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Nohr: Difference between revisions
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|government=Monarchy | |government=Monarchy | ||
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'''Nohr''' (pronounced {{IPA|nɔɹ}}<ref>Corrin's critical quote</ref>; Japanese: {{hl|暗夜王国|An'ya Ōkoku}} '' | '''Nohr''' (pronounced {{IPA|nɔɹ}}<ref>Corrin's critical quote</ref>; Japanese: {{hl|暗夜王国|An'ya Ōkoku}} ''Kingdom of Anya'') is a powerful "glory-seeking" kingdom present in {{FE14}}. It is ruled by [[Garon]]. This kingdom has many qualities that are opposite to its counterpart, [[Hoshido]]. Hoshido is a peace loving kingdom, while Nohr thirsts for glory. Nohr also looks aesthetically different from Hoshido, Nohr's architecture resembles a European influence, instead of Hoshido's Japanese influence. Their color preferences also seem to be at odds, Hoshido generally features red and white colors, while Nohr has blue and black as their corresponding colors. | ||
All members of the Nohrian royal family possess the power of [[Dragon Vein]], the ability to alter the environment around them. | All members of the Nohrian royal family possess the power of [[Dragon Vein]], the ability to alter the environment around them. | ||
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|eng-mean=A corruption of ''noir'', a French word for black, which reflects the kingdom's aesthetic. | |eng-mean=A corruption of ''noir'', a French word for black, which reflects the kingdom's aesthetic. | ||
|jap-name={{hover|暗夜王国|An'ya Ōkoku}} | |jap-name={{hover|暗夜王国|An'ya Ōkoku}} | ||
|jap-mean= | |jap-mean=Kingdom of Anya (lit. "dark night") | ||
|span-name=Nohr | |span-name=Nohr | ||
|span-mean=As above. | |span-mean=As above. | ||
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|ital-name=Nohr | |ital-name=Nohr | ||
|ital-mean=As above. | |ital-mean=As above. | ||
|kor-name=암야 | |por-name=Nohr | ||
|kor-mean= | |por-mean=Mentioned in {{title|Heroes}}.<ref>{{Cite|{{lang|pt|Um príncipe de Hoshido criado em Nohr.}}|help text description of [[Corrin]]: Fateful Prince|Heroes}}</ref> | ||
|kor-name={{h|암야|Am-ya}} | |||
|kor-mean=Lit. "dark night" | |||
|ch-trad-name={{h|暗夜|Ànyè}} | |||
|ch-trad-mean=Lit. "dark night"; mentioned in {{title|Heroes}}.<ref>{{Cite|{{lang|zh-Hant|生於白夜王國,長於暗夜王國的王子,神器【夜刀神】的主人。}}|help text description of [[Corrin]]: Fateful Prince|Heroes}}</ref> | |||
}} | }} | ||
Revision as of 21:45, 4 August 2021
This page has been marked as a stub. Please help improve the page by adding information. |
- You may be looking for the character with a similar name, Noire.
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Nohr (pronounced /nɔɹ/[key][1]; Japanese: 暗夜王国 Kingdom of Anya) is a powerful "glory-seeking" kingdom present in Fire Emblem Fates. It is ruled by Garon. This kingdom has many qualities that are opposite to its counterpart, Hoshido. Hoshido is a peace loving kingdom, while Nohr thirsts for glory. Nohr also looks aesthetically different from Hoshido, Nohr's architecture resembles a European influence, instead of Hoshido's Japanese influence. Their color preferences also seem to be at odds, Hoshido generally features red and white colors, while Nohr has blue and black as their corresponding colors.
All members of the Nohrian royal family possess the power of Dragon Vein, the ability to alter the environment around them.
Notable locations within Nohr
Dragon's Gate
- Main article:
Dragon's Gate (location)
An ancient draconic ruin built long ago by the First Dragons. It grants access to other worlds across time and space.
Nohr Capital
The capital of Nohr, which contains Castle Krakenburg, the home of the Nohrian royal family. The hoshidan army infiltrates the capital and Castle Krakenburg in Birthright.
Northern Fortress
An isolated fort in the northern reaches of Nohr. Corrin was raised here for most of their life.
Demon's Falls
A watefall of lava located east of the Nohrian Capital that Corrin's army visits in Birthright. It is said it came to be after a massive amount of water was mixed with oil which was set on fire.[2]
Fort Dragonfall
A Nohrian fortress located at the south of the Nohrian Capital. It was built around the corpse of a dragon that died in that area.[3] Corrin's army crosses through it in both Birthright and Conquest.
Palace Macarath
A palace located in the territory of Macarath, where the best doctors and medicines of the land can be found. Corrin's army visits it in both Birthright and Conquest, seeking a medicine that can cure Takumi (Birthright) or Elise (Conquest).
Ice Tribe
- Main article:
Ice Tribe
The Ice Tribe is a nation of Nohr located south of the Woods of the Forlorn. Corrin's army crosses through it in both Birthright and Conquest.
Cheve
Cheve (Japanese: シュヴァリエ Chevalier) is a location in Nohr. A group of rebels was located within Cheve.
In Conquest, by King Garon's orders, Corrin's army was sent to suppress the rebellion. Corrin refused to kill the rebels, but Hans killed them and gave Corrin credit.
Despite the existence of a rebellion, most citizens actually are loyal to Nohr.
Mount Garou
A mount located in Nohr territory where the Wolfskin live. Corrin's army crosses through it in Birthright.
Woods of the Forlorn
The Woods of the Forlorn is a heavily forested area in central Nohr, where the thick canopy causes no light to enter the woods. The forest is - or was - also used as a graveyard to members of Nohr, as many graves can be spotted around the woods. According to Camilla, there is also a mansion within the woods, known to be "more terrifying" than the haunted mountain in the Boo Camp DLC. The woods also contain marsh puddles frequently around the forest, causing harm towards people not raised in Nohr.
In Birthright, Corrin's army head from the Ice Tribe village to the capital of Nohr - Windmire - with the quickest route being the Woods of the Forlorn. Whilst heading deep into the forest, they are ambushed by Leo and his retainers, by summoning Faceless and using the marsh to his advantage. Despite this, Corrin's Army were able to defeat Leo, and granted the army a Warp Book to warp once from the Woods of the Forlorn to Notre Sagesse.
Nestra
- Main article:
Nestra
An independent state located in southern Nohr, it is known for its grand theater in its capital, Cyrkensia.
Characters from Nohr
Genealogy
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An unbroken line indicates direct descent; a dashed line (╍) indicates descent across multiple undefined generations. A double line indicates marriage or had children together; italics indicates the spouse from outside the family. Important relatives not directly connected with Nohr's royal family are marked in gray. |
Trivia
- In Warriors, as an enemy faction in Chapter 12, Nohr is the first faction in the series to bear the third army designation.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Nohr |
A corruption of noir, a French word for black, which reflects the kingdom's aesthetic. |
Spanish |
Nohr |
As above. |
French |
Nohr |
As above. |
German |
Nohr |
As above. |
Italian |
Nohr |
As above. |
Portuguese |
Nohr |
|
Korean |
암야 |
Lit. "dark night" |
Traditional Chinese |
暗夜 |
|
Gallery
References
- ↑ Corrin's critical quote
- ↑ "There is a massive resevoir of oil nearby that has mixed with the water. At some point, hundred of years ago, the river was set aflame. It might have been a lightning strike, or an accident, but regardless... It has burned ever since." — Jakob in Birthright Chapter 21, Fire Emblem Fates
- ↑ "(The fort) It's some big ol' dragon that died a long time ago. (...) Rumor has it this dragon was incredibly powerful. They say that when it died, its body eventually became this very fort!" — Elise in Conquest Chapter 9, Fire Emblem Fates
- ↑ "Um príncipe de Hoshido criado em Nohr." — help text description of Corrin: Fateful Prince, Fire Emblem Heroes
- ↑ "生於白夜王國,長於暗夜王國的王子,神器【夜刀神】的主人。" — help text description of Corrin: Fateful Prince, Fire Emblem Heroes