Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Lefcandith Gauntlet: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Item data: Updated with SDatBoL info)
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
(84 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Chapter Infobox
{{Chapter Infobox
|title=Lefcandith Gauntlet
|image=[[File:Cm fe11 7.png|200px]]
|image=[[File:Cm fe11 7.png|200px]]
|location=Lefcandith Gauntlet
|location=Lefcandith Gauntlet
|new units=[[Bantu]]
|new units=[[Bantu]]
|boss=[[Harmein]]
|boss=[[Harmein]]
|previous=*[[Fire Emblem (Shadow Dragon chapter)|Fire Emblem]]
*[[In War's Grip]] <small>([[side quest]], {{title|Shadow Dragon}} only)</small>
|next=[[Port Warren]]
}}
}}
'''Lefcandith Gauntlet''' is the seventh chapter in {{FE1}} and {{FE11}} and the sixth chapter in book 1 of {{FE3}}.
 
'''Lefcandith Gauntlet''' (Japanese: {{hl|レフカンディの罠|Refukandi no wana}} ''The Trap of Lefcandy'') is the seventh chapter in {{FE1}} and {{FE11}} and the sixth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 13: Line 16:


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=14{{h|+1|Upon Bantu being recruited}}
|enemy=16{{h|+4|Reinforcements}}{{h|−4|Upon Minerva retreating}}
|map=[[File:Cm fe01 7.png]]
|col=14
|row=28
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=14{{hover|+1|Recruitable units}}
|ally=1–15{{h|+1|Upon Bantu being recruited}}
|other=n/a
|enemy=16{{h|+24|Reinforcements}}{{h|−4|Upon Minerva retreating}}
|enemy=16{{hover|+24|Reinforcements}}{{hover|-4|After Minerva retreats}}
|map=[[File:Cm fe03 b1 6.png]]
|map=[[File:Cm fe11 7.png|200px]]
|col=14
|row=30
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=1–14{{h|+1|Upon Bantu being recruited}}
|enemy=16{{h|+24|Reinforcements}}{{h|−4|Upon Minerva retreating}}
|map=[[File:Cm fe11 7.png|256px]]
|col=14
|row=28
}}
}}
}}


Line 25: Line 54:
{{Tab
{{Tab
|default=3
|default=3
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapChars
|content1={{ChapChars
|game#=01
|game#=01
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Bantu
|name=Bantu
Line 37: Line 65:
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Visit the village}}
|recruitment method=Visit the [[village]]
|return1=marth
}}
|return2=caeda
|forced1=marth
|return3=jagen
|return1=jagen
|return4=cain
|return2=cain
|return5=abel
|return3=abel
|return6=draug
|return4=draug
|return7=gordin
|return5=gordin
|return8=wrys
|return6=caeda
|return9=ogma
|return7=wrys
|return8=bord
|return9=cord
|return10=barst
|return10=barst
|return11=bord
|return11=ogma
|return12=cord
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=wolf
|return20=wolf
|return20article=Wolf (Shadow Dragon)
|return21=sedgar
|return21=sedgar
|return22=roshea
|return22=roshea
|return23=vyland
|return23=vyland
|return24=hardin
|return24=wendell
|return25=wendell
|return25=rickard
|return26=rickard
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=03
|game#=03
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Bantu
|name=Bantu
Line 75: Line 102:
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Visit the village}}
|recruitment method=Visit the [[village]]
|return1=marth_01
}}
|return1article=marth
|forced1=marth 01
|return2=caeda_01
|forced1article=Marth
|return2article=caeda
|return1=abel
|return2=cain
|return3=jagen
|return3=jagen
|return4=cain
|return4=gordin
|return5=abel
|return5=draug
|return6=draug
|return6=caeda 01
|return7=gordin
|return6article=Caeda
|return8=ogma
|return7=bord
|return8=cord
|return9=barst
|return9=barst
|return10=bord
|return10=ogma
|return11=cord
|return11=castor
|return12=castor
|return12=julian
|return13=julian
|return13=lena
|return14=lena
|return14=navarre
|return15=navarre
|return15=roshea
|return16=wolf
|return16=vyland
|return16article=Wolf (Shadow Dragon)
|return17=sedgar
|return17=sedgar
|return18=roshea
|return18=wolf
|return19=vyland
|return19=hardin 01
|return20=hardin_01
|return19article=Hardin
|return20article=hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=rickard
|return23=rickard
|return24=wendell
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=11
|game#=11
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Bantu
|name=Bantu
Line 114: Line 140:
|HP=20
|HP=20
|lv=1
|lv=1
|recruitment method=Visit the village}}
|recruitment method=Visit the [[village]]
|return1=marth
}}
|return2=abel
|forced1=marth
|return3=frey
|return1=abel
|return4=jagen
|return2=frey
|return5=cain
|return3=jagen
|return6=gordin
|return4=cain
|return7=draug
|return5=gordin
|return8=norne
|return6=draug
|return9=caeda
|return7=norne
|return10=wrys
|return8=caeda
|return11=ogma
|return9=wrys
|return12=barst
|return10=ogma
|return13=bord
|return11=barst
|return14=cord
|return12=bord
|return15=darros
|return13=cord
|return16=castor
|return14=darros
|return17=julian
|return15=castor
|return18=lena
|return16=julian
|return19=navarre
|return17=lena
|return18=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=wolf
|return22=sedgar
|return22article=Wolf (Shadow Dragon)
|return23=roshea
|return23=sedgar
|return24=vyland
|return24=roshea
|return25=hardin
|return25=vyland
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=athena
}}
}}
}}
}}
Line 150: Line 176:
===Item data===
===Item data===
{{tab
{{tab
|default=2
|default=3
|width=1000px
|width=100%
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{ChapItems
|content1={{ChapItems
|platform=nes01
|platform=nes01
|item1=Door Key
|item1=Silver Sword
|item1image=none
|item1image=none
|obtain1=Dropped by a Thief
|obtain1=Dropped by [[Harmein]]
|itemlast=Silver Sword
|itemlast=Door Key
|itemlastimage=none
|itemlastimage=none
|obtainlast=Dropped by Harmein
|obtainlast=Dropped by enemy [[Thief]]
|}}
}}
|content2={{ChapItems
|content2={{ChapItems
|platform=snes01
|item1=Silver Lance
|obtain1=Dropped by [[Harmein]]
|itemlast=Door Key
|obtainlast=Dropped by enemy [[Thief]]
}}
|content3={{ChapItems
|platform=ds
|platform=ds
|item1=Door Key
|item1=Silver Axe
|obtain1=Dropped by a Thief.
|obtain1=Dropped by [[Harmein]]
|itemlast=Silver Axe
|itemlast=Door Key
|obtainlast=Dropped by Harmein.
|obtainlast=Dropped by enemy [[Thief]]
|}}
}}
}}
}}


===Shop data===
===Shop data===
{{tab
{{tab
|default=2
|default=3
|width=1000px
|width=100%
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{ChapShop NES01
|content1={{ChapShop NES01
|sword1=Iron Sword
|sword1=Iron Sword
Line 184: Line 219:
|swcost2=500
|swcost2=500
|lance1=Lance
|lance1=Lance
|lance1article=Lance (NES)
|lance1article=Lance (Famicom)
|lacost1=450
|lacost1=450
|lance2=Javelin
|lance2=Javelin
Line 194: Line 229:
|bow2=Bowgun
|bow2=Bowgun
|bocost2=950
|bocost2=950
|}}
}}
|content2={{ChapShop DS
|content2={{ChapShop SNES01
|sword1=Iron Sword
|swcost1=420
|sword2=Steel Sword
|swcost2=760
|lance1=Steel Lance
|lacost1=560
|lance2=Javelin
|lacost2=600
|lance3=Slim Lance
|lacost3=450
|bow1=Iron Bow
|bocost1=330
}}
|content3={{ChapShop DS
|sword1=Iron Sword
|sword1=Iron Sword
|swcost1=400
|swcost1=400
Line 208: Line 257:
|bow2=Steel Bow
|bow2=Steel Bow
|bocost2=770
|bocost2=770
|}}
}}
}}
}}


===Enemy data===
===Enemy data===
{{tab
{{tab
|default=2
|default=3
|width=100%
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=[[Harmein]]
|class=General
|lv=3
|#=1
|hp=31
|str=10
|skill=2
|spd=5
|def=15
|mov=5
|inventory=[[Silver Sword]]
|notes=Drops a {{drop|Silver Sword}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE1
|name=[[Minerva]]
|class=Wyvern Knight
|classarticle=Dracoknight
|lv=1
|#=1
|hp=22
|str=9
|skill=3
|spd=6
|def=14
|mov=10
|inventory=[[Silver Lance]]
|notes=• Forces all attacks made by or against this unit to miss.<br>• On turn 2, begins moving to the southeast corner to retreat.
}}
{{ChapUnitCellFE1
|name=[[Catria]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|skill=6
|spd=12
|def=7
|mov=8
|inventory=[[Lance (Famicom)|Lance]]
|notes=• Forces all attacks made by or against this unit to miss.<br>• On turn 2, begins moving to the southeast corner to retreat.
}}
{{ChapUnitCellFE1
|name=[[Palla]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|skill=6
|spd=12
|def=7
|mov=8
|inventory=[[Lance (Famicom)|Lance]]
|notes=• Forces all attacks made by or against this unit to miss.<br>• On turn 2, begins moving to the southeast corner to retreat.
}}
{{ChapUnitCellFE1
|name=[[Est]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|skill=6
|spd=12
|def=7
|mov=8
|inventory=[[Lance (Famicom)|Lance]]
|notes=• Forces all attacks made by or against this unit to miss.<br>• On turn 2, begins moving to the southeast corner to retreat.
}}
{{ChapUnitCellFE1
|name=Grust
|class=Knight
|lv=3
|#=2
|hp=19
|str=6
|skill=2
|spd=4
|def=12
|mov=5
|inventory=[[Javelin]]
|notes=Moves to attack any player unit that enters his range; moves next to the [[Terrain/Family Computer games#Shadow Dragon & the Blade of Light|gate]] if no one is in range.
}}
{{ChapUnitCellFE1
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=22
|str=5
|skill=3
|spd=11
|def=4
|mov=7
|inventory=[[Iron Sword]]
|notes=Drops a {{drop|Door Key}} upon defeat.<br>Prioritizes raiding the [[village]].
}}
{{ChapUnitCellFE1
|name=Dragoon
|class=Wyvern Knight
|classarticle=Dracoknight
|lv=1
|#=1
|hp=22
|str=9
|skill=3
|spd=6
|def=14
|mov=10
|inventory=[[Lance (Famicom)|Lance]]
}}
{{ChapUnitCellFE1
|name=Dragoon
|class=Pegasus Knight
|lv=3
|#=2
|hp=19
|str=5
|skill=6
|spd=12
|def=7
|mov=8
|inventory=[[Lance (Famicom)|Lance]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Mercenary
|lv=1
|#=1
|hp=16
|str=4
|skill=8
|spd=10
|def=5
|mov=7
|inventory=[[Steel Sword]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Mercenary
|lv=1
|#=1
|hp=16
|str=4
|skill=8
|spd=10
|def=5
|mov=7
|inventory=[[Iron Sword]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Curate
|lv=3
|#=1
|hp=19
|str=2
|skill=2
|spd=2
|def=4
|mov=5
|inventory=[[Heal]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=19
|str=5
|skill=2
|spd=5
|def=6
|mov=5
|inventory=[[Steel Bow]]
|notes=Moves to attack any player unit in range; moves north of the village if no one is in range.
}}
{{ChapUnitCellFE1
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=19
|str=5
|skill=2
|spd=5
|def=6
|mov=5
|inventory=[[Bowgun]]
|notes=Moves to attack any player unit in range; moves north of the village if no one is in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=3
|#=1
|hp=19
|str=6
|skill=3
|spd=7
|def=8
|mov=9
|inventory=[[Steel Sword]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=3
|#=1
|hp=19
|str=6
|skill=3
|spd=7
|def=8
|mov=9
|inventory=[[Javelin]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=3
|#=1
|hp=19
|str=6
|skill=3
|spd=7
|def=8
|mov=9
|inventory=[[Ridersbane]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=3
|#=1
|hp=19
|str=6
|skill=3
|spd=7
|def=8
|mov=9
|inventory=[[Lance (Famicom)|Lance]]
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Harmein]]
|class=General
|lv=3
|#=1
|hp=31
|str=9
|skill=4
|spd=4
|def=16
|res=3
|mov=5
|inventory={{Item|3|Silver Lance|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE3
|name=[[Minerva]]
|class=Dracoknight
|lv=1
|#=1
|hp=22
|str=9
|skill=6
|spd=12
|lck=6
|def=12
|res=0
|mov=10
|inventory={{Item|3|Javelin}} • {{Item|3|Iron Sword}}{{h|*|Can't use}}
|notes=• All attacks made by or at Minerva miss, and she will not initiate combat.<br>• Retreats on turn 2.
}}
{{ChapUnitCellFE3
|name=[[Catria]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|skill=6
|spd=12
|lck=7
|def=7
|res=6
|mov=8
|inventory={{Item|3|Iron Lance}} • {{Item|3|Killing Edge}}{{h|*|Can't use}}
|notes=• All attacks made by or at Catria miss, and she will not initiate combat.<br>• Retreats on turn 2.
}}
{{ChapUnitCellFE3
|name=[[Palla]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=22
|str=7
|skill=8
|spd=13
|lck=5
|def=8
|res=6
|mov=8
|inventory={{Item|3|Silver Lance}}
|notes=• All attacks made by or at Palla miss, and she will not initiate combat.<br>• Retreats on turn 2.
}}
{{ChapUnitCellFE3
|name=[[Est]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=20
|str=6
|skill=7
|spd=13
|lck=11
|def=8
|res=6
|mov=8
|inventory={{Item|3|Iron Lance}} • {{Item|3|Armorslayer}}{{h|*|Can't use}}
|notes=• All attacks made by or at Est miss, and she will not initiate combat.<br>• Retreats on turn 2.
}}
{{ChapUnitCellFE3
|name=Grust
|class=Armored Knight
|lv=1
|#=1
|hp=18
|str=6
|skill=2
|spd=0
|def=11
|res=0
|mov=5
|inventory={{Item|3|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Grust
|class=Armored Knight
|lv=3
|#=1
|hp=20
|str=7
|skill=3
|spd=0
|def=11
|res=0
|mov=5
|inventory={{Item|3|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=17
|str=3
|skill=2
|spd=8
|def=2
|res=0
|mov=7
|inventory={{Item|3|Iron Sword}} • {{Item|snes01|Door Key|type=drop}}
|notes=Ignores combat; moves to open the door and raid the [[village]].
}}
{{ChapUnitCellFE3
|name=Dragoon
|class=Dracoknight
|lv=1
|#=1
|hp=29
|str=10
|skill=6
|spd=8
|def=13
|res=0
|mov=10
|inventory={{Item|3|Iron Lance}}
}}
{{ChapUnitCellFE3
|name=Pegasus
|class=Pegasus Knight
|lv=1
|#=1
|hp=16
|str=5
|skill=5
|spd=7
|def=6
|res=6
|mov=8
|inventory={{Item|3|Javelin}}
}}
{{ChapUnitCellFE3
|name=Pegasus
|class=Pegasus Knight
|lv=3
|#=1
|hp=18
|str=5
|skill=5
|spd=7
|def=7
|res=6
|mov=8
|inventory={{Item|3|Steel Lance}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Mercenary
|lv=3
|#=1
|hp=18
|str=5
|skill=8
|spd=10
|def=6
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Mercenary
|lv=3
|#=1
|hp=18
|str=5
|skill=8
|spd=10
|def=6
|res=0
|mov=7
|inventory={{Item|3|Iron Sword}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Bishop
|lv=3
|#=1
|hp=27
|str=5
|skill=6
|spd=5
|def=4
|res=11
|mov=6
|inventory={{Item|3|Recover}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=18
|str=5
|skill=4
|spd=5
|def=6
|res=0
|mov=5
|inventory={{Item|3|Iron Bow}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Grust
|class=Cavalier
|lv=3
|#=12
|hp=20
|str=6
|skill=2
|spd=4
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Lance}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Soldier
|lv=5
|#=12
|hp=21
|str=7
|skill=3
|spd=5
|def=5
|res=0
|mov=6
|inventory={{Item|3|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|width=100%
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=Normal
|tab2=''Shadow Dragon''
|tab2=Hard-1
|tab3=''Shadow Dragon'' <small>(Hard-5)</small>
|tab3=Hard-2
|content1={{ChapEnemies
|tab4=Hard-3
|platform=nes01
|tab5=Hard-4
|name1=Grust
|tab6=Hard-5
|class1=Archer
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|lv1=3
{{ChapUnitCellFE11
|#1=1
|name=[[Harmein]]
|inventory1=[[Steel Bow]]
|class=General
|-
|lv=3
|name2=Grust
|#=1
|class2=Archer
|hp=31
|lv2=3
|str=10
|#2=1
|mag=1
|inventory2=[[Bowgun]]
|skill=2
|-
|spd=5
|name3=Grust
|lck=0
|class3=Mercenary
|def=15
|lv3=1
|res=3
|#3=1
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Axe|type=drop}}
|inventory3=[[Steel Sword]]
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|-
}}
|name4=Grust
{{ChapUnitCellFE11
|class4=Mercenary
|name=[[Minerva]]
|lv4=1
|class=Dracoknight
|#4=1
|lv=1
|inventory4=[[Iron Sword]]
|#=1
|-
|hp=24
|name5=Grust
|str=9
|class5=Thief
|mag=0
|lv5=5
|skill=6
|#5=1
|spd=12
|inventory5=[[Iron Sword]]
|lck=6
|notes5=Drops a {{drop|Door Key}} upon defeat
|def=12
|-
|res=3
|name6=Grust
|mov=10
|class6=Knight
|inventory={{Item|ds|Hauteclere}}
|lv6=3
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 11).<br>• Leaves the map on turn 6.
|#6=2
}}
|inventory6=[[Javelin]]
{{ChapUnitCellFE11
|-
|name=[[Catria]]
|name7=Grust
|class=Pegasus Knight
|class7=Priest
|lv=5
|lv7=3
|#=1
|#7=1
|hp=20
|inventory7=[[Heal]]
|str=6
|-
|mag=2
|name8=Dragoon
|skill=7
|class8=Pegasus Knight
|spd=13
|lv8=3
|lck=7
|#8=2
|def=8
|inventory8=[[Lance (NES)|Lance]]
|res=6
|-
|mov=8
|name9=Dragoon
|inventory={{Item|ds|Killer Lance}}
|class9=Dracoknight
|notes=• Ignores combat; moves northwest of the [[village]] (column 9, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
|lv9=1
}}
|#9=1
{{ChapUnitCellFE11
|inventory9=[[Lance (NES)|Lance]]
|name=[[Palla]]
|-
|class=Pegasus Knight
|name10=[[Minerva]]
|lv=8
|class10=Dracoknight
|#=1
|lv10=1
|hp=22
|#10=1
|str=7
|inventory10=[[Silver Lance]]
|mag=2
|-
|skill=8
|name11=[[Palla]]
|spd=13
|class11=Pegasus Knight
|lck=5
|lv11=3
|def=8
|#11=1
|res=6
|inventory11=[[Lance (NES)|Lance]]
|mov=8
|-
|inventory={{Item|ds|Silver Lance}}
|name12=[[Catria]]
|notes=• Ignores combat; moves northwest of the [[village]] (column 7, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
|class12=Pegasus Knight
}}
|lv12=3
{{ChapUnitCellFE11
|#12=1
|name=[[Est]]
|inventory12=[[Lance (NES)|Lance]]
|class=Pegasus Knight
|-
|lv=3
|name13=[[Est]]
|#=1
|class13=Pegasus Knight
|hp=19
|lv13=1
|str=5
|#13=1
|mag=2
|inventory13=[[Lance (NES)|Lance]]
|skill=6
|-
|spd=12
|nameb=[[Harmein]]
|lck=11
|classb=General
|def=7
|lvb=3
|res=6
|#b=1
|mov=8
|inventoryb=[[Silver Sword]]
|inventory={{Item|ds|Ridersbane}}
|notesb=Drops a {{drop|Silver Sword}} upon defeat
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 12).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
|-
}}
|namer1=Grust
{{ChapUnitCellFE11
|classr1=Cavalier
|name=Grust
|lvr1=3
|class=Knight
|#r1=1
|lv=3
|inventoryr1=[[Steel Sword]]
|#=2
|-
|hp=19.8
|namer2=Grust
|str=6.6
|classr2=Cavalier
|mag=0
|lvr2=3
|skill=2.6
|#r2=1
|spd=0.4
|inventoryr2=[[Lance (NES)|Lance]]
|lck=0
|-
|def=11.4
|namer3=Grust
|res=0.2
|classr3=Cavalier
|mov=5
|lvr3=3
|inventory={{Item|ds|Javelin}}
|#r3=1
|notes=Both begin moving if either is provoked.
|inventoryr3=[[Javelin]]
}}
|-
{{ChapUnitCellFE11
|namerl=Grust
|name=Grust
|classrl=Cavalier
|class=Thief
|lvrl=3
|lv=3
|#rl=1
|#=1
|inventoryrl=[[Ridersbane]]
|hp=17.2
|}}
|str=2.4
|content2={{ChapEnemies
|mag=0
|platform=ds01
|skill=1.8
|name1=Grust
|spd=8
|class1=Archer
|lck=0
|lv1=3
|def=1.6
|#1=1
|res=0
|inventory1=[[File:Is ds steel bow.png]] [[Steel Bow]]
|mov=7
|-
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Door Key|type=drop}}
|name2=Grust
|notes=Prioritizes destroying the [[village]].
|class2=Archer
}}
|lv2=3
{{ChapUnitCellFE11
|#2=1
|name=Dragoon
|inventory2=[[File:Is ds longbow.png]] [[Longbow]]
|class=Dracoknight
|-
|lv=2
|name3=Grust
|#=1
|class3=Mercenary
|hp=24.9
|lv3=3
|str=8.25
|#3=1
|mag=1
|inventory3=[[File:Is ds iron sword.png]] [[Iron Sword]]
|skill=6.1
|-
|spd=8.4
|name4=Grust
|lck=0
|class4=Mercenary
|def=10.3
|lv4=5
|res=3.1
|#4=1
|mov=10
|inventory4=[[File:Is ds steel sword.png]] [[Steel Sword]]
|inventory={{Item|ds|Iron Lance}}
|-
|notes=Immediately begins moving unprovoked.
|name5=Grust
}}
|class5=Thief
{{ChapUnitCellFE11
|lv5=3
|name=Dragoon
|#5=1
|class=Pegasus Knight
|inventory5=[[File:Is ds iron sword.png]] [[Iron Sword]] • [[File:Is ds door key.png]] {{drop|Door Key}}
|lv=1
|-
|#=1
|name6=Grust
|hp=16
|class6=Knight
|str=4
|lv6=3
|mag=2
|#6=2
|skill=5
|inventory6=[[File:Is ds javelin.png]] [[Javelin]]
|spd=7
|-
|lck=0
|name7=Grust
|def=5
|class7=Curate
|res=6
|lv7=1
|mov=8
|#7=1
|inventory={{Item|ds|Iron Lance}}
|inventory7=[[File:Is ds heal.png]] [[Heal]]
|notes=Immediately begins moving unprovoked.
|-
}}
|name8=Dragoon
{{ChapUnitCellFE11
|class8=Pegasus Knight
|name=Dragoon
|lv8=1
|class=Pegasus Knight
|#8=1
|lv=3
|inventory8=[[File:Is ds iron lance.png]] [[Iron Lance]]
|#=1
|-
|hp=17.8
|name9=Dragoon
|str=4.5
|class9=Pegasus Knight
|mag=2
|lv9=3
|skill=5.2
|#9=1
|spd=7.8
|inventory9=[[File:Is ds iron lance.png]] [[Iron Lance]]
|lck=0
|-
|def=5.4
|name10=Dragoon
|res=6.4
|class10=Dracoknight
|mov=8
|lv10=2
|inventory={{Item|ds|Iron Lance}}
|#10=1
|notes=Immediately begins moving unprovoked.
|inventory10=[[File:Is ds iron lance.png]] [[Iron Lance]]
}}
|-
{{ChapUnitCellFE11
|name11=[[Minerva]]
|name=Grust
|class11=Dracoknight
|class=Mercenary
|lv11=1
|lv=5
|#11=1
|#=1
|inventory11=[[File:Is ds hauteclere.png]] [[Hauteclere]]
|hp=19.2
|-
|str=5.2
|name12=[[Palla]]
|mag=0
|class12=Pegasus Knight
|skill=8.8
|lv12=8
|spd=10.8
|#12=1
|lck=0
|inventory12=[[File:Is ds silver lance.png]] [[Silver Lance]]
|def=6.2
|-
|res=0.4
|name13=[[Catria]]
|mov=7
|class13=Pegasus Knight
|inventory={{Item|ds|Steel Sword}}
|lv13=5
|notes=Moves to attack units in range.
|#13=1
}}
|inventory13=[[File:Is ds killer lance.png]] [[Killer Lance]]
{{ChapUnitCellFE11
|-
|name=Grust
|name14=[[Est]]
|class=Mercenary
|class14=Pegasus Knight
|lv=3
|lv14=3
|#=1
|#14=1
|hp=17.6
|inventory14=[[File:Is ds ridersbane.png]] [[Ridersbane]]
|str=4.6
|-
|mag=0
|nameb=[[Harmein]]
|skill=8.4
|classb=General
|spd=10.4
|lvb=1
|lck=0
|inventoryb=[[File:Is ds silver lance.png]] [[Silver Lance]] • [[File:Is ds silver axe.png]] {{drop|Silver Axe}}
|def=5.6
|-
|res=0.2
|namer1=Grust
|mov=7
|classr1=Cavalier
|inventory={{Item|ds|Iron Sword}}
|lvr1=3
|notes=Moves to attack units in range.
|#r1=6
}}
|inventoryr1=[[File:Is ds iron sword.png]] [[Iron Sword]]
{{ChapUnitCellFE11
|-
|name=Grust
|namer2=Grust
|class=Curate
|classr2=Cavalier
|lv=1
|lvr2=3
|#=1
|#r2=6
|hp=16
|inventoryr2=[[File:Is ds iron lance.png]] [[Iron Lance]]
|str=0
|-
|mag=1
|namer3=Grust
|skill=1
|classr3=Cavalier
|spd=4
|lvr3=3
|lck=0
|#r3=6
|def=3
|inventoryr3=[[File:Is ds javelin.png]] [[Javelin]]
|res=6
|-
|mov=5
|namerl=Grust
|inventory={{Item|ds|Heal}}
|classrl=Cavalier
|notes=Moves to heal units within twice his movement.
|lvrl=3
}}
|#rl=6
{{ChapUnitCellFE11
|inventoryrl=[[File:Is ds ridersbane.png]] [[Ridersbane]]
|name=Grust
|}}
|class=Archer
|content3={{ChapEnemies
|lv=3
|platform=ds01
|#=1
|name1=Grust
|hp=17.6
|class1=Archer
|str=5.4
|lv1=3
|mag=0
|#1=1
|skill=3.6
|inventory1=[[File:Is ds steel bow.png]] [[Steel Bow]]
|spd=4.6
|-
|lck=0
|name2=Grust
|def=6.4
|class2=Archer
|res=0.2
|lv2=3
|mov=5
|#2=1
|inventory={{Item|ds|Steel Bow}}
|inventory2=[[File:Is ds longbow.png]] [[Longbow]]
|notes=Moves to attack units in range.
|-
}}
|name3=Grust
{{ChapUnitCellFE11
|class3=Mercenary
|name=Grust
|lv3=3
|class=Archer
|#3=1
|lv=3
|inventory3=[[File:Is ds steel sword.png]] [[Steel Sword]]
|#=1
|-
|hp=17.6
|name4=Grust
|str=5.4
|class4=Mercenary
|mag=0
|lv4=5
|skill=3.6
|#4=1
|spd=4.6
|inventory4=[[File:Is ds steel sword.png]] [[Steel Sword]]
|lck=0
|-
|def=6.4
|name5=Grust
|res=0.2
|class5=Thief
|mov=5
|lv5=3
|inventory={{Item|ds|Longbow}}
|#5=1
|notes=Moves to attack units in range.
|inventory5=[[File:Is ds steel sword.png]] [[Steel Sword]] • [[File:Is ds door key.png]] {{drop|Door Key}}
|last=y
|-
}}
|name6=Grust
{{ChapUnitReinf|type=Enemy|platform=ds}}
|class6=Knight
{{ChapUnitCellFE11
|lv6=3
|name=Grust
|#6=2
|class=Cavalier
|inventory6=[[File:Is ds javelin.png]] [[Javelin]]
|lv=3
|-
|#=6
|name7=Grust
|hp=19.6
|class7=Curate
|str=5.7
|lv7=1
|mag=0
|#7=1
|skill=2.6
|inventory7=[[File:Is ds heal.png]] [[Heal]]
|spd=6.4
|-
|lck=0
|name8=Dragoon
|def=7.6
|class8=Pegasus Knight
|res=0.2
|lv8=1
|mov=9
|#8=1
|inventory={{Item|ds|Steel Sword}}
|inventory8=[[File:Is ds steel lance.png]] [[Steel Lance]]
}}
|-
{{ChapUnitCellFE11
|name9=Dragoon
|name=Grust
|class9=Pegasus Knight
|class=Cavalier
|lv9=3
|lv=3
|#9=1
|#=6
|inventory9=[[File:Is ds steel lance.png]] [[Steel Lance]]
|hp=19.6
|-
|str=5.7
|name10=Dragoon
|mag=0
|class10=Dracoknight
|skill=2.6
|lv10=2
|spd=6.4
|#10=1
|lck=0
|inventory10=[[File:Is ds steel lance.png]] [[Steel Lance]]
|def=7.6
|-
|res=0.2
|name11=[[Minerva]]
|mov=9
|class11=Dracoknight
|inventory={{Item|ds|Javelin}}
|lv11=1
}}
|#11=1
{{ChapUnitCellFE11
|inventory11=[[File:Is ds hauteclere.png]] [[Hauteclere]]
|name=Grust
|-
|class=Cavalier
|name12=[[Palla]]
|lv=3
|class12=Pegasus Knight
|#=6
|lv12=8
|hp=19.6
|#12=1
|str=5.7
|inventory12=[[File:Is ds silver lance.png]] [[Silver Lance]]
|mag=0
|-
|skill=2.6
|name13=[[Catria]]
|spd=6.4
|class13=Pegasus Knight
|lck=0
|lv13=5
|def=7.6
|#13=1
|res=0.2
|inventory13=[[File:Is ds killer lance.png]] [[Killer Lance]]
|mov=9
|-
|inventory={{Item|ds|Ridersbane}}
|name14=[[Est]]
}}
|class14=Pegasus Knight
{{ChapUnitCellFE11
|lv14=3
|name=Grust
|#14=1
|class=Cavalier
|inventory14=[[File:Is ds ridersbane.png]] [[Ridersbane]]
|lv=3
|-
|#=6
|nameb=[[Harmein]]
|hp=19.6
|classb=General
|str=5.7
|lvb=1
|mag=0
|inventoryb=[[File:Is ds silver lance.png]] [[Silver Lance]] • [[File:Is ds silver axe.png]] {{drop|Silver Axe}}
|skill=2.6
|-
|spd=6.4
|namer1=Grust
|lck=0
|classr1=Cavalier
|def=7.6
|lvr1=3
|res=0.2
|#r1=6
|mov=9
|inventoryr1=[[File:Is ds steel sword.png]] [[Steel Sword]]
|inventory={{Item|ds|Iron Lance}}
|-
|last=y
|namer2=Grust
}}
|classr2=Cavalier
{{ChapUnitFtr}}
|lvr2=3
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
|#r2=6
{{ChapUnitCellFE11
|inventoryr2=[[File:Is ds steel lance.png]] [[Steel Lance]]
|name=[[Harmein]]
|-
|class=General
|namer3=Grust
|lv=3
|classr3=Cavalier
|#=1
|lvr3=3
|hp=33.7
|#r3=6
|str=10.9
|inventoryr3=[[File:Is ds javelin.png]] [[Javelin]]
|mag=1
|-
|skill=2.9
|namerl=Grust
|spd=5.6
|classrl=Cavalier
|lck=0
|lvrl=3
|def=15
|#rl=6
|res=3
|inventoryrl=[[File:Is ds ridersbane.png]] [[Ridersbane]]
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Axe|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Minerva]]
|class=Dracoknight
|lv=1
|#=1
|hp=24
|str=9
|mag=0
|skill=6
|spd=12
|lck=6
|def=12
|res=3
|mov=10
|inventory={{Item|ds|Hauteclere}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 11).<br>• Leaves the map on turn 6.
}}
{{ChapUnitCellFE11
|name=[[Catria]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=20
|str=6
|mag=2
|skill=7
|spd=13
|lck=7
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Killer Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 9, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Palla]]
|class=Pegasus Knight
|lv=8
|#=1
|hp=22
|str=7
|mag=2
|skill=8
|spd=13
|lck=5
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Silver Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 7, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Est]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|mag=2
|skill=6
|spd=12
|lck=11
|def=7
|res=6
|mov=8
|inventory={{Item|ds|Ridersbane}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 12).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=2
|hp=22.5
|str=7.5
|mag=0
|skill=3.5
|spd=1
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=3
|#=1
|hp=19
|str=3
|mag=0
|skill=3
|spd=9.5
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Door Key|type=drop}}
|notes=Prioritizes destroying the [[village]].
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Dracoknight
|lv=2
|#=1
|hp=27.6
|str=9
|mag=1
|skill=6.4
|spd=9.6
|lck=0
|def=10.3
|res=3.1
|mov=10
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=1
|#=1
|hp=18.7
|str=4.75
|mag=2
|skill=5.3
|spd=8.2
|lck=0
|def=5
|res=6
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=3
|#=1
|hp=20.5
|str=5.25
|mag=2
|skill=5.5
|spd=9
|lck=0
|def=5.4
|res=6.4
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=5
|#=1
|hp=21.6
|str=6.1
|mag=0
|skill=9.4
|spd=11.4
|lck=0
|def=6.2
|res=0.4
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=3
|#=1
|hp=20
|str=5.5
|mag=0
|skill=9
|spd=11
|lck=0
|def=5.6
|res=0.2
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=1
|#=1
|hp=17.2
|str=0
|mag=1.6
|skill=1.9
|spd=4.9
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=20
|str=6
|mag=0
|skill=4.5
|spd=5.5
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=20
|str=6
|mag=0
|skill=4.5
|spd=5.5
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=22
|str=6.75
|mag=0
|skill=3.5
|spd=7
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=22
|str=6.75
|mag=0
|skill=3.5
|spd=7
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=22
|str=6.75
|mag=0
|skill=3.5
|spd=7
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Ridersbane}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=22
|str=6.75
|mag=0
|skill=3.5
|spd=7
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Harmein]]
|class=General
|lv=3
|#=1
|hp=36.4
|str=11.8
|mag=1
|skill=3.8
|spd=6.2
|lck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Axe|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Minerva]]
|class=Dracoknight
|lv=1
|#=1
|hp=24
|str=9
|mag=0
|skill=6
|spd=12
|lck=6
|def=12
|res=3
|mov=10
|inventory={{Item|ds|Hauteclere}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 11).<br>• Leaves the map on turn 6.
}}
{{ChapUnitCellFE11
|name=[[Catria]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=20
|str=6
|mag=2
|skill=7
|spd=13
|lck=7
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Killer Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 9, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Palla]]
|class=Pegasus Knight
|lv=8
|#=1
|hp=22
|str=7
|mag=2
|skill=8
|spd=13
|lck=5
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Silver Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 7, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Est]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|mag=2
|skill=6
|spd=12
|lck=11
|def=7
|res=6
|mov=8
|inventory={{Item|ds|Ridersbane}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 12).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=2
|hp=25.2
|str=8.4
|mag=0
|skill=4.4
|spd=1.6
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=3.6
|mag=0
|skill=4.2
|spd=11
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Door Key|type=drop}}
|notes=Prioritizes destroying the [[village]].
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Dracoknight
|lv=2
|#=1
|hp=30.3
|str=9.75
|mag=1
|skill=6.7
|spd=10.8
|lck=0
|def=10.3
|res=3.1
|mov=10
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=1
|#=1
|hp=21.4
|str=5.5
|mag=2
|skill=5.6
|spd=9.4
|lck=0
|def=5
|res=6
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=3
|#=1
|hp=23.2
|str=6
|mag=2
|skill=5.8
|spd=10.2
|lck=0
|def=5.4
|res=6.4
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=10
|spd=12
|lck=0
|def=6.2
|res=0.4
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=3
|#=1
|hp=22.4
|str=6.4
|mag=0
|skill=9.6
|spd=11.6
|lck=0
|def=5.6
|res=0.2
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=1
|#=1
|hp=18.4
|str=0
|mag=2.2
|skill=2.8
|spd=5.8
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=22.4
|str=6.6
|mag=0
|skill=5.4
|spd=6.4
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=22.4
|str=6.6
|mag=0
|skill=5.4
|spd=6.4
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=24.4
|str=7.8
|mag=0
|skill=4.4
|spd=7.6
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=24.4
|str=7.8
|mag=0
|skill=4.4
|spd=7.6
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=24.4
|str=7.8
|mag=0
|skill=4.4
|spd=7.6
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Ridersbane}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=24.4
|str=7.8
|mag=0
|skill=4.4
|spd=7.6
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Harmein]]
|class=General
|lv=3
|#=1
|hp=39.1
|str=12.7
|mag=1
|skill=4.7
|spd=6.8
|lck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Axe|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Minerva]]
|class=Dracoknight
|lv=1
|#=1
|hp=24
|str=9
|mag=0
|skill=6
|spd=12
|lck=6
|def=12
|res=3
|mov=10
|inventory={{Item|ds|Hauteclere}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 11).<br>• Leaves the map on turn 6.
}}
{{ChapUnitCellFE11
|name=[[Catria]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=20
|str=6
|mag=2
|skill=7
|spd=13
|lck=7
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Killer Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 9, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Palla]]
|class=Pegasus Knight
|lv=8
|#=1
|hp=22
|str=7
|mag=2
|skill=8
|spd=13
|lck=5
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Silver Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 7, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Est]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|mag=2
|skill=6
|spd=12
|lck=11
|def=7
|res=6
|mov=8
|inventory={{Item|ds|Ridersbane}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 12).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=2
|hp=27.9
|str=9.3
|mag=0
|skill=5.3
|spd=2.2
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=3
|#=1
|hp=22.6
|str=4.2
|mag=0
|skill=5.4
|spd=12.5
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Door Key|type=drop}}
|notes=Prioritizes destroying the [[village]].
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Dracoknight
|lv=2
|#=1
|hp=33
|str=10.5
|mag=1
|skill=7
|spd=12
|lck=0
|def=10.3
|res=3.1
|mov=10
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=1
|#=1
|hp=24.1
|str=6.25
|mag=2
|skill=5.9
|spd=10.6
|lck=0
|def=5
|res=6
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=3
|#=1
|hp=25.9
|str=6.75
|mag=2
|skill=6.1
|spd=11.4
|lck=0
|def=5.4
|res=6.4
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=5
|#=1
|hp=26.4
|str=7.9
|mag=0
|skill=10.6
|spd=12.6
|lck=0
|def=6.2
|res=0.4
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=3
|#=1
|hp=24.8
|str=7.3
|mag=0
|skill=10.2
|spd=12.2
|lck=0
|def=5.6
|res=0.2
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=1
|#=1
|hp=19.6
|str=0
|mag=2.8
|skill=3.7
|spd=6.7
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=24.8
|str=7.2
|mag=0
|skill=6.3
|spd=7.3
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=24.8
|str=7.2
|mag=0
|skill=6.3
|spd=7.3
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=26.8
|str=8.85
|mag=0
|skill=5.3
|spd=8.2
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=26.8
|str=8.85
|mag=0
|skill=5.3
|spd=8.2
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=26.8
|str=8.85
|mag=0
|skill=5.3
|spd=8.2
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Ridersbane}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=26.8
|str=8.85
|mag=0
|skill=5.3
|spd=8.2
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Harmein]]
|class=General
|lv=3
|#=1
|hp=41.8
|str=13.6
|mag=1
|skill=5.6
|spd=7.4
|lck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Axe|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Minerva]]
|class=Dracoknight
|lv=1
|#=1
|hp=24
|str=9
|mag=0
|skill=6
|spd=12
|lck=6
|def=12
|res=3
|mov=10
|inventory={{Item|ds|Hauteclere}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 11).<br>• Leaves the map on turn 6.
}}
{{ChapUnitCellFE11
|name=[[Catria]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=20
|str=6
|mag=2
|skill=7
|spd=13
|lck=7
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Killer Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 9, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Palla]]
|class=Pegasus Knight
|lv=8
|#=1
|hp=22
|str=7
|mag=2
|skill=8
|spd=13
|lck=5
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Silver Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 7, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Est]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|mag=2
|skill=6
|spd=12
|lck=11
|def=7
|res=6
|mov=8
|inventory={{Item|ds|Ridersbane}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 12).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=2
|hp=30.6
|str=10.2
|mag=0
|skill=6.2
|spd=2.8
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=4.8
|mag=0
|skill=6.6
|spd=14
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Door Key|type=drop}}
|notes=Prioritizes destroying the [[village]].
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Dracoknight
|lv=2
|#=1
|hp=35.7
|str=11.25
|mag=1
|skill=7.3
|spd=13.2
|lck=0
|def=10.3
|res=3.1
|mov=10
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=1
|#=1
|hp=26.8
|str=7
|mag=2
|skill=6.2
|spd=11.8
|lck=0
|def=5
|res=6
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=3
|#=1
|hp=28.6
|str=7.5
|mag=2
|skill=6.4
|spd=12.6
|lck=0
|def=5.4
|res=6.4
|mov=8
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=5
|#=1
|hp=28.8
|str=8.8
|mag=0
|skill=11.2
|spd=13.2
|lck=0
|def=6.2
|res=0.4
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=3
|#=1
|hp=27.2
|str=8.2
|mag=0
|skill=10.8
|spd=12.8
|lck=0
|def=5.6
|res=0.2
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=1
|#=1
|hp=20.8
|str=0
|mag=3.4
|skill=4.6
|spd=7.6
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=27.2
|str=7.8
|mag=0
|skill=7.2
|spd=8.2
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=27.2
|str=7.8
|mag=0
|skill=7.2
|spd=8.2
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=29.2
|str=9.9
|mag=0
|skill=6.2
|spd=8.8
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=29.2
|str=9.9
|mag=0
|skill=6.2
|spd=8.8
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=29.2
|str=9.9
|mag=0
|skill=6.2
|spd=8.8
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Ridersbane}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=29.2
|str=9.9
|mag=0
|skill=6.2
|spd=8.8
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Harmein]]
|class=General
|lv=3
|#=1
|hp=44.5
|str=14.5
|mag=1
|skill=6.5
|spd=8
|lck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Axe|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Minerva]]
|class=Dracoknight
|lv=1
|#=1
|hp=24
|str=9
|mag=0
|skill=6
|spd=12
|lck=6
|def=12
|res=3
|mov=10
|inventory={{Item|ds|Hauteclere}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 11).<br>• Leaves the map on turn 6.
}}
{{ChapUnitCellFE11
|name=[[Catria]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=20
|str=6
|mag=2
|skill=7
|spd=13
|lck=7
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Killer Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 9, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Palla]]
|class=Pegasus Knight
|lv=8
|#=1
|hp=22
|str=7
|mag=2
|skill=8
|spd=13
|lck=5
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Silver Lance}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 7, row 10).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=[[Est]]
|class=Pegasus Knight
|lv=3
|#=1
|hp=19
|str=5
|mag=2
|skill=6
|spd=12
|lck=11
|def=7
|res=6
|mov=8
|inventory={{Item|ds|Ridersbane}}
|notes=• Ignores combat; moves northwest of the [[village]] (column 8, row 12).<br>• Leaves the map on turn 6, or when [[Minerva]] is defeated.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=2
|hp=33.3
|str=11.1
|mag=0
|skill=7.1
|spd=3.4
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=5.4
|mag=0
|skill=7.8
|spd=15.5
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Door Key|type=drop}}
|notes=Prioritizes destroying the [[village]].
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Dracoknight
|lv=2
|#=1
|hp=38.4
|str=12
|mag=1
|skill=7.6
|spd=14.4
|lck=0
|def=10.3
|res=3.1
|mov=10
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=1
|#=1
|hp=29.5
|str=7.75
|mag=2
|skill=6.5
|spd=13
|lck=0
|def=5
|res=6
|mov=8
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Dragoon
|class=Pegasus Knight
|lv=3
|#=1
|hp=31.3
|str=8.25
|mag=2
|skill=6.7
|spd=13.8
|lck=0
|def=5.4
|res=6.4
|mov=8
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=5
|#=1
|hp=31.2
|str=9.7
|mag=0
|skill=11.8
|spd=13.8
|lck=0
|def=6.2
|res=0.4
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=3
|#=1
|hp=29.6
|str=9.1
|mag=0
|skill=11.4
|spd=13.4
|lck=0
|def=5.6
|res=0.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=1
|#=1
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=29.6
|str=8.4
|mag=0
|skill=8.1
|spd=9.1
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=1
|hp=29.6
|str=8.4
|mag=0
|skill=8.1
|spd=9.1
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=31.6
|str=10.95
|mag=0
|skill=7.1
|spd=9.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=31.6
|str=10.95
|mag=0
|skill=7.1
|spd=9.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=31.6
|str=10.95
|mag=0
|skill=7.1
|spd=9.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Ridersbane}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=31.6
|str=10.95
|mag=0
|skill=7.1
|spd=9.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
}}
}}
====Reinforcements====
====Reinforcements====
=====''Shadow Dragon and the Blade of Light''=====
=====''Shadow Dragon & the Blade of Light''=====
*Enemy Phase 13
*Turn 13
**4 [[Cavalier|Cavaliers]] from the southern forts
**Four [[Cavalier]]s from the southern forts
 
=====''Mystery of the Emblem''=====
*On the first enemy phase after reaching the 7th row from the bottom (the row below the large cluster of forests; does not activate if entered by [[Warp]]), continuing until 6 of each have appeared.
**One [[Cavalier]] from the center-west fort
**One [[Soldier]] from the centeral fort
**One [[Cavalier]] from the southeast fort
**One [[Soldier]] from the southwest fort
 
All reinforcements are halted when Harmein is defeated.
 
=====''Shadow Dragon''=====
=====''Shadow Dragon''=====
*On the first Enemy Phase after reaching the 12th row from the bottom (two rows below the second save point)
*For 2 turns after a unit acts on or beneath the twelfth row from the bottom (two rows below the second save point); can be triggered up to three times, with at least 1&nbsp;turn between the appearance of the last reinforcement group and the triggering of the next.
**A group of 4 [[Cavalier]]s will spawn from the 4 forts in the southern half of the map.
**One [[Cavalier]] with a [[Steel Sword]] from the upper southern fort
***A second identical group appears the turn after.
**One [[Cavalier]] with a [[Javelin]] from the lower left southern fort
*One turn after passing the 12th row and the first two have already spawned
**One [[Cavalier]] with a [[Ridersbane]] from the upper left four southern fort
**Two identical groups will spawn in the next two Enemy Phases.
**One [[Cavalier]] with an [[Iron Lance]]{{h|*|Lower difficulties}}/[[Steel Lance]]{{h|*|Hard-5}} from the lower right southern fort
*One turn after the previous two groups
 
**Two identical groups will spawn in the next two Enemy Phases.
All reinforcements are halted when Harmein is defeated.


===Boss data===
===Boss data===
Line 580: Line 2,752:
|header=Boss data
|header=Boss data
|width=60%
|width=60%
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 02 fe01.png]]
|portrait=[[File:Portrait boss 02 fe01.png]]
|sprite=general enemy
|class=General
|class=General
|lv=3
|lv=3
Line 591: Line 2,764:
|str=10
|str=10
|skill=2
|skill=2
|sw=y
|wl=14
|wl=14
|spd=5
|spd=5
Line 600: Line 2,772:
|inventory=[[Silver Sword]]
|inventory=[[Silver Sword]]
|drops={{drop|Silver Sword}}
|drops={{drop|Silver Sword}}
|sw=y
}}
}}
|content2={{BossStats FE3
|content2={{BossStats FE3
|portrait=[[File:Portrait harmein fe03.png]]
|portrait=[[File:Portrait harmein fe03.png]]
|sprite=general enemy
|class=General
|class=General
|lv=3
|lv=3
Line 613: Line 2,787:
|res=3
|res=3
|move=5
|move=5
|inventory=[[File:Is snes01 silver lance.png]] {{drop|Silver Lance}}
|weapons={{Item|3|Silver Lance}}
|items={{Item|3|Silver Lance|type=drop}}
|la=y
|la=y
}}
}}
|content3={{Tab
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard-5
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait harmein fe11.png]]
|portrait=[[File:Small portrait harmein fe11.png]]
|sprite=general enemy
|class=General
|class=General
|lv=3
|lv=3
Line 631: Line 2,812:
|def=15
|def=15
|res=3
|res=3
|move=--
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Axe|type=drop}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds silver axe.png]] {{drop|Silver Axe}}
|la=A
|la=A
|bo=E
|bo=E
Line 638: Line 2,818:
|content2={{BossStats DS
|content2={{BossStats DS
|portrait=[[File:Small portrait harmein fe11.png]]
|portrait=[[File:Small portrait harmein fe11.png]]
|sprite=general enemy
|class=General
|lv=3
|HP=33.7
|str=10.9
|magic=1
|skill=2.9
|spd=5.6
|luck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Axe|type=drop}}
|la=A
|bo=C
}}
|content3={{BossStats DS
|portrait=[[File:Small portrait harmein fe11.png]]
|sprite=general enemy
|class=General
|lv=3
|HP=36.4
|str=11.8
|magic=1
|skill=3.8
|spd=6.2
|luck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Axe|type=drop}}
|la=A
|bo=C
}}
|content4={{BossStats DS
|portrait=[[File:Small portrait harmein fe11.png]]
|sprite=general enemy
|class=General
|class=General
|lv=3
|lv=3
|HP=45
|HP=39.1
|str=15
|str=12.7
|magic=1
|magic=1
|skill=7
|skill=4.7
|spd=6.8
|luck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Axe|type=drop}}
|la=A
|bo=B
}}
|content5={{BossStats DS
|portrait=[[File:Small portrait harmein fe11.png]]
|sprite=general enemy
|class=General
|lv=3
|HP=41.8
|str=13.6
|magic=1
|skill=5.6
|spd=7.4
|luck=0
|def=15
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Axe|type=drop}}
|la=A
|bo=B
}}
|content6={{BossStats DS
|portrait=[[File:Small portrait harmein fe11.png]]
|sprite=general enemy
|class=General
|lv=3
|HP=44.5
|str=14.5
|magic=1
|skill=6.5
|spd=8
|spd=8
|luck=0
|luck=0
|def=15
|def=15
|res=3
|res=3
|move=--
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Axe|type=drop}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds silver axe.png]] {{drop|Silver Axe}}
|la=A
|la=A
|bo=A
|bo=A
}}
}}
:''Note:  Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 659: Line 2,906:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
If you have room in your party, you may wish to reclass Jagen into a Dracoknight and deploy him (if he's dead, Wendell works too). This allows you to block off some enemy reinforcements with ease.
'''Reclassing:'''
* If [[Jagen]] is available, and you haven't done so yet, reclass him into a [[Dracoknight]]. If Jagen is unavailable, [[Wendell]] is a suitable alternative.
 
'''Initial Strategy:'''
* Hold your starting position and let the enemy [[Pegasus Knight]]s and Dracoknights come to you.
* Use your [[Archer]]s and [[Merric]] to eliminate them.
* Note: [[Minerva]] and the [[Whitewings]] are neutral. They won't attack and will retreat on turn 6. Defeating Minerva forces the Whitewings to retreat. But don't worry, this doesn't affect recruitment opportunities later.
 
'''Village Defense:'''
* Don't let the [[Thief]] reach the village. After safeguarding the village and eliminating the initial enemies, make use of the first save point.
* Approach the eastern village. Neutralize the four enemies nearby, but be cautious of the Archer with the [[Longbow]].
* Visit this village to recruit [[Bantu]], the [[Manakete]]. He can use the [[Firestone]] from Chapter&nbsp;5.
* Bantu acts as a good tank for a few chapters but has limited growth. His true value lies in recruiting [[Tiki]] later, a vital ally against the final boss.
 
'''Positioning:'''
* Place Jagen (or Wendell) 10 spaces above the southeastern fort.
* Be careful when approaching the second save point. Don’t cross its range until fully prepared.
 
'''Blocking Reinforcements:'''
* Place Jagen on the eastern fort to block the [[Cavalier]] with the [[Steel Lance]].
* Position [[Caeda]] on the western fort to block the [[Ridersbane]].
* Set [[Barst]] on the central fort, equipped with a [[Hand Axe]], to block the [[Steel Sword]] and engage the [[Javelin]]-wielding enemies.


Start by holding position and letting the enemy Pegasus Knights and Dracoknights charge you. Have your bowmen and Merric wreck them. Note that Minerva and the Whitewings will not attack you; they will just hang around aimlessly and retreat on turn 6. Defeating them here will not prevent you from recruiting them later, and defeating Minerva will cause all of the surviving Whitewings to immediately retreat. Also make sure to pick off the Thief before he reaches the village. Once those guys are dead, you can use the first save point. Afterwards, wipe out the four guys near the eastern village (watch out for the right Archer - he's packing a Longbow!) and visit. You get Bantu, a Manakete. He wields that Firestone you got back in chapter 5. Bantu is a decent tank for a couple of chapters, but his growths are worse than Jagen's. His true value lies in the fact that he recruits Tiki, who will two-shot the final boss under all circumstances. Place Jagen 10 spaces above the southeastern fort and approach the second save point. DO NOT cross it until you are ready.
'''Final Assault:'''
* After handling the reinforcements, engage and trigger the [[Knight]]s, which will bring forth two additional Javelin enemies. After their elimination, target [[Harmein]].
* Once Harmein is defeated, seize the gate.


Once you're ready, move Jagen onto the eastern fort (where the Steel Lance Cavalier spawns), move Caeda onto the western fort (where the Ridersbane spawns), and move Barst onto the central fort (where the Steel Sword spawns) and have him equip his Hand Axe. This blocks off three reinforcements easy-peasy and allows Barst to fight just the Javelin guys. Once these guys are dead, enter the range of the Knights to trigger two more Javelin guys. Once these guys are dead, you can waste Harmein and seize afterwards.
'''Tips:'''
* Remember: Even if defeated, Minerva and Whitewings can still be recruited later.
* Bantu's main importance lies in recruiting Tiki, a crucial unit for late-game challenges.


==Trivia==
==Trivia==
*This chapter is one of only two in the game to share its name with the location it takes place at to not have a different name in the PAL regions release, the other being [[Knorda Market]].
*In ''Shadow Dragon & the Blade of Light'' and ''Mystery of the Emblem'', Lefcandith Valley is located directly south of [[Aurelis]], but in ''Shadow Dragon'' it is located to the south-east, on the same peninsula as [[Galder]] Harbor. This is because the world map used in ''Shadow Dragon'' is based on the one found in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]], which also uses this placement for Lefcandith Valley. Whether this was a mistake, or an intentional change of the location is unknown.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Lefcandith Gauntlet
|eng-name=Lefcandith Gauntlet
|eng-mean=
|jpn-name={{h|レフカンディの罠|Refukandi no wana}}
|jap-name={{hover|レフカンディの罠|Refukandi no wana}}
|jpn-mean=The Trap of Lefcandy
|jap-mean=The Trap of Lefcandy
|span-name=Trampa en Lefcandith
|span-name=Trampa en Lefcandith  
|span-mean=Trap in Lefcandith
|span-mean=Trap in Lefcandith
|fren-name=Le fort de Lefcandith  
|fren-name=Le fort de Lefcandith
|fren-mean=The fort of Lefcandith
|fren-mean=The fort of Lefcandith
|ger-name=Falle bei Lefcandith  
|ger-name=Falle bei Lefcandith
|ger-mean=Trap near Lefcandith
|ger-mean=Trap near Lefcandith; abbreviated in the save menu as '''{{lang|de|Falle b. Lefcandith}}'''.
|ital-name=Imboscata a Lefcandith
|ital-name=Imboscata a Lefcandith
|ital-mean=Ambush at Lefcandith
|ital-mean=Ambush at Lefcandith
Line 686: Line 2,957:
==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
<gallery>
Cg fe11 c7.png|CG image displayed during the intro for {{title|Shadow Dragon}}
</gallery>


{{ref}}
{{ref}}


{{ChapterNav
{{ChapterNav
|prechapter=Fire Emblem (Shadow Dragon){{!}}Fire Emblem
|prechapter=Fire Emblem (Shadow Dragon chapter){{!}}Fire Emblem
|prealternate=In War's Grip
|prealternate=In War's Grip {{!}} In War's Grip <small>(side quest, ''Shadow Dragon'' only)</small>
|name=Lefcandith Gauntlet
|nextchapter=Port Warren
|nextchapter=Port Warren
}}
}}
Line 700: Line 2,973:
{{Nav11}}
{{Nav11}}


[[Category:Chapters of Fire Emblem: Shadow Dragon and the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]

Latest revision as of 15:30, 28 March 2024

Lefcandith Gauntlet

Cm fe11 7.png

Location

Lefcandith Gauntlet

New units

Bantu

Boss(es)

Harmein

Previous chapter(s)
Next chapter(s)

Port Warren

Lefcandith Gauntlet (Japanese: レフカンディの罠 The Trap of Lefcandy) is the seventh chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the sixth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: Lefcandith Gauntlet/Script

With Aurelis liberated, Marth sets out for Archanea. In order to reach the capital, he must traverse the Lefcandith Gauntlet, a mountain pass guarded by Grust's soldiers and the Macedonian Whitewings, led personally by Princess Minerva. Minerva and the Grustian general Harmein get into a brief argument about Harmein's tactics, and Harmein forces her into compliance by threatening harm to her sister Maria just as the battle starts. Midway through, Minerva gets fed up with Harmein and abandons him, allowing Marth to defeat and kill him. During the battle, Marth also encounters a friendly manakete named Bantu, who warns him that he can only challenge Medeus with the power of the divine dragon Tiki and joins his cause. After the battle, Malledus lectures Marth on the history of the manaketes and reminds him that the entire resistance against Dolhr rides on him.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–14+1 {{{partner}}} {{{other}}} 16+24−4
Cm fe11 7.png
Map dimensions:
14 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Bantu
Portrait bantu fe11.png
Manakete
HP
20
Inventory
--
Level
1
Visit the village
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds silver axe.png Silver Axe Dropped by Harmein
Is ds door key.png Door Key Dropped by enemy Thief

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400
Is ds steel sword.png Steel Sword 875

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 general enemy.gif Harmein General 3 1 31 10 1 2 5 0 15 3 -- Silver Lance Silver AxeThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 dracoknight enemy.gif Minerva Dracoknight 1 1 24 9 0 6 12 6 12 3 10 Hauteclere
• Ignores combat; moves northwest of the village (column 8, row 11).
• Leaves the map on turn 6.
Ma ds01 pegasus knight enemy.gif Catria Pegasus Knight 5 1 20 6 2 7 13 7 8 6 8 Killer Lance
• Ignores combat; moves northwest of the village (column 9, row 10).
• Leaves the map on turn 6, or when Minerva is defeated.
Ma ds01 pegasus knight enemy.gif Palla Pegasus Knight 8 1 22 7 2 8 13 5 8 6 8 Silver Lance
• Ignores combat; moves northwest of the village (column 7, row 10).
• Leaves the map on turn 6, or when Minerva is defeated.
Ma ds01 pegasus knight enemy.gif Est Pegasus Knight 3 1 19 5 2 6 12 11 7 6 8 Ridersbane
• Ignores combat; moves northwest of the village (column 8, row 12).
• Leaves the map on turn 6, or when Minerva is defeated.
Ma ds01 knight enemy.gif Grust Knight 3 2 19.8 6.6 0 2.6 0.4 0 11.4 0.2 5 Javelin
Both begin moving if either is provoked.
Ma ds01 thief enemy.gif Grust Thief 3 1 17.2 2.4 0 1.8 8 0 1.6 0 7 Iron Sword Door KeyThis item is dropped upon this unit's defeat.
Prioritizes destroying the village.
Ma ds01 dracoknight enemy.gif Dragoon Dracoknight 2 1 24.9 8.25 1 6.1 8.4 0 10.3 3.1 10 Iron Lance
Immediately begins moving unprovoked.
Ma ds01 pegasus knight enemy.gif Dragoon Pegasus Knight 1 1 16 4 2 5 7 0 5 6 8 Iron Lance
Immediately begins moving unprovoked.
Ma ds01 pegasus knight enemy.gif Dragoon Pegasus Knight 3 1 17.8 4.5 2 5.2 7.8 0 5.4 6.4 8 Iron Lance
Immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Grust Mercenary 5 1 19.2 5.2 0 8.8 10.8 0 6.2 0.4 7 Steel Sword
Moves to attack units in range.
Ma ds01 mercenary enemy.gif Grust Mercenary 3 1 17.6 4.6 0 8.4 10.4 0 5.6 0.2 7 Iron Sword
Moves to attack units in range.
Ma ds01 curate enemy.gif Grust Curate 1 1 16 0 1 1 4 0 3 6 5 Heal
Moves to heal units within twice his movement.
Ma ds01 archer enemy.gif Grust Archer 3 1 17.6 5.4 0 3.6 4.6 0 6.4 0.2 5 Steel Bow
Moves to attack units in range.
Ma ds01 archer enemy.gif Grust Archer 3 1 17.6 5.4 0 3.6 4.6 0 6.4 0.2 5 Longbow
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 cavalier enemy.gif Grust Cavalier 3 6 19.6 5.7 0 2.6 6.4 0 7.6 0.2 9 Steel Sword
--
Ma ds01 cavalier enemy.gif Grust Cavalier 3 6 19.6 5.7 0 2.6 6.4 0 7.6 0.2 9 Javelin
--
Ma ds01 cavalier enemy.gif Grust Cavalier 3 6 19.6 5.7 0 2.6 6.4 0 7.6 0.2 9 Ridersbane
--
Ma ds01 cavalier enemy.gif Grust Cavalier 3 6 19.6 5.7 0 2.6 6.4 0 7.6 0.2 9 Iron Lance
--

Reinforcements

Shadow Dragon & the Blade of Light
  • Turn 13
Mystery of the Emblem
  • On the first enemy phase after reaching the 7th row from the bottom (the row below the large cluster of forests; does not activate if entered by Warp), continuing until 6 of each have appeared.

All reinforcements are halted when Harmein is defeated.

Shadow Dragon
  • For 2 turns after a unit acts on or beneath the twelfth row from the bottom (two rows below the second save point); can be triggered up to three times, with at least 1 turn between the appearance of the last reinforcement group and the triggering of the next.

All reinforcements are halted when Harmein is defeated.

Boss data

Main article: Harmein
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait harmein fe11.png
Ma ds01 general enemy.gif General
Level 3
Movement --
Stats
Max HP 31 Speed 5
Strength 10 Luck 0
Magic 1 Defense 15
Skill 2 Resistance 3
Inventory
Silver Lance
Silver AxeThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances A Axes --
Bows E Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Reclassing:

  • If Jagen is available, and you haven't done so yet, reclass him into a Dracoknight. If Jagen is unavailable, Wendell is a suitable alternative.

Initial Strategy:

  • Hold your starting position and let the enemy Pegasus Knights and Dracoknights come to you.
  • Use your Archers and Merric to eliminate them.
  • Note: Minerva and the Whitewings are neutral. They won't attack and will retreat on turn 6. Defeating Minerva forces the Whitewings to retreat. But don't worry, this doesn't affect recruitment opportunities later.

Village Defense:

  • Don't let the Thief reach the village. After safeguarding the village and eliminating the initial enemies, make use of the first save point.
  • Approach the eastern village. Neutralize the four enemies nearby, but be cautious of the Archer with the Longbow.
  • Visit this village to recruit Bantu, the Manakete. He can use the Firestone from Chapter 5.
  • Bantu acts as a good tank for a few chapters but has limited growth. His true value lies in recruiting Tiki later, a vital ally against the final boss.

Positioning:

  • Place Jagen (or Wendell) 10 spaces above the southeastern fort.
  • Be careful when approaching the second save point. Don’t cross its range until fully prepared.

Blocking Reinforcements:

Final Assault:

  • After handling the reinforcements, engage and trigger the Knights, which will bring forth two additional Javelin enemies. After their elimination, target Harmein.
  • Once Harmein is defeated, seize the gate.

Tips:

  • Remember: Even if defeated, Minerva and Whitewings can still be recruited later.
  • Bantu's main importance lies in recruiting Tiki, a crucial unit for late-game challenges.

Trivia

  • In Shadow Dragon & the Blade of Light and Mystery of the Emblem, Lefcandith Valley is located directly south of Aurelis, but in Shadow Dragon it is located to the south-east, on the same peninsula as Galder Harbor. This is because the world map used in Shadow Dragon is based on the one found in the Mystery of the Emblem guide, which also uses this placement for Lefcandith Valley. Whether this was a mistake, or an intentional change of the location is unknown.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lefcandith Gauntlet

--

Japanese

レフカンディの罠

The Trap of Lefcandy

Spanish

Trampa en Lefcandith

Trap in Lefcandith

French

Le fort de Lefcandith

The fort of Lefcandith

German

Falle bei Lefcandith

Trap near Lefcandith; abbreviated in the save menu as Falle b. Lefcandith.

Italian

Imboscata a Lefcandith

Ambush at Lefcandith

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Fire Emblem •
←  In War's Grip (side quest, Shadow Dragon only) •
Lefcandith Gauntlet • Port Warren →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline