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Rising Light
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Rising Light (Japanese: 砕光 Breaking light) is a special skill which debuted in Fire Emblem Heroes. Rising Light allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Light can be considered a weaker variation of two other special skills, one being Growing Light dealing the same amount of damage but in a wider radius, the other being Blazing Light keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, the target and foes in tiles diagonal to the target take damage based on the formula | 4 | 150 SP | -- | ✓ | Formula: User's Attack − Target's Defense/Resistance |
Availability
Heroes
Flavor text
Trivia
- As the damage is done outside of battle, skills such as Gronnblade or Spur Attack do not increase how much damage these skills deal.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rising Light |
-- |
Spanish |
Luz creciente |
Increasing light |
French |
Lueur naissante |
Blossoming light |
German |
Starkes Licht |
Strong Light |
Italian |
Luce nascente |
Rising light |
Portuguese (Brazil) |
Luz crescente |
Growing light |
Traditional Chinese |
碎光 |
Breaking light |
Gallery
See also
- Growing Light
- Blazing Light
- Rising Flame, this skill's fire-elemental counterpart
- Rising Wind, this skill's wind-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart