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Frenzy: Difference between revisions

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'''Frenzy''' <!--(Japanese: {{hl|?|?}} ''?'')--> is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Frenzy 1''', '''Frenzy 2''', and '''Frenzy 3''' in order from lowest to highest. Units with a Frenzy skill, if they are faster than their target, reduce any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] based on the difference between their [[Speed]] and their opponents, and make their follow-up strike before the target's initial strike if their [[HP]] is sufficiently low when initiating combat; it is currently known how the skill's tier affects the effect.
'''Frenzy''' (Japanese: {{hl|回避・攻め立て|Kaihi · seme-tate}} ''Avoidance · Incessant Attack'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Frenzy 1''', '''Frenzy 2''', and '''Frenzy 3''' in order from lowest to highest. Units with a Frenzy skill, if they are faster than their target, reduce any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] based on the difference between their [[Speed]] and their opponents, and make their follow-up strike before the target's initial strike if their [[HP]] is sufficiently low when initiating combat; the maximum possible damage reduction and the HP threshold required to activate the secondary effect increases with the skill's tier.  


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Frenzy 1)
|game1={{title|Heroes}}<br>(Frenzy 1)
|sprite1=[[File:Is feh frenzy 1.png|20px]]
|sprite1=[[File:Is feh frenzy 1.png|20px]]
|effect1=Currently unknown<!--If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 2)%, maximum 20%. If user initiated combat with 10% or less [[HP]], user's follow-up strike precedes target's initial strike-->
|effect1=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 2)%, maximum 20%. If user initiated combat with 10% or less [[HP]], user's follow-up strike precedes target's initial strike
|notes1=Cost: ??<!--90--> SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Frenzy 2)
|game2={{title|Heroes}}<br>(Frenzy 2)
|sprite2=[[File:Is feh frenzy 2.png|20px]]
|sprite2=[[File:Is feh frenzy 2.png|20px]]
|effect2=Currently unknown<!--If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 3)%, maximum 30%. If user initiated combat with 30% or less [[HP]], user's follow-up strike precedes target's initial strike.-->
|effect2=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 3)%, maximum 30%. If user initiated combat with 30% or less [[HP]], user's follow-up strike precedes target's initial strike.
|notes2=Cost: ??<!--180--> SP
|notes2=Cost: 120SP
|-
|-
|game3={{title|Heroes}}<br>(Frenzy 3)
|game3={{title|Heroes}}<br>(Frenzy 3)
|sprite3=[[File:Is feh frenzy 3.png|20px]]
|sprite3=[[File:Is feh frenzy 3.png|20px]]
|effect3=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 4)%, maximum 40%. If user initiated combat with 50% or less [[HP]], user's follow-up strike precedes target's initial strike.
|effect3=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 4)%, maximum 40%. If user initiated combat with 50% or less [[HP]], user's follow-up strike precedes target's initial strike.
|notes3=Cost: ???<!--360--> SP
|notes3=Cost: 240 SP
}}
}}


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|method=Units
|method=Units
|data=[[Charlotte|Charlotte: Wily Warrior]]
|data=[[Charlotte|Charlotte: Wily Warrior]]
}}
==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Frenzy 1)</small>
|english1=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit's HP ≤ 10% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack.
|japanese1=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが10%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|-
|game2={{title|Heroes}}<br><small>(Frenzy 2)</small>
|english2=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit's HP ≤ 30% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack.
|japanese2=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが30%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|-
|game3={{title|Heroes}}<br><small>(Frenzy 3)</small>
|english3=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). If unit's HP ≤ 50% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack.
|japanese3=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが50%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
}}
<!--
<!--
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{{Names
{{Names
|eng-name=Frenzy
|eng-name=Frenzy
|jap-name=<!--{{h|?|?}}-->
|jap-name={{h|回避・攻め立て|Kaihi · seme-tate}}
|jap-mean=
|jap-mean=Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. [[Close Call]] and [[Repel]]) and Desperation, directly incorporating the Japanese name of the latter.
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=Locura
|span-mean=
|span-mean=Madness
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-name=Frénésie
|span-sp-mean=
|fren-mean=Frenzy
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-name=Raserei
|span-la-mean=
|ger-mean=Frenzy
|fren-name=
|ital-name=Delirio
|fren-mean=
|ital-mean=Delirium
|ger-name=
|por-br-name=Frenesi
|ger-mean=
|por-br-mean=Frenzy
|ital-name=
|ch-trad-name={{h|迴避・猛攻|Huíbì · měnggōng}}
|ital-mean=
|ch-trad-mean=Avoidance · Strike
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{h|?|?}}-->
|ch-trad-mean=
}}
}}


==Gallery==
==Gallery==
<!--
 
==See also==
==See also==
-->
*[[Desperation]]
*[[Close Call]]
*[[Repel]]
*[[Spurn]]
 
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 17:42, 20 July 2021

Frenzy

Is feh frenzy 1.png
Icon of the Frenzy 1 skill in Heroes.

Type(s)

Passive (Type B)

Game(s)

Heroes

Frenzy (Japanese: 回避・攻め立て Avoidance · Incessant Attack) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Frenzy 1, Frenzy 2, and Frenzy 3 in order from lowest to highest. Units with a Frenzy skill, if they are faster than their target, reduce any damage done to them both during combat and from an area-of-effect special skill not associated with Røkkr Sieges based on the difference between their Speed and their opponents, and make their follow-up strike before the target's initial strike if their HP is sufficiently low when initiating combat; the maximum possible damage reduction and the HP threshold required to activate the secondary effect increases with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Frenzy 1)
Is feh frenzy 1.png If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 2)%, maximum 20%. If user initiated combat with 10% or less HP, user's follow-up strike precedes target's initial strike -- -- Cost: 60 SP
Heroes
(Frenzy 2)
Is feh frenzy 2.png If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 3)%, maximum 30%. If user initiated combat with 30% or less HP, user's follow-up strike precedes target's initial strike. -- -- Cost: 120SP
Heroes
(Frenzy 3)
Is feh frenzy 3.png If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 4)%, maximum 40%. If user initiated combat with 50% or less HP, user's follow-up strike precedes target's initial strike. -- -- Cost: 240 SP

Availability

Heroes

Units Charlotte: Wily Warrior

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Frenzy

--

Spanish

Locura

Madness

French

Frénésie

Frenzy

German

Raserei

Frenzy

Italian

Delirio

Delirium

Portuguese
(Brazil)

Frenesi

Frenzy

Traditional Chinese

迴避・猛攻

Avoidance · Strike

Gallery

See also

Template:NavPassiveH