- In Mystery of the Emblem, The Dragon's Table is a three-part chapter; this article is about the first part. For the other two, see The Dark Pontifex Lives and Light and Shadow. For the Warriors chapter, see The Dragon's Table (Warriors). For the location this chapter takes place at, see Dragon's Table.
The Dragon Altar
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The Dragon's Table (Japanese: 竜の祭壇 The Dragon's Altar) is the twenty-second chapter of Fire Emblem: New Mystery of the Emblem. In Fire Emblem: Mystery of the Emblem, the same map is the first part of the three-part endgame-2, The Dragon's Table.
Plot
- Main articles: The Dragon's Table/Script and The Dragon's Table/Conversations
The Altean Army has just entered the Dragon's Table. Gotoh warns Marth that Gharnef's troops are very powerful and that the longer the battle goes on, the army might become overwhelmed by the sheer number of troops. He introduces Marth to Nagi, who seems oddly familiar to Marth. Nagi lends the army her strength, and they battle their way through the Dragon's Table.
At the end of the battle, they encounter stairs, which lead further in. They move on to get closer to Gharnef and retrieve the divine blade Falchion, which is essential in the battle against Medeus.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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15
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{{{partner}}}
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{{{other}}}
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30+40
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{{{third}}}
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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13
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{{{partner}}}
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{{{other}}}
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32+34
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{{{third}}}
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In Mystery of the Emblem, the player will not have access to preparations at the start of parts 2 or 3; their character selections will carry over from this part to the next two, and they will not be able to save the game between parts. The turn count is shared between each part.
Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
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Name
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Obtainment Method
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Pure Water
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From the chest in the bottom left room.
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Door Key
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From the chest in the bottom right room.
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Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
Reinforcements
Mystery of the Emblem
- Starting turn 12, continuing until 10 of each have appeared; which ones appear per turn is random
- 4 Mage Dragons, 2 from the chests, and 2 from the corridors on either side of the throne room
New Mystery of the Emblem
- Turns 8, 10 & 12 (Normal), turns 6, 8 & 10 (Hard), turns 4 through 7 (Maniac) or turns 4 through 8 (Lunatic)
- Turns 10, 12 & 14 (Normal), turns 8, 10 & 12 (Hard), turns 6, 8 & 10 (Maniac) or turns 4, 6 & 8 (Lunatic)
- After opening a chest, or starting turn 8 (Normal), turn 6 (Hard) or turn 4 (Maniac and Lunatic)
Boss data
Boss data
Mystery of the Emblem New Mystery of the Emblem
Normal Hard Maniac Lunatic
Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This map is notorious for its many reinforcements. Many Fire Dragons and Mage Dragons await, who can be hard to deal with. Bring lots of Wyrmslayers and Dragonpikes, and legendary weapons will help as well. Tiki and Nagi are very helpful, as they do effective damage against dragons with their Divinestones. The Fire Dragons do physical damage, while the Mage Dragons do magical damage and are immune to any magical attacks. Their weapons are 1-2 range in Lunatic.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Dragon's Table
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Implied by the location's name in Fire Emblem Awakening.
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English (unofficial)
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• The Dragons' Altar • Dragon's Altar
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• Used in the Mystery of the Emblem fan translation. • Used in the New Mystery of the Emblem fan translation.
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Gallery
References