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Phantom Ship
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Phantom Ship is the eleventh chapter of Ephraim's route in Fire Emblem: The Sacred Stones.
Plot
- Main article: Phantom Ship/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
General Duessel tells them of the enigmatic
Dark Stone.
The product of Grado's research into the dark arts,
the Dark Stone
possesses power far beyond that of the Sacred Stones.
According to the rumors swirling about, Vigarde's descent into madness
coincides with the creation of the Dark Stone.
Ephraim must confirm the existence of the Dark Stone.
He decides to travel to Grado by sea. Midway through their passage,
however, an eerie fog begins to form...
Chapter data
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Victory: Defeat all enemies
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Ephraim dies
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11+2
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{{{partner}}}
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0+2
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10+38
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{{{third}}}
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Victory: Defeat all enemies
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Ephraim dies
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11+2
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{{{partner}}}
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0+2
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10+44
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{{{third}}}
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The ships in the map image move into those positions over time.
- At first, the player ship and enemy ship are far apart.
- On turn 2, the enemy ship moves closer to the player ship.
- On turn 3, three plank bridges appear to connect the two ships.
- On turn 5, the NPC ship appears.
Character data
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Monster
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Mogall
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9
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4
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Evil Eye
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• One immediately begins moving unprovoked. • The other three will not move until turn 4.
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Monster
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Gargoyle
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9
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4
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Iron Lance
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• The closest two immediately begin moving unprovoked. • The other two will not move until turn 4.
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Monster
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Gargoyle
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8
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1
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Iron Lance
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Immediately begins moving unprovoked.
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Monster
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Gargoyle
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9
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1
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Steel Lance
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Will not move until turn 5.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Monster
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Mogall
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9
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4
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Evil Eye
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• One immediately begins moving unprovoked. • The other three will not move until turn 4.
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Monster
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Gargoyle
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9
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4
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Iron Lance
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• The closest two immediately begin moving unprovoked. • The other two will not move until turn 4.
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Monster
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Gargoyle
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8
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1
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Iron Lance
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Immediately begins moving unprovoked.
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Monster
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Gargoyle
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9
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1
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Steel Lance
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Will not move until turn 5.
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Reinforcements
- Turn 2
- Turn 3
- 2 Mogalls from the northwest corner of the map
- 2 Mogalls from the southwest corner of the map
- Turns 4-6
- Turn 4
- 2 Gargoyles from the northeast corner of the map
- 2 Mogalls from the southeast corner of the map
- Turn 5
NPC data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Monster
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Inventory
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Short Spear
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Weapon Levels
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--
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A
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--
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--
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--
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--
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--
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--
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Inventory
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Short Spear
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Weapon Levels
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--
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A
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--
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--
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--
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--
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--
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--
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- Note: Boss stats in Hard mode may vary slightly due to enemies using random growths.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter, alongside Creeping Darkness, was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the prototype. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early prototype.
- This fact is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list, internally.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Phantom Ship
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Spanish
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El buque fantasma
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The ghost ship
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French
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Navire fantôme
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Ghost Ship
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German
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Geisterschiff
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Ghost Ship
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Italian
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La nava fantasma
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The ghost ship
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Gallery
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