Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
(40 intermediate revisions by 9 users not shown)
Line 1: Line 1:
[[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]]
[[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]]
'''Experience''' (Japanese: {{hl|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[staves]] or performing other actions, and upon gaining 100 experience points a unit's [[level]] will increase and they will [[Growth rate|gain stats]].
'''Experience''' (Japanese: {{hl|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[staves]] or performing other actions, and upon gaining enough experience points—100 in most games—a unit's [[level]] will increase and they will [[Growth rate|gain stats]].


==Overview==
==Overview==
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.


Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-leveled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-leveled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.


===Gameplay modes and experience===
===Gameplay modes and experience===
Line 11: Line 11:


*'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain.
*'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain.
*'''{{FE5}}:''' Paragon Mode doubles all experience gain.
*'''{{FE5}}:''' Paragon Mode doubles all experience gain. This stacks with the [[Paragon]] skill.
*'''{{FE7}} and {{FE8}}:''' Hard Mode reduces experience gained from defeating an enemy.
*'''{{FE7}} and {{FE8}}:''' Normal mode increases experience gained from defeating an enemy.
*'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further.
*'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Difficult Mode reduces it, and Maniac Mode reduces it even further.
*'''{{FE13}}:''' The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in [[skirmish]]es. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or [[Downloadable content in Fire Emblem Awakening|downloadable content]] episodes.
*'''{{FE13}}:''' The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in [[skirmish]]es. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or [[Downloadable content in Fire Emblem Awakening|downloadable content]] episodes.


Line 19: Line 19:
{{main|Bonus experience}}
{{main|Bonus experience}}
Exclusive to {{FE9}} and {{title|Radiant Dawn}} is '''bonus experience''' (often abbreviated as '''BExp'''), a system which rewards players for accomplishing certain goals with a supply of free experience. From the [[base]] menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.
Exclusive to {{FE9}} and {{title|Radiant Dawn}} is '''bonus experience''' (often abbreviated as '''BExp'''), a system which rewards players for accomplishing certain goals with a supply of free experience. From the [[base]] menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.
In ''Path of Radiance'', the [[Paragon]] and [[Blossom]] skills affect the amount of BExp required to level a given unit up;<ref name=SF9B>{{Cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/bonus-exp/|title=Bonus Exp|site=Serenes Forest|retrieved=November 22, 2022}}</ref> in ''Radiant Dawn'', where the skills can be reassigned at any time, they do not.<ref name=PK10>{{Cite web|url=https://www.pegasusknight.com/wiki/fe10/?%E8%A8%88%E7%AE%97%E5%BC%8F#oa8d710f|title=Radiant Dawn - Calculations|site=Pegasus Knight|retrieved=November 22,2022}}</ref>


===''Awakening'' reclass mechanics===
===''Awakening'' reclass mechanics===
As the [[reclass]]ing mechanism of {{FE13}} theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as '''internal levels''', a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain. Internal level is defined using the formula below.<ref name=SF13>{{Cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=August 25, 2021}}</ref>
As the [[reclass]]ing mechanism of {{FE13}} theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as '''internal levels''', a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain. Internal level is defined using the formula below.<ref name=SF13>{{Cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Awakening - Calculations|site=Serenes Forest|retrieved=August 25, 2021}}</ref>


{| class="calculation"
{| class="calculation"
Line 29: Line 31:
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}
! Displayed [[level]] + Promotion bonus + Cumulative level
| Displayed [[level]] + Promotion bonus + Cumulative level
| style="border-bottom-right-radius: 15px" | Promotion bonus is 20 if the unit is in a promoted class, 0 otherwise.<br>Cumulative level is initially 0. Each time the unit uses a [[Second Seal]], [(Displayed value + Promotion bonus − 1) / 2] is added to this value, with the added value being decided at the time of the Second Seal usage.<br>Cumulative level caps at 20 on Normal mode, 30 on Hard mode, and 50 on Lunatic(+) mode.
| style="border-bottom-right-radius: 15px" | Promotion bonus is 20 if the unit is in a promoted class, 0 otherwise.<br>Cumulative level is initially 0. Each time the unit uses a [[Second Seal]], [(Displayed value + Promotion bonus − 1) / 2] is added to this value, with the added value being decided at the time of the Second Seal usage.<br>Cumulative level caps at 20 on Normal mode, 30 on Hard mode, and 50 on Lunatic(+) mode.
|}
|}
Line 40: Line 42:
! style="border-top-right-radius: 15px" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| {{title|Shadow Dragon & the Blade of Light}} through {{title|Echoes: Shadows of Valentia}}
| {{title|Shadow Dragon & the Blade of Light}} through {{title|Echoes: Shadows of Valentia}}, {{title|Engage}}
! 100
| 100
| --
| --
|-
|-
| {{title|Three Houses}}
| {{title|Three Houses}}
! Levels 1–21: 100 × [1.1 ^ (Player's level - 1)]<br>Level 22: 100 × [~1.06545 ^ (Player's level - 1)]<br>Levels 23+: 100 × [1.05 ^ (Player's level - 1)]
| '''Levels 1–21:''' 100 × [1.1 ^ (Player's level 1)]<br>'''Level&nbsp;22:''' 100 × [~1.06545 ^ (Player's level 1)]<br>'''Levels 23+:''' 100 × [1.05 ^ (Player's level 1)]
| <ref name=SF16>{{Cite web|url=https://forums.serenesforest.net/index.php?/topic/89413-healingsupport-action-exp-formula-exp-table-from-level-1-to-50/|author=Cysx|title=Healing/Support action Exp formula + Exp table from level 1 to 50|site=Serenes Forest Forums|retrieved=August 25, 2021}}</ref>
| <ref name=SF16>{{Cite web|url=https://forums.serenesforest.net/index.php?/topic/89413-healingsupport-action-exp-formula-exp-table-from-level-1-to-50/|author=Cysx|title=Healing/Support action Exp formula + Exp table from level&nbsp;1 to 50|site=Serenes Forest Forums|retrieved=August 25, 2021}}</ref>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Heroes}}
| style="border-bottom-left-radius: 15px" | {{title|Heroes}}
! 100 × [1.1 ^ (Player's level - 1)]
| 100 × [1.1 ^ (Player's level 1)]
| style="border-bottom-right-radius: 15px" | <ref>https://feheroes.fandom.com/wiki/Experience</ref>
| style="border-bottom-right-radius: 15px" | <ref>https://feheroes.fandom.com/wiki/Experience</ref>
|}
|}
Line 60: Line 62:
|-
|-
| {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! 0
| 0
| If the player unit is a [[Curate]], they instead get the same amount of EXP as if they killed their opponent.
| If the player unit is a [[Curate]], they instead get the same amount of EXP as if they killed their opponent.
|-
|-
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Echoes: Shadows of Valentia}}, {{title|Three Houses}}
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Shadow Dragon}} through {{title|Engage}}
! 0
| 0
| --
| --
|-
|-
| {{title|Gaiden}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|Gaiden}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
! 1
| 1
| --
| --
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}
! (31 − Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor
| [(31 − Player's level) / Player's [[class relative power]]] × Paragon Mode factor × Berserk factor
| style="border-bottom-right-radius: 15px" | Paragon factor is 2 if the unit has the [[Paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the [[Status conditions#Berserk|Berserk status]], 1 otherwise.
| style="border-bottom-right-radius: 15px" | Paragon Mode factor is 2 if the game is set to [[Gameplay modes#Paragon Mode|Paragon Mode]], 1 otherwise.<br>Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise.
|}
|}


Line 84: Line 86:
|-
|-
| {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! Damage dealt
| Damage dealt
| Maximum of 20
| Maximum of 20
|-
|-
| {{title|Gaiden}}, {{title|Three Houses}}
| {{title|Gaiden}}, {{title|Three Houses}}
! [Experience for killing enemy] × Damage dealt / Enemy's [[Max HP]] / 2
| [Experience for killing enemy] × Damage dealt / Enemy's [[Max HP]] / 2
| <ref name=SF16/>
| <ref name=SF16/>
|-
|-
| {{title|Mystery of the Emblem}}
| {{title|Mystery of the Emblem}}
! Damage dealt
| Damage dealt
| Maximum of 10
| Maximum of 10
|-
|-
| {{title|Genealogy of the Holy War}}
| {{title|Genealogy of the Holy War}}
! [10 + (Enemy's [[Level]] - Player's Level)] × [[Paragon]] factor
| 10 + (Enemy's [[Level]] Player's Level)
| Paragon factor is 2 if the unit has the [[Paragon]] skill, 1 otherwise.<ref name=SF4>{{Cite web|url=https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=August 25, 2021}}</ref>
| <ref name=SF4>{{Cite web|url=https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/|title=Genealogy of the Holy War - Calculations|site=Serenes Forest|retrieved=August 25, 2021}}</ref>
|-
|-
| {{title|Thracia 776}}
| {{title|Thracia 776}}
! (31 − Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor
| [(31 − Player's level) / Player's [[class relative power]]] × Paragon Mode factor × Berserk factor
| Paragon factor is 2 if the unit has the [[Paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the [[Status conditions#Berserk|Berserk status]], 1 otherwise.
| Paragon Mode factor is 2 if the game is set to [[Gameplay modes#Paragon Mode|Paragon Mode]], 1 otherwise.<br>Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise.
|-
|-
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! (31 + Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus) / Player's [[Class relative power]]
| (31 + Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus) / Player's [[Class relative power]]
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
|-
|-
| {{title|Path of Radiance}}
| {{title|Path of Radiance}}
! [(21 + Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus) / 2 + Easy mode bonus] × Skill factor
| (21 + Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus) / 2 + Easy mode bonus
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Easy mode bonus is 5 if playing on Easy mode, 1 otherwise.<br>Skill factor is 2 if the unit has the [[Paragon]] skill, 0.7 if the unit has the [[Blossom]] skill; 0 otherwise.<ref name=SF9>{{Cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=August 26, 2021}}</ref>
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Easy mode bonus is 5 if playing on Easy mode, 0 otherwise.<ref name=SF9>{{Cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Path of Radiance - Calculations|site=Serenes Forest|retrieved=August 26, 2021}}</ref>
|-
| {{title|Radiant Dawn}}
| (Mode base + Enemy's [[level]] × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) / 2 + Laguz bonus
| Minimum of 1.<br>Mode base is 39 if playing on Easy mode, 21 if playing on Normal mode, and 11 if playing on Hard mode.<br>Transformation factor is 2 for transformed [[Laguz]], 1 for all other units.<br>The promotion bonus for both player and enemy units is 40 for third-tier [[Beorc]], 20 for second-tier promoted Beorc, 0 otherwise.<br>Laguz bonus is 10 if playing on Easy or Normal mode and the enemy is a Laguz, 5 if playing on Hard mode and the enemy is a Laguz, 0 otherwise.
|-
| {{title|Shadow Dragon}}
| '''Level difference > 0:''' (31 − Level difference) / 3<br>'''0 ≥ Level difference ≥ -2:''' 10<br>'''Level difference ≤ -2:''' (33 − Level difference) / 3
| Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level + (15 if the unit is promoted, 0 otherwise)].<ref name=SF11>{{Cite web|url=https://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Shadow Dragon - Calculations|site=Serenes Forest|retrieved=April 24, 2023}}</ref>
|-
| {{title|New Mystery of the Emblem}}
| '''Level difference ≥ 0:''' (31 − Level difference) / (Class divisor)<br>'''Level difference < 0:''' (33 − Level difference) / (Class divisor)
| Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level + (15 if the unit is promoted, 0 otherwise)].<br>Class divisor is 5 for [[Manakete]]s and transformed dragons, 3 otherwise.<ref name=SF12>{{Cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Heroes of Light and Shadow - Calculations|site=Serenes Forest|retrieved=April 24, 2023}}</ref>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}
! Level difference ≥ 0: (31 - Level difference) / 3 − (Lunatic penalty)<br>Level difference = -1: 10 − (Lunatic penalty)<br>Level difference ≤ -2: (max{1,[33 - Level difference] / 3)}) − (Lunatic penalty)
| '''Level difference ≥ 0:''' (31 Level difference) / 3 − (Lunatic penalty)<br>'''Level difference = -1:''' 10 − (Lunatic penalty)<br>'''Level difference ≤ -2:''' (max{1,[33 Level difference] / 3)}) − (Lunatic penalty)
| style="border-bottom-right-radius: 15px" | Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Lunatic penalty is min{0,3 − Number of times the player attacked the enemy} and only applies on Lunatic(+) mode.<ref name=SF13/>
| style="border-bottom-right-radius: 15px" | Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Lunatic penalty is min{0,3 − Number of times the player attacked the enemy} and only applies on Lunatic(+) mode.<ref name=SF13/>
|}
|}
Line 124: Line 138:
|-
|-
| {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! (Enemy class base EXP) + (enemy's level − 1) + boss bonus
| (Enemy class base EXP) + (enemy's level − 1) + boss bonus
| This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.<br>Boss bonus is 10 if the enemy is a boss, 0 otherwise.
| This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.<br>Boss bonus is 10 if the enemy is a [[boss]], 0 otherwise.
|-
|-
| {{title|Gaiden}}
| {{title|Gaiden}}
! [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100
| [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100
| [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255.<br>Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.
| [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255.<br>Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level&nbsp;10, where the level factor is 2.
|-
|-
| {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]''
| {{title|Mystery of the Emblem}} and {{title|Archanea Saga}}
! (Enemy class base EXP) + boss bonus
| (Enemy class base EXP) + boss bonus
| This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.<br>Boss bonus is 30 if the enemy is a boss, 0 otherwise. [[Manakete]] bosses grant the boss bonus when classed as a Manakete, but do not when they transform.
| This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.<br>Boss bonus is 30 if the enemy is a [[boss]], 0 otherwise. [[Manakete]] bosses grant the boss bonus when classed as a Manakete, but do not when they transform.
|-
|-
| {{title|Genealogy of the Holy War}}
| {{title|Genealogy of the Holy War}}
! (30 + [(Enemy's [[Level]] - Player's Level) × 2]) × [[Paragon]] factor
| 30 + (Enemy's [[Level]] Player's Level) × 2
| Paragon factor is 2 if the unit has the [[Paragon]] skill, 1 otherwise.<ref name=SF4/>
| <ref name=SF4/>
|-
|-
| {{title|Thracia 776}}
| {{title|Thracia 776}}
! (max{0,[Enemy's [[class relative power]] × (Enemy's level + Enemy promotion bonus)] − [Player's [[class relative power]] × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's [[class relative power]]] + Boss bonus + Steal bonus) × [[Paragon]] factor × Paragon Mode factor × Berserk factor
| Experience from doing damage + (max{0,[Enemy's [[class relative power]] × (Enemy's level + Enemy promotion bonus)] − [Player's [[class relative power]] × (Player's level + Player promotion bonus)] + 20 + Enemy promotion bonus} + Boss bonus + Steal bonus) × Paragon Mode factor × Berserk factor
| Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the [[Steal]] skill. Paragon factor is 2 if the unit has the [[Paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the [[Status conditions#Berserk|Berserk status]], 1 otherwise.
| Maximum 100.<br>Experience from doing damage is the total calculated from the previous table, "Player unit deals damage but does not kill the enemy".<br>Promotion bonus is 20 if the unit is of an advanced class, 0 otherwise.<br>Boss bonus is 40 if the enemy is a [[boss]], 0 otherwise.<br>Steal bonus is 20 if the enemy has the [[Steal]] skill, 0 otherwise.<br>Paragon Mode factor is 2 if the game is set to [[Gameplay modes#Paragon Mode|Paragon Mode]], 1 otherwise.<br>Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise.
|-
|-
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! [Experience from doing damage] + [Silencer factor] × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus]
| Experience from doing damage + Silencer factor × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus]
| Maximum 100; minimum is equal to experience from doing damage.<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a [[Bishop]] (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a [[Thief]], [[Rogue]], or [[Assassin]]; 0 otherwise.<br>Boss bonus is 40 if the enemy is a boss; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an [[Entombed]]; 0 otherwise.
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a [[Bishop]] (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than or equal to that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a [[Thief]], [[Rogue]], or [[Assassin]]; 0 otherwise.<br>Boss bonus is 40 if the enemy is a [[boss]]; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an [[Entombed]]; 0 otherwise.
|-
|-
| {{title|Path of Radiance}}
| {{title|Path of Radiance}}
! ([(21 + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus) / 2 + Easy mode bonus] + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus + Mode bonus + Boss bonus + Thief bonus) × Skill factor
| Experience from doing damage + (Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus + Mode bonus + Boss bonus + Thief bonus)
| Maximum 100; minimum is equal to experience from doing damage.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Easy mode bonus is 5 if playing on Easy mode, 1 otherwise.<br>Mode bonus is 30 if playing on Easy mode, 20 if playing on Normal mode, 15 if playing on Hard mode, 10 if playing on Maniac mode.<br>Boss bonus is 30 if the enemy is a boss, 40 if the enemy is a boss and if playing on Easy mode; 0 otherwise.<br>Thief bonus is 20 if the enemy has the [[Steal]] skill; 0 otherwise.<br>Skill factor is 2 if the unit has the [[Paragon]] skill, 0.7 if the unit has the [[Blossom]] skill; 0 otherwise.<ref name=SF9/>
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Mode bonus is 30 if playing on Easy mode, 20 if playing on Normal mode, 15 if playing on Hard mode, 10 if playing on Maniac mode.<br>Boss bonus is 0 if enemy is not a [[boss]]; if it is a boss, 40 if playing on Easy mode, 30 on Normal mode, 25 on Hard mode, and 20 on Maniac mode.<br>Thief bonus is 20 if the enemy has the [[Steal]] skill; 0 otherwise.<ref name=SF9/>
|-
| {{title|Radiant Dawn}}
| Experience from doing damage + (Enemy's [[level]] × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) + (Enemy Class bonus − Player Class bonus) + Mode bonus + Boss bonus + Thief bonus)
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>Transformation factor is 2 for transformed [[Laguz]], 1 for all other units.<br>The promotion bonus for both player and enemy units is 40 for third-tier [[Beorc]], 20 for second-tier promoted Beorc, 0 otherwise.<br>Class bonus is always 0 if playing on Hard mode; if playing on Easy or Normal mode, it is 5 for Laguz under level&nbsp;15 and unpromoted Beorc, 15 for transformed Laguz level&nbsp;15 or above, and 10 for all other units.<br>Mode bonus is 28 if playing on Easy mode, otherwise 15.<br>Boss bonus is 0 if enemy is not a [[boss]]; if it is a boss, 60 if playing on Easy mode, 40 on Normal mode, and 30 on Hard mode.<br>Thief bonus is 0 if the enemy does not have the [[Steal]] skill; if it does, 30 if playing on Easy mode, 20 on Normal mode, and 10 on Hard mode.
|-
| {{title|Shadow Dragon}}
| '''Level difference > 0:''' 30 + (Level difference × 3.33) + (Thief/Boss bonus)<br>'''0 ≥ Level difference ≥ -2:''' 30 + (Thief/Boss bonus)<br>'''Level difference < -2:''' 37 + (Level difference × 3.33) + (Thief/boss bonus)<br>If calculated experience would be < 15: (54 + Level difference) / 3
| Maximum 100; minimum 8.<br>Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level (15 if the unit is promoted, 0 otherwise)].<br>Thief/Boss bonus is 20 if the enemy is a [[Thief]] or [[boss]], 0 otherwise.<ref name=SF11/>
|-
|-
| {{title|Awakening}}
| {{title|Awakening}}
! Level difference ≥ 0: [Experience from doing damage] + 20 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>Level difference = -1: [Experience from  doing damage] + 20 + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>Level difference ≤ -2: [Experience from  doing damage] + (max{7,[26 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)})
| '''Level difference ≥ 0:''' [Experience from doing damage] + 20 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>'''Level difference = -1:''' [Experience from  doing damage] + 20 + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>'''Level difference ≤ -2:''' [Experience from  doing damage] + (max{7,[26 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)})
| Maximum 100; minimum is equal to experience from doing damage.<br>Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Unit bonus is 20 if the enemy is a [[Deadlords|Deadlord]] or [[Einherjar]], 0 otherwise.<br>Class bonus is 20 if the enemy is a [[Thief]], [[Assassin]], [[Trickster]], or [[Conqueror]]; 80 if the enemy is a [[Revenant]] or [[Entombed]]; -10 if the enemy is a [[Troubadour]], [[Cleric]], or [[Priest]]; 0 otherwise.<br>Boss bonus is 20 if the enemy is a boss, 0 otherwise.<ref name=SF13/>
| Maximum 100; minimum is equal to experience from doing damage.<br>Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Unit bonus is 20 if the enemy is a [[Deadlords|Deadlord]] or [[Einherjar]], 0 otherwise.<br>Class bonus is 20 if the enemy is a [[Thief]], [[Assassin]], [[Trickster]], or [[Conqueror]]; 80 if the enemy is a [[Revenant]] or [[Entombed]]; -10 if the enemy is a [[Troubadour]], [[Cleric]], or [[Priest]]; 0 otherwise.<br>Boss bonus is 20 if the enemy is a [[boss]], 0 otherwise.<ref name=SF13/>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
! [Enemy's [[class]] EXP × (Enemy's [[level]] + 9) / 10] × (Level difference) × Boss bonus
| [Enemy's [[class]] EXP × (Enemy's [[level]] + 9) / 10] × (Level difference) × Boss bonus
| style="border-bottom-right-radius: 15px" | Enemy level coefficient is currently uncertain.<br>Level difference is dependent on the [[difficulty]].<br>Boss bonus is 2 if the enemy is a boss or in a [[monster]] class, 1 otherwise.<ref name=SF16/>
| style="border-bottom-right-radius: 15px" | Level difference is dependent on the [[difficulty]].<br>Boss bonus is 2 if the enemy is a [[boss]] or in a [[monster]] class, 1 otherwise.<ref name=SF16/>
|}
|}


Line 167: Line 189:
! style="border-top-right-radius: 15px" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Gaiden}}
! 0
| 0
| --
|-
| {{title|Gaiden}}
! 0
| --
| --
|-
|-
| {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]''
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Archanea Saga}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
! (Staff's EXP value)
| (Staff's EXP value)
| This value is shown on the staff's description.
| This value is shown on the staff's description.
|-
|-
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! (Staff's EXP value) / (Promotion divisor)
| (Staff's EXP value) / (Promotion divisor)
| Promotion divisor is 2 if promoted, 1 if not.
| Staff's EXP value = (cost per use) / 20 + 10, rounded down.<br>Promotion divisor is 2 if promoted, 1 if not.
|-
|-
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
! [(Staff's EXP value) − (Level penalty)] / (Promotion divisor)
| [(Staff's EXP value) − (Level penalty)] / (Promotion divisor)
| Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.<br>Promotion divisor is 2 if promoted, 1 if not.
| Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.<br>Promotion divisor is 2 if promoted, 1 if not.
|-
|-
| {{title|Awakening}}
| {{title|Awakening}}
! (Staff's EXP value) − (max{0,Player's internal level − 5} / 3) + (Non-promotion bonus) + (Exceptions)
| (Staff's EXP value) − (max{0,Player's internal level − 5} / 3) + (Non-promotion bonus) + (Exceptions)
| Non-promotion bonus is active only if the user is not promoted; it is 8 on Normal mode, 3 on Hard mode, 0 on Lunatic(+) mode.<br>Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13>{{Cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=August 25, 2021}}</ref>
| Non-promotion bonus is active only if the user is not promoted; it is 8 on Normal mode, 3 on Hard mode, 0 on Lunatic(+) mode.<br>Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13/>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
! (Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty)
| (Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty)
| style="border-bottom-right-radius: 15px" | Skill bonus is 1 if the spell used is [[Heal]]; 1.5 if it is [[Recover]], [[Physic]], or [[Restore]]; 2 if it is [[Silence (staff)|Silence]] or [[Rescue (staff)|Rescue]]; 3 if it is [[Fortify]] or [[Warp (staff)|Warp]]; 0 if it is a supportive [[gambit]].<br>Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/>
| style="border-bottom-right-radius: 15px" | Skill bonus is 1 if the spell used is [[Heal]]; 1.5 if it is [[Recover]], [[Physic]], or [[Restore]]; 2 if it is [[Silence (staff)|Silence]] or [[Rescue (staff)|Rescue]]; 3 if it is [[Fortify]] or [[Warp]]; 0 if it is a supportive [[gambit]].<br>Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/>
|}
|}


===Miscellaneous actions===
===Miscellaneous actions===
{{sectstub}}
{{sectstub}}
;Participating in battle map
{| class="calculation"
! style="border-top-left-radius: 15px" | Game
! Formula
! style="border-top-right-radius: 15px" | Notes
|-
| style="border-bottom-left-radius: 15px" | {{title|Gaiden}}
| [[Class relative power]] × Level Factor / 5
| style="border-bottom-right-radius: 15px" | Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level&nbsp;10, where the level factor is 2.<ref name=SF2>{{Cite web|url=https://serenesforest.net/gaiden/other/calculations/|title=Gaiden - Calculations|site=Serenes Forest|retrieved=December 12, 2023}}</ref>
|-
|}
;[[Dance|Dancing]], playing, [[sing]]ing, etc.
;[[Dance|Dancing]], playing, [[sing]]ing, etc.
{| class="calculation"
{| class="calculation"
Line 204: Line 234:
! style="border-top-right-radius: 15px" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}
! 10
| 10
| --
|-
| {{title|The Blazing Blade}}
| 10 or 20
| 10 if Dance or Play is used.<br>20 if [[Ninis's Grace]], [[Filla's Might]], [[Thor's Ire]], or [[Set's Litany]] is used.
|-
| {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| 10
| --
| --
|-
|-
| {{title|Awakening}}
| {{title|Awakening}}
! 17 - (max{0,Player's internal level − 5} / 3) + (Exceptions)
| 17 (max{0,Player's internal level − 5} / 3) + (Exceptions)
| Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13/>
| Exceptions is −1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13/>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
! (Level + 9) × 2 × (Bonus multipliers) × (Turn penalty)
| (Level + 9) × 2 × (Bonus multipliers) × (Turn penalty)
| style="border-bottom-right-radius: 15px" | Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/>
| style="border-bottom-right-radius: 15px" | Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/>
|}
|}
Line 223: Line 261:
! style="border-top-right-radius: 15px" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
! 10
| 10
| style="border-bottom-right-radius: 15px" | --
| style="border-bottom-right-radius: 15px" | --
|-
|-
Line 236: Line 274:
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|The Sacred Stones}}
| style="border-bottom-left-radius: 15px" | {{title|The Sacred Stones}}
! 10
| 10
| style="border-bottom-right-radius: 15px" | --
| style="border-bottom-right-radius: 15px" | --
|-
|-
Line 258: Line 296:
| [[Mercurius]]
| [[Mercurius]]
| Doubles the user's experience gain when equipped.
| Doubles the user's experience gain when equipped.
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}
| {{title|Mystery of the Emblem}}, {{title|Engage}}{{h|*|Appears in many other games, but only has this effect in Mystery and Engage}}
|-
|-
| [[File:Is snes01 parthia.png]]
| [[File:Is snes01 parthia.png]]
| [[Parthia]]
| [[Parthia]]
| Doubles the user's experience gain when equipped.
| Doubles the user's experience gain when equipped.
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}
| {{title|Mystery of the Emblem}}, {{title|Engage}}{{h|*|Appears in many other games, but only has this effect in Mystery and Engage}}
|-
|-
| [[File:Is 3ds01 paragon.png]]
| [[File:Is 3ds01 paragon.png]]
Line 279: Line 317:
| Doubles the user's experience gain when equipped.
| Doubles the user's experience gain when equipped.
| {{title|Thracia 776}}
| {{title|Thracia 776}}
|-
| [[File:Is wii blossom.png]]
| [[Blossom]]
| Multiplies the user's experience gain by {{h|0.7|Path of Radiance}}/{{h|0.5|Radiant Dawn}}.
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
| [[File:Is 3ds01 veteran.png]]
| [[Veteran (Awakening)|Veteran]]
| Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect.
| {{title|Awakening}}
|-
|-
| [[File:Is 3ds03 golden apple.png]]
| [[File:Is 3ds03 golden apple.png]]
Line 284: Line 332:
| Gives the user 100 experience points when consumed.
| Gives the user 100 experience points when consumed.
| {{title|Echoes: Shadows of Valentia}}
| {{title|Echoes: Shadows of Valentia}}
|-
| [[File:Is feh universal shard.png|20px]]
| [[Shards and Crystals]]
| Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.
| {{title|Heroes}}
|-
| [[File:Is 3ds01 veteran.png]]
| [[Veteran]]
| Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect.
| {{title|Awakening}}
|-
|-
| [[File:Is 3ds02 nobility.png]]
| [[File:Is 3ds02 nobility.png]]
| [[Nobility]]
| [[Nobility]]
| Multiplies the user's experience gain by 1.2.
| Multiplies the user's experience gain by 1.2.
| {{title|Fates}}
| {{title|Fates}}, {{title|Engage}}
|-
|-
| [[File:Is 3ds02 future sight.png]]
| [[File:Is 3ds02 future sight.png]]
Line 308: Line 346:
| [[Void Curse]]
| [[Void Curse]]
| Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only.
| Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only.
| {{title|Fates}}
| {{title|Fates}}, {{title|Engage}}
|-
|-
| [[File:Is ns01 professor's guidance.png|20px]]
| [[File:Is ns01 professor's guidance.png|20px]]
| [[Professor's Guidance]]
| [[Professor's Guidance]]
| Multiplies the unit's and any adjacent unit experience gain by 1.2.
| Multiplies the unit's and any adjacent unit experience gain by 1.2.
| {{title|Three Houses}}
| {{title|Three Houses}}, {{title|Engage}}
|-
|-
| [[File:Is ns01 imperial lineage.png|20px]]
| [[File:Is ns01 imperial lineage.png|20px]]
Line 354: Line 392:
| Multiplies the experience gain of the user's equipped [[battalion]] by ×2.
| Multiplies the experience gain of the user's equipped [[battalion]] by ×2.
| {{title|Three Houses}}
| {{title|Three Houses}}
|-
| —
| [[Saint Statues]]
| Multiplies the experience gain of all units based on statue levels (maximum bonus: +40%).
| {{title|Three Houses}}
|-
| [[File:Is feh universal shard.png|20px]]
| [[Shards and Crystals]]
| Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.
| {{title|Heroes}}
|-
|-
| [[File:Is feh sword exp 1.png|20px]]
| [[File:Is feh sword exp 1.png|20px]]
Line 464: Line 512:


==Flavor text==
==Flavor text==
{{sectstub}}
{{DescriptionHdr}}
{{Flavor Text
{{DescriptionCell
|game1={{title|The Binding Blade}}
|game={{title|The Binding Blade}}
|english1=Experience points gained. Gain<br>100 points to earn a new level.{{h|*|Fan translation}}
|english=Experience points gained. Gain<br>100 points to earn a new level.{{h|*|Fan translation}}
|japanese1=??
|japanese=ユニットが得た経験値です<br>100でレベルアップ!します
|-
}}
|game2={{title|The Blazing Blade}}
{{DescriptionCell
|english2=Experience points gained. Gain<br>100 points to earn a new level.
|game={{title|The Blazing Blade}}
|japanese2=??
|english=Experience points gained. Gain<br>100 points to earn a new level.
|-
|japanese=ユニットが得た経験値です<br>100でレベルアップ!します
|game3={{title|The Sacred Stones}}
}}
|english3=Experience points gained. Gain<br>100 points to earn a new level.
{{DescriptionCell
|japanese3=??
|game={{title|The Sacred Stones}}
|-
|english=Experience points gained. Gain<br>100 points to earn a new level.
|game4={{title|Path of Radiance}}
|japanese=ユニットが得た経験値です<br>100でレベルアップ!します
|english4=The unit's current amount of experience<br>points. Units level up when they<br>gain 100 experience points.
}}
|japanese4=??
{{DescriptionCell
|-
|game={{title|Path of Radiance}}
|game5={{title|Radiant Dawn}}
|english=The unit's current amount of experience<br>points. Units level up when they<br>gain 100 experience points.
|english5=The unit's current amount of<br>experience. Units level up every<br>100 experience points gained.
|japanese=ユニットが得た経験値です<br>100でレベルアップします
|japanese5=??
}}
|-
{{DescriptionCell
|game6={{title|Awakening}}
|game={{title|Radiant Dawn}}
|english6=Experience gained in battle.<br>At 100, the unit gains a level.
|english=The unit's current amount of<br>experience. Units level up every<br>100 experience points gained.
|japanese6=??
|japanese=現在獲得している経験値<br>100でレベルアップ
|-
}}
|game7={{title|Fates}}
{{DescriptionCell
|english7=Experience gained in battle.<br>At 100, the unit gains a level.
|game={{title|Awakening}}
|japanese7=??
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|-
|japanese=戦闘経験を積んだ値<br>100になるとレベルアップ
|game8={{title|Echoes: Shadows of Valentia}}
}}
|english8=Experience gained in battle.<br>At 100, the unit gains a level.
{{DescriptionCell
|japanese8=??
|game={{title|Fates}}
|-
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|game9={{title|Three Houses}}
|japanese=戦闘経験を積んだ値<br>100になるとレベルアップ
|english9=Experience gained in battle.
}}
|japanese9=??
{{DescriptionCell
|game={{title|Echoes: Shadows of Valentia}}
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|japanese=戦闘経験を積んだ値<br>100になるとレベルアップ
}}
{{DescriptionCell
|game={{title|Three Houses}}
|english=Experience gained in battle.
|japanese=戦闘経験を積んだ値。
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Experience
|eng-name=Experience
|jap-name={{h|経験値|Keikenchi}}
|jpn-name={{h|経験値|Keikenchi}}
|jap-mean=Experience points
|jpn-mean=Experience points
|fren-name=Expérience
|fren-name=Expérience
|fren-mean=Experience
|fren-mean=Experience

Latest revision as of 19:19, 28 March 2024

Lyn has gained 10 experience points for attacking and damaging an enemy Brigand. Killing the Brigand would have awarded her a much higher amount of experience.

Experience (Japanese: 経験値 experience points), abbreviated as EXP, EX, or E, is a value tied to a unit's growth and progression throughout the game. In every Fire Emblem series game, units earn experience by fighting, using staves or performing other actions, and upon gaining enough experience points—100 in most games—a unit's level will increase and they will gain stats.

Overview

Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using staves, dancing or stealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.

Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a base class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or change class. Conversely, higher-leveled and promoted enemies will award allied units progressively higher experience amounts; bosses award the most significant amount of all, and for lower-leveled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.

Gameplay modes and experience

Several gameplay modes in certain Fire Emblem games alter the experience growth of units, either as a side effect or as their primary point.

Bonus experience

Main article: Bonus experience

Exclusive to Fire Emblem: Path of Radiance and Radiant Dawn is bonus experience (often abbreviated as BExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From the base menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.

In Path of Radiance, the Paragon and Blossom skills affect the amount of BExp required to level a given unit up;[1] in Radiant Dawn, where the skills can be reassigned at any time, they do not.[2]

Awakening reclass mechanics

As the reclassing mechanism of Fire Emblem Awakening theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain. Internal level is defined using the formula below.[3]

Game Formula Notes
Awakening Displayed level + Promotion bonus + Cumulative level Promotion bonus is 20 if the unit is in a promoted class, 0 otherwise.
Cumulative level is initially 0. Each time the unit uses a Second Seal, [(Displayed value + Promotion bonus − 1) / 2] is added to this value, with the added value being decided at the time of the Second Seal usage.
Cumulative level caps at 20 on Normal mode, 30 on Hard mode, and 50 on Lunatic(+) mode.

Calculations

Experience needed for next level

Game Formula Notes
Shadow Dragon & the Blade of Light through Echoes: Shadows of Valentia, Engage 100 --
Three Houses Levels 1–21: 100 × [1.1 ^ (Player's level − 1)]
Level 22: 100 × [~1.06545 ^ (Player's level − 1)]
Levels 23+: 100 × [1.05 ^ (Player's level − 1)]
[4]
Heroes 100 × [1.1 ^ (Player's level − 1)] [5]

Player unit deals no damage

Game Formula Notes
Shadow Dragon & the Blade of Light 0 If the player unit is a Curate, they instead get the same amount of EXP as if they killed their opponent.
Mystery of the Emblem, Genealogy of the Holy War, Shadow Dragon through Engage 0 --
Gaiden, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn 1 --
Thracia 776 [(31 − Player's level) / Player's class relative power] × Paragon Mode factor × Berserk factor Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise.
Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise.

Player unit deals damage but does not kill the enemy


This section has been marked as a stub. Please help improve the page by adding information.


Game Formula Notes
Shadow Dragon & the Blade of Light Damage dealt Maximum of 20
Gaiden, Three Houses [Experience for killing enemy] × Damage dealt / Enemy's Max HP / 2 [4]
Mystery of the Emblem Damage dealt Maximum of 10
Genealogy of the Holy War 10 + (Enemy's Level − Player's Level) [6]
Thracia 776 [(31 − Player's level) / Player's class relative power] × Paragon Mode factor × Berserk factor Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise.
Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise.
The Binding Blade, The Blazing Blade, The Sacred Stones (31 + Enemy's level + Enemy promotion bonus − Player's level − Player promotion bonus) / Player's Class relative power Minimum of 1.
The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
Path of Radiance (21 + Enemy's level + Enemy promotion bonus − Player's level − Player promotion bonus) / 2 + Easy mode bonus Minimum of 1.
The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
Easy mode bonus is 5 if playing on Easy mode, 0 otherwise.[7]
Radiant Dawn (Mode base + Enemy's level × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) / 2 + Laguz bonus Minimum of 1.
Mode base is 39 if playing on Easy mode, 21 if playing on Normal mode, and 11 if playing on Hard mode.
Transformation factor is 2 for transformed Laguz, 1 for all other units.
The promotion bonus for both player and enemy units is 40 for third-tier Beorc, 20 for second-tier promoted Beorc, 0 otherwise.
Laguz bonus is 10 if playing on Easy or Normal mode and the enemy is a Laguz, 5 if playing on Hard mode and the enemy is a Laguz, 0 otherwise.
Shadow Dragon Level difference > 0: (31 − Level difference) / 3
0 ≥ Level difference ≥ -2: 10
Level difference ≤ -2: (33 − Level difference) / 3
Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level + (15 if the unit is promoted, 0 otherwise)].[8]
New Mystery of the Emblem Level difference ≥ 0: (31 − Level difference) / (Class divisor)
Level difference < 0: (33 − Level difference) / (Class divisor)
Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level + (15 if the unit is promoted, 0 otherwise)].
Class divisor is 5 for Manaketes and transformed dragons, 3 otherwise.[9]
Awakening Level difference ≥ 0: (31 − Level difference) / 3 − (Lunatic penalty)
Level difference = -1: 10 − (Lunatic penalty)
Level difference ≤ -2: (max{1,[33 − Level difference] / 3)}) − (Lunatic penalty)
Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).
Lunatic penalty is min{0,3 − Number of times the player attacked the enemy} and only applies on Lunatic(+) mode.[3]

Killing an enemy


This section has been marked as a stub. Please help improve the page by adding information.


Game Formula Notes
Shadow Dragon & the Blade of Light (Enemy class base EXP) + (enemy's level − 1) + boss bonus This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.
Boss bonus is 10 if the enemy is a boss, 0 otherwise.
Gaiden [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class relative power × Level Factor / 100 [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255.
Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.
Mystery of the Emblem and Archanea Saga (Enemy class base EXP) + boss bonus This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.
Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform.
Genealogy of the Holy War 30 + (Enemy's Level − Player's Level) × 2 [6]
Thracia 776 Experience from doing damage + (max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power × (Player's level + Player promotion bonus)] + 20 + Enemy promotion bonus} + Boss bonus + Steal bonus) × Paragon Mode factor × Berserk factor Maximum 100.
Experience from doing damage is the total calculated from the previous table, "Player unit deals damage but does not kill the enemy".
Promotion bonus is 20 if the unit is of an advanced class, 0 otherwise.
Boss bonus is 40 if the enemy is a boss, 0 otherwise.
Steal bonus is 20 if the enemy has the Steal skill, 0 otherwise.
Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise.
Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise.
The Binding Blade, The Blazing Blade, The Sacred Stones Experience from doing damage + Silencer factor × [Enemy's level × Enemy Class relative power + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus] Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."
Silencer factor is 2 if Silencer was activated, 1 if not.
Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in The Blazing Blade), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.
Mode divisor is 2 in The Blazing Blade and The Sacred Stones if the (Level × Class relative power + Class bonus) of the player is greater than or equal to that of the enemy and if playing on Eliwood or Hector Normal modes in The Blazing Blade/prior to the route split in The Sacred Stones; it is 1 otherwise, or always in The Binding Blade.
Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise.
Boss bonus is 40 if the enemy is a boss; 0 otherwise.
Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise.
Path of Radiance Experience from doing damage + (Enemy's level + Enemy promotion bonus − Player's level − Player promotion bonus + Mode bonus + Boss bonus + Thief bonus) Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."
The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
Mode bonus is 30 if playing on Easy mode, 20 if playing on Normal mode, 15 if playing on Hard mode, 10 if playing on Maniac mode.
Boss bonus is 0 if enemy is not a boss; if it is a boss, 40 if playing on Easy mode, 30 on Normal mode, 25 on Hard mode, and 20 on Maniac mode.
Thief bonus is 20 if the enemy has the Steal skill; 0 otherwise.[7]
Radiant Dawn Experience from doing damage + (Enemy's level × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) + (Enemy Class bonus − Player Class bonus) + Mode bonus + Boss bonus + Thief bonus) Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."
Transformation factor is 2 for transformed Laguz, 1 for all other units.
The promotion bonus for both player and enemy units is 40 for third-tier Beorc, 20 for second-tier promoted Beorc, 0 otherwise.
Class bonus is always 0 if playing on Hard mode; if playing on Easy or Normal mode, it is 5 for Laguz under level 15 and unpromoted Beorc, 15 for transformed Laguz level 15 or above, and 10 for all other units.
Mode bonus is 28 if playing on Easy mode, otherwise 15.
Boss bonus is 0 if enemy is not a boss; if it is a boss, 60 if playing on Easy mode, 40 on Normal mode, and 30 on Hard mode.
Thief bonus is 0 if the enemy does not have the Steal skill; if it does, 30 if playing on Easy mode, 20 on Normal mode, and 10 on Hard mode.
Shadow Dragon Level difference > 0: 30 + (Level difference × 3.33) + (Thief/Boss bonus)
0 ≥ Level difference ≥ -2: 30 + (Thief/Boss bonus)
Level difference < -2: 37 + (Level difference × 3.33) + (Thief/boss bonus)
If calculated experience would be < 15: (54 + Level difference) / 3
Maximum 100; minimum 8.
Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level (15 if the unit is promoted, 0 otherwise)].
Thief/Boss bonus is 20 if the enemy is a Thief or boss, 0 otherwise.[8]
Awakening Level difference ≥ 0: [Experience from doing damage] + 20 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)
Level difference = -1: [Experience from doing damage] + 20 + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)
Level difference ≤ -2: [Experience from doing damage] + (max{7,[26 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)})
Maximum 100; minimum is equal to experience from doing damage.
Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).
Unit bonus is 20 if the enemy is a Deadlord or Einherjar, 0 otherwise.
Class bonus is 20 if the enemy is a Thief, Assassin, Trickster, or Conqueror; 80 if the enemy is a Revenant or Entombed; -10 if the enemy is a Troubadour, Cleric, or Priest; 0 otherwise.
Boss bonus is 20 if the enemy is a boss, 0 otherwise.[3]
Three Houses [Enemy's class EXP × (Enemy's level + 9) / 10] × (Level difference) × Boss bonus Level difference is dependent on the difficulty.
Boss bonus is 2 if the enemy is a boss or in a monster class, 1 otherwise.[4]

Using a staff or white magic


This section has been marked as a stub. Please help improve the page by adding information.


Game Formula Notes
Shadow Dragon & the Blade of Light, Gaiden 0 --
Mystery of the Emblem, Genealogy of the Holy War, Thracia 776, Archanea Saga, Path of Radiance, Radiant Dawn (Staff's EXP value) This value is shown on the staff's description.
The Binding Blade, The Blazing Blade, The Sacred Stones (Staff's EXP value) / (Promotion divisor) Staff's EXP value = (cost per use) / 20 + 10, rounded down.
Promotion divisor is 2 if promoted, 1 if not.
Shadow Dragon, New Mystery of the Emblem [(Staff's EXP value) − (Level penalty)] / (Promotion divisor) Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.
Promotion divisor is 2 if promoted, 1 if not.
Awakening (Staff's EXP value) − (max{0,Player's internal level − 5} / 3) + (Non-promotion bonus) + (Exceptions) Non-promotion bonus is active only if the user is not promoted; it is 8 on Normal mode, 3 on Hard mode, 0 on Lunatic(+) mode.
Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.[3]
Three Houses (Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty) Skill bonus is 1 if the spell used is Heal; 1.5 if it is Recover, Physic, or Restore; 2 if it is Silence or Rescue; 3 if it is Fortify or Warp; 0 if it is a supportive gambit.
Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.[4]

Miscellaneous actions


This section has been marked as a stub. Please help improve the page by adding information.


Participating in battle map
Game Formula Notes
Gaiden Class relative power × Level Factor / 5 Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.[10]
Dancing, playing, singing, etc.
Game Formula Notes
Mystery of the Emblem, Genealogy of the Holy War,
Thracia 776, The Binding Blade
10 --
The Blazing Blade 10 or 20 10 if Dance or Play is used.
20 if Ninis's Grace, Filla's Might, Thor's Ire, or Set's Litany is used.
The Sacred Stones, Path of Radiance, Radiant Dawn 10 --
Awakening 17 − (max{0,Player's internal level − 5} / 3) + (Exceptions) Exceptions is −1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.[3]
Three Houses (Level + 9) × 2 × (Bonus multipliers) × (Turn penalty) Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.[4]
Stealing
Game Formula Notes
Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn 10 --
Summoning
Game Formula Notes
The Sacred Stones 10 --

Items and skills affecting experience

Items and skills affecting experience
Item Effect Games
Is snes01 gradivus.png Gradivus Doubles the user's experience gain when equipped. Mystery of the Emblem, Fire Emblem: Archanea Saga
Is snes01 mercurius.png Mercurius Doubles the user's experience gain when equipped. Mystery of the Emblem, Engage*
Is snes01 parthia.png Parthia Doubles the user's experience gain when equipped. Mystery of the Emblem, Engage*
Is 3ds01 paragon.png Paragon Doubles the user's experience gain. Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Fates, Three Houses, Warriors
Is snes02 paragon ring.png Paragon Ring Doubles the user's experience gain when in the user's inventory. Genealogy of the Holy War
Is snes03 paragon sword.png Paragon Sword Doubles the user's experience gain when equipped. Thracia 776
Is wii blossom.png Blossom Multiplies the user's experience gain by 0.7/0.5. Path of Radiance, Radiant Dawn
Is 3ds01 veteran.png Veteran Multiplies the user's experience gain by 1.5 when Pair Up is in effect. Awakening
Is 3ds03 golden apple.png Golden Apple Gives the user 100 experience points when consumed. Echoes: Shadows of Valentia
Is 3ds02 nobility.png Nobility Multiplies the user's experience gain by 1.2. Fates, Engage
Is 3ds02 future sight.png Future Sight (Luck) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. Fates
Is 3ds02 void curse.png Void Curse Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only. Fates, Engage
Is ns01 professor's guidance.png Professor's Guidance Multiplies the unit's and any adjacent unit experience gain by 1.2. Three Houses, Engage
Is ns01 imperial lineage.png Imperial Lineage Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 leicester lineage.png Leicester Lineage Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 royal lineage.png Royal Lineage Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 professor's guidance+.png Professor's Guidance+ Multiplies the unit's and any adjacent unit experience gain by ×1.2. Three Houses
Is ns01 imperial lineage+.png Imperial Lineage+ Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 leicester lineage+.png Leicester Lineage+ Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 royal lineage+.png Royal Lineage+ Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 model leader.png Model Leader Multiplies the experience gain of the user's equipped battalion by ×2. Three Houses
Saint Statues Multiplies the experience gain of all units based on statue levels (maximum bonus: +40%). Three Houses
Is feh universal shard.png Shards and Crystals Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level. Heroes
Is feh sword exp 1.png Sword Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh sword exp 2.png Sword Experience 2 Multiplies experience earned by all wielders of axe skills by ×1.5. Heroes
Is feh sword exp 3.png Sword Experience 3 Multiplies experience earned by all wielders of axe skills by ×2. Heroes
Is feh axe experience 1.png Axe Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh axe experience 2.png Axe Experience 2 Multiplies experience earned by all wielders of axe skills by ×1.5. Heroes
Is feh axe experience 3.png Axe Experience 3 Multiplies experience earned by all wielders of axe skills by ×2. Heroes
Is feh r tome exp 1.png R Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh r tome exp 2.png R Tome Exp 2 Multiplies experience earned by all wielders of red tome skills by ×1.5. Heroes
Is feh r tome exp 3.png R Tome Exp 3 Multiplies experience earned by all wielders of red tome skills by ×2. Heroes
Is feh b tome exp 1.png B Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh b tome exp 2.png B Tome Exp 2 Multiplies experience earned by all wielders of blue tome skills by ×1.5. Heroes
Is feh b tome exp 3.png B Tome Exp 3 Multiplies experience earned by all wielders of blue tome skills by ×2. Heroes
Is feh g tome exp 1.png G Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh g tome exp 2.png G Tome Exp 2 Multiplies experience earned by all wielders of green tome skills by ×1.5. Heroes
Is feh g tome exp 3.png G Tome Exp 3 Multiplies experience earned by all wielders of green tome skills by ×2. Heroes
Is feh bow exp 1.png Bow Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh bow exp 2.png Bow Experience 2 Multiplies experience earned by all wielders of bow skills by ×1.5. Heroes
Is feh bow exp 3.png Bow Experience 3 Multiplies experience earned by all wielders of bow skills by ×2. Heroes
Is feh beast exp 1.png Beast Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh beast exp 2.png Beast Experience 2 Multiplies experience earned by all wielders of beast skills by ×1.5. Heroes
Is feh beast exp 3.png Beast Experience 3 Multiplies experience earned by all wielders of beast skills by ×2. Heroes

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Experience points gained. Gain
100 points to earn a new level.*
ユニットが得た経験値です
100でレベルアップ!します
The Blazing Blade
Experience points gained. Gain
100 points to earn a new level.
ユニットが得た経験値です
100でレベルアップ!します
The Sacred Stones
Experience points gained. Gain
100 points to earn a new level.
ユニットが得た経験値です
100でレベルアップ!します
Path of Radiance
The unit's current amount of experience
points. Units level up when they
gain 100 experience points.
ユニットが得た経験値です
100でレベルアップします
Radiant Dawn
The unit's current amount of
experience. Units level up every
100 experience points gained.
現在獲得している経験値
100でレベルアップ
Awakening
Experience gained in battle.
At 100, the unit gains a level.
戦闘経験を積んだ値
100になるとレベルアップ
Fates
Experience gained in battle.
At 100, the unit gains a level.
戦闘経験を積んだ値
100になるとレベルアップ
Echoes: Shadows of Valentia
Experience gained in battle.
At 100, the unit gains a level.
戦闘経験を積んだ値
100になるとレベルアップ
Three Houses
Experience gained in battle.
戦闘経験を積んだ値。

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Experience

--

Japanese

経験値

Experience points

Spanish

Puntos de experiencia

Experience points

French

Expérience

Experience

German

Erfahrungspunkten

Experience points

Italian

Punti esperienza

Experience points

Dutch

Ervaring

Experience

References

  1. Bonus Exp, Serenes Forest, Retrieved: November 22, 2022
  2. Radiant Dawn - Calculations, Pegasus Knight, Retrieved: November 22,2022
  3. 3.0 3.1 3.2 3.3 3.4 Awakening - Calculations, Serenes Forest, Retrieved: August 25, 2021
  4. 4.0 4.1 4.2 4.3 4.4 Cysx, Healing/Support action Exp formula + Exp table from level 1 to 50, Serenes Forest Forums, Retrieved: August 25, 2021
  5. https://feheroes.fandom.com/wiki/Experience
  6. 6.0 6.1 Genealogy of the Holy War - Calculations, Serenes Forest, Retrieved: August 25, 2021
  7. 7.0 7.1 Path of Radiance - Calculations, Serenes Forest, Retrieved: August 26, 2021
  8. 8.0 8.1 Shadow Dragon - Calculations, Serenes Forest, Retrieved: April 24, 2023
  9. Heroes of Light and Shadow - Calculations, Serenes Forest, Retrieved: April 24, 2023
  10. Gaiden - Calculations, Serenes Forest, Retrieved: December 12, 2023

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus