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Myrrh

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Myrrh

The Sacred Stones Heroes

FESS Myrrh.png
Artwork of Myrrh from The Sacred Stones.


A young, pure-hearted girl from
Darkling Woods. She tends to be shy.

Gender

Female

Race

Manakete

Age

Around 1200 years

Family

Morva (adoptive father)

Starting class

Manakete

Voiced by

Appearance(s)

... My father has dedicated his life to protecting humans. For the longest time, I could not fathom why he would do this. But now, after spending time with all of you... I begin to understand how he felt.
— Myrrh to Saleh

Myrrh (Japanese: ミルラ Myrrh) is the adopted daughter of Morva and an incarnation of the legendary Great Dragon of old who aided mankind during the first great war against the Demon King. She is a Manakete, a member of a race of human-like people with wings on their backs who can transform into dragons using dragonstones. She appears to be and acts like a shy, good-natured young girl.

Fire Emblem: The Sacred Stones

Role

Myrrh first appears in Chapter 8, when Eirika and Ephraim reunite at Frelia. Ephraim introduces her, stating that he found her captured in Grado territory. She explains that she and the other Manaketes living in Darkling Woods sensed a great force coming from the direction of Grado, and she went to investigate. While she was there, she was captured and her dragonstone was stolen. However, Ephraim found and rescued her and brought her with him to Frelia.

In Eirika's route, Myrrh goes with Ephraim to Grado. However, when Eirika reaches Caer Pelyn, a small mountain village, Dara, the village elder, explains that Myrrh is the Great Dragon of old legends who saved mankind from the Demon King. Dara warns her that she must go back to meet Ephraim immediately to help her.

In Ephraim's route, she still goes with Ephraim. When the group lands at Taizel after a ship journey, Myrrh runs away from the group because she senses her dragonstone. She is captured by Selena, a misguided but loyal Grado general, who has her dragonstone; when Myrrh attempts to convince Selena that Grado's cause is unjust, she wins her freedom. After Selena is defeated, Myrrh regains her dragonstone, but is sad that Selena had to be killed.

After Eirika and Ephraim reunite, Myrrh only begins fighting in Chapter 16. In Chapter 20, when the army goes to Darkling Woods, she hopes to meet her father Morva there. However, he is turned into a Draco Zombie by Lyon, and she cries over his death afterwards.

Starting stats and growth rates

Portrait myrrh fe08.png
Ma gba manakete myrrh playable.gif Manakete
Level 1
Affinity Is gba windaffin.png
Recruitment: Chapter 16, from the preparations phase

Stats Growth Rates

Inventory
Dragonstone
Elixir
Vulnerary
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Analysis

This character analysis section may not be accurate to every player's experience.

Myrrh is the only Manakete available in The Sacred Stones. Her availability is on the lower end, since she joins past the game's halfway point. Still, Myrrh has many uses in every playthrough except the fastest possible ones.

Myrrh's base stats are low, but her Dragonstone provides significant bonuses. While it has limited uses, fifty uses are still enough to last until endgame. Thanks to the Dragonstone, Myrrh can survive enemies and gain levels in combat. Her growths are excellent, among the highest in the game, so training her can be worthwhile. She also gains experience very fast because of her low level. She cannot promote, but that is not very significant.

Once Myrrh has gained enough levels, she excels at fighting monsters. The Dragonstone she carries is effective against monsters, allowing her to one-shot them. If she does not one-shot, she one-rounds, and they cannot kill her in one hit. This makes her especially good in the last few maps, such as Darkling Woods and endgame. These maps are full of enemy monsters, and a trained Myrrh makes short work of them without much risk.

Myrrh is also excellent against bosses, especially Morva, Lyon and Fomortiis. Not only does she survive a round of combat with them, but she deals hefty damage to them all as well. Few units in The Sacred Stones can match these bosses, and Myrrh does not even need a powerful weapon to fight them.

Myrrh's final benefit is her ability to fly. Her movement is much lower than Pegasus Knight and Wyvern Rider movement. That said, it is still free movement across terrain, and it proves invaluable on certain maps. Darkling Woods especially encourages using fliers, and Myrrh excels there.

Myrrh's primary flaw is that if she does not receive training, she cannot contribute. An untrained Myrrh is not durable or powerful enough to fight well. Myrrh is also among the worst units for post-game content because of her weapon. The limited uses will definitely run out post-game, and there is no way to restore them.

Fire Emblem Heroes

Role

There are three different variations of Myrrh available to Heroes, all of which are tied to her storyline appearance in The Sacred Stones. The normal variation of Myrrh is one of the characters added to the game in the Fiery Resolve update, and became available for summoning by players on January 25, 2018. A Halloween variation of Myrrh was made available between the period of October 10, 2018 through November 9, 2018 as part of the summoning event surrounding the launch of the The Land's Bounty update. A spring variation of Myrrh was made available between the period of March 17, 2021 through April 17, 2021 as part of the summoning event surrounding the Willful Rabbits update; this variation is a Harmonized Hero, carrying a dual-credit with Awakening as a result of being paired up with Nah.

Myrrh: Great Dragon

Starting stats

Myrrh: Great Dragon is only available at 5★ rarity.
Portrait myrrh feh.png
Rarity ★★★★★
Weapon type Is feh green breath.png
Movement type Flying

Initial Stats Level 40 Stats

Maximum HP 15/16/17
Attack 6/7/8 Speed 5/6/7
Defense 2/3/4 Resistance 6/7/8
Skills
Weapon Great Flame
Assist --
Special Glowing Ember

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Fire Breath Innate
Is feh skill weapon.png Fire Breath+ Innate
Is feh skill weapon.png Flametongue Innate
Is feh skill weapon.png Great Flame Innate
Is feh skill special.png Glowing Ember Innate
Is feh skill special.png Bonfire ★★★★★ 200 SP
Is feh fury 1.pngA Fury 1 ★★★★★ 50 SP
Is feh fury 2.pngA Fury 2 ★★★★★ 100 SP
Is feh fury 3.pngA Fury 3 ★★★★★ 200 SP
Is feh hone atk 1.pngC Hone Atk 1 ★★★★★ 50 SP
Is feh hone atk 2.pngC Hone Atk 2 ★★★★★ 100 SP
Is feh hone dragons.pngC Hone Dragons ★★★★★ 200 SP

Myrrh: Spooky Monster

Starting stats

Myrrh: Spooky Monster is only available at 5★ rarity.
Portrait myrrh spooky monster feh.png
Rarity ★★★★★
Weapon type Is feh red breath.png
Movement type Armor

Initial Stats Level 40 Stats

Maximum HP 19/20/21
Attack 7/8/9 Speed 3/4/5
Defense 6/7/8 Resistance 7/8/9
Skills
Weapon Spirit Breath
Assist --
Special Glowing Ember

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Fire Breath Innate
Is feh skill weapon.png Fire Breath+ Innate
Is feh skill weapon.png Flametongue Innate
Is feh skill weapon.png Spirit Breath Innate
Is feh skill special.png Glowing Ember Innate
Is feh skill special.png Bonfire ★★★★★ 200 SP
Is feh defense +1.pngA Defense +1 ★★★★★ 30 SP
Is feh def res 1.pngA Def/Res 1 ★★★★★ 80 SP
Is feh def res 2.pngA Def/Res 2 ★★★★★ 160 SP
Is feh vengeful fighter 1.pngB Vengeful Fighter 1 ★★★★★ 60 SP
Is feh vengeful fighter 2.pngB Vengeful Fighter 2 ★★★★★ 120 SP
Is feh vengeful fighter 3.pngB Vengeful Fighter 3 ★★★★★ 240 SP
Is feh armor march 1.pngC Armor March 1 ★★★★★ 60 SP
Is feh armor march 2.pngC Armor March 2 ★★★★★ 102 SP
Is feh armor march 3.pngC Armor March 3 ★★★★★ 240 SP

Myrrh: Spring Harmony

Starting stats

Myrrh: Spring Harmony is only available at 5★ rarity.
Portrait myrrh spring harmony feh.png
Rarity ★★★★★
Weapon type Is feh colorless breath.png
Movement type Flying

Initial Stats Level 40 Stats

Maximum HP 17/18/19
Attack 7/8/9 Speed 2/3/4
Defense 6/7/8 Resistance 6/7/8
Skills
Weapon Lilac-Jade Breath
Assist --
Special Daylight

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Fire Breath Innate
Is feh skill weapon.png Fire Breath+ Innate
Is feh skill weapon.png Flametongue Innate
Is feh skill weapon.png Lilac-Jade Breath Innate
Is feh skill special.png Daylight Innate
Is feh skill special.png Noontime ★★★★★ 200 SP
Is feh distant counter.pngA Distant Counter ★★★★★ 300 SP
Is feh dragon's ire 1.pngB Dragon's Ire 1 ★★★★★ 60 SP
Is feh dragon's ire 2.pngB Dragon's Ire 2 ★★★★★ 120 SP
Is feh dragon's ire 3.pngB Dragon's Ire 3 ★★★★★ 240 SP
Is feh atk res rein 1.pngC Atk/Res Rein 1 ★★★★★ 60 SP
Is feh atk res rein 2.pngC Atk/Res Rein 2 ★★★★★ 120 SP
Is feh atk res rein 3.pngC Atk/Res Rein 3 ★★★★★ 240 SP

Personality and character

Myrrh is a very shy girl. Her humanoid form is childlike, as she is a young Manakete of approximately 1200 years.[1] Myrrh is a bit insecure, and finds the title "Great Dragon" unfitting for her.[2] She is also uncomfortable with sleeping by herself, being used to the presence of her father at nearly all times,[3] additionally, she hides distress from others, preferring to hide and cry in private, if discovered she generally, and unsuccessfully, denies that she was crying in the first place.[4][5] She keeps a quiet and formal mien around strangers, though she is willing to open up after she no longer sees someone as a stranger. Myrrh seems to prefer that others speak to her plainly, rather than with the high reverence the people of Caer Pelyn use. She is quite unfamiliar with human contact, but is good-natured.

Myrrh has lived in Darkling Woods all her life, taken care of by her father Morva. Little is known about her time there, but Morva had been taking care of her for a very long time. When Saleh or Ephraim asks her to come to Caer Pelyn or Renais, respectively in their A support conversations, she says that maybe she should not, since she is a dragon and may be unwelcome, but she will answer them later.[6][7] She feels separate from both humans and monsters.

Supports

Main article: Myrrh/Supports
Portrait myrrh fe08.png
Myrrh
Manakete
Is gba windaffin.png
Small portrait saleh fe08.png
Saleh
Sage Is gba windaffin.png
Initial: 30
Per turn:+3
Small portrait ephraim fe08.png
Ephraim
Lord Is gba fireaffin.png
Initial: 10
Per turn:+4

[[{{{support5}}}]]
[[]] [[File:Is gba {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
Initial: {{{initialpoints5}}}
Per turn:+

[[{{{support7}}}]]
[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[{{{support9}}}]]
[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait dozla fe08.png
Dozla
Berserker Is gba thunderaffin.png
Initial: 0
Per turn:+2

[[{{{support4}}}]]
[[]] [[File:Is gba {{{affin4}}}affin.png|link={{{affin4}}} (affinity)]]
Initial: {{{initialpoints4}}}
Per turn:+

[[{{{support6}}}]]
[[]] [[File:Is gba {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
Initial: {{{initialpoints6}}}
Per turn:+

[[{{{support8}}}]]
[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[{{{support10}}}]]
[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
See Support § GBA games for more details on supports.

Endings

Myrrh, the Great Dragon
After bidding her farewells to Ephraim, she returned to Darkling Woods. She lived a long and full life, served by the people of Caer Pelyn and comforted by the memories of her dear friends.

Myrrh and Saleh
Myrrh returned to Darkling Woods, but at Saleh's request, she eventually moved to Caer Pelyn, In time, the townsfolk learned to treat her not as the Great Dragon but rather as a normal girl, and she was happy.

Myrrh and Ephraim
After the war, Ephraim returned to Renais and Myrrh to Darkling Woods. They both turned their attention to their respective duties but never forgot one another. Though Myrrh never again left Darkling Woods, Ephraim often visited her.

Quotes

Death quote

... I'm so sorry... I can’t help you any longer.
— Myrrh

Battle quotes

...Urrgh... I'm... sorry...
— Myrrh to Morva
I'll do what I can.
— Myrrh in the final chapter.

Heroes quotes

Main article: Myrrh/Quotes (Heroes)

Other appearances

Super Smash Bros.

In Super Smash Bros. Brawl, Myrrh appears representing the Fire Emblem series as a sticker.

SSBB Sticker Myrrh.png Myrrh
from Fire Emblem: The Sacred Stones
Bonus: [Magic] Attack +15
Usable by: peachzelda

Fire Emblem Cipher

Myrrh is currently featured on three cards in Fire Emblem Cipher.

One of the below cards' epithets is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Myrrh

Normal R+

TCGCipher B11-041R.png

Great Dragon, Myrrh
Elibe

Female

Dragonstone

FlightDragon
"I’ll fight with you. I’ll fight, and we’ll drive back the dark children."
"And how old are you? I am… 1,200 years old. Roughly.”
"
Attack: 50 Support: 20 Range: 1 Deploy Cost: 3
Class: Manakete Tier: Base Class Change Cost: --
Eternally Young Savior: [Activate] [Once per turn] Choose 1 of your bond cards, and add it to your hand.
Ancient Dragonkin: [Always] If you have at least 6 bonds, this unit gains +30 attack.
Card #B11-041R(+) • Artist: Fumi
TCGCipher B11-042N.png Girl of the Dragonkin, Myrrh
Elibe

Female

FlightDragon
"Return the stone to me... Please... I’ll do anything."
Attack: 30 Support: 20 Range: - Deploy Cost: 1
Class: Manakete Tier: Base Class Change Cost: --
"I'll fight too.": [Always] While you have another Elibe ally, this unit gains the Dragonstone affinity and range 1.
Ancient Dragon Tribe: [Always] If you have at least 3 bonds, this unit gains +30 attack.
Attack Support Manakete Emblem: [Support] If the attacking unit is Elibe, then you may choose a card in your hand and place it in your Bond Area.
Card #B11-042N • Artist: Horiguchi Kousei
TCGCipher B18-097HN.png 純心な竜人少女, Myrrh
Elibe

Female

Dragonstone

FlightDragon
"I was always with my father. Even when I slept, he was there, watching over me. So... Brother. Would you... stay with me at night and watch over me?"
Attack: 60 Support: 20 Range: 1 Deploy Cost: 2
Class: Manakete Tier: Base Class Change Cost: --
Memories of Her Father: [Activate] [Once per turn] [Flip one bond card] Until the end of your opponent's next turn, this unit gains +20 attack. This skill is only usable if you have 5 or more Bond cards.
Ancient Dragonkin: [Trigger] At the end of your turn, if you have no allied "Ephraim", place this unit at the top of your deck.
Card #B18-097HN • Artist: Sakura Miwabe
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Myrrh .

Trivia

  • The enemy control glitch allows Myrrh to use monster weapons (although without animations). This same glitch can be used to restore uses to Myrrh's Dragonstone.
  • Myrrh is the first playable female manakete in the Fire Emblem series to not be a Divine Dragon.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Myrrh

From Myrrha, the mother of Adonis in Greek mythology who was turned into a myrrh tree.

Spanish

Myrrh

As above.

French

Myrrh

As above.

German

Myrrh

As above.

Italian

Myrrh

As above.

Portuguese
(Brazil)

Myrrh

As above.

Traditional Chinese

梅爾

Myrrh; as above.

Gallery

Small portrait myrrh fe08.png Sprite Gallery Small portrait myrrh winged fe08.png
Portrait myrrh fe08.png Portrait myrrh with wings fe08.png Manakete Ma gba manakete myrrh playable.gif
Bs fe08 myrrh manakete unarmed.png
Unarmed
Bs fe08 myrrh manakete dragonstone.png
Dragonstone

Heroes artwork

Other appearances

References

  1. "Dozla: Me? I'm all of forty-seven years old.
    Myrrh: And I am... 1,200 years old. Roughly.
    " — Myrrh and Dozla's C support, Fire Emblem: The Sacred Stones
  2. "Great Dragon? Please, there's no need to call me that. My father is the great one. I've done nothing. I'm not great at all." — Myrrh to Saleh, Fire Emblem: The Sacred Stones
  3. "In the forest...I was always with my father. Even when I slept, he was there, watching over me." — Myrrh to Ephraim, Fire Emblem: The Sacred Stones
  4. "Myrrh: ...... I'm sorry... Forgive me...Father...
    Ephraim: Myrrh! Where are you?!
    Myrrh: Ah...
    Ephraim: Here you are. Myrrh, we were worried... Myrrh? Are you...crying?
    Myrrh: N-no... It's nothing. The poison in these woods is thick. It burns my eyes.
    Ephraim: What a minute... That dragon... Could he have been--
    " — Myrrh and Ephraim, after the death of Morva, Myrrh's father, Fire Emblem: The Sacred Stones
  5. "Dozla: Gwah ha ha! I get that a lot! So tell me, little one, where is your father, anyway?
    Myrrh: ...My father... ......
    Dozla: Er... What's wrong?! Did I ask something that I shouldn't have? I-I'm sorry, lassie. Please don't cry...
    Myrrh: I'm not crying... I'm not crying...
    " — Myrrh and Dozla, Fire Emblem: The Sacred Stones
  6. "Ephraim: When this war is over... When we restore peace to Magvel... Eirika and I will be going back to Renais to lead our people. Would you like to live in the castle? With us?
    Myrrh: Oh, but... I would not want to inconvenience you.
    Ephraim: It's nothing you need worry about. Castle Renais is a vast place. I'm sure we could spare a room for a small girl like you. And besides, you are my sister, right? Family should stay together, don't you think?
    Myrrh: ... But...you must not forget that I am a dragon. I must think about it. I would love to, but... perhaps I shouldn't, and so... I must think about it.
    " — Myrrh and Ephraim's A support, Fire Emblem: The Sacred Stones
  7. "Saleh: Would you please come to our village?
    Myrrh: To Caer Pelyn? But...
    ...
    Myrrh: No, I'm pleased. However... I doubt I should stay too long.
    Saleh: Why is that?
    Myrrh: It's because I'm a dragon. My father explained it to me. We are both human and monster. And because we are both, we are also neither.
    ...
    Myrrh: Saleh... Thank you. Your words have cheered me up a little. Please wait for my answer. When all of this is finished... When peace returns, I'll give you my answer then.
    " — Myrrh and Saleh's A support, Fire Emblem: The Sacred Stones
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map
Fire Emblem Heroes
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SDatBoL, MotE, NMotE AbelArlenAstramAthenaBantuBarstCaedaCainCamusCastorCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMatthisMedeusMerricMichalisMinervaNagaNagiNavarreNorneNynaOgmaPallaPhinaRickardRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXaneYuliya
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Genealogy of the Holy War AltenaAnnandArdenAresArionArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynFebailFeeHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexPattyQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLaraLeifLifisMareetaMirandaNannaOlwenOsianPerneReinhardtRonanSafySaiasSalemSaraTanyaTinaVeld
The Binding Blade BartreBrunnyaCathCeciliaChadClarineDieckDorothyEchidnaElimineFaeFirGalleGeeseGonzalezGuinivereGwendolynHughIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusMurdockNarcianNiimeNoahPercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFargusFarinaFioraFlorinaGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMarkMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaWilZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraBastianCaineghisDheginseaElinciaEnaGeoffreyHaarHeatherIkeJorgeKurthnagaKyzaLeanneLetheLuciaLudveckLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnTormodVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePhilaPriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiValidarVirionWalhartYarneYen'fay
Fates AnankosAreteArthurAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGaronGunterHanaHansHinataHinokaIagoJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoLilithMidoriMikotoNilesNinaNyxOboroOdinOpheliaOrochiPeriReinaRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
Engage AlcrystAlearAlfredCélineChloéCitrinneDiamantEtieFrammeHortensiaIvyKagetsuLapisLumeraMarthMauvierRosadoSeadallTimerraVeyleYunakaZephia
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood • 5: A Royal Target
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last • 96: A Place to Rest
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee