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The Grustian Expedition: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Chapter Infobox
{{Chapter Infobox
|title=The Grustian Expedition
|image=[[File:Cm fe12 1.png|200px]]
|image=[[File:Cm fe12 1.png|200px]]
|location=[[Grust]]
|location=[[Grust]]ian Rebel Army Fort
|new units=[[Marth]],<ref group="Note" name="norecruit">Not in {{title|New Mystery of the Emblem}}.</ref> [[Luke]],<ref group="Note" name="norecruit"/> [[Arran]], [[Cecil]],<ref group="Note" name="norecruit"/> [[Roderick]],<ref group="Note" name="norecruit"/> [[Gordin]],<ref group="Note">Not in {{title|New Mystery of the Emblem}} if [[New Companions (Jeorge)|Jeorge's version of Prologue&nbsp;4]] was played.</ref> [[Ryan]],<ref group="Note" name="norecruit"/> [[Draug]],<ref group="Note">Not in {{title|New Mystery of the Emblem}} if [[Bonds (Draug)|Draug's version of Prologue&nbsp;6]] was played.</ref> [[Marisha]]
|boss=[[Lorenz (Shadow Dragon)|Lorenz]]
|boss=[[Lorenz (Shadow Dragon)|Lorenz]]
|previous=[[Assassination of the Hero-King]]
|next=[[Rebellion at Macedon]]
}}
}}


{{quote|Your highness, I understand your feelings. However, Lorenz's rebellion is a fact. First, we must see how we can help him. Basically we should listen to what the citizens have to say, so we can affirm what has happened to this country. Then your highness can talk to General Lorenz personally.|[[Jagen]]}}
{{quote|Your highness, I understand your feelings. However, Lorenz's rebellion is a fact. First, we must see how we can help him. Basically we should listen to what the citizens have to say, so we can affirm what has happened to this country. Then your highness can talk to General Lorenz personally.|[[Jagen]]}}


'''The Grustian Expedition''' (Japanese: {{hl|グルニア遠征|Gurunia ensei}} ''Grunia Expedition'') is the first chapter in {{FE3}}.
'''The Grustian Expedition''' (Japanese: {{hl|グルニア遠征|Gurunia ensei}} ''Grunia Expedition'') is the first chapter in {{FE3}} Book&nbsp;II and {{title|New Mystery of the Emblem}}.


==Plot==
==Plot==
{{main|The Grustian Expedition/Script|The Grustian Expedition/Conversations}}
{{main|The Grustian Expedition/Script|The Grustian Expedition/Conversations}}
[[Marth]] is sent a letter by Emperor [[Hardin]] of [[Archanea (nation)|Archanea]] telling him that a large rebellion has broken out in [[Grust]] and Marth has to quell it. Since Archanea is the suzerain state over Altea, Marth is compelled to comply. Marth leaves [[Cain]] in charge of Altea and leaves for Grust.
[[Marth]] is sent a letter by Emperor [[Hardin]] of [[Archanea (country)|Archanea]] telling him that a large rebellion has broken out in [[Grust]] and Marth has to quell it. Since Archanea is the suzerain state over Altea, Marth is compelled to comply. Marth leaves [[Cain]] in charge of Altea and leaves for Grust.


Upon arriving, the corrupt General [[Lang]] informs Marth that they have defeated most of the rebels; the last holdout is [[Lorenz (Shadow Dragon)|Lorenz]], who has been hiding Prince [[Jubelo]] and Princess [[Yuliya]] in order to help restore Grust. [[Jagen]] advises Marth to talk to the villagers and Lorenz in order to find out what has really been going on.
Upon arriving, the corrupt General [[Lang]] informs Marth that they have defeated most of the rebels; the last holdout is [[Lorenz (Shadow Dragon)|Lorenz]], who has been hiding Prince [[Jubelo]] and Princess [[Yuliya]] in order to help restore Grust. [[Jagen]] advises Marth to talk to the villagers and Lorenz in order to find out what has really been going on.
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|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=8{{hover|+1|Upon recruiting Marisha}}
|ally=8{{h|+1|Upon recruiting Marisha}}
|enemy=15{{hover|+5|Reinforcements}}
|enemy=15{{h|+5|Reinforcements}}
|map=[[File:Cm fe03 b2 1.png]]
|map=[[File:Cm fe03 b2 1.png]]
|col=20
|row=20
}}
}}
|content2={{Tab
|content2={{Tab
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{hover|+1|Upon recruiting Marisha}}
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|enemy=11{{hover|+1|Reinforcements}}
|enemy=11{{h|+1|Reinforcements}}
|map=[[File:Cm fe12 1.png|362px]]
|map=[[File:Cm fe12 1.png|362px]]
|col=20
|row=20
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{hover|+1|Upon recruiting Marisha}}
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|enemy=14{{hover|+1|Reinforcements}}
|enemy=12{{h|+1|Reinforcements}}
|map=[[File:Cm fe12 1 h.png|362px]]
|col=20
|row=20
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|enemy=13{{h|+1|Reinforcements}}
|map=[[File:Cm fe12 1 m.png|362px]]
|col=20
|row=20
}}
|content4={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|enemy=14{{h|+1|Reinforcements}}
|map=[[File:Cm fe12 1 l.png|362px]]
|col=20
|row=20
}}
}}
}}
}}
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===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|default=2
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|game#=03
|game#=03
|newunits=9
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Marth
|name=Marth
Line 65: Line 94:
|HP=22
|HP=22
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Rapier}}<br>{{Item|3|Vulnerary}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Luke
|name=Luke
Line 72: Line 103:
|HP=20
|HP=20
|lv=2
|lv=2
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Javelin}}<br>{{Item|3|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Arran
|name=Arran
Line 79: Line 112:
|HP=22
|HP=22
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Silver Lance}}<br>{{Item|3|Steel Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Cecil
|name=Cecil
Line 86: Line 121:
|HP=19
|HP=19
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Slim Lance}}<br>{{Item|3|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Roderick
|name=Roderick
Line 93: Line 130:
|HP=20
|HP=20
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Iron Lance}}<br>{{Item|3|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit6={{NewUnit
|newunit6={{NewUnit
|name=Gordin
|name=Gordin
Line 100: Line 139:
|HP=21
|HP=21
|lv=5
|lv=5
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Steel Bow}}
|recruitment method=Automatically from turn 1
}}
|newunit7={{NewUnit
|newunit7={{NewUnit
|name=Ryan
|name=Ryan
Line 107: Line 148:
|HP=18
|HP=18
|lv=1
|lv=1
|inventory={{Item|3|Iron Bow}}
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1}}
|newunit8={{NewUnit
|newunit8={{NewUnit
|name=Draug
|name=Draug
|portrait=[[File:Portrait draug fe03.png]]
|portrait=[[File:Portrait draug fe03.png]]
|class=Knight
|class=Armored Knight
|HP=22
|HP=22
|lv=6
|lv=6
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Steel Lance}}
|recruitment method=Automatically from turn 1
}}
|newunit9={{NewUnit
|newunit9={{NewUnit
|name=Marisha
|name=Marisha
Line 121: Line 165:
|HP=15
|HP=15
|lv=1
|lv=1
|recruitment method=Visit village}}
|inventory={{Item|3|Heal}}
|recruitment method=Visit village
}}
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=4
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Arran
|name=Arran
Line 132: Line 177:
|HP=26
|HP=26
|lv=3
|lv=3
|recruitment method=Automatically from battle preparations}}
|inventory={{Item|12|Silver Lance}}<br>{{Item|12|Iron Sword}}
|recruitment method=Automatically from [[preparations]]
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Gordin
|name=Gordin
Line 139: Line 186:
|HP=21
|HP=21
|lv=5
|lv=5
|recruitment method=Automatically from battle preparations{{hover|*|If Athena's version of Prologue 4 was played}}}}
|inventory={{Item|12|Steel Bow}}
|recruitment method=Automatically from [[preparations]]<br><small>(If [[New Companions (Athena)|Athena's version of Prologue 4]] was played)
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Draug
|name=Draug
Line 146: Line 195:
|HP=22
|HP=22
|lv=6
|lv=6
|recruitment method=Automatically from battle preparations{{hover|*|If Ogma's version of Prologue 6 was played}}}}
|inventory={{Item|12|Steel Lance}}
|recruitment method=Automatically from [[preparations]]<br><small>(If [[Bonds (Ogma)|Ogma's version of Prologue 6]] was played)
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Marisha
|name=Marisha
Line 153: Line 204:
|HP=16
|HP=16
|lv=1
|lv=1
|recruitment method=Visit the village}}
|inventory={{Item|12|Heal}}
|return1=default {{#var:A}} player's unit
|recruitment method=Visit the [[village]]
}}
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=gordin
|return6=cecil
|return7=draug
|return7=draug
|return8=marth
}}
}}
<small>If Jeorge's version of Prologue 4 is played, Gordin joins your army in Prologue 5 instead.</small>
:Units will return even if they were defeated in the prologues, and will retain their stats and inventories.
<br><small>If Draug's version of Prologue 6 is played, he joins your army in Prologue 7 instead.</small>
}}
}}


Line 177: Line 229:
|platform=snes01
|platform=snes01
|itemlast=Vulnerary
|itemlast=Vulnerary
|obtainlast=(x2) Dropped by [[Brigand]]
|obtainlast=(×2) Dropped by [[Brigand]]
}}
}}
|content2={{ChapItems
|content2={{ChapItems
Line 231: Line 283:
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=37
|str=11
|skill=6
|spd=5
|def=17
|res=3
|mov=5
|inventory={{Item|3|Broken Lance}}
|notes=• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Brigand
|name=Brigand
|class=Brigand
|class=Brigand
|lv=1
|lv=1
|#=10
|#=8
|hp=24
|hp=24
|str=5
|str=5
Line 244: Line 311:
|mov=6
|mov=6
|inventory={{Item|3|Iron Axe}}
|inventory={{Item|3|Iron Axe}}
|notes=The northeast five do not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; they all being moving unprovoked when that happens.
|notes=The northeast three do not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; they all being moving unprovoked when that happens.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 259: Line 326:
|mov=6
|mov=6
|inventory={{Item|3|Hand Axe}}
|inventory={{Item|3|Hand Axe}}
|notes=Does not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; begins moving unprovoked when that happens.
}}
{{ChapUnitCellFE3
|name=Brigand
|class=Brigand
|lv=1
|#=2
|hp=24
|str=5
|skill=0
|spd=3
|def=3
|res=0
|mov=6
|inventory={{Item|3|Iron Axe}} • {{Item|3|Vulnerary|type=drop}}
|notes=Does not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; begins moving unprovoked when that happens.
|notes=Does not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; begins moving unprovoked when that happens.
}}
}}
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|inventory={{Item|3|Iron Bow}}
|inventory={{Item|3|Iron Bow}}
|notes=Does not move.
|notes=Does not move.
}}
{{ChapUnitCellFE3
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=37
|str=11
|skill=6
|spd=5
|def=17
|res=3
|mov=5
|inventory={{Item|3|Broken Lance}}
|notes=• Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] speaks to him.
|last=y
|last=y
}}
}}
Line 310: Line 377:
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|content1={{ChapEnemies
|tab3=Maniac
|platform=ds02
|tab4=Lunatic
|name1=Ruffian
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|class1=Barbarian
{{ChapUnitCellFE12
|lv1=1
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|#1=5
|class=General
|inventory1={{Item|ds|Iron Axe}}
|lv=1
|-
|#=1
|name2=Ruffian
|hp=28
|class2=Barbarian
|str=10
|lv2=1
|mag=1
|#2=2
|skill=5
|inventory2={{Item|ds|Iron Axe}} • {{Item|ds|Vulnerary|type=drop}}
|spd=6
|-
|lck=0
|name3=Ruffian
|def=11
|class3=Hunter
|res=3
|lv3=1
|inventory={{Item|ds|Iron Lance}}
|#3=3
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
|inventory3={{Item|ds|Iron Bow}}
|-
|nameb=[[Lorenz (Shadow Dragon)|Lorenz]]
|classb=General
|lvb=1
|inventoryb={{Item|ds|Iron Lance}}
|notesb=• Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] speaks to him.
|-
|namerl=Ruffian
|classrl=Thief
|lvrl=1
|#rl=1
|inventoryrl={{Item|ds|Iron Sword}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE12
|platform=ds02
|name=Ruffian
|name1=Ruffian
|class=Barbarian
|class1=Barbarian
|lv=1
|lv1=1
|#=5
|#1=7
|hp=18
|inventory1={{Item|ds|Silver Axe}}
|str=7
|-
|mag=0
|name2=Ruffian
|skill=5
|class2=Barbarian
|spd=4
|lv2=1
|lck=0
|#2=2
|def=2
|inventory2={{Item|ds|Silver Axe}} • {{Item|ds|Vulnerary|type=drop}}
|res=0
|-
|mov=6
|name3=Ruffian
|inventory={{Item|ds|Iron Axe}}
|class3=Barbarian
|notes=The eastern two immediately begin moving unprovoked.
|lv3=1
|#3=1
|inventory3={{Item|ds|Silver Axe}} • {{Item|ds|Hand Axe}}
|-
|name4=Ruffian
|class4=Hunter
|lv4=1
|#4=3
|inventory4={{Item|ds|Silver Bow}}
|-
|nameb=[[Lorenz (Shadow Dragon)|Lorenz]]
|classb=General
|lvb=1
|inventoryb={{Item|ds|Silver Lance}} • {{Item|ds|Javelin|type=forged}}{{hover|*|7 Mt, 90 Hit}}
|notesb=• Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] speaks to him.
|-
|namerl=Ruffian
|classrl=Thief
|lvrl=1
|#rl=1
|inventoryrl={{Item|ds|Levin Sword|type=forged}}{{hover|*|?? Mt, ?? Hit}}
}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=18
|str=7
|mag=0
|skill=5
|spd=4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=18
|str=6
|mag=0
|skill=4
|spd=6
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Bow}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=16
|str=4
|mag=0
|skill=2
|spd=5
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=33.4
|str=12.4
|mag=1
|skill=7.4
|spd=8.4
|lck=0
|def=11
|res=3
|inventory={{Item|ds|Iron Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=6
|hp=23.4
|str=9.4
|mag=0
|skill=7.7
|spd=6.4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=The eastern three immediately begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=23.4
|str=9.4
|mag=0
|skill=7.7
|spd=6.4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=21.6
|str=6.6
|mag=0
|skill=5.8
|spd=7.2
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Bow}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=19.6
|str=5.2
|mag=0
|skill=4.4
|spd=8
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=38.8
|str=14.8
|mag=1
|skill=9.8
|spd=10.8
|lck=0
|def=11
|res=3
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=6
|hp=28.8
|str=11.8
|mag=0
|skill=10.4
|spd=8.8
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=• The northwestern two do not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point they begin moving unprovoked.<br>• The eastern four immediately begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=1
|hp=28.8
|str=11.8
|mag=0
|skill=10.4
|spd=8.8
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Hand Axe}}
|notes=Does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=28.8
|str=11.8
|mag=0
|skill=10.4
|spd=8.8
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=• The western one does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.<br>• The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=25.2
|str=7.2
|mag=0
|skill=7.6
|spd=8.4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=The western two do not move until a player unit is in range of at least two of them or the northeast four Barbarians, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=23.2
|str=6.4
|mag=0
|skill=6.8
|spd=11
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=41.5
|str=16
|mag=1
|skill=11
|spd=12
|lck=0
|def=11
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin|type=forged}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=7
|hp=31.5
|str=13
|mag=0
|skill=11.75
|spd=10
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Axe}}
|notes=• The northwestern two do not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point they begin moving unprovoked.<br>• The south-eastern four immediately begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=1
|hp=31.5
|str=13
|mag=0
|skill=11.75
|spd=10
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Axe}} • {{Item|ds|Hand Axe}}
|notes=Does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=31.5
|str=13
|mag=0
|skill=11.75
|spd=10
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=• The western one does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.<br>• The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=27
|str=7.5
|mag=0
|skill=8.5
|spd=9
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=The western two do not move until a player unit is in range of at least two of them or the northeast four Barbarians, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=25
|str=7
|mag=0
|skill=8
|spd=12.5
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Levin Sword|type=forged}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 Mt and +20 Hit.
}}
}}
}}
}}
Line 390: Line 779:
=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting turn 1, continuing until 5 have appeared; whether one appears each turn is random
*Starting turn 1, continuing until 5 have appeared; whether one appears each turn is random
**A [[Thief]] from the western cave
**One [[Thief]] from the western cave
 
=====''New Mystery of the Emblem''=====
*The first turn of turns 2–4 when the cave is not blocked
**One [[Thief]] from the western cave
 
All reinforcements are halted upon the [[village]] being visited.


===Boss data===
===Boss data===
Line 414: Line 809:
|la=y
|la=y
|exp=75
|exp=75
|inventory={{Item|3|Broken Lance}}
|weapons={{Item|3|Broken Lance}}
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 444: Line 840:
|class=General
|class=General
|lv=1
|lv=1
|HP=33
|HP=33.4
|str=13
|str=12.4
|magic=1
|magic=1
|skill=7
|skill=7.4
|spd=8
|spd=8.4
|luck=0
|luck=0
|def=11
|def=11
Line 462: Line 858:
|class=General
|class=General
|lv=1
|lv=1
|HP=39
|HP=38.8
|str=15
|str=14.8
|magic=1
|magic=1
|skill=10
|skill=9.8
|spd=11
|spd=10.8
|luck=0
|luck=0
|def=11
|def=11
Line 480: Line 876:
|class=General
|class=General
|lv=1
|lv=1
|HP=42
|HP=41.5
|str=16
|str=16
|magic=1
|magic=1
Line 490: Line 886:
|la=A
|la=A
|bo=A
|bo=A
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin|type=forged}}{{hover|*|7 Mt, 90 Hit}}
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}}
|12=y
|12=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 499: Line 894:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
At the beginning of the chapter, a few changes to your lineup occur. Caeda, Wrys, Athena, Ogma, and Cain/Est will depart the party if recruited. Any unit lost in the prologue will be returned to you for the main story, but any deaths from here on out are permanent. If you did not recruit Gordin or Draug during the prologue, they join here. Both of them are decent units, with Draug in particular having a blistering 5 personal base Speed. You are also joined by Arran, this game's Jagen archetype. He is a pre-promoted Paladin with noticeably stronger stats than anyone not named Kris or maybe Luke and immediate access to powerful classes such as Swordmaster or Dracoknight, but his growth potential is nullified by a terminal illness and he won't be able to carry you forever. Finally, you unlock reclassing, which allows you to change your units' classes and often greatly increase their potential. Draug should be moved to Cavalier to prevent him from being one-rounded. Ryan or Gordin likely should also be reclassed to Hunter for the same reason; Gordin doesn't need the reclass if he grew at least one point of Speed in the prologue. Ryan needs to have gotten four points of HP or Defense to reclass to Hunter and avoid one-shots, which he will do on average at level&nbsp;5. Luke should be moved to Mercenary or Myrmidon so he can start doubling Barbarians. He will on average have the necessary Speed and bulk to move to Myrmidon if he reached level&nbsp;6. Finally, Arran's best option is General, making him the only unit you have who can survive two hits from the Barbarians and allowing him to bring them down to Cecil and Marth's kill thresholds with his Silver Lance. Hero and Swordmaster are good alternatives if you want him doubling as well.
 
At the start of the chapter, send Marth towards the cave to collect the Bullion, and leave Luke and Arran in range of the first three Barbarians to weaken them. On turn two, move Marth onto the mountain tile below the cave, finish off the weakened Barbarians, and form a vertical wall to cover your wounded. Put your toughest unit (probably Kris) at the top of the wall; the Barbarians are stupid, and don't understand that they can tag-team a healthy unit to kill them. The Thief who spawns on turn 2 isn't any smarter, and attacks Marth from one range. Wipe out the rest of the initial wave on turn 3, and mind the northeast Hunter and Barbarian's attack range. Once they're dead, have Marth collect the Bullion and regroup with the others. Heal if you feel you need to, then pull and kill the Hunter and Barbarian one at a time. Once they're dead, the first half of the map is won. Visit the village to recruit Marisha. She's a basic healer with good Magic and Speed. Give her the Heal staff/staves Wrys left behind, have her heal up your party members, and visit the armory to sell the Bullion and buy yourself some Javelins (and a Hand Axe if Kris started as a Fighter). Then hit the save point.
 
Place Arran on the central fort to trigger a cutscene and aggro the remaining enemies. Make sure Marisha is close by so she can get to the front lines to heal. Once the enemies attack, bum rush them with your strongest units. Ideally, you want to kill all of the ranged units and make it so that the Barbarians can't hit anyone injured or tag team anyone. If you're having trouble, the mountain pass to the south where the Thief was allows your infantry units to outflank the chokepoint. Once you've put the enemies to the sword, the battle is won. Talk to Lorenz to avoid a fight and seize. You get a Mend staff for free, which will be helpful.


==Trivia==
==Trivia==
*This map was used for testing of {{FE13}}, and later became modified and used as the map for [[The Dead King's Lament]], a paralogue chapter.<ref>{{Cite web| quote=[Yes,] the map we used was actually the first stage from Fire Emblem: Monsho no Nazo. We needed something to experiment with things like different terrain types and geography before the designers started working on the new maps [for Awakening]. It wasn't used in the main story of Fire Emblem Awakening but it was used in the side story. | author= Genki Yokota| published= | retrieved = June 29, 2016| url=http://fireemblem.nintendo.com/developer-interview/page2.html| title= Official Site - Fire Emblem Awakening for Nintendo 3DS - Developer Interview - Page 2| site= Nintendo.com| type= }}</ref>
*This map was used for testing of {{FE13}}, and later became modified and used as the map for [[The Dead King's Lament]], a paralogue chapter.<ref>{{Cite web| quote=[Yes,] the map we used was actually the first stage from Fire Emblem: Monsho no Nazo. We needed something to experiment with things like different terrain types and geography before the designers started working on the new maps [for Awakening]. It wasn't used in the main story of Fire Emblem Awakening but it was used in the side story. | author= Genki Yokota| published= | retrieved = June 29, 2022 (archived February 12, 2016)| url=https://web.archive.org/web/20160212031104/http://fireemblem.nintendo.com/developer-interview/page2.html| title= Official Site - Fire Emblem Awakening for Nintendo 3DS - Developer Interview - Page 2| site= Nintendo.com (archived by the Wayback Machine)| type= }}</ref>


==Etymology and other languages==
==Etymology and other languages==
Line 508: Line 907:
|eng-fan-name=• Grunia Expedition<br>• Grustian Expedition
|eng-fan-name=• Grunia Expedition<br>• Grustian Expedition
|eng-fan-mean=• Known by this name in the original ''Mystery of the Emblem'' patch.<br>• Known by this name in the ''New Mystery of the Emblem'' patch and the 2014 revision of the ''Mystery of the Emblem'' patch.
|eng-fan-mean=• Known by this name in the original ''Mystery of the Emblem'' patch.<br>• Known by this name in the ''New Mystery of the Emblem'' patch and the 2014 revision of the ''Mystery of the Emblem'' patch.
|jap-name={{hover|グルニア遠征|Gurunia ensei}}
|jpn-name={{h|グルニア遠征|Gurunia ensei}}
|jap-mean=Grunia expedition
|jpn-mean=Grunia expedition
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Cm fe03 1.png|Enemy and player layout
Cm fe03 b2 1.png|Enemy and player layout
Cg fe03 b2 ch01.png|CG image displayed during the intro for {{title|Mystery of the Emblem}}
Cg fe03 b2 ch01.png|CG image displayed during the intro for {{title|Mystery of the Emblem}}
Cg fe12 c01.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
Cg fe12 c01.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
</gallery>
</gallery>
{{Notes}}


{{ref}}
{{ref}}


{{ChapterNav
{{ChapterNav
|prechapter=Assassination of the Hero-King {{!}} Assassination of the Hero-King <small>(''New Mystery'' only)</small>
|prechapter=Assassination of the Hero-King {{!}} Assassination of the Hero-King <small>(''New Mystery of the Emblem'' only)</small>
|nextchapter=Rebellion at Macedon
|nextchapter=Rebellion at Macedon
}}
}}
Line 528: Line 929:
{{Nav3}}
{{Nav3}}
{{Nav12}}
{{Nav12}}
{{DEFAULTSORT:Grustian Expedition, The}}
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow]]
[[Category:Chapters of Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow]]

Latest revision as of 21:16, 28 March 2024

The Grustian Expedition

Cm fe12 1.png

Location

Grustian Rebel Army Fort

New units

Marth,[Note 1] Luke,[Note 1] Arran, Cecil,[Note 1] Roderick,[Note 1] Gordin,[Note 2] Ryan,[Note 1] Draug,[Note 3] Marisha

Boss(es)

Lorenz

Previous chapter(s)

Assassination of the Hero-King

Next chapter(s)

Rebellion at Macedon

Your highness, I understand your feelings. However, Lorenz's rebellion is a fact. First, we must see how we can help him. Basically we should listen to what the citizens have to say, so we can affirm what has happened to this country. Then your highness can talk to General Lorenz personally.
— Jagen

The Grustian Expedition (Japanese: グルニア遠征 Grunia Expedition) is the first chapter in Fire Emblem: Mystery of the Emblem Book II and New Mystery of the Emblem.

Plot

Main articles: The Grustian Expedition/Script and The Grustian Expedition/Conversations

Marth is sent a letter by Emperor Hardin of Archanea telling him that a large rebellion has broken out in Grust and Marth has to quell it. Since Archanea is the suzerain state over Altea, Marth is compelled to comply. Marth leaves Cain in charge of Altea and leaves for Grust.

Upon arriving, the corrupt General Lang informs Marth that they have defeated most of the rebels; the last holdout is Lorenz, who has been hiding Prince Jubelo and Princess Yuliya in order to help restore Grust. Jagen advises Marth to talk to the villagers and Lorenz in order to find out what has really been going on.

Lorenz commands Jubelo and Yuliya to flee with Ogma, who had come on the orders of King Mostyn of Talys. However, they refuse to abandon him due to his grievous wounds. Ogma decides to find another way to help, and leaves in order to kill Lang. Marth talks to Lorenz, who tells Marth that Hardin has become evil, and then commits suicide. After Marth seizes the fort, Lang arrives and informs Marth that a rebellion has erupted in Macedon and that Hardin has ordered him to rescue Minerva. He arrests Jubelo and Yuliya, despite Marth's pleas.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–9+1 {{{partner}}} {{{other}}} 11+1
Cm fe12 1.png
Map dimensions:
20 columns by 20 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Arran
Portrait arran fe12.png
Paladin
HP
26
Inventory
Silver Lance
Iron Sword
Level
3
Automatically from preparations
Gordin
Portrait gordin fe12.png
Archer
HP
21
Inventory
Steel Bow
Level
5
Automatically from preparations
(If Athena's version of Prologue 4 was played)
Draug
Portrait draug fe12.png
Knight
HP
22
Inventory
Steel Lance
Level
6
Automatically from preparations
(If Ogma's version of Prologue 6 was played)
Marisha
Portrait marisha fe12.png
Cleric
HP
16
Inventory
Heal
Level
1
Visit the village
Required characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​
Units will return even if they were defeated in the prologues, and will retain their stats and inventories.

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds vulnerary.png Vulnerary Dropped by Barbarian
Is ds vulnerary.png Vulnerary Dropped by Barbarian
Is ds bullion.png Bullion Hidden in the cave
Is ds mend.png Mend End of chapter if Lorenz was talked to

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 general enemy.gif Lorenz General 1 1 28 10 1 5 6 0 11 3 -- Iron Lance
• Stands on a gate, the chapter's seize point.
• Dies if Marth talks to him.
Ma ds02 barbarian enemy.gif Ruffian Barbarian 1 5 18 7 0 5 4 0 2 0 6 Iron Axe
The eastern two immediately begin moving unprovoked.
Ma ds02 barbarian enemy.gif Ruffian Barbarian 1 2 18 7 0 5 4 0 2 0 6 Iron Axe VulneraryThis item is dropped upon this unit's defeat.
The eastern one immediately begins moving unprovoked.
Ma ds02 hunter enemy.gif Ruffian Hunter 1 3 18 6 0 4 6 0 2 0 6 Iron Bow
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 thief enemy.gif Ruffian Thief 1 1 16 4 0 2 5 0 1 0 7 Iron Sword
Prioritizes destroying villages.

Reinforcements

Mystery of the Emblem
  • Starting turn 1, continuing until 5 have appeared; whether one appears each turn is random
    • One Thief from the western cave
New Mystery of the Emblem
  • The first turn of turns 2–4 when the cave is not blocked
    • One Thief from the western cave

All reinforcements are halted upon the village being visited.

Boss data

Main article: Lorenz
Boss data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Portrait lorenz fe12.png
Ma ds02 general enemy.gif General
Level 1
Movement --
Stats
Max HP 28 Speed 6
Strength 10 Luck 0
Magic 1 Defense 11
Skill 5 Resistance 3
Inventory
Iron Lance
Weapon Levels
Swords -- Lances A Axes --
Bows B Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the beginning of the chapter, a few changes to your lineup occur. Caeda, Wrys, Athena, Ogma, and Cain/Est will depart the party if recruited. Any unit lost in the prologue will be returned to you for the main story, but any deaths from here on out are permanent. If you did not recruit Gordin or Draug during the prologue, they join here. Both of them are decent units, with Draug in particular having a blistering 5 personal base Speed. You are also joined by Arran, this game's Jagen archetype. He is a pre-promoted Paladin with noticeably stronger stats than anyone not named Kris or maybe Luke and immediate access to powerful classes such as Swordmaster or Dracoknight, but his growth potential is nullified by a terminal illness and he won't be able to carry you forever. Finally, you unlock reclassing, which allows you to change your units' classes and often greatly increase their potential. Draug should be moved to Cavalier to prevent him from being one-rounded. Ryan or Gordin likely should also be reclassed to Hunter for the same reason; Gordin doesn't need the reclass if he grew at least one point of Speed in the prologue. Ryan needs to have gotten four points of HP or Defense to reclass to Hunter and avoid one-shots, which he will do on average at level 5. Luke should be moved to Mercenary or Myrmidon so he can start doubling Barbarians. He will on average have the necessary Speed and bulk to move to Myrmidon if he reached level 6. Finally, Arran's best option is General, making him the only unit you have who can survive two hits from the Barbarians and allowing him to bring them down to Cecil and Marth's kill thresholds with his Silver Lance. Hero and Swordmaster are good alternatives if you want him doubling as well.

At the start of the chapter, send Marth towards the cave to collect the Bullion, and leave Luke and Arran in range of the first three Barbarians to weaken them. On turn two, move Marth onto the mountain tile below the cave, finish off the weakened Barbarians, and form a vertical wall to cover your wounded. Put your toughest unit (probably Kris) at the top of the wall; the Barbarians are stupid, and don't understand that they can tag-team a healthy unit to kill them. The Thief who spawns on turn 2 isn't any smarter, and attacks Marth from one range. Wipe out the rest of the initial wave on turn 3, and mind the northeast Hunter and Barbarian's attack range. Once they're dead, have Marth collect the Bullion and regroup with the others. Heal if you feel you need to, then pull and kill the Hunter and Barbarian one at a time. Once they're dead, the first half of the map is won. Visit the village to recruit Marisha. She's a basic healer with good Magic and Speed. Give her the Heal staff/staves Wrys left behind, have her heal up your party members, and visit the armory to sell the Bullion and buy yourself some Javelins (and a Hand Axe if Kris started as a Fighter). Then hit the save point.

Place Arran on the central fort to trigger a cutscene and aggro the remaining enemies. Make sure Marisha is close by so she can get to the front lines to heal. Once the enemies attack, bum rush them with your strongest units. Ideally, you want to kill all of the ranged units and make it so that the Barbarians can't hit anyone injured or tag team anyone. If you're having trouble, the mountain pass to the south where the Thief was allows your infantry units to outflank the chokepoint. Once you've put the enemies to the sword, the battle is won. Talk to Lorenz to avoid a fight and seize. You get a Mend staff for free, which will be helpful.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Grunia Expedition
• Grustian Expedition

• Known by this name in the original Mystery of the Emblem patch.
• Known by this name in the New Mystery of the Emblem patch and the 2014 revision of the Mystery of the Emblem patch.

Japanese

グルニア遠征

Grunia expedition

Gallery

Notes

References

  1. "[Yes,] the map we used was actually the first stage from Fire Emblem: Monsho no Nazo. We needed something to experiment with things like different terrain types and geography before the designers started working on the new maps [for Awakening]. It wasn't used in the main story of Fire Emblem Awakening but it was used in the side story." — Genki Yokota, Official Site - Fire Emblem Awakening for Nintendo 3DS - Developer Interview - Page 2, Nintendo.com (archived by the Wayback Machine), Retrieved: June 29, 2022 (archived February 12, 2016)
←  Assassination of the Hero-King (New Mystery of the Emblem only) • The Grustian Expedition • Rebellion at Macedon →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline