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==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|width=100%
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|other=1
|enemy=21{{h|+6|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
}}
|content2={{ChapData
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|other=1
|enemy=22{{h|+10|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
}}
|content3={{ChapData
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|other=1
|enemy=18{{h|+6|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
}}
|content4={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{hover|+2|Erk and Priscilla}}
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|other={{hover|1|Erk}}
|other=1
|enemy=22{{hover|+6|reinforcements}}
|enemy=30{{h|+9|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
|map=[[File:Cm fe07 14.png]]
}}
}}
}}
This chapter features [[rain]]; the rain starts on turn 5 and ends on turn 8. [[Hannah]] will give a warning one turn before it starts and stops on all modes except Hector Hard Mode.


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Erk
|name=Erk
Line 70: Line 102:
|return11=guy
|return11=guy
}}
}}
*<small>Note: Erk has the same starting stats in Eliwood/Hector's tale if he was defeated during Lyn's tale or if it was skipped, otherwise his stats carry over from Lyn's tale.</small>
:If Lyn's tale was played and Erk was not defeated in it, he will retain the stats he had at the end of [[The Distant Plains|Chatper 10]].


===Item data===
===Item data===
Line 78: Line 110:
|obtain1=Visit northern [[village]]
|obtain1=Visit northern [[village]]
|item2=Vulnerary
|item2=Vulnerary
|obtain2=Steal from [[Archer]] (normal mode only)
|obtain2=Steal from enemy [[Myrmidon]]
|item3=Vulnerary
|item3=Vulnerary
|obtain3=Steal from [[Cavalier]]
|obtain3=Steal from enemy [[Cavalier]]
|item4=Vulnerary
|item4=Vulnerary
|obtain4=Steal from [[Myrmidon]]
|obtain4=Steal from enemy [[Archer]] <small>(Normal Mode only)</small>
|item5=Silver Lance
|item5=Vulnerary
|obtain5=Dropped by [[Erik]] (normal mode only)
|obtain5=Steal from enemy [[Knight]] <small>(Hard Mode only)</small>
|item6=Silver Lance
|obtain6=Dropped by [[Erik]] <small>(Normal Mode only)</small>
|itemlast=Horseslayer
|itemlast=Horseslayer
|obtainlast=Dropped by [[Erik]] (hard mode only)
|obtainlast=Dropped by [[Erik]] <small>(Hard Mode only)</small>
}}
}}


Line 109: Line 143:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba  
{{Tab
|name1=Laus
|width=100%
|class1=Archer
|tab1=Eliwood Normal
|lv1=3
|tab2=Eliwood Hard
|#1=1
|tab3=Hector Normal
|inventory1={{Item|7|Iron Bow}}
|tab4=Hector Hard
|-
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Laus
{{ChapUnitCellGBA
|class2=Archer
|name=Laus
|lv2=3
|class=Myrmidon
|#2=1
|lv=3
|inventory2={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
|#=1
|-
|hp=17~18
|name3=Laus
|str=4~5
|class3=Cavalier
|skill=9~10
|lv3=1
|spd=9~10
|#3=1
|lck=0
|inventory3={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|def=2~3
|-
|res=0~1
|name4=Laus
|con=8
|class4=Cavalier
|mov=5
|lv4=1
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|#4=2
|notes=Moves to attack units in range.
|inventory4={{Item|7|Iron Lance}}
}}
|-
{{ChapUnitCellGBA
|name5=Laus
|name=Laus
|class5=Cavalier
|class=Archer
|lv5=2
|lv=3
|#5=4
|#=1
|inventory5={{Item|7|Iron Lance}}
|hp=19~20
|-
|str=4~5
|name6=Laus
|skill=3~4
|class6=Cavalier
|spd=3~4
|lv6=3
|lck=0
|#6=2
|def=3~4
|inventory6={{Item|7|Iron Sword}}
|res=0~1
|-
|con=7
|name7=Laus
|mov=5
|class7=Cavalier
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
|lv7=3
}}
|#7=4
{{ChapUnitCellGBA
|inventory7={{Item|7|Iron Lance}}
|name=Laus
|-
|class=Cavalier
|name8=Laus
|lv=1
|class8=Cavalier
|#=1
|lv8=3
|hp=20
|#8=1
|str=5
|inventory8={{Item|7|Iron Sword}}
|skill=2
|-
|spd=5
|name9=Laus
|lck=0
|class9=Knight
|def=6
|lv9=2
|res=0
|#9=1
|con=9
|inventory9={{Item|7|Iron Lance}}
|mov=7
|-
|inventory={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|name10=Laus
}}
|class10=Myrmidon
{{ChapUnitCellGBA
|lv10=3
|name=Laus
|#10=1
|class=Cavalier
|inventory10={{Item|7|Steel Sword}} {{Item|7|Vulnerary}}
|lv=3
|-
|#=5
|name11=Laus
|hp=21~22
|class11=Soldier
|str=5~6
|lv11=3
|skill=2~3
|#11=3
|spd=5~6
|inventory11={{Item|7|Iron Lance}}
|lck=0
|-
|def=6~7
|nameb=[[Erik]]
|res=0~1
|classb=Cavalier
|con=9
|lvb=14
|mov=7
|inventoryb={{Item|7|Silver Lance|type=drop}}
|inventory={{Item|7|Iron Lance}}
|-
|notes=The northernmost one and westernmost two move to attack units in range; the westernmost two begin moving unprovoked on turn 5.
|namer1=Bandit
}}
|classr1=Brigand
{{ChapUnitCellGBA
|lvr1=3
|name=Laus
|#r1=2
|class=Cavalier
|inventoryr1={{Item|7|Iron Axe}}
|lv=2
|-
|#=4
|namerl=Pirate
|hp=20~21
|classrl=Pirate
|str=5~6
|lvrl=3
|skill=2~3
|#rl=4
|spd=5~6
|inventoryrl={{Item|7|Iron Axe}}
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=The center-most one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=1
|hp=21~22
|str=5~6
|skill=2~3
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Soldier
|lv=3
|#=3
|hp=21~22
|str=3~5
|skill=0~1
|spd=1~2
|lck=0
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=The northern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=2
|#=1
|hp=17~18
|str=5~6
|skill=2~3
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=1
|#=2
|hp=20
|str=5
|skill=2
|spd=5
|lck=0
|def=6
|res=0
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=The center-most one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Silver Lance|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=3
|#=4
|hp=20~21
|str=4~6
|skill=2~3
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=• The two from the southern fort move to raid [[village]]s, then move to attack units unprovoked.<br>• The two from the southeastern forts move to attack [[Merlinus]], then move to attack other units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=2
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Myrmidon
|lv=3
|#=1
|hp=17~18
|str=4~5
|skill=9~10
|spd=9~10
|lck=0
|def=2~3
|res=0~1
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=8
|hp=21~22
|str=5~6
|skill=2~3
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=All but the two directly south of [[Erik]] move to attack units in range; the western most two begin moving unprovoked on turn 5.
}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=2~3
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=2
|hp=19~20
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=The western one moves to attack units in range, and begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=1
|hp=21~22
|str=5~6
|skill=2~3
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Soldier
|lv=3
|#=7
|hp=21~22
|str=3~5
|skill=0~1
|spd=1~2
|lck=0
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=All but the central two move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=2
|#=1
|hp=17~18
|str=5~6
|skill=2~3
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Horseslayer|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=3
|#=7
|hp=20~21
|str=4~6
|skill=2~3
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=• The two from the southern fort move to raid [[village]]s, then move to attack units unprovoked.<br>• The two from the southeastern forts move to attack [[Merlinus]], then move to attack other units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=3
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Myrmidon
|lv=5
|#=1
|hp=18~20
|str=5~6
|skill=10~11
|spd=10~11
|lck=0
|def=2~3
|res=0~1
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=1
|hp=21~22
|str=5~6
|skill=2~3
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=2
|hp=21~22
|str=5~6
|skill=2~3
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=The northern one moves to attack units in range, and begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=1
|hp=21~22
|str=5~6
|skill=2~3
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=4
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=5~6
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=3
|#=1
|hp=17~18
|str=5~6
|skill=4~5
|spd=5~7
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=2
|#=1
|hp=17~18
|str=5~6
|skill=2~3
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Soldier
|lv=3
|#=5
|hp=21~22
|str=3~5
|skill=0~1
|spd=1~2
|lck=0
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=The northernmost one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Mercenary
|lv=1
|#=2
|hp=18
|str=4
|skill=8
|spd=8
|lck=0
|def=4
|res=0
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=1
|#=1
|hp=20
|str=5
|skill=2
|spd=5
|lck=0
|def=6
|res=0
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Silver Lance|type=drop}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=3
|#=2
|hp=20~21
|str=4~6
|skill=2~3
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=2
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pegasus Knight
|lv=6
|#=2
|hp=16~18
|str=5~6
|skill=6~8
|spd=6~8
|lck=0
|def=3~4
|res=3~4
|con=5
|mov=7
|inventory={{Item|7|Slim Lance}}
|notes=Moves to attack [[Merlinus]], then moves to attack other units unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=3
|hp=24~26
|str=7~8
|skill=4~6
|spd=6~8
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range; the westernmost one begins moving unprovoked on turn 4; the one northeast of [[Erik]] begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=1
|hp=24~26
|str=7~8
|skill=4~6
|spd=6~8
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=4
|#=1
|hp=25~27
|str=7~9
|skill=4~6
|spd=6~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Myrmidon
|lv=5
|#=1
|hp=21~24
|str=6~8
|skill=12~14
|spd=12~14
|lck=0
|def=3~4
|res=1~3
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=3
|#=1
|hp=19~22
|str=6~8
|skill=6~8
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=3
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=2
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Soldier
|lv=3
|#=9
|hp=24~27
|str=6~7
|skill=1~3
|spd=2~3
|lck=0
|def=0~1
|res=0~2
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=The northernmost one and eastern four move to attack units in range; the eastern four begin moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Mercenary
|lv=1
|#=3
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=0
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=1
|#=1
|hp=23~25
|str=6~7
|skill=3~5
|spd=6~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=2
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Pegasus Knight
|lv=2
|#=2
|hp=17~19
|str=5~7
|skill=7~8
|spd=7~8
|lck=0
|def=3~4
|res=3~5
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=4
|#=1
|hp=25~27
|str=7~9
|skill=4~6
|spd=6~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=3
|#=1
|hp=23~25
|str=7~8
|skill=4~5
|spd=7~8
|lck=0
|def=3~4
|res=0~2
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=31~33
|str=9~10
|skill=10~12
|spd=9~10
|lck=6
|def=8~9
|res=9~10
|con=10
|mov=7
|inventory={{Item|7|Horseslayer|type=drop}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=3
|hp=25~27
|str=8~9
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=3
|#=2
|hp=23~25
|str=7~8
|skill=4~5
|spd=7~8
|lck=0
|def=3~4
|res=0~2
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pegasus Knight
|lv=6
|#=4
|hp=19~22
|str=7~8
|skill=8~10
|spd=8~10
|lck=0
|def=4~5
|res=5~6
|con=5
|mov=7
|inventory={{Item|7|Slim Lance}}
|notes=Moves to attack [[Merlinus]], then moves to attack other units unprovoked.
|last=y
}}
{{ChapUnitFtr}}
}}
====Reinforcements====
=====Eliwood's tale=====
*Turns 3, 4, and 5 <small>(Hard Mode)</small>
**1 [[Pirate]] from the southernmost fort
*Turns 3 <small>(Hard Mode)</small>, 4, and 5
**1 [[Brigand]] from the northwest corner of the map
*Turns 6 <small>(Hard Mode)</small> and 7
**2 [[Pirate]]s from the southeastern forts
=====Hector's tale=====
======Normal Mode======
*Enemy phase turns 1 and 2
**1 [[Pirate]] from the southernmost fort
**1 [[Brigand]] from the northwest corner of the map
*Enemy phase turn 4
**2 [[Pegasus Knight]]s from the southeastern forts
======Hard Mode======
*Enemy phase turns 1–3
**1 [[Brigand]] from the northwest corner of the map
*Turns 2 and 5
**1 [[Pirate]] from the southernmost fort
*Turn 5, and enemy phase turn 4
**2 [[Pegasus Knight]]s from the southeast forts


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=gba}}
|platform=gba
{{ChapUnitCellGBA
|namel=[[Erk]]
|name=[[Erk]]
|classl=Mage
|class=Mage
|lvl=1
|type=other
|#l=1
|lv=1
|inventoryl={{Item|7|Thunder|link=Thunder (tome)}} • {{Item|7|Goddess Icon}}
|#=1
|hp=17
|str=5
|skill=6
|spd=7
|lck=3
|def=2
|res=4
|con=5
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}} • {{Item|7|Goddess Icon}}
|notes=Does not move, except to heal.
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Erik}}
{{Main|Erik}}
{{Tab
{{Tab
|tab1=Normal Mode
|tab1=Normal/Eliwood Hard
|tab2=Hector Hard Mode
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait erik fe07.png]]
|portrait=[[File:Portrait erik fe07.png]]
Line 225: Line 1,183:
|con=10
|con=10
|aid=15
|aid=15
|inventory={{Item|7|Silver Lance|type=drop}}
|inventory=<small>'''Normal Mode:'''</small><br>{{Item|7|Silver Lance|type=drop}}<br><small>'''Eliwood Hard Mode:'''</small><br>{{Item|7|Horseslayer|type=drop}}
|sw=C
|sw=C
|la=A
|la=A
Line 234: Line 1,192:
|class=Cavalier
|class=Cavalier
|lv=14
|lv=14
|HP=32
|HP=31~33
|str=10
|str=9~10
|skill=11
|skill=10~12
|spd=9
|spd=9~10
|luck=6
|luck=6
|def=9
|def=8~9
|res=10
|res=9~10
|move=7
|move=7
|con=10
|con=10
Line 248: Line 1,206:
|la=A
|la=A
}}
}}
:<small>Note: Hector Hard Mode stats can vary in one or two points.<br>Erik's stats in Eliwood Hard Mode are the same as his Normal Mode stats.</small>
}}
}}



Revision as of 06:22, 21 September 2021


This page has been marked as a stub. Please help improve the page by adding information.

False Friends

Cm fe07 14.png

Location

Castle Laus and its surroundings

Weather

Rain

Required units

Eliwood's tale: Eliwood
Hector's tale: Hector

New units

Erk, Priscilla

Boss(es)

Erik

False Friends (Japanese: うごめく者たち Evasive Ones) is the fourteenth chapter of Fire Emblem: The Blazing Blade.

Plot

Main article: False Friends/Script

In Castle Laus, Darin is surprised to learn Eliwood is heading towards the castle. Ephidel speculates that Helman may have survived longer than he anticipated and told Eliwood to come to Laus. Darin begins to worry that his plans for conquering Lycia may be ruined as Ostia may discover his plans soon; however, Ephidel assures Darin that they can continue with their plans so long as they crush Eliwood here and prevent him from reporting to Uther. Darin’s son, Erik, requests to take command of Laus’s forces, a request his father obliges. Ephidel expresses his doubts about Erik’s ability to fulfill the task, but Darin decides to place his faith in his son.

Meanwhile, Eliwood and Hector have arrived at Castle Laus and see firsthand the extent of Laus’s war preparations. Eliwood is hesitant to enter the castle as doing so might cause a war with Laus. While he mulls over his options, Erik rides alone to meet Eliwood. Hector leaves the two to speak alone. Erik clearly speaks to Eliwood in an ingenuine manner and clumsily attempts to find out if he has reported his findings to Ostia or not. When Eliwood asks Erik of his true intentions, he drops his facade of politeness and confesses that he has been waiting for the opportunity to crush and humiliate Eliwood since they were children. At that moment, Hector returns and tells Eliwood that there are soldiers in hiding all around the castle and warns him to prepare for battle.

As the battle continues, Ephidel grows more confident that Erik will fail and convinces Darin to abandon his son and regroup at another location. As Ephidel predicted, Erik fails in routing Eliwood’s group. After taking Erik prisoner, Eliwood and Hector search the castle for Darin but cannot find him anywhere. Erik realizes he has been abandoned by his father and tells Eliwood about Darin’s plans for rebellion which were spurred by Ephidel. Many months prior, Darin sent out envoys to the other marquesses to find allies for his rebellion. Among those who approved were Marquess Santaruz and Marquess Pherae; however, when Eliwood’s father came to Laus to seal his approval, he attempted to persuade Darin to send the Black Fang out of Lycia but failed in doing so. Ever since Marquess Pherae left Castle Laus that night, he has not been seen. After Erik’s confession, Oswin attempts to force Hector to return to Ostia in light of Elbert’s supposed approval of a rebellion. Hector refuses to listen to Oswin and demands he have more faith in Elbert, prompting Oswin to truly swear loyalty to Hector. Eliwood, meanwhile, is shaken by Erik’s account. With Hector’s encouragement though, Eliwood promises to find his father and clear his name.

Beginning log

Eliwood's Tale: A droll merchant named Merlinus now joins Eliwood’s group. With Merlinus in tow, they set out for Laus the following day. Laus is located in the heart of Lycia, a territory ruled by the power-hungry marquess of Laus, Lord Darin. Preparations for the war of which the Pheraen magistrate spoke… The disappearance of Eliwood’s father, Elbert… The death of Marquess Santaruz… Do these all revolve around Lord Darin? In Eliwood’s heart, the need for truth is drowned in fear… A fear of what that truth may hold.

Hector's Tale (if chapter 13x was visited): A droll merchant named Merlinus now joins Hector’s group. With Merlinus in tow, Hector sets out for Laus the following day. Laus is located in the heart of Lycia, a territory ruled by the power-hungry marquess of Laus, Lord Darin. According to information gathered by Ostia’s network of spies, Darin was definitely involved in Marquess Pherae’s disappearance. Despite strong opposition, Hector is determined to uncover the truth.

Hector's Tale (if chapter 13x was not visited): Laus is located in the heart of Lycia, a territory ruled by the power-hungry marquess of Laus, Lord Darin. According to information gathered by Ostia’s network of spies, Darin was definitely involved in Marquess Pherae’s disappearance. Despite strong opposition, Hector is determined to uncover the truth.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eliwood or Hector dies 11+2 {{{partner}}} 1 21+6
Cm fe07 14.png

This chapter features rain; the rain starts on turn 5 and ends on turn 8. Hannah will give a warning one turn before it starts and stops on all modes except Hector Hard Mode.

Character data

Characters
New units
Erk
Portrait erk fe07.png
Mage
HP
17
Inventory
Fire
Level
1
Talk with Serra or Priscilla
Priscilla
Priscilla#Starting stats and growth rates
Troubadour
HP
16
Inventory
Mend
Vulnerary
Level
3
Visit southern village
Available characters
Eliwood ​Lowen ​Marcus ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​
If Lyn's tale was played and Erk was not defeated in it, he will retain the stats he had at the end of Chatper 10.

Item data

Items
Name Obtainment Method
Is gba iron blade.png Iron Blade Visit northern village
Is gba vulnerary.png Vulnerary Steal from enemy Myrmidon
Is gba vulnerary.png Vulnerary Steal from enemy Cavalier
Is gba vulnerary.png Vulnerary Steal from enemy Archer (Normal Mode only)
Is gba vulnerary.png Vulnerary Steal from enemy Knight (Hard Mode only)
Is gba silver lance.png Silver Lance Dropped by Erik (Normal Mode only)
Is gba horseslayer.png Horseslayer Dropped by Erik (Hard Mode only)

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba myrmidon enemy.gif Laus Myrmidon 3 1 17~18 4~5 9~10 9~10 0 2~3 0~1 8 5 Steel Sword Vulnerary
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow Vulnerary
--
Ma gba cavalier enemy.gif Laus Cavalier 1 1 20 5 2 5 0 6 0 9 7 Javelin Vulnerary
--
Ma gba cavalier enemy.gif Laus Cavalier 3 5 21~22 5~6 2~3 5~6 0 6~7 0~1 9 7 Iron Lance
The northernmost one and westernmost two move to attack units in range; the westernmost two begin moving unprovoked on turn 5.
Ma gba cavalier enemy.gif Laus Cavalier 2 4 20~21 5~6 2~3 5~6 0 6~7 0~1 9 7 Iron Lance
The center-most one moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range; begins moving unprovoked on turn 5.
Ma gba cavalier enemy.gif Laus Cavalier 3 1 21~22 5~6 2~3 5~6 0 6~7 0~1 9 7 Iron Sword
Moves to attack units in range.
Ma gba soldier enemy.gif Laus Soldier 3 3 21~22 3~5 0~1 1~2 0 0~1 0~1 6 5 Iron Lance
The northern one moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 2 1 17~18 5~6 2~3 0~1 0 9~10 0~1 13 4 Iron Lance
Moves to attack units in range.
Ma gba cavalier enemy.gif Laus Cavalier 1 2 20 5 2 5 0 6 0 9 7 Iron Lance
The center-most one moves to attack units in range.
Ma gba cavalier enemy.gif Erik Cavalier 14 1 28 8 9 8 6 8 9 10 7 Silver LanceThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba pirate enemy.gif Pirate Pirate 3 4 20~21 4~6 2~3 6~7 0 3~4 0~1 10 5 Iron Axe
• The two from the southern fort move to raid villages, then move to attack units unprovoked.
• The two from the southeastern forts move to attack Merlinus, then move to attack other units unprovoked.
Ma gba brigand enemy.gif Bandit Brigand 3 2 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
Moves to raid villages, then moves to attack units unprovoked.

Reinforcements

Eliwood's tale
  • Turns 3, 4, and 5 (Hard Mode)
    • 1 Pirate from the southernmost fort
  • Turns 3 (Hard Mode), 4, and 5
    • 1 Brigand from the northwest corner of the map
  • Turns 6 (Hard Mode) and 7
    • 2 Pirates from the southeastern forts
Hector's tale
Normal Mode
  • Enemy phase turns 1 and 2
    • 1 Pirate from the southernmost fort
    • 1 Brigand from the northwest corner of the map
  • Enemy phase turn 4
Hard Mode
  • Enemy phase turns 1–3
    • 1 Brigand from the northwest corner of the map
  • Turns 2 and 5
    • 1 Pirate from the southernmost fort
  • Turn 5, and enemy phase turn 4

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mage other.gif Erk Mage 1 1 17 5 6 7 3 2 4 5 5 Thunder Goddess Icon
Does not move, except to heal.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Erik

Normal/Eliwood Hard Hector Hard

Portrait erik fe07.png
Ma gba cavalier enemy.gif Cavalier
Level 14
Affinity --
Stats
Max HP 28 Luck 6
Strength 8 Defense 8
Skill 9 Resistance 9
Speed 8 Constitution 10
Movement 7 Aid 15
Inventory
Normal Mode:
Silver LanceThis item is dropped upon this unit's defeat.
Eliwood Hard Mode:
HorseslayerThis item is dropped upon this unit's defeat.
Weapon Levels
Swords C Lances A Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: Many of your foe will be carrying spears. You should take axes... Yes, many axes. Hmm... And if that shrewish cleric girl is with you, take her as well. She might well meet an old friend. The weather, though... It doesn't look very good. Be prepared for sudden changes. You know, you should take a rapier. It will serve you well against many a foe. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

False Friends

--

French

Faux amis

False Friends

German

Falsche Freunde

False Firends

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Birds of a Feather •
← The Peddler Merlinus •
False Friends • Noble Lady of Caelin →
• Talons Alight →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline