{Item|7|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~37
|str=13~16
|skill=8~11
|spd=10~12
|lck=0
|def=4~6
|res=2~4
|con=10
|mov=5
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~37
|str=13~16
|skill=8~11
|spd=10~12
|lck=0
|def=4~6
|res=2~4
|con=10
|mov=5
|inventory={{Item|7|Devil Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Archer
|lv=17
|#=1
|hp=30~35
|str=10~13
|skill=10~13
|spd=8~11
|lck=0
|def=5~7
|res=2~4
|con=7
|mov=5
|inventory={{Item|7|Killer Bow}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=5
|#=1
|hp=24~27
|str=7~10
|skill=4~6
|spd=7~9
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=9
|hp=24~26
|str=7~9
|skill=4~6
|spd=7~9
|lck=0
|def=3~4
|res=0~2
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The northwestern one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=24~26
|str=7~9
|skill=4~6
|spd=7~9
|lck=0
|def=3~4
|res=0~2
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~37
|str=13~16
|skill=8~11
|spd=10~12
|lck=0
|def=4~6
|res=2~4
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~37
|str=13~16
|skill=8~11
|spd=10~12
|lck=0
|def=4~6
|res=2~4
|con=10
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=25~28
|str=10~13
|skill=8~11
|spd=8~11
|lck=0
|def=3~5
|res=7~10
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=17
|#=1
|hp=25~28
|str=11~14
|skill=6~9
|spd=7~10
|lck=0
|def=3~5
|res=9~12
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~37
|str=13~16
|skill=8~11
|spd=10~12
|lck=0
|def=4~6
|res=2~4
|con=10
|mov=5
|inventory={{Item|7|Halberd}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Dart]]
|class=Pirate
|lv=8
|#=1
|hp=38
|str=15
|skill=9
|spd=9
|lck=3
|def=6
|res=2
|con=10
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=[[Fargus]]
|class=Berserker
|version=fe7
|lv=18
|#=1
|hp=61~63
|str=26~27
|skill=16~17
|spd=15~16
|lck=15
|def=18~19
|res=17~18
|con=15
|mov=6
|inventory={{Item|7|Killer Axe}}
|notes=Does not act.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=5
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=18~21
|str=2~4
|skill=3~5
|spd=7~9
|lck=0
|def=2~4
|res=8~10
|con=5
|mov=7
|inventory={{Item|7|Heal}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=5
|#=1
|hp=21~23
|str=7~9
|skill=7~9
|spd=8~10
|lck=0
|def=4~6
|res=1~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=37~38
|str=13~14
|skill=8~9
|spd=5~7
|lck=2
|def=14~15
|res=13~15
|con=11
|mov=8
|inventory={{Item|7|Steel Sword}} • {{Item|7|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
}}
The "southwest region" that trigger's many enemies' movement is columns 1–15, rows 6–15
====Reinforcements====
====Reinforcements====
*Turn 2 at the beginning of the enemy phase
*Turn 2 at the beginning of the enemy phase
Line 204: Line 1,280:


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Fargus}}
{{Main|Fargus}}
{{Tab
{{Tab
|tab1=Chapter 16xE/17xH, Normal
|tab1=Normal
|tab2=Chapter 16x, Eliwood Hard
|tab2=Eliwood Hard
|tab3=Chapter 17x, Hector Hard
|tab3=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait fargus fe07.png]]
|portrait=[[File:Portrait fargus fe07.png]]
Line 232: Line 1,309:
|class=Berserker
|class=Berserker
|lv=18
|lv=18
|HP=85
|HP=81~89
|str=30
|str=30
|skill=28
|skill=26~29
|spd=23
|spd=21~25
|luck=15
|luck=15
|def=22
|def=21~23
|res=21
|res=21
|move=6
|move=6
Line 250: Line 1,327:
|class=Berserker
|class=Berserker
|lv=18
|lv=18
|HP=62
|HP=61~63
|str=27
|str=26~27
|skill=17
|skill=16~17
|spd=15
|spd=15~16
|luck=15
|luck=15
|def=19
|def=18~19
|res=18
|res=17~18
|move=6
|move=6
|con=15
|con=15
Line 267: Line 1,344:
{{main|Damian}}
{{main|Damian}}
{{Tab
{{Tab
|tab1=Chapter 16xE/17xH, Normal/Eliwood Hard
|tab1=Normal/Eliwood Hard
|tab2=Chapter 17x, Hector Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait damian fe07.png]]
|portrait=[[File:Portrait damian fe07.png]]
Line 294: Line 1,371:
|class=Paladin
|class=Paladin
|lv=5
|lv=5
|HP={{hover|38|37 in the Japanese version}}
|HP=37~38
|str={{hover|13|14 in the Japanese version}}
|str=13~14
|skill={{hover|9|8 in the Japanese version}}
|skill=8~9
|spd=6
|spd=5~7
|luck=2
|luck=2
|def=15
|def=14~15
|res=14
|res=13~15
|move=8
|move=8
|con=11
|con=11

Revision as of 21:55, 24 September 2021


This page has been marked as a stub. Please help improve the page by adding information.

The Port of Badon

Cm fe07 16x.png

Location

Port of Badon

New units

Canas

Boss(es)

Fargus, Damian

All my mates in this village are going to attack you. If you can beat us all and get to the ship unharmed, he'll give you passage.
— Dart relaying Fargus's conditions

The Port of Badon (Japanese: 港町バドン The Port Town of Badon) is chapter 16x of Eliwood's Tale and chapter 17x of Hector's Tale in Fire Emblem: The Blazing Blade. To play this chapter, at least one green soldier must have survived from the previous chapter.

Plot

Main article: The Port of Badon/Script

Eliwood now knows his father is on Valor; however, he struggles to secure transportation there from the residents of Badon as they are all too afraid to travel to the Dread Isle. Having run out of options, Eliwood and Hector decide to ask the pirates in Badon if they will take the group to their destination. The group makes way for the tavern and begins to negotiate with the pirate captain Fargus. The captain, realizing he’s speaking with Lycian nobility requests 100,000 gold, a sum neither lord has. To raise the money, Eliwood and Hector decide to sell their most valuable possessions then bet it at the arena. However, before they can leave town, Fargus’s subordinate Dart tells Eliwood that Fargus has changed his mind and will take him to Dread Isle should he manage to survive a gauntlet of Fargus’s crew and reach the ship. Eliwood and Hector manage to survive the gauntlet and Fargus grants them the transportation they are looking for. Lyn is displeased with having to cooperate with pirates, but much like Eliwood and Hector, she acknowledges that they truly have no other choice.

Beginning log

After speaking with the Ostian spy Leila, Eliwood realizes he must travel to Valor, the Dread Isle. The small island, located south of Lycia, is said to be home to the Dragon's Gate. Heading for the southern coast of Caelin, they seek passage in the port of Badon.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Any units talks to Fargus or ends an enemy phase on the tile to his right Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies, or Fargus is attacked 9+1 {{{partner}}} {{{other}}} 14+4
Cm fe07 16x.png

Character data

Characters
New units
Canas
Portrait canas fe07.png
Shaman
HP
21
Inventory
--
Level
8
Visit far eastern village
Available characters
Eliwood ​Lowen ​Marcus ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Kent ​Sain ​Wil ​Florina ​Raven ​Lucius ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Pirate
Is gba vulnerary.png Vulnerary Steal from enemy Pirate
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba short bow.png Short Bow Visit middle village
Is gba lancereaver.png Lancereaver Visit north western village
Is gba devil axe.png Devil Axe Visit south eastern village
Is gba sleep.png Sleep Visit western village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba pirate enemy.gif Dart Pirate 8 1 38 15 9 9 3 6 2 10 5 Steel Axe Hand Axe
Does not act.
Ma gba pirate enemy.gif Pirate Pirate 12 1 26~29 8~11 5~7 8~10 0 3~5 1~2 10 5 Killer Axe Vulnerary
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 10 1 24~27 7~10 4~6 7~9 0 3~5 1~2 10 5 Silver Axe Vulnerary
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba archer enemy.gif Pirate Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Killer Bow
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 5 1 21~23 5~7 3~4 6~8 0 3~4 0~1 10 5 Iron Axe
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 4 2 20~22 5~6 2~4 6~7 0 3~4 0~1 10 5 Iron Axe
The western one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 4 1 20~22 5~6 2~4 6~7 0 3~4 0~1 10 5 Hand Axe
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 13 1 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Hammer
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 12 2 26~29 8~11 5~7 8~10 0 3~5 1~2 10 5 Silver Axe
Moves to attack units in range.
Ma gba mage enemy.gif Pirate Mage 15 1 22~25 7~10 6~9 7~9 0 3~4 6~8 6 5 Elfire Vulnerary
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba shaman enemy.gif Pirate Shaman 14 1 21~24 7~10 4~6 5~7 0 3~4 7~9 7 5 Flux
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba berserker fe7 enemy.gif Fargus Berserker 18 1 58 24 15 14 15 18 17 15 6 Killer Axe
Does not act.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Black Fang Cavalier 10 1 25~28 7~9 5~7 7~8 0 7~8 1~2 9 7 Steel Lance
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba troubadour enemy.gif Black Fang Troubadour 5 1 16~18 1~3 2~3 4~6 0 2~3 6~7 5 7 Heal
Does not move until a unit enters the southwest region.
Ma gba cavalier enemy.gif Black Fang Cavalier 10 1 25~28 7~9 5~7 7~8 0 7~8 1~2 9 7 Steel Sword
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba paladin enemy.gif Damian Paladin 5 1 34 12 7 5 2 14 13 11 8 Killing Edge
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.

The "southwest region" that trigger's many enemies' movement is columns 1–15, rows 6–15

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Fargus

Normal Eliwood Hard Hector Hard

Portrait fargus fe07.png
Ma gba berserker fe7 enemy.gif Berserker
Level 18
Affinity --
Stats
Max HP 58 Luck 15
Strength 24 Defense 18
Skill 15 Resistance 17
Speed 14 Constitution 15
Movement 6 Aid 14
Inventory
Eliwood's tale:
Killer Axe
Hector's tale:
Silver Axe
Weapon Levels
Swords -- Lances -- Axes A Bows --
Anima magic -- Light magic -- Dark magic -- Staves --
Main article: Damian

Normal/Eliwood Hard Hector Hard

Portrait damian fe07.png
Ma gba paladin enemy.gif Paladin
Level 5
Affinity --
Stats
Max HP 34 Luck 2
Strength 12 Defense 14
Skill 7 Resistance 13
Speed 5 Constitution 11
Movement 8 Aid 14
Inventory
Eliwood's tale:
Killing Edge
Hector's tale:
Steel Sword
Steel Lance
Weapon Levels
Swords A Lances D Axes E Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: Oh... Oh, my... Things have gotten out of hand, haven't they? Concentrate... Go around... Around is best. You should speak with the locals. You might even meet someone. Don't waste your time with every single house though. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Attacking Fargus will result in an instant game over.

Trivia

  • Anna appears in this chapter. If you send a unit to the inn to talk to her, Jake will appear in a cutscene in the next chapter. If Anna is not spoken to, Dart will appear in place of Jake.
  • You cannot kill Dart in this chapter; he will simply retreat after you deplete his HP. This is most likely due to the fact that he appears in later scenes (although he won`t join your team in The Dread Isle Chapter if you made him retreat in The Port of Badon chapter).

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Port of Badon

French

Le port de Badon

The Port of Badon

German

Der Hafen von Badon

The Port of Badon

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Whereabouts Unknown • Port of Badon • Pirate Ship →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline