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The Evil God and the Goddess

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The Evil God and the Goddess

File:Cm trs1 40.png

Location

Altar of Gods

New units

Sennet, Alfred, Tia

Boss(es)

Guenchaos

Previous chapter(s)

In the Darkness...

The Evil God and the Goddess (Japanese: 邪神と女神 The Evil God and the Goddess) is the fortieth and final chapter of TearRing Saga: Yutona Heroes War Chronicles.

Plot

Main article: Saga:The Evil God and the Goddess/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Gerxel Player Partner Other Enemy
Defeat: Runan, Holmes, Sennet, Tia, or Shigen dies, or 20 turns pass 16+3 {{{partner}}} 4-1 17
File:Cm trs1 40.png

Character data

Characters
New units
Sennet
Portrait sennet trs01.png
Prince
HP
47
Inventory
Holy Sword Canaan
Level
22
Automatically from the start
Alfred
Portrait alfred trs01.png
Sage
HP
38
Inventory
Wind
Tornado
Door Key
Level
35
Automatically from turn 4
Tia
Portrait tia trs01.png
Leda Princess
HP
34
Inventory
Holy Sword Leda
Level
22
Automatically from turn 4
Available characters
Runan ​Holmes ​Shigen ​Kreiss ​Arkis ​Garo ​Sasha ​Kate ​Lee ​Ezekiel ​Narron ​Ruka ​Esther ​Raffin ​Barts ​Julia ​Plum ​Mahter ​Vega ​Raquel ​Maruju ​Mel ​Norton ​Thomas ​Roger ​Xeno ​Yuni ​Meriah ​Sharon ​Billford ​Mintz ​Rennie ​Shirou ​Loffaru ​Alicia ​Samson ​Lionel ​Attrom ​Krishna ​Maerhen ​Frau ​Sun ​Lyria ​Lionheart ​Zacharia ​Rishel ​Bud ​Sierra ​Leteena ​Rebecca ​Narsus ​Rina ​Renee ​Yoda ​Hagar ​Verna ​

Item data


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Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ps1 dragon zombie enemy.gif Monster Dragon Zombie 20 ? 50 12 7 9 8 6 20 3 5 Breath L
--
Ma ps1 sorcerer enemy.gif Dark Priest Sorcerer 30 ? 40 0 18 15 17 7 11 9 3 Death Bau Crash
--
Ma ps1 dark soldier enemy.gif Dark Soldier Dark Soldier 30 ? 40 14 0 10 10 8 11 0 4 Devil Spear
--
Ma ps1 dark bishop enemy.gif Dark Priest Dark Bishop 20 ? 40 0 18 12 13 9 11 9 4 Distant Healing Staff Black Hole
--
Ma ps1 witch karla enemy.gif Karla Witch 30 1 45 0 13 13 21 30 12 6 3 Meteor Earthquake Dragon Mail Healing Drop
See All Warp
--
Ma ps1 diabolist enemy.gif Guenchaos Diabolist 30 1 60 0 23 20 25 13 18 11 4 Zahhak Janura
Life and Death Warp
• Kills Katri before the start of turn 1, then Neyfa on turn 1, then Enteh on turn 2.
• Transforms into Gerxel at the end of turn 3.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ps1 dark dragon enemy.gif Gerxel Dark Dragon 30 1 60 10 30 30 25 0 30+40 15+40 0 Dark Breath Black Rain Holy Dragon's Scales Dragon Mail
Frontier Fighter
• Can only be killed if surrounded by Runan, Holmes, Tia, and Sennet; and if reduced to 0 HP by Holy Sword Canaan, Holy Sword Leda, Holy Sword Reeve, or Holy Sword Salia.
• If reduced to 0 HP by any other means, he recovers all HP.
• Casts Black Rain on turn 20, causing a Game Over.

Reinforcements

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Pick 7 units from each army for the final map. Note that mounted units start dismounted, but can mount after getting past the gates. Speaking of which, the gates can only be opened from the interior, trapping the player unless Sierra gets them, Renee teleports someone in or the player waits for Alfred to show up.

Katri is killed before the map even starts. Nothing to see here.

Send Sierra to get Sennet's door on turn 1; he starts the furthest away from the altar. With Janura, she should be able to tank the enemies there, unless she gets crit by a Death Sorcerer. An Amulet can patch that up though.

Holmes' should be next; get it open with Renee's Warp staff. Runan's door should be last to open, as he is the closest to the altar.

By now, Carla will be teleporting around, dropping meteors on your units. Her lack of a conventional weapon makes her quite easy to deal with despite her bulk, as long as you rush her down with units before she teleports away.

Neyfa takes a nap on turn 1. Nothing to be done about it, so just focus on killing Carla and the miscellaneous enemies lying around.

Get Runan's door open on turn 2, and begin marching him, Holmes and Sennet towards the middle of the map. Specifically, area directly north of Runan's starting area (Runan needs to go around a ledge to reach it). Keep clearing out the enemies; if Renee is no longer on Warp duty, have her use Exorcise to get rid of the Dragon Zombies. Other units should aggressively move to clear out any remaining enemies, and to spawn-camp the enemy spawn points.

Enteh is eviscerated on turn 2. Ignore it and keep moving the Holy Sword users towards the middle of the map.

At the end of turn 3, Tia wipes the floor with Guenchaos, disposing of him and spawning Gerxel, the real final boss, onto the map. She and Alfred join at the start of turn 4. A path to the altar also emerges from the south side, hence the importance to get the Holy Sword users there as soon as possible.

Gerxel is immune to anything that isn't one of the four Holy Swords. He also deals 30 damage to anything that he hits, ignoring defensive stats, unless they wield one of the four Holy Swords, who take 15 damage instead. He must be surrounded by all four Holy Swords to be defeated.

Move Holmes, Runan and Sennet up into the altar, using Plum's dance if needed. As this is turn 4, area-targeting spells can be used to clear out the many Opuses. Alfred starts with one, but Gerxel leaves him low enough for Opuses to kill. However, he can still be teleported into the altar to clear out Opuses if someone can trade an Amulet to him. Tia can then take Alfred's Tornado to clear out even more Opuses. By turn 5, the Opuses should be sufficiently cleared out.

The optimal formation is to have Holmes in the west, Tia in the south, and Runan and Sennet in the North and East (either formation works). The reason for this is that the dead bodies of the Shamans still provide support bonuses, and hence this formation ensures that Katri, Neyfa and Enteh's support bonuses still activate. They provided lots of crit rate, which can help bring Gerxel down sooner. If he is killed without surrounding him first, he will get back up with full HP, so make sure to set up the formation before going in for the kill.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)
  • The Evil God and the Goddess
  • God and Goddess

Used in various TearRing Saga: Yutona Heroes War Chronicles fan translations.

Japanese

邪神と女神

The Evil God and the Goddess

References

← In the Darkness... • The Evil God and the Goddess
TearRing Saga: Yutona Heroes War Chronicles
Playable characters AlfredAliciaAttromArkisBartsBillfordBudEnteh (Muse) • EstherEzekielFrauGaroHagarHolmesJuliaKateKatri (Neuron) • KreissKrishnaLeeLeteenaLionelLionheartLoffaruLyriaMaerhenMahterMarujuMelMeriahMintzNarsusNarronNortonPlumRaffinRaquelRebeccaReneeRennieRinaRishelRogerRukaRunanSamsonSashaSennetSharonShigenShirouSierraSunThomasTiaVegaVernaXenoYodaYuniZachariaZeek
Non-playable characters ArlessAnnaBahanukBarkerCarluonClarisCodhaDagnellElletEstofarneEugenEzenbahGuenchaosKatrinaLawLizaMariaMarlonMarthaMimaeMiradonaMorseNeyfaRessheaRichardRonaldSilvaSylphisTatusTemzinTheodoraValsYutona
Bosses AhabAndrewAzraelBaalBarbarossaBeromBismarkCharlentColonelDagonDolkDolmDommesEritzErnstGerxelGolgothaJuliusKarlaKeimosKnudLentzenheimerMahobaMarcoMarshallNeyfa (Rakis) • NevkaPavlovPerishtePhilipPikePoemPraevaRogerRussSeppShionSimonTeeta (Kranion) • TomasYazamZeek
Personal and weapons Aura RainBlack RainBreak Evil StaffBreath LBreath SBrenthunderCanaan SpearDakruonDark BreathDefense StaffDevil ClawDevil HandDolharkenDragon ScaleDullahanElixirFire ShieldGoddess ShieldGuild KeyHarpy RodHoly Sword CanaanHoly Sword LedaHoly Sword ReeveHoly Sword SaliaLeda SpearMagic StaffMainstarMemory StaffOpsPegasus FlutePower StaffPreludeRapierRepair StaffRukuudSalia SpearShrammSilence StaffStarlightSunflameSylpheedThunder ShieldTome of ReeveWarp StaffWind ShieldWundergustZahhak
Maps 1: Arrival at Wellt • 2: Subduing the Bandits • 3: The Encounter • 4: Tragic Soldiers • 5: Beyond the Legend • 6: Across the River • 7: Liberation of Wellt • 8: Holy Dragon Neuron • 9: Two Paths • 10: Freedom and JusticeSkirmish 1 • 11: Mage of Leda • 12: A Youth of Blood • 13: Sea Serpent • 14: Holmes the Hero • 15: Oasis MarketSkirmish 2 • 16: Dark Beasts • 17: Hero of the Plains • 18: The Dark Forest • 19: A Chance EncounterSkirmish 3 • 20: Frontier Battle • 21: The Demon Dragon Kranion • 22: General Zacharia • 23: The Maiden's TearsSkirmish 4 • 24: The Great River of Reeve • 25: Desert Storm • 26N: Ghost Operation • 26S: Dark Prince • 27: The Sea Lion • 28: Battle for Granada • 29: Sea Lion's Flag • 30: The Legendary SwordsmanSkirmish 5Skirmish 6 • 31: Traitor... • 32: Temple of Salia • 33: Holy Sword of Salia • 34: Total War • 35: Julius... • 36: City of Love and Sorrow • 37: Holy Sword of Reeve • 38: Fading Life • 39: In the Darkness... • 40: The Evil God and the Goddess
Locations Lieberia (CanaanLedaReeveSaliaZoa) • Jugud
Groups, objects and concepts DakruonEmiyuRing of CanaanRing of LedaRing of ReeveRing of Salia
Related topics Name chartPre-release information (Demo buildUnused content)