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The Dragonkin Realm: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Added FE1 enemy stats; misc.)
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
(29 intermediate revisions by 5 users not shown)
Line 2: Line 2:
|image=[[File:Cm fe11 24.png|200px]]
|image=[[File:Cm fe11 24.png|200px]]
|location=[[Dolhr]]
|location=[[Dolhr]]
|new units=[[Elice]]{{h|*|FE3 only}}
|new units=[[Elice]] <small>(''Mystery of the Emblem'' only)</small>
|boss=[[Xemcel]]
|boss=[[Xemcel]]
|previous=[[Dark Pontifex]]
|next=*[[Chosen by Fate]]
*[[The Alterspire]] <small>(''Shadow Dragon'' side quest)</small>
}}
}}


'''The Dragonkin Realm''' (Japanese: {{hl|マムクートの王国|Mamukūto no ōkoku}} ''Kingdom of Mamkutes'') is the twenty-fourth chapter in {{FE1}} and {{FE11}} and the nineteenth chapter of book 1 in {{FE3}}.
'''The Dragonkin Realm''' (Japanese: {{hl|マムクートの王国|Mamukūto no ōkoku}} ''Kingdom of Mamkutes'') is the twenty-fourth chapter in {{FE1}} and {{FE11}}, and the nineteenth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 24: Line 27:
|enemy=20{{h|+209|Reinforcements}}
|enemy=20{{h|+209|Reinforcements}}
|map=[[File:Cm fe01 24.png]]
|map=[[File:Cm fe01 24.png]]
|col=30
|row=28
}}
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=15{{h|+1|Upon Elice being recruited}}
|ally=1–15{{h|+1|Upon Elice being recruited}}
|enemy=23{{h|+8|Reinforcements}}
|enemy=23{{h|+8|Reinforcements}}
|map=[[File:Cm fe03 b1 19.png]]
|map=[[File:Cm fe03 b1 19.png]]
|col=30
|row=30
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=15
|ally=1–15
|enemy=20{{h|+90|Reinforcements}}
|enemy=20{{h|+90|Reinforcements}}
|map=[[File:Cm fe11 24.png|512px]]
|map=[[File:Cm fe11 24.png|512px]]
|col=30
|row=28
}}
}}
}}
}}
Line 44: Line 54:
{{tab
{{tab
|default=3
|default=3
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapChars
|content1={{ChapChars
|newunits=0
|game#=01
|game#=01
|return1=marth
|forced1=marth
|return2=abel
|return1=jagen
|return3=cain
|return2=cain
|return4=jagen
|return3=abel
|return4=draug
|return5=gordin
|return5=gordin
|return6=draug
|return6=caeda
|return7=caeda
|return7=wrys
|return8=wrys
|return8=bord
|return9=bord
|return9=cord
|return10=cord
|return10=barst
|return11=barst
|return11=ogma
|return12=ogma
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=roshea
|return20=wolf
|return21=vyland
|return21=sedgar
|return22=sedgar
|return22=roshea
|return23=wolf
|return23=vyland
|return23article=Wolf (Shadow Dragon)
|return24=wendell
|return24=hardin
|return25=rickard
|return25=wendell
|return26=bantu
|return26=rickard
|return27=caesar
|return27=bantu
|return28=radd
|return28=caesar
|return29=roger
|return29=radd
|return30=jeorge
|return30=roger
|return31=maria
|return31=jeorge
|return32=minerva
|return32=maria
|return33=linde
|return33=minerva
|return34=jake
|return34=linde
|return35=dolph
|return35=jake
|return36=macellan
|return36=dolph
|return37=tomas
|return37=macellan
|return38=boah
|return38=tomas
|return39=midia
|return38article=Tomas (Shadow Dragon)
|return40=astram
|return39=boah
|return41=beck
|return40=midia
|return42=catria
|return41=astram
|return43=palla
|return42=beck
|return44=arran
|return43=catria
|return45=samson
|return44=palla
|return46=xane
|return45=arran
|return47=est
|return46=samson
|return48=tiki
|return47=xane
|return49=lorenz
|return48=est
|return49article=Lorenz (Shadow Dragon)
|return49=tiki
|return50=elice
|return50=lorenz
|return50article=Lorenz (Shadow Dragon)
|return51=elice
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Elice
|name=Elice
Line 113: Line 120:
|HP=18
|HP=18
|lv=4
|lv=4
|inventory={{Item|3|Aum}}<br>{{Item|3|Mend}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|game#=03
|game#=03
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=cain
|return2=cain
|return4=jagen
|return3=jagen
|return5=gordin
|return4=gordin
|return6=draug
|return5=draug
|return7=caeda 01
|return6=caeda 01
|return7article=Caeda
|return6article=Caeda
|return8=bord
|return7=bord
|return9=cord
|return8=cord
|return10=barst
|return9=barst
|return11=ogma
|return10=ogma
|return12=castor
|return11=castor
|return13=julian
|return12=julian
|return14=lena
|return13=lena
|return15=navarre
|return14=navarre
|return16=roshea
|return15=roshea
|return17=vyland
|return16=vyland
|return18=sedgar
|return17=sedgar
|return19=wolf
|return18=wolf
|return19article=Wolf (Shadow Dragon)
|return19=hardin 01
|return20=hardin 01
|return19article=Hardin
|return20article=Hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=wendell
|return23=rickard
|return24=rickard
|return24=bantu
|return25=bantu
|return25=caesar
|return26=caesar
|return26=radd
|return27=radd
|return27=maria
|return28=maria
|return28=minerva
|return29=minerva
|return29=jeorge
|return30=jeorge
|return30=linde
|return31=linde
|return31=dolph
|return32=dolph
|return32=macellan
|return33=macellan
|return33=tomas
|return34=tomas
|return34=boah
|return34article=Tomas (Shadow Dragon)
|return35=midia
|return35=boah
|return36=astram
|return36=midia
|return37=catria
|return37=astram
|return38=palla
|return38=catria
|return39=arran
|return39=palla
|return40=samson
|return40=arran
|return41=xane
|return41=samson
|return42=tiki
|return42=xane
|return43=est
|return43=tiki
|return44=lorenz
|return44=est
|return44article=Lorenz (Shadow Dragon)
|return45=lorenz
|return45article=Lorenz (Shadow Dragon)
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|newunits=0
|game#=11
|game#=11
|return1=marth
|forced1=marth
|return1=abel
|return2=frey
|return2=frey
|return3=abel
|return3=jagen
|return4=cain
|return4=cain
|return5=jagen
|return5=gordin
|return6=gordin
|return6=draug
|return7=draug
|return7=norne
|return8=norne
|return8=caeda
|return9=caeda
|return9=wrys
|return10=wrys
|return10=ogma
|return11=bord
|return11=barst
|return12=cord
|return12=bord
|return13=barst
|return13=cord
|return14=ogma
|return14=darros
|return15=darros
|return15=castor
|return16=castor
|return16=julian
|return17=julian
|return17=lena
|return18=lena
|return18=navarre
|return19=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=roshea
|return22=sedgar
|return23=vyland
|return23=roshea
|return24=sedgar
|return24=vyland
|return25=wolf
|return25=hardin
|return25article=Wolf (Shadow Dragon)
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=dolph
|return38=jake
|return39=macellan
|return39=dolph
|return40=tomas
|return40=macellan
|return41=boah
|return41=tomas
|return42=midia
|return41article=Tomas (Shadow Dragon)
|return43=horace
|return42=boah
|return44=astram
|return43=midia
|return45=beck
|return44=horace
|return46=catria
|return45=astram
|return47=palla
|return46=beck
|return48=arran
|return47=catria
|return49=samson
|return48=palla
|return50=xane
|return49=arran
|return51=etzel
|return50=samson
|return52=est
|return51=xane
|return53=tiki
|return52=etzel
|return54=lorenz
|return53=est
|return54article=Lorenz (Shadow Dragon)
|return54=tiki
|return55=ymir
|return55=lorenz
|return55article=Ymir (Shadow Dragon)
|return55article=Lorenz (Shadow Dragon)
|return56=elice
|return56=ymir
|return57=elice
}}
}}
}}
}}
Line 237: Line 241:
{{tab
{{tab
|default=3
|default=3
|width=1000px
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
Line 254: Line 258:
|item1=Firestone
|item1=Firestone
|obtain1=Open the [[chest]]
|obtain1=Open the [[chest]]
|item2=Devil Sword
|item2=Fortify
|obtain2=Dropped by enemy [[Thief]]
|obtain2=Dropped by enemy [[Bishop]]
|item3=500 Gold
|item3=Devil Sword
|item3image=none
|item3article=Gold
|obtain3=Dropped by enemy [[Thief]]
|obtain3=Dropped by enemy [[Thief]]
|itemlast=Fortify
|itemlast=500 Gold
|obtainlast=Dropped by enemy [[Bishop]]
|itemlastimage=none
|itemlastarticle=Gold
|obtainlast=Dropped by enemy [[Thief]]
}}
}}
|content3={{ChapItems
|content3={{ChapItems
Line 273: Line 277:
{{tab
{{tab
|default=3
|default=3
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
Line 310: Line 315:
|itcost1=500
|itcost1=500
|tome1=Fire
|tome1=Fire
|tome1article=Fire (tome)
|tocost1=500
|tocost1=500
|tome2=Thunder
|tome2=Thunder
|tome2article=Thunder (tome)
|tocost2=630
|tocost2=630
|tome3=Blizzard
|tome3=Blizzard
Line 390: Line 393:
|secost4=2500
|secost4=2500
}}
}}
*Note: Only one Rapier, three Wyrmslayers and three Dragonpikes each can be bought.
:Only one Rapier, three Wyrmslayers and three Dragonpikes each can be bought from the [[armory]].
*x3 Maximum at the [[Secret shop]]
:Only three of each item can be bought from the [[secret shop]]
}}
}}
:''The secret shop is located to the southwest, in the lone plain tile surrounded by mountains.''
:''The secret shop is located to the southwest, in the lone plain tile surrounded by mountains.''
Line 399: Line 402:
|default=3
|default=3
|width=100%
|width=100%
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|tab4=''Shadow Dragon'' <small>(Hard-5)</small>
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=[[Xemcel]]
|class=Manakete
|lv=10
|#=1
|hp=30
|str=5
|skill=5
|spd=5
|def=7{{h|+15|Granted by Magestone}}
|mov=6
|inventory=[[Magestone]]
|notes=Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Dolhr
|name=Dolhr
Line 454: Line 471:
|def=11
|def=11
|mov=6
|mov=6
|inventory=[[Fire (tome)|Fire]]
|inventory=[[Fire]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 579: Line 596:
|inventory=[[Devil Sword]]
|inventory=[[Devil Sword]]
|notes=Drops a {{drop|Devil Sword}} upon defeat.<br>Prioritizes opening the [[chest]].
|notes=Drops a {{drop|Devil Sword}} upon defeat.<br>Prioritizes opening the [[chest]].
}}
{{ChapUnitCellFE1
|name=[[Xemcel]]
|class=Manakete
|lv=10
|#=1
|hp=30
|str=5
|skill=5
|spd=5
|def=7{{h|+15|Granted by Magestone}}
|mov=6
|inventory=[[Magestone]]
|notes=Does not move; stands on a [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 605: Line 608:
|skill=3
|skill=3
|spd=3
|spd=3
|def=5
|def=5{{h|+12|Granted by Firestone}}
|mov=6
|mov=6
|inventory=[[Firestone]]
|inventory=[[Firestone]]
Line 618: Line 621:
|skill=5
|skill=5
|spd=5
|spd=5
|def=7
|def=7{{h|+15|Granted by Magestone}}
|mov=6
|mov=6
|inventory=[[Magestone]]
|inventory=[[Magestone]]
Line 676: Line 679:
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapEnemies
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
|platform=snes01
{{ChapUnitCellFE3
|name1=Dolhr
|name=[[Xemcel]]
|class1=Bishop
|class=Manakete
|lv1=5
|lv=1
|#1=1
|#=1
|inventory1={{Item|3|Fortify|type=drop}}
|hp=16
|-
|str=0
|name2=Dolhr
|skill=0
|class2=Bishop
|spd=2
|lv2=5
|def=1
|#2=1
|res=1
|inventory2={{Item|3|Physic}}
|mov=5
|-
|inventory={{Item|3|Magestone}}
|name3=Dolhr
|notes=Transforms at the start of the chapter.
|class3=Bishop
}}
|lv3=3
{{ChapUnitCellFE3
|#3=1
|name=[[Xemcel]]
|inventory3={{Item|3|Physic}}
|class=Mage Dragon
|-
|lv=1
|name4=Dolhr
|#=1
|class4=Bishop
|hp=40
|lv4=5
|str=6
|#4=1
|skill=0
|inventory4={{Item|3|Swarm}} • {{Item|3|Recover}}
|spd=0
|notes4=Does not move.
|def=15
|-
|res=20
|name5=Dolhr
|mov=6
|class5=Bishop
|inventory={{Item|3|Fire Breath}}
|lv5=5
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|#5=1
}}
|inventory5={{Item|3|Elfire}}
{{ChapUnitCellFE3
|-
|name=Dolhr
|name6=Dolhr
|class=Bishop
|class6=Manakete
|lv=5
|lv6=1
|#=1
|#6=4
|hp=28
|inventory6={{Item|3|Firestone}}
|str=6
|notes6=Transforms on turn 1 and does not revert back.
|skill=6
|-
|spd=5
|name7=Dolhr
|def=5
|class7=Fire Dragon
|res=12
|lv7=1
|mov=6
|#7=5
|inventory={{Item|3|Fortify|type=drop}}
|inventory7={{Item|3|Fire Breath}}
}}
|-
{{ChapUnitCellFE3
|name8=Dolhr
|name=Dolhr
|class8=Fire Dragon
|class=Bishop
|lv8=1
|lv=5
|#8=3
|#=1
|inventory8={{Item|3|Fire Breath}}
|hp=28
|notes8=Does not move.
|str=6
|-
|skill=6
|name9=Dolhr
|spd=5
|class9=Hero
|def=5
|lv9=5
|res=12
|#9=1
|mov=6
|inventory9={{Item|3|Silver Sword}}
|inventory={{Item|3|Physic}}
|-
}}
|name10=Dolhr
{{ChapUnitCellFE3
|class10=Sniper
|name=Dolhr
|lv10=3
|class=Bishop
|#10=2
|lv=3
|inventory10={{Item|3|Silver Bow}}
|#=1
|-
|hp=27
|name11=Dolhr
|str=5
|class11=Sniper
|skill=6
|lv11=5
|spd=5
|#11=1
|def=4
|inventory11={{Item|3|Silver Bow}}
|res=11
|-
|mov=6
|name12=Thief
|inventory={{Item|3|Physic}}
|class12=Thief
}}
|lv12=10
{{ChapUnitCellFE3
|#12=1
|name=Dolhr
|inventory12={{Item|3|Devil Sword|type=drop}}
|class=Bishop
|notes1=Drops {{drop|500 Gold|article=Gold}} upon defeat.
|lv=5
|-
|#=1
|nameb=[[Xemcel]]
|hp=28
|classb=Mage Dragon
|str=6
|lvb=1
|skill=6
|inventoryb={{Item|3|Fire Breath}}
|spd=5
|notesb=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|def=5
|-
|res=12
|namer1=Dolhr
|mov=6
|classr1=Manakete
|inventory={{Item|3|Swarm}} {{Item|3|Recover}}
|lvr1=1
|notes=Does not move.
|#r1=4
}}
|inventoryr1={{Item|3|Firestone}}
{{ChapUnitCellFE3
|notesr1=Transforms on the turn they appear and does not revert back.
|name=Dolhr
|-
|class=Bishop
|namer2=Dolhr
|lv=5
|classr2=Pegasus Knight
|#=1
|lvr2=10
|hp=28
|#r2=1
|str=6
|inventoryr2={{Item|3|Ridersbane}}
|skill=6
|-
|spd=5
|namer3=Dolhr
|def=5
|classr3=Bishop
|res=12
|lvr3=3
|mov=6
|#r3=1
|inventory={{Item|3|Elfire}}
|inventoryr3={{Item|3|Blizzard}}
}}
|-
{{ChapUnitCellFE3
|namer4=Dolhr
|name=Dolhr
|classr4=Hero
|class=Manakete
|lvr4=5
|lv=1
|#r4=1
|#=4
|inventoryr4={{Item|3|Armorslayer}}
|hp=16
|-
|str=0
|namerl=Dolhr
|skill=0
|classrl=Sniper
|spd=2
|lvrl=1
|def=1
|#rl=1
|res=1
|inventoryrl={{Item|3|Silver Bow}}
|mov=5
|inventory={{Item|3|Firestone}}
|notes=Transforms on turn 1 and does not revert back.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Fire Dragon
|lv=1
|#=12
|hp=48
|str=8
|skill=0
|spd=0
|def=12
|res=5
|mov=7
|inventory={{Item|3|Fire Breath}}
|notes=• Four are initially [[Manakete]]s.<br>• The three next to the [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]] do not move.<br>• The two south of the altar move to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hero
|lv=5
|#=1
|hp=33
|str=10
|skill=13
|spd=15
|def=11
|res=3
|mov=7
|inventory={{Item|3|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Sniper
|lv=3
|#=2
|hp=34
|str=9
|skill=12
|spd=13
|def=9
|res=3
|mov=7
|inventory={{Item|3|Silver Bow}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Sniper
|lv=5
|#=1
|hp=35
|str=10
|skill=12
|spd=13
|def=10
|res=3
|mov=7
|inventory={{Item|3|Silver Bow}}
}}
{{ChapUnitCellFE3
|name=Thief
|class=Thief
|lv=10
|#=1
|hp=21
|str=5
|skill=5
|spd=12
|def=4
|res=0
|mov=7
|inventory={{Item|3|Devil Sword|type=drop}}
|notes=• Drops {{drop|500 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to open the [[chest]], then escapes to the south.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Manakete
|lv=1
|#=4
|hp=16
|str=0
|skill=0
|spd=2
|def=1
|res=1
|mov=5
|inventory={{Item|3|Firestone}}
|notes=Transforms on the turn they appear and does not revert back.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Fire Dragon
|lv=1
|#=4
|hp=48
|str=8
|skill=0
|spd=0
|def=12
|res=5
|mov=7
|inventory={{Item|3|Fire Breath}}
|notes=Initially [[Manakete]]s.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Pegasus Knight
|lv=10
|#=1
|hp=24
|str=7
|skill=6
|spd=8
|def=9
|res=6
|mov=8
|inventory={{Item|3|Ridersbane}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Bishop
|lv=3
|#=1
|hp=27
|str=5
|skill=6
|spd=5
|def=4
|res=11
|mov=6
|inventory={{Item|3|Blizzard}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hero
|lv=5
|#=1
|hp=33
|str=10
|skill=13
|spd=15
|def=11
|res=3
|mov=7
|inventory={{Item|3|Armorslayer}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Sniper
|lv=1
|#=1
|hp=32
|str=9
|skill=11
|spd=12
|def=9
|res=3
|mov=7
|inventory={{Item|3|Silver Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Xemcel]]
|class=Manakete
|lv=20
|#=1
|hp=34
|str=5
|mag={{h|12|in combat with Magestone; 5 otherwise}}
|skill={{h|11|in combat with Magestone; 10 otherwise}}
|spd={{h|8|in combat with Magestone; 9 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Curate
|lv=14
|#=2
|hp=21.2
|str=0
|mag=3.6
|skill=4.9
|spd=7.9
|lck=0
|def=5.6
|res=11.2
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=12
|#=1
|hp=30.4
|str=1
|mag=8.3
|skill=8.3
|spd=8.3
|lck=0
|def=5.2
|res=13.5
|mov=6
|inventory={{Item|ds|Blizzard}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=1
|hp=30
|str=1
|mag=8
|skill=8
|spd=8
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=10
|#=1
|hp=29.6
|str=1
|mag=7.7
|skill=7.7
|spd=7.7
|lck=0
|def=4.8
|res=12.5
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=30
|str=6
|mag={{h|8.2|in combat with Magestone; 1.2 otherwise}}
|skill={{h|11|in combat with Magestone; 10 otherwise}}
|spd={{h|9.6|in combat with Magestone; 10.6 otherwise}}
|lck=0
|def={{h|18|in combat with Magestone; 7 otherwise}}
|res={{h|12.8|in combat with Magestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=1
|hp=32
|str={{h|15|in combat with Fireestone; 7 otherwise}}
|mag=1.4
|skill={{h|15.5|in combat with Fireestone; 11.5 otherwise}}
|spd={{h|16.2|in combat with Fireestone; 12.2 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=34
|str={{h|16|in combat with Fireestone; 8 otherwise}}
|mag=1.6
|skill={{h|17|in combat with Fireestone; 13 otherwise}}
|spd={{h|17.8|in combat with Fireestone; 13.8 otherwise}}
|lck=0
|def={{h|18|in combat with Fireestone; 9 otherwise}}
|res={{h|7.4|in combat with Fireestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The east and central ones both begin moving if either could attack a unit with twice their movement.<br>• The western one moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=34
|str=8
|mag={{h|8.6|in combat with Magestone; 1.6 otherwise}}
|skill={{h|14|in combat with Magestone; 13 otherwise}}
|spd={{h|12.8|in combat with Magestone; 13.8 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|13.4|in combat with Magestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=• The southern one moves to attack units in range.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=1
|hp=31.6
|str=9.1
|mag=1
|skill=13.4
|spd=15.4
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Killer Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=30
|str={{h|14|in combat with Fireestone; 6 otherwise}}
|mag=1.2
|skill={{h|14|in combat with Fireestone; 10 otherwise}}
|spd={{h|14.6|in combat with Fireestone; 10.6 otherwise}}
|lck=0
|def={{h|16|in combat with Fireestone; 7 otherwise}}
|res={{h|6.8|in combat with Fireestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=12
|#=2
|hp=36.8
|str=11.2
|mag=1
|skill=13.3
|spd=14.3
|lck=0
|def=10.2
|res=5.2
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=• The right one moves to attack units in range; returns to his starting position if no one is in range.<br>• The left one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=10
|#=1
|hp=35.2
|str=10.8
|mag=1
|skill=12.7
|spd=13.7
|lck=0
|def=9.8
|res=4.8
|mov=7
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Thief
|lv=15
|#=1
|hp=24.4
|str=4.8
|mag=0
|skill=6.6
|spd=14
|lck=0
|def=5.2
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}}
|notes=Moves to open the [[chest]], then moves to escape south; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=45
|hp=32
|str={{h|15|in combat with Fireestone; 7 otherwise}}
|mag=1.4
|skill={{h|15.5|in combat with Fireestone; 11.5 otherwise}}
|spd={{h|16.2|in combat with Fireestone; 12.2 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Pegasus Knight
|lv=15
|#=15
|hp=28.6
|str=7.5
|mag=2
|skill=6.4
|spd=12.6
|lck=0
|def=7.8
|res=8.8
|mov=8
|inventory={{Item|ds|Dragonpike}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=15
|hp=30
|str=1
|mag=8
|skill=8
|spd=8
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=15
|hp=31.6
|str=9.1
|mag=1
|skill=13.4
|spd=15.4
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Xemcel]]
|class=Manakete
|lv=20
|#=1
|hp=38
|str=7
|mag={{h|14.4|in combat with Magestone; 7.4 otherwise}}
|skill={{h|14|in combat with Magestone; 13 otherwise}}
|spd={{h|12.4|in combat with Magestone; 13.4 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Curate
|lv=14
|#=2
|hp=22.8
|str=0
|mag=4.4
|skill=6.1
|spd=9.1
|lck=0
|def=5.6
|res=11.2
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=12
|#=1
|hp=32
|str=1
|mag=9.5
|skill=9.5
|spd=9.5
|lck=0
|def=5.2
|res=13.5
|mov=6
|inventory={{Item|ds|Blizzard}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=1
|hp=31.6
|str=1
|mag=9.2
|skill=9.2
|spd=9.2
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=10
|#=1
|hp=31.2
|str=1
|mag=8.9
|skill=8.9
|spd=8.9
|lck=0
|def=4.8
|res=12.5
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=34
|str=8
|mag={{h|8.6|in combat with Magestone; 1.6 otherwise}}
|skill={{h|14|in combat with Magestone; 13 otherwise}}
|spd={{h|12.8|in combat with Magestone; 13.8 otherwise}}
|lck=0
|def={{h|18|in combat with Magestone; 7 otherwise}}
|res={{h|12.8|in combat with Magestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=1
|hp=36
|str={{h|17|in combat with Fireestone; 9 otherwise}}
|mag=1.8
|skill={{h|18.5|in combat with Fireestone; 14.5 otherwise}}
|spd={{h|19.4|in combat with Fireestone; 15.4 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=38
|str={{h|18|in combat with Fireestone; 10 otherwise}}
|mag=2
|skill={{h|20|in combat with Fireestone; 16 otherwise}}
|spd={{h|21|in combat with Fireestone; 17 otherwise}}
|lck=0
|def={{h|18|in combat with Fireestone; 9 otherwise}}
|res={{h|7.4|in combat with Fireestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The east and central ones both begin moving if either could attack a unit with twice their movement.<br>• The western one moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=38
|str=10
|mag={{h|9|in combat with Magestone; 2 otherwise}}
|skill={{h|17|in combat with Magestone; 16 otherwise}}
|spd={{h|16|in combat with Magestone; 17 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|13.4|in combat with Magestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=• The southern one moves to attack units in range.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=1
|hp=34.8
|str=10.3
|mag=1
|skill=14.2
|spd=16.2
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Killer Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=34
|str={{h|16|in combat with Fireestone; 8 otherwise}}
|mag=1.6
|skill={{h|17|in combat with Fireestone; 13 otherwise}}
|spd={{h|17.8|in combat with Fireestone; 13.8 otherwise}}
|lck=0
|def={{h|16|in combat with Fireestone; 7 otherwise}}
|res={{h|6.8|in combat with Fireestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=12
|#=2
|hp=40
|str=12
|mag=1
|skill=14.5
|spd=15.5
|lck=0
|def=10.2
|res=5.2
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=• The right one moves to attack units in range; returns to his starting position if no one is in range.<br>• The left one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=10
|#=1
|hp=38.4
|str=11.6
|mag=1
|skill=13.9
|spd=14.9
|lck=0
|def=9.8
|res=4.8
|mov=7
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Thief
|lv=15
|#=1
|hp=26.8
|str=5.6
|mag=0
|skill=8.2
|spd=16
|lck=0
|def=5.2
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}}
|notes=Moves to open the [[chest]], then moves to escape south; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=45
|hp=36
|str={{h|17|in combat with Fireestone; 9 otherwise}}
|mag=1.8
|skill={{h|18.5|in combat with Fireestone; 14.5 otherwise}}
|spd={{h|19.4|in combat with Fireestone; 15.4 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Pegasus Knight
|lv=15
|#=15
|hp=32.2
|str=8.5
|mag=2
|skill=6.8
|spd=14.2
|lck=0
|def=7.8
|res=8.8
|mov=8
|inventory={{Item|ds|Dragonpike}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=15
|hp=31.6
|str=1
|mag=9.2
|skill=9.2
|spd=9.2
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=15
|hp=34.8
|str=10.3
|mag=1
|skill=14.2
|spd=16.2
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Xemcel]]
|class=Manakete
|lv=20
|#=1
|hp=42
|str=9
|mag={{h|16.8|in combat with Magestone; 9.8 otherwise}}
|skill={{h|17|in combat with Magestone; 16 otherwise}}
|spd={{h|16.8|in combat with Magestone; 17.8 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Curate
|lv=14
|#=2
|hp=24.4
|str=0
|mag=5.2
|skill=7.3
|spd=10.3
|lck=0
|def=5.6
|res=11.2
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=12
|#=1
|hp=33.6
|str=1
|mag=10.7
|skill=10.7
|spd=10.7
|lck=0
|def=5.2
|res=13.5
|mov=6
|inventory={{Item|ds|Blizzard}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=1
|hp=33.2
|str=1
|mag=10.4
|skill=10.4
|spd=10.4
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=10
|#=1
|hp=32.8
|str=1
|mag=10.1
|skill=10.1
|spd=10.1
|lck=0
|def=4.8
|res=12.5
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=38
|str=10
|mag={{h|9|in combat with Magestone; 2 otherwise}}
|skill={{h|17|in combat with Magestone; 16 otherwise}}
|spd={{h|16|in combat with Magestone; 17 otherwise}}
|lck=0
|def={{h|18|in combat with Magestone; 7 otherwise}}
|res={{h|12.8|in combat with Magestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=1
|hp=40
|str={{h|19|in combat with Fireestone; 11 otherwise}}
|mag=2.2
|skill={{h|21.5|in combat with Fireestone; 17.5 otherwise}}
|spd={{h|22.6|in combat with Fireestone; 18.6 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=42
|str={{h|20|in combat with Fireestone; 12 otherwise}}
|mag=2.4
|skill={{h|23|in combat with Fireestone; 19 otherwise}}
|spd={{h|24.2|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|18|in combat with Fireestone; 9 otherwise}}
|res={{h|7.4|in combat with Fireestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The east and central ones both begin moving if either could attack a unit with twice their movement.<br>• The western one moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=42
|str=12
|mag={{h|9.4|in combat with Magestone; 2.4 otherwise}}
|skill={{h|20|in combat with Magestone; 19 otherwise}}
|spd={{h|19.2|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|13.4|in combat with Magestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=• The southern one moves to attack units in range.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=1
|hp=38
|str=11.5
|mag=1
|skill=15
|spd=17
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Killer Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=38
|str={{h|18|in combat with Fireestone; 10 otherwise}}
|mag=2
|skill={{h|20|in combat with Fireestone; 16 otherwise}}
|spd={{h|21|in combat with Fireestone; 17 otherwise}}
|lck=0
|def={{h|16|in combat with Fireestone; 7 otherwise}}
|res={{h|6.8|in combat with Fireestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=12
|#=2
|hp=43.2
|str=12.8
|mag=1
|skill=15.7
|spd=16.7
|lck=0
|def=10.2
|res=5.2
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=• The right one moves to attack units in range; returns to his starting position if no one is in range.<br>• The left one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=10
|#=1
|hp=41.6
|str=12.4
|mag=1
|skill=15.1
|spd=16.1
|lck=0
|def=9.8
|res=4.8
|mov=7
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Thief
|lv=15
|#=1
|hp=29.2
|str=6.4
|mag=0
|skill=9.8
|spd=18
|lck=0
|def=5.2
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}}
|notes=Moves to open the [[chest]], then moves to escape south; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=45
|hp=40
|str={{h|19|in combat with Fireestone; 11 otherwise}}
|mag=2.2
|skill={{h|21.5|in combat with Fireestone; 17.5 otherwise}}
|spd={{h|22.6|in combat with Fireestone; 18.6 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Pegasus Knight
|lv=15
|#=15
|hp=35.8
|str=9.5
|mag=2
|skill=7.2
|spd=15.8
|lck=0
|def=7.8
|res=8.8
|mov=8
|inventory={{Item|ds|Dragonpike}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=15
|hp=33.2
|str=1
|mag=10.4
|skill=10.4
|spd=10.4
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=15
|hp=38
|str=11.5
|mag=1
|skill=15
|spd=17
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Xemcel]]
|class=Manakete
|lv=20
|#=1
|hp=46
|str=11
|mag={{h|19.2|in combat with Magestone; 12.2 otherwise}}
|skill={{h|20|in combat with Magestone; 19 otherwise}}
|spd={{h|21.2|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Curate
|lv=14
|#=2
|hp=26
|str=0
|mag=6
|skill=8.5
|spd=11.5
|lck=0
|def=5.6
|res=11.2
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=12
|#=1
|hp=35.2
|str=1
|mag=11.9
|skill=11.9
|spd=11.9
|lck=0
|def=5.2
|res=13.5
|mov=6
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=1
|hp=34.8
|str=1
|mag=11.6
|skill=11.6
|spd=11.6
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=10
|#=1
|hp=34.4
|str=1
|mag=11.3
|skill=11.3
|spd=11.3
|lck=0
|def=4.8
|res=12.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=42
|str=12
|mag={{h|9.4|in combat with Magestone; 2.4 otherwise}}
|skill={{h|20|in combat with Magestone; 19 otherwise}}
|spd={{h|19.2|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|18|in combat with Magestone; 7 otherwise}}
|res={{h|12.8|in combat with Magestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=1
|hp=44
|str={{h|21|in combat with Fireestone; 13 otherwise}}
|mag=2.6
|skill={{h|24.5|in combat with Fireestone; 20 otherwise}}
|spd={{h|25.8|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=46
|str={{h|22|in combat with Fireestone; 14 otherwise}}
|mag=2.8
|skill={{h|26|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|18|in combat with Fireestone; 9 otherwise}}
|res={{h|7.4|in combat with Fireestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The east and central ones both begin moving if either could attack a unit with twice their movement.<br>• The western one moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=46
|str=14
|mag={{h|9.8|in combat with Magestone; 2.8 otherwise}}
|skill={{h|23|in combat with Magestone; 20 otherwise}}
|spd={{h|22.4|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|13.4|in combat with Magestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=• The southern one moves to attack units in range.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=1
|hp=41.2
|str=12.7
|mag=1
|skill=15.8
|spd=17.8
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Killer Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=42
|str={{h|20|in combat with Fireestone; 12 otherwise}}
|mag=2.4
|skill={{h|23|in combat with Fireestone; 19 otherwise}}
|spd={{h|24.2|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|16|in combat with Fireestone; 7 otherwise}}
|res={{h|6.8|in combat with Fireestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=12
|#=2
|hp=46.4
|str=13.6
|mag=1
|skill=16.9
|spd=17.9
|lck=0
|def=10.2
|res=5.2
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=• The right one moves to attack units in range; returns to his starting position if no one is in range.<br>• The left one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=10
|#=1
|hp=44.8
|str=13.2
|mag=1
|skill=16.3
|spd=17.3
|lck=0
|def=9.8
|res=4.8
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Thief
|lv=15
|#=1
|hp=31.6
|str=7.2
|mag=0
|skill=11.4
|spd=20
|lck=0
|def=5.2
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}}
|notes=Moves to open the [[chest]], then moves to escape south; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=45
|hp=44
|str={{h|21|in combat with Fireestone; 13 otherwise}}
|mag=2.6
|skill={{h|24.5|in combat with Fireestone; 20 otherwise}}
|spd={{h|25.8|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Pegasus Knight
|lv=15
|#=15
|hp=39.4
|str=10.5
|mag=2
|skill=7.6
|spd=17.4
|lck=0
|def=7.8
|res=8.8
|mov=8
|inventory={{Item|ds|Dragonpike}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=15
|hp=34.8
|str=1
|mag=11.6
|skill=11.6
|spd=11.6
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=15
|hp=41.2
|str=12.7
|mag=1
|skill=15.8
|spd=17.8
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Xemcel]]
|class=Manakete
|lv=20
|#=1
|hp=50
|str=13
|mag={{h|21.6|in combat with Magestone; 14.6 otherwise}}
|skill={{h|23|in combat with Magestone; 20 otherwise}}
|spd={{h|24|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Curate
|lv=14
|#=2
|hp=27.6
|str=0
|mag=6.8
|skill=9.7
|spd=12.7
|lck=0
|def=5.6
|res=11.2
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=12
|#=1
|hp=36.8
|str=1
|mag=13.1
|skill=13.1
|spd=13.1
|lck=0
|def=5.2
|res=13.5
|mov=6
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=1
|hp=36.4
|str=1
|mag=12.8
|skill=12.8
|spd=12.8
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=10
|#=1
|hp=36
|str=1
|mag=12.5
|skill=12.5
|spd=12.5
|lck=0
|def=4.8
|res=12.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=46
|str=14
|mag={{h|9.8|in combat with Magestone; 2.8 otherwise}}
|skill={{h|23|in combat with Magestone; 20 otherwise}}
|spd={{h|22.4|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|18|in combat with Magestone; 7 otherwise}}
|res={{h|12.8|in combat with Magestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=1
|hp=48
|str={{h|23|in combat with Fireestone; 15 otherwise}}
|mag=3
|skill={{h|27.5|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=50
|str={{h|24|in combat with Fireestone; 16 otherwise}}
|mag=3.2
|skill={{h|29|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|18|in combat with Fireestone; 9 otherwise}}
|res={{h|7.4|in combat with Fireestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The east and central ones both begin moving if either could attack a unit with twice their movement.<br>• The western one moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=50
|str=16
|mag={{h|10.2|in combat with Magestone; 3.2 otherwise}}
|skill={{h|26|in combat with Magestone; 20 otherwise}}
|spd={{h|24|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|13.4|in combat with Magestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=• The southern one moves to attack units in range.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=1
|hp=44.4
|str=13.9
|mag=1
|skill=16.6
|spd=18.6
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Killer Axe|type=forged}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=46
|str={{h|22|in combat with Fireestone; 14 otherwise}}
|mag=2.8
|skill={{h|26|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|16|in combat with Fireestone; 7 otherwise}}
|res={{h|6.8|in combat with Fireestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=12
|#=2
|hp=49.6
|str=14.4
|mag=1
|skill=18.1
|spd=19.1
|lck=0
|def=10.2
|res=5.2
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=• The right one moves to attack units in range; returns to his starting position if no one is in range.<br>• The left one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=10
|#=1
|hp=48
|str=14
|mag=1
|skill=17.5
|spd=18.5
|lck=0
|def=9.8
|res=4.8
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Thief
|lv=15
|#=1
|hp=34
|str=8
|mag=0
|skill=13
|spd=22
|lck=0
|def=5.2
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}}
|notes=Moves to open the [[chest]], then moves to escape south; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=45
|hp=48
|str={{h|23|in combat with Fireestone; 15 otherwise}}
|mag=3
|skill={{h|27.5|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Pegasus Knight
|lv=15
|#=15
|hp=43
|str=11.5
|mag=2
|skill=8
|spd=19
|lck=0
|def=7.8
|res=8.8
|mov=8
|inventory={{Item|ds|Dragonpike|type=forged}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=15
|hp=36.4
|str=1
|mag=12.8
|skill=12.8
|spd=12.8
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Bolganone}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=15
|hp=44.4
|str=13.9
|mag=1
|skill=16.6
|spd=18.6
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Xemcel]]
|class=Manakete
|lv=20
|#=1
|hp=54
|str=15
|mag={{h|24|in combat with Magestone; 17 otherwise}}
|skill={{h|26|in combat with Magestone; 20 otherwise}}
|spd={{h|24|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Curate
|lv=14
|#=2
|hp=29.2
|str=0
|mag=7.6
|skill=10.9
|spd=13.9
|lck=0
|def=5.6
|res=11.2
|mov=5
|inventory={{Item|ds|Fortify}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=12
|#=1
|hp=38.4
|str=1
|mag=14.3
|skill=14.3
|spd=14.3
|lck=0
|def=5.2
|res=13.5
|mov=6
|inventory={{Item|ds|Thoron}}
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=11
|#=1
|hp=38
|str=1
|mag=14
|skill=14
|spd=14
|lck=0
|def=5
|res=13
|mov=6
|inventory={{Item|ds|Thoron}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Bishop
|lv=10
|#=1
|hp=37.6
|str=1
|mag=13.7
|skill=13.7
|spd=13.7
|lck=0
|def=4.8
|res=12.5
|mov=6
|inventory={{Item|ds|Thoron}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=50
|str=16
|mag={{h|10.2|in combat with Magestone; 3.2 otherwise}}
|skill={{h|26|in combat with Magestone; 20 otherwise}}
|spd={{h|24|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|18|in combat with Magestone; 7 otherwise}}
|res={{h|12.8|in combat with Magestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=15
|#=1
|hp=52
|str={{h|25|in combat with Fireestone; 17 otherwise}}
|mag=3.4
|skill={{h|30|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=54
|str={{h|26|in combat with Fireestone; 18 otherwise}}
|mag=3.6
|skill={{h|30|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|18|in combat with Fireestone; 9 otherwise}}
|res={{h|7.4|in combat with Fireestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The east and central ones both begin moving if either could attack a unit with twice their movement.<br>• The western one moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=17
|#=3
|hp=54
|str=18
|mag={{h|10.6|in combat with Magestone; 3.6 otherwise}}
|skill={{h|26|in combat with Magestone; 20 otherwise}}
|spd={{h|24|in combat with Magestone; 20 otherwise}}
|lck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|13.4|in combat with Magestone; 3.4 otherwise}}
|mov=6
|inventory={{Item|ds|Magestone}}
|notes=• The southern one moves to attack units in range.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Hero
|lv=8
|#=1
|hp=47.6
|str=15.1
|mag=1
|skill=17.4
|spd=19.4
|lck=0
|def=11.1
|res=4.4
|mov=8
|inventory={{Item|ds|Killer Axe|type=forged}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=13
|#=1
|hp=50
|str={{h|24|in combat with Fireestone; 16 otherwise}}
|mag=3.2
|skill={{h|29|in combat with Fireestone; 20 otherwise}}
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|lck=0
|def={{h|16|in combat with Fireestone; 7 otherwise}}
|res={{h|6.8|in combat with Fireestone; 2.8 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=12
|#=2
|hp=52.8
|str=15.2
|mag=1
|skill=19.3
|spd=20.3
|lck=0
|def=10.2
|res=5.2
|mov=7
|inventory={{Item|ds|Brave Bow}}
|notes=• The right one moves to attack units in range; returns to his starting position if no one is in range.<br>• The left one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Sniper
|lv=10
|#=1
|hp=51.2
|str=14.8
|mag=1
|skill=18.7
|spd=19.7
|lck=0
|def=9.8
|res=4.8
|mov=7
|inventory={{Item|ds|Brave Bow}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Thief
|lv=15
|#=1
|hp=36.4
|str=8.8
|mag=0
|skill=14.6
|spd=24
|lck=0
|def=5.2
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}}
|notes=Moves to open the [[chest]], then moves to escape south; ignores combat, except to attack units blocking the escape point.
|last=y
}}
}}
|content3={{ChapEnemies
{{ChapUnitReinf|type=Enemy|platform=ds}}
|platform=ds01
{{ChapUnitCellFE11
|name1=Dolhr
|name=Dolhr
|class1=Curate
|class=Manakete
|lv1=14
|lv=15
|#1=2
|#=45
|inventory1={{Item|ds|Fortify}}
|hp=52
|-
|str={{h|25|in combat with Fireestone; 17 otherwise}}
|name2=Dolhr
|mag=3.4
|class2=Bishop
|skill={{h|30|in combat with Fireestone; 20 otherwise}}
|lv2=12
|spd={{h|26|in combat with Fireestone; 20 otherwise}}
|#2=1
|lck=0
|inventory2={{Item|ds|Blizzard}}
|def={{h|17|in combat with Fireestone; 8 otherwise}}
|-
|res={{h|7.1|in combat with Fireestone; 3.1 otherwise}}
|name3=Dolhr
|mov=6
|class3=Bishop
|inventory={{Item|ds|Firestone}}
|lv3=11
|#3=1
|inventory3={{Item|ds|Bolganone}}
|notes3=Immediately begins moving unprovoked.
|-
|name4=Dolhr
|class4=Bishop
|lv4=10
|#4=1
|inventory4={{Item|ds|Fire|link=Fire (tome)}}
|notes4=Immediately begins moving unprovoked.
|-
|name5=Dolhr
|class5=Manakete
|lv5=13
|#5=1
|inventory5={{Item|ds|Magestone}}
|-
|name6=Dolhr
|class6=Manakete
|lv6=15
|#6=1
|inventory6={{Item|ds|Firestone}}
|notes6=Immediately begins moving unprovoked.
|-
|name7=Dolhr
|class7=Manakete
|lv7=17
|#7=3
|inventory7={{Item|ds|Firestone}}
|-
|name8=Dolhr
|class8=Manakete
|lv8=17
|#8=3
|inventory8={{Item|ds|Magestone}}
|notes8=The western two immediately begin moving unprovoked.
|-
|name9=Dolhr
|class9=Hero
|lv9=8
|#9=1
|inventory9={{Item|ds|Killer Axe}}
|-
|name10=Dolhr
|class10=Manakete
|lv10=13
|#10=1
|inventory10={{Item|ds|Firestone}}
|-
|name11=Dolhr
|class11=Sniper
|lv11=12
|#11=2
|inventory11={{Item|ds|Silver Bow}}
|notes11=The left one immediately begins moving unprovoked.
|-
|name12=Dolhr
|class12=Sniper
|lv12=10
|#12=1
|inventory12={{Item|ds|Steel Bow}}
|-
|name13=Dolhr
|class13=Thief
|lv13=15
|#13=1
|inventory13={{Item|ds|Devil Sword}}
|notes13=Prioritizes opening a [[chest]], then escaping.
|-
|nameb=[[Xemcel]]
|classb=Manakete
|lvb=20
|inventoryb={{Item|ds|Magestone}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|-
|namer1=Dolhr
|classr1=Manakete
|lvr1=15
|#r1=45
|inventoryr1={{Item|ds|Firestone}}
|-
|namer2=Dolhr
|classr2=Pegasus Knight
|lvr2=15
|#r2=15
|inventoryr2={{Item|ds|Dragonpike}}
|-
|namer3=Dolhr
|classr3=Bishop
|lvr3=11
|#r3=15
|inventoryr3={{Item|ds|Bolganone}}
|-
|namerl=Dolhr
|classrl=Hero
|lvrl=8
|#rl=15
|inventoryrl={{Item|ds|Silver Axe}}
}}
}}
|content4={{ChapEnemies
{{ChapUnitCellFE11
|platform=ds01
|name=Dolhr
|name1=Dolhr
|class=Pegasus Knight
|class1=Curate
|lv=15
|lv1=14
|#=15
|#1=2
|hp=46.6
|inventory1={{Item|ds|Fortify}}
|str=12.5
|-
|mag=2
|name2=Dolhr
|skill=8.4
|class2=Bishop
|spd=20
|lv2=12
|lck=0
|#2=1
|def=7.8
|inventory2={{Item|ds|Thoron}}
|res=8.8
|-
|mov=8
|name3=Dolhr
|inventory={{Item|ds|Dragonpike|type=forged}}
|class3=Bishop
}}
|lv3=11
{{ChapUnitCellFE11
|#3=1
|name=Dolhr
|inventory3={{Item|ds|Thoron}}
|class=Bishop
|notes3=Immediately begins moving unprovoked.
|lv=11
|-
|#=15
|name4=Dolhr
|hp=38
|class4=Bishop
|str=1
|lv4=10
|mag=14
|#4=1
|skill=14
|inventory4={{Item|ds|Thoron}}
|spd=14
|notes4=Immediately begins moving unprovoked.
|lck=0
|-
|def=5
|name5=Dolhr
|res=13
|class5=Manakete
|mov=6
|lv5=13
|inventory={{Item|ds|Thoron}}
|#5=1
}}
|inventory5={{Item|ds|Magestone}}
{{ChapUnitCellFE11
|-
|name=Dolhr
|name6=Dolhr
|class=Hero
|class6=Manakete
|lv=8
|lv6=15
|#=15
|#6=1
|hp=47.6
|inventory6={{Item|ds|Firestone}}
|str=15.1
|notes6=Immediately begins moving unprovoked.
|mag=1
|-
|skill=17.4
|name7=Dolhr
|spd=19.4
|class7=Manakete
|lck=0
|lv7=17
|def=11.1
|#7=3
|res=4.4
|inventory7={{Item|ds|Firestone}}
|mov=8
|-
|inventory={{Item|ds|Brave Axe}}
|name8=Dolhr
|last=y
|class8=Manakete
}}
|lv8=17
{{ChapUnitFtr}}
|#8=3
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|inventory8={{Item|ds|Magestone}}
|notes8=The western two immediately begin moving unprovoked.
|-
|name9=Dolhr
|class9=Hero
|lv9=8
|#9=1
|inventory9={{Item|ds|Killer Axe|type=forged}}
|-
|name10=Dolhr
|class10=Manakete
|lv10=13
|#10=1
|inventory10={{Item|ds|Firestone}}
|-
|name11=Dolhr
|class11=Sniper
|lv11=12
|#11=2
|inventory11={{Item|ds|Brave Bow}}
|notes11=The left one immediately begins moving unprovoked.
|-
|name12=Dolhr
|class12=Sniper
|lv12=10
|#12=1
|inventory12={{Item|ds|Brave Bow}}
|-
|name13=Dolhr
|class13=Thief
|lv13=15
|#13=1
|inventory13={{Item|ds|Devil Sword}}
|notes13=Prioritizes opening a [[chest]], then escaping.
|-
|nameb=[[Xemcel]]
|classb=Manakete
|lvb=20
|inventoryb={{Item|ds|Magestone}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|-
|namer1=Dolhr
|classr1=Manakete
|lvr1=15
|#r1=45
|inventoryr1={{Item|ds|Firestone}}
|-
|namer2=Dolhr
|classr2=Pegasus Knight
|lvr2=15
|#r2=15
|inventoryr2={{Item|ds|Dragonpike|type=forged}}
|-
|namer3=Dolhr
|classr3=Bishop
|lvr3=11
|#r3=15
|inventoryr3={{Item|ds|Thoron}}
|-
|namerl=Dolhr
|classrl=Hero
|lvrl=8
|#rl=15
|inventoryrl={{Item|ds|Brave Axe}}
}}
}}
All weapons denoted in {{color|#45d0f0|this shade}} are [[forge]]d to have +4 Mt and +20 Hit.
}}
}}


=====Reinforcements=====
=====Reinforcements=====
=====''Shadow Dragon & the Blade of Light''=====
======''Shadow Dragon & the Blade of Light''======
{{sectstub}}<!--Some reinforcements did not appear; I want to finish endgame and check previous chapters' reinforcements before I come back to this one-->
*Turns 8–35
*Turns 8–35
**3 [[Manakete]]s with [[Firestone]]s from the southern forts
**Three [[Manakete]]s with [[Firestone]]s from the southern forts
*Turns 11–35<!--Non-Manakete reinforcements may be tied to # enemies defeated-->
*Turns 11–35
**1 [[Manakete]] with a [[Magestone]], 1 [[Hero]], 1 [[Bishop]], and 1 [[Sniper]] from the western forts
**One [[Manakete]] with a [[Magestone]], one [[Hero]], one [[Bishop]], and one [[Sniper]] from the western forts
**1 [[Pegasus Knight]] from the southernmost fort
**One [[Pegasus Knight]] from the southernmost fort


=====''Mystery of the Emblem''=====
======''Mystery of the Emblem''======
*Turn 10, continuing until one of each has appeared
*Turn 10, continuing until one of each has appeared; halted when [[Xemcel]] is defeated
**3 [[Manakete]]s and 1 [[Hero]] from the forts surrounding the castle
**One [[Manakete]] each from the top left, top right, and bottom left of the forts surrounding the castle
**1 [[Manakete]], 1 [[Pegasus Knight]], 1 [[Bishop]], and 1 [[Sniper]] from the forts surrounding the altar
**One [[Hero]] from the bottom right of the forts surrounding the castle
*Note: All reinforcements are halted when [[Xemcel]] is defeated.
**One [[Sniper]] from the southwestern fort
**One [[Pegasus Knight]] from the southeastern fort
**One [[Bishop]] from the easternmost fort
**One [[Manakete]] from the centermost fort


=====''Shadow Dragon''=====
======''Shadow Dragon''======
*Every third turn, turn 8–50
*Every third turn, turns 8–50; halted when [[Xemcel]] is defeated
**3 [[Manakete]]s; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
**Three [[Manakete]]s; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
**1 [[Pegasus Knight]] from the southeastern fort
**One [[Pegasus Knight]] from the southeastern fort
**1 [[Bishop]] from the left western fort
**One [[Bishop]] from the left western fort
**1 [[Hero]] from the right western fort
**One [[Hero]] from the right western fort
*All reinforcements are halted when [[Xemcel]] is defeated.


===Boss data===
===Boss data===
Line 1,092: Line 2,864:
|def=15
|def=15
|res=20
|res=20
|inventory={{Item|3|Fire Breath}}
|weapons={{Item|3|Fire Breath}}
}}
}}
|content2={{BossStats FE3
|content2={{BossStats FE3
Line 1,107: Line 2,879:
|def=1
|def=1
|res=1
|res=1
|inventory={{Item|3|Magestone}}
|weapons={{Item|3|Magestone}}
}}
}}
:''Note: Xemcel is shown transforming from the untransformed state on turn 1 player phase and never reverts; as a result, Xemcel cannot be fought in the untransformed state.''
:''Note: Xemcel is shown transforming from the untransformed state on turn 1 player phase and never reverts; as a result, Xemcel cannot be fought in the untransformed state.''
}}
}}
|content3={{tab
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard-5
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Portrait xemcel fe11.png]]
|portrait=[[File:Portrait xemcel fe11.png]]
Line 1,119: Line 2,896:
|class=Manakete
|class=Manakete
|lv=20
|lv=20
|move=6
|HP=34
|HP=34
|str=5
|str=5
|magic=5{{h|+7|Granted by Magestone}}
|magic={{h|12|in combat with Magestone; 5 otherwise}}
|skill=10{{h|+1|Granted by Magestone}}
|skill={{h|11|in combat with Magestone; 10 otherwise}}
|spd=9{{h|-1|Penalized by Magestone}}
|spd={{h|8|in combat with Magestone; 9 otherwise}}
|luck=0
|luck=0
|def=9{{h|+11|Granted by Magestone}}
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res=5{{h|+10|Granted by Magestone}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|inventory={{Item|ds|Magestone}}
}}
}}
Line 1,135: Line 2,911:
|class=Manakete
|class=Manakete
|lv=20
|lv=20
|move=6
|HP=38
|str=7
|magic={{h|14.4|in combat with Magestone; 7.4 otherwise}}
|skill={{h|14|in combat with Magestone; 13 otherwise}}
|spd={{h|12.4|in combat with Magestone; 13.4 otherwise}}
|luck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
}}
|content3={{BossStats DS
|portrait=[[File:Portrait xemcel fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=20
|HP=42
|str=9
|magic={{h|16.8|in combat with Magestone; 9.8 otherwise}}
|skill={{h|17|in combat with Magestone; 16 otherwise}}
|spd={{h|16.8|in combat with Magestone; 17.8 otherwise}}
|luck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
}}
|content4={{BossStats DS
|portrait=[[File:Portrait xemcel fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=20
|HP=46
|str=11
|magic={{h|19.2|in combat with Magestone; 12.2 otherwise}}
|skill={{h|20|in combat with Magestone; 19 otherwise}}
|spd={{h|21.2|in combat with Magestone; 20 otherwise}}
|luck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
}}
|content5={{BossStats DS
|portrait=[[File:Portrait xemcel fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=20
|HP=50
|str=13
|magic={{h|21.6|in combat with Magestone; 14.6 otherwise}}
|skill={{h|23|in combat with Magestone; 20 otherwise}}
|spd={{h|24|in combat with Magestone; 20 otherwise}}
|luck=0
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
}}
|content6={{BossStats DS
|portrait=[[File:Portrait xemcel fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=20
|HP=54
|HP=54
|str=15
|str=15
|magic=17{{h|+7|Granted by Magestone}}
|magic={{h|24|in combat with Magestone; 17 otherwise}}
|skill={{h|25|Breaks cap}}{{h|+1|Granted by Magestone}}
|skill={{h|26|in combat with Magestone; 20 otherwise}}
|spd={{h|25|Breaks cap}}{{h|-1|Penalized by Magestone}}
|spd={{h|24|in combat with Magestone; 20 otherwise}}
|luck=0
|luck=0
|def=9{{h|+11|Granted by Magestone}}
|def={{h|20|in combat with Magestone; 9 otherwise}}
|res=5{{h|+10|Granted by Magestone}}
|res={{h|15|in combat with Magestone; 5 otherwise}}
|inventory={{Item|ds|Magestone}}
|inventory={{Item|ds|Magestone}}
}}
}}
:''Note: Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 1,156: Line 2,990:
On turn 1, have your artillery kill the Thief. If you don't, you're almost certainly going to have to get someone killed to stop him from taking the Aum staff. After that, start making your way clockwise around the map. A couple of Magestone Manaketes, a Sniper, and a Bishop like to outflank you through the mountains, so leave some decent soldiers to act as a rearguard. Starting on turn 8 and going on every 3 turns until turn 50, enemy reinforcements will pop out of some of the fortresses. Have your cavalry bum rush them and plug up the forts so you can advance safely. Don't forget to pay a visit to the temple to claim the Aum staff and do your last bit of shopping at the secret shop in the southwest corner before finishing the map.
On turn 1, have your artillery kill the Thief. If you don't, you're almost certainly going to have to get someone killed to stop him from taking the Aum staff. After that, start making your way clockwise around the map. A couple of Magestone Manaketes, a Sniper, and a Bishop like to outflank you through the mountains, so leave some decent soldiers to act as a rearguard. Starting on turn 8 and going on every 3 turns until turn 50, enemy reinforcements will pop out of some of the fortresses. Have your cavalry bum rush them and plug up the forts so you can advance safely. Don't forget to pay a visit to the temple to claim the Aum staff and do your last bit of shopping at the secret shop in the southwest corner before finishing the map.


In ''Shadow Dragon'', if you finish the chapter without Tiki and the Falchion, you will head to Chapter 24x. You can also take advantage of an exploit to go to 24x even if you have Tiki and Falchion: to do so, place the Falchion in her inventory and get her killed. You will be sent to 24x and the Falchion will be placed in your convoy. Afterwards, you can use the Aum Staff to resurrect Tiki if you so desire. There's a choice to be made here; skipping 24x gives you Gotoh, who comes packing the second Thoron tome, the only playable Swarm tome, the third Fortify staff, a free Recover staff, and the weapon ranks to use valuable weapons such as Excalibur and Warp. He also has built-in 1-2 range, letting him safely engage most of Medeus' minions. Going to 24x gives you another chapter worth of experience, gives you second copies of Excalibur, Aura, and the Divinestone, and gives you Nagi, a Manakete who can take a good chunk out of enemy Manaketes.
In ''Shadow Dragon'', if you finish the chapter without Tiki and the Falchion, you will head to Chapter&nbsp;24x. You can also take advantage of an exploit to go to 24x even if you have Tiki and Falchion: to do so, place the Falchion in her inventory and get her killed. You will be sent to 24x and the Falchion will be placed in your convoy. Afterwards, you can use the Aum Staff to resurrect Tiki if you so desire. There's a choice to be made here; skipping 24x gives you Gotoh, who comes packing the second Thoron tome, the only playable Swarm tome, the third Fortify staff, a free Recover staff, and the weapon ranks to use valuable weapons such as Excalibur and Warp. He also has built-in 1-2 range, letting him safely engage most of Medeus' minions. Going to 24x gives you another chapter worth of experience, gives you second copies of Excalibur, Aura, and the Divinestone, and gives you Nagi, a Manakete who can take a good chunk out of enemy Manaketes.
<!--
<!--
==Trivia==
==Trivia==
Line 1,163: Line 2,997:
{{Names
{{Names
|eng-name=The Dragonkin Realm
|eng-name=The Dragonkin Realm
|jap-name={{h|マムクートの王国|Mamukūto no ōkoku}}
|jpn-name={{h|マムクートの王国|Mamukūto no ōkoku}}
|jap-mean=Kingdom of Mamkutes
|jpn-mean=Kingdom of Mamkutes
|span-name=Reino de dragones
|span-name=Reino de dragones
|span-mean=Kingdom of Dragons
|span-mean=Kingdom of Dragons
Line 1,176: Line 3,010:


==Gallery==
==Gallery==
{{stub}}
{{sectstub}}
<gallery>
<gallery>
Cg fe11 c24.png|CG image displayed during the intro for {{title|Shadow Dragon}}
Cg fe11 c24.png|CG image displayed during the intro for {{title|Shadow Dragon}}
Cm fe01 24 secret shop.png|The location of the secret shop in {{title|Shadow Dragon & the Blade of Light}}
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|prechapter=Dark Pontifex
|nextchapter=Chosen by Fate
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|nextalternate=The Alterspire{{!}}The Alterspire <small>(''Shadow Draon'')</small>
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{{DEFAULTSORT:Dragonkin Realm, The}}
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]

Latest revision as of 17:12, 28 March 2024

The Dragonkin Realm

Cm fe11 24.png

Location

Dolhr

New units

Elice (Mystery of the Emblem only)

Boss(es)

Xemcel

Previous chapter(s)

Dark Pontifex

Next chapter(s)

The Dragonkin Realm (Japanese: マムクートの王国 Kingdom of Mamkutes) is the twenty-fourth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon, and the nineteenth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: The Dragonkin Realm/Script

Marth and his companions finally reach and besiege Dolhr. As they storm the gates of Dolhr Keep, Medeus accepts their challenge. If the Falchion was lost and Tiki was slain in battle, Gotoh telepathically contacts Marth and informs him that he lacks the strength to defeat Medeus. He sends Marth to an unseen dimension to gather strength in the hopes of tipping the scales in his favor.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–15 {{{partner}}} {{{other}}} 20+90
Cm fe11 24.png
Map dimensions:
30 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units

None

Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​Etzel ​Est ​Tiki ​Lorenz ​Ymir ​Elice ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds aum.png Aum Open the chest

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400
Is ds steel sword.png Steel Sword 875
Is ds silver sword.png Silver Sword 2000
Is ds killing edge.png Killing Edge 1500
Is ds levin sword.png Levin Sword 1600
Is ds wyrmslayer.png Wyrmslayer 1200
Is ds armorslayer.png Armorslayer 1000
Is ds rapier.png Rapier 1120
Only one Rapier, three Wyrmslayers and three Dragonpikes each can be bought from the armory.
Only three of each item can be bought from the secret shop
The secret shop is located to the southwest, in the lone plain tile surrounded by mountains.

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 manakete enemy.gif Xemcel Manakete 20 1 34 5 12 11 8 0 20 15 -- Magestone
Stands on a gate, the chapter's seize point.
Ma ds01 curate enemy.gif Dolhr Curate 14 2 21.2 0 3.6 4.9 7.9 0 5.6 11.2 5 Fortify
--
Ma ds01 bishop enemy.gif Dolhr Bishop 12 1 30.4 1 8.3 8.3 8.3 0 5.2 13.5 6 Blizzard
--
Ma ds01 bishop enemy.gif Dolhr Bishop 11 1 30 1 8 8 8 0 5 13 6 Bolganone
Immediately begins moving unprovoked.
Ma ds01 bishop enemy.gif Dolhr Bishop 10 1 29.6 1 7.7 7.7 7.7 0 4.8 12.5 6 Fire
Immediately begins moving unprovoked.
Ma ds01 manakete enemy.gif Dolhr Manakete 13 1 30 6 8.2 11 9.6 0 18 12.8 6 Magestone
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 manakete enemy.gif Dolhr Manakete 15 1 32 15 1.4 15.5 16.2 0 17 7.1 6 Firestone
Immediately begins moving unprovoked.
Ma ds01 manakete enemy.gif Dolhr Manakete 17 3 34 16 1.6 17 17.8 0 18 7.4 6 Firestone
• The east and central ones both begin moving if either could attack a unit with twice their movement.
• The western one moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 manakete enemy.gif Dolhr Manakete 17 3 34 8 8.6 14 12.8 0 20 13.4 6 Magestone
• The southern one moves to attack units in range.
• The western two immediately begin moving unprovoked.
Ma ds01 hero enemy.gif Dolhr Hero 8 1 31.6 9.1 1 13.4 15.4 0 11.1 4.4 8 Killer Axe
Moves to attack units in range.
Ma ds01 manakete enemy.gif Dolhr Manakete 13 1 30 14 1.2 14 14.6 0 16 6.8 6 Firestone
Moves to attack units in range.
Ma ds01 sniper enemy.gif Dolhr Sniper 12 2 36.8 11.2 1 13.3 14.3 0 10.2 5.2 7 Silver Bow
• The right one moves to attack units in range; returns to his starting position if no one is in range.
• The left one immediately begins moving unprovoked.
Ma ds01 sniper enemy.gif Dolhr Sniper 10 1 35.2 10.8 1 12.7 13.7 0 9.8 4.8 7 Steel Bow
Begins moving if he could attack a unit with twice his movement.
Ma ds01 thief enemy.gif Dolhr Thief 15 1 24.4 4.8 0 6.6 14 0 5.2 0 7 Devil Sword
Moves to open the chest, then moves to escape south; ignores combat, except to attack units blocking the escape point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 manakete enemy.gif Dolhr Manakete 15 45 32 15 1.4 15.5 16.2 0 17 7.1 6 Firestone
--
Ma ds01 pegasus knight enemy.gif Dolhr Pegasus Knight 15 15 28.6 7.5 2 6.4 12.6 0 7.8 8.8 8 Dragonpike
--
Ma ds01 bishop enemy.gif Dolhr Bishop 11 15 30 1 8 8 8 0 5 13 6 Bolganone
--
Ma ds01 hero enemy.gif Dolhr Hero 8 15 31.6 9.1 1 13.4 15.4 0 11.1 4.4 8 Silver Axe
--
Reinforcements
Shadow Dragon & the Blade of Light
Mystery of the Emblem
  • Turn 10, continuing until one of each has appeared; halted when Xemcel is defeated
    • One Manakete each from the top left, top right, and bottom left of the forts surrounding the castle
    • One Hero from the bottom right of the forts surrounding the castle
    • One Sniper from the southwestern fort
    • One Pegasus Knight from the southeastern fort
    • One Bishop from the easternmost fort
    • One Manakete from the centermost fort
Shadow Dragon
  • Every third turn, turns 8–50; halted when Xemcel is defeated
    • Three Manaketes; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
    • One Pegasus Knight from the southeastern fort
    • One Bishop from the left western fort
    • One Hero from the right western fort

Boss data

Main article: Xemcel
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Portrait xemcel fe11.png
Ma ds01 manakete enemy.gif Manakete
Level 20
Movement --
Stats
Max HP 34 Speed 8
Strength 5 Luck 0
Magic 12 Defense 20
Skill 11 Resistance 15
Inventory
Magestone
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Welcome to Manaketeville, Archanea, population 110. The first thing to note is that the enemy Manaketes in this chapter break the playable Manakete stat caps for Skill and Speed; the Fire Dragons have 25-26 Skill and 22 Speed before Firestone bonuses (for a total of 29-30 Skill and 26 Speed), while the Mage Dragons (including Xemcel) have 25 or 28 Skill and 25 Speed before Magestone bonuses (for a total of 26 or 29 Skill and 26 Speed). You can quickly check their actual Speed by looking at their Avoid stat, which is always equal to their Speed since enemies in this game have 0 Luck. Tiki needs 10 Strength to one-shot every Manakete on the map save Xemcel, and 12 to put him out to pasture. In addition, Speed-capped Swordmasters, Horsemen, and Thieves can take a forged Wyrmslayer and double the enemy Manaketes.

On turn 1, have your artillery kill the Thief. If you don't, you're almost certainly going to have to get someone killed to stop him from taking the Aum staff. After that, start making your way clockwise around the map. A couple of Magestone Manaketes, a Sniper, and a Bishop like to outflank you through the mountains, so leave some decent soldiers to act as a rearguard. Starting on turn 8 and going on every 3 turns until turn 50, enemy reinforcements will pop out of some of the fortresses. Have your cavalry bum rush them and plug up the forts so you can advance safely. Don't forget to pay a visit to the temple to claim the Aum staff and do your last bit of shopping at the secret shop in the southwest corner before finishing the map.

In Shadow Dragon, if you finish the chapter without Tiki and the Falchion, you will head to Chapter 24x. You can also take advantage of an exploit to go to 24x even if you have Tiki and Falchion: to do so, place the Falchion in her inventory and get her killed. You will be sent to 24x and the Falchion will be placed in your convoy. Afterwards, you can use the Aum Staff to resurrect Tiki if you so desire. There's a choice to be made here; skipping 24x gives you Gotoh, who comes packing the second Thoron tome, the only playable Swarm tome, the third Fortify staff, a free Recover staff, and the weapon ranks to use valuable weapons such as Excalibur and Warp. He also has built-in 1-2 range, letting him safely engage most of Medeus' minions. Going to 24x gives you another chapter worth of experience, gives you second copies of Excalibur, Aura, and the Divinestone, and gives you Nagi, a Manakete who can take a good chunk out of enemy Manaketes.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Dragonkin Realm

--

Japanese

マムクートの王国

Kingdom of Mamkutes

Spanish

Reino de dragones

Kingdom of Dragons

French

Royaume draconique

Draconic Kingdom

German

Drachenreich

Dragon Realm

Italian

Il regno dei manakete

The Kingdom of the Manakete

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Dark Pontifex • The Dragonkin Realm • Chosen by Fate →
• The Alterspire (Shadow Draon) →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline