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Hunter & Prey
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“ | Lemme at 'em. Or, wait...I've got a game for you, Daughter. It's called Hunt the Humans. | ” | — Kaden |
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Hunter & Prey (Japanese: 狩る者狩られる者 The Hunter and the Hunted) is the tenth paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 12 in Birthright or clearing chapter 13 in Revelation, and have Kaden married.
In this chapter, Kaden's daughter, Selkie, manages to find her way out of her Deeprealm and straight into a pack of poachers looking to sell her for profit. It is up to Corrin and his/her army to save Selkie from the poachers, provided Selkie's playful nature doesn't get to the poachers first.
Plot
- Main article:
Hunter & Prey/Script
Inside one of the Deeprealms, we find Selkie chasing after a bird only to have it fly away; after Selkie contemplates how she plans to learn how to fly, she notices a glowing doorway and opts to take a peek through it. Cutting to a forest in south-central Nohr, Selkie takes note of the environment before a poacher named Daichi arrives on the scene and notices Selkie; Daichi states his intention to sell Selkie for a fortune dead or alive, after which Selkie smells more of Daichi's poachers in the area and decides to play with them, prompting Daichi to order Selkie be surrounded. Cutting to elsewhere in the forest, Selkie's father, Kaden, speaks with Hayato about her, after which they run into one of Daichi's poachers running from Selkie; after Kaden deduces that the poacher was indeed running from Selkie, he smells her and more of Daichi's poachers in the area and vows to protect Selkie or else. Preparations take place at this point.
Upon Kaden speaking with Selkie, Kaden tells Selkie he's in the area to protect her, to which Selkie deduces that Kaden's in the area to play with her; as Selkie explains the game she thins she's playing with Daichi's poachers, Kaden tells her that the poachers want her fur, after which Selkie finally understands the intentions of Daichi's poachers. Kaden initially announces his intention to attack Daichi's poachers head-on, then decides to task Selkie with the attack under the pretense of a game called "Hunt the Humans", with Selkie stating that the game should be fun; the player may now control Selkie at this point.
Once the battle ends, Selkie expresses her disappointment that the "game" didn't last longer, then upon hearing that Kaden's battles operate similarly, states her intentions to leave the Deeprealm and join up with Corrin and his/her army; Kaden initially refuses to allow Selkie to leave the Deeprealm, but is eventually convinced to do so upon realizing that some of Corrin's army might be receptive to Selkie's games.
Summary
Selkie discovers a way to the outside world but is attacked by bandits when she arrives. Kaden, originally on his way to visit, rushes to save her.
Chapter data
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Corrin dies* or the player's army is routed* | 2–14+1 | 1−1 | 29 | |||
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Map dimensions: 20 columns by 25 rows | ||||||
Character data
Birthright Revelation
Characters | ||||||||||||||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 12 in Birthright or after completing chapter 13 in Revelation). Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Item data
No items are obtained in this chapter.
Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:
- Column 5, row 18: Adjacent to plain to the west and south, and to mountains to the north and east
- Column 20, row 12: A plain tile adjacent to a peak to the north, and to woods to the west and south
Dragon Vein data
There are no Dragon Veins in this chapter.
Level scaling data
This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.
Chapter | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
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Levels from previous chapter | 0 | +2 | +1 | +2 | +1 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 |
Total levels gained | 0 | +2 | +3 | +5 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
- Additional notes: Selkie stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Selkie will have an Offspring Seal in her inventory. Initial unpromoted enemy units become promoted at the chapter 19 position. Daichi reaches level 20 at the chapter 22 position and stops scaling from this point.
When enemies become promoted, they become the following classes:
- Archer → Sniper
- Mercenary → Hero
- Oni Savage → Oni Chieftain
- Outlaw → Adventurer
- Fighter → Berserker
- Dark Mage → Sorcerer
- Ninja → Master Ninja
- Diviner → Onmyoji
Enemy data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 11 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard/Lunatic
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NPC data
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Boss data
- Main article:
Daichi - Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a chapter 22 playthrough, the point where this boss hits level 20 and stops scaling from there.
Normal Hard/Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Selkie will run towards the boss as she fights the stationary archers. While she won't be in any immediate danger, it's still an good idea to recruit her in order to kill off the rest of the bandits. A fast way of rescuing her is to pair Kaden with Takumi, who should be equipped with the Fujin Yumi to ignore the forest's movement penalty. After dealing with the initial group of opposition, divide your army into two groups; one to deal with the foes approaching from the north, and another for the enemies to the east. After a few rounds of combat, the only people that should be left is the boss and the occasional immobile archer.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hunter & Prey |
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Japanese |
狩る者狩られる者 |
The Hunter and the Hunted |
Spanish |
Cazador y presa |
Hunter and prey |
French |
La proie et le chasseur |
The pray and the hunter |
German |
Jäger und Beute |
Hunter and Prey |
Italian |
Cacciatore e preda |
Hunter and prey |
Korean |
사냥꾼과 사냥감 |
Hunter and prey |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Saizo vs. Saizo • | Hunter & Prey | • A Long Grudge → |
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