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Might: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "Weapon Rank Bonus" to "weapon level bonus")
m (Text replacement - "Weapon Triangle Bonus" to "weapon triangle bonus")
Tags: Mobile edit Mobile web edit
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| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[Weapon Triangle]] Bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[weapon triangle]] bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
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| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[Weapon Triangle]] Bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[weapon triangle]] bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | For the [[Light Brand]]{{hover|*|Indirect attack}} and [[Runesword]]: [[Strength]]/2
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | For the [[Light Brand]]{{hover|*|Indirect attack}} and [[Runesword]]: [[Strength]]/2
|-
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| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[Weapon Triangle]] Bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[weapon triangle]] bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | For the [[Light Brand]]{{hover|*|Indirect attack}} and [[Runesword]]: [[Strength]]/2
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | For the [[Light Brand]]{{hover|*|Indirect attack}} and [[Runesword]]: [[Strength]]/2
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| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[Weapon Triangle]] Bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[weapon triangle]] bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | When using [[Ballista]]e, [[Strength]] = 0
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | When using [[Ballista]]e, [[Strength]] = 0
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| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[Weapon Triangle]] Bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + [ ( Might + [[weapon triangle]] bonus ) x [[Effectiveness]] ] + [[Support]] Bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | When using [[Ballista]]e and [[Bow#Crossbows|Crossbow]]s, [[Strength]] = 0
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | When using [[Ballista]]e and [[Bow#Crossbows|Crossbow]]s, [[Strength]] = 0
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| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + ( Might x [[Effectiveness]] ) + [[Weapon Triangle]] Bonus + [[weapon level]] bonus
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + ( Might x [[Effectiveness]] ) + [[weapon triangle]] bonus + [[weapon level]] bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
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| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + ( Might x [[Effectiveness]] ) + [[Weapon Triangle]] Bonus + [[weapon level]] bonus
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Strength]] + ( Might x [[Effectiveness]] ) + [[weapon triangle]] bonus + [[weapon level]] bonus
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|}
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Revision as of 21:07, 18 June 2018

This article is about the weapon stat. For the staff of this name, see Might (staff).

Might (威力, Power) is a stat applied to weapons in the Fire Emblem series, analogious to the strength/magic of a unit. It is a measure of the weapon's raw attacking power when wielded in battle; the higher a weapon's might, the more damage it will deal. Typically, as a unit gains access to weapons of higher weapon rank, these higher-ranked weapons will possess greater might. Might also functions as something of a base damage output value - under theoretical conditions of a weapon's wielder having 0 strength/magic and the targeted enemy having 0 defense/resistance, and with neither side possessing any bonuses from supports, the weapon triangle or bonus damage, the weapon's might value is the amount of damage which will be dealt in a single blow.

Of the weapon triangle and Trinity of Magic, axes and dark magic are traditionally associated with possessing the highest might of their respective weapon groups, and thus the greatest raw power; counterbalanced by being the heaviest and least accurate.

Calculations

Physical damage

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Strength + ( Might x Effectiveness ) --
Gaiden ( Strength + Might ) x Effectiveness --
Mystery of the Emblem Strength + ( Might x Effectiveness ) The same applies to magical damage
Genealogy of the Holy War Strength + Might In this game, bonus damage works differently and is not part of this calculation
Thracia 776 Strength + ( Might x Effectiveness ) --
The Binding Blade Strength + [ ( Might + weapon triangle bonus ) x Effectiveness ] + Support Bonus --
Fire Emblem: The Blazing Blade Strength + [ ( Might + weapon triangle bonus ) x Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
The Sacred Stones Strength + [ ( Might + weapon triangle bonus ) x Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
Path of Radiance Strength + [ ( Might + weapon triangle bonus ) x Effectiveness ] + Support Bonus When using Ballistae, Strength = 0
Radiant Dawn Strength + [ ( Might + weapon triangle bonus ) x Effectiveness ] + Support Bonus When using Ballistae and Crossbows, Strength = 0
Shadow Dragon Strength + ( Might x Effectiveness ) + weapon triangle bonus + weapon level bonus --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | New Mystery of the Emblem Strength + ( Might x Effectiveness ) + weapon triangle bonus + weapon level bonus style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Might

--

Spanish

Poder

Power

French

Force

Strength

German

Kraft

Power

Italian

Forza

Power


Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
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Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
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