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For Whose Sake: Difference between revisions

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m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
(30 intermediate revisions by 8 users not shown)
Line 4: Line 4:
|new units=[[Coirpre]]/[[Charlot]], [[Hannibal]], and [[Altena]]
|new units=[[Coirpre]]/[[Charlot]], [[Hannibal]], and [[Altena]]
|boss=[[Kanatz]], [[Hannibal]], [[Distler]], [[Musar]], [[Judah]], [[Altena]], [[Travant]], [[Arion]]
|boss=[[Kanatz]], [[Hannibal]], [[Distler]], [[Musar]], [[Judah]], [[Altena]], [[Travant]], [[Arion]]
|previous=[[The Wyvern Knights of Thracia]]
|next=[[Light and Dark]]
}}
}}


Line 10: Line 12:
==Plot==
==Plot==
{{main|For Whose Sake/Script}}
{{main|For Whose Sake/Script}}
{{sectstub}}
[[Travant]] prepares to meet [[Seliph]]'s forces in [[Thracia]] while making plans to reconquer the north. He sends his adoptive daughter [[Altena]] to reconquer [[Meath]], even though she protests against the war, and sends in General [[Hannibal]] to support her, even though he protests as well. To ensure Hannibal's loyalty, Travant takes custody of his son – [[Coirpre]]/[[Charlot]] – and leaves him in [[Luthecia]], with the intent to kill him if Hannibal betrays him.
 
Despite all precautions on Travant's part, Seliph storms through Thracia. Along the way, he may recruit Altena, Coirpre/Charlot, and Hannibal. After Travant loses his commanders one by one, he gives [[Arion]] the [[Gungnir]] and charges into the fray himself, which ends with his death. Arion makes a last stand at Thracia Castle, but he too is defeated – although not killed – and Seliph seizes the castle, ending this regional conflict.


==Chapter data==
==Chapter data==
{{ChapData SNES02
{{ChapData SNES02
|victory=Seize Thracia
|victory=Seize Thracia
|defeat=Seliph dies ''or'' Meath Castle is seized
|defeat=[[Seliph]] dies ''or'' Meath Castle is seized
|pl=21{{hover|+3|Upon Altena, Coirpre, Hannibal, or any of their substitutes being recruited}}
|pl=21{{hover|+3|Upon Altena, Coirpre, Hannibal, or any of their substitutes being recruited}}
|pa=0
|pa=0
|ot=0
|ot=0
|en=34{{hover|-2|Upon Altena and Hannibal being recruited}}{{hover|+78|Appearing armies and reinforcements}}{{hover|+∞|Reinforcements}}
|en=34{{hover|−2|Upon Altena and Hannibal being recruited}}{{hover|+78|Appearing armies and reinforcements}}{{hover|+∞|Reinforcements}}
|map=[[File:Cm fe04 9.png|650px]]
|map=[[File:Cm fe04 9.png|650px]]
}}
}}
Line 45: Line 49:
| [[Hannibal]]
| [[Hannibal]]
| style="background: #a83028" | Enemy
| style="background: #a83028" | Enemy
| 19{{hover|-1|Upon recruiting Hannibal}} {{hover|+∞|Reinforcements}}
| 19{{hover|+∞|Reinforcements}}
| Kapathogia
| Kapathogia
| [[Kanatz]]
| [[Kanatz]]
Line 69: Line 73:
| [[Altena]]
| [[Altena]]
| style="background: #a83028" rowspan="3" | Enemy
| style="background: #a83028" rowspan="3" | Enemy
| rowspan="3" | 10{{hover|-1|Upon recruiting Altena}} {{hover|+57|Additional forces}}{{hover|+∞|Reinforcements}}
| rowspan="3" | 10{{hover|−1|Upon recruiting Altena}} {{hover|+57|Additional forces}}{{hover|+∞|Reinforcements}}
| rowspan="3" | Thracia
| rowspan="3" | Thracia
| rowspan="3" | --
| rowspan="3" | --
Line 81: Line 85:
===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=3
|newunit1={{NewUnitSub
|newunit1={{NewUnitSub
|namemain=Coirpre
|namemain=Coirpre
Line 92: Line 95:
|HPmain=Var
|HPmain=Var
|HPsub=24
|HPsub=24
|inventory={{Item|4|Physic}}<br>Inherited items{{h|*|Coirpre only}}<br>Inherited gold{{h|*|Coirpre only}}/5,000 [[Gold]] {{h|*|Charlot only}}
|recruitment method=Automatically after seizing [[Thracia|Luthecia Castle]] if [[Hannibal]] is still alive
|recruitment method=Automatically after seizing [[Thracia|Luthecia Castle]] if [[Hannibal]] is still alive
}}
}}
Line 100: Line 104:
|lv=20
|lv=20
|HP=60
|HP=60
|recruitment method=Enemy, talk with [[Coirpre]]/<small>[[Charlot]]</small>
|inventory={{Item|4|Silver Blade}}<br>{{Item|4|Wing Clipper}}<br>5,000 [[Gold]]
|recruitment method=Enemy, talk to with [[Coirpre]]/<small>[[Charlot]]</small>
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Altena
|name=Altena
|portrait=[[File:Portrait altena fe04.png]]
|portrait=[[File:Portrait altena fe04.png]]
|class=Wyvern Rider
|class=Wyvern Knight
|classarticle=Wyvern Rider
|HP=Var
|HP=Var
|lv=17
|lv=17
|recruitment method=Enemy, talk with [[Seliph]] after talking with [[Leif]] and defeating [[Travant]]
|inventory={{Item|4|Gáe Bolg}}<br>Inherited items<br>Inherited gold
|recruitment method=Enemy, talk to with [[Seliph]] after talking with [[Leif]] and defeating [[Travant]]
}}
}}
|game#=04
|game#=04
Line 149: Line 156:
|return33=asaello
|return33=asaello
|return34=ced
|return34=ced
|return34article=Ced (character)
|return35=hawk
|return35=hawk
|return35article=Hawk (character)
|return35article=Hawk (character)
Line 178: Line 184:
{{ChapCastle SNES02
{{ChapCastle SNES02
|item1=Steel Sword
|item1=Steel Sword
|note1=If Beowulf's wasn't inherited
|note1=If Beowolf's was not inherited
|itemcost1=3,000
|itemcost1=3,000
|item2=Silver Sword
|item2=Silver Sword
|note2=If the sword sold in Chapter 3 wasn't inherited
|note2=If the sword sold in Chapter&nbsp;3 was not inherited
|itemcost2=5,000
|itemcost2=5,000
|item3=Slim Sword
|item3=Slim Sword
|note3=If Silvia's wasn't inherited
|note3=If Silvia's was not inherited
|itemcost3=3,000
|itemcost3=3,000
|item4=Earth Sword
|item4=Lands Sword
|note4=If it wasn't inherited
|note4=If it was not inherited
|itemcost4=10,000
|itemcost4=10,000
|item5=Wing Clipper
|item5=Wing Clipper
|note5=If it wasn't inherited
|note5=If it was not inherited
|itemcost5=5,000
|itemcost5=5,000
|item6=Silver Lance
|item6=Silver Lance
|note6=If Elliot's wasn't inherited
|note6=If Elliot's was not inherited
|itemcost6=5,000
|itemcost6=5,000
|item7=Silver Lance
|item7=Silver Lance
|note7=If the lance sold in Chapter 3 wasn't inherited
|note7=If the lance sold in Chapter&nbsp;3 was not inherited
|itemcost7=5,000
|itemcost7=5,000
|item8=Javelin
|item8=Javelin
|note8=If Quan's wasn't inherited
|note8=If Quan's was not inherited
|itemcost8=3,000
|itemcost8=3,000
|item9=Javelin
|item9=Javelin
|note9=If the lance sold in Chapter 1 wasn't inherited
|note9=If the lance sold in Chapter&nbsp;1 was not inherited
|itemcost9=3,000
|itemcost9=3,000
|item10=Silver Bow
|item10=Silver Bow
|note10=If it wasn't inherited
|note10=If it was not inherited
|itemcost10=5,000
|itemcost10=5,000
|item11=Elfire
|item11=Elfire
|note11=If it wasn't inherited
|note11=If it was not inherited
|itemcost11=6,000
|itemcost11=6,000
|item12=Elwind
|item12=Elwind
|note12=If it wasn't inherited
|note12=If it was not inherited
|itemcost12=5,000
|itemcost12=5,000
|item13=Warp
|item13=Warp
|item13article=Warp (staff)
|note13=If it was not inherited
|note13=If it wasn't inherited
|itemcost13=10,000
|itemcost13=10,000
|item14=Restore
|item14=Restore
|note14=If it wasn't inherited
|note14=If it was not inherited
|itemcost14=10,000
|itemcost14=10,000
|-
|-
Line 258: Line 263:
|def3=9
|def3=9
|res3=1
|res3=1
|inventory3={{item|4|Steel Axe}}<br>{{item|4|Hand Axe}}
|inventory3={{item|4|Steel Axe}} {{item|4|Hand Axe}}
|-
|-
|no4={{hover|3|For all units except bow-wielders}}
|no4={{hover|3|For all units except bow-wielders}}
|name4=Milier
|name4=Milier
|class4=Myrmidon
|class4=Sword Fighter
|version4=female
|version4=female
|lv4=15
|lv4=15
Line 298: Line 303:
|def6=15
|def6=15
|res6=1
|res6=1
|inventory6={{item|4|Steel Lance}}<br>{{item|4|Javelin}}
|inventory6={{item|4|Steel Lance}} {{item|4|Javelin}}
|-
|-
|no7=5
|no7=5
Line 315: Line 320:
|no8=6
|no8=6
|name8=Triesta
|name8=Triesta
|class8=Wyvern Rider
|class8=Wyvern Knight
|class8article=Wyvern Rider
|lv8=24
|lv8=24
|hp8=64
|hp8=64
Line 324: Line 330:
|def8=18
|def8=18
|res8=2
|res8=2
|inventory8={{item|4|Brave Lance}}<br>{{item|4|Javelin}}
|inventory8={{item|4|Brave Lance}} {{item|4|Javelin}}
|-
|-
|nol=7
|nol=7
Line 337: Line 343:
|defl=20
|defl=20
|resl=9
|resl=9
|inventoryl={{item|4|Tornado}}<br>{{item|4|Magic Ring}}<br>{{item|4|Pavise}}
|inventoryl={{item|4|Tornado}} {{item|4|Magic Ring}}<br>{{item|4|Pavise}}
}}
}}
*<small>Additionally, the armory will sell anything not bought in the previous chapter.</small>
*<small>Additionally, the armory will sell anything not bought in the previous chapter.</small>
Line 403: Line 409:
====Kapathogia====
====Kapathogia====
The Kapathogia army is present from the start of the chapter.
The Kapathogia army is present from the start of the chapter.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Kapathogia
|name=Kapathogia
|class1=Armored Sword
|class=Sword Armor
|lv1=19
|lv=19
|#1=4
|#=4
|inventory1={{item|4|Sleep Sword}}
|hp=59
|notes1='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
|str=14
|-
|mag=1
|name2=Kapathogia
|skill=10
|class2=Knight
|spd=8
|lv2=19
|lck=0
|#2=8
|def=15
|inventory2={{item|4|Brave Lance}}
|res=1
|notes2='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
|mov=5
|-
|inventory={{item|4|Sleep Sword}}
|name3=Bow Armor
|notes='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under [[Hannibal]]'s authority; actively moves after [[Travant]] emerges.<br>• Routed upon Hannibal's recruitment.
|class3=Bow Armor
}}
|lv3=19
{{ChapUnitCellFE4
|#3=4
|name=Kapathogia
|inventory3={{item|4|Brave Bow}}
|class=Knight
|notes3='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
|lv=19
|-
|#=8
|name4=Kapathogia
|hp=59
|class4=High Priest
|str=14
|lv4=22
|mag=1
|#4=1
|skill=10
|inventory4={{item|4|Fortify|type=drop}}{{hover|*|Dropped if it wasn't inherited}}
|spd=8
|notes4='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
|lck=0
|-
|def=15
|name5=[[Kanatz]]
|res=1
|class5=General
|mov=5
|lv5=20
|inventory={{item|4|Brave Lance}}
|#5=1
|notes='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under [[Hannibal]]'s authority; actively moves after [[Travant]] emerges.<br>• Routed upon Hannibal's recruitment.
|inventory5={{item|4|Silver Lance}} • {{item|4|Javelin}}<br>{{item|4|Pavise}}
}}
|notes5='''Authority:''' ★<br>Does not move; guards Kapathogia Castle.
{{ChapUnitCellFE4
|-
|name=Bow Armor
|nameb=[[Hannibal]]
|class=Bow Armor
|classb=General
|lv=19
|lvb=20
|#=4
|inventoryb={{item|4|Silver Blade}} • {{item|4|Wing Clipper}}<br>{{item|4|Pavise}} • {{item|4|Adept}} • {{item|4|Vantage}}
|hp=59
|notesb='''Authority:''' ★★★★★<br>• Moves to attack any player unit in range of any unit under his authority; actively moves after Travant emerges.<br>• Begins retreating to Kapathogia Castle upon reducing the number of units under his authority to two or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|str=14
|-
|mag=1
|namer1=Kapathogia
|skill=10
|classr1=Armored Sword
|spd=8
|lvr1=19
|lck=0
|#r1=∞
|def=15
|inventoryr1={{item|4|Sleep Sword}}
|res=1
|notesr1='''Authority:''' Hannibal
|mov=5
|-
|inventory={{item|4|Brave Bow}}
|namer2=Kapathogia
|notes='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under [[Hannibal]]'s authority; actively moves after [[Travant]] emerges.<br>• Routed upon Hannibal's recruitment.
|classr2=Knight
}}
|lvr2=19
{{ChapUnitCellFE4
|#r2=∞
|name=Kapathogia
|inventoryr2={{item|4|Brave Lance}}
|class=High Priest
|notesr2='''Authority:''' Hannibal
|lv=22
|-
|#=1
|namer3=Bow Armor
|hp=57
|classr3=Bow Armor
|str=2
|lvr3=19
|mag=18
|#r3=∞
|skill=15
|inventoryr3={{item|4|Brave Bow}}
|spd=14
|notesr3='''Authority:''' Hannibal
|lck=0
|-
|def=5
|namerl=Kapathogia
|res=14
|classrl=High Priest
|mov=5
|lvrl=22
|inventory={{item|4|Fortify|type=drop}}{{hover|*|Dropped if it was not inherited}}
|#rl=∞
|notes='''Authority:''' Hannibal<br>Moves to attack any player unit in range of any unit under [[Hannibal]]'s authority; actively moves after [[Travant]] emerges.<br>• Routed upon Hannibal's recruitment.
|inventoryrl={{item|4|Fortify}}
}}
|notesrl='''Authority:''' Hannibal
{{ChapUnitCellFE4
|name=[[Kanatz]]
|class=General
|lv=20
|#=1
|hp=60
|str=16
|mag=2
|skill=12
|spd=11
|lck=0
|def=18
|res=5
|mov=5
|inventory={{item|4|Silver Lance}} • {{item|4|Javelin}}<br>{{item|4|Pavise}}
|notes='''Authority:''' ★<br>Does not move; guards Kapathogia Castle.<br>• Routed upon Hannibal's recruitment.
}}
{{ChapUnitCellFE4
|name=[[Hannibal]]
|class=General
|lv=20
|#=1
|hp=60
|str=20
|mag=0
|skill=16
|spd=11
|lck=7
|def=22
|res=6
|mov=5
|inventory={{item|4|Silver Blade}} • {{item|4|Wing Clipper}}<br>{{item|4|Pavise}} • {{item|4|Adept}} • {{item|4|Vantage}}
|notes='''Authority:''' ★★★★★<br>• Moves to attack any player unit in range of any unit under his authority; actively moves after [[Travant]] emerges.<br>• Begins retreating to Kapathogia Castle upon reducing the number of units under his authority to two or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br>• Recruitment causes all units under his authority to rout and places Kapathogia Castle under player control.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Kapathogia
|class=Sword Armor
|lv=19
|#=∞
|hp=59
|str=14
|mag=1
|skill=10
|spd=8
|lck=0
|def=15
|res=1
|mov=5
|inventory={{item|4|Sleep Sword}}
|notes='''Authority:''' Hannibal
}}
{{ChapUnitCellFE4
|name=Kapathogia
|class=Knight
|lv=19
|#=∞
|hp=59
|str=14
|mag=1
|skill=10
|spd=8
|lck=0
|def=15
|res=1
|mov=5
|inventory={{item|4|Brave Lance}}
|notes='''Authority:''' Hannibal
}}
{{ChapUnitCellFE4
|name=Bow Armor
|class=Bow Armor
|lv=19
|#=∞
|hp=59
|str=14
|mag=1
|skill=10
|spd=8
|lck=0
|def=15
|res=1
|mov=5
|inventory={{item|4|Brave Bow}}
|notes='''Authority:''' Hannibal
}}
{{ChapUnitCellFE4
|name=Kapathogia
|class=High Priest
|lv=22
|#=∞
|hp=57
|str=2
|mag=18
|skill=15
|spd=14
|lck=0
|def=5
|res=14
|mov=5
|inventory={{item|4|Fortify}}
|notes='''Authority:''' Hannibal
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
*One turn after [[Hannibal]] reaches Kapathogia Caslte
*One turn after [[Hannibal]] reaches Kapathogia Caslte
**4 [[Armored Sword]]s, 8 [[Knight]]s, 4 [[Bow Armor]]s, 1 [[High Priest]], and Hannibal emerge from the castle.
**4 [[Sword Armor]]s, 8 [[Knight]]s, 4 [[Bow Armor]]s, 1 [[High Priest]], and Hannibal emerge from the castle


====Luthecia====
====Luthecia====
The Luthecia army is present from the start of the chapter.
The Luthecia army is present from the start of the chapter.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Ruffian
|name=Ruffian
|class1=Brigand
|class=Brigand
|lv1=25
|lv=25
|#1=1
|#=1
|inventory1={{item|4|Steel Axe}}
|hp=60
|notes1='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|str=12
|-
|mag=0
|name2=Mercenary
|skill=7
|class2=Forrest
|spd=14
|class2article=Forrest (class)
|lck=0
|lv2=20
|def=12
|#2=2
|res=2
|inventory2={{item|4|Steel Blade}} • {{item|4|Flame Sword}}<br>{{item|4|Follow-Up}}
|mov=6
|notes2='''Authority:''' ★
|inventory={{item|4|Steel Axe}}
|-
|notes='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|name3=Mercenary
}}
|class3=Forrest
{{ChapUnitCellFE4
|class3article=Forrest (class)
|name=Mercenary
|version3=female
|class=Forrest
|lv3=20
|classarticle=Forrest (class)
|#3=1
|lv=20
|inventory3={{item|4|Steel Blade}} • {{item|4|Lightning Sword}}<br>{{item|4|Follow-Up}}
|#=2
|notes3='''Authority:''' ★
|hp=60
|-
|str=18
|nameb=[[Distler]]
|mag=5
|classb=General
|skill=18
|lvb=22
|spd=18
|inventoryb={{item|4|Silver Lance}} • {{item|4|Javelin}} • {{item|4|Return Ring|type=drop}}{{hover|*|Dropped if Philip's wasn't inherited}}<br>{{item|4|Pavise}}
|lck=0
|notesb='''Authority:''' ★<br>Does not move; guards Luthecia Castle.
|def=13
|res=5
|mov=6
|inventory={{item|4|Steel Blade}} • {{item|4|Flame Sword}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' ★
}}
{{ChapUnitCellFE4
|name=Mercenary
|class=Forrest
|classarticle=Forrest (class)
|version=female
|lv=20
|#=1
|hp=60
|str=18
|mag=5
|skill=18
|spd=18
|lck=0
|def=13
|res=5
|mov=6
|inventory={{item|4|Steel Blade}} • {{item|4|Lightning Sword}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' ★
}}
{{ChapUnitCellFE4
|name=[[Distler]]
|class=General
|lv=22
|#=1
|hp=62
|str=16
|mag=2
|skill=12
|spd=11
|lck=0
|def=18
|res=5
|mov=5
|inventory={{item|4|Silver Lance}} • {{item|4|Javelin}} • {{item|4|Return Ring|type=drop}}{{hover|*|Dropped if Philip's was not inherited}}<br>{{item|4|Pavise}}
|notes='''Authority:''' ★<br>Does not move; guards Luthecia Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


====Grutia====
====Grutia====
The Grutia army appears once Kapathogia is seized.
The Grutia army appears once Kapathogia is seized.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Grutia
|name=Grutia
|class1=Iron Ballista
|class=Iron Ballista
|class1article=Iron Ballista (class)
|classarticle=Iron Ballista (class)
|lv1=18
|lv=18
|#1=7
|#=7
|inventory1={{item|4|Iron Ballista}}
|hp=48
|notes1='''Authority:''' Judah<br>Immobile.
|str=5
|-
|mag=1
|name2=Commander
|skill=5
|class2=Killer Ballista
|spd=5
|class2article=Killer Ballista (class)
|lck=0
|lv2=20
|def=15
|#2=1
|res=0
|inventory2={{item|4|Killer Ballista}}
|mov=0
|notes2='''Authority:''' ★<br>Immobile.
|inventory={{item|4|Iron Ballista}}
|-
|notes='''Authority:''' Judah
|name3=Grannvale
}}
|class3=Great Knight
{{ChapUnitCellFE4
|lv3=20
|name=Commander
|#3=3
|class=Killer Ballista
|inventory3={{item|4|Silver Axe}}
|classarticle=Killer Ballista (class)
|notes3='''Authority:''' Musar
|lv=20
|-
|#=1
|name4=Grannvale
|hp=50
|class4=Duke Knight
|str=6
|lv4=20
|mag=2
|#4=3
|skill=6
|inventory4={{item|4|Silver Lance}}
|spd=6
|notes4='''Authority:''' Musar
|lck=0
|-
|def=6
|name5=Grannvale
|res=0
|class5=Ranger
|mov=0
|lv5=20
|inventory={{item|4|Killer Ballista}}
|#5=3
|notes='''Authority:''' ★
|inventory5={{item|4|Silver Blade}}<br>{{item|4|Adept}}
}}
|notes5='''Authority:''' Musar
{{ChapUnitCellFE4
|-
|name=Grannvale
|name6=Grannvale
|class=Great Knight
|class6=Paladin
|lv=20
|version6=female
|#=3
|lv6=20
|hp=60
|#6=2
|str=18
|inventory6={{item|4|Mend}}
|mag=2
|notes6='''Authority:''' Musar
|skill=13
|-
|spd=13
|name7=[[Musar]]
|lck=0
|class7=Mage Knight
|def=16
|lv7=30
|res=5
|#7=1
|mov=9
|inventory7={{item|4|Tornado|type=drop}} • {{item|4|Shield Ring}}<br>{{item|4|Follow-Up}}
|inventory={{item|4|Silver Axe}}
|notes7='''Authority:''' ★★★
|notes='''Authority:''' Musar
|-
}}
|nameb=[[Judah]]
{{ChapUnitCellFE4
|classb=Dark Bishop
|name=Grannvale
|lvb=22
|class=Duke Knight
|inventoryb={{item|4|Fenrir}} • {{item|4|Jormungand}}<br>{{item|4|Follow-Up}}
|lv=20
|notesb='''Authority:''' ★<br>Immobile; guards Grutia Castle.
|#=3
|hp=60
|str=18
|mag=2
|skill=13
|spd=13
|lck=0
|def=14
|res=5
|mov=9
|inventory={{item|4|Silver Lance}}
|notes='''Authority:''' Musar
}}
{{ChapUnitCellFE4
|name=Grannvale
|class=Ranger
|lv=20
|#=3
|hp=60
|str=14
|mag=2
|skill=21
|spd=18
|lck=0
|def=14
|res=5
|mov=9
|inventory={{item|4|Silver Blade}}<br>{{item|4|Adept}}
|notes='''Authority:''' Musar
}}
{{ChapUnitCellFE4
|name=Grannvale
|class=Paladin
|version=female
|lv=20
|#=2
|hp=60
|str=15
|mag=7
|skill=15
|spd=15
|lck=0
|def=15
|res=7
|mov=9
|inventory={{item|4|Mend}}
|notes='''Authority:''' Musar
}}
{{ChapUnitCellFE4
|name=[[Musar]]
|class=Mage Knight
|lv=30
|#=1
|hp=65
|str=11
|mag=23
|skill=16
|spd=20
|lck=7
|def=17{{h|+5|Granted by Shield Ring}}
|res=19
|mov=9
|inventory={{item|4|Tornado|type=drop}} • {{item|4|Shield Ring}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' ★★★
}}
{{ChapUnitCellFE4
|name=[[Judah]]
|class=Dark Bishop
|lv=22
|#=1
|hp=62
|str=2
|mag=21
|skill=16
|spd=16
|lck=0
|def=12
|res=18
|mov=5
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' ★<br>Immobile; guards Grutia Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


====Thracia====
====Thracia====
Altena's forces are present from the start of the chapter. Travant's forces appear once Altena is killed or retreats. Arion's army appears once Grutia is seized. If Altena wasn't recruited before seizing Grutia, she'll disappear when Arion enters the field.
Altena's forces are present from the start of the chapter. Travant's forces appear once Altena is killed or retreats. Arion's army appears once Grutia is seized. If Altena was not recruited before seizing Grutia, she will disappear when Arion enters the field.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Thracia
|name=Thracia
|class1=Dragon Rider
|class=Dragon Rider
|lv1=12
|lv=12
|#1=6
|#=6
|inventory1={{item|4|Javelin}} • {{item|4|Iron Sword}}
|hp=47
|notes1='''Authority:''' Altena
|str=12
|-
|mag=1
|name2=Thracia
|skill=8
|class2=Dragon Rider
|spd=8
|lv2=12
|lck=0
|#2=3
|def=11
|inventory2={{item|4|Sleep Sword}}
|res=1
|notes2='''Authority:''' Altena
|mov=9
|-
|inventory={{item|4|Javelin}} • {{item|4|Iron Sword}}
|nameb=[[Altena]]
|notes='''Authority:''' Altena
|classb=Wyvern Rider
}}
|lvb=17
{{ChapUnitCellFE4
|#b=1
|name=Thracia
|inventoryb={{item|4|Gáe Bolg}} • Inherited items<br>{{item|4|Adept}} • {{item|4|Critical|link=Critical (skill)}}
|class=Dragon Rider
|notesb='''Authority:''' ★★★<br>Returns to Thracia Castle if Leif talks to her, then emerges after Travant is killed and moves to talk to Seliph.
|lv=12
|-
|#=3
|namer1=Thracia
|hp=47
|classr1=Wyvern Rider
|str=12
|lvr1=20
|mag=1
|#r1=9
|skill=8
|inventoryr1={{item|4|Javelin}} • {{item|4|Renewal Band}}
|spd=8
|notesr1='''Authority:''' Travant
|lck=0
|-
|def=11
|namer2=[[Travant]]
|res=1
|classr2=Wyvern Lord
|mov=9
|lvr2=30
|inventory={{item|4|Sleep Sword}}
|#r2=1
|notes='''Authority:''' Altena
|inventoryr2={{item|4|Silver Lance}} • {{item|4|Power Ring|type=drop}}{{hover|*|Dropped if it wasn't inherited}}<br>{{item|4|Follow-Up}} • {{item|4|Nihil}} • {{item|4|Vantage}}
}}
|notesr2='''Authority:''' ★★★★
{{ChapUnitCellFE4
|-
|name=[[Altena]]
|namer3=Thracia
|class=Wyvern Knight
|classr3=Dragon Rider
|classarticle=Wyvern Rider
|lvr3=15
|lv=17
|#r3={{hover|∞|9 initially}}
|#=1
|inventoryr3={{item|4|Javelin}}
|hp=45~51
|notesr3='''Authority:''' Commander
|str=20~23{{h|+10|Granted by Gáe Bolg}}
|-
|mag=2
|namer4=Commander
|skill=15~17{{h|+10|Granted by Gáe Bolg}}
|classr4=Wyvern Rider
|spd=16~19
|lvr4=23
|lck=7~13
|#r4=1
|def=19~21{{h|+10|Granted by Gáe Bolg}}
|inventoryr4={{item|4|Brave Lance}}
|res=1~2
|notesr4='''Authority:''' ★★★<br>Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|mov=9
|-
|inventory={{item|4|Gáe Bolg}} • Inherited items<br>{{item|4|Adept}} • {{item|4|Critical|link=Critical (skill)}}
|namer5=Thracia
|notes='''Authority:''' ★★★<br>• See {{sect|Altena|Starting stats and growth rates}} for more information on Altena's stats.<br>• Returns to Thracia Castle if [[Leif]] talks to her, then emerges after [[Travant]] is killed and moves to talk to [[Seliph]].
|classr5=Dragon Rider
|last=y
|lvr5=15
}}
|#r5={{hover|∞|9 initially}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
|inventoryr5={{item|4|Javelin}}
{{ChapUnitCellFE4
|notesr5='''Authority:''' Commander
|name=Thracia
|-
|class=Wyvern Knight
|namer6=Thracia
|classarticle=Wyvern Rider
|classr6=Wyvern Rider
|lv=20
|lvr6=23
|#=9
|#r6=1
|hp=60
|inventoryr6={{item|4|Brave Lance}}
|str=16
|notesr6='''Authority:''' ★★★<br>Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|mag=2
|-
|skill=13
|namer7=Thracia
|spd=12
|classr7=Dragon Rider
|lck=0
|lvr7=15
|def=17
|#r7={{hover|∞|9 initially}}
|res=2
|inventoryr7={{item|4|Javelin}}
|mov=9
|notesr7='''Authority:''' Commander
|inventory={{item|4|Javelin}} • {{item|4|Renewal Band}}
|-
|notes='''Authority:''' Travant
|namer8=Thracia
}}
|classr8=Wyvern Rider
{{ChapUnitCellFE4
|lvr8=23
|name=[[Travant]]
|#r8=1
|class=Wyvern Lord
|inventoryr8={{item|4|Brave Lance}}
|lv=30
|notesr8='''Authority:''' ★★★<br>Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|#=1
|-
|hp=65
|namer9=Thracia
|str=24{{h|+5|Granted by Power Ring}}
|classr9=Wyvern Rider
|mag=4
|lvr9=24
|skill=21
|#r9={{hover|∞|7 initially}}
|spd=18
|inventoryr9={{item|4|Sleep Sword}}
|lck=6
|notesr9='''Authority:''' Arion<br>Does not move until a unit nears Thracia Castle.
|def=26
|-
|res=6
|namer10=Thracia
|mov=9
|classr10=Wyvern Rider
|inventory={{item|4|Silver Lance}} • {{item|4|Power Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Follow-Up}} • {{item|4|Nihil}} • {{item|4|Vantage}}
|lvr10=24
|notes='''Authority:''' ★★★★
|#r10={{hover|∞|9 initially}}
}}
|inventoryr10={{item|4|Slim Lance}}
{{ChapUnitCellFE4
|notesr10='''Authority:''' Arion<br>Does not move until a unit nears Thracia Castle.
|name=Thracia
|-
|class=Dragon Rider
|namerl=[[Arion]]
|lv=15
|classrl=Wyvern Lord
|#={{hover|∞|9 initially}}
|lvrl=27
|hp=50
|#rl=1
|str=13
|inventoryrl={{item|4|Gungnir}} • {{item|4|Miracle Band|type=drop}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}}
|mag=1
|notesrl='''Authority:''' ★★★★★<br>• Does not move until a unit nears Thracia Castle.<br>• Begins retreating to Thracia Castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|skill=9
|spd=9
|lck=0
|def=12
|res=1
|mov=9
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Commander
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=23
|#=1
|hp=63
|str=16
|mag=2
|skill=13
|spd=12
|lck=0
|def=17
|res=2
|mov=9
|inventory={{item|4|Brave Lance}}
|notes='''Authority:''' ★★★<br>Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
{{ChapUnitCellFE4
|name=Thracia
|class=Dragon Rider
|lv=15
|#={{hover|∞|9 initially}}
|hp=50
|str=13
|mag=1
|skill=9
|spd=9
|lck=0
|def=12
|res=1
|mov=9
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Thracia
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=23
|#=1
|hp=63
|str=16
|mag=2
|skill=13
|spd=12
|lck=0
|def=17
|res=2
|mov=9
|inventory={{item|4|Brave Lance}}
|notes='''Authority:''' ★★★<br>Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
{{ChapUnitCellFE4
|name=Thracia
|class=Dragon Rider
|lv=15
|#={{hover|∞|9 initially}}
|hp=50
|str=13
|mag=1
|skill=9
|spd=9
|lck=0
|def=12
|res=1
|mov=9
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Thracia
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=23
|#=1
|hp=63
|str=16
|mag=2
|skill=13
|spd=12
|lck=0
|def=17
|res=2
|mov=9
|inventory={{item|4|Brave Lance}}
|notes='''Authority:''' ★★★<br>Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
{{ChapUnitCellFE4
|name=Thracia
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=24
|#={{hover|∞|6 initially}}
|hp=64
|str=17
|mag=2
|skill=14
|spd=13
|lck=0
|def=18
|res=2
|mov=9
|inventory={{item|4|Sleep Sword}}
|notes='''Authority:''' Arion<br>Will not move until a unit nears Thracia Castle.
}}
{{ChapUnitCellFE4
|name=Thracia
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=24
|#={{hover|∞|10 initially}}
|hp=64
|str=17
|mag=2
|skill=14
|spd=13
|lck=0
|def=18
|res=2
|mov=9
|inventory={{item|4|Slim Lance}}
|notes='''Authority:''' Arion<br>Will not move until a unit nears Thracia Castle.
}}
{{ChapUnitCellFE4
|name=[[Arion]]
|class=Wyvern Lord
|lv=27
|#=1
|hp=70
|str=26{{h|+10|Granted by Gungnir}}
|mag=6
|skill=24
|spd=21{{h|+10|Granted by Gungnir}}
|lck=12
|def=27{{h|+10|Granted by Gungnir}}
|res=9
|mov=9
|inventory={{item|4|Gungnir}} • {{item|4|Miracle Band|type=drop}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}}
|notes='''Authority:''' ★★★★★<br>• Will not move until a unit nears Thracia Castle.<br>• Begins retreating to Thracia Castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
*One turn after any Wyvern Rider Commander reaches Thracia Castle
*One turn after any Wyvern Knight Commander reaches Thracia Castle
**9 [[Dragon Rider]]s and the Commander emerge from the castle.
**9 [[Dragon Rider]]s and the Commander emerge from the castle
*One turn after [[Arion]] reaches Thracia Castle
*One turn after [[Arion]] reaches Thracia Castle
**16 [[Wyvern Rider]]s and Arion emerge from the castle.
**16 [[Wyvern Rider|Wyvern Knight]]s and Arion emerge from the castle


===Major units===
===Major units===
Line 755: Line 1,139:
|res=5
|res=5
|move=5
|move=5
|inventory={{item|4|Silver Lance}}<br>{{item|4|Javelin}}<br>{{item|4|Return Ring|type=drop}}{{hover|*|Dropped if Philip's wasn't inherited}}
|inventory={{item|4|Silver Lance}}<br>{{item|4|Javelin}}<br>{{item|4|Return Ring|type=drop}}{{hover|*|Dropped if Philip's was not inherited}}
|skills={{item|4|Pavise}}
|skills={{item|4|Pavise}}
|sw=A
|sw=A
Line 812: Line 1,196:
|fi=A
|fi=A
|th=A
|th=A
|wi=A
|da=A
|da=A
}}
}}
Line 820: Line 1,205:
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait altena fe04.png]]
|portrait=[[File:Portrait altena fe04.png]]
|sprite=wyvern rider female enemy
|sprite=wyvern knight female enemy
|class=Wyvern Rider
|class=Wyvern Knight
|classlink=Wyvern Rider
|lv=17
|lv=17
|holyblood=[[File:SNESHolyBloodNjörun.gif|link=Njörun]][[File:SNESHolyBloodBaldr.png|link=Baldr]]
|holyblood=[[File:SNESHolyBloodNjörun.gif|link=Njörun]][[File:SNESHolyBloodBaldr.png|link=Baldr]]
Line 858: Line 1,244:
|res=6
|res=6
|move=9
|move=9
|inventory={{item|4|Silver Lance}}<br>{{item|4|Power Ring|type=drop}}{{hover|*|Dropped if it wasn't inherited}}<br>5,000 [[Gold]]
|inventory={{item|4|Silver Lance}}<br>{{item|4|Power Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>5,000 [[Gold]]
|skills={{item|4|Follow-Up}}<br>{{item|4|Nihil}}<br>{{item|4|Vantage}}
|skills={{item|4|Follow-Up}}<br>{{item|4|Nihil}}<br>{{item|4|Vantage}}
|sw=A
|sw=A
Line 892: Line 1,278:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
===Castle Kapathogia===
===Castle Luthecia===
If you want to recruit [[Coirpre]]/[[Charlot]] and Hannibal, you need to both avoid seizing Kapathogia for the time being and keep Hannibal alive, so that you can skip straight to seizing Luthecia, the castle where the former is being kept in. While it may seem like a daunting task at first glance, seeing how the Kapatogia army is directly in the way of the most straightforward route to Luthecia, there is a northern pass through the mountains where you can easily skip past the Kapathogia army, with your only opposition before reaching the castle being three enemy [[Hero]]es and a [[Brigand]]. After seizing Castle Luthecia, Coirpre/Charlot will join your army, provided that Hannibal is still alive.
===Castle Grutia===
===Castle Thracia===


==Trivia==
==Trivia==
*There is a music track from {{FE3}} and {{FE12}} with the same name as this chapter, "For Whose Sake" (except it writes {{lang|ja|ため}} in kanji as {{lang|ja|為}}), as well as a similarly named music track from {{FE6}}, named "Battle for Whose Sake".
*There is a music track from {{FE3}} and {{FE12}} with the same name as this chapter, "For Whose Sake" (except it writes {{lang|ja|ため}} in kanji as {{lang|ja|為}}), as well as a similarly named music track from {{FE6}}, named "Battle for Whose Sake".
*This is the only chapter in {{title|Genealogy of the Holy War}}, as well as the {{FES}}, to feature [[Killer Ballista (class)|Killer Ballista units]].


==Etymology and other languages==
==Etymology and other languages==
Line 900: Line 1,296:
|eng-fan-name=For Whose Sake
|eng-fan-name=For Whose Sake
|eng-fan-mean=Used in the Project Naga [[Fan translation#Genealogy of the Holy War|fan translation]]
|eng-fan-mean=Used in the Project Naga [[Fan translation#Genealogy of the Holy War|fan translation]]
|jap-name={{hover|誰がために|Ta ga tame ni}}
|jpn-name={{hover|誰がために|Ta ga tame ni}}
|jap-mean=For Whose Sake
|jpn-mean=For Whose Sake
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Cm fe04 9.png|Map of the chapter
Cm fe04 9 arion trigger.png|If any player unit is within the red area, Arion will begin to move.
Cm fe04 9 arion trigger.png|If any player unit is within the red area, Arion will begin to move.
</gallery>
</gallery>

Latest revision as of 14:51, 28 March 2024

For Whose Sake

Cm fe04 9.png

Location

Thracia

New units

Coirpre/Charlot, Hannibal, and Altena

Boss(es)

Kanatz, Hannibal, Distler, Musar, Judah, Altena, Travant, Arion

Previous chapter(s)

The Wyvern Knights of Thracia

Next chapter(s)

Light and Dark

For Whose Sake (Japanese: 誰がために For Whose Sake) is the ninth chapter of Fire Emblem: Genealogy of the Holy War and the fourth chapter of the second generation.

Plot

Main article: For Whose Sake/Script

Travant prepares to meet Seliph's forces in Thracia while making plans to reconquer the north. He sends his adoptive daughter Altena to reconquer Meath, even though she protests against the war, and sends in General Hannibal to support her, even though he protests as well. To ensure Hannibal's loyalty, Travant takes custody of his son – Coirpre/Charlot – and leaves him in Luthecia, with the intent to kill him if Hannibal betrays him.

Despite all precautions on Travant's part, Seliph storms through Thracia. Along the way, he may recruit Altena, Coirpre/Charlot, and Hannibal. After Travant loses his commanders one by one, he gives Arion the Gungnir and charges into the fray himself, which ends with his death. Arion makes a last stand at Thracia Castle, but he too is defeated – although not killed – and Seliph seizes the castle, ending this regional conflict.

Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Thracia
Defeat: Seliph dies or Meath Castle is seized
Player:
21+3
Partner:
0
Other:
0
Enemy:
34−2+78+∞
Chapter Map
Cm fe04 9.png
Map dimensions:
62 columns by 62 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Seliph's Seliph Player 21+3 Meath -- Home castle
Kapathogia Hannibal Enemy 19+∞ Kapathogia Kanatz • The caslte is seized upon recruiting Hannibal.
• Seizing Kapathogia causes the ramparts to the northwest and near Grutia to be lowered.
Luthecia -- Enemy 5 Luthecia Distler --
Grutia Judah Enemy 21 Grutia Judah • The Grutia army appears once Kapathogia is sezied.
• Seizing Grutia Caslte causes the rampart east of the castle to be lowered.
Thracia Altena Enemy 10−1 +57+∞ Thracia -- Additional forces appear once Altena is killed or retreats and further appear once Grutia is seized.
Travant
Arion

Character data

Characters
New units
Coirpre / Charlot*
Portrait coirpre fe04.png Portrait charlot fe04.png
Priest
HP
Var / 24
Inventory
Physic
Inherited items*
Inherited gold*/5,000 Gold *
Level
1
Automatically after seizing Luthecia Castle if Hannibal is still alive
Hannibal
Portrait hannibal fe04.png
General
HP
60
Inventory
Silver Blade
Wing Clipper
5,000 Gold
Level
20
Enemy, talk to with Coirpre/Charlot
Altena
Portrait altena fe04.png
Wyvern Knight
HP
Var
Inventory
Gáe Bolg
Inherited items
Inherited gold
Level
17
Enemy, talk to with Seliph after talking with Leif and defeating Travant
Available characters
Seliph ​Scáthach ​Dalvin ​Larcei ​Creidne ​Lana ​Muirne ​Diarmuid ​Tristan ​Lester ​Deimne ​Oifey 02 ​Julia ​Fee ​Hermina ​Arthur ​Amid ​Iucharba ​Iuchar ​Leif ​Finn 02 ​Nanna ​Jeanne ​Shannan 02 ​Patty ​Daisy ​Ares ​Lene ​Laylea ​Tine ​Linda ​Febail ​Asaello ​Ced ​Hawk ​

Item data

Items
Name Obtainment Method
Is snes02 fortify.png Fortify Dropped by a High Priest*
Is snes02 return ring.png Return Ring Dropped by Distler*
Is snes02 tornado.png Tornado Dropped by Musar
Is snes02 power ring.png Power Ring Dropped by Travant*
Is snes02 miracle band.png Miracle Band Dropped by Arion
Is snes02 barrier ring.png Barrier Ring Visit the mid-west village
Is snes02 berserk.png Berserk Event: Charlot waits next to Hannibal

In addition, six villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
Is snes02 steel sword.png Steel Sword* 3,000
Is snes02 silver sword.png Silver Sword* 5,000
Is snes02 slim sword.png Slim Sword* 3,000
Is snes02 lands sword.png Lands Sword* 10,000
Is snes02 wing clipper.png Wing Clipper* 5,000
Is snes02 silver lance.png Silver Lance* 5,000
Is snes02 silver lance.png Silver Lance* 5,000
Is snes02 javelin.png Javelin* 3,000
Is snes02 javelin.png Javelin* 3,000
Is snes02 silver bow.png Silver Bow* 5,000
Is snes02 elfire.png Elfire* 6,000
Is snes02 elwind.png Elwind* 5,000
Is snes02 warp.png Warp* 10,000
Is snes02 restore.png Restore* 10,000
  • Additionally, the armory will sell anything not bought in the previous chapter.

Event data

Events
Initiator Recipient Criteria Reward
Febail/Asaello Patty/Daisy -- +1 Lck for Patty/Daisy
Hermina or Jeanne -- Hermina or Jeanne visits the south-west village +3 Def for Hermina or Jeanne
Leif Altena Finn was alive at the start of the chapter Altena leaves
Seliph Altena* Leif spoke to Altena and Travant defeated Altena joins
Patty/Daisy Coirpre/Charlot Coirpre/Charlot recruited +3 HP for Coirpre/Charlot and 100 love points between the pair
Hawk -- Hawk enters Luthecia Castle +3 Mag and Res for Hawk
Coirpre/Charlot Hannibal Coirpre/Charlot recruited Hannibal joins
Seliph Hannibal Hannibal recruited --
Lene/Laylea Coirpre/Charlot Hannibal recruited +1 Lck for Lene/Laylea
Julia Seliph Grutia seized +3 Res for Seliph
Finn or Hannibal Altena Grutia seized +3 HP for Altena
Charlot Hannibal Grutia seized, Charlot waits next to Hannibal Berserk for Charlot

Unit data

Kapathogia

The Kapathogia army is present from the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 sword armor enemy.gif Kapathogia Sword Armor 19 4 59 14 1 10 8 0 15 1 5 Sleep Sword
Authority: Hannibal
• Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
• Routed upon Hannibal's recruitment.
Ma snes02 knight enemy.gif Kapathogia Knight 19 8 59 14 1 10 8 0 15 1 5 Brave Lance
Authority: Hannibal
• Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
• Routed upon Hannibal's recruitment.
Ma snes02 bow armor enemy.gif Bow Armor Bow Armor 19 4 59 14 1 10 8 0 15 1 5 Brave Bow
Authority: Hannibal
• Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
• Routed upon Hannibal's recruitment.
Ma snes02 high priest enemy.gif Kapathogia High Priest 22 1 57 2 18 15 14 0 5 14 5 FortifyThis item is dropped upon this unit's defeat.*
Authority: Hannibal
• Moves to attack any player unit in range of any unit under Hannibal's authority; actively moves after Travant emerges.
• Routed upon Hannibal's recruitment.
Ma snes02 general enemy.gif Kanatz General 20 1 60 16 2 12 11 0 18 5 5 Silver Lance Javelin
Pavise
Authority:
• Does not move; guards Kapathogia Castle.
• Routed upon Hannibal's recruitment.
Ma snes02 general enemy.gif Hannibal General 20 1 60 20 0 16 11 7 22 6 5 Silver Blade Wing Clipper
Pavise Adept Vantage
Authority: ★★★★★
• Moves to attack any player unit in range of any unit under his authority; actively moves after Travant emerges.
• Begins retreating to Kapathogia Castle upon reducing the number of units under his authority to two or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
• Recruitment causes all units under his authority to rout and places Kapathogia Castle under player control.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 sword armor enemy.gif Kapathogia Sword Armor 19 59 14 1 10 8 0 15 1 5 Sleep Sword
Authority: Hannibal
Ma snes02 knight enemy.gif Kapathogia Knight 19 59 14 1 10 8 0 15 1 5 Brave Lance
Authority: Hannibal
Ma snes02 bow armor enemy.gif Bow Armor Bow Armor 19 59 14 1 10 8 0 15 1 5 Brave Bow
Authority: Hannibal
Ma snes02 high priest enemy.gif Kapathogia High Priest 22 57 2 18 15 14 0 5 14 5 Fortify
Authority: Hannibal
Reinforcements

Luthecia

The Luthecia army is present from the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 brigand enemy.gif Ruffian Brigand 25 1 60 12 0 7 14 0 12 2 6 Steel Axe
Authority:
Prioritizes raiding villages.
Ma snes02 forrest enemy.gif Mercenary Forrest 20 2 60 18 5 18 18 0 13 5 6 Steel Blade Flame Sword
Follow-Up
Authority:
Ma snes02 forrest female enemy.gif Mercenary Forrest 20 1 60 18 5 18 18 0 13 5 6 Steel Blade Lightning Sword
Follow-Up
Authority:
Ma snes02 general enemy.gif Distler General 22 1 62 16 2 12 11 0 18 5 5 Silver Lance Javelin Return RingThis item is dropped upon this unit's defeat.*
Pavise
Authority:
Does not move; guards Luthecia Castle.

Grutia

The Grutia army appears once Kapathogia is seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 iron ballista enemy.gif Grutia Iron Ballista 18 7 48 5 1 5 5 0 15 0 0 Iron Ballista
Authority: Judah
Ma snes02 killer ballista enemy.gif Commander Killer Ballista 20 1 50 6 2 6 6 0 6 0 0 Killer Ballista
Authority:
Ma snes02 great knight enemy.gif Grannvale Great Knight 20 3 60 18 2 13 13 0 16 5 9 Silver Axe
Authority: Musar
Ma snes02 duke knight enemy.gif Grannvale Duke Knight 20 3 60 18 2 13 13 0 14 5 9 Silver Lance
Authority: Musar
Ma snes02 ranger enemy.gif Grannvale Ranger 20 3 60 14 2 21 18 0 14 5 9 Silver Blade
Adept
Authority: Musar
Ma snes02 paladin female enemy.gif Grannvale Paladin 20 2 60 15 7 15 15 0 15 7 9 Mend
Authority: Musar
Ma snes02 mage knight enemy.gif Musar Mage Knight 30 1 65 11 23 16 20 7 17+5 19 9 TornadoThis item is dropped upon this unit's defeat. Shield Ring
Follow-Up
Authority: ★★★
Ma snes02 dark bishop enemy.gif Judah Dark Bishop 22 1 62 2 21 16 16 0 12 18 5 Fenrir Jormungand
Follow-Up
Authority:
Immobile; guards Grutia Castle.

Thracia

Altena's forces are present from the start of the chapter. Travant's forces appear once Altena is killed or retreats. Arion's army appears once Grutia is seized. If Altena was not recruited before seizing Grutia, she will disappear when Arion enters the field.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 dragon rider enemy.gif Thracia Dragon Rider 12 6 47 12 1 8 8 0 11 1 9 Javelin Iron Sword
Authority: Altena
Ma snes02 dragon rider enemy.gif Thracia Dragon Rider 12 3 47 12 1 8 8 0 11 1 9 Sleep Sword
Authority: Altena
Ma snes02 wyvern knight enemy.gif Altena Wyvern Knight 17 1 45~51 20~23+10 2 15~17+10 16~19 7~13 19~21+10 1~2 9 Gáe Bolg • Inherited items
Adept Critical
Authority: ★★★
• See Altena § Starting stats and growth rates for more information on Altena's stats.
• Returns to Thracia Castle if Leif talks to her, then emerges after Travant is killed and moves to talk to Seliph.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 wyvern knight enemy.gif Thracia Wyvern Knight 20 9 60 16 2 13 12 0 17 2 9 Javelin Renewal Band
Authority: Travant
Ma snes02 wyvern lord enemy.gif Travant Wyvern Lord 30 1 65 24+5 4 21 18 6 26 6 9 Silver Lance Power RingThis item is dropped upon this unit's defeat.*
Follow-Up Nihil Vantage
Authority: ★★★★
Ma snes02 dragon rider enemy.gif Thracia Dragon Rider 15 50 13 1 9 9 0 12 1 9 Javelin
Authority: Commander
Ma snes02 wyvern knight enemy.gif Commander Wyvern Knight 23 1 63 16 2 13 12 0 17 2 9 Brave Lance
Authority: ★★★
Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Ma snes02 dragon rider enemy.gif Thracia Dragon Rider 15 50 13 1 9 9 0 12 1 9 Javelin
Authority: Commander
Ma snes02 wyvern knight enemy.gif Thracia Wyvern Knight 23 1 63 16 2 13 12 0 17 2 9 Brave Lance
Authority: ★★★
Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Ma snes02 dragon rider enemy.gif Thracia Dragon Rider 15 50 13 1 9 9 0 12 1 9 Javelin
Authority: Commander
Ma snes02 wyvern knight enemy.gif Thracia Wyvern Knight 23 1 63 16 2 13 12 0 17 2 9 Brave Lance
Authority: ★★★
Begins retreating to Thracia Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Ma snes02 wyvern knight enemy.gif Thracia Wyvern Knight 24 64 17 2 14 13 0 18 2 9 Sleep Sword
Authority: Arion
Will not move until a unit nears Thracia Castle.
Ma snes02 wyvern knight enemy.gif Thracia Wyvern Knight 24 64 17 2 14 13 0 18 2 9 Slim Lance
Authority: Arion
Will not move until a unit nears Thracia Castle.
Ma snes02 wyvern lord enemy.gif Arion Wyvern Lord 27 1 70 26+10 6 24 21+10 12 27+10 9 9 Gungnir Miracle BandThis item is dropped upon this unit's defeat.
Follow-Up Adept Nihil
Authority: ★★★★★
• Will not move until a unit nears Thracia Castle.
• Begins retreating to Thracia Castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements
  • One turn after any Wyvern Knight Commander reaches Thracia Castle
  • One turn after Arion reaches Thracia Castle

Major units

Kapathogia

Main article: Kanatz
Portrait kanatz fe04.png
Ma snes02 general enemy.gif General
Level 20
Holy Blood --
Movement 5
Authority
Stats
Max HP 60 Speed 11
Strength 16 Luck 0
Magic 2 Defense 18
Skill 12 Resistance 5
Inventory Skills
Silver Lance
Javelin
3,000 Gold
Pavise
Weapon Levels
Swords A Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Kanatz is the guardian of Kapathogia Castle and a sub-boss affiliated with Kapathogia.
Main article: Hannibal
Portrait hannibal fe04.png
Ma snes02 general enemy.gif General
Level 20
Holy Blood --
Movement 5
Authority ★★★★★
Stats
Max HP 60 Speed 11
Strength 20 Luck 7
Magic 0 Defense 22
Skill 16 Resistance 6
Inventory Skills
Silver Blade
Wing Clipper
5,000 Gold
Pavise
Adept
Vantage
Weapon Levels
Swords A Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Hannibal is the boss of Kapathogia.

Luthecia

Main article: Distler
Portrait distler fe04.png
Ma snes02 general enemy.gif General
Level 22
Holy Blood --
Movement 5
Authority
Stats
Max HP 62 Speed 11
Strength 16 Luck 0
Magic 2 Defense 18
Skill 12 Resistance 5
Inventory Skills
Silver Lance
Javelin
Return RingThis item is dropped upon this unit's defeat.*
Pavise
Weapon Levels
Swords A Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Distler is the guardian of Luthecia.

Grutia

Main article: Musar
Portrait musar fe04.png
Ma snes02 mage knight enemy.gif Mage Knight
Level 30
Holy Blood SNESHolyBloodForseti.png
Movement 9
Authority ★★★
Stats
Max HP 65 Speed 20
Strength 11 Luck 7
Magic 23 Defense 17+5
Skill 16 Resistance 19
Inventory Skills
TornadoThis item is dropped upon this unit's defeat.
Shield Ring
3,000 gold
Follow-Up
Weapon Levels
Swords B Lances -- Axes -- Bows -- Staves --
Fire magic B Thunder magic B FE4RankWind.png A Light magic -- Dark magic --
  • Musar is a sub-boss affiliated with Grutia. He and the Grutia army appears once Kapathogia has been seized.
Main article: Judah
Portrait judah fe04.png
Ma snes02 dark bishop enemy.gif Dark Bishop
Level 22
Holy Blood --
Movement 5
Authority
Stats
Max HP 62 Speed 16
Strength 2 Luck 0
Magic 21 Defense 12
Skill 16 Resistance 18
Inventory Skills
Fenrir
Jormungand
5,000 Gold
Follow-Up
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic A Thunder magic A FE4RankWind.png A Light magic -- Dark magic A
  • Judah is the guardian of Grutia Castle and the Boss of Grutia. He and the Grutia army appear once Kapathogia is seized.

Thracia

Main article: Altena
Portrait altena fe04.png
Ma snes02 wyvern knight female enemy.gif Wyvern Knight
Level 17
Holy Blood SNESHolyBloodNjörun.gifSNESHolyBloodBaldr.png
Movement --
Authority ★★★
Stats
Max HP 45~51 Speed 16~19
Strength 20~23+10 Luck 7~13
Magic 2 Defense 19~21+10
Skill 15~17+10 Resistance 1~2
Inventory Skills
Gáe Bolg
Inherited items
Inherited Gold
Adept
Critical
Weapon Levels
Swords A Lances Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
Stats to the left of the "~" are Altena's minimum stats, those she will have if neither Quan nor Ethlyn gain any stats and the random number used to generate luck is its lowest value. Stats to the right of the "~" are Altena's average stats, calculated from her parents' average stats at level 30; this luck stat can vary by up to ±5.
  • Altena is boss of Thracia.
Main article: Travant
Portrait travant 02 fe04.png
Ma snes02 wyvern lord enemy.gif Wyvern Lord
Level 30
Holy Blood SNESHolyBloodDáinn.gif
Movement 9
Authority ★★★★
Stats
Max HP 65 Speed 18
Strength 24+5 Luck 6
Magic 4 Defense 26
Skill 21 Resistance 6
Inventory Skills
Silver Lance
Power RingThis item is dropped upon this unit's defeat.*
5,000 Gold
Follow-Up
Nihil
Vantage
Weapon Levels
Swords A Lances Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Travant is the boss of Thracia. He and the additional Thracian forces appear once Altena is killed or retreats.
Main article: Arion
Portrait arion fe04.png
Ma snes02 wyvern lord enemy.gif Wyvern Lord
Level 27
Holy Blood SNESHolyBloodDáinn.gif
Movement 9
Authority ★★★★★
Stats
Max HP 70 Speed 21+10
Strength 26+10 Luck 12
Magic 6 Defense 27+10
Skill 24 Resistance 9
Inventory Skills
Gungnir
Miracle BandThis item is dropped upon this unit's defeat.
5,000 Gold
Follow-Up
Adept
Nihil
Weapon Levels
Swords A Lances Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Arion is the boss of Thracia. He and the Thracian army appear once Grutia is seized.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Castle Kapathogia

Castle Luthecia

If you want to recruit Coirpre/Charlot and Hannibal, you need to both avoid seizing Kapathogia for the time being and keep Hannibal alive, so that you can skip straight to seizing Luthecia, the castle where the former is being kept in. While it may seem like a daunting task at first glance, seeing how the Kapatogia army is directly in the way of the most straightforward route to Luthecia, there is a northern pass through the mountains where you can easily skip past the Kapathogia army, with your only opposition before reaching the castle being three enemy Heroes and a Brigand. After seizing Castle Luthecia, Coirpre/Charlot will join your army, provided that Hannibal is still alive.

Castle Grutia

Castle Thracia

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

For Whose Sake

Used in the Project Naga fan translation

Japanese

誰がために

For Whose Sake

Gallery

References

← The Wyvern Knights of Thracia • For Whose Sake • Light and Dark →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline