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Terrain/Nintendo Switch games
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
< Terrain
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
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Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:[1]
Terrain stats
Terrain types and effects in Three Houses[1] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement cost | ||||||||||||
Avo | Def | Res | HP Rec. | Infantry | Thieves | Cavalry | Mages | Fliers | Monsters | Wolf | Crawler | |||
Neutral | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Forest | 30 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | ? | ||
Thicket (Wilderness) |
40 | 2 | 0 | 0% | 2 | 1 | 3 | 1 | 1 | 2 | 1 | ? | ||
Thicket (Settlements) |
20 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | ? | ||
Sand | -20 | -2 | 0 | 0% | 2 | 2 | 4 | 1 | 1 | ? | ? | 1 | ||
Wasteland | 0 | 0 | 0 | 0% | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | ||
Stairs | 0 | 0 | 0 | 0% | 1 | 1 | 3 | 1 | 1 | ✗ | ✗ | ? | ||
Heal Tile | 0 | 0 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | ||
Heal Tile + | 0 | 1 | 1 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | ||
Stronghold | 30 | 2 | 2 | 30% | 2 | 1 | 3 | 1 | 1 | ? | ? | ? | ||
Throne | 40 | 5 | 5 | 30% | ? | ? | ? | ? | ? | ? | ? | ? | ||
Swamp | 0 | -1 | 0 | -10% | 1 | 1 | 2 | 1 | 1 | ? | ? | ? | ||
Floor Trap | 0 | 0 | 0 | -20% | 2 | 1 | 3 | 2 | 1 | ? | ? | ? | ||
Fiery Floor | 0 | 0 | 0 | -15% | 2 | 1 | 4 | 1 | 1 | ? | ? | ? | ||
Crater | -20 | -1 | 0 | -20% | 1 | 1 | 3 | 1 | 1 | ? | ? | ? | ||
Flame | - | - | - | -15% | - | - | - | - | - | - | - | - | ||
Pray Stone | 30 | 2 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | ||
Wardwood | 0 | 0 | 2 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | ||
Cover | 0 | 2 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | ||
Avo Floor | 40 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | ||
Shoal | 0 | 0 | 0 | 0% | 2 | 2 | 3 | 2 | 1 | ? | ? | ? | ||
Low obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ||
High obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
Vortex | 0 | 0 | 0 | 0% | ? | ? | ? | ? | ? | ? | ? | ? | ||
Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based Gambit or Staggering Blow; the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain.
References
- ↑ 1.0 1.1 Terrain Penalty, triangleattack.com, Retrieved: August 6, 2020