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Forsyth: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|move=4
|move=4
|la=y
|la=y
|recruit=[[Zofia's Call|Act 1]], speak with [[Alm]] in the Deliverance Hideout
|recruit=[[Zofia's Call|Act 1]], speak with [[Alm]] in the Deliverance Hideout
|HP1=30
|HP1=30
|str1=40
|str1=40
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===Starting stats and growth rates===
===Starting stats and growth rates===
{{CharStats FE15
{{Tab
|tab1=Main story
|tab2=Outpost Rescue
|tab3=Siege of Zofia Castle
|content1={{CharStats FE15
|portrait=[[File:Portrait forsyth status fe15.png|128px]]
|portrait=[[File:Portrait forsyth status fe15.png|128px]]
|sprite=soldier forsyth
|sprite=soldier forsyth
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|res=5
|res=5
|move=4
|move=4
|skills={{Item|15|Lance|link=Lance (NES)|image=lance forecast}}
|skills={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
|la=y
|la=y
|HP1=45
|HP1=45
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|luckmax=40
|luckmax=40
|defmax=40
|defmax=40
|recruit=[[Zofia's Call|Act 1]], [[talk]] to with [[Alm]] in the Deliverance Hideout
|recruit=[[Zofia's Call|Act 1]], [[talk]] to with [[Alm]] in the Deliverance Hideout
}}
|content2={{BossStats FE15
|portrait=[[File:Portrait forsyth status fe15.png|128px]]
|sprite=soldier forsyth playable
|class=Soldier
|lv=4
|HP=26
|str=11
|skill=4
|spd=5
|luck=3
|def=6
|res=5
|move=4
|inventory={{Item|15|Bread}}
|skills={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
|la=y
}}
|content3={{BossStats FE15
|portrait=[[File:Portrait forsyth status fe15.png|128px]]
|sprite=soldier forsyth playable
|class=Soldier
|lv=4
|HP=29
|str=12
|skill=5
|spd=6
|luck=4
|def=8
|res=5
|move=4
|inventory={{Item|15|Leftover Bread}}
|skills={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
|la=y
}}
}}
}}


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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
When first undergoing basic combat training, Forsyth, in his folly, shunned the sword and picked up the lance and thus cursed himself to become an [[knight|armor knight]] and to eventually become the worst unit in the game. When recruited in the Deliverance HQ, there is really only one [[Liberation of Zofia Castle|map]] left for Forsyth to be deployed on. Unfortunately for this ''Forsyth'' to be reckoned with, the map proves to be very difficult for him to contribute anything on. Firstly, [[Soldier]]s are still limited to four movement at a point where many have already gotten to at least five movement. Moreover, nearly every other class has access to ranged attacks, either through spells or specific equipment, to compensate for low movement while lance-users still have no access to [[Javelin]]s or [[Saunion]]. This means that [[Silque]] must [[Warp (staff)|warp]] Forsyth to the frontlines for him to see any combat where he can retaliate; however, when he reaches the frontlines, you will find that the enemy cavaliers will double him and tear through his pitiful [[HP]] and [[defense]] bases while he deals barely anything in return. While Forsyth is in a class line known for its tankiness, he has yet to promote—and is three levels away from doing so—meaning his tanking ability is far surpassed by essentially any other frontliner with better defense or enough speed to avoid getting doubled. For instance, any [[Villager]] turned [[Mercenary]], [[Alm]] if trained, and a promoted [[Lukas]] all surpass Forsyth in tanking capability, all of who are far more ideal units to use Silque's warp spell on. Essentially, you have a unit that is forced to attack at melee-range yet whose stats are far too horrible to do any noteworthy damage and is almost immediately put in mortal peril after one enemy phase. For this reason, it is hardly optimal, and borders on cruelty, to catapult Forsyth to the frontlines with Silque, meaning that for the entire map, Forsyth will likely be rushing to reach the action only to arrive once the fight is practically over; consequently, this also means that he has likely made little to no progress on the three levels he needs to promote.
Forsyth joins late in Act 1 as a level 4 [[Soldier]]. While he has better growths than [[Lukas]] in areas like attack and speed, the main problem with him is that he's quite hard to train compared to other units. When recruited in the Deliverance HQ, there is really only one [[Liberation of Zofia Castle|map]] left for Forsyth to be deployed on. Unfortunately for this ''Forsyth'' to be reckoned with, the map proves to be very difficult for him to contribute anything on. Firstly, Soldiers are still limited to four movement at a point where many have already gotten to at least five movement, and Forsyth is generally outclassed by Lukas, as he joins with bases comparable to him, except that Lukas joins at the start of the game, and by that point, he likely already reached his promotion threshold, which is at level 7. Moreover, nearly every other class has access to ranged attacks, either through spells or specific equipment, to compensate for low movement while lance-users still have no access to [[Javelin]]s or [[Saunion]]. This means that [[Silque]] must [[Warp]] Forsyth to the frontlines for him to see any combat where he can retaliate; however, when he reaches the frontlines, you will find that the enemy cavaliers will double him and deal a noticeable amount of damage with his high [[HP]] not fully compensating for his subpar [[defense]] base for a Knight while he deals barely anything in return. While Forsyth is in a class line known for its tankiness, he has yet to promote—and is three levels away from doing so—meaning his tanking ability is far surpassed by essentially any other frontliner with better defense or enough speed to avoid getting doubled. For instance, any [[Villager]] turned [[Mercenary]], [[Alm]] if trained, and a promoted [[Lukas]] all surpass Forsyth in tanking capability, all of who are far more ideal units to use Silque's warp spell on. Essentially, you have a unit that is forced to attack at melee-range yet whose stats are far too horrible to do any noteworthy damage and is almost immediately put in mortal peril after one enemy phase. For this reason, it is hardly optimal, and borders on cruelty, to catapult Forsyth to the frontlines with Silque, meaning that for the entire map, Forsyth will likely be rushing to reach the action only to arrive once the fight is practically over; consequently, this also means that he has likely made little to no progress on the three levels he needs to promote.


Once Act III begins, the maps become even more ill-suited to train Forsyth on, much less use any Soldier/Armored Knight on. Post-Act I maps become larger with enemies far more spread out and filled with more magic-users who will often be able to kill him in one-round. Deploying Forsyth on these maps will prove pointless once again due to his poor combat performance, lackluster defenses, and inability to reach the frontlines without help from Silque. Even maps that have choke points are unideal for Forsyth as he is simply worse than Lukas, any [[Myrmidon]] with a shield, Alm, and even Clive when it comes to tanking. Moreover, maps that are less empty or smaller are often plagued by [[Witch|Witches]], enemy units that can warp themselves anywhere on the map and will target units isolated from the rest of the army. Their favored targets are Armor Knights as they fall behind due to low movement and take massive damage due to their low speed. If you deploy Forsyth on a map with Witches, he is liable to get one-rounded by them since he will likely be underleveled and even if trained will more than likely still get doubled. These factors combined mean that there is not a single map where Forsyth can be deployed and provide some kind of benefit that a different unit cannot perform more competently.
Once Act III begins, the maps become even more ill-suited to train Forsyth on, much less use any Soldier or [[Knight]] on. Post-Act I maps become larger with enemies far more spread out and filled with more magic-users who will often be able to kill him in one-round. Deploying Forsyth on these maps will prove pointless once again due to his poor combat performance, lackluster defenses, and inability to reach the frontlines without help from Silque. Even maps that have choke points are unideal for Forsyth as he is simply worse than Lukas, any [[Myrmidon]] with a shield, Alm, and even Clive when it comes to tanking. Moreover, maps that are less empty or smaller are often plagued by [[Witch]]es, enemy units that can warp themselves anywhere on the map and will target units isolated from the rest of the army. Their favored targets are Armor Knights as they fall behind due to low movement and take massive damage due to their low speed. If you deploy Forsyth on a map with Witches, he is liable to get one-rounded by them since he will likely be underleveled and even if trained will more than likely still get doubled. These factors combined mean that there is not a single map where Forsyth can be deployed and provide some kind of benefit that a different unit cannot perform more competently.


Many would counter these points by arguing you can train Forsyth to promotion in the Deliverance HQ; however, Lukas has been in your party the whole game, has likely promoted by the time you reach Forsyth and you do not need more than one Knight for the finale of Act I nor at any point beyond Act I.
Many would counter these points by arguing you can train Forsyth to promotion in the Deliverance HQ; however, Lukas has been in your party the whole game, has likely promoted by the time you reach Forsyth and you do not need more than one Knight for the finale of Act I nor at any point beyond Act I. At the very least, Forsyth does have a silver lining in his offensive growths; 45% Attack and 30% Speed mean he will hit fairly hard and, with heavy favoritism, be unusually resistant to being doubled for a Baron. Of course, you could also spend that effort on making other units with more potential even stronger - the decision is yours.
 
Overall, Forsyth is a man whose ambition far outstrips the cold, harsh reality of his performance in combat. He performs awfully against any enemy that a melee-locked unit would want to fight and is an active liability when deployed on later maps. Forsyth's best utility lies in seeking refuge on the bench and staying alive so that [[Python]] gets a good ending.


=={{FEH}}==
=={{FEH}}==
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Forsyth is one of the characters added to the game in the [[Lethal Swordsman]] update, and became available for summoning by players on October 21, 2019. Only one variation of Forsyth is currently available in ''Heroes'', based on his ''Echoes: Shadows of Valentia'' incarnation.
Forsyth is one of the characters added to the game in the [[Lethal Swordsman]] update, and became available for summoning by players on October 21, 2019. Only one variation of Forsyth is currently available in ''Heroes'', based on his ''Echoes: Shadows of Valentia'' incarnation.


===Starting stats===
===Forsyth: Loyal Lieutenant===
====Starting stats====
:''Forsyth: Loyal Lieutenant is only available at 5{{star}} rarity.''
:''Forsyth: Loyal Lieutenant is only available at 5{{star}} rarity.''
{{CharStats FEH
{{CharStats FEH
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|rarity=5
|rarity=5
|wpntype=Lance
|wpntype=Lance
|wpnlink=Lance (weapon)
|unittype=Armor
|unittype=Armor
|HP=23
|HP=23
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|def=11
|def=11
|res=7
|res=7
|HP_gp=7
|HP_gr=55
|atk_gp=10
|atk_gr=70
|spd_gp=3
|spd_gr=35
|def_gp=9
|def_gr=65
|res_gp=8
|res_gr=60
|offense=[[Sol Lance]]
|offense=[[Sol Lance]]
|special=[[Glowing Ember]]
|special=[[Glowing Ember]]
}}
}}


===Skill set===
====Skill set====
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-spacing: 4px; border-width: 2px; width: 50%"
{{FEH skill set
! style="background: none" colspan="4" | Skill set
|name=Forsyth: Loyal Lieutenant
|minrarity=5
|-
|-
! style="border-top-left-radius: 15px; width: 60%" colspan="2" | Skill
|weapon1=Iron Lance
! style="width: 20%" | Rarity
|weapon1auto=1
! style="border-top-right-radius: 15px; width: 20%" | [[SP]] cost
|weapon1cost=50
|-
|-
| [[File:Is feh skill weapon.png|24px]]
|weapon2=Steel Lance
| [[Iron Lance]]
|weapon2unlock=2
| colspan="2" | Innate
|weapon2auto=3
|weapon2cost=100
|-
|-
| [[File:Is feh skill weapon.png|24px]]
|weapon3=Silver Lance
| [[Steel Lance]]
|weapon3unlock=3
| colspan="2" | Innate
|weapon3auto=4
|weapon3cost=200
|-
|-
| [[File:Is feh skill weapon.png|24px]]
|weapon4=Sol Lance
| [[Silver Lance]]
|weapon4auto=5
| colspan="2" | Innate
|weapon4cost=400
|-
|-
| [[File:Is feh skill weapon.png|24px]]
|special1=Glowing Ember
| [[Sol Lance]]
|special1unlock=3
| colspan="2" | Innate
|special1auto=4
|special1cost=100
|-
|-
| [[File:Is feh skill special.png|24px]]
|special2=Bonfire
| [[Glowing Ember]]
|special2unlock=4
| colspan="2" | Innate
|special2cost=200
|-
|-
| [[File:Is feh skill special.png|24px]]
|passa1=Def/Res Bond 1
| [[Bonfire]]
|passa1unlock=1
| {{star|5}}
|passa1cost=60
| 200 SP
|-
|-
| [[File:Is feh def res bond 1.png|24px]]<sub>{{color|red|A}}</sub>
|passa2=Def/Res Bond 2
| [[Def/Res Bond 1]]
|passa2unlock=2
| {{star|5}}
|passa2cost=120
| 60 SP
|-
|-
| [[File:Is feh def res bond 2.png|24px]]<sub>{{color|red|A}}</sub>
|passa3=Def/Res Bond 3
| [[Def/Res Bond 2]]
|passa3unlock=4
| {{star|5}}
|passa3cost=240
| 120 SP
|-
|-
| [[File:Is feh def res bond 3.png|24px]]<sub>{{color|red|A}}</sub>
|passb1=Bold Fighter 1
| [[Def/Res Bond 3]]
|passb1unlock=3
| {{star|5}}
|passb1cost=60
| 240 SP
|-
|-
| [[File:Is feh bold fighter 1.png|24px]]<sub>{{color|blue|B}}</sub>
|passb2=Bold Fighter 2
| [[Bold Fighter 1]]
|passb2unlock=4
| {{star|5}}
|passb2cost=120
| 60 SP
|-
|-
| [[File:Is feh bold fighter 2.png|24px]]<sub>{{color|blue|B}}</sub>
|passb3=Bold Fighter 3
| [[Bold Fighter 2]]
|passb3unlock=5
| {{star|5}}
|passb3cost=240
| 120 SP
|-
|-
| [[File:Is feh bold fighter 3.png|24px]]<sub>{{color|blue|B}}</sub>
|passc1=Fortify Def 1
| [[Bold Fighter 3]]
|passc1unlock=2
| {{star|5}}
|passc1cost=50
| 240 SP
|-
|-
| [[File:Is feh fortify def 1.png|24px]]<sub>{{color|green|C}}</sub>
|passc2=Fortify Def 2
| [[Fortify Def 1]]
|passc2unlock=3
| {{star|5}}
|passc2cost=100
| 50 SP
|-
|-
| [[File:Is feh fortify def 2.png|24px]]<sub>{{color|green|C}}</sub>
|passc3=Fortify Def 3
| [[Fortify Def 2]]
|passc3unlock=4
| {{star|5}}
|passc3cost=200
| 100 SP
|-
|-
| [[File:Is feh fortify def 3.png|24px]]<sub>{{color|green|C}}</sub>
|passc4=Joint Hone Def
| [[Fortify Def 3]]
|passc4unlock=5
| {{star|5}}
|passc4cost=300
| 200 SP
}}
|-
| [[File:Is feh joint hone def.png|24px]]<sub>{{color|green|C}}</sub>
| [[Joint Hone Def]]
| {{star|5}}
| 300 SP
|-
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" |
|}


==Personality and character==
==Personality==
Forsyth had very little characterization in ''Gaiden'', owing to his minimal dialogue. He was given an expanded personality in ''Shadows of Valentia'', where he has a straightforward attitude, being very passionate about fighting in the [[Deliverance]]. As a result, he is unable to understand apathy in other people, especially his childhood friend [[Python]].
Forsyth had very little characterization in ''Gaiden'', owing to his minimal dialogue. He was given an expanded personality in ''Shadows of Valentia'', where he has a straightforward attitude, being very passionate about fighting in the [[Deliverance]]. As a result, he is unable to understand apathy in other people, especially his childhood friend [[Python]].


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===''Echoes: Shadows of Valentia''===
===''Echoes: Shadows of Valentia''===
{{sectstub}}<!--what happens if both Clive and Python are dead?-->
<small>''If Python and Clive survived''</small><br>
<small>''If Python and Clive survived''</small><br>
Forsyth joined the One Kingdom's knights after the war, working hard to bring order back to the land. Time took off some of his more caustic edges, and he served many years alongside Clive as a poised and thoughtful lieutenant.
Forsyth joined the One Kingdom's knights after the war, working hard to bring order back to the land. Time took off some of his more caustic edges, and he served many years alongside Clive as a poised and thoughtful lieutenant.
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<small>''If Python died''</small><br>
<small>''If Python died''</small><br>
Forsyth joined the One Kingdom's knights after the war. The loss of Python left him empty, which is perhaps why he volunteered to go to the borderlands to bring the king's peace. He met and wed a woman from the area, and the two never returned to the capital.
Forsyth joined the One Kingdom's knights after the war. The loss of Python left him empty, which is perhaps why he volunteered to go to the borderlands to bring the king's peace. He met and wed a woman from the area, and the two never returned to the capital.
<!--what happens if both Clive and Python are dead?-->


==Quotes==
==Quotes==
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==Other appearances==
==Other appearances==
==={{TCGCipher}}===
==={{TCGCipher}}===
Forsyth is currently featured on one card in {{TCGCipher}}.
Forsyth is featured on one card in {{TCGCipher}}.
{{TCGCipherData
{{TCGCipherData
|name=Forsyth
|name=Forsyth
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==Flavor text==
==Flavor text==
{{sectstub}}
{{DescriptionHdr}}
{{Flavor Text
{{DescriptionCell
|game1={{title|Echoes: Shadows of Valentia}}
|game={{title|Echoes: Shadows of Valentia}}<br><small>(Main game)</small>
|english1=A member of the Deliverance<br>fighting to free Zofia.
|english=A member of the Deliverance<br>fighting to free Zofia.
|japanese1=??
|japanese=ソフィア解放軍の一員。
|-
}}
|game2={{title|Heroes}}<!--<br><small>(Forsyth: Loyal Lieutenant)</small>-->
{{DescriptionCell
|english2=A soldier with the Deliverance. Advisor<br>to Clive, whom he has sworn an ardent<br>allegiance to. Appears in Fire Emblem<br>Echoes: Shadows of Valentia.
|game={{title|Echoes: Shadows of Valentia}}<br><small>(''Rise of the Deliverance'')</small>
|japanese2=ソフィア解放軍のソルジャー。<br>クレーベの副官で彼に忠誠を誓う熱血漢。<br>(登場:『ファイアーエムブレム Echoes』)
|english=A member of the<br>Zofian Deliverance.
|japanese=ソフィア解放軍の一員。
}}
{{DescriptionCell
|game={{title|Heroes}}<!--<br><small>(Forsyth: Loyal Lieutenant)</small>-->
|english=A soldier with the Deliverance. Advisor<br>to Clive, whom he has sworn an ardent<br>allegiance to. Appears in Fire Emblem<br>Echoes: Shadows of Valentia.
|japanese=ソフィア解放軍のソルジャー。<br>クレーベの副官で彼に忠誠を誓う熱血漢。<br>(登場:『ファイアーエムブレム Echoes』)
}}
}}
{{DescriptionFtr}}
==[[Choose Your Legends]] placement history==
{{CYL results}}
<!--
<!--
==Trivia==
==Trivia==
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|eng-fan-name=Force
|eng-fan-name=Force
|eng-fan-mean=Used in the ''Gaiden'' [[fan translation]].
|eng-fan-mean=Used in the ''Gaiden'' [[fan translation]].
|jap-name={{hover|フォルス|Forusu}}
|jpn-name={{hover|フォルス|Forusu}}
|jap-mean=Officially romanized as '''Fols'''.
|jpn-mean=Officially romanized as '''Fols'''.
|span-name=Forsyth
|span-name=Forsyth
|span-mean=As above.
|span-mean=As above.
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| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Baron]]
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Baron]]
|-
|-
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe02 soldier lance.png]]<br>[[Lance (weapon)|Lance]]
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe02 soldier lance.png]]<br>[[Lance]]
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe02 knight lance 01.png]]<br>[[Lance (weapon)|Lance]]
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe02 knight lance 01.png]]<br>[[Lance]]
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe02 baron lance.png]]<br>[[Lance (weapon)|Lance]]
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe02 baron lance.png]]<br>[[Lance]]
|}
|}
|}
|}
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FEG Lukas Forsyth Python.png|Artwork of [[Lukas]], Forsyth, and [[Python]] from the art book ''[[Fire Emblem: The Complete]]''.
FEG Lukas Forsyth Python.png|Artwork of [[Lukas]], Forsyth, and [[Python]] from the art book ''[[Fire Emblem: The Complete]]''.
FESoV Forsyth.png|Artwork of Forsyth from {{FE15}}.
FESoV Forsyth.png|Artwork of Forsyth from {{FE15}}.
Portrait forsyth fe15.png|Forsyth's portrait in {{title|Echoes: Shadows of Valentia}}.
</gallery>
===''Heroes'' artwork===
<gallery>
FEH Forsyth Loyal Lieutenant 01.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
FEH Forsyth Loyal Lieutenant 01.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
FEH Forsyth Loyal Lieutenant 02.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
FEH Forsyth Loyal Lieutenant 02.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
FEH Forsyth Loyal Lieutenant 02a.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
FEH Forsyth Loyal Lieutenant 02a.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
FEH Forsyth Loyal Lieutenant 03.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
FEH Forsyth Loyal Lieutenant 03.png|Artwork of Forsyth: Loyal Lieutenant from {{title|Heroes}}.
</gallery>
===Other appearances===
<gallery>
TCGCipher Forsyth 01.jpg|Artwork of Forsyth from {{TCGCipher}}.
TCGCipher Forsyth 01.jpg|Artwork of Forsyth from {{TCGCipher}}.
Portrait forsyth fe15.png|Forsyth's portrait in {{title|Echoes: Shadows of Valentia}}.
</gallery>
</gallery>



Latest revision as of 21:33, 28 March 2024


This page has been marked as a stub. Please help improve the page by adding information.

Forsyth

FESoV Forsyth.png
Artwork of Forsyth from Echoes: Shadows of Valentia.


A member of the Deliverance fighting to free Zofia.

Gender

Male

Race

Human

Age

25 (in Echoes: Shadows of Valentia)

Starting class

Soldier

Voiced by

Appearance(s)

I've made a name for myself as a warrior. May as well take that to its logical conclusion and do some more warring.
— Forsyth, to Python.

Forsyth (Japanese: フォルス Fols) is a soldier in Fire Emblem Gaiden and its remake Fire Emblem Echoes: Shadows of Valentia. He is a member of the Deliverance.

Fire Emblem Gaiden

Role

Forsyth is the second and last soldier recruited on Alm's route.

He is a member of the Zofian Deliverance, and tells Alm of Desaix's plans to join forces with Rigel and the rumors of Mila's disappearance.

Starting stats and growth rates

Portrait forsyth fe02.png
Ma nes02 soldier playable.gif Soldier
Level 4
Recruitment: Act 1, speak with Alm in the Deliverance Hideout

Stats Growth Rates

Equipment
--
Weapons
Sword Axe B. Magic
Lance Bow W. Magic

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Armor +x to 34 +x to 16 +0 +0 +0 +x to 12 +1 +0 +0 --
Baron +x to 40 +x to 22 +x to 6 +0 +0 +x to 18 +6 +0 +0 --
  • In Gaiden, promotion gains give the character as many points as necessary—the "x" value shown in the table—to reach the promoted class' base stats. If the character's stats are higher than their promoted class' base stats, they will not receive any bonus; however, if all stats are higher, then they will receive +1 to HP.

Fire Emblem Echoes: Shadows of Valentia

Role

Forsyth reprises his role in the remake. He is also featured in a Memory Prism, where he and Python first join the Deliverance.

Starting stats and growth rates

Main story Outpost Rescue Siege of Zofia Castle

Portrait forsyth status fe15.png
Ma 3ds03 soldier forsyth playable.gif Soldier
Level 4
Fatigue tol. 0.5
Recruitment: Act 1, talk to with Alm in the Deliverance Hideout

Base Stats Growth Rates Max Stats

Item Skills
-- Lance
Weapons
Swords Lances Axes
Bows Black magic White magic

Growth rates when reclassed

Villager/Cavalier/Paladin/Gold Knight Mercenary/Myrmidon/Dread Fighter Archer/Sniper/Bow Knight Mage/Sage

Class HP Atk Mag Skill Spd Lck Def Res
Villager/Cavalier/Paladin/Gold Knight 40% 40% {{{mag}}} 30% 40% 40% 30% 3%

Skogul/Yasha Spartan Oliphantier Guru

Class HP Atk Mag Skill Spd Lck Def Res
Skogul/Yasha 40% 45% {{{mag}}} 35% 45% 40% 30% 3%

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Mov Weapon level
Armor +x to 34 +x to 16 +0 +0 +0 +x to 12 +0 +0 --
Baron +x to 40 +x to 22 +x to 6 +0 +0 +x to 18 +0 +0 --
  • In Fire Emblem Echoes: Shadows of Valentia, promotion gains give the character as many points as necessary—the "x" value shown in the table—to reach the promoted class' base stats. If the character's stats are higher than their promoted class' base stats, they will not receive any bonus; however, if all stats are higher, then they will receive +1 to HP.

Analysis

This character analysis section may not be accurate to every player's experience.

Forsyth joins late in Act 1 as a level 4 Soldier. While he has better growths than Lukas in areas like attack and speed, the main problem with him is that he's quite hard to train compared to other units. When recruited in the Deliverance HQ, there is really only one map left for Forsyth to be deployed on. Unfortunately for this Forsyth to be reckoned with, the map proves to be very difficult for him to contribute anything on. Firstly, Soldiers are still limited to four movement at a point where many have already gotten to at least five movement, and Forsyth is generally outclassed by Lukas, as he joins with bases comparable to him, except that Lukas joins at the start of the game, and by that point, he likely already reached his promotion threshold, which is at level 7. Moreover, nearly every other class has access to ranged attacks, either through spells or specific equipment, to compensate for low movement while lance-users still have no access to Javelins or Saunion. This means that Silque must Warp Forsyth to the frontlines for him to see any combat where he can retaliate; however, when he reaches the frontlines, you will find that the enemy cavaliers will double him and deal a noticeable amount of damage with his high HP not fully compensating for his subpar defense base for a Knight while he deals barely anything in return. While Forsyth is in a class line known for its tankiness, he has yet to promote—and is three levels away from doing so—meaning his tanking ability is far surpassed by essentially any other frontliner with better defense or enough speed to avoid getting doubled. For instance, any Villager turned Mercenary, Alm if trained, and a promoted Lukas all surpass Forsyth in tanking capability, all of who are far more ideal units to use Silque's warp spell on. Essentially, you have a unit that is forced to attack at melee-range yet whose stats are far too horrible to do any noteworthy damage and is almost immediately put in mortal peril after one enemy phase. For this reason, it is hardly optimal, and borders on cruelty, to catapult Forsyth to the frontlines with Silque, meaning that for the entire map, Forsyth will likely be rushing to reach the action only to arrive once the fight is practically over; consequently, this also means that he has likely made little to no progress on the three levels he needs to promote.

Once Act III begins, the maps become even more ill-suited to train Forsyth on, much less use any Soldier or Knight on. Post-Act I maps become larger with enemies far more spread out and filled with more magic-users who will often be able to kill him in one-round. Deploying Forsyth on these maps will prove pointless once again due to his poor combat performance, lackluster defenses, and inability to reach the frontlines without help from Silque. Even maps that have choke points are unideal for Forsyth as he is simply worse than Lukas, any Myrmidon with a shield, Alm, and even Clive when it comes to tanking. Moreover, maps that are less empty or smaller are often plagued by Witches, enemy units that can warp themselves anywhere on the map and will target units isolated from the rest of the army. Their favored targets are Armor Knights as they fall behind due to low movement and take massive damage due to their low speed. If you deploy Forsyth on a map with Witches, he is liable to get one-rounded by them since he will likely be underleveled and even if trained will more than likely still get doubled. These factors combined mean that there is not a single map where Forsyth can be deployed and provide some kind of benefit that a different unit cannot perform more competently.

Many would counter these points by arguing you can train Forsyth to promotion in the Deliverance HQ; however, Lukas has been in your party the whole game, has likely promoted by the time you reach Forsyth and you do not need more than one Knight for the finale of Act I nor at any point beyond Act I. At the very least, Forsyth does have a silver lining in his offensive growths; 45% Attack and 30% Speed mean he will hit fairly hard and, with heavy favoritism, be unusually resistant to being doubled for a Baron. Of course, you could also spend that effort on making other units with more potential even stronger - the decision is yours.

Fire Emblem Heroes

Role

Forsyth is one of the characters added to the game in the Lethal Swordsman update, and became available for summoning by players on October 21, 2019. Only one variation of Forsyth is currently available in Heroes, based on his Echoes: Shadows of Valentia incarnation.

Forsyth: Loyal Lieutenant

Starting stats

Forsyth: Loyal Lieutenant is only available at 5★ rarity.
Portrait forsyth loyal lieutenant feh.png
Rarity ★★★★★
Weapon type Is feh lance.png
Movement type Armor

Initial Stats Level 40 Stats

Maximum HP 22/23/24
Attack 9/10/11 Speed 4/5/6
Defense 10/11/12 Resistance 6/7/8
Skills
Weapon Sol Lance
Assist --
Special Glowing Ember

Skill set

Skill set
Skill Unlock Auto-unlock SP cost
Is feh skill weapon.png Iron Lance ★★★★★ ★★★★★ 50
Is feh skill weapon.png Steel Lance ★★★★★ ★★★★★ 100
Is feh skill weapon.png Silver Lance ★★★★★ ★★★★★ 200
Is feh skill weapon.png Sol Lance ★★★★★ ★★★★★ 400
Is feh skill special.png Glowing Ember ★★★★★ ★★★★★ 100
Is feh skill special.png Bonfire ★★★★★ 200
Is feh def res bond 1.pngA Def/Res Bond 1 ★★★★★ 60
Is feh def res bond 2.pngA Def/Res Bond 2 ★★★★★ 120
Is feh def res bond 3.pngA Def/Res Bond 3 ★★★★★ 240
Is feh bold fighter 1.pngB Bold Fighter 1 ★★★★★ 60
Is feh bold fighter 2.pngB Bold Fighter 2 ★★★★★ 120
Is feh bold fighter 3.pngB Bold Fighter 3 ★★★★★ 240
Is feh fortify def 1.pngC Fortify Def 1 ★★★★★ 50
Is feh fortify def 2.pngC Fortify Def 2 ★★★★★ 100
Is feh fortify def 3.pngC Fortify Def 3 ★★★★★ 200
Is feh joint hone def.pngC Joint Hone Def ★★★★★ 300

Personality

Forsyth had very little characterization in Gaiden, owing to his minimal dialogue. He was given an expanded personality in Shadows of Valentia, where he has a straightforward attitude, being very passionate about fighting in the Deliverance. As a result, he is unable to understand apathy in other people, especially his childhood friend Python.

Supports

Main article: Forsyth/Supports
Portrait forsyth fe15.png
Forsyth
Soldier
Support conversations:
Small portrait python fe15.png
Python
Archer
C: 20
B: 45
A: 90
Small portrait lukas fe15.png
Lukas
Soldier
C: 15
B: 35
A: 60
Small portrait clive fe15.png
Clive
Cavalier
C: 15
B: 35
A: 60

[[{{{supportm4}}}]]
Bishop
C: {{{cm4}}}
B: {{{bm4}}}
A: {{{am4}}}

[[{{{supportm5}}}]]
Bishop
C: {{{cm5}}}
B: {{{bm5}}}
A: {{{am5}}}
Bond supports:*
Small portrait lukas fe15.png
Lukas
Soldier
Bonus:
Hit +5
Small portrait clive fe15.png
Clive
Cavalier
Bonus:
Hit +5

[[{{{supporto3}}}]]
Bishop
Bonus:
{{{bond3}}}

[[{{{supporto4}}}]]
Bishop
Bonus:
{{{bond4}}}

[[{{{supporto5}}}]]
Bishop
Bonus:
{{{bond5}}}

[[{{{supporto6}}}]]
Bishop
Bonus:
{{{bond6}}}

[[{{{supporto6}}}]]
Bishop
Bonus:
{{{bond6}}}

[[{{{supporto7}}}]]
Bishop
Bonus:
{{{bond7}}}

[[{{{supporto8}}}]]
Bishop
Bonus:
{{{bond8}}}

[[{{{supporto9}}}]]
Bishop
Bonus:
{{{bond9}}}

[[{{{supporto10}}}]]
Bishop
Bonus:
{{{bond10}}}
See Support § Shadows of Valentia for more details on supports.

Base conversations

Main article: Forsyth/Conversations

Ending

Gaiden

As one of the knights of the kingdom, he works towards the restoration of Valentia.

Echoes: Shadows of Valentia


This section has been marked as a stub. Please help improve the page by adding information.


If Python and Clive survived
Forsyth joined the One Kingdom's knights after the war, working hard to bring order back to the land. Time took off some of his more caustic edges, and he served many years alongside Clive as a poised and thoughtful lieutenant.

If Clive died
Forsyth joined the One Kingdom's knights after the war, and he lived his life for them as the late Clive would have wanted. Time took off some of Forsyth's more caustic edges, giving him a poised and thoughtful demeanor that reminded many of his old commander.

If Python died
Forsyth joined the One Kingdom's knights after the war. The loss of Python left him empty, which is perhaps why he volunteered to go to the borderlands to bring the king's peace. He met and wed a woman from the area, and the two never returned to the capital.

Quotes

Battle quotes

I'm a Forsyth to be reckoned with!
— Forsyth after defeating an enemy

The Final Battle quote

I have no deference for one who would wield unjust power over his people. Such a despot is no god of mine!
— Forsyth

Critical quotes

In the name of Zofia!
— Forsyth
The gauntlets are off!
— Forsyth
Take care now!
— Forsyth
Farewell!
— Forsyth

Death quotes

T-too bad...
— Forsyth, in Gaiden.
It appears I'm done for... Forgive me, Sir Clive... I'm no use to you any...more...
— Forsyth, in Fire Emblem Echoes: Shadows of Valentia (Classic Mode).
Oh dear. I seem to have put too much stock in my abilities. I'll get to safety. Carry on without me!
— Forsyth, in Fire Emblem Echoes: Shadows of Valentia (Casual Mode).

Heroes quotes

Main article: Forsyth/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Forsyth is featured on one card in Fire Emblem Cipher.

Fire Emblem Cipher data for Forsyth
TCGCipher B11-059HN.png Loyal and Strict Lieutenant, Forsyth
Archanea

Male

Lance

Armor
"Never fear – I intend to slay as many foes as possible in your good name! Long live the Deliverance, and three huzzahs for Sir Clive!"
Attack: 50 Support: 10 Range: 1 Deploy Cost: 3
Class: Knight Tier: Advanced Class Change Cost: 2
"Ha! Stand aside!": [Trigger] When this unit is deployed, until the end of your opponent's next turn, this unit gains +20 attack.
Armor Expertise: [Always] While this unit is being attacked by a non-Tome unit, this unit gains +20 attack.
Card #B11-059HN • Artist: Tomohide Takaya
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Forsyth .

Flavor text

Game Text
(English)
Text
(Japanese)
Echoes: Shadows of Valentia
(Main game)
A member of the Deliverance
fighting to free Zofia.
ソフィア解放軍の一員。
Echoes: Shadows of Valentia
(Rise of the Deliverance)
A member of the
Zofian Deliverance.
ソフィア解放軍の一員。
Heroes
A soldier with the Deliverance. Advisor
to Clive, whom he has sworn an ardent
allegiance to. Appears in Fire Emblem
Echoes: Shadows of Valentia.
ソフィア解放軍のソルジャー。
クレーベの副官で彼に忠誠を誓う熱血漢。
(登場:『ファイアーエムブレム Echoes』)

Choose Your Legends placement history

Round Placement Character Votes
CYL 1
(2017)
725 Portrait forsyth fe02 cyl.png
Forsyth
Gaiden
54
CYL 2
(2018)
270
(−455)
Portrait forsyth fe15 cyl.png
Forsyth
Gaiden / Echoes: Shadows of Valentia
839
(+785)
CYL 3
(2019)
274
(+14)
Portrait forsyth fe15 cyl.png
Forsyth
Gaiden / Echoes: Shadows of Valentia
820
(−19)
CYL 4
(2020)
522
(+175)
Portrait forsyth fe15 cyl.png
Forsyth
Gaiden / Echoes: Shadows of Valentia
174
(−646)
CYL 5
(2021)
485
(−37)
Portrait forsyth fe15 cyl.png
Forsyth
Gaiden / Echoes: Shadows of Valentia
144
(−30)
CYL 6
(2022)
478
(−9)
Portrait forsyth fe15 cyl.png
Forsyth
Gaiden / Echoes: Shadows of Valentia
150
(+6)
CYL 7
(2023)
482
(+4)
Portrait forsyth fe15 cyl.png
Forsyth
Gaiden / Echoes: Shadows of Valentia
101
(−49)
CYL 8
(2024)
505
(+23)
Portrait forsyth fe15 cyl.png
Forsyth
Gaiden / Echoes: Shadows of Valentia
92
(−9)
Total results This character has 8 entries across all Choose Your Legends polls. 2,374

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Forsyth

A Scottish and Irish surname, from the Scottish Gaelic Fearsithe, meaning "man of peace", from fear "man" and sìth "peace".[1]

English
(unofficial)

Force

Used in the Gaiden fan translation.

Japanese

フォルス

Officially romanized as Fols.

Spanish

Forsyth

As above.

French

Forsyth

As above.

German

Forsyth

As above.

Italian

Forsyth

As above.

Dutch

Forsyth

As above.

Portuguese
(Brazil)

Forsyth

As above.

Korean

폴스

Fols

Simplified Chinese

弗鲁斯

Fols

Traditional Chinese

弗魯斯

Fols

Gallery

Sprite Gallery
Portrait forsyth fe02.png Soldier Knight Baron
Bs fe02 soldier lance.png
Lance
Bs fe02 knight lance 01.png
Lance
Bs fe02 baron lance.png
Lance

Heroes artwork

Other appearances

References

  1. Forsythe, Wiktionary, Retrieved: November 21, 2020
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map
Fire Emblem Heroes
Characters Heroes AlfonseAnnaAshAskrBrunoDagrEirEitrEitriElmEmblaFáfnirFehFehnixFjormFreyjaFreyrGanglötGinnungagapGullveigGunnthráGustavHeiðrHelHelbindiHenrietteHræsvelgrHrídKiranKvasirLaegjarnLæraðrLaevateinLetiziaLífLokiMirabilisMúspellNerþuzNíðhöggrNiflNjörðrNóttÓtrPeonyPlumeriaRatatoskrReginnSeiðrSharenaSurtrThórrThrasirTriandraVeronicaYlgrYmir
SDatBoL, MotE, NMotE AbelArlenAstramAthenaBantuBarstCaedaCainCamusCastorCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMatthisMedeusMerricMichalisMinervaNagaNagiNavarreNorneNynaOgmaPallaPhinaRickardRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXaneYuliya
Shadows of Valentia AlmAtlasBerkutBoeyBrigand BossCatriaCelicaClairCliveConradDeenDeltheaDumaFayeFernandForsythGennyGrayHestiaKamuiKliffLeonLukasLuthierMaeMarlaMathildaMilaMycenPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArionArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynFebailFeeHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexPattyQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLaraLeifLifisMareetaMirandaNannaOlwenOsianPerneReinhardtRonanSafySaiasSalemSaraTanyaTinaVeld
The Binding Blade BartreBrunnyaCathCeciliaChadClarineDieckDorothyEchidnaElimineFaeFirGalleGeeseGonzalezGuinivereGwendolynHughIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusMurdockNarcianNiimeNoahPercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFargusFarinaFioraFlorinaGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMarkMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaWilZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraBastianCaineghisDheginseaElinciaEnaGeoffreyHaarHeatherIkeJorgeKurthnagaKyzaLeanneLetheLuciaLudveckLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnTormodVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePhilaPriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiValidarVirionWalhartYarneYen'fay
Fates AnankosAreteArthurAzamaAzuraBennyBerukaCaeldoriCamillaCandaceCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGaronGunterHanaHansHayatoHinataHinokaIagoJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoLilithMidoriMikotoMozuNilesNinaNyxOboroOdinOpheliaOrochiPeriReinaRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXanderYukimura
Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
Engage AlcrystAlearAlfredCélineChloéCitrinneDiamantEtieFrammeHortensiaIvyKagetsuLapisLumeraMarthMauvierRosadoSeadallTimerraVeyleYunakaZephia
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood • 5: A Royal Target • 6: Hand Reveal
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last • 96: A Place to Rest • 97: Double Vision
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersAnniversary Illustrations‎Artists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee