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False Friends: Difference between revisions

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m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe07 14.png|200px]]
|image=[[File:Cm fe07 14.png|200px]]
|location=Castle [[Laus]] and its surroundings
|location=Castle [[Laus]] and its surroundings
|weather=[[Rain]]
|req units=Eliwood's tale: [[Eliwood]]<br>Hector's tale: [[Hector]]
|req units=Eliwood's tale: [[Eliwood]]<br>Hector's tale: [[Hector]]
|new units= [[Erk]], [[Priscilla]]
|new units=[[Erk]], [[Priscilla]]
|boss=[[Erik]]
|boss=[[Erik]]
|weather=[[Weather#Rain|Rain]]
|previous=*[[In Search of Truth]]
*[[The Peddler Merlinus]] <small>(side quest)</small>
|next=*[[Noble Lady of Caelin]] <small>(Eliwood's tale)</small>
*[[Talons Alight]] <small>(Hector's tale)</small>
}}
}}


Line 12: Line 15:


==Plot==
==Plot==
{{main|False Friends/Script}}
{{main|False Friends/Script (Eliwood)|False Friends/Script (Hector)}}
In Castle Laus, [[Darin]] is surprised to learn [[Eliwood]] is heading towards the castle. [[Ephidel]] speculates that [[Helman]] may have survived longer than he anticipated and told Eliwood to come to Laus. Darin begins to worry that his plans for conquering [[Lycia]] may be ruined as [[Ostia]] may discover his plans soon; however, Ephidel assures Darin that they can continue with their plans so long as they crush Eliwood here and prevent him from reporting to [[Uther]]. Darin’s son, [[Erik]], requests to take command of Laus’s forces, a request his father obliges. Ephidel expresses his doubts about Erik’s ability to fulfill the task, but Darin decides to place his faith in his son.
In Castle Laus, [[Darin]] is surprised to learn [[Eliwood]] is heading towards the castle. [[Ephidel]] speculates that [[Helman]] may have survived long enough to tell Eliwood to go to Laus. Darin begins to worry that his plans for conquering [[Lycia]] may be ruined as [[Ostia]] may discover his plans soon; however, Ephidel assures Darin that they can continue with their plans so long as they crush Eliwood here and prevent him from reporting to [[Uther]]. Darin's son, [[Erik]], requests to take command of Laus's forces, a request his father obliges. Ephidel expresses his doubts about Erik's ability to fulfill the task, but Darin places his faith in his son.


Meanwhile, Eliwood and Hector have arrived at Castle Laus and see firsthand the extent of Laus’s war preparations. Eliwood is hesitant to enter the castle as doing so might cause a war with Laus. While he mulls over his options, Erik rides alone to meet Eliwood. Hector leaves the two to speak alone. Erik clearly speaks to Eliwood in an ingenuine manner and clumsily attempts to find out if he has reported his findings to Ostia or not. When Eliwood asks Erik of his true intentions, he drops his facade of politeness and confesses that he has been waiting for the opportunity to crush and humiliate Eliwood since they were children. At that moment, Hector returns and tells Eliwood that there are soldiers in hiding all around the castle and warns him to prepare for battle.
Eliwood and [[Hector]] arrive at Castle Laus and see firsthand the extent of Laus's war preparations. Eliwood is hesitant to enter the castle, as doing so might lead to a war with Laus. While he mulls over his options, Erik rides alone to meet Eliwood. Hector leaves the two to speak alone. Erik speaks to Eliwood in an ingenuine manner and clumsily attempts to find out if he has reported his findings to Ostia or not. When Eliwood asks Erik of his true intentions, he drops his facade and confesses that he has been waiting for the opportunity to crush and humiliate Eliwood since they were children. At that moment, Hector returns and tells Eliwood that there are soldiers in hiding all around the castle and warns him to prepare for battle.


As the battle continues, Ephidel grows more confident that Erik will fail and convinces Darin to abandon his son and regroup at another location. As Ephidel predicted, Erik fails in routing Eliwood’s group. After taking Erik prisoner, Eliwood and Hector search the castle for Darin but cannot find him anywhere. Erik realizes he has been abandoned by his father and tells Eliwood about Darin’s plans for rebellion which were spurred by Ephidel. Many months prior, Darin sent out envoys to the other marquesses to find allies for his rebellion. Among those who approved were [[Helman|Marquess Santaruz]] and [[Elbert|Marquess Pherae]]; however, when Eliwood’s father came to Laus to seal his approval, he attempted to persuade Darin to send the [[Black Fang]] out of Lycia but failed in doing so. Ever since Marquess Pherae left Castle Laus that night, he has not been seen. After Erik’s confession, [[Oswin]] attempts to force Hector to return to Ostia in light of Elbert’s supposed approval of a rebellion. Hector refuses to listen to Oswin and demands he have more faith in Elbert, prompting Oswin to truly swear loyalty to Hector. Eliwood, meanwhile, is shaken by Erik’s account. With Hector’s encouragement though, Eliwood promises to find his father and clear his name.
As the battle continues, Ephidel grows more confident that Erik will fail and convinces Darin to abandon his son and regroup at another location. As Ephidel predicted, Erik fails in routing Eliwood's group. After taking Erik prisoner, Eliwood and Hector search the castle for Darin but cannot find him anywhere. Erik realizes he has been abandoned by his father and tells Eliwood about Darin's plans for rebellion which were spurred by Ephidel. Many months prior, Darin sent out envoys to the other marquesses to find allies for his rebellion. Among those who approved were Marquess Santaruz and [[Elbert|Marquess Pherae]]. However, when Eliwood's father came to Laus to seal his approval, he attempted to persuade Darin to send the [[Black Fang]] out of Lycia but failed in doing so; Marquess Pherae went missing that night after he left Castle Laus. After Erik's confession, [[Oswin]] urges Hector to return to Ostia in light of Elbert's supposed approval of a rebellion; Hector refuses to listen to Oswin and demands he have more faith in Elbert, prompting Oswin to truly swear loyalty to Hector. Eliwood, meanwhile, is shaken by Erik's account. With Hector's encouragement though, Eliwood promises to find his father and clear his name.
 
===Beginning log===
Eliwood's Tale: A droll merchant named [[Merlinus]] now joins Eliwood’s group. With Merlinus in tow, they set out for [[Laus]] the following day. Laus is located in the heart of [[Lycia]], a territory ruled by the power-hungry marquess of Laus, [[Darin|Lord Darin]]. Preparations for the war of which the Pheraen magistrate spoke… The disappearance of Eliwood’s father, [[Elbert]]… The death of Marquess Santaruz… Do these all revolve around Lord Darin? In Eliwood’s heart, the need for truth is drowned in fear… A fear of what that truth may hold.
 
Hector's Tale (if chapter 13x was visited): A droll merchant named [[Merlinus]] now joins Hector’s group. With Merlinus in tow, Hector sets out for [[Laus]] the following day. Laus is located in the heart of [[Lycia]], a territory ruled by the power-hungry marquess of Laus, [[Darin|Lord Darin]]. According to information gathered by Ostia’s network of spies, Darin was definitely involved in Marquess Pherae’s disappearance. Despite strong opposition, Hector is determined to uncover the truth.
 
Hector's Tale (if chapter 13x was not visited): [[Laus]] is located in the heart of [[Lycia]], a territory ruled by the power-hungry marquess of Laus, [[Darin|Lord Darin]]. According to information gathered by Ostia’s network of spies, Darin was definitely involved in Marquess Pherae’s disappearance. Despite strong opposition, Hector is determined to uncover the truth.


==Chapter data==
==Chapter data==
Line 36: Line 32:
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|ally=1–11{{h|+2|Upon Erk and Priscilla being recruited}}
|other=1
|other=1
|enemy=21{{h|+6|Reinforcements}}
|enemy=21{{h|+6|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
|map=[[File:Cm fe07 E-14.png]]
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|ally=1–11{{h|+2|Upon Erk and Priscilla being recruited}}
|other=1
|other=1
|enemy=22{{h|+10|Reinforcements}}
|enemy=22{{h|+10|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
|map=[[File:Cm fe07 E-14 h.png]]
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|ally=1–11{{h|+2|Upon Erk and Priscilla being recruited}}
|other=1
|other=1
|enemy=18{{h|+6|Reinforcements}}
|enemy=18{{h|+6|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
|map=[[File:Cm fe07 H-14.png]]
}}
}}
|content4={{ChapData
|content4={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=11{{h|+2|Upon Erk and Priscilla being recruited}}
|ally=1–11{{h|+2|Upon Erk and Priscilla being recruited}}
|other=1
|other=1
|enemy=30{{h|+9|Reinforcements}}
|enemy=30{{h|+9|Reinforcements}}
|map=[[File:Cm fe07 14.png]]
|map=[[File:Cm fe07 H-14 h.png]]
}}
}}
}}
}}


This chapter features [[rain]]; the rain starts on turn 5 and ends on turn 8. [[Hannah]] will give a warning one turn before it starts and stops on all modes except Hector Hard Mode.
This chapter features [[rain]]; the rain starts on turn 5 and ends on turn 8. [[Hannah]] will give a warning one turn before it starts and stops on Normal Modes.


===Character data===
===Character data===
Line 77: Line 73:
|HP=17
|HP=17
|lv=1
|lv=1
|inventory={{Item|7|Fire|link=Fire (tome)}}
|inventory={{Item|7|Thunder}}<br>{{Item|7|Goddess Icon}}
|recruitment method=Talk with [[Serra]] or [[Priscilla]]
|recruitment method=[[NPC]], talk to with [[Serra]] or [[Priscilla]]
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 87: Line 83:
|lv=3
|lv=3
|inventory={{Item|7|Mend}}<br>{{Item|7|Vulnerary}}
|inventory={{Item|7|Mend}}<br>{{Item|7|Vulnerary}}
|recruitment method=Visit southern [[village]]
|recruitment method=Visit the southern village, or at the end of the chapter if Erk was recruited and not defeated and the southern village was not destroyed
}}
}}
|game#=07
|game#=07
|return1=eliwood
|forced1=eliwood
|forced2=hector
|return1=marcus
|return2=lowen
|return2=lowen
|return3=marcus
|return3=rebecca
|return4=rebecca
|return4=dorcas
|return5=dorcas
|return5=bartre
|return6=bartre
|return6=oswin
|return7=hector
|return7=matthew
|return8=oswin
|return8=serra
|return9=matthew
|return9=guy
|return10=serra
|return10=merlinus
|return11=guy
}}
}}
:If Lyn's tale was played and Erk was not defeated in it, he will retain the stats he had at the end of [[The Distant Plains|Chatper 10]].
:<small>Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's [[Gameplay modes#Eliwood's, Hector's, and Lyn's tales|tale]] the player chose.</small>
:If Lyn's tale was played and Erk was not defeated in it, he will retain the stats he had at the end of [[The Distant Plains|Chapter&nbsp;10]].


===Item data===
===Item data===
Line 134: Line 132:
|bocost1=540
|bocost1=540
|anima1=Fire
|anima1=Fire
|anima1article=Fire (tome)
|ancost1=560
|ancost1=560
|staff1=Heal
|staff1=Heal
Line 151: Line 148:
|tab4=Hector Hard
|tab4=Hector Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Silver Lance|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=Laus
Line 318: Line 332:
|inventory={{Item|7|Iron Lance}}
|inventory={{Item|7|Iron Lance}}
|notes=The center-most one moves to attack units in range.
|notes=The center-most one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Silver Lance|type=drop}}
|notes=Moves to attack units in range.
|last=y
|last=y
}}
}}
Line 375: Line 372:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Horseslayer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=Laus
Line 491: Line 505:
|mov=4
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Horseslayer|type=drop}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
|last=y
|last=y
Line 549: Line 546:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Silver Lance|type=drop}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=Laus
Line 564: Line 578:
|mov=5
|mov=5
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
|notes=Moves to attack units in range; begins moving unprovoked on turn 5 if Erik wasn't defeated.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 732: Line 746:
|inventory={{Item|7|Iron Sword}}
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
|notes=Moves to attack units in range; begins moving unprovoked on turn 4.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=28
|str=8
|skill=9
|lck=6
|spd=8
|def=8
|res=9
|con=10
|mov=7
|inventory={{Item|7|Silver Lance|type=drop}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
|last=y
|last=y
}}
}}
Line 806: Line 803:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=31~33
|str=9~10
|skill=10~12
|spd=9~10
|lck=6
|def=8~9
|res=9~10
|con=10
|mov=7
|inventory={{Item|7|Horseslayer|type=drop}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=Laus
Line 811: Line 825:
|lv=3
|lv=3
|#=3
|#=3
|hp=24~26
|hp=24~27
|str=7~8
|str=6~8
|skill=4~6
|skill=3~6
|spd=6~8
|spd=6~8
|lck=0
|lck=0
Line 828: Line 842:
|lv=3
|lv=3
|#=1
|#=1
|hp=24~26
|hp=24~27
|str=7~8
|str=6~8
|skill=4~6
|skill=3~6
|spd=6~8
|spd=6~8
|lck=0
|lck=0
Line 845: Line 859:
|lv=4
|lv=4
|#=1
|#=1
|hp=25~27
|hp=24~28
|str=7~9
|str=6~9
|skill=4~6
|skill=4~7
|spd=6~8
|spd=6~8
|lck=0
|lck=0
|def=7~8
|def=6~8
|res=1~2
|res=0~2
|con=9
|con=9
|mov=7
|mov=7
Line 864: Line 878:
|hp=21~24
|hp=21~24
|str=6~8
|str=6~8
|skill=12~14
|skill=11~14
|spd=12~14
|spd=11~14
|lck=0
|lck=0
|def=3~4
|def=2~4
|res=1~3
|res=0~3
|con=8
|con=8
|mov=5
|mov=5
Line 881: Line 895:
|hp=19~22
|hp=19~22
|str=6~8
|str=6~8
|skill=6~8
|skill=5~8
|spd=7~9
|spd=6~10
|lck=0
|lck=0
|def=4~5
|def=4~6
|res=0~2
|res=0~2
|con=7
|con=7
Line 897: Line 911:
|#=3
|#=3
|hp=22~24
|hp=22~24
|str=6~7
|str=5~7
|skill=5~7
|skill=4~7
|spd=4~6
|spd=4~6
|lck=0
|lck=0
Line 912: Line 926:
|lv=2
|lv=2
|#=1
|#=1
|hp=21~23
|hp=20~23
|str=7~8
|str=6~9
|skill=3~5
|skill=3~5
|spd=0~2
|spd=0~2
|lck=0
|lck=0
|def=10~11
|def=10~12
|res=1~2
|res=0~3
|con=13
|con=13
|mov=4
|mov=4
Line 929: Line 943:
|#=9
|#=9
|hp=24~27
|hp=24~27
|str=6~7
|str=5~8
|skill=1~3
|skill=1~3
|spd=2~3
|spd=1~4
|lck=0
|lck=0
|def=0~1
|def=0~2
|res=0~2
|res=0~2
|con=6
|con=6
Line 978: Line 992:
|lv=2
|lv=2
|#=1
|#=1
|hp=21~23
|hp=20~23
|str=7~8
|str=6~9
|skill=3~5
|skill=3~5
|spd=0~2
|spd=0~2
|lck=0
|lck=0
|def=10~11
|def=10~12
|res=1~2
|res=0~3
|con=13
|con=13
|mov=4
|mov=4
Line 995: Line 1,009:
|lv=2
|lv=2
|#=2
|#=2
|hp=17~19
|hp=16~19
|str=5~7
|str=5~7
|skill=7~8
|skill=6~9
|spd=7~8
|spd=6~9
|lck=0
|lck=0
|def=3~4
|def=3~5
|res=3~5
|res=3~5
|con=5
|con=5
Line 1,011: Line 1,025:
|lv=4
|lv=4
|#=1
|#=1
|hp=25~27
|hp=24~28
|str=7~9
|str=6~9
|skill=4~6
|skill=4~7
|spd=6~8
|spd=6~8
|lck=0
|lck=0
|def=7~8
|def=6~8
|res=1~2
|res=0~2
|con=9
|con=9
|mov=7
|mov=7
Line 1,028: Line 1,042:
|lv=3
|lv=3
|#=1
|#=1
|hp=23~25
|hp=23~26
|str=7~8
|str=6~9
|skill=4~5
|skill=3~5
|spd=7~8
|spd=7~9
|lck=0
|lck=0
|def=3~4
|def=3~5
|res=0~2
|res=0~2
|con=10
|con=10
Line 1,039: Line 1,053:
|inventory={{Item|7|Iron Axe}}
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=14
|#=1
|hp=31~33
|str=9~10
|skill=10~12
|spd=9~10
|lck=6
|def=8~9
|res=9~10
|con=10
|mov=7
|inventory={{Item|7|Horseslayer|type=drop}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 5.
|last=y
|last=y
}}
}}
Line 1,064: Line 1,061:
|lv=3
|lv=3
|#=3
|#=3
|hp=25~27
|hp=24~27
|str=8~9
|str=7~10
|skill=2~4
|skill=2~4
|spd=6~7
|spd=5~8
|lck=0
|lck=0
|def=3~4
|def=3~5
|res=0~2
|res=0~2
|con=12
|con=12
Line 1,081: Line 1,078:
|lv=3
|lv=3
|#=2
|#=2
|hp=23~25
|hp=24~27
|str=7~8
|str=7~10
|skill=4~5
|skill=2~4
|spd=7~8
|spd=5~8
|lck=0
|lck=0
|def=3~4
|def=3~5
|res=0~2
|res=0~2
|con=10
|con=12
|mov=5
|mov=5
|inventory={{Item|7|Iron Axe}}
|inventory={{Item|7|Iron Axe}}
Line 1,098: Line 1,095:
|lv=6
|lv=6
|#=4
|#=4
|hp=19~22
|hp=18~22
|str=7~8
|str=6~8
|skill=8~10
|skill=7~11
|spd=8~10
|spd=7~11
|lck=0
|lck=0
|def=4~5
|def=3~5
|res=5~6
|res=4~6
|con=5
|con=5
|mov=7
|mov=7
Line 1,115: Line 1,112:


====Reinforcements====
====Reinforcements====
All reinforcements are halted when [[Erik]] is defeated.
=====Eliwood's tale=====
=====Eliwood's tale=====
*Turns 3, 4, and 5 <small>(Hard Mode)</small>
*Turns 3, 4, and 5 <small>(Hard Mode)</small>
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|con=5
|con=5
|mov=5
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}} • {{Item|7|Goddess Icon}}
|inventory={{Item|7|Thunder}} • {{Item|7|Goddess Icon}}
|notes=Does not move, except to heal.
|notes=Moves to attack units in range if [[Lyn's tale]] was played and the game was reset after [[Beyond the Borders|Chapter&nbsp;5]];<br>otherwise will not move except to heal.
|last=y
|last=y
}}
}}
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{{Names
{{Names
|eng-name=False Friends
|eng-name=False Friends
|jap-name={{hover|うごめく者たち|Ugomeku mono-tachi}}
|jpn-name={{h|うごめく者たち|Ugomeku mono-tachi}}
|jap-mean=Evasive Ones
|jpn-mean=Evasive Ones
|span-name=
|span-mean=
|fren-name=Faux amis
|fren-name=Faux amis
|fren-mean=False Friends
|fren-mean=False Friends
|span-name=
|span-mean=
|ger-name=Falsche Freunde
|ger-name=Falsche Freunde
|ger-mean=False Firends
|ger-mean=False Friends
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=
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{{ChapterNav
{{ChapterNav
|prechapter=Birds of a Feather
|prechapter=In Search of Truth
|prealternate=The Peddler Merlinus
|prealternate=The Peddler Merlinus
|name=False Friends
|nextchapter=Noble Lady of Caelin
|nextchapter=Noble Lady of Caelin
|nextalternate=Talons Alight
|nextalternate=Talons Alight

Latest revision as of 14:12, 28 March 2024

False Friends

Cm fe07 14.png

Location

Castle Laus and its surroundings

Weather

Rain

Required units

Eliwood's tale: Eliwood
Hector's tale: Hector

New units

Erk, Priscilla

Boss(es)

Erik

Previous chapter(s)
Next chapter(s)

False Friends (Japanese: うごめく者たち Evasive Ones) is the fourteenth chapter of Fire Emblem: The Blazing Blade.

Plot

Main articles: False Friends/Script (Eliwood) and False Friends/Script (Hector)

In Castle Laus, Darin is surprised to learn Eliwood is heading towards the castle. Ephidel speculates that Helman may have survived long enough to tell Eliwood to go to Laus. Darin begins to worry that his plans for conquering Lycia may be ruined as Ostia may discover his plans soon; however, Ephidel assures Darin that they can continue with their plans so long as they crush Eliwood here and prevent him from reporting to Uther. Darin's son, Erik, requests to take command of Laus's forces, a request his father obliges. Ephidel expresses his doubts about Erik's ability to fulfill the task, but Darin places his faith in his son.

Eliwood and Hector arrive at Castle Laus and see firsthand the extent of Laus's war preparations. Eliwood is hesitant to enter the castle, as doing so might lead to a war with Laus. While he mulls over his options, Erik rides alone to meet Eliwood. Hector leaves the two to speak alone. Erik speaks to Eliwood in an ingenuine manner and clumsily attempts to find out if he has reported his findings to Ostia or not. When Eliwood asks Erik of his true intentions, he drops his facade and confesses that he has been waiting for the opportunity to crush and humiliate Eliwood since they were children. At that moment, Hector returns and tells Eliwood that there are soldiers in hiding all around the castle and warns him to prepare for battle.

As the battle continues, Ephidel grows more confident that Erik will fail and convinces Darin to abandon his son and regroup at another location. As Ephidel predicted, Erik fails in routing Eliwood's group. After taking Erik prisoner, Eliwood and Hector search the castle for Darin but cannot find him anywhere. Erik realizes he has been abandoned by his father and tells Eliwood about Darin's plans for rebellion which were spurred by Ephidel. Many months prior, Darin sent out envoys to the other marquesses to find allies for his rebellion. Among those who approved were Marquess Santaruz and Marquess Pherae. However, when Eliwood's father came to Laus to seal his approval, he attempted to persuade Darin to send the Black Fang out of Lycia but failed in doing so; Marquess Pherae went missing that night after he left Castle Laus. After Erik's confession, Oswin urges Hector to return to Ostia in light of Elbert's supposed approval of a rebellion; Hector refuses to listen to Oswin and demands he have more faith in Elbert, prompting Oswin to truly swear loyalty to Hector. Eliwood, meanwhile, is shaken by Erik's account. With Hector's encouragement though, Eliwood promises to find his father and clear his name.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eliwood or Hector dies 1–11+2 {{{partner}}} 1 21+6
Cm fe07 E-14.png

This chapter features rain; the rain starts on turn 5 and ends on turn 8. Hannah will give a warning one turn before it starts and stops on Normal Modes.

Character data

Characters
New units
Erk
Portrait erk fe07.png
Mage
HP
17
Inventory
Thunder
Goddess Icon
Level
1
NPC, talk to with Serra or Priscilla
Priscilla
Priscilla#Starting stats and growth rates
Troubadour
HP
16
Inventory
Mend
Vulnerary
Level
3
Visit the southern village, or at the end of the chapter if Erk was recruited and not defeated and the southern village was not destroyed
Required characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​
Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
If Lyn's tale was played and Erk was not defeated in it, he will retain the stats he had at the end of Chapter 10.

Item data

Items
Name Obtainment Method
Is gba iron blade.png Iron Blade Visit northern village
Is gba vulnerary.png Vulnerary Steal from enemy Myrmidon
Is gba vulnerary.png Vulnerary Steal from enemy Cavalier
Is gba vulnerary.png Vulnerary Steal from enemy Archer (Normal Mode only)
Is gba vulnerary.png Vulnerary Steal from enemy Knight (Hard Mode only)
Is gba silver lance.png Silver Lance Dropped by Erik (Normal Mode only)
Is gba horseslayer.png Horseslayer Dropped by Erik (Hard Mode only)

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Erik Cavalier 14 1 28 8 9 8 6 8 9 10 7 Silver LanceThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba myrmidon enemy.gif Laus Myrmidon 3 1 17~18 4~5 9~10 9~10 0 2~3 0~1 8 5 Steel Sword Vulnerary
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow Vulnerary
--
Ma gba cavalier enemy.gif Laus Cavalier 1 1 20 5 2 5 0 6 0 9 7 Javelin Vulnerary
--
Ma gba cavalier enemy.gif Laus Cavalier 3 5 21~22 5~6 2~3 5~6 0 6~7 0~1 9 7 Iron Lance
The northernmost one and westernmost two move to attack units in range; the westernmost two begin moving unprovoked on turn 5.
Ma gba cavalier enemy.gif Laus Cavalier 2 4 20~21 5~6 2~3 5~6 0 6~7 0~1 9 7 Iron Lance
The center-most one moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range; begins moving unprovoked on turn 5.
Ma gba cavalier enemy.gif Laus Cavalier 3 1 21~22 5~6 2~3 5~6 0 6~7 0~1 9 7 Iron Sword
Moves to attack units in range.
Ma gba soldier enemy.gif Laus Soldier 3 3 21~22 3~5 0~1 1~2 0 0~1 0~1 6 5 Iron Lance
The northern one moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 2 1 17~18 5~6 2~3 0~1 0 9~10 0~1 13 4 Iron Lance
Moves to attack units in range.
Ma gba cavalier enemy.gif Laus Cavalier 1 2 20 5 2 5 0 6 0 9 7 Iron Lance
The center-most one moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba pirate enemy.gif Pirate Pirate 3 4 20~21 4~6 2~3 6~7 0 3~4 0~1 10 5 Iron Axe
• The two from the southern fort move to raid villages, then move to attack units unprovoked.
• The two from the southeastern forts move to attack Merlinus, then move to attack other units unprovoked.
Ma gba brigand enemy.gif Bandit Brigand 3 2 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
Moves to raid villages, then moves to attack units unprovoked.

Reinforcements

All reinforcements are halted when Erik is defeated.

Eliwood's tale
  • Turns 3, 4, and 5 (Hard Mode)
    • 1 Pirate from the southernmost fort
  • Turns 3 (Hard Mode), 4, and 5
    • 1 Brigand from the northwest corner of the map
  • Turns 6 (Hard Mode) and 7
    • 2 Pirates from the southeastern forts
Hector's tale
Normal Mode
  • Enemy phase turns 1 and 2
    • 1 Pirate from the southernmost fort
    • 1 Brigand from the northwest corner of the map
  • Enemy phase turn 4
Hard Mode
  • Enemy phase turns 1–3
    • 1 Brigand from the northwest corner of the map
  • Turns 2 and 5
    • 1 Pirate from the southernmost fort
  • Turn 5, and enemy phase turn 4

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mage other.gif Erk Mage 1 1 17 5 6 7 3 2 4 5 5 Thunder Goddess Icon
Moves to attack units in range if Lyn's tale was played and the game was reset after Chapter 5;
otherwise will not move except to heal.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Erik

Normal/Eliwood Hard Hector Hard

Portrait erik fe07.png
Ma gba cavalier enemy.gif Cavalier
Level 14
Affinity --
Stats
Max HP 28 Luck 6
Strength 8 Defense 8
Skill 9 Resistance 9
Speed 8 Constitution 10
Movement 7 Aid 15
Inventory
Normal Mode:
Silver LanceThis item is dropped upon this unit's defeat.
Eliwood Hard Mode:
HorseslayerThis item is dropped upon this unit's defeat.
Weapon Levels
Swords C Lances A Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: Many of your foe will be carrying spears. You should take axes... Yes, many axes. Hmm... And if that shrewish cleric girl is with you, take her as well. She might well meet an old friend. The weather, though... It doesn't look very good. Be prepared for sudden changes. You know, you should take a rapier. It will serve you well against many a foe. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

False Friends

--

Japanese

うごめく者たち

Evasive Ones

French

Faux amis

False Friends

German

Falsche Freunde

False Friends

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← In Search of Truth •
← The Peddler Merlinus •
False Friends • Noble Lady of Caelin →
• Talons Alight →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline