Living Legend
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Living Legend (Japanese: 生きた伝説 Living Legend) is chapter 22 of Eliwood's tale and chapter 23 of Hector's tale in Fire Emblem: The Blazing Blade.
Plot
- Main article: Living Legend/Script
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Beginning Log
The Nabata Desert. A wasteland of scorching sun and frigid nights. It rejects human life. Any careless enough to enter its embrace is doomed to wander lost. Uther, the marquess of Ostia, spoke of a living legend... Guided by his words, Eliwood/Hector heads straight into the desert.
Chapter data
Template:ChapDataMap
- For more information on hidden items, see here.
Character Data
Item data
Enemy Data
Boss Data
- Main article: Jasmine
Chapter 22E/23H, Normal/Eliwood Hard Chapter 23, Hector Hard
- Main article: Paul
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This is a desert chapter, meaning that all units except magic users and flying units will suffer a movement penalty when walking on sand tiles. Mounted units, like Marcus, Kent, Sain, and Priscilla, are especially weak on this chapter and should not be brought along if possible. Recommended magic users include Erk, Lucius, Canas, and Serra and recommended flying units include Florina and Fiora. While Heath is a flying unit, he also has very low resistance and will easily fall to the mages and archers littered across the map - bring him at your own risk. A thief has a 100% chance of picking up an item in the sand if he is on the appropriate tile, so bringing Matthew, Legault, or both is also recommended.
On Hector hard mode this chapter has fog of war, though it does not take effect until completion of battle preparations, so be sure to note enemy locations while they can be seen when arranging units.
Move Eliwood/Hector south so that he's closer to Hawkeye when he appears on turn 2 and easier to talk to and recruit. Don't worry at all about Pent dying - he can very easily deal with all the ground units and is very capable of killing either Paul or Jasmine. In fact, the greater danger would be if Pent kills all the units on the map and ends the chapter early. You can avoid this by rescuing him with fliers like Florina or Fiora and finish the chapter at your leisure. This is essentially required if you want to obtain every item hidden in the sand or play the sidequest after.
Jasmine is closer to the non-sand tiles and your spawn point, meaning you will have more options when fighting him. The recommended approach would be to bait Jasmine out with a unit that can take a hit, whittle him down from a distance with magic users, and finish him off with strong sword users like Lyn or Raven. Depending on your game mode, you can also steal a Guiding Ring or White Gem from Jasmine before you kill him.
You may not need to face Paul if Pent kills him first. If not, he may still be weakened by Pent - making the fight a little easier. If you must face him, a similar strategy with Jasmine should be suffecient: bait him to edge of attack range, bombard him with magic attacks, and finish him off with sword users if he is still alive.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Living Legend
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Gallery
Prototype
- Images from the Fire Emblem 0205 and 0219 prototypes.
Hector carrying Nils in the prototype.