Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
List of skills in Fire Emblem Heroes/Passive skills: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "(?i)\{\{Round" to "{{SUBST:Round") |
|||
Line 1,714: | Line 1,714: | ||
| Guarantees user a follow-up while denying one to target during even-numbered turns | | Guarantees user a follow-up while denying one to target during even-numbered turns | ||
| [[A Festival Miracle]] | | [[A Festival Miracle]] | ||
|- | |||
!style="background: none" colspan="15"|Trace family | |||
|- | |||
|colspan="4"|[[File:Is feh s d near trace 1.png|20px]] | |||
|colspan="4"|[[File:Is feh s d near trace 2.png|20px]] | |||
|colspan="4"|[[File:Is feh s d near trace 3.png|20px]] | |||
| [[Speed/Defense Near Trace|S/D Near Trace 1<br>S/D Near Trace 2<br>S/D Near Trace 3]] | |||
| Drops target's [[Speed]] and [[Defense]] during combat, allows user additional movement after certain actions | |||
| [[Childhood Encounter]] | |||
|- | |||
|colspan="4"|[[File:Is feh s r far trace 1.png|20px]] | |||
|colspan="4"|[[File:Is feh s r far trace 2.png|20px]] | |||
|colspan="4"|[[File:Is feh s r far trace 3.png|20px]] | |||
| [[Speed/Resistance Far Trace|S/R Far Trace 1<br>S/R Far Trace 2<br>S/R Far Trace 3]] | |||
| Drops target's [[Speed]] and [[Resistance]] during combat, allows user additional movement after certain actions | |||
| [[Childhood Encounter]] | |||
|- | |- | ||
!style="background: none" colspan="15"|Personal skills | !style="background: none" colspan="15"|Personal skills |
Revision as of 06:40, 17 April 2021
Type A
Passive type A skills | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill | Effect | In game since | ||||||||||||
Stat+ family | ||||||||||||||
HP +3 HP +4 HP +5 |
Boosts user's maximum HP | Game launch | ||||||||||||
Attack +1 Attack +2 Attack +3 |
Boosts user's Attack | Game launch | ||||||||||||
Speed +1 Speed +2 Speed +3 |
Boosts user's Speed | Game launch | ||||||||||||
Defense +1 Defense +2 Defense +3 |
Boosts user's Defense | Game launch | ||||||||||||
Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance | Game launch | ||||||||||||
HP/Atk 1 HP/Atk 2 |
Boosts user's HP and Attack | Love Abounds | ||||||||||||
HP/Spd 1 HP/Spd 2 |
Boosts user's HP and Speed | Bitter Enemies | ||||||||||||
HP/Def 1 HP/Def 2 |
Boosts user's HP and Defense | Ylissean Summer | ||||||||||||
HP/Res 1 HP/Res 2 |
Boosts user's HP and Resistance | Farfetched Heroes | ||||||||||||
Atk/Spd 1 Atk/Spd 2 |
Boosts user's Attack and Speed | Diabolical Bloodline | ||||||||||||
Attack/Def +1 Attack/Def +2 |
Boosts user's Attack and Defense | Spring Festival | ||||||||||||
Attack/Res +1 Attack/Res +2 |
Boosts user's Attack and Resistance | Bridal Blessings | ||||||||||||
Spd/Def 1 Spd/Def 2 |
Boosts user's Speed and Defense | The Sacred World | ||||||||||||
Spd/Res 1 Spd/Res 2 |
Boosts user's Speed and Resistance | Ylissean Summer | ||||||||||||
Def/Res 1 Def/Res 2 |
Boosts user's Defense and Resistance | The Land's Bounty | ||||||||||||
Fortress family | ||||||||||||||
Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack | World of Shadows | ||||||||||||
Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack | The Sacred World | ||||||||||||
Fort. Def/Res 1 Fort. Def/Res 2 Fort. Def/Res 3 |
Boosts user's Defense and Resistance at the cost of Attack | Brave Redux | ||||||||||||
Range-defense family | ||||||||||||||
Distant Def 1 Distant Def 2 Distant Def 3 Distant Def 4 |
Boosts user's Defense and Resistance against ranged attack skill types | Tiers 1-3: Rite of Shadows Tier 4: Realm of the Dead | ||||||||||||
Close Def 1 Close Def 2 Close Def 3 Close Def 4 |
Boosts user's Defense and Resistance during combat against a melee weapon type | Tiers 1-3: Ylissean Summer Tier 4: Reality | ||||||||||||
Blow family | ||||||||||||||
Death Blow 1 Death Blow 2 Death Blow 3 Death Blow 4 |
Boosts user's Attack when initiating combat | Tiers 1-3: Game launch Tier 4: Arrival of the Brave | ||||||||||||
Darting Blow 1 Darting Blow 2 Darting Blow 3 Darting Blow 4 |
Boosts user's Speed when initiating combat | Tiers 1-3: Game launch Tier 4: Alm: Saint-King summoning event | ||||||||||||
Armored Blow 1 Armored Blow 2 Armored Blow 3 |
Boosts user's Defense when initiating combat | Game launch | ||||||||||||
Warding Blow 1 Warding Blow 2 Warding Blow 3 |
Boosts user's Resistance when initiating combat | Game launch | ||||||||||||
Swift Sparrow 1 Swift Sparrow 2 Swift Sparrow 3 |
Boosts user's Attack and Speed when initiating combat | Tiers 1-2: Spring Festival Tier 3: Summer Returns | ||||||||||||
Sturdy Blow 1 Sturdy Blow 2 |
Boosts user's Attack and Defense when initiating combat | Echoes of Mystery | ||||||||||||
Mirror Strike 1 Mirror Strike 2 |
Boosts user's Attack and Resistance when initiating combat | Bitter Enemies | ||||||||||||
Steady Blow 1 Steady Blow 2 |
Boosts user's Speed and Defense when initiating combat | Brave Heroes | ||||||||||||
Swift Strike 1 Swift Strike 2 |
Boosts user's Speed and Resistance when initiating combat | Nohrian Summer | ||||||||||||
Bracing Blow 1 Bracing Blow 2 |
Boosts user's Defense and Resistance when initiating combat | Trick or Defeat! | ||||||||||||
Sturdy Impact | Boosts user's Attack and Defense when initiating combat, and prevents enemy follow-up strikes | Countdown | ||||||||||||
Mirror Impact | Boosts user's Attack and Resistance when initiating combat, and prevents enemy follow-up strikes | Summer Returns | ||||||||||||
Steady Impact | Boosts user's Speed and Defense when initiating combat, and prevents enemy follow-up strikes | Pirate's Pride | ||||||||||||
Swift Impact | Boosts user's Speed and Resistance when initiating combat, and prevents enemy follow-up strikes | Dark Desert Rituals | ||||||||||||
Defiant family | ||||||||||||||
Defiant Atk 1 Defiant Atk 2 Defiant Atk 3 |
Boosts user's Attack when user's health is less than half | Game launch | ||||||||||||
Defiant Spd 1 Defiant Spd 2 Defiant Spd 3 |
Boosts user's Speed when user's health is less than half | Game launch | ||||||||||||
Defiant Def 1 Defiant Def 2 Defiant Def 3 |
Boosts user's Defense when user's health is less than half | Game launch | ||||||||||||
Defiant Res 1 Defiant Res 2 Defiant Res 3 |
Boosts user's Attack when user's health is less than half | Game launch | ||||||||||||
Counter family | ||||||||||||||
Close Counter | Counterattacks from range 1-2 | Game launch | ||||||||||||
Distant Counter | Counterattacks from range 1-2 | Game launch | ||||||||||||
Shield family | ||||||||||||||
Svalinn Shield | Negates cavalry bonus damage | Game launch | ||||||||||||
Grani's Shield | Negates armor bonus damage | Game launch | ||||||||||||
Iote's Shield | Negates flying bonus damage | Game launch | ||||||||||||
Blade family | ||||||||||||||
Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 Heavy Blade 4 |
Accelerates user's special cooldown when user's Attack is higher | Tiers 1-3: World of Radiance Tier 4: Marvelous Dream | ||||||||||||
Flashing Blade 1 Flashing Blade 2 Flashing Blade 3 Flashing Blade 4 |
Accelerates cooldown for special skills if user outspeeds target | Tiers 1-3: Farfetched Heroes Tier 4: A Home Unknown | ||||||||||||
Boost family | ||||||||||||||
Wind Boost 1 Wind Boost 2 Wind Boost 3 |
Boosts user's Speed during combat when user has more HP than target | Bridal Blessings | ||||||||||||
Fire Boost 1 Fire Boost 2 Fire Boost 3 |
Boosts user's Attack during combat when user has more HP than target | Echoes of Mystery | ||||||||||||
Earth Boost 1 Earth Boost 2 Earth Boost 3 |
Boosts user's Defense during combat when user has more HP than target | Rite of Shadows | ||||||||||||
Water Boost 1 Water Boost 2 Water Boost 3 |
Boosts user's Resistance during combat when user has more HP than target | Bitter Enemies | ||||||||||||
Stance family | ||||||||||||||
Fierce Stance 1 Fierce Stance 2 Fierce Stance 3 |
Boosts user's Attack while under attack | Farfetched Heroes | ||||||||||||
Darting Stance 1 Darting Stance 2 Darting Stance 3 |
Boosts user's Speed while under attack | Hares at the Fair (Tiers 2 and 3 unused until Rite of Frost) | ||||||||||||
Steady Stance 1 Steady Stance 2 Steady Stance 3 Steady Stance 4 |
Boosts user's Defense while under attack | Tiers 1-3: Brave Heroes (Tier 3 unused until Diabolical Bloodline) Tier 4: Whispers of Death | ||||||||||||
Warding Stance 1 Warding Stance 2 Warding Stance 3 Warding Stance 4 |
Boosts user's Resistance while under attack | Tiers 1-3: Trick or Defeat! Tier 4: A Home Unknown | ||||||||||||
Kestrel Stance 1 Kestrel Stance 2 Kestrel Stance 3 |
Boosts user's Attack and Speed while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Ryoma: Supreme Samurai summoning event Tier 3: Wallowing in Love | ||||||||||||
Sturdy Stance 1 Sturdy Stance 2 Sturdy Stance 3 |
Boosts user's Attack and Defense while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Ephraim: Legendary Lord summoning event Tier 3: Familial Festivities | ||||||||||||
Mirror Stance 1 Mirror Stance 2 Mirror Stance 3 |
Boosts user's Attack and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: The True Quarry Tier 3: The Dream | ||||||||||||
Steady Posture 1 Steady Posture 2 Steady Posture 3 |
Boosts user's Speed and Defense while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Seeping Poison Tier 3: Gullinkambi | ||||||||||||
Swift Stance 1 Swift Stance 2 Swift Stance 3 |
Boosts user's Speed and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Hares at the Fair Tier 3: Forest of the Sage | ||||||||||||
Bracing Stance 1 Bracing Stance 2 Bracing Stance 3 |
Boosts user's Defense and Resistance while under attack; third-tier | Tiers 1-2: Prince of Ice Tier 3: Mila: Goddess of Love summoning event | ||||||||||||
Fierce Breath | Boosts user's Attack while under attack, accelerates special cooldown | Tiki: Legendary Dragon summoning event | ||||||||||||
Darting Breath | Boosts user's Speed when attacked, and accelerates special cooldown for each attack | Steeped in Twilight | ||||||||||||
Steady Breath | Boosts user's Defense when attacked, and accelerates special cooldown for each attack | Brave Heroes | ||||||||||||
Warding Breath | Boosts user's Resistance when attacked, and accelerates special cooldown for each attack | Ike: Vanguard Legend summoning event | ||||||||||||
Bond family | ||||||||||||||
Atk/Spd Bond 1 Atk/Spd Bond 2 Atk/Spd Bond 3 Atk/Spd Bond 4 |
Boosts user's Attack and Speed during combat while adjacent to an ally | Tiers 1-3: Love Abounds Tier 4: Lethal Swordsman | ||||||||||||
Atk/Def Bond 1 Atk/Def Bond 2 Atk/Def Bond 3 Atk/Def 4 |
Boosts user's Attack and Defense during combat while adjacent to an ally | Tiers 1-3: Book II launch Tier 4: To Stay Dreaming | ||||||||||||
Atk/Res Bond 1 Atk/Res Bond 2 Atk/Res Bond 3 Atk/Res Bond 4 |
Boosts user's Attack and Resistance during combat while adjacent to an ally | Tiers 1-3: Trick or Defeat! Tier 4: Brave Echoes | ||||||||||||
Spd/Def Bond 1 Spd/Def Bond 2 Spd/Def Bond 3 |
Boosts user's Speed and Defense during combat while adjacent to an ally | Happy New Year! | ||||||||||||
Spd/Res Bond 1 Spd/Res Bond 2 Spd/Res Bond 3 |
Boosts user's Speed and Resistance during combat while adjacent to an ally | Hares at the Fair | ||||||||||||
Def/Res Bond 1 Def/Res Bond 2 Def/Res Bond 3 |
Boosts user's Defense and Resistance during combat while adjacent to an ally | Gifts of Winter | ||||||||||||
Atk/Def Unity | Boosts user's Attack and Defense during combat while within two spaces of an ally, further boosts Attack and Defense based on penalties to those stats in place | Lack | ||||||||||||
Atk/Res Unity | Boosts user's Attack and Resistance during combat while within two spaces of an ally, further boosts Attack and Defense based on penalties to those stats in place | A Festival Miracle | ||||||||||||
Brazen family | ||||||||||||||
Brazen Atk/Spd 1 Brazen Atk/Spd 2 Brazen Atk/Spd 3 Brazen Atk/Spd 4 |
Boosts user's Attack and Speed at start of combat if sufficiently injured | Tiers 1-3: Winter's Envoy Tier 4: Summer Refreshes | ||||||||||||
Brazen Atk/Def 1 Brazen Atk/Def 2 Brazen Atk/Def 3 |
Boosts user's Attack and Defense at start of combat if sufficiently injured | Winter's Envoy | ||||||||||||
Brazen Atk/Res 1 Brazen Atk/Res 2 Brazen Atk/Res 3 |
Boosts user's Attack and Resistance at start of combat if sufficiently injured | A Sketchy Summer | ||||||||||||
Brazen Spd/Def 1 Brazen Spd/Def 2 Brazen Spd/Def 3 |
Boosts user's Speed and Defense at start of combat if sufficiently injured | Where It Began | ||||||||||||
Brazen Spd/Res 1 Brazen Spd/Res 2 Brazen Spd/Res 3 |
Boosts user's Speed and Resistance at start of combat if sufficiently injured | Heavenly Witness | ||||||||||||
Brazen Def/Res 1 Brazen Def/Res 2 Brazen Def/Res 3 |
Boosts user's Defense and Resistance at start of combat if sufficiently injured | Blood and Snow | ||||||||||||
Push family | ||||||||||||||
Atk/Spd Push 1 Atk/Spd Push 2 Atk/Spd Push 3 Atk/Spd Push 4 |
Boosts user's Attack and Speed during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Summer's Arrival Tier 4: Brave Echoes | ||||||||||||
Atk/Def Push 1 Atk/Def Push 2 Atk/Def Push 3 Atk/Def Push 4 |
Boosts user's Attack and Defense during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Regal Rabbits Tier 4: Bramimond: The Enigma summoning event | ||||||||||||
Atk/Res Push 1 Atk/Res Push 2 Atk/Res Push 3 Atk/Res Push 4 |
Boosts user's Attack and Resistance during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Truth of a Name Tier 4: Leif: Unifier of Thracia summoning event | ||||||||||||
Solo family | ||||||||||||||
Atk/Spd Solo 1 Atk/Spd Solo 2 Atk/Spd Solo 3 Atk/Spd Solo 4 |
Boosts user's Attack and Speed during combat while not adjacent to an ally | Tiers 1-3: Eirika: Graceful Resolve summoning event Tier 4: Steeped in Twilight | ||||||||||||
Atk/Def Solo 1 Atk/Def Solo 2 Atk/Def Solo 3 Atk/Def Solo 4 |
Boosts user's Attack and Defense during combat while not adjacent to an ally | Tiers 1-3: Gifts of Winter Tier 4: Pirate's Pride | ||||||||||||
Atk/Res Solo 1 Atk/Res Solo 2 Atk/Res Solo 3 Atk/Res Solo 4 |
Boosts user's Attack and Resistance during combat while not adjacent to an ally | Tiers 1-3: A Way Home Tier 4: Steeped in Twilight | ||||||||||||
Spd/Def Solo 1 Spd/Def Solo 2 Spd/Def Solo 3 |
Boosts user's Speed and Defense during combat while not adjacent to an ally | Realm of the Dead | ||||||||||||
Spd/Res Solo 1 Spd/Res Solo 2 Spd/Res Solo 3 |
Boosts user's Speed and Resistance during combat while not adjacent to an ally | Gullinkambi | ||||||||||||
Def/Res Solo 1 Def/Res Solo 2 Def/Res Solo 3 Def/Res Solo 4 |
Boosts user's Defense and Resistance during combat while not adjacent to an ally | Tiers 1-3: Duma: God of Strength summoning event Tier 4: Book V launch | ||||||||||||
Duel family | ||||||||||||||
R Duel Infantry 1 R Duel Infantry 2 R Duel Infantry 3 R Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tier 1-3: Summer Returns Tier 4: The Vital Blade | ||||||||||||
R Duel Cavalry 1 R Duel Cavalry 2 R Duel Cavalry 3 R Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Willful Rabbits | ||||||||||||
R Duel Flying 1 R Duel Flying 2 R Duel Flying 3 |
Boosts user's HP, boosts user's perceived stat total if level 40 at five-star rarity | A Way Home | ||||||||||||
B Duel Infantry 1 B Duel Infantry 2 B Duel Infantry 3 B Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Splendid Soiree Tier 4: Night and Day | ||||||||||||
B Duel Flying 1 B Duel Flying 2 B Duel Flying 3 B Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: New Year's Wish Tier 4: The Vital Blade | ||||||||||||
G Duel Infantry 1 G Duel Infantry 2 G Duel Infantry 3 G Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Way Home Tier 4: [[Treachery] | ||||||||||||
G Duel Flying 1 G Duel Flying 2 G Duel Flying 3 G Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: Regal Rabbits Tier 4: Willful Rabbits | ||||||||||||
C Duel Infantry 1 C Duel Infantry 2 C Duel Infantry 3 |
Boosts user's HP, boosts user's perceived stat total if level 40 at five-star rarity | Brave Redux | ||||||||||||
Aether Raids family | ||||||||||||||
AR-D Atk/Spd 1 AR-D Atk/Spd 2 AR-D Atk/Spd 3 |
Boosts user's Attack and Speed during combat in a defensive Aether Raids battle based on user's surviving structures | To Stay Dreaming | ||||||||||||
AR-D Atk/Def 1 AR-D Atk/Def 2 AR-D Atk/Def 3 |
Boosts user's Attack and Defense during combat in a defensive Aether Raids battle based on user's surviving structures | Treat Fiends | ||||||||||||
AR-D Atk/Res 1 AR-D Atk/Res 2 AR-D Atk/Res 3 |
Boosts user's Attack and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | A Season for Picnics | ||||||||||||
AR-D Spd/Def 1 AR-D Spd/Def 2 AR-D Spd/Def 3 |
Boosts user's Speed and Defense during combat in a defensive Aether Raids battle based on user's surviving structures | Bridal Belonging | ||||||||||||
AR-D Spd/Res 1 AR-D Spd/Res 2 AR-D Spd/Res 3 |
Boosts user's Speed and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | Omnicidal Witch | ||||||||||||
AR-D Def/Res 1 AR-D Def/Res 2 AR-D Def/Res 3 |
Boosts user's Defense and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | Truth of a Name | ||||||||||||
AR-O Atk/Spd 1 AR-O Atk/Spd 2 AR-O Atk/Spd 3 |
Boosts user's Attack and Speed during combat in an offensive Aether Raids battle based on target's surviving structures | Naga: Dragon Divinity summoning event | ||||||||||||
AR-O Atk/Def 1 AR-O Atk/Def 2 AR-O Atk/Def 3 |
Boosts user's Attack and Defense during combat in an offensive Aether Raids battle based on target's surviving structures | A Season for Picnics | ||||||||||||
AR-O Spd/Res 1 AR-O Spd/Res 2 AR-O Spd/Res 3 |
Boosts user's Speed and Resistance during combat in an offensive Aether Raids battle based on target's surviving structures | Summer Returns | ||||||||||||
Form family | ||||||||||||||
Atk/Spd Form 1 Atk/Spd Form 2 Atk/Spd Form 3 |
Boosts user's Attack and Speed during combat based on number of allies within close proximity | Omnicidal Witch | ||||||||||||
Atk/Def Form 1 Atk/Def Form 2 Atk/Def Form 3 |
Boosts user's Attack and Defense during combat based on number of allies within close proximity | The Dream | ||||||||||||
Atk/Res Form 1 Atk/Res Form 2 Atk/Res Form 3 |
Boosts user's Attack and Resistance during combat based on number of allies within close proximity | Dragons Harvest | ||||||||||||
Spd/Def Form 1 Spd/Def Form 2 Spd/Def Form 3 |
Boosts user's Speed and Defense during combat based on number of allies within close proximity | Where It Began | ||||||||||||
Spd/Res Form 1 Spd/Res Form 2 Spd/Res Form 3 |
Boosts user's Speed and Resistance during combat based on number of allies within close proximity | On Dark Wings | ||||||||||||
Def/Res Form 1 Def/Res Form 2 Def/Res Form 3 |
Boosts user's Defense and Resistance during combat based on number of allies within close proximity | Love of a King | ||||||||||||
Wards and Foils family | ||||||||||||||
Close Ward | Boosts user's Defense and Resistance when a red tome, blue tome, green tome, colorless tome, staff, or any color of breath wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates, nullifies skills that target lower of user's Defense or Resistance | Beyond Dreaming | ||||||||||||
Distant Ward | Boosts user's Defense and Resistance when a red tome, blue tome, green tome, colorless tome, staff, or any color of breath wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Renewed Spirit | ||||||||||||
Close Foil | Boosts user's Defense and Resistance when a sword, lance, axe, any color of bow, any color of dagger, or any color of beast wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Dreaming Reality | ||||||||||||
Distant Foil | Boosts user's Defense and Resistance when a sword, lance, axe, any color of bow, any color of dagger, or any color of beast wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Dreaming Reality | ||||||||||||
Session family | ||||||||||||||
Blade Session 1 Blade Session 2 Blade Session 3 |
Boosts user's Attack and Speed during user-initiated combat based around how many of user's allies have already acted during turn | A Star Is Born | ||||||||||||
Shield Session 1 Shield Session 2 Shield Session 3 |
Boosts user's Defense and Resistance during target-initiated combat based around how many of target's allies have already acted during turn | A Star Is Born | ||||||||||||
Personal skills | ||||||||||||||
Dragonskin | Negates flight-targeted bonus damage, boosts user's Defense and Resistance when initiating combat | Robin: Fell Vessel summoning event | ||||||||||||
Laws of Sacae | Boosts user's stats if user has 2 or more allies within 2 spaces when target initiates combat | Lyn: Lady of the Wind summoning event | ||||||||||||
Ostian Counter | Allows counterattack regardless of range, boosts user's Attack and Defense during counterattacks | Arrival of the Brave | ||||||||||||
Scendscale | Boosts damage output by 25% of user's Attack, but deals recoil damage to user after combat | Arrival of the Brave | ||||||||||||
Dragoon Shield | Nullifies flight-targeted bonus damage, boosts user's Attack, Speed, and Defense | The Start of It All | ||||||||||||
Ashera's Chosen | Nullifies flight-targeted bonus damage, boosts user's Attack and Defense when not adjacent to a human ally | Altina: Dawn's Trueblade summoning event | ||||||||||||
Dragonscale | Negates flight-targeted bonus damage, reduces target's Defense and Resistance and boosts user's special cooldown during combat | Dragons Harvest | ||||||||||||
Standalone skills not part of a family | ||||||||||||||
Fury 1 Fury 2 Fury 3 Fury 4 |
Boosts user's Attack, Speed, Defense, and Resistance, but damages user after combat | Tiers 1-3: Game launch Tier 4: Greil's Devoted | ||||||||||||
Life and Death 1 Life and Death 2 Life and Death 3 Life and Death 4 |
Boosts user's Attack and Speed, but drops user's Defense and Resistance | Tier 1-3: Game launch Tier 4: Heavenly Witness | ||||||||||||
Triangle Adept 1 Triangle Adept 2 Triangle Adept 3 |
Boosts the weapon triangle's effects | Game launch | ||||||||||||
Sorcery Blade 1 Sorcery Blade 2 Sorcery Blade 3 |
User targets lower of foe's defensive stats if user is adjacent to a red tome, green tome, blue tome, or colorless tome-wielding ally | Whispers of Death | ||||||||||||
Bonus Doubler 1 Bonus Doubler 2 Bonus Doubler 3 |
Doubles all bonuses on user during combat | Roy: Blazing Lion summoning event | ||||||||||||
Atk/Spd Catch 1 Atk/Spd Catch 2 Atk/Spd Catch 3 Atk/Spd Catch 4 |
Boosts user's Attack and Speed whenever target has either full HP or an active penalty applied, larger boost if both activation criteria apply | Claude: King of Unification summoning event | ||||||||||||
Atk/Spd Ideal 1 Atk/Spd Ideal 2 Atk/Spd Ideal 3 Atk/Spd Ideal 4 |
Boosts user's Attack and Speed whenever user has either full HP or an active bonus applied, larger boost if both activation criteria apply | Treachery | ||||||||||||
Type B
Passive type B skills | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill | Effect | In game since | ||||||||||||
Movement family | ||||||||||||||
Knock Back | Pushes foe away 1 space after user-initiated attack | Game launch | ||||||||||||
Lunge | Unit and targeted foe swap places after user-initiated attack | Game launch | ||||||||||||
Drag Back | User moves back 1 space after user-initiated combat, moving foe into previous space | Game launch | ||||||||||||
Hit and Run | User moves back 1 space after user-initiated combat | World of Shadows | ||||||||||||
Solidity family | ||||||||||||||
Pass 1 Pass 2 Pass 3 |
Allows healthy user to pass through foes | Game launch | ||||||||||||
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | Game launch | ||||||||||||
Warp family | ||||||||||||||
Wings of Mercy 1 Wings of Mercy 2 Wings of Mercy 3 |
Allows unit to warp adjacent to an ally at low health | Game launch | ||||||||||||
Escape Route 1 Escape Route 2 Escape Route 3 |
Allows unit at low health to warp adjacent to an ally | Game launch | ||||||||||||
Strike family | ||||||||||||||
Vantage 1 Vantage 2 Vantage 3 |
Allows injured user to get first strike regardless of phase | Game launch | ||||||||||||
Desperation 1 Desperation 2 Desperation 3 |
Allows injured user to make follow-up attacks right after their initial strike when initiating combat | Game launch | ||||||||||||
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | Game launch | ||||||||||||
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | Game launch | ||||||||||||
Dive-Bomb 1 Dive-Bomb 2 Dive-Bomb 3 |
User's follow-up strike precedes target's counterstrike when user initiates combat while both user and target HP is sufficently high | Pirate's Pride | ||||||||||||
Dragon's Ire 1 Dragon's Ire 2 Dragon's Ire 3 |
Neutralizes effects that prevent follow-up strikes while guaranteeing user's follow-up strike during target-initiated combat while user's HP is sufficiently high | Dragons Harvest | ||||||||||||
Seal family | ||||||||||||||
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | Game launch | ||||||||||||
Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | Game launch | ||||||||||||
Seal Def 1 Seal Def 2 Seal Def 3 |
Reduces target's Defense after combat through their next action | Game launch | ||||||||||||
Seal Res 1 Seal Res 2 Seal Res 3 |
Reduces target's Resistance after combat through their next action | Game launch | ||||||||||||
Seal Atk/Spd 1 Seal Atk/Spd 2 |
Reduces target's Attack and Speed after combat through their next action | Ylissean Summer | ||||||||||||
Seal Atk/Def 1 Seal Atk/Def 2 |
Reduces target's Attack and Defense after combat through their next action | The Sacred World | ||||||||||||
Seal Atk/Res 1 Seal Atk/Res 2 |
Reduces target's Attack and Resistance after combat through their next action | Forest of the Sage | ||||||||||||
Seal Spd/Def 1 Seal Spd/Def 2 |
Reduces target's Speed and Defense after combat through their next action | A Father's Legacy | ||||||||||||
Seal Spd/Res 1 Seal Spd/Res 2 |
Reduces target's Speed and Resistance after combat through their next action | Summer Passing | ||||||||||||
Seal Def/Res 1 Seal Def/Res 2 |
Reduces target's Defense and Resistance after combat through their next action | Hellfire | ||||||||||||
Breaker family | ||||||||||||||
Swordbreaker 1 Swordbreaker 2 Swordbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a sword skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
Lancebreaker 1 Lancebreaker 2 Lancebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a lance skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
Axebreaker 1 Axebreaker 2 Axebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a axe skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
Bowbreaker 1 Bowbreaker 2 Bowbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a colorless bow skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
Daggerbreaker 1 Daggerbreaker 2 Daggerbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a dagger skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
R Tomebreaker 1 R Tomebreaker 2 R Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a red tome skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
B Tomebreaker 1 B Tomebreaker 2 B Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a blue tome skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
G Tomebreaker 1 G Tomebreaker 2 G Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a green tome skill and prevents target from using a follow-up attack | Game launch | ||||||||||||
Fighter family | ||||||||||||||
Wary Fighter 1 Wary Fighter 2 Wary Fighter 3 |
Stops all follow-up attacks if user is healthy | Game launch | ||||||||||||
Bold Fighter 1 Bold Fighter 2 Bold Fighter 3 |
May guarantee a follow-up attack when initiating combat | Winter's Envoy | ||||||||||||
Vengeful Fighter 1 Vengeful Fighter 2 Vengeful Fighter 3 |
May guarantee a follow-up attack when sufficiently healthy and target initiates combat | Winter's Envoy | ||||||||||||
Special Fighter 1 Special Fighter 2 Special Fighter 3 |
Accelerates user's special skill cooldown charge and slows target's special skill cooldown charge while user's HP is high | Arrival of the Brave | ||||||||||||
Daring Fighter 1 Daring Fighter 2 Daring Fighter 3 |
During user-initiated combat, neutralizes effects preventing user's follow-up strike, and performs follow-up strike before target's counterstrike if user's HP is sufficiently low | Glorious Gifts | ||||||||||||
Crafty Fighter 1 Crafty Fighter 2 Crafty Fighter 3 |
User makes guaranteed follow-up strike and slows target special cooldown during target-initated combat | Plumeria's Dream | ||||||||||||
Slick Fighter 1 Slick Fighter 2 Slick Fighter 3 |
Neutralizes user's penalties and guarantees user's follow-up strike during target-initiated combat while user's HP is sufficnelty high | Dragons Harvest | ||||||||||||
Training Tower family | ||||||||||||||
Live for Bounty | Multiply crystal yields in Training Tower | Spring Festival | ||||||||||||
Live for Honor | Multiply badge yields in Training Tower | Spring Festival | ||||||||||||
Sweep family | ||||||||||||||
Windsweep 1 Windsweep 2 Windsweep 3 |
Stops follow-up attacks, and stops counter-attacks from sword, lance, axe, bow, and dagger skills | World of Shadows | ||||||||||||
Watersweep 1 Watersweep 2 Watersweep 3 |
Stops follow-up attacks, and stops counter-attacks from staff, breath, red tome, green tome, and blue tome skills | World of Radiance | ||||||||||||
Staff family | ||||||||||||||
Wrathful Staff 1 Wrathful Staff 2 Wrathful Staff 3 |
Allows wielders of staff skills to have their damage calculated in the same fashion as other weapon types | Rite of Shadows | ||||||||||||
Dazzling Staff 1 Dazzling Staff 2 Dazzling Staff 3 |
Prevents enemy counterattacks | Bridal Blessings | ||||||||||||
Formation family | ||||||||||||||
Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity | Diabolical Bloodline | ||||||||||||
Aerobatics 1 Aerobatics 2 Aerobatics 3 |
Allows user to move adjacent to non-flight allies within two spaces | The King's Demise | ||||||||||||
Dance family | ||||||||||||||
Blaze Dance 1 Blaze Dance 2 Blaze Dance 3 |
Boosts targeted ally's Attack while performing | Performing Arts | ||||||||||||
Gale Dance 1 Gale Dance 2 Gale Dance 3 |
Boosts targeted ally's Speed while performing | Performing Arts | ||||||||||||
Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts targeted ally's Defense while performing | Happy New Year! | ||||||||||||
Torrent Dance 1 Torrent Dance 2 Torrent Dance 3 |
Boosts targeted ally's Resistance while performing | Performing Arts (Tiers 2 and 3 unused until Adrift) | ||||||||||||
Firestorm Dance 1 Firestorm Dance 2 |
Boosts targeted ally's Attack and Speed while performing | Hellfire | ||||||||||||
Caldera Dance 1 Caldera Dance 2 |
Boosts targeted ally's Attack and Defense while performing | A Splendid Soiree | ||||||||||||
Fireflood Dance 1 Fireflood Dance 2 |
Boosts targeted ally's Attack and Resistance while performing | Festival in Hoshido | ||||||||||||
Rockslide Dance 1 Rockslide Dance 2 |
Boosts targeted ally's Speed and Defense while performing | Festival in Hoshido | ||||||||||||
Deluge Dance 1 Deluge Dance 2 |
Boosts targeted ally's Speed and Resistance while performing | Seeping Poison | ||||||||||||
Geyser Dance 1 Geyser Dance 2 |
Boosts targeted ally's Defense and Resistance while performing | Performing Arts | ||||||||||||
Chill family | ||||||||||||||
Chill Atk 1 Chill Atk 2 Chill Atk 3 |
Drops Attack on strongest opposing target at start of user's phase through target's next action | Bridal Bloom | ||||||||||||
Chill Spd 1 Chill Spd 2 Chill Spd 3 |
Drops Speed on fastest opposing target at start of user's phase through target's next action | Blood and Snow | ||||||||||||
Chill Def 1 Chill Def 2 Chill Def 3 |
Drops Defense on opposing target with highest Defense at start of user's phase through target's next action | The True Quarry | ||||||||||||
Chill Res 1 Chill Res 2 Chill Res 3 |
Drops Resistance on opposing target with highest Defense at start of user's phase through target's next action | Hares at the Fair | ||||||||||||
Chill Atk/Spd 1 Chill Atk/Spd 2 |
Drops Attack and Speed on opposing target with highest combined Attack and Speed at start of user's phase through target's next action | The Start of It All | ||||||||||||
Chill Atk/Def 1 Chill Atk/Def 2 |
Drops Attack and Defense on opposing target with highest combined Attack and Defense at start of user's phase through target's next action | In the Moment | ||||||||||||
Chill Atk/Res 1 Chill Atk/Res 2 |
Drops Attack and Resistance on opposing target with highest combined Attack and Resistance at start of user's phase through target's next action | Familial Festivities | ||||||||||||
Chill Spd/Def 1 Chill Spd/Def 2 |
Drops Speed and Defense on opposing target with highest combined Speed and Defense at start of user's phase through target's next action | Bridal Beloveds | ||||||||||||
Chill Spd/Res 1 Chill Spd/Res 2 |
Drops Speed and Resistance on opposing target with highest combined Speed and Resistance at start of user's phase through target's next action | Overseas Memories | ||||||||||||
Chill Def/Res 1 Chill Def/Res 2 |
Drops Defense and Resistance on opposing target with highest combined Defense and Resistance at start of user's phase through target's next action | Dark Desert Rituals | ||||||||||||
Dull family | ||||||||||||||
Dull Close 1 Dull Close 2 Dull Close 3 |
Neutralizes target's bonuses if target initiates combat with range-1 weapon skill | Summer's Arrival | ||||||||||||
Dull Ranged 1 Dull Ranged 2 Dull Ranged 3 |
Neutralizes target's bonuses if target initiates combat with range-2 weapon skill | The True Quarry | ||||||||||||
Link family | ||||||||||||||
Atk/Spd Link 1 Atk/Spd Link 2 Atk/Spd Link 3 |
Boosts the Attack and Speed of both parties involved in a movement-based assist skill | The Land's Bounty | ||||||||||||
Atk/Def Link 1 Atk/Def Link 2 Atk/Def Link 3 |
Boosts the Attack and Defense of both parties involved in a movement-based assist skill | Prince of Ice | ||||||||||||
Atk/Res Link 1 Atk/Res Link 2 Atk/Res Link 3 |
Boosts the Attack and Resistance of both parties involved in a movement-based assist skill | Adrift | ||||||||||||
Spd/Def Link 1 Spd/Def Link 2 Spd/Def Link 3 |
Boosts the Speed and Defense of both parties involved in a movement-based assist skill | Regal Rabbits | ||||||||||||
Spd/Res Link 1 Spd/Res Link 2 Spd/Res Link 3 |
Boosts the Speed and Resistance of both parties involved in a movement-based assist skill | A Way Home | ||||||||||||
Def/Res Link 1 Def/Res Link 2 Def/Res Link 3 |
Boosts the Defense and Resistance of both parties involved in a movement-based assist skill | Bridal Bloom | ||||||||||||
Feint family | ||||||||||||||
Atk Feint 1 Atk Feint 2 Atk Feint 3 |
Reduces Attack of enemies in cardinal directions when involved in a Rally assist skill | Hostile Springs | ||||||||||||
Spd Feint 1 Spd Feint 2 Spd Feint 3 |
Reduces Speed of enemies in cardinal directions when involved in a Rally assist skill | Bridal Bloom | ||||||||||||
Def Feint 1 Def Feint 2 Def Feint 3 |
Reduces Defense of enemies in cardinal directions when involved in a Rally assist skill | Summer's Arrival | ||||||||||||
Res Feint 1 Res Feint 2 Res Feint 3 |
Reduces Resistance of enemies in cardinal directions when involved in a Rally assist skill | Greil's Devoted | ||||||||||||
Null family | ||||||||||||||
Null Follow-Up 1 Null Follow-Up 2 Null Follow-Up 3 |
Nullifies target's skills that guarantee target or deny user follow-up attack | Adrift | ||||||||||||
Null C-Disrupt 1 Null C-Disrupt 2 Null C-Disrupt 3 |
Nullifies statuse effects and target's skills that prevent either side's counterattack | Countdown | ||||||||||||
Sabotage family | ||||||||||||||
Sabotage Atk 1 Sabotage Atk 2 Sabotage Atk 3 |
Drops enemies' Attack if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | A King's Worth | ||||||||||||
Sabotage Spd 1 Sabotage Spd 2 Sabotage Spd 3 |
Drops enemies' Speed if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Marvelous Dream | ||||||||||||
Sabotage Def 1 Sabotage Def 2 Sabotage Def 3 |
Drops enemies' Defense if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Summer Refreshes | ||||||||||||
Sabotage Res 1 Sabotage Res 2 Sabotage Res 3 |
Drops enemies' Resistance if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Yune: Chaos Goddess summoning event | ||||||||||||
Ruse family | ||||||||||||||
Atk/Spd Ruse 1 Atk/Spd Ruse 2 Atk/Spd Ruse 3 |
Drops enemy Attack and Speed through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Brave Echoes | ||||||||||||
Atk/Def Ruse 1 Atk/Def Ruse 2 Atk/Def Ruse 3 |
Drops enemy Attack and Defense through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | On Dark Wings | ||||||||||||
Atk/Res Ruse 1 Atk/Res Ruse 2 Atk/Res Ruse 3 |
Drops enemy Attack and Resistance through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Book V launch | ||||||||||||
Spd/Def Ruse 1 Spd/Def Ruse 2 Spd/Def Ruse 3 |
Drops enemy Speed and Defense through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | A Star Is Born | ||||||||||||
Spd/Res Ruse 1 Spd/Res Ruse 2 Spd/Res Ruse 3 |
Drops enemy Speed and Resistance through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Treat Fiends | ||||||||||||
Def/Res Ruse 1 Def/Res Ruse 2 Def/Res Ruse 3 |
Drops enemy Defense and Resistance through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Summer Refreshes | ||||||||||||
Lull family | ||||||||||||||
Lull Atk/Spd 1 Lull Atk/Spd 2 Lull Atk/Spd 3 |
Drops enemy Attack and Speed during combat, and also nullifies bonuses to those stats | Where It Began | ||||||||||||
Lull Atk/Def 1 Lull Atk/Def 2 Lull Atk/Def 3 |
Drops enemy Attack and Defense during combat, and also nullifies bonuses to those stats | Cohort of the Dead | ||||||||||||
Lull Atk/Res 1 Lull Atk/Res 2 Lull Atk/Res 3 |
Drops enemy Attack and Resistance during combat, and also nullifies bonuses to those stats | A Star Is Born | ||||||||||||
Lull Spd/Def 1 Lull Spd/Def 2 Lull Spd/Def 3 |
Drops enemy Speed and Defense during combat, and also nullifies bonuses to those stats | Cohort of the Dead | ||||||||||||
Lull Spd/Res 1 Lull Spd/Res 2 Lull Spd/Res 3 |
Drops enemy Speed and Resistance during combat, and also nullifies bonuses to those stats | Twisted Reality | ||||||||||||
Call family | ||||||||||||||
Close Call 1 Close Call 2 Close Call 3 |
Reduces damage dealt to user from attacks and area-of-effect based on how much faster user is than target, moves user back 1 space when initiating combat | The Dream | ||||||||||||
Repel 1 Repel 2 Repel 3 |
Reduces damage dealt to user from attacks and area-of-effect based on how much faster user is than target, moves target back 1 space when initiating combat | Gullinkambi | ||||||||||||
Spurn 1 Spurn 2 Spurn 3 |
Reduces damage dealt to user based on difference between user's and target's Speed if user's Speed is higher; boosts user's damage output when triggering a special skill if user's HP is sufficently low | Violent Fantasies | ||||||||||||
Pulse Tie family | ||||||||||||||
Odd Pulse Tie 1 Odd Pulse Tie 2 Odd Pulse Tie 3 |
Slows down cooldown counts of lowest-HP enemy if special is ready at start of user's odd-numbered turn phase and user's HP is sufficiently high | Bridal Beloveds | ||||||||||||
Even Pulse Tie 1 Even Pulse Tie 2 Even Pulse Tie 3 |
Slows down cooldown counts of lowest-HP enemy if special is ready at start of user's even-numbered turn phase and user's HP is sufficiently high | On Dark Wings | ||||||||||||
Snag family | ||||||||||||||
Atk/Spd Snag 1 Atk/Spd Snag 2 Atk/Spd Snag 3 |
Drops the Attack and Speed of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Treachery | ||||||||||||
Atk/Def Snag 1 Atk/Def Snag 2 Atk/Def Snag 3 |
Drops the Attack and Defense of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Summer Passing | ||||||||||||
Spd/Def Snag 1 Spd/Def Snag 2 Spd/Def Snag 3 |
Drops the Speed and Defense of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Summer Passing | ||||||||||||
Spd/Res Snag 1 Spd/Res Snag 2 Spd/Res Snag 3 |
Drops the Speed and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Summer Passing | ||||||||||||
Cantrip family | ||||||||||||||
Atk Cantrip 1 Atk Cantrip 2 Atk Cantrip 3 |
Drops the Attack of nearest foe within four spaces of user when using refreshing skill | Overseas Memories | ||||||||||||
Def Cantrip 1 Def Cantrip 2 Def Cantrip 3 |
Drops the Defense of nearest foe within four spaces of user when using refreshing skill | To Stay Dreaming | ||||||||||||
Res Cantrip 1 Res Cantrip 2 Res Cantrip 3 |
Drops the Resistance of nearest foe within four spaces of user when using refreshing skill | Beyond Dreaming | ||||||||||||
Alternating Follow-Up family | ||||||||||||||
Odd Follow-Up 1 Odd Follow-Up 2 Odd Follow-Up 3 |
Guarantees user a follow-up while denying one to target during odd-numbered turns | Treat Fiends | ||||||||||||
Even Follow-Up 1 Even Follow-Up 2 Even Follow-Up 3 |
Guarantees user a follow-up while denying one to target during even-numbered turns | A Festival Miracle | ||||||||||||
Trace family | ||||||||||||||
S/D Near Trace 1 S/D Near Trace 2 S/D Near Trace 3 |
Drops target's Speed and Defense during combat, allows user additional movement after certain actions | Childhood Encounter | ||||||||||||
S/R Far Trace 1 S/R Far Trace 2 S/R Far Trace 3 |
Drops target's Speed and Resistance during combat, allows user additional movement after certain actions | Childhood Encounter | ||||||||||||
Personal skills | ||||||||||||||
Beorc's Blessing | Nullifies bonuses on target flight and cavalry units | Brave Heroes | ||||||||||||
Sacae's Blessing | Prevents counterattacks from foes with sword, lance, or axe skills | Brave Heroes | ||||||||||||
Crusader's Ward | Greatly reduces damage dealt to user by consecutive ranged hits | World of Holy War | ||||||||||||
Recover Ring | Restores massive HP each turn | World of Holy War | ||||||||||||
Follow-Up Ring | Guarantees follow-up strike if user's HP is half or better | World of Holy War | ||||||||||||
Chilling Seal | Drastically drops Attack and Speed on lowest-Defense foe at start of user's turn | Happy New Year! | ||||||||||||
Solar Brace | Restores HP when triggering special skill | Ephraim: Legendary Lord summoning event | ||||||||||||
Lunar Brace | Slows cooldown for user's special skills, but boosts damage outupt when triggering special skill based on target's Defense | Eirika: Graceful Resolve summoning event | ||||||||||||
Warp Powder | Allows user to warp to nearby ally's side if user's is healthy | Guided by a Dream | ||||||||||||
S Drink | Drastically heals user's HP and accelerates cooldown for special skills on first turn | Snow and Ash | ||||||||||||
Bushido | Drastically boosts damage output when triggering special skill | Ryoma: Supreme Samurai summoning event | ||||||||||||
Double Lion | Turns user's strike into a brave strike when initiating combat with full health, but user suffers slight recoil after combat | Snow and Ash | ||||||||||||
Binding Shield | Guarantees follow-up attacks against dragon targets, while nullifying dragon targets' counterattacks and follow-up attacks | Marth: Hero-King summoning event | ||||||||||||
Freezing Seal | Drastically drops Attack and Speed on lowest-Resistance foe at start of user's turn if user's HP is sufficiently high | Hríd: Icy Blade summoning event | ||||||||||||
Yune's Whispers | Enemies with sufficiently lower Resistance than user who are adjacent to other enemies (eligible or otherwise) have their Attack and Resistance drastically reduced at start of user's turn through their following actions | Brave Echoes | ||||||||||||
Light and Dark | During combat, drops target's stats, neutralizes target's bonuses, disables effects on target that allow it to target lower of user's defenses | Julia: Crusader of Light summoning event | ||||||||||||
Killing Intent | Drops target's Speed and Defense during combat if target is injured or penalized at start of combat and also allows user's follow-up strike to precede target's counterattack if user initiated combat | Thrasir: Omnicidal Witch summoning event | ||||||||||||
Soul of Zofia | Nullifies effects that guarantee target or prevent user from follow-up striking, user's follow-up strike precedes target's counterstrike if user's HP is 75% or lower when initiating combat | Celica: Queen of Valentia summoning event | ||||||||||||
Deadly Balance | Drops target's Attack and Defense during combat if target is injured or penalized at start of combat and also slows target's special skill count if user initiated combat | Líf: Lethal Swordsman summoning event | ||||||||||||
Belief in Love | Drops target's Attack and Speed during combat if target either initiates combat or has full HP | The Start of It All | ||||||||||||
Raging Storm | Refreshes user once per turn when not ending combat adjacent to allies, guarantees follow-up strikes when fighting breath and beast skill users and is not adjacent to any allies | Edelgard: Flame Emperor summoning event | ||||||||||||
Holy War's End | Guarantees user a follow-up strike preceding target's counterstrike if target initiates combat when user's HP is sufficiently high | Seliph: Scion of Light summoning event | ||||||||||||
Blue Lion Rule | Reduces damage dealt to user based on how much higher user's Defense is than target's, guarantees user's follow-up strike when target initiates combat | Lack | ||||||||||||
Black Eagle Rule | Guarantees user's follow-up strike when HP is sufficiently high while also reducing damage recieved by target follow-up strikes in same conditions | Lack | ||||||||||||
Atrocity | Boosts damage output based on user's Attack against targets with sufficiently high HP, then reduces stats and slows special skill cooldown of target and nearby enemies | Dimitri: Savior King summoning event | ||||||||||||
Binding Necklace | If user is not adjacent to any allies, during combat, boosts user's stats and lowers target's stats by ±2 each while effectively shifting target's bonuses to user | Triandra: Nightmare and Freyja: Lady of Nightmare summoning event | ||||||||||||
Fallen Star | Reduces damage from target's first strike when initiating combat, then for remainder of turn afterward; reduces target's movement through their following action | Claude: King of Unification summoning event | ||||||||||||
Sun-Twin Wing | Drops target's Speed and Defense during combat if user's HP is sufficiently high, while neutralizing effects that guarantee target or deny user a follow-up strike | Dagr: Sun's Radiance summoning event | ||||||||||||
Standalone skills not part of a family | ||||||||||||||
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | Game launch | ||||||||||||
Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | Game launch | ||||||||||||
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | Game launch | ||||||||||||
Guard 1 Guard 2 Guard 3 |
Slow down target's special cooldown when user's HP is higher | World of Radiance | ||||||||||||
Cancel Affinity 1 Cancel Affinity 2 Cancel Affinity 3 |
Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills | Bitter Enemies | ||||||||||||
Shield Pulse 1 Shield Pulse 2 Shield Pulse 3 |
At start of battle, lowers cooldown count for defensive special skills | Bitter Enemies | ||||||||||||
Wrath 1 Wrath 2 Wrath 3 |
Accelerates special skill cooldown at start of turn if user's HP is low enough, and boosts damage dealt by special skills | Diabolical Bloodline | ||||||||||||
Special Spiral 1 Special Spiral 2 Special Spiral 3 |
Accelerates user's special skill cooldown charge after combat if a special skill is used before or during combat | Seeping Poison | ||||||||||||
Mystic Boost 1 Mystic Boost 2 Mystic Boost 3 |
Nullifies target's skills that target lower of target's defensive stats and allow staff damage to be treated like other weapon types, and heals user each turn | Book III launch | ||||||||||||
Disarm Trap 1 Disarm Trap 2 Disarm Trap 3 |
Safely disarms traps user stops on during an offensive Aether Raids battle | Regal Rabbits | ||||||||||||
Sudden Panic 1 Sudden Panic 2 Sudden Panic 3 |
Turns bonuses into penalties on enemy units with lower HP than figure based on user's HP adjacent to other enemy units | A Home Unknown | ||||||||||||
Pegasus Flight 1 Pegasus Flight 2 Pegasus Flight 3 |
If user is not significantly slower than target, drops target's Attack and Defense during combat based on difference between Resistance stats provided user's Resistance is higher | On Dark Wings | ||||||||||||
Guard Bearing 1 Guard Bearing 2 Guard Bearing 3 |
Reduces damage dealt to user by first target-initiated strike on a map | Overseas Memories | ||||||||||||
Wyvern Flight 1 Wyvern Flight 2 Wyvern Flight 3 |
If user is not significantly slower than target, drops target's Attack and Defense during combat based on difference between Defense stats provided user's Defense is higher | Reality | ||||||||||||
Dragon Wall 1 Dragon Wall 2 Dragon Wall 3 |
If user Resistance is higher than target's, drops target's damage output based on difference between user's and target's Resistance | Reality | ||||||||||||
Type C
Passive type C skills | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill | Effect | In game since | ||||||||||||
Breath family | ||||||||||||||
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | Game launch | ||||||||||||
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | Game launch | ||||||||||||
Spur family | ||||||||||||||
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | Game launch | ||||||||||||
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | Game launch | ||||||||||||
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | Game launch | ||||||||||||
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | Game launch | ||||||||||||
Spur Atk/Spd 1 Spur Atk/Spd 2 |
Boosts adjacent allies' Attack and Speed during combat | Guided by a Dream | ||||||||||||
Spur Atk/Def 1 Spur Atk/Def 2 |
Boosts adjacent allies' Attack and Defense during combat | Snow and Ash | ||||||||||||
Spur Atk/Res 1 Spur Atk/Res 2 |
Boosts adjacent allies' Attack and Resistance during combat | Prince of Ice | ||||||||||||
Spur Spd/Def 1 Spur Spd/Def 2 |
Boosts adjacent allies' Speed and Defense during combat | Diabolical Bloodline | ||||||||||||
Spur Spd/Res 1 Spur Spd/Res 2 |
Boosts adjacent allies' Speed and Resistance during combat | Festival in Hoshido | ||||||||||||
Spur Def/Res 1 Spur Def/Res 2 |
Boosts adjacent allies' Defense and Resistance during combat | World of Radiance | ||||||||||||
Goad Armor | Boosts the Attack and Speed of armor allies within two spaces during combat | Game launch | ||||||||||||
Ward Armor | Boosts the Defense and Resistance of armor allies within two spaces during combat | Game launch | ||||||||||||
Goad Cavalry | Boosts the Attack and Speed of cavalry allies within two spaces during combat | Game launch | ||||||||||||
Ward Cavalry | Boosts the Defense and Resistance of cavalry allies within two spaces during combat | Game launch | ||||||||||||
Goad Fliers | Boosts the Attack and Speed of flight allies within two spaces during combat | Game launch | ||||||||||||
Ward Fliers | Boosts the Defense and Resistance of flight allies within two spaces during combat | Game launch | ||||||||||||
Goad Dragons | Boosts the Attack and Speed of dragon allies within two spaces during combat | Rite of Frost | ||||||||||||
Ward Dragons | Boosts the Defense and Resistance of dragon allies within two spaces during combat | Blood and Snow | ||||||||||||
Goad Beasts | Boosts the Attack and Speed of beast allies within two spaces during combat | A King's Worth | ||||||||||||
Ward Beasts | Boosts the Defense and Resistance of beast allies within two spaces during combat | A King's Worth | ||||||||||||
Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity | Bitter Enemies | ||||||||||||
Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity | Brave Heroes | ||||||||||||
Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity | Echoes of Mystery | ||||||||||||
Drive Res 1 Drive Res 2 |
Boosts Resistance of allies in proximity | Performing Arts | ||||||||||||
Joint Drive Atk | Boosts Attack of user and allies in proximity | Dreaming Reality | ||||||||||||
Joint Drive Spd | Boosts Speed of user and allies in proximity | Wallowing in Love | ||||||||||||
Joint Drive Res | Boosts Resistance of user and allies in proximity | Lack | ||||||||||||
Hone family | ||||||||||||||
Hone Atk 1 Hone Atk 2 Hone Atk 3 Hone Atk 4 |
At start of turn, boosts adjacent allies' Attack through their next actions | Tiers 1-3: Game launch Tier 4: New Year's Wish | ||||||||||||
Hone Spd 1 Hone Spd 2 Hone Spd 3 Hone Spd 4 |
At start of turn, boosts adjacent allies' Speed through their next actions | Tiers 1-3: Game launch Tier 4: A Father's Legacy | ||||||||||||
Fortify Def 1 Fortfy Def 2 Fortify Def 3 Fortify Def 4 |
At start of turn, boosts adjacent allies' Defense through their next actions | Tiers 1-3: Game launch Tier 4: Summer Passing | ||||||||||||
Fortify Res 1 Fortify Res 2 Fortify Res 3 Fortify Res 4 |
At start of turn, boosts adjacent allies' Resistance through their next actions | Tiers 1-3: Game launch Tier 4: The Dream | ||||||||||||
Hone Armor | At start of turn, boosts adjacent armor allies' Attack and Speed
through their next actions |
Game launch | ||||||||||||
Fortify Armor | At start of turn, boosts adjacent armor allies' Defense and Resistance through their next actions | Game launch | ||||||||||||
Hone Cavalry | At start of turn, boosts adjacent cavalry allies' Attack and Speed through their next actions | Game launch | ||||||||||||
Fortify Cavalry | At start of turn, boosts adjacent cavalry allies' Defense and Resistance through their next actions | Game launch | ||||||||||||
Hone Fliers | At start of turn, boosts adjacent flight allies' Attack and Speed through their next actions | Game launch | ||||||||||||
Fortify Fliers | At start of turn, boosts adjacent flight allies' Defense and Resistance through their next actions | Game launch | ||||||||||||
Hone Dragons | At start of turn, boosts adjacent dragon allies' Attack and Speed through their next actions | Fiery Resolve | ||||||||||||
Fortify Dragons | At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions | Blazing Shadows | ||||||||||||
Hone Beasts | At start of turn, boosts adjacent beast allies' Attack and Speed through their next actions | Countdown | ||||||||||||
Fortify Beasts | At start of turn, boosts adjacent beast allies' Defense and Resistance through their next actions | Countdown | ||||||||||||
Joint Hone Atk | At start of turn, boosts user's and adjacent allies' Attack through their next actions | A Splendid Soiree | ||||||||||||
Joint Hone Spd | At start of turn, boosts user's and adjacent allies' Speed through their next actions | New Year's Wish | ||||||||||||
Joint Hone Def | At start of turn, boosts user's and adjacent allies' Defense through their next actions | Lethal Swordsman | ||||||||||||
Joint Hone Res | At start of turn, boosts user's and adjacent allies' Resistance through their next actions | To Stay Dreaming | ||||||||||||
Threaten family | ||||||||||||||
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | Game launch | ||||||||||||
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | Game launch | ||||||||||||
Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | Game launch | ||||||||||||
Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | Game launch | ||||||||||||
Threat. Atk/Spd 1 Threat. Atk/Spd 2 Threat. Atk/Spd 3 |
At start of turn, lowers Attack and Speed of foes within two spaces through their next actions | Brave Echoes | ||||||||||||
Threat. Atk/Def 1 Threat. Atk/Def 2 Threat. Atk/Def 3 |
At start of turn, lowers Attack and Defense of foes within two spaces through their next actions | Lovely Gifts | ||||||||||||
Threat. Atk/Res 1 Threat. Atk/Res 2 Threat. Atk/Res 3 |
At start of turn, lowers Attack and Resistance of foes within two spaces through their next actions | Glorious Gifts | ||||||||||||
Experience family | ||||||||||||||
Sword Exp. 1 Sword Exp. 2 Sword Exp. 3 |
Multiplies experience earned by wielders of sword skills should user survive | Echoes of Mystery | ||||||||||||
Lance Exp. 1 Lance Exp. 2 Lance Exp. 3 |
Multiplies experience earned by wielders of lance skills should user survive | Familial Festivities | ||||||||||||
Axe Experience 1 Axe Experience 2 Axe Experience 3 |
Multiplies experience earned by wielders of axe skills should user survive | Spring Festival | ||||||||||||
R Tome Exp. 1 R Tome Exp. 2 R Tome Exp. 3 |
Multiplies experience earned by wielders of red tome skills should user survive | Fiery Resolve | ||||||||||||
B Tome Exp. 1 B Tome Exp. 2 B Tome Exp. 3 |
Multiplies experience earned by wielders of blue tome skills should user survive | Rite of Shadows | ||||||||||||
G Tome Exp. 1 G Tome Exp. 2 G Tome Exp. 3 |
Multiplies experience earned by wielders of green tome skills should user survive | Snow and Ash | ||||||||||||
Bow Exp. 1 Bow Exp. 2 Bow Exp. 3 |
Multiplies experience earned by wielders of bow skills should user survive | World of Shadows | ||||||||||||
Dagger Exp. 1 Dagger Exp. 2 Dagger Exp. 3 |
Multiplies experience earned by wielders of dagger skills should user survive | Marvelous Dream | ||||||||||||
Beast Exp. 1 Beast Exp. 2 Beast Exp. 3 |
Multiplies experience earned by wielders of beast skills should user survive | Realm of the Dead | ||||||||||||
Staff Exp. 1 Staff Exp. 2 Staff Exp. 3 |
Multiplies experience earned by wielders of staff skills should user survive | Lethal Swordsman | ||||||||||||
Valor family | ||||||||||||||
Sword Valor 1 Sword Valor 2 Sword Valor 3 |
Multiplies SP earned by wielders of sword skills should user survive | Bitter Enemies | ||||||||||||
Lance Valor 1 Lance Valor 2 Lance Valor 3 |
Multiplies SP earned by wielders of lance skills should user survive | Ylissean Summer | ||||||||||||
Axe Valor 1 Axe Valor 2 Axe Valor 3 |
Multiplies SP earned by wielders of axe skills should user survive | Ylissean Summer | ||||||||||||
R Tome Valor 1 R Tome Valor 2 R Tome Valor 3 |
Multiplies SP earned by wielders of red tome skills should user survive | Winter's Envoy | ||||||||||||
B Tome Valor 1 B Tome Valor 2 B Tome Valor 3 |
Multiplies SP earned by wielders of blue tome skills should user survive | Performing Arts | ||||||||||||
G Tome Valor 1 G Tome Valor 2 G Tome Valor 3 |
Multiplies SP earned by wielders of green tome skills should user survive | Nohrian Summer | ||||||||||||
Bow Valor 1 Bow Valor 2 Bow Valor 3 |
Multiplies SP earned by wielders of bow skills should user survive | Love Abounds | ||||||||||||
Dagger Valor 1 Dagger Valor 2 Dagger Valor 3 |
Multiplies SP earned by wielders of dagger skills should user survive | Trick or Defeat! | ||||||||||||
Dragon Valor 1 Dragon Valor 2 Dragon Valor 3 |
Multiplies SP earned by wielders of breath skills should user survive | A Sketchy Summer | ||||||||||||
Beast Valor 1 Beast Valor 2 Beast Valor 3 |
Multiplies SP earned by wielders of beast skills should user survive | A King's Worth | ||||||||||||
Staff Valor 1 Staff Valor 2 Staff Valor 3 |
Multiplies SP earned by wielders of staff skills should user survive | Prince of Ice | ||||||||||||
Ploy family | ||||||||||||||
Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user | Echoes of Mystery | ||||||||||||
Spd Ploy 1 Spd Ploy 2 Spd Ploy 3 |
Lowers Speed of foes in cardinal directions if Resistance is lower than user | World of Holy War | ||||||||||||
Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user | Ylissean Summer | ||||||||||||
Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user | Bitter Enemies | ||||||||||||
Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user | Echoes of Mystery | ||||||||||||
Pulse family | ||||||||||||||
Infantry Pulse 1 Infantry Pulse 2 Infantry Pulse 3 |
Accelerates cooldown for special skills on allied infantry units | Nohrian Summer | ||||||||||||
Time's Pulse 1 Time's Pulse 2 Time's Pulse 3 |
Accelerates user's special skill cooldown at start of user's phase if count is at maximum | Sothis: Girl on the Throne summoning event | ||||||||||||
Armored movement family | ||||||||||||||
Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn | The Sacred World | ||||||||||||
Armored Stride 1 Armored Stride 2 Armored Stride 3 |
Allows user an extra space of movement when not adjacent to any allies at start of user's phase | Edelgard: Flame Emperor summoning event | ||||||||||||
Guidance family | ||||||||||||||
Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user | The Sacred World | ||||||||||||
Flier Guidance 1 Flier Guidance 2 Flier Guidance 3 |
Allows flying units in proximity to move adjacent to user | Rite of Frost | ||||||||||||
Smoke family | ||||||||||||||
Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 |
Reduces Attack on foes within range after combat | Brave Heroes | ||||||||||||
Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 |
Reduces Speed on foes within range after combat | World of Holy War | ||||||||||||
Def Smoke 1 Def Smoke 2 Def Smoke 3 |
Reduces Defense on foes within range after combat | Hares at the Fair | ||||||||||||
Res Smoke 1 Res Smoke 2 Res Smoke 3 |
Reduces Resistance on foes within range after combat | Robin: Fell Vessel summoning event | ||||||||||||
Pulse Smoke 1 Pulse Smoke 2 Pulse Smoke 3 |
Slows enemies' special skill cooldown after combat | Bridal Belonging | ||||||||||||
Panic Smoke 1 Panic Smoke 2 Panic Smoke 3 |
Turns bonuses on target and foes within two squares of target into penalties through their following actions | Thrasir: Omnicidal Witch summoning event | ||||||||||||
Fatal Smoke 1 Fatal Smoke 2 Fatal Smoke 3 |
Nullifies' target's HP recovery during and after combat, extends effect to target and enemies within two spaces of target through their following actions | Love of a King | ||||||||||||
Tactic family | ||||||||||||||
Atk Tactic 1 Atk Tactic 2 Atk Tactic 3 |
Boosts Attack to nearby allies if majority of team consist of target's movement type | Book II launch | ||||||||||||
Spd Tactic 1 Spd Tactic 2 Spd Tactic 3 |
Boosts Speed to nearby allies if majority of team consist of target's movement type | Lyn: Lady of the Wind summoning event | ||||||||||||
Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense to nearby allies if majority of team consist of target's movement type | Book II launch | ||||||||||||
Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance to nearby allies if majority of team consist of target's movement type | Fiery Resolve | ||||||||||||
Turn-count Stat family | ||||||||||||||
Odd Atk Wave 1 Odd Atk Wave 2 Odd Atk Wave 3 |
Boosts user's and adjacent allies' Attack on odd-numbered turns | Hellfire | ||||||||||||
Odd Spd Wave 1 Odd Spd Wave 2 Odd Spd Wave 3 |
Boosts user's and adjacent allies' Speed on odd-numbered turns | A Way Home | ||||||||||||
Odd Def Wave 1 Odd Def Wave 2 Odd Def Wave 3 |
Boosts user's and adjacent allies' Defense on odd-numbered turns | Festival in Hoshido | ||||||||||||
Odd Res Wave 1 Odd Res Wave 2 Odd Res Wave 3 |
Boosts user's and adjacent allies' Resistance on odd-numbered turns | A Sketchy Summer | ||||||||||||
Even Atk Wave 1 Even Atk Wave 2 Even Atk Wave 3 |
Boosts user's and adjacent allies' Attack on even-numbered turns | The Land's Bounty | ||||||||||||
Even Spd Wave 1 Even Spd Wave 2 Even Spd Wave 3 |
Boosts user's and adjacent allies' Speed on even-numbered turns | The King's Demise | ||||||||||||
Even Def Wave 1 Even Def Wave 2 Even Def Wave 3 |
Boosts user's and adjacent allies' Defense on even-numbered turns | A Way Home | ||||||||||||
Even Res Wave 1 Even Res Wave 2 Even Res Wave 3 |
Boosts user's and adjacent allies' Resistance on even-numbered turns | Arrival of the Brave | ||||||||||||
Guard family | ||||||||||||||
Distant Guard 1 Distant Guard 2 Distant Guard 3 |
Boosts nearby allies' defenses when allies fight ranged-attacking targets | Lucina: Glorious Archer summoning event | ||||||||||||
Close Guard 1 Close Guard 2 Close Guard 3 |
Boosts nearby allies' defenses when allies fight melee-attacking targets | Arrival of the Brave | ||||||||||||
Opening family | ||||||||||||||
Atk Opening 1 Atk Opening 2 Atk Opening 3 |
Boosts strongest non-user ally's Attack for the turn | Gifts of Winter | ||||||||||||
Spd Opening 1 Spd Opening 2 Spd Opening 3 |
Boosts strongest non-user ally's Speed for the turn | Hostile Springs | ||||||||||||
Def Opening 1 Def Opening 2 Def Opening 3 |
Boosts strongest non-user ally's Defense for the turn | A Season for Picnics | ||||||||||||
Res Opening 1 Res Opening 2 Res Opening 3 |
Boosts strongest non-user ally's Resistance for the turn | Greil's Devoted | ||||||||||||
Orders family | ||||||||||||||
Air Orders 1 Air Orders 2 Air Orders 3 |
Allows flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | Hostile Springs | ||||||||||||
Ground Orders 1 Ground Orders 2 Ground Orders 3 |
Allows non-flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | Bridal Belonging | ||||||||||||
Rouse family | ||||||||||||||
Rouse Atk/Spd 1 Rouse Atk/Spd 2 Rouse Atk/Spd 3 |
Boosts user's Attack and Speed at start of user's phase for the turn if no allies are adjacent to user | Triandra's Dream | ||||||||||||
Rouse Atk/Def 1 Rouse Atk/Def 2 Rouse Atk/Def 3 |
Boosts user's Attack and Defense at start of user's phase for the turn if no allies are adjacent to user | Cohort of the Dead | ||||||||||||
Rouse Atk/Res 1 Rouse Atk/Res 2 Rouse Atk/Res 3 |
Boosts user's Attack and Resistance at start of user's phase for the turn if no allies are adjacent to user | Steeped in Twilight | ||||||||||||
Rouse Spd/Def 1 Rouse Spd/Def 2 Rouse Spd/Def 3 |
Boosts user's Speed and Defense at start of user's phase for the turn if no allies are adjacent to user | Twisted Reality | ||||||||||||
Rouse Spd/Res 1 Rouse Spd/Res 2 Rouse Spd/Res 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if no allies are adjacent to user | Lovely Gifts | ||||||||||||
Rouse Def/Res 1 Rouse Def/Res 2 Rouse Def/Res 3 |
Boosts user's Defense and Resistance at start of user's phase for the turn if no allies are adjacent to user | Heavenly Witness | ||||||||||||
Oath family | ||||||||||||||
Atk/Spd Oath 1 Atk/Spd Oath 2 Atk/Spd Oath 3 |
Boosts user's Attack and Speed at start of user's phase for the turn if any allies are adjacent to user | Renewed Spirit | ||||||||||||
Atk/Def Oath 1 Atk/Def Oath 2 Atk/Def Oath 3 |
Boosts user's Attack and Defense at start of user's phase for the turn if any allies are adjacent to user | Altina: Dawn's Trueblade summoning event | ||||||||||||
Atk/Res Oath 1 Atk/Res Oath 2 Atk/Res Oath 3 |
Boosts user's Attack and Resistance at start of user's phase for the turn if any allies are adjacent to user | Julia: Crusader of Light summoning event | ||||||||||||
Spd/Def Oath 1 Spd/Def Oath 2 Spd/Def Oath 3 |
Boosts user's Speed and Defense at start of user's phase for the turn if any allies are adjacent to user | The Start of It All | ||||||||||||
Spd/Res Oath 1 Spd/Res Oath 2 Spd/Res Oath 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if any allies are adjacent to user | Forest of the Sage | ||||||||||||
Def/Res Oath 1 Def/Res Oath 2 Def/Res Oath 3 |
Boosts user's Defense and Resistance at start of user's phase for the turn if any allies are adjacent to user | Renewed Spirit | ||||||||||||
Gap family | ||||||||||||||
Atk/Spd Gap 1 Atk/Spd Gap 2 Atk/Spd Gap 3 |
Boosts the Attack and Speed of ally with highest combined total in those stats | Renewed Spirit | ||||||||||||
Atk/Def Gap 1 Atk/Def Gap 2 Atk/Def Gap 3 |
Boosts the Attack and Defense of ally with highest combined total in those stats | Twisted Reality | ||||||||||||
Atk/Res Gap 1 Atk/Res Gap 2 Atk/Res Gap 3 |
Boosts the Attack and Resistance of ally with highest combined total in those stats | Treat Fiends | ||||||||||||
Spd/Def Gap 1 Spd/Def Gap 2 Spd/Def Gap 3 |
Boosts the Speed and Defense of ally with highest combined total in those stats | In the Moment | ||||||||||||
Spd/Res Gap 1 Spd/Res Gap 2 Spd/Res Gap 3 |
Boosts the Speed and Resistance of ally with highest combined total in those stats | Heavenly Witness | ||||||||||||
Def/Res Gap 1 Def/Res Gap 2 Def/Res Gap 3 |
Boosts the Defense and Resistance of ally with highest combined total in those stats | Glorious Gifts | ||||||||||||
Rein family | ||||||||||||||
Atk/Spd Rein 1 Atk/Spd Rein 2 Atk/Spd Rein 3 |
Drops the Attack and Speed of nearby enemies during combat | Lack | ||||||||||||
Atk/Def Rein 1 Atk/Def Rein 2 Atk/Def Rein 3 |
Drops the Attack and Defense of nearby enemies during combat | In the Moment | ||||||||||||
Atk/Res Rein 1 Atk/Res Rein 2 Atk/Res Rein 3 |
Drops the Attack and Resistance of nearby enemies during combat | Plumeria: Lewd Dream summoning event | ||||||||||||
Spd/Def Rein 1 Spd/Def Rein 2 Spd/Def Rein 3 |
Drops the Speed and Defense of nearby enemies during combat | Plumeria's Dream | ||||||||||||
Spd/Res Rein 1 Spd/Res Rein 2 Spd/Res Rein 3 |
Drops the Speed and Resistance of nearby enemies during combat | Triandra: Nightmare and Freyja: Lady of Nightmare summoning event | ||||||||||||
Tempest family | ||||||||||||||
Odd Tempest 1 Odd Tempest 2 Odd Tempest 3 |
Allows extra space of movement on odd-numbered turns | Dimitri: Savior King summoning event | ||||||||||||
Even Tempest 1 Even Tempest 2 Even Tempest 3 |
Allows extra space of movement on even-numbered turns | Dagr: Sun's Radiance summoning event | ||||||||||||
Save family | ||||||||||||||
A/D Near Save 1 A/D Near Save 2 A/D Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Attack and Defense during combat | Night and Day | ||||||||||||
D/R Near Save 1 D/R Near Save 2 D/R Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Defense and Resistance during combat | Love of a King | ||||||||||||
A/R Far Save 1 A/R Far Save 2 A/R Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Attack and Resistance during combat | Love of a King | ||||||||||||
Personal skills | ||||||||||||||
Ostia's Pulse | Accelerates cooldown for allies's special skills if there are two or fewer of their movement type on user's team | Hector: Marquess of Ostia summoning event | ||||||||||||
With Everyone! | Temporarily boosts user's and adjacent alllies' Defense and Resistance if user has any adjacent allies | Tiki: Legendary Dragon summoning event | ||||||||||||
Surtr's Menace | Temporarily boosts user's stats and lowers all nearby foes' stats if user is within two spaces of a foe at start of turn | Whispers of Death | ||||||||||||
Sparkling Boost | Heals most-injured non-user unit on player's team each turn | Book III launch | ||||||||||||
Glare | Reduces nearby enemies' movement when wrapping up attack | Countdown | ||||||||||||
Upheaval | Damages all enemy units at start of user's first player phase, destroys structures in same column as user's initial position in defensive Aether Raids battle during anima season | Duma: God of Strength summoning event | ||||||||||||
Human Virtue | Boosts user's and all adjacent human allies' Attack and Speed at start of turn for the turn if user is adjacent to any human allies | Roy: Blazing Lion summoning event | ||||||||||||
Chaos Named | Reduces stats on foes within three columns surrounding user whose Resistance isn't sizably higher than user's based on which qualifying target has highest in particular stat at start of user's phase through targets' following actions | Yune: Chaos Goddess summoning event | ||||||||||||
Solitary Dream | Boosts user's stats and movement range for turn when not adjacent to non-dragon units at start of user's phase | A Home Unknown | ||||||||||||
Divine Fang | Allows allies adjacent to user at start of user's phase to deal bonus damage against wielders of all colors of breath skills | Naga: Dragon Divinity summoning event | ||||||||||||
Vision of Arcadia | Boosts Attack and Defense of ally with highest Attack for turn if team has a non-human ally | Eliwood: Blazing Knight summoning event | ||||||||||||
Impenetrable Dark | Disables non-target enemy skills during combat | Bramimond: The Enigma summoning event | ||||||||||||
Mila's Turnwheel | Prevents foes in cardinal directions with lower Defense than unit from using or being targeted by Assist skills through their next actions; increases turn limit during Light season Aether Raids battles by 1. | Mila: Goddess of Love summoning event | ||||||||||||
Inevitable Death | Drops all stats of nearby enemies during combat | Hel: Death Sovereign summoning event | ||||||||||||
Wings of Light | Boosts the stats of user's Mythic Hero allies for the first five turns of a battle with boosts increasing each turn, provided user's team has three or fewer Mythic Hero units | Seiros: Saint of Legend summoning event | ||||||||||||
Standalone skills not part of a family | ||||||||||||||
Infantry Rush 1 Infantry Rush 2 Infantry Rush 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against weaker foes | Summer's Arrival | ||||||||||||
Infantry Flash 1 Infantry Flash 2 Infantry Flash 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against slower foes | Marth: Hero-King summoning event | ||||||||||||
Infantry Breath 1 Infantry Breath 2 Infantry Breath 3 |
When foes initiate attacks, boosts nearby allies' Defense and Resistance during combat and accelerates their special skill cooldown counts | Truth of a Name | ||||||||||||
Inf. Hexblade 1 Inf. Hexblade 2 Inf. Hexblade 3 |
Boosts adjacent physical-damage allies' (excluding beast units) Attack and Speed during combat, and those allies deal damage to the lower of target's defensive stats | Omnicidal Witch | ||||||||||||
Odd Recovery 1 Odd Recovery 2 Odd Recovery 3 |
Neutralizes nearby allies' penalties and restores their HP at start of odd-numbered turns | A Festival Miracle | ||||||||||||
Sacred Seals
Sacred Seal skills | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill | Effect | ||||||||||||
Type-A effects | |||||||||||||
HP +3 HP +4 HP +5 |
Boosts user's maximum HP | ||||||||||||
Attack +1 Attack +2 Attack +3 |
Boosts user's Attack | ||||||||||||
Speed +1 Speed +2 Speed +3 |
Boosts user's Speed | ||||||||||||
Defense +1 Defense +2 Defense +3 |
Boosts user's Defense | ||||||||||||
Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance | ||||||||||||
HP/Atk 1 HP/Atk 2 |
Boosts user's HP and Attack | ||||||||||||
HP/Spd 1 HP/Spd 2 |
Boosts user's HP and Speed | ||||||||||||
HP/Def 1 HP/Def 2 |
Boosts user's HP and Defense | ||||||||||||
HP/Res 1 HP/Res 2 |
Boosts user's HP and Resistance | ||||||||||||
Atk/Spd 1 Atk/Spd 2 |
Boosts user's Attack and Speed | ||||||||||||
Attack/Def +1 Attack/Def +2 |
Boosts user's Attack and Defense | ||||||||||||
Attack/Res 1 Attack/Res 2 |
Boosts user's Attack and Resistance | ||||||||||||
Spd/Def 1 Spd/Def 2 |
Boosts user's Speed and Defense | ||||||||||||
Spd/Res 1 Spd/Res 2 |
Boosts user's Speed and Resistance | ||||||||||||
Def/Res 1 Def/Res 2 |
Boosts user's Defense and Resistance | ||||||||||||
Defiant Atk 1 Defiant Atk 2 Defiant Atk 3 |
Boosts user's Attack when user's health is less then half | ||||||||||||
Defiant Spd 1 Defiant Spd 2 Defiant Spd 3 |
Boosts user's Speed when user's health is less then half | ||||||||||||
Defiant Def 1 Defiant Def 2 Defiant Def 3 |
Boosts user's Defense when user's health is less then half | ||||||||||||
Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack | ||||||||||||
Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack | ||||||||||||
Fort. Def/Res 1 Fort. Def/Res 2 |
Boosts user's Defense and Resistance at the cost of Attack | ||||||||||||
Sorcery Blade 1 Sorcery Blade 2 Sorcery Blade 3 |
User targets lower of foe's defensive stats if user is adjacent to a red tome, green tome, or blue tome-wielding ally | ||||||||||||
Close Def 1 Close Def 2 Close Def 3 |
Boosts user's Defense and Resistance during combat against a melee weapon type | ||||||||||||
Distant Def 1 Distant Def 2 Distant Def 3 |
Boosts user's Defense and Resistance against ranged attack skill types | ||||||||||||
Death Blow 1 Death Blow 2 Death Blow 3 |
Boosts user's Attack when initiating combat | ||||||||||||
Darting Blow 1 Darting Blow 2 Darting Blow 3 |
Boosts user's Speed when initiating combat | ||||||||||||
Armored Blow 1 Armored Blow 2 Armored Blow 3 |
Boosts user's Defense when initiating combat | ||||||||||||
Warding Blow 1 Warding Blow 2 Warding Blow 3 |
Boosts user's Resistance when initiating combat | ||||||||||||
Swift Sparrow 1 Swift Sparrow 2 |
Boosts user's Attack and Speed when initiating combat | ||||||||||||
Sturdy Blow 1 Sturdy Blow 2 |
Boosts user's Attack and Defense when initiating combat | ||||||||||||
Mirror Strike 1 Mirror Strike 2 |
Boosts user's Attack and Resistance when initiating combat | ||||||||||||
Steady Blow 1 Steady Blow 2 |
Boosts user's Speed and Defense when initiating combat | ||||||||||||
Bracing Blow 1 Bracing Blow 2 |
Boosts user's Defense and Resistance when initiating combat | ||||||||||||
Iote's Shield | Negates flying bonus damage | ||||||||||||
Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 |
Accelerates user's special cooldown when user's Attack is higher | ||||||||||||
Flashing Blade 1 Flashing Blade 2 Flashing Blade 3 |
Accelerates cooldown for special skills if user outspeeds target | ||||||||||||
Fire Boost 1 Fire Boost 2 Fire Boost 3 |
Boosts user's Attack during combat when user has more HP than target | ||||||||||||
Wind Boost 1 Wind Boost 2 Wind Boost 3 |
Boosts user's Speed during combat when user has more HP than target | ||||||||||||
Earth Boost 1 Earth Boost 2 Earth Boost 3 |
Boosts user's Defense during combat when user has more HP than target | ||||||||||||
Water Boost 1 Water Boost 2 Water Boost 3 |
Boosts user's Resistance during combat when user has more HP than target | ||||||||||||
Fierce Stance 1 Fierce Stance 2 Fierce Stance 3 |
Boosts user's Attack while under attack | ||||||||||||
Darting Stance 1 Darting Stance 2 Darting Stance 3 |
Boosts user's Speed while under attack | ||||||||||||
Steady Stance 1 Steady Stance 2 Steady Stance 3 |
Boosts user's Defense while under attack | ||||||||||||
Warding Stance 1 Warding Stance 2 Warding Stance 3 |
Boosts user's Resistance while under attack | ||||||||||||
Kestrel Stance 1 Kestrel Stance 2 |
Boosts user's Attack and Speed while under attack | ||||||||||||
Sturdy Stance 1 Sturdy Stance 2 |
Boosts user's Attack and Defense while under attack | ||||||||||||
Mirror Stance 1 Mirror Stance 2 |
Boosts user's Attack and Resistance while under attack | ||||||||||||
Steady Posture 1 Steady Posture 2 |
Boosts user's Speed and Defense while under attack | ||||||||||||
Swift Stance 1 Swift Stance 2 |
Boosts user's Speed and Resistance while under attack | ||||||||||||
Bracing Stance 1 Bracing Stance 2 |
Boosts user's Defense and Resistance while under attack | ||||||||||||
Atk/Spd Bond 1 Atk/Spd Bond 2 Atk/Spd Bond 3 |
Boosts user's Attack and Speed during combat while adjacent to an ally | ||||||||||||
Atk/Def Bond 1 Atk/Def Bond 2 Atk/Def Bond 3 |
Boosts user's Attack and Defense during combat while adjacent to an ally | ||||||||||||
Atk/Res Bond 1 Atk/Res Bond 2 Atk/Res Bond 3 |
Boosts user's Attack and Resistance during combat while adjacent to an ally | ||||||||||||
Spd/Def Bond 1 Spd/Def Bond 2 Spd/Def Bond 3 |
Boosts user's Speed and Defense during combat while adjacent to an ally | ||||||||||||
Spd/Res Bond 1 Spd/Res Bond 2 Spd/Res Bond 3 |
Boosts user's Speed and Resistance during combat while adjacent to an ally | ||||||||||||
Def/Res Bond 1 Def/Res Bond 2 Def/Res Bond 3 |
Boosts user's Defense and Resistance during combat while adjacent to an ally | ||||||||||||
Atk/Spd Solo 1 Atk/Spd Solo 2 Atk/Spd Solo 3 |
Boosts user's Attack and Speed during combat while not adjacent to an ally | ||||||||||||
Atk/Def Solo 1 Atk/Def Solo 2 Atk/Def Solo 3 |
Boosts user's Attack and Defense during combat while not adjacent to an ally | ||||||||||||
Spd/Def Solo 1 Spd/Def Solo 2 Spd/Def Solo 3 |
Boosts user's Speed and Defense during combat while not adjacent to an ally | ||||||||||||
Spd/Res Solo 1 Spd/Res Solo 2 Spd/Res Solo 3 |
Boosts user's Speed and Resistance during combat while not adjacent to an ally | ||||||||||||
Brazen Atk/Spd 1 Brazen Atk/Spd 2 Brazen Atk/Spd 3 |
Boosts user's Attack and Speed at start of combat if sufficiently injured | ||||||||||||
Brazen Atk/Def 1 Brazen Atk/Def 2 Brazen Atk/Def 3 |
Boosts user's Attack and Defense at start of combat if sufficiently injured | ||||||||||||
Brazen Atk/Res 1 Brazen Atk/Res 2 Brazen Atk/Res 3 |
Boosts user's Attack and Resistance at start of combat if sufficiently injured | ||||||||||||
Brazen Spd/Def 1 Brazen Spd/Def 2 Brazen Spd/Def 3 |
Boosts user's Speed and Defense at start of combat if sufficiently injured | ||||||||||||
Brazen Spd/Res 1 Brazen Spd/Res 2 Brazen Spd/Res 3 |
Boosts user's Speed and Resistance at start of combat if sufficiently injured | ||||||||||||
Brazen Def/Res 1 Brazen Def/Res 2 Brazen Def/Res 3 |
Boosts user's Defense and Resistance at start of combat if sufficiently injured | ||||||||||||
Life and Death 1 Life and Death 2 Life and Death 3 |
Boosts user's Attack and Speed, but drops user's Defense and Resistance | ||||||||||||
Type-B effects | |||||||||||||
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | ||||||||||||
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | ||||||||||||
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | ||||||||||||
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | ||||||||||||
Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | ||||||||||||
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | ||||||||||||
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | ||||||||||||
Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | ||||||||||||
Aerobatics 1 Aerobatics 2 Aerobatics 3 |
Allows user to move adjacent to non-flight allies within two spaces | ||||||||||||
Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity | ||||||||||||
Blaze Dance 1 Blaze Dance 2 Blaze Dance 3 |
Boosts targeted ally's Attack while performing | ||||||||||||
Gale Dance 1 Gale Dance 2 Gale Dance 3 |
Boosts targeted ally's Speed while performing | ||||||||||||
Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts targeted ally's Defense while performing | ||||||||||||
Torrent Dance 1 Torrent Dance 2 Torrent Dance 3 |
Boosts targeted ally's Resistance while performing | ||||||||||||
Atk Feint 1 Atk Feint 2 Atk Feint 3 |
Reduces Attack of enemies in cardinal directions when involved in a Rally assist skill | ||||||||||||
Spd Feint 1 Spd Feint 2 Spd Feint 3 |
Reduces Speed of enemies in cardinal directions when involved in a Rally assist skill | ||||||||||||
Def Feint 1 Def Feint 2 Def Feint 3 |
Reduces Defense of enemies in cardinal directions when involved in a Rally assist skill | ||||||||||||
Res Feint 1 Res Feint 2 Res Feint 3 |
Reduces Resistance of enemies in cardinal directions when involved in a Rally assist skill | ||||||||||||
Chill Atk 1 Chill Atk 2 Chill Atk 3 |
Drops Attack on strongest opposing target at start of user's phase through target's next action | ||||||||||||
Chill Spd 1 Chill Spd 2 Chill Spd 3 |
Drops Speed on fastest opposing target at start of user's phase through target's next action | ||||||||||||
Chill Def 1 Chill Def 2 Chill Def 3 |
Drops Defense on opposing target with highest Defense at start of user's phase through target's next action | ||||||||||||
Chill Res 1 Chill Res 2 Chill Res 3 |
Drops Resistance on opposing target with highest Resistance at start of user's phase through target's next action | ||||||||||||
Mystic Boost 1 Mystic Boost 2 Mystic Boost 3 |
Nullifies target's skills that target lower of target's defensive stats and allow staff damage to be treated like other weapon types, and heals user each turn | ||||||||||||
Type-C effects | |||||||||||||
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | ||||||||||||
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | ||||||||||||
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | ||||||||||||
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | ||||||||||||
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | ||||||||||||
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | ||||||||||||
Spur Atk/Spd 1 Spur Atk/Spd 2 |
Boosts adjacent allies' Attack and Speed during combat | ||||||||||||
Spur Atk/Res 1 Spur Atk/Res 2 |
Boosts adjacent allies' Attack and Resistance during combat | ||||||||||||
Spur Def/Res 1 Spur Def/Res 2 |
Boosts adjacent allies' Defense and Resistance during combat | ||||||||||||
Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity | ||||||||||||
Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity | ||||||||||||
Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity | ||||||||||||
Drive Res 1 Drive Res 2 |
Boosts Resistance of allies in proximity | ||||||||||||
Close Guard 1 Close Guard 2 Close Guard 3 |
Boosts nearby allies' defenses when allies fight melee-attacking targets | ||||||||||||
Distant Guard 1 Distant Guard 2 Distant Guard 3 |
Boosts nearby allies' defenses when allies fight ranged-attacking targets | ||||||||||||
Hone Atk 1 Hone Atk 2 Hone Atk 3 |
At start of turn, boosts adjacent allies' Attack through their next actions | ||||||||||||
Hone Spd 1 Hone Spd 2 Hone Spd 3 |
At start of turn, boosts adjacent allies' Speed through their next actions | ||||||||||||
Fortify Def 1 Fortfy Def 2 Fortify Def 3 |
At start of turn, boosts adjacent allies' Defense through their next actions | ||||||||||||
Fortify Res 1 Fortify Res 2 Fortify Res 3 |
At start of turn, boosts adjacent allies' Resistance through their next actions | ||||||||||||
Hone Dragons | At start of turn, boosts adjacent dragon allies' Attack and Speed through their next actions | ||||||||||||
Hone Beasts | At start of turn, boosts adjacent beast allies' Attack and Speed through their next actions | ||||||||||||
Atk Tactic 1 Atk Tactic 2 Atk Tactic 3 |
Boosts Attack to nearby allies if majority of team consist of target's movement type | ||||||||||||
Spd Tactic 1 Spd Tactic 2 Spd Tactic 3 |
Boosts Speed to nearby allies if majority of team consist of target's movement type | ||||||||||||
Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense to nearby allies if majority of team consist of target's movement type | ||||||||||||
Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance to nearby allies if majority of team consist of target's movement type | ||||||||||||
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | ||||||||||||
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | ||||||||||||
Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | ||||||||||||
Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | ||||||||||||
Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user | ||||||||||||
Spd Ploy 1 Spd Ploy 2 Spd Ploy 3 |
Lowers Speed of foes in cardinal directions if Resistance is lower than user | ||||||||||||
Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user | ||||||||||||
Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user | ||||||||||||
Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user | ||||||||||||
Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 |
Reduces Attack on foes within range after combat | ||||||||||||
Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 |
Reduces Speed on foes within range after combat | ||||||||||||
Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn | ||||||||||||
Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user | ||||||||||||
Flier Guidance 1 Flier Guidance 2 Flier Guidance 3 |
Allows flying units in proximity to move adjacent to user | ||||||||||||
Air Orders 1 Air Orders 2 Air Orders 3 |
Allows flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | ||||||||||||
Even Atk Wave 1 Even Atk Wave 2 Even Atk Wave 3 |
Boosts user's and adjacent allies' Attack on even-numbered turns | ||||||||||||
Even Spd Wave 1 Even Spd Wave 2 Even Spd Wave 3 |
Boosts user's and adjacent allies' Speed on even-numbered turns | ||||||||||||
Even Def Wave 1 Even Def Wave 2 Even Def Wave 3 |
Boosts user's and adjacent allies' Defense on even-numbered turns | ||||||||||||
Even Res Wave 1 Even Res Wave 2 Even Res Wave 3 |
Boosts user's and adjacent allies' Resistance on even-numbered turns | ||||||||||||
Exclusive effects | |||||||||||||
Quickened Pulse | Grants -1 to special cooldown at start of Turn 1 | ||||||||||||
Phantom Spd 1 Phantom Spd 2 Phantom Spd 3 |
Treats user's Speed as if it were higher than current when compared | ||||||||||||
Phantom Res 1 Phantom Res 2 Phantom Res 3 |
Treats user's Resistance as if it were higher than current when compared | ||||||||||||
Hardy Bearing 1 Hardy Bearing 2 Hardy Bearing 3 |
Disables user's priority skills, and also enemy's depending on user's HP | ||||||||||||
Deflect Melee 1 Deflect Melee 2 Deflect Melee 3 |
Reduces damage when taking consecutive hits against a sword, lance, or axe skill | ||||||||||||
Deflect Magic 1 Deflect Magic 2 Deflect Magic 3 |
Reduces damage when taking consecutive hits against a red tome, green tome, blue tome, or staff skill | ||||||||||||
Deflect Missile 1 Deflect Missile 2 Deflect Missile 3 |
Reduces damage when taking consecutive hits against a bow or dagger skill | ||||||||||||
Armored Boots | Allows user to move an additional space if health is full | ||||||||||||
Squad Ace A 1 Squad Ace A 2 Squad Ace A 3 |
Boosts user's maximum HP | ||||||||||||
Squad Ace B 1 Squad Ace B 2 Squad Ace B 3 |
Boosts user's maximum Defense | ||||||||||||
Squad Ace C 1 Squad Ace C 2 Squad Ace C 3 |
Boosts user's maximum Resistance | ||||||||||||
Squad Ace D 1 Squad Ace D 2 Squad Ace D 3 |
Boosts user's maximum Speed | ||||||||||||
Squad Ace E 1 Squad Ace E 2 Squad Ace E 3 |
Boosts user's maximum Attack | ||||||||||||
Squad Ace F 1 Squad Ace F 2 Squad Ace F 3 |
Boosts user's maximum HP | ||||||||||||
Squad Ace G 1 Squad Ace G 2 Squad Ace G 3 |
Boosts user's maximum Defense | ||||||||||||
Squad Ace H 1 Squad Ace H 2 Squad Ace H 3 |
Boosts user's maximum Resistance | ||||||||||||
Squad Ace I 1 Squad Ace I 2 Squad Ace I 3 |
Boosts user's maximum Speed | ||||||||||||
Squad Ace J 1 Squad Ace J 2 Squad Ace J 3 |
Boosts user's maximum Attack | ||||||||||||
Squad Ace K 1 Squad Ace K 2 Squad Ace K 3 |
Boosts user's maximum HP | ||||||||||||
Squad Ace L 1 Squad Ace L 2 Squad Ace L 3 |
Boosts user's maximum Defense | ||||||||||||
Squad Ace M 1 Squad Ace M 2 Squad Ace M 3 |
Boosts user's maximum Resistance | ||||||||||||
Squad Ace N 1 Squad Ace N 2 Squad Ace N 3 |
Boosts user's maximum Speed | ||||||||||||
Squad Ace O 1 Squad Ace O 2 Squad Ace O 3 |
Boosts user's maximum Attack | ||||||||||||
Squad Ace P 1 Squad Ace P 2 Squad Ace P 3 |
Boosts user's maximum HP | ||||||||||||
Squad Ace Q 1 Squad Ace Q 2 Squad Ace Q 3 |
Boosts user's maximum Defense | ||||||||||||
Squad Ace R 1 Squad Ace R 2 Squad Ace R 3 |
Boosts user's maximum Resistance | ||||||||||||
Squad Ace S 1 Squad Ace S 2 Squad Ace S 3 |
Boosts user's maximum Speed | ||||||||||||
Squad Ace T 1 Squad Ace T 2 Squad Ace T 3 |
Boosts user's maximum Attack | ||||||||||||
Squad Ace U 1 Squad Ace U 2 Squad Ace U 3 |
Boosts user's maximum HP | ||||||||||||
Squad Ace V 1 Squad Ace V 2 Squad Ace V 3 |
Boosts user's maximum Defense | ||||||||||||
Squad Ace W 1 Squad Ace W 2 Squad Ace W 3 |
Boosts user's maximum Resistance | ||||||||||||
Squad Ace X 1 Squad Ace X 2 Squad Ace X 3 |
Boosts user's maximum Speed | ||||||||||||
Squad Ace Y 1 Squad Ace Y 2 Squad Ace Y 3 |
Boosts user's maximum Attack | ||||||||||||
Squad Ace Z 1 Squad Ace Z 2 Squad Ace Z 3 |
Boosts user's maximum HP | ||||||||||||
Squad Ace AA 1 Squad Ace AA 2 Squad Ace AA 3 |
Boosts user's maximum Defense | ||||||||||||
Squad Ace AB 1 Squad Ace AB 2 Squad Ace AB 3 |
Boosts user's maximum Resistance | ||||||||||||
Squad Ace AC 1 Squad Ace AC 2 Squad Ace AC 3 |
Boosts user's maximum Speed | ||||||||||||
Squad Ace AD 1 Squad Ace AD 2 Squad Ace AD 3 |
Boosts user's maximum Attack | ||||||||||||
Squad Ace AE 1 Squad Ace AE 2 |
Boosts user's HP and Attack | ||||||||||||
Squad Ace AF 1 Squad Ace AF 2 |
Boosts user's HP and Speed | ||||||||||||
Squad Ace AG 1 Squad Ace AG 2 |
Boosts user's HP and Defense | ||||||||||||
Squad Ace AH 1 Squad Ace AH 2 |
Boosts user's HP and Resistance | ||||||||||||
Squad Ace AI 1 Squad Ace AI 2 |
Boosts user's Attack and Speed | ||||||||||||
Squad Ace AJ 1 Squad Ace AJ 2 |
Boosts user's Attack and Defense | ||||||||||||
Squad Ace AK 1 Squad Ace AK 2 |
Boosts user's Attack and Resistance | ||||||||||||
Squad Ace AL 1 Squad Ace AL 2 |
Boosts user's Speed and Defense | ||||||||||||
Squad Ace AM 1 Squad Ace AM 2 |
Boosts user's Speed and Resistance | ||||||||||||
Squad Ace AN 1 Squad Ace AN 2 |
Boosts user's Defense and Resistance | ||||||||||||
Squad Ace AO 1 Squad Ace AO 2 |
Boosts user's HP and Attack | ||||||||||||
Squad Ace AP 1 Squad Ace AP 2 |
Boosts user's HP and Speed | ||||||||||||
Squad Ace AQ 1 Squad Ace AQ 2 |
Boosts user's HP and Defense | ||||||||||||
Squad Ace AR 1 Squad Ace AR 2 |
Boosts user's HP and Resistance | ||||||||||||
Squad Ace AS 1 Squad Ace AS 2 |
Boosts user's Attack and Speed | ||||||||||||
Initiate Seal HP 1 Initiate Seal HP 2 Initiate Seal HP 3 |
Boosts user's maximum HP | ||||||||||||
Initiate Seal Atk 1 Initiate Seal Atk 2 Initiate Seal Atk 3 |
Boosts user's maximum Attack | ||||||||||||
Initiate Seal Spd 1 Initiate Seal Spd 2 Initiate Seal Spd 3 |
Boosts user's maximum Speed | ||||||||||||
Initiate Seal Def 1 Initiate Seal Def 2 Initiate Seal Def 3 |
Boosts user's maximum Defense | ||||||||||||
Initiate Seal Res 1 Initiate Seal Res 2 Initiate Seal Res 3 |
Boosts user's maximum Resistance | ||||||||||||
Enemy-exclusive | |||||||||||||
Embla's Ward | Nullifies all damage dealt to user | ||||||||||||
Múspellflame | Nullifies all damage dealt to user | ||||||||||||
Niðavellir Axiom | Nullifies all damage dealt to user | ||||||||||||
Røkkr | Nullifies all damage dealt to user outside of combat except by special skills Requires final blow against user to be dealt in combat Nullifies healing effects on user | ||||||||||||
Guardian Seal | Range-two targets cannot move through tiles adjacent to user (unless they have Pass equipped), restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat | ||||||||||||
Horn Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Fortifying Horn into target's item stash | ||||||||||||
Boots Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops an Infantry Boots into target's item stash | ||||||||||||
Blade Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Special Blade into target's item stash | ||||||||||||
Elixir Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops an Elixir into target's item stash | ||||||||||||
Veil Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Dancer's Veil into target's item stash | ||||||||||||
Charm Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Lightning Charm into target's item stash | ||||||||||||