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Growing Wind
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Growing Wind (Japanese: 爆風 Bursting wind) is a special skill which debuted in Fire Emblem Heroes. Growing Wind allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Growing Wind can be considered one of two stronger variations of the Rising Wind skill, dealing the same damage but in a wider range.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, foes within a specific range of the target take damage based on the formula | 4 | 300 SP | -- | ✓ | Formula: User's Attack - Target's Defense/Resistance Range: 3 by 3 square, centered on the target. |
Availability
Heroes
Units | Merric: Wind Mage • Soren: Shrewd Strategist |
Trivia
- As the damage is done outside of battle, skills such as Gronnblade or Spur Attack do not increase how much damage these skills deal.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Growing Wind |
-- |
Spanish |
Viento cegador |
Blinding wind |
French |
Vent croissant |
Increasing wind |
German |
Tosender Wind |
Raging Wind |
Italian |
Vento crescente |
Growing wind |
Portuguese (Brazil) |
Vento intenso |
Intense wind |
Traditional Chinese |
爆風 |
Bursting wind |
Gallery
See also
- Rising Wind
- Blazing Wind
- Growing Flame, this skill's fire-elemental counterpart
- Growing Light, this skill's light-elemental counterpart
- Growing Thunder, this skill's thunder-elemental counterpart