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“
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Greetings, traveler. We're backers of the Stonewall Knights. Try this lance out. It'll put those dastard riders in their place!
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”
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— A backer of the Stonewall Knights in the northwestern village
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“
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Welcome, friend. We're supporters of the Riders of Dawn here. Take this hammer. It'll send those pesky knights running for the hills!
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”
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— A backer of the Riders of Dawn in the southeastern village
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Rival Bands is the thirteenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Panne married. There are no additional requirements to reach the chapter, as the chapter connects to the area chapter 10 took place at.
Two rival mercenary bands are fighting over one piece of real estate in this chapter, and it's up to the player to decide which band to support en route to ending a needless skirmish--if they even wish to support one of the mercenary bands. One of the mercenary bands has recruited a taguel boy into their ranks; as it turns out, the taguel happens to be the son of a Shepherd of like species.
Plot
- Main article: Rival Bands/Script
Near villages in Plegia, two mercenaries leading opposing groups—Gyral leading the Stonewall Knights, and Dalen leading the Riders of Dawn—argue over territory as the Shepherds arrive. Frederick notes that any fighting will be harmful to the villages, and that, as the groups are too hostile to negotiate, it would be best if they backed one side to expedite the fighting. As the battle starts, the player may chose to back the Stonewall Knights, the Riders of Dawn, or to fight both at once.
During the battle, if Chrom talks to Yarne, Chrom startles Yarne, and Yarne eagerly surrenders when prompted. If Panne talks to Yarne, Panne identifies Yarne as a taguel, and Yarne identifies her as his mother. Panne concludes he came from the future with Lucina, but is upset that her son has no "taguel pride" and is "consort[ing] with common thugs".
After the battle, Chrom wonders why the two mercenary groups fought, and Frederick informs him that they fight to dominate the limited sources of gold, and they become mercenaries as farmers' and merchants' profits are limited by banditry. If the player supported either group, the group will send thanks and a reward; if the player supported neither group, a villager will thank the Shepherds for driving off the mercenaries and give them a reward. If Yarne survived, Panne confronts him, asking his name; Panne states that Yarne is "living proof that man and taguel can coexist", but Yarne insists that Panne is the one who proved that by marrying a human.
Chapter data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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11
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11+(12/24)
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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11
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11+(16/24)
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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11
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11+(22/28)
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{{{third}}}
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The chapter's map is 24 columns by 20 rows.
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Name
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Obtainment Method
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Bullion (M)
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Dropped by Gyral (Not obtainable if Gyral is allied)
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Bullion (M)
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Dropped by Dalen (Not obtainable if Dalen is allied)
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Beast Killer
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Visit northwest village (Not obtainable if backing the Riders of Dawn)
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Dracoshield
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Visit northeast village (Not obtainable if backing the Riders of Dawn)
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Energy Drop
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Visit southwest village (Not obtainable if backing the Stonewall Knights)
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Hammer
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Visit southeast village (Not obtainable if backing the Stonewall Knights)
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500G
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Automatically at end of chapter for each NPC that survived
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10,000G
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Automatically at end of chapter if player backed neither side
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Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
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Price
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If a merchant is present in Law's End on the world map, a random selection of three of the below items will also be available until the merchant leaves:
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Killing Edge
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1,470
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Killer Lance
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1,680
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Killer Axe
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1,860
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Killer Bow
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1,680
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Armorslayer
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1,450
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Levin Sword
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1,600
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Beast Killer
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1,650
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Blessed Lance
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1,540
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Blessed Bow
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1,540
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A rare item
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Varies
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The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
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- Column 8, row 7: In Stonewall Knights territory; adjacent to the northernmost initial Swordmaster
- Column 21, row 8: In Riders of Dawn territory; two squares north of the northernmost initial Bow Knight
Stonewall Knights data
- The Stonewall Knights are by default shown as a red enemy faction. They become a green NPC faction should the player choose to back them. Stonewall Knights reinforcements emerge only if the player chooses to oppose them.
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Riders of Dawn data
- The Riders of Dawn are by default shown as a green NPC faction. They become a red enemy faction should the player choose not to back them. Riders of Dawn reinforcements emerge only if the player chooses to oppose them.
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Boss data
- Main articles: Gyral and Dalen
Gyral
Dalen
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Law's End is one of five locations on the world map that connects to only one other location (in this case, only to The Midmire), and as such is a dead end. The other four are the Outrealm Gate, Plegia Castle, Warriors' Tomb, and Grima.
- This chapter's premise of two warring factions, with the player being allowed to pick a side or choosing not to pick either one, may have served as a precursor to the three split storylines of Fire Emblem Fates.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Rival Bands
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French
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Pris dans l'étau
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.