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Shamir: Difference between revisions
Thecornerman (talk | contribs) (Added flavor text section; set single infobox image; misc.) |
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==Flavor text== | ==Flavor text== | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|Three Houses}}<br><small>(Part I, non-Crimson Flower Part II)</small> | |game1={{title|Three Houses}}<br><small>(Part I, non-Crimson Flower Part II)</small> | ||
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|english2=Mercenary for the Black Eagle Strike Force | |english2=Mercenary for the Black Eagle Strike Force | ||
|japanese2=黒鷲遊撃軍の傭兵 | |japanese2=黒鷲遊撃軍の傭兵 | ||
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|game3={{title|Heroes}}<!--<br><small>(Shamir: Archer Apart)</small>--> | |||
|english3=A member of the Knights of Seiros and a sniper.<br>Unusual among her peers in that she does not<br>believe in the Church of Seiros's teachings.<br>Appears in Fire Emblem: Three Houses. | |||
|japanese3=セイロス騎士団の一員で、狙撃手。<br>騎士団の中では珍しくセイロス教を信奉しない。<br>(登場:『ファイアーエムブレム 風花雪月』) | |||
}} | }} | ||
Revision as of 21:49, 18 July 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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“ | I've been a mercenary since childhood. Always fighting for a bounty. If my allies didn't pay, I'd side with the enemy. It's why I became a sniper. Easier to dispose of anyone with a reward on their head. It's also why I joined the Knights of Seiros. I owned them a debt. | ” | — Shamir to Petra |
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Shamir Nevrand (pronounced /ʃə'miɹ 'nɛvɹʌnd/[key]; Japanese: シャミア=ネーヴラント Shamir Nevrand) is a character appearing in Fire Emblem: Three Houses. She is a member of the Knights of Seiros.
Biography
Shamir is a master archer and a former mercenary from Dagda. In Imperial Year 1175, she participated in the Dagda and Brigid War during which she lost her partner and lover to Adrestian forces. Afterwards, she left Dagda and traveled to Fódlan, living as a wanderer up until she was found and taken by Archbishop Rhea, who provided her shelter and a regular source of mercenary work. Since then, Shamir joined the Knights of Seiros as a way to repay her debt towards the Archbishop, befriending Catherine and teaching Cyril how to use the bow in the process.
While Shamir can be found in the monastery during Garland Moon, she officially introduces herself to Byleth alongside Cyril in the following month, just as as Byleth's chosen class has been tasked with preparing the security for the upcoming Rite of Rebirth.
If Shamir was recruited during Part I, after the timeskip she returns to Garreg Mach Monastery on the day of the millennium festival and accompanies Byleth and their chosen faction throughout the war. Should Shamir not be recruited on the Crimson Flower route, she remains with the Church of Seiros and later participates in the Church's surprise assault on an Adrestian-controlled Garreg Mach after the fall of Leicester. She fails to retake the monastery, and is slain by the Black Eagle Strike Force.
Fire Emblem: Three Houses
Role
Shamir is a recruitable playable character on all routes, an NPC unit in Chapter 12 and an enemy on Chapter 15 of the Crimson Flower route should she not be recruited during Part I.
Starting stats and growth rates
Playable
- Main article:
Shamir/Stats
Black Eagles/Blue Lions/Golden Deer routes Church of Seiros route
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- At the beginning of Part II, Shamir automatically gains 1 level-up.
Shamir can reclass to Commoner, Fighter and Archer. She also possesses the following combat arts, which can be equipped at the player's choice:
Neutral - Chapter 12
Normal Hard Maddening
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Enemy - Crimson Flower Chapter 15
Normal Hard Maddening
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Growth rates when reclassed
- Main article:
Shamir/Stats § Growth rates when reclassed
Abilities
Ability set | ||
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Ability | Learned at | |
Survival Instinct | Personal ability, innate and unremovable | |
Sword Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Wrath Strike | D | |
Grounder | C | |
Axebreaker | B | |
Sword Crit +10 | S | |
Swordfaire | S+ | |
Lance Prowess | Innate; replaced with higher levels at B+ and A+ | |
Tempest Lance | Innate | |
Knightkneeler | Innate | |
Hit and Run | Innate | |
Swordbreaker | B | |
Lance Jab | A | |
Lance Crit +10 | S | |
Lancefaire | S+ | |
Axe Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Smash | D | |
Helm Splitter | C | |
Lancebreaker | B | |
Axe Crit +10 | S | |
Axefaire | S+ | |
Bow Prowess | Innate; replaced with higher levels at A+ | |
Curved Shot | Innate | |
Close Counter | Innate | |
Heavy Draw | Innate | |
Monster Blast | Innate | |
Bow Crit +10 | S | |
Bowfaire | S+ | |
Brawling Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Fading Blow | D | |
Rushing Blow | C | |
Healing Focus | B | |
Brawl Crit +10 | S | |
Fistfaire | S+ | |
Reason | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Black Magic Range +1 | S | |
Black Tomefaire | S+ | |
Faith | E+; replaced with higher levels at D+, C+, B+, and A+ | |
White Magic Range +1 | S | |
White Tomefaire | S+ | |
Authority | Innate; replaced with higher levels at D+, C+, B+, and A+ | |
Battalion Desperation | C | |
Defensive Tactics | B | |
Offensive Tactics | S+ | |
Weight -3 | C | |
Smite | B | |
Weight -5 | A | |
Armored Effect Null | S+ | |
Dexterity +4 | C | |
Movement +1 | A+ | |
Cavalry Effect Null | S+ | |
Alert Stance | B | |
Alert Stance+ | A+ | |
Flying Effect Null | S+ | |
The above ability list does not include class abilities, or abilities and combat arts that are granted by items. |
Spell list
Spell | Learned at |
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Blizzard | D |
Wind | D+ |
Sagittae | C |
Fimbulvetr | A |
Heal | D |
Nosferatu | D+ |
Physic | C |
Analysis
This character analysis section may not be accurate to every player's experience. |
Shamir is a Sniper recruitable in all routes in part 1. Her highest growths are in Dexterity and Luck, while her growths in Strength and Speed are average. Even at the earliest chance to recruit her, she has a A-rank in bows, already giving her access to all of her bow combat arts with no need for additional training, and comes as a Sniper, granting her the earliest access to Hunter's Volley out of all units in the game, a very useful boon in maddening where most units struggle to double enemies. Additionally, she comes with Close Counter and her personal skill, Survival Instinct, which boosts her strength, magic, dexterity, and speed by four points if she kills an enemy on the player phase, both of which give Shamir a strong enemy phase. Unfortunately, her offensive stats as a Sniper are occasionally too low to kill an enemy in one-round and rather lacking in maddening, meaning she will need to rely on the Brave Bow, Critical hits, or other allies to weaken enemies to activate her skill. Nevertheless, Survival Instinct is a great boon on the enemy phase, especially in White Clouds* on lower difficulties when enemies are too weak to exploit her rather low defenses and will have difficulty hitting her in the first place. Her personal skill also stacks with any buffs she has received from Special Dance or Rally skills, making her even stronger if danced to take advantage of these buffs on the player phase. However, after the timeskip, Shamir will have more difficulty activating her personal skill as enemies become much more difficult to double or one-round and become much stronger, enabling them to kill her on the enemy phase. Defensive terrain can mitigate her low defenses, but attacking from such terrain is not always an option.
Shamir has the benefit of starting in a strong class early as Hunter's Volley is a fantastic combat art, especially on maddening where doubling enemies is difficult or nearly impossible. Despite the shortcomings listed above, Shamir can excel as a Sniper solely by virtue of the Sniper's amazing combat art. As for alternative class promotion paths, Shamir can also become a Bow Knight as it allows her to attack from 4-range, thus avoiding the potential for getting counterattacked, in addition to granting her eight movement instead of five and access to Canto, allowing her to reposition herself so as to take better advantage of buffs she may have received from her personal skill. While Shamir does come with all she needs to become a Bow Knight, besides a high enough Riding rank, Shamir is potentially better off class changing into a Pegasus Knight and then promoting into a Falcon Knight. Class changing Shamir into a Pegasus Knight not only gives her a higher base speed but also grants her Darting Blow if she masters the class, granting her a boon to general combat outside of using Hunter's Volley while also allowing her to continue using bows. Upon promoting into a Falcon Knight she will have four more speed and one more strength than she would as a Bow Knight while retaining the advantages Canto and eight movement grant her. If you want to give Death Blow to Shamir instead, you can class change her into a Brigand, and upon mastering the class, make her a Wyvern Rider with the ultimate goal of promoting her into a Wyvern Lord.
Fire Emblem Heroes
Role
Shamir is one of the characters added to the game in the Triandra's Dream update, and became available for summoning by players on October 19, 2020. Only one variation of Shamir is currently available in Heroes, based on her Three Houses incarnation.
Starting stats
- Shamir: Archer Apart is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
Iron Bow | Innate | ||
Steel Bow | Innate | ||
Silver Bow | Innate | ||
Survivalist Bow | Innate | ||
New Moon | Innate | ||
Moonbow | ★★★★★ | 200 SP | |
A | Atk/Spd Solo 1 | ★★★★★ | 60 SP |
A | Atk/Spd Solo 2 | ★★★★★ | 120 SP |
A | Atk/Spd Solo 3 | ★★★★★ | 240 SP |
A | Atk/Spd Solo 4 | ★★★★★ | 360 SP |
B | Null Follow-Up 1 | ★★★★★ | 60 SP |
B | Null Follow-Up 2 | ★★★★★ | 120 SP |
B | Null Follow-Up 3 | ★★★★★ | 240 SP |
C | Rouse Atk/Spd 1 | ★★★★★ | 60 SP |
C | Rouse Atk/Spd 2 | ★★★★★ | 120 SP |
C | Rouse Atk/Spd 3 | ★★★★★ | 240 SP |
Personality and character
This section has been marked as a stub. Please help improve the page by adding information.
Unusually for a Knight of Seiros, Shamir does not actually practice the faith, and is only personally loyal to Rhea.
Supports
- Main article:
Shamir/Supports
Endings
Shamir, Distant Archer (single ending)
Shortly after the war, Shamir gave up the mercenary life and disappeared. Though she was never heard from again, rumors swirled persistently for years of a master archer turned thief who lined her pockets by shaking down all those who preyed upon the innocent.
Byleth, Wandering Flame/Ruler of Dawn & Shamir, Distant Archer (Silver Snow, Verdant Wind)
Byleth announced his marriage to Shamir shortly after becoming leader of the United Kingdom of Fódlan. While the king focused on the rebuilding effort, Shamir became his bodyguard and confidant. She even acted as captain of the royal guard, and became known as a watchful and trustworthy queen. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together—especially once they began to have children.
Byleth, Guardian of Order & Shamir, Distant Archer (Azure Moon)
Byleth announced his marriage to Shamir shortly after being named archbishop of the Church of Seiros. While the archbishop focused on the rebuilding effort, Shamir became his bodyguard and confidant. She even acted as a deputy captain of the Knights of Seiros, and in that capacity, became quite popular. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together—especially once they began to have children.
Byleth, Wings of the Hegemon & Shamir, Distant Archer (Crimson Flower)
Shortly after Byleth and Shamir had finished their modest and stately wedding ceremony, the struggle against those who slither in the dark began in earnest. The pair fought in many battles together, and Shamir lent her talent and experience as a sniper for the Knights of Seiros to the cause of lasting peace for Fódlan. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together-especially once they began to have children.
Claude, King of Unification & Shamir, Distant Archer
After the war, Claude returned home to Almyra and took his place in the royal family. Some years later he became king, and during his reign, promoted policies to improve relations with Fódlan and protect children who had been orphaned by the war. After he achieved his goals, he left the throne to a family member and left Almyra. During his travels, he encountered Shamir, who had been wandering the world as a mercenary. It is known that they traveled together from that day forward, but where they journeyed to remains a mystery.
Hubert, Emperor's Confidant & Shamir, Distant Archer
As confidant to Edelgard, Hubert disposed of every burden facing his emperor by any means necessary, and excelled at working in the shadows. Supporting him from the front lines was the former mercenary, Shamir, who commanded the emperor's elite troops. When the two married, they appeared from the outside to be little more than a lord of the Empire and his dutiful wife. In reality, their nights were filled with fierce combat against rebels, assassins, and those who slither in the dark. It is reported that one of them was known to often state that, "To find love between life and death is a gift." It is unknown which of the two actually spoke these words.
Caspar, Roaming Instigator & Shamir, Distant Archer
After the war, Caspar and Shamir used their clout as heroes to establish a mercenary company. They branded themselves as crusaders for justice, punishing those who preyed on the weak or exploited others for their own gain. None could compete against their combined martial skill, and they became famous all throughout Fódlan. Their travels took them to every part of the world, and while Caspar's antics occasionally got him into trouble, Shamir's steady presence and firm demeanor helped to resolve matters amicably. Their stories endured as amusing anecdotes, passed down through generations.
Dedue, Taciturn Devotee & Shamir, Distant Archer
After the war, Dedue returned to Fhirdiad to support King Dimitri's reign as his vassal. Shamir was ever near, and as Dedue's trusted partner and a mercenary for the royal family, she complemented his public-facing work with by handling any necessary covert operations. The trusting professional relationship between the two blossomed into love, and soon they were married. It is said that, when absolutely no one else was around, they would let down their guard and engage in secret jokes and idle chatter.
Raphael, Beast of Leicester & Shamir, Distant Archer
Shortly after the war, Shamir gave up the mercenary life and disappeared. Raphael searched for her unsuccessfully for a time, but then gave up and returned home to serve his liege lord as a knight. One day, he was given orders to drive off a group of bandits, but upon investigation, he discovered that all of the bandits' victims were those who lined their pockets by preying upon the innocent. Without warning, Raphael resigned his post, said good-bye to his family, and vanished forever. It is unclear just where he went, but rumors swirled for years of a master archer and a hulking giant who spent their lives as highway robbers, shaking down those who made victims of others.
Ignatz, Worldly Artist & Shamir, Distant Archer
Soon after the war, Shamir disappeared. Ignatz searched unsuccessfully for her for a time, but finally gave up and went home. With hard-won permission from his family, he then set out to travel the world as an artist. Years later, he encountered Shamir by chance at an inn. When she saw that Ignatz had not yet left Fódlan, she encouraged him to leave the region, and offered to stay at his side and guard him until he did. It is rumored that he was overjoyed by this offer, and that the pair soon departed Fódlan to the west by sea, but where they traveled after that is unknown.
Leonie, The Blade Breaker II & Shamir, Distant Archer
Leonie assumed leadership of the mercenaries formerly led by Jeralt. One day, she was hired to protect a noble who had been warned of a bandit attack. The warning note listed all of the noble's foul deeds, and was signed with the image of a spider, which Leonie recognized. Just as she suspected, the one who came on the appointed day was none other than Shamir. Leonie was happy to break her contract on this occasion, and even offered Shamir a position in her company. The result was the most famous mercenary group ever to exist in Fódlan. It is said that their flag bore the image of a spider, and...another vaguely arachnid creature.
Catherine, Free Knight & Shamir, Distant Archer
After quitting the Knights of Seiros, Catherine and Shamir set out on a lifelong journey together. The pair were inseparable as they traveled across Fódlan, and eventually wound up in Shamir's homeland of Dagda. They faced many hardships on their adventures, some of which were self-inflicted, as the duo had a way of sticking their noses into others' business in their efforts to right wrongs. It is said, however, that no foe they encountered ever proved a match for the combined might of Shamir's marksmanship and Catherine's Thunderbrand.
Shamir, Distant Archer & Cyril, Limitless Potential
Shortly after the war, Shamir and Cyril disappeared from the ranks. The Knights of Seiros searched unsuccessfully for them for some time, but finally resigned themselves to the loss. Though the pair was never officially heard from again, rumors swirled persistently for years of two master archers turned thieves. Initially the knights received complaints and investigated, but when it was discovered that the pair only lined their pockets by shaking down those who preyed upon the innocent, they decided it was not an investigation worth pursuing. The thieves' story became a folktale beloved by the people.
Quotes
Battle quotes
“ | How much of this can you take? It doesn't matter. We will be reclaiming Garreg Mach. | ” | — Shamir, as an enemy in Crimson Flower Chapter 15. |
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“ | You still align yourself with the emperor? What a shame. Let's make this quick. I don't want the loser to suffer. | ” | — Shamir, as an enemy fighting Byleth in Crimson Flower Chapter 15. |
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“ | Alois: Why, if it isn't Shamir! You're still with the knights. What a surprise. Shamir: You're the surprise, Alois. I never thought I'd see the day you'd choose anyone over Rhea. Don't worry, I won't hold back. I owe an old ally the courtesy. Alois: I won't either. I hope you're ready. |
” | — Shamir, as an enemy fighting Alois in Crimson Flower Chapter 15. |
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“ | Shamir: So, you're the leader of the Knights of Seiros now? Good for you, Alois. Alois: Indeed! You seem to be doing well for yourself too. The other knights are always cursing you. Shamir: Don't worry, I won't hold back. I owe an old ally the courtesy. Alois: I won't either. I hope you're ready. |
” | — Shamir, as an ally fighting an enemy Alois in Crimson Flower Chapter 15. |
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“ | Shamir: Hello, Catherine. I always knew this day would come. Catherine: What a coincidence, so did I. It seems that now we have no choice. We have nothing in common. Not our backgrounds, not our beliefs. Shamir: Not the way we lived... or the way we'll die. |
” | — Shamir, fighting Catherine in Crimson Flower Chapter 18. |
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“ | Shamir: I cannot bring myself to kill you... You're a princess of Brigid. A hostage of the Empire. Petra: That was the truth in the past, but it is a different truth now, Shamir... I am...the will of the emperor! Shamir: In that case, I won't hold back. |
” | — Shamir, fighting Petra in Silver Snow Chapter 19/Verdant Wind Chapter 20/Azure Moon Chapter 21. |
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“ | Shamir: Hate us all you want. We're just doing our job. Pirate Captain: Idle prattle! You think you can beat us? |
” | — Shamir, fighting the Pirate Captain in Sword and Shield of Seiros. |
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Critical quotes
“ | Hate me all you want. | ” | — Shamir |
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“ | Nothing personal. | ” | — Shamir |
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“ | Right there. | ” | — Shamir |
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“ | Taking aim. | ” | — Shamir |
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“ | Going for the kill. | ” | — Shamir, in Part II. |
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Death/retreat quotes
“ | Didn't earn my keep... | ” | — Shamir's retreat quote as a playable character in Part I. |
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“ | Finally found so many reasons to live... | ” | — Shamir's death quote in classic mode as a playable character in Part II. |
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“ | No... We're so close! I can't fall here. Please, see the battle through. | ” | — Shamir's retreat quote in casual mode as a playable character in Part II. |
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“ | I knew it... Shouldn't have let emotion get in the way... | ” | — Shamir's death quote as an enemy in Crimson Flower Chapter 15. |
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Other quotes
- Main article:
Shamir/Quotes - Main article:
Shamir/Quotes (Heroes)
Other appearances
Fire Emblem Cipher
Shamir is currently featured on two cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Shamir | |||||
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Renowned Archer of the Knights of Seiros, Shamir | |||||
"I'm just here to take care of enemies who get too close." | |||||
Attack: 50 | Support: 20 | Range: 2-3 | Deploy Cost: 4 | ||
Class: Sniper | Tier: Advanced | Class Change Cost: 3 | |||
First Shot Bullseye: [Activate] [] [Send 1 card from your hand to the Retreat Area] Choose 1 non-Main Character enemy, and destroy them. Anti-Fliers: [Always] If this unit is attacking a , this unit gains +30 attack. | |||||
Card #B21-043R • Artist: Kureta | |||||
Foreign Mercenary, Shamir | |||||
"I worked as a mercenary in Dagda. That is, until I was defeated in battle against the Empire and left for dead." | |||||
Attack: 30 | Support: 10 | Range: 2 | Deploy Cost: 1 | ||
Class: Fighter | Tier: Base | Class Change Cost: -- | |||
Sniping Bow: [Always] This unit's attacks cannot be evaded by non-Main Character enemies with a Deployment Cost of 1. Anti-Fliers: [Always] If this unit is attacking a , this unit gains +30 attack. Attack Emblem: [Support] Until the end of this combat, your attacking unit gains +20 attack. | |||||
Card #B21-044N • Artist: Kureta | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Shamir . |
Flavor text
Trivia
- As an enemy on the Crimson Flower route, Shamir has access to the Seal Movement and Bowrange +2 abilities, which she cannot learn as a playable unit. The latter is also only available as an innate ability for the Bow Knight class.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Shamir Nevrand |
Full name, known by just Shamir in most menus. Shamir is an Israeli surname. |
Spanish |
Shamir Nevrand |
As above. |
French |
Shamir Nevrand |
As above. |
German |
Shamir Nevrand |
As above. |
Italian |
Shamir Nevrand |
As above. |
Portuguese (Brazil) |
Shamir |
Shamir's surname is not used in Heroes. |
Korean |
샤미아 네브란트 |
Shamir Nevrand |
Simplified Chinese |
萨米亚·聂芙兰特 |
Shamir Nevrand |
Traditional Chinese |
薩米亞‧聶芙蘭特 |
Shamir Nevrand |
Gallery
High quality portrait artwork of Shamir from Three Houses.
Concept art of Shamir from Three Houses.
Heroes artwork
Artwork of Shamir: Archer Apart from Heroes.
Artwork of Shamir: Archer Apart from Heroes.
Artwork of Shamir: Archer Apart from Heroes.
Artwork of Shamir: Archer Apart from Heroes.
Other appearances
Artwork of Shamir from Fire Emblem Cipher.
Artwork of Shamir from Fire Emblem Cipher.
References
External links
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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