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Ruled by Madness

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Revision as of 16:52, 26 August 2021 by Thecornerman (talk | contribs) (→‎Chapter data: Added enemy stats)

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Ruled by Madness

File:Cm fe08 16.png

Location

Renais Castle

New units

Myrrh

Boss(es)

Orson

What has happened to our home? What has happened to Castle Renais? How did it come to be so ruined? So desolated?
— Ephraim

Ruled by Madness (Japanese: 荒れ果てた王都 Desolated capital) is the sixteenth chapter of Fire Emblem: The Sacred Stones.

Plot

Main article: Ruled by Madness/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

The capital of Renais. After the twins' absence, seeing their home ruined by war brings them terrible grief. Orson, a former Knight of Renais, has been assigned to guard Castle Renais. However, he switched allegiances, betraying his oaths of loyalty to his homeland. Eirika/Ephraim marks her/his homecoming by vowing to see Renais healed.

Chapter data

Eirika Easy/Normal Eirika Difficult Ephraim Easy/Normal Ephraim Difficult

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Eirika or Ephraim dies 12 {{{partner}}} {{{other}}} 29+12
File:Cm fe08 16.png

Character data

Characters
New units
Myrrh
Portrait myrrh fe08.png
Manakete
HP
15
Inventory
--
Level
1
Automatically at preparations
Available characters
Eirika ​Ephraim ​Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​

Item data

Items
Name Obtainment Method
Is gba purge.png Purge Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item)
Is gba divine.png Divine Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item)
Is gba hero crest.png Hero Crest Dropped by enemy Hero (Eirika's route)
Dropped by enemy Warrior (Ephraim's route)
Is gba physic.png Physic Dropped by enemy Priest
Is gba door key.png Door Key Dropped by enemy Knight
Is gba door key.png Door Key Dropped by enemy Knight (Ephraim's route only)
Is gba chest key.png Chest Key Dropped by enemy Druid (Eirika's route)
Dropped by enemy Shaman (Ephraim's route)
Is gba tomahawk.png Tomahawk Open lone western chest
Is gba gold.png 5,000G Open bottom eastern chest
Is gba knight crest.png Knight Crest Open middle eastern chest
Is gba talisman.png Talisman Open upper eastern chest
Is gba red gem.png Red Gem Steal from enemy Sage (Eirika's route)
Steal from enemy Great Knight (Ephraim's route; reinforcement)
Is gba vulnerary.png Vulnerary Steal from enemy Priest
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement)
Is gba elixir.png Elixir Steal from enemy Great Knight (Eirika's route only; reinforcement)
Is gba sieglinde.png Sieglinde Automatically at the end of chapter
Is gba siegmund.png Siegmund Automatically at the end of chapter
Is gba lunar brace.png Lunar Brace Automatically at the end of chapter
Is gba solar brace.png Solar Brace Automatically at the end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eirika Easy Eirika Normal Eirika Difficult Ephraim Easy Ephraim Normal Ephraim Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba sage enemy.gif Remnant Sage 10 1 25~28 10~13 7~9 7~8 1~3 6~7 9~12 7 6 Elfire Bolting Red Gem
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
Ma gba sage enemy.gif Remnant Sage 10 1 25~28 10~13 7~9 7~8 1~3 6~7 9~12 7 6 Divine PurgeThis item is dropped upon this unit's defeat.
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
Ma gba warrior enemy.gif Remnant Warrior 4 2 28 8 5 6 0 5 0 13 6 Steel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
Ma gba warrior enemy.gif Remnant Warrior 4 1 28 8 5 6 0 5 0 13 6 Hand Axe Steel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
Ma gba warrior enemy.gif Remnant Warrior 3 2 28 8 5 6 0 5 0 13 6 Silver Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
Ma gba druid enemy.gif Remnant Druid 8 1 23~26 11~14 6~8 6~8 2~3 5~6 9~11 8 6 Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
Ma gba shaman enemy.gif Remnant Shaman 16 2 20~23 6~9 4~5 4~6 1~3 2~4 6~8 7 5 Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
Ma gba shaman enemy.gif Remnant Shaman 16 2 20~23 6~9 4~5 4~6 1~3 2~4 6~8 7 5 Flux
Will not move until a unit enters the southern room or the hall surrounding the throne room.
Ma gba hero enemy.gif Remnant Hero 5 1 22 6 9 10 0 8 2 11 6 Silver Axe
--
Ma gba hero enemy.gif Remnant Hero 5 1 22 6 9 10 0 8 2 11 6 Silver Sword
--
Ma gba hero enemy.gif Remnant Hero 5 1 22 6 9 10 0 8 2 11 6 Silver Sword Hero CrestThis item is dropped upon this unit's defeat.
--
Ma gba priest enemy.gif Remnant Priest 3 1 18 1 1 2 0 1 5 5 5 PhysicThis item is dropped upon this unit's defeat.
--
Ma gba priest enemy.gif Remnant Priest 3 1 18 1 1 2 0 1 5 5 5 Physic Vulnerary
--
Ma gba knight enemy.gif Remnant Knight 13 1 22~25 7~9 4~5 1~2 1~3 10~12 1~2 13 4 Steel Lance Javelin Door KeyThis item is dropped upon this unit's defeat.
Does not move.
Ma gba mercenary enemy.gif Remnant Mercenary 14 2 24~27 7~9 11~13 10~12 2~4 5~6 1~3 9 5 Iron Sword
Immediately begins moving unprovoked.
Ma gba fighter enemy.gif Remnant Fighter 15 1 27~30 9~12 5~6 6~8 1~2 3~4 1~2 11 5 Poison Axe
Immediately begins moving unprovoked.
Ma gba fighter enemy.gif Remnant Fighter 15 2 27~30 9~12 5~6 6~8 1~2 3~4 1~2 11 5 Iron Axe
Immediately begins moving unprovoked.
Ma gba mage enemy.gif Remnant Mage 13 1 19~21 4~6 4~6 5~7 1~2 3~4 5~6 5 5 Fire
Immediately begins moving unprovoked.
Ma gba mage enemy.gif Remnant Mage 13 1 19~21 4~6 4~6 5~7 1~2 3~4 5~6 5 5 Thunder
Immediately begins moving unprovoked.
Ma gba knight enemy.gif Remnant Knight 14 2 23~26 8~10 4~6 1~2 1~3 11~12 1~3 13 4 Steel Lance
Does not move.
Ma gba druid enemy.gif Remnant Druid 4 1 19 6 3 4 0 4 6 8 6 Luna Chest KeyThis item is dropped upon this unit's defeat.
--
Ma gba paladin enemy.gif Orson Paladin 13 1 48 18 15 14 6 14 11 12 8 Spear Silver Sword
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba great knight enemy.gif Remnant Great Knight 4 1 21 8 4 6 0 11 3 13 6 Silver Lance Elixir
--
Ma gba great knight enemy.gif Remnant Great Knight 3 3 21 8 4 6 0 11 3 13 6 Steel Sword
--
Ma gba great knight enemy.gif Remnant Great Knight 3 2 21 8 4 6 0 11 3 13 6 Steel Axe
--
Ma gba cavalier enemy.gif Remnant Cavalier 15 3 26~29 8~9 5~7 7~9 2~4 7~8 1~2 9 7 Steel Lance
--
Ma gba cavalier enemy.gif Remnant Cavalier 15 1 26~29 8~9 5~7 7~9 2~4 7~8 1~2 9 7 Steel Sword
--
Ma gba thief enemy.gif Hunter Thief 16 2 20~23 3~4 5~7 12~14 3~5 2~3 1~3 6 6 Iron Sword Lockpick
Prioritizes opening a chest, then escaping.

Reinforcements

Eirika's route
  • After entering the southern room (the stairs at column 19) or the hall surrounding the throne room (columns 3–22, rows 1–12)
    • 6 Great Knights from the southwest corner of the map
    • 4 Cavaliers from outside the castle
    • 1 Thief from near the western door to the castle
  • Turn 12
    • 1 Thief from the eastern border of the map
  • Turn 13 (Difficult only)
    • 1 Druid from the eastern border of the map
Ephraim's route
  • After entering the castle (reaching row 4 from the left, or row 22 from the right)
  • After entering the southern room (the stairs at column 19) or the hall surrounding the throne room (columns 3–22, rows 1–12)
    • 2 Sages from the eastern border of the map
    • 3 Rangers from outside the castle
    • 1 Valkyrie from outside the castle
  • Turn 6
  • Turn 17
    • 1 Thief from the eastern border of the map

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Orson

Easy/Normal Difficult

Portrait orson enemy fe08.png
Ma gba paladin enemy.gif Paladin
Level 13
Affinity Is gba darkaffin.png
Stats
Max HP 48 Luck 6
Strength 18 Defense 14
Skill 15 Resistance 11
Speed 14 Constitution 12
Movement 8 Aid 13
Inventory
Eirika's route:
Spear
Silver Sword
Ephraim's route:
Runesword
Silver Lance
Weapon Levels
Swords A Lances A Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ruled by Madness

--

Spanish

Amor ciego

Blind love

French

Guidé par la folie

Guided by madness

German

Gefangen im Wahnsinn

Trapped in Madness

Italian

In preda alla follia

Abandonned to madness

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Scorched Sand • Ruled by Madness • River of Regrets →

References

Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map