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Stall Ploy: Difference between revisions

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(Created page with "{{Skill Infobox |name=Stall Ploy |image=File:Is feh stall ploy 1.png |caption=Icon of the Stall Ploy 1 skill in {{title|Heroes}}. |help_text= |type=Passive (Type C) |games...")
 
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{{Skill Infobox
{{Skill Infobox
|name=Stall Ploy
|image=[[File:Is feh stall ploy 1.png]]
|image=[[File:Is feh stall ploy 1.png]]
|caption=Icon of the Stall Ploy 1 skill in {{title|Heroes}}.
|caption=Icon of the Stall Ploy 1 skill in {{title|Heroes}}.
|help_text=
|help_text=
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Stall Ploy''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Stall Ploy 1''', '''Stall Ploy 2''', and '''Stall Ploy 3''' in order from lowest to highest. Units with a Stall Ploy skill allows their wielders to turn any active extra-movement effects on foes in cardinal directions from the user into effects restricting them to a single square of movement through their following actions provided their [[Hit point|HP]] is below a certain threshold of the user's through their following actions; it is currently unknown how the skill's tier affects the effect<!--the HP threshold needed for activation decreases with the skill's tier-->.  
'''Stall Ploy''' <!--(Japanese: {{hl|?|?}} ''?'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Stall Ploy 1''', '''Stall Ploy 2''', and '''Stall Ploy 3''' in order from lowest to highest. Stall Ploy turns any active extra-movement effects on foes in cardinal directions from the user into effects restricting them to a single square of movement through their following actions provided their [[HP]] is below a certain threshold of the user's; it is currently unknown how the skill's tier affects the effect<!--the HP threshold needed for activation decreases with the skill's tier-->.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Stall Ploy 1)
|game1={{title|Heroes}}<br>(Stall Ploy 1)
|sprite1=[[File:Is feh stall ploy 1.png|20px]]
|sprite1=[[File:Is feh stall ploy 1.png|20px]]
|effect1=Currently unknown<!--At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[Hit point|HP]] is 5 or more lower than the user's into effects reducing their movement to one space through their following actions-->
|effect1=Currently unknown<!--At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[HP]] is 5 or more lower than the user's into effects reducing their movement to one space through their following actions-->
|active1=--
|notes1=Cost: ??<!--50--> SP
|capacity1=--
|notes1=Cost: ??<!--50--> SP
|-
|-
|game2={{title|Heroes}}<br>(Stall Ploy 2)
|game2={{title|Heroes}}<br>(Stall Ploy 2)
|sprite2=[[File:Is feh stall ploy 2.png|20px]]
|sprite2=[[File:Is feh stall ploy 2.png|20px]]
|effect2=Currently unknown<!--At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[Hit point|HP]] is 3 or more lower than the user's into effects reducing their movement to one space through their following actions-->
|effect2=Currently unknown<!--At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[HP]] is 3 or more lower than the user's into effects reducing their movement to one space through their following actions-->
|active2=--
|notes2=Cost: ??<!--100--> SP
|capacity2=--
|notes2=Cost: ??<!--100--> SP
|-
|-
|gameo={{title|Heroes}}<br>(Stall Ploy 3)
|game3={{title|Heroes}}<br>(Stall Ploy 3)
|spriteo=[[File:Is feh stall ploy 3.png|20px]]
|sprite3=[[File:Is feh stall ploy 3.png|20px]]
|effecto=At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[Hit point|HP]] is lower than the user's into effects reducing their movement to one space through their following actions
|effect3=At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[HP]] is lower than the user's into effects reducing their movement to one space through their following actions
|activeo=--
|notes3=Cost: ???<!--200--> SP
|capacityo=--
|noteso=Cost: ???<!--200--> SP
}}
}}


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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Naesala|Naesala: Sea's Shadow]]
|data=[[Naesala|Naesala: Sea's Shadow]]
}}
<!--
==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Stall Ploy 1)</small>
|english1=
|japanese1=
|-
|game2={{title|Heroes}}<br><small>(Stall Ploy 2)</small>
|english2=
|japanese2=
|-
|game3={{title|Heroes}}<br><small>(Stall Ploy 3)</small>
|english3=
|japanese3=
}}
}}


==Trivia==
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Stall Ploy 1<br>Stall Ploy 2<br>Stall Ploy 3
|eng-name=Stall Ploy
|eng=mean=
|jap-name=<!--{{h|?|?}}-->
|jap-name=
|jap-mean=
|jap-mean=
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
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|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|span-la-mean=
|span-la-mean=
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|fren-name=
|fren-mean=
|fren-mean=
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|fren-fran-mean=
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|fren-can-mean=
|ger-name=
|ger-name=
|ger-mean=
|ger-mean=
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|por-br-name=
|por-br-name=
|por-br-mean=
|por-br-mean=
|ch-trad-name=<!--{{h|?|?}}-->
|ch-trad-mean=
}}
}}
 
<!--
==Trivia==
 
==Gallery==
==Gallery==


==See also==
==See also==
 
-->
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 15:24, 3 August 2021

Stall Ploy

Is feh stall ploy 1.png
Icon of the Stall Ploy 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Heroes

Stall Ploy is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Stall Ploy 1, Stall Ploy 2, and Stall Ploy 3 in order from lowest to highest. Stall Ploy turns any active extra-movement effects on foes in cardinal directions from the user into effects restricting them to a single square of movement through their following actions provided their HP is below a certain threshold of the user's; it is currently unknown how the skill's tier affects the effect.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Stall Ploy 1)
Is feh stall ploy 1.png Currently unknown -- -- Cost: ?? SP
Heroes
(Stall Ploy 2)
Is feh stall ploy 2.png Currently unknown -- -- Cost: ?? SP
Heroes
(Stall Ploy 3)
Is feh stall ploy 3.png At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose HP is lower than the user's into effects reducing their movement to one space through their following actions -- -- Cost: ??? SP

Availability

Heroes

Units Naesala: Sea's Shadow

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Stall Ploy

--

Template:NavPassiveH