Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Light and Shadow: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - " ==Trivia== ==" to "<!-- ==Trivia== --> ==")
m (Misc.)
Line 1: Line 1:
:''Not to be confused with [[Light and Dark]], the tenth chapter of {{title|Genealogy of the Holy War}}.''
:''Not to be confused with [[Light and Dark]], the tenth chapter of ''Genealogy of the Holy War''.''
----
{{Chapter Infobox
{{Chapter Infobox
|title=The Dragon's Table<br>Light and Shadow
|title=The Dragon's Table<br>Light and Shadow
Line 14: Line 13:
{{sectstub}}
{{sectstub}}
{{main|Light and Shadow/Script}}
{{main|Light and Shadow/Script}}
 
==Chapter data==
==Chapter data==
{{Tab
{{Tab
Line 24: Line 23:
|defeat=Marth dies
|defeat=Marth dies
|ally=15
|ally=15
|enemy={{hover|5|Five Earth Dragons appear at the start of the map, increasing this count to 10, but are banished by the Binding Shield on Turn 1.}}{{hover|+150|Reinforcements}}
|enemy={{h|5|Five Earth Dragons are present at the start of the map, but are banished by the Binding Shield on turn 1.}}{{h|+150|Reinforcements}}
|map=[[File:Cm fe03 b2 e2-3.png]]
|map=[[File:Cm fe03 b2 e2-3.png]]
}}
}}
Line 31: Line 30:
|defeat=Marth dies
|defeat=Marth dies
|ally=12
|ally=12
|enemy=23{{hover|+∞|Reinforcements (infinite)}}
|enemy=23{{h|+∞|Reinforcements (infinite)}}
|map=[[File:Cm fe12 24.png|512px]]
|map=[[File:Cm fe12 24.png|512px]]
}}
}}
}}
}}
In ''Mystery of the Emblem'', no preparations menu appears before this chapter; the player's character selections carry over from the first part. The game cannot be saved before this chapter.
In ''Mystery of the Emblem'', no preparations menu appears before this chapter; the player's character selections and turn count carry over from the first two parts. The game cannot be saved before this chapter.


===Character data===
===Character data===
Line 45: Line 44:
|content1={{ChapChars
|content1={{ChapChars
|game#=03
|game#=03
|newunits=4
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Maria
|name=Maria
Line 127: Line 125:
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=4
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Maria
|name=Maria
Line 914: Line 911:
|#=4
|#=4
|mov=6
|mov=6
|inventory={{Item|12|Fire Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Fire Breath}}{{h|*|1-2 range version}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 923: Line 920:
|#=4
|#=4
|mov=6
|mov=6
|inventory={{Item|12|Ice Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Ice Breath}}{{h|*|1-2 range version}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 932: Line 929:
|#=4
|#=4
|mov=12
|mov=12
|inventory={{Item|12|Fire Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Fire Breath}}{{h|*|1-2 range version}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 941: Line 938:
|#=3
|#=3
|mov=6
|mov=6
|inventory={{Item|12|Mage Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Mage Breath}}{{h|*|1-2 range version}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 1,050: Line 1,047:
|#=∞
|#=∞
|mov=6
|mov=6
|inventory={{Item|12|Fire Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Fire Breath}}{{h|*|1-2 range version}}
}}
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
Line 1,058: Line 1,055:
|#=∞
|#=∞
|mov=6
|mov=6
|inventory={{Item|12|Ice Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Ice Breath}}{{h|*|1-2 range version}}
}}
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
Line 1,066: Line 1,063:
|#=∞
|#=∞
|mov=12
|mov=12
|inventory={{Item|12|Fire Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Fire Breath}}{{h|*|1-2 range version}}
}}
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
Line 1,074: Line 1,071:
|#=∞
|#=∞
|mov=6
|mov=6
|inventory={{Item|12|Mage Breath}}{{hover|*|1-2 range version}}
|inventory={{Item|12|Mage Breath}}{{h|*|1-2 range version}}
}}
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
Line 1,091: Line 1,088:
====Reinforcements====
====Reinforcements====
=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting turn 2, continuing until 30 of each have appeared; which ones appear per turn is random
*Starting two turns after the part starts, continuing until 30 of each have appeared; which ones appear each turn is random
**5 [[Earth Dragon]]s from the altars; they will be banished by the [[Binding Shield]] at the start of the next turn
**5 [[Earth Dragon]]s from the altars; they will be banished by the [[Binding Shield]] at the start of the next turn
*Note: All reinforcements are halted when [[Medeus]] is defeated
*Note: All reinforcements are halted when [[Medeus]] is defeated
Line 1,208: Line 1,205:


===''New Mystery of the Emblem''===
===''New Mystery of the Emblem''===
The best way to beat this map in Lunatic and Lunatic Reverse is to beat it in 1 turn in order to avoid having to deal with the many dangerous dragons. Sirius can reach Nyna and talk to her with a dance from Phina, you should have Sirius hold a rescue staff and pass it around the four princesses in order to recruit all of them and finally warp in Marth. Marth should be equipped with Falchion as it's the only weapon effective against him and as such will be the best way of fighting him. Marth needs to have capped speed in order to avoid getting doubled, if you haven't trained up Marth and don't have any statboosters left over it's best to try and play this map slowly and use your other strongest characters and staffbots.  
The best way to beat this map in Lunatic and Lunatic Reverse is to beat it in 1 turn in order to avoid having to deal with the many dangerous dragons. Sirius can reach Nyna and talk to her with a dance from Phina, you should have Sirius hold a rescue staff and pass it around the four princesses in order to recruit all of them and finally warp in Marth. Marth should be equipped with Falchion as it's the only weapon effective against him and as such will be the best way of fighting him. Marth needs to have capped speed in order to avoid getting doubled, if you haven't trained up Marth and don't have any statboosters left over it's best to try and play this map slowly and use your other strongest characters and staffbots.


Tiki and Nagi are recommended, as well as dragonpikes and wyrmslayers to fight the dragons the chapter. Medeus is the biggest problem in the chapter and it's recommended to fight him with powerful weapons like the Gradivus, since only Falchion is effective against him and other weapons will to pitiful damage in comparison. Forged weapons are also very useful, particularly a +10 forged Thoron tome, an again staff and rainbow tonics are equally useful. In order to defeat him without losing any characters it's a good idea to rig a critical hit, this is luckily very easy as there's a save point near the start of the chapter allowing you to try and try again until you get that one lucky crit (the final hit on Medeus will always be a crit, even if he dies to a normal hit).
Tiki and Nagi are recommended, as well as dragonpikes and wyrmslayers to fight the dragons the chapter. Medeus is the biggest problem in the chapter and it's recommended to fight him with powerful weapons like the Gradivus, since only Falchion is effective against him and other weapons will to pitiful damage in comparison. Forged weapons are also very useful, particularly a +10 forged Thoron tome, an again staff and rainbow tonics are equally useful. In order to defeat him without losing any characters it's a good idea to rig a critical hit, this is luckily very easy as there's a save point near the start of the chapter allowing you to try and try again until you get that one lucky crit (the final hit on Medeus will always be a crit, even if he dies to a normal hit).
Line 1,221: Line 1,218:
|eng-fan-name=The Dragons' Altar
|eng-fan-name=The Dragons' Altar
|eng-fan-mean=Used in the ''Mystery of the Emblem'' [[fan translation]].
|eng-fan-mean=Used in the ''Mystery of the Emblem'' [[fan translation]].
|jap-name={{hover|竜の祭壇|Ryū no saidan}}
|jap-name={{h|竜の祭壇|Ryū no saidan}}
|jap-mean=The Dragon's/Dragons' Altar
|jap-mean=The Dragon's/Dragons' Altar
}}
}}
Line 1,229: Line 1,226:
|eng-fan-name=Light and Shadow
|eng-fan-name=Light and Shadow
|eng-fan-mean=Used in the ''New Mystery of the Emblem'' [[fan translation]].
|eng-fan-mean=Used in the ''New Mystery of the Emblem'' [[fan translation]].
|jap-name={{hover|光と影|Hikari to kage}}
|jap-name={{h|光と影|Hikari to kage}}
|jap-mean=Light and Shadow
|jap-mean=Light and Shadow
}}
}}
Line 1,237: Line 1,234:


{{ref}}
{{ref}}
 
<!--
==See also==
==See also==
 
-->
{{ChapterNav
{{ChapterNav
|prechapter=The Dark Pontifex Lives
|prechapter=The Dark Pontifex Lives

Revision as of 18:14, 31 July 2021

Not to be confused with Light and Dark, the tenth chapter of Genealogy of the Holy War.
The Dragon's Table
Light and Shadow

Cm fe12 24.png

Location

Dragon's Table

New units

Maria, Nyna, Elice, Lena

Boss(es)

Medeus

Light and Shadow (Japanese: 光と影 Light and Shadow) is the endgame of Fire Emblem: New Mystery of the Emblem. In Fire Emblem: Mystery of the Emblem, the same map is the final part of the three-part endgame-2, The Dragon's Table.

Plot


This section has been marked as a stub. Please help improve the page by adding information.


Main article: Light and Shadow/Script

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: Kill Medeus Player Partner Other Enemy
Defeat: Marth dies 12 {{{partner}}} {{{other}}} 23+∞
Cm fe12 24.png

In Mystery of the Emblem, no preparations menu appears before this chapter; the player's character selections and turn count carry over from the first two parts. The game cannot be saved before this chapter.

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Maria
Portrait maria fe12.png
Bishop
HP
24
Inventory
--
Level
1
Enemy, talk with Minerva
Nyna
Portrait nyna fe12.png
Bishop
HP
25
Inventory
--
Level
7
Enemy, talk with Sirius
Elice
Portrait elice fe12.png
Bishop
HP
26
Inventory
--
Level
5
Enemy, talk with Merric
Lena
Portrait lena fe12.png
Bishop
HP
27
Inventory
--
Level
3
Enemy, talk with Julian
Available characters
Default female player's unit ​Ryan ​Luke ​Roderick ​Cecil ​Marth ​Gordin ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​Roshea ​Vyland ​Sedgar ​Wolf ​Midia ​Ymir ​Michalis ​Nagi ​

Item data

Items
Name Obtainment Method
Is ds physic.png Physic Dropped by Maria if killed as an enemy
Is ds thoron.png Thoron Dropped by Nyna if killed as an enemy
Is ds fortify.png Fortify Dropped by Elice if killed as an enemy
Is ds elfire.png Elfire Dropped by Lena if killed as an enemy

Enemy data


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 fire dragon enemy.gif Dragon Fire Dragon 20 4 ? ? ? ? ? ? ? ? 6 Fire Breath
Immediately begins moving unprovoked.
Ma ds02 ice dragon enemy.gif Dragon Ice Dragon 20 4 ? ? ? ? ? ? ? ? 6 Ice Breath
Immediately begins moving unprovoked.
Ma ds02 wyvern enemy.gif Dragon Wyvern 20 4 ? ? ? ? ? ? ? ? 12 Fire Breath
Immediately begins moving unprovoked.
Ma ds02 mage dragon enemy.gif Dragon Mage Dragon 20 3 ? ? ? ? ? ? ? ? 6 Mage Breath
Immediately begins moving unprovoked.
Ma ds02 earth dragon enemy.gif Dragon Earth Dragon 20 3 ? ? ? ? ? ? ? ? 6 Dark Breath
Banished by the Binding Shield on turn 1.
Ma ds02 bishop female enemy.gif Maria Bishop 1 1 24 1 5 5 5 8 3 9 6 Fire PhysicThis item is dropped upon this unit's defeat.
Immobile until recruited.
Ma ds02 bishop female enemy.gif Nyna Bishop 7 1 25 1 6 6 10 18 4 9 6 ThoronThis item is dropped upon this unit's defeat. Fortify
Immobile until recruited.
Ma ds02 bishop female enemy.gif Elice Bishop 5 1 26 1 7 7 7 7 5 10 6 Bolganone FortifyThis item is dropped upon this unit's defeat.
Immobile until recruited.
Ma ds02 bishop female enemy.gif Lena Bishop 3 1 27 1 8 8 13 10 6 11 6 ElfireThis item is dropped upon this unit's defeat. Physic
Immobile until recruited.
Ma ds02 shadow dragon enemy.gif Medeus Shadow Dragon 30 1 60 25 0 25 25 0 25 20 -- Dark Breath
• Stands on an altar.
• If reduced to 0 HP, he consumes Maria, Nyna, Elice, and Lena if they have not been recruited or killed, restoring 25% of his max HP for each consumed Bishop.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 fire dragon enemy.gif Dragon Fire Dragon 20 ? ? ? ? ? ? ? ? 6 Fire Breath
--
Ma ds02 ice dragon enemy.gif Dragon Ice Dragon 20 ? ? ? ? ? ? ? ? 6 Ice Breath
--
Ma ds02 wyvern enemy.gif Dragon Wyvern 20 ? ? ? ? ? ? ? ? 12 Fire Breath
--
Ma ds02 mage dragon enemy.gif Dragon Mage Dragon 20 ? ? ? ? ? ? ? ? 6 Mage Breath
--
Ma ds02 earth dragon enemy.gif Dragon Earth Dragon 20 ? ? ? ? ? ? ? ? 6 Dark Breath
--

Reinforcements

Mystery of the Emblem
  • Starting two turns after the part starts, continuing until 30 of each have appeared; which ones appear each turn is random
  • Note: All reinforcements are halted when Medeus is defeated
New Mystery of the Emblem
  • Each turn from turn 2 onwards, several dragons will appear from the altars surrounding Medeus. They spawn in seemingly random orders and amounts between 1-5. Any Earth Dragons will be banished by the Binding Shield at the start of the next turn

Boss data

Main article: Medeus
Boss data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Portrait medeus fe12.png
Ma ds02 shadow dragon enemy.gif Shadow Dragon (class)
Level 30
Movement --
Stats
Max HP 60 Speed 25
Strength 25 Luck 0
Magic 0 Defense 25
Skill 25 Resistance 20
Inventory
Dark Breath
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Mystery of the Emblem

A high priority is recruiting Nyna, Maria, Lena, and Elice, as, if Medeus is killed without recruiting them, Medeus will kill them all and fully restore his HP. If you do not have Sirius, Minerva, Julian, or Merric, then it is advisable to kill the ones you can't recruit as this will prevent Medeus from reviving himself.

Marth should fight Medeus with Falchion. Using anything other than Falchion will do very little damage due to attack stats being halved when fighting against Medeus, and magic is completely useless against him. Other units should also be placed in the range of the earth dragons (but not in Medeus's range) to prevent them from all attacking Marth when they appear.

Two or more staff-using units should stay out of range of Medeus and the earth dragons and use Physic on Marth before he engages Medeus, and Fortify after to heal Marth and the people who are being attacked by earth dragons. Yuliya's Rescue can also be used to prevent Marth from being attacked by Medeus on the enemy phase if he is too low on health. Anew is also very useful, as it will give everyone an extra turn (up to three times, if you haven't used it before).

New Mystery of the Emblem

The best way to beat this map in Lunatic and Lunatic Reverse is to beat it in 1 turn in order to avoid having to deal with the many dangerous dragons. Sirius can reach Nyna and talk to her with a dance from Phina, you should have Sirius hold a rescue staff and pass it around the four princesses in order to recruit all of them and finally warp in Marth. Marth should be equipped with Falchion as it's the only weapon effective against him and as such will be the best way of fighting him. Marth needs to have capped speed in order to avoid getting doubled, if you haven't trained up Marth and don't have any statboosters left over it's best to try and play this map slowly and use your other strongest characters and staffbots.

Tiki and Nagi are recommended, as well as dragonpikes and wyrmslayers to fight the dragons the chapter. Medeus is the biggest problem in the chapter and it's recommended to fight him with powerful weapons like the Gradivus, since only Falchion is effective against him and other weapons will to pitiful damage in comparison. Forged weapons are also very useful, particularly a +10 forged Thoron tome, an again staff and rainbow tonics are equally useful. In order to defeat him without losing any characters it's a good idea to rig a critical hit, this is luckily very easy as there's a save point near the start of the chapter allowing you to try and try again until you get that one lucky crit (the final hit on Medeus will always be a crit, even if he dies to a normal hit).

Etymology and other languages

Mystery of the Emblem

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Dragon's Table

Implied by the location's name in Fire Emblem Awakening.

English
(unofficial)

The Dragons' Altar

Used in the Mystery of the Emblem fan translation.

New Mystery of the Emblem

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Light and Shadow

Used in the New Mystery of the Emblem fan translation.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Dark Pontifex Lives • Light and Shadow
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline