Legends and Lies: Difference between revisions
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==Strategy== | ==Strategy== | ||
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Since you can only bring 10 units to this map, besides Roy and Fae, it's best to only bring your strongest ones. Any character that can wield a legendary weapon or a [[wyrmslayer]] is extremely useful, along with Roy and his [[Binding Blade (weapon) | Binding Blade]]. While it may seem tempting to let Roy handle most of the enemies with the Binding Blade, it should be used sparingly in order to get the best ending . There are a total of seven rooms, with each of them holding three manaketes (one on is sitting on a throne). Roy must seize each throne, so it is recommended to rescue Roy after he seizes to finish the chapter quicker. After seizing each throne, a manakete spawns in the previous room. The reinforcements are infinite so it is best to keep a quick pace. Mounted units are particularly useful in this chapter because of their high movement, allowing the player to avoid the reinforcements easier. The boss, Jahn, might seem dangerous at first, but he's fairly slow so he should be dealt with a unit that can double him and has an effective weapon. The rest of the enemies in this map can be annoying if you don't have effective weaponry, but can be dealt by attacking from 2 range as they're locked to 1 range. | Since you can only bring 10 units to this map, besides Roy and Fae, it's best to only bring your strongest ones. Any character that can wield a [[Legendary weapons|legendary weapon]] or a [[wyrmslayer]] is extremely useful, along with Roy and his [[Binding Blade (weapon) | Binding Blade]]. While it may seem tempting to let Roy handle most of the enemies with the Binding Blade, it should be used sparingly in order to get the best ending . There are a total of seven rooms, with each of them holding three manaketes (one on is sitting on a throne). Roy must seize each throne, so it is recommended to rescue Roy after he seizes to finish the chapter quicker. After seizing each throne, a manakete spawns in the previous room. The reinforcements are infinite so it is best to keep a quick pace. Mounted units are particularly useful in this chapter because of their high movement, allowing the player to avoid the reinforcements easier. The boss, Jahn, might seem dangerous at first, but he's fairly slow so he should be dealt with a unit that can double him and has an effective weapon. The rest of the enemies in this map can be annoying if you don't have effective weaponry, but can be dealt by attacking from 2 range as they're locked to 1 range. | ||
==Trivia== | ==Trivia== |
Revision as of 20:40, 20 March 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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“ | This is the Dragon Temple… The air is strange. Did the Eight Heroes fight under such pressure as well? | ” | — Roy |
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Legends and Lies (Japanese: 伝説の真実 Truth of the legend) is chapter 24 of Fire Emblem: The Binding Blade.
Plot
- Main article:
Legend and Lies/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After defeating Bern's remaining troops, Roy entered the Dragon Sanctuary. He searched for the Dark Priestess to prevent the same tragedy as the Scouring from happening again. In the temple, Roy was to learn the truth behind the legends that he had always heard. What Roy was about to hear was completely different that what he had always believed to be true…
Chapter data
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Victory: Seize every throne | Player | Enemy | ||||
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Defeat: Roy dies | 10 | 27+reinforcements | ||||
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Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
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Boss data
- Main article:
Jahn
Normal Hard
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Since you can only bring 10 units to this map, besides Roy and Fae, it's best to only bring your strongest ones. Any character that can wield a legendary weapon or a wyrmslayer is extremely useful, along with Roy and his Binding Blade. While it may seem tempting to let Roy handle most of the enemies with the Binding Blade, it should be used sparingly in order to get the best ending . There are a total of seven rooms, with each of them holding three manaketes (one on is sitting on a throne). Roy must seize each throne, so it is recommended to rescue Roy after he seizes to finish the chapter quicker. After seizing each throne, a manakete spawns in the previous room. The reinforcements are infinite so it is best to keep a quick pace. Mounted units are particularly useful in this chapter because of their high movement, allowing the player to avoid the reinforcements easier. The boss, Jahn, might seem dangerous at first, but he's fairly slow so he should be dealt with a unit that can double him and has an effective weapon. The rest of the enemies in this map can be annoying if you don't have effective weaponry, but can be dealt by attacking from 2 range as they're locked to 1 range.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Truth of Legends |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
Legend and Lies |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← The Ghosts of Bern • | Legend and Lies | • Beyond Darkness → |
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