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Rankings
Rankings in the Fire Emblem series come in two forms, but in general, they are a measure of how well the player and their units have performed. Player rankings were introduced in Fire Emblem: Genealogy of the Holy War, giving the player a grade at the end of the game, and they appeared in all games from then until The Blazing Blade; such rankings also appear in a lesser form in The Sacred Stones and Path of Radiance. Path of Radiance and Radiant Dawn feature a different ranking system where the player's units are ranked at the end of the game.
As a measure of the player
Upon completion of Genealogy of the Holy War, Thracia 776, The Binding Blade and The Blazing Blade, as well as after clearing either the Tower of Valni or Lagdou Ruins in The Sacred Stones, the game will rank the player based on how they did throughout the game/dungeon. The former four use letter ranks, while the dungeon results are more basic as they simply display the current top records.
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Genealogy of the Holy War was the first game in the series to rate the player's overall performance at the end of the game. It ranks the player on four criteria: tactics, experience, survival, and combat; ranks are awarded at the end of the game, and take into account performance across both generations.
- Tactics measures the player's turn count, with higher ranks awarded for lower counts. Tactics will decrease to the next-lowest rank for every player-controlled castle destroyed by an enemy.
- Experience measures the number of level ups the player's army gained, with greater numbers earning higher ranks. This is not the total of the player's units' levels, but the total levels they gained; Sigurd does not provide 5 levels towards this rank at base level, but 0.
- Survival is the number of units dead or unrecruited at the end of the game, with higher ranks awarded for lower numbers. Mutually exclusive recruitments—such as the children and their substitutes, or Iuchar and Iucharba—and story-based deaths do not detract from the rank, nor will a unit revived with the Valkyrie staff.
- Combat is the rank of how many battle losses—i.e. player unit deaths—occurred, with lower numbers earning higher ranks. Losses are tracked through mid-chapter saves, but can be reset by restarting from the beginning of the chapter; failure in the arena does not add a loss, but revival through the Valkyrie staff will not restore any losses.
- Additionally, through a glitch, defeating Julius in the final chapter with a unit who can move after attacking will greatly increase that unit's losses.
Rankings | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | E |
Tactics | 399 or fewer | 400–549 | 550–799 | 800–1055 | 1056 or more |
Experience | 1,000 or more | 800–999 | 600–799 | 400–599 | 399 or fewer |
Survival | 0 | 1 | 2 | 3 | 4 or more |
Combat | 3 or fewer | 4–10 | 11–30 | 31–50 | 51 or more |
Extras
Two extra map battle scenes are unlocked in the opening demo, for each overall rank of E to A that the player has earned. Additionally, if an overall rank of A is achieved, an extra scene can be viewed in the Epilogue, which shows the Crusaders' pedestal at Darna.
Fire Emblem: Thracia 776
Unlike other games in the franchise, Fire Emblem: Thracia 776 grants only a single ranking at the end of the game, with only two criteria affect rankings: the total number of turns taken to complete the game, and the number of playable characters dead or unrecruited; playing in Elite Mode does not effect rankings. Failing to recruit a character or a character's death will reduce the ending rank, but exceptions are made where two characters' recruitments are mutually exclusive—such as with Olwen and Ilios, where the former must be dead or unrecruited to recruit the latter.
Thracia 776 was originally released in two forms: first through a Nintendo Power distribution event, and later as a proper cartridge. The cartridge release expanded on the rankings, adding ranks above AAA. Listed below are the requirements for the cartridge release; note that for Nintendo Power releases, the maximum rank is AAA, or AA without maximum recruitment, requiring that the game be completed in 249 turns or fewer for both.
Rankings | ||
---|---|---|
Rank | Number of turns with 47 characters | Number of turns with 46 characters or less |
SSS | 179 or fewer | - |
SS | 180–199 | 179 or fewer |
S | 200–219 | 180–199 |
AAA | 220–249 | 200–219 |
AA | 250–269 | 220–249 |
A | 270–299 | 250–269 |
B | 300–349 | 270–299 |
C | 350–449 | 300–349 |
D | 450–599 | 350–449 |
E | 600 or more | 450 or more |
Extras
- Main article:
Sound Room of Fire Emblem: Thracia 776
The Sound Room can be accessed after completing the game with a rank of A or above. Furthermore, the type and amount of CG artwork seen in the Epilogue depends on which rank was obtained for that game:
- E or above: Family (Quan, Ethlyn, Altena and Leif)
- D or above: Dragon Knights (Altena or Njörun)
- C or above [NP version]: Long Ago (Quan, Finn, Glade and Selphina)
- B or above [NP version], C or above [ROM version]: Unnamed (Altena and Arion)
- A or above [NP version], B or above [ROM version]: Lovers (Quan and Ethlyn)
- A or above [ROM version]: Each one's desire (group)
Fire Emblem: The Binding Blade
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Fire Emblem: The Binding Blade's ranking system deviates from Thracia 776; it is more similar to that of Genealogy of the Holy War, based on multiple criteria, though many of its criteria are different. The Binding Blade ranks its players on six aspects: tactics, the number of turns the player takes to beat the game; survival, the number of units that died; funds, the amount of gold and worth of items accrued; experience, the amount of experience gained; combat, the proportion of battles won; and power, the total levels in the player's army. The requirements for many ranks are based on the ending the player receives. Additionally, the player is ranked after beating a Trial Map.
Rank requirements
Survival and combat, unlike other ranks, do not change based on the player's ending or chapter progression. Higher ranks in survival require fewer units to die, and an A rank can only be attained if no units die at all; unlike Genealogy of the Holy War' combat rank, unrecruited characters do not count against the survival rank, though The Binding Blade has no way of reviving units as Genealogy does through the Valkyrie staff. Higher ranks in combat require a higher ratio of battles—the individual bouts of fighting between two units in a chapter—to be won, though there is no direct penalty for losses; an A rank in combat requires at least 40% of all battles to be victories.
Survival and Combat[1] | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | E |
Survival | 0 | 1 | 3 | 5 | More than 5 |
Combat | 40% | 35% | 25% | 15% | Less than 15% |
The funds, experience, and power ranks are based on the final chapter the player completes, and thus the final ranks are based on whether or not the player attained the best ending. Higher levels in each of these ranks requires higher totals of whatever it measures. Funds measures the total gold and half the worth of all items in the player's possession (items that cannot be sold are considered to be worth 0 gold). Experience is based on the gained experience of each unit in the player's army; distinct from experience is power, the total final level of every unit in the player's army—promoted units are considered 20 levels higher for this purpose. Experience and power differ in that experience measures what is gained under the player's control, while power is simply a measure of the level; for example, at the start of the game, Marcus accounts for 21 levels (level 1, +20 from being a promoted paladin), but 0 experience.
Chapter 22: Unattained Dream Final: Beyond Darkness
Experience and power requirements when ending at Chapter 22[1] | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | E |
Experience | 46,100 | 41,100 | 36,100 | 32,100 | Les than 32,100 |
Power | 921 | 831 | 740 | 640 | Less than 640 |
Due to when the funds rank is calculated, the requirements will change based on what ending the player views.
Alternate funds rank requirements[1] | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | E |
Ending at Chapter 22; Roy and Lilina do not have an A support | 132,000 | 105,600 | 73,600 | 36,800 | Less than 36,800 |
Ending at Chapter 22; Roy and Lilina have an A support | 138,000 | 110,400 | 70,400 | 35,200 | Less than 35,200 |
Ending at final chapter | 84,000 | 67,200 | 44,800 | 22,400 | Less than 22,400 |
Unused requirements for final chapter | 150,000 | 120,000 | 80,000 | 40,000 | Less than 40,000 |
The tactics rank is based on the number of turns the player takes to finish the game; higher ranks require lower turn counts. The player's total turn count is compared to the total of the rank requirements of each chapter the player attempted, and as such is highly variable. The tightest requirements for A rank require playing through the Ilia route and none of the sidequest chapters, needing 505 turns or less; if the player accesses the good ending, their turn count for A rank cannot exceed 630 turns on the Ilia route or 645 on the Sacae route. Requirements are not set for E rank, and will be attained if the total turn count exceeds the D rank requirement.
Tactics rank requirements[1] | ||||
---|---|---|---|---|
Chapter | A | B | C | D |
1 | 12 | 17 | 27 | 37 |
2 | 13 | 18 | 28 | 38 |
3 | 15 | 20 | 30 | 40 |
4 | 15 | 20 | 30 | 40 |
5 | 15 | 20 | 30 | 40 |
6 | 20 | 25 | 35 | 45 |
7 | 20 | 25 | 35 | 45 |
8 | 25 | 30 | 40 | 50 |
8x | 20 | 25 | 35 | 45 |
9 | 20 | 25 | 35 | 45 |
10A/10B | 25 | 30 | 40 | 50 |
11A/11B | 25 | 30 | 40 | 50 |
12 | 15 | 20 | 30 | 40 |
12x | 20 | 25 | 35 | 45 |
13 | 20 | 25 | 35 | 45 |
14 | 25 | 30 | 40 | 50 |
14x | 20 | 25 | 35 | 45 |
15 | 20 | 25 | 35 | 45 |
16 | 25 | 30 | 40 | 50 |
16x | 25 | 30 | 40 | 50 |
17A/17B | 20 | 25 | 35 | 45 |
18A | 20 | 25 | 35 | 45 |
18B | 25 | 30 | 40 | 50 |
19A | 20 | 25 | 35 | 45 |
19B | 25 | 30 | 40 | 50 |
20A/20B | 25 | 30 | 40 | 50 |
20Ax | 20 | 25 | 35 | 45 |
20Bx | 25 | 30 | 40 | 50 |
21 | 30 | 35 | 45 | 55 |
21x | 20 | 25 | 35 | 45 |
22 | 25 | 30 | 40 | 50 |
23 | 20 | 25 | 35 | 45 |
24 | 25 | 30 | 40 | 50 |
Final | 10 | 15 | 25 | 35 |
Overall
The overall rank depends on the six individual ranks. The rank of each particular ranking corresponds to a point score, which is added to gether to get the overall rank. If every ranking is rated as A, the player will receive an overall rank of S on Normal Mode or SS on Hard Mode.
Ranking points[1] | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | E |
Tactics | 200 | 160 | 120 | 80 | 40 |
Survival | 95 | 75 | 55 | 35 | 15 |
Funds | 80 | 60 | 40 | 20 | 0 |
Experience | 80 | 60 | 40 | 20 | 0 |
Combat | 90 | 70 | 50 | 30 | 10 |
Power | 85 | 65 | 45 | 25 | 5 |
Overall rank requirements[1] | |||||
---|---|---|---|---|---|
S | A | B | C | D | E |
630 | 530 | 390 | 250 | 120 | Less than 120 |
Trial Map
- Main article:
Trial Map
Upon completing a trial map, the player is ranked, similar to how they are in the main game. Trial maps have only three criteria: tactics, survival, and combat; each map has different range for the tactics ranking, but all five maps share the same range for survival and combat. The second and third maps are defense maps with turn limits of 20; it is impossible to get lower than an A rank on the former in any capacity, though it is possible to get an E rank on the latter if the castle is seized by an enemy.
Trial map rankings[2] | ||||||
---|---|---|---|---|---|---|
Rank | Map | A | B | C | D | E |
Tactics | 1 | 3 | 7 | 15 | 25 | More than 25 |
2 | 21 | - | - | - | - | |
3 | 21 | - | - | - | The castle is seized by an enemy | |
4 | 5 | 8 | 12 | 20 | More than 20 | |
5 | 45 | 50 | 55 | 60 | More than 60 | |
Survival | All | 0 | 1 | 2 | 3 | More than 3 |
Combat | All | 40% | 35% | 25% | 15% | Less than 15% |
Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade features a ranking system similar to The Binding Blade; players are rated on five criteria: tactics, survival, funds, experience, and combat—The Binding Blade's power ranking is absent.
- Tactics ranks the player's turn count, granting higher ranks for lower counts.
- Due to when the ranking is calculated, reaching the turn limit of a defense chapter will count as one turn more than the player controlled; for instance, Chapter 4 has a seven-turn limit, and will end after the seventh enemy phase—however, it will count as eight turns when calculating the ranks of both that chapter and the rest of Lyn's tale.
- Survival ranks the number of recruited characters that die; like in The Binding Blade and unlike its two predecessors, unrecruited characters do not detract from the ranking.
- Funds ranks the player's "assets" in gold, with more gold earning higher ranks; the assets are calculated as the sum of the player's raw gold and the worth—the purchase price multiplied by the fraction of remaining uses, or twice the sale price—of all their items.
- Experience ranks the amount of experience gained by all of the player's units, granting higher ranks for greater amounts.
- Combat ranks the player's units' percentage of battles won out of battles participated in, with higher percentages earning higher ranks; there is no direct penalty for losses.
- A unit's battle record—showing their battles, wins, and losses—is visible on their end card, and in their personal data after clearing the game once.
In addition to the ranks shown at the end of the game, The Blazing Blade calculates rankings after each chapter; these rankings contribute to the tactician's bonus, a mechanic relating to the tactician introduced in The Blazing Blade.
The Blazing Blade is split into three tales—Lyn's, Eliwood's, and Hector's—and each tale has two difficulty modes; the game saves the rankings of each tale at each difficulty for a total of six sets of rankings. Lyn's tale has a unique set of rank requirements for its chapters, while Eliwood's and Hector's tales share rank requirements for chapters they share; the requirements are altered between Normal and Hard Modes, though Lyn's Hard Mode requirements are mostly the same as her Normal ones.
Rank requirements
The survival and combat rankings have constant requirements through chapters and tales; no units may die for 5-star survival, and units must win at least 40% of their battles for 5-star combat. The survival requirements are, however, different when evaluating individual chapters for tactician stars, in comparison to when evaluating the overall rank where they are slightly less restrictive.
General Ranking | |||||
---|---|---|---|---|---|
Rank | 5☆ | 4☆ | 3☆ | 2☆ | Criteria |
Survival (Overall rank) |
0 | 1 | 3 | 5 | More than 5 |
Survival (Per chapter) |
0 | 1 | 2 | 3 | More than 3 |
Combat | 40% | 35% | 25% | 15% | Less than 15% |
The requirements for the tactics, experience, and funds rankings are each specific to the particular chapter. When calculating rankings for the tactician's bonus, these rankings are calculated based only on the chapter, but the requirement of each chapter played is added together to determine the overall rank. Due to a programming error, the requirements of chapters exclusive to Hector's tale are all 0; as a result, accessing such chapters makes the requirements for the experience and funds rankings more lenient, while making those of the tactics rank more strict.
Lyn's tale Eliwood's and Hector's tales, Normal Mode Eliwood's and Hector's tales, Hard Mode
Tactics, experience, and funds requirements | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | Maximum turns | Minimum experience | Minimum assets | ||||||||||||
5☆ | 4☆ | 3☆ | 2☆ | 5☆ | 4☆ | 3☆ | 2☆ | 5☆ | 4☆ | 3☆ | 2☆ | ||||
Prologue | 5 | 6 | 7 | 8 | 100 | 80 | 60 | 40 | 848 | 636 | 424 | 212 | |||
1 (Normal Mode) | 7 | 8 | 9 | 10 | 200 | 180 | 160 | 140 | 1,552 | 1,164 | 776 | 388 | |||
1 (Hard Mode) | 1,184 | 888 | 592 | 296 | |||||||||||
2 | 7 | 8 | 9 | 10 | 200 | 180 | 160 | 140 | 240 | 180 | 120 | 60 | |||
3 | 7 | 8 | 9 | 10 | 300 | 280 | 260 | 240 | 2,632 | 1,974 | 1,316 | 658 | |||
4 | 8 | 9 | 10 | 11 | 450 | 430 | 410 | 390 | 216 | 162 | 108 | 54 | |||
5 | 4 | 5 | 6 | 6 | 250 | 230 | 210 | 190 | 1,168 | 876 | 584 | 292 | |||
6 | 7 | 8 | 9 | 10 | 250 | 230 | 210 | 190 | 14,424 | 10,818 | 7,212 | 3,606 | |||
7 | 6 | 7 | 8 | 9 | 350 | 330 | 310 | 290 | 1,752 | 1,314 | 876 | 438 | |||
7x (Normal Mode) | 7 | 8 | 9 | 10 | 450 | 430 | 410 | 390 | 2,600 | 1,950 | 1,300 | 650 | |||
7x (Hard Mode) | 3,560 | 2,670 | 1,780 | 890 | |||||||||||
8 | 7 | 8 | 9 | 10 | 500 | 480 | 460 | 440 | 1,440 | 1,080 | 720 | 360 | |||
9 | 8 | 9 | 10 | 11 | 650 | 630 | 610 | 590 | 1,144 | 858 | 572 | 286 | |||
10 | 12 | 13 | 14 | 15 | 450 | 430 | 410 | 390 | 6,400 | 4,800 | 3,200 | 1,600 | |||
1-star rank is earned by exceeding the 2-star turn count or falling under the 2-star experience or asset requirements for tactics, experience, and funds respectively.
Overall
The overall rank is calculated based on the five separate ranks, and can be seen in the Fortune-Tactician window during preparations; an overall rank is calculated for each chapter for the tactician's bonus. Each rank contributes a different amount to the overall rank (for instance, Tactics is worth over double the other Ranks).
The survival and combat rankings are not dependent on the chapters played, but the tactics, experience, and funds rankings are. To calculate the overall rank for those rankings, the requirements for each chapter are added up and compared against whatever metric they measure; for example, in Eliwood Normal Mode, playing none of the sidequest chapters and Lloyd and Kenneth's chapters, 5-star tactics requires beating the game in 343 turns or less, 5-star experience requires at least 32,000 experience gained, and 5-star funds requires at least 780,960 gold in assets.
Ranking points | |||||
---|---|---|---|---|---|
Rank | 5☆ | 4☆ | 3☆ | 2☆ | 1☆ |
Tactics | 200 | 160 | 120 | 80 | 40 |
Survival | 100 | 75 | 55 | 35 | 15 |
Funds | 80 | 60 | 40 | 20 | 0 |
Experience | 80 | 60 | 40 | 20 | 0 |
Combat | 90 | 70 | 50 | 30 | 10 |
The points earned from each rank are added together to find the total, and the overall rank is derived from that.
Ranking total | |||||
---|---|---|---|---|---|
S | A | B | C | D | E |
550 | 450 | 300 | 200 | 100 | Fewer than 100 |
Tactician's bonus
- Main article:
Tactician
The rankings determined in each chapter are used to determine the tactician's bonus. An overall rank is determined for each chapter, and that rank is converted into a point value.
Rank points for tactician's bonus[3] | |||||
---|---|---|---|---|---|
S | A | B | C | D | E |
5 | 4 | 3 | 2 | 1 | 0 |
Points are added up as the game progresses. For every twelve points, one star is earned on the tactician menu; a maximum of 10 stars may be earned. For each star, every character receives +1 dodge and every character with the same affinity as the tactician receives +1 to hit and avoid.
Fire Emblem: The Sacred Stones
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Fire Emblem: Path of Radiance
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- Main article:
Trial Map
Unlike other games featuring Rankings, Path of Radiance does not award ranks during the main story of the game, but only in Trial Maps.
Map 1: Hillside Battle
Rankings | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | Criteria |
Tactician | 12 | 14 | 16 | 18 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 45 | 40 | 35 | 30 | or more enemies KO'd. |
Map 2: Lonely Isle
Rankings | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | Criteria |
Tactician | 8 | - | - | - | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 55 | 50 | 45 | 40 | or more enemies KO'd. |
Map 3: Strange Turn
Rankings | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | Criteria |
Tactician | 8 | 12 | 16 | 18 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 40 | 35 | 30 | 25 | or more enemies KO'd. |
Map 4: Desperation
Rankings | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | Criteria |
Tactician | 11 | 12 | 13 | 14 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 53 | 43 | 33 | 23 | or more enemies KO'd. |
Map 5: Escape
Rankings | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | Criteria |
Tactician | 8 | 12 | 16 | 18 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 45 | 40 | 35 | 30 | or more enemies KO'd. |
Map 6: Trapped
Rankings | |||||
---|---|---|---|---|---|
Rank | A | B | C | D | Criteria |
Tactician | 10 | - | - | - | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 70 | 60 | 50 | 40 | or more enemies KO'd. |
Fire Emblem Warriors
The spinoff game Fire Emblem Warriors also features a similar rankings screen at the end of each mission, giving a rank from B to S for each criteria (Time taken, Total of ennemies KO'd and Total of damages received) and a overall rank from B to S with S-rank being achevied by earning an S-rank for each criteria. Furthermore, at the end of the main story and at the end of each History mode maps, a screen featuring the highest ranks achevied for each missions currently completed will scroll down similarly to the ones featured in the 3DS games of the series.
As a measure of the units
In Mystery of the Emblem, the number of victories and number of defeats are shown in each unit's character ending. Genealogy of the Holy War does not have character endings, but shows the same numbers in a list. Thracia 776 shows them in the same banner as Mystery of the Emblem, defeats include captures as well as deaths.
The Binding Blade, The Blazing Blade, and The Sacred Stones show a unit's total number of fights, along with the number of victories and number of defeats. In these three games, these numbers will also be shown on a unit's profile in any playthrough after the first one.
In Path of Radiance and Radiant Dawn, these replaced the previous form of rankings as the main rankings: units are totalled at the end of the game based on how many wins they got (battles and defeats are not shown).
Shadow Dragon and later games returned to the numbers shown in character endings, but only battles and victories are counted.
Fire Emblem: Path of Radiance
The rankings happen after the main credits. First, all units who were recruited and died are listed; then, all units are listed by how many battles they got in and won, in the event of any ties deferring to the unit who joined later. The top 5 are recognized separately from the rest of the list.
Fire Emblem: Radiant Dawn
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Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rankings |
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Gallery
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