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Edda: Difference between revisions
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Revision as of 18:24, 29 July 2021
- Not to be confused with the similarly named character, Eda.
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Edda (Japanese: エッダ Edda) is one of the six noble houses of the Kingdom of Grannvale. It comprises the south-eastern corner of Grannvale, east of Chalphy and south of Velthomer. It was founded in the year 649, shortly after the fall of the Loptrian Empire, by Archbishop Bragi of the Twelve Crusaders alongside Grannvale itself and its other duchies; its ruling family are his descendants and possess his holy bloodline, permitting them to wield the Valkyrie Staff. It is also the home of the Church of Edda, a religion founded by Bragi which sought to restore the traditional beliefs of Jugdral and heal the damaged caused by the Loptrian faith.[1]
History
During the internal turmoil in Grannvale in Grann 757–760, the then-head of House Edda, Father Claud, sought to assist Sigurd of Chalphy by seeking the truth of the rumors alleged against him at Bragi Tower. When Claud learned the truth – that Reptor and Lombard had assassinated Prince Kurth and framed House Chalphy – he was declared a traitor and forced into exile along with Sigurd. Following Claud's death in the Battle of Belhalla, House Edda had no known remaining heirs and so was occupied by Grannvale administrators. Nearly two decades later, in the final battle between Seliph's liberation army and the Grannvale Empire, Edda was his army's first target after reclaiming Chalphy, and its administrators Rodan and Juphiel were defeated in battle. Following the end of the war, rule of Edda was succeeded by Claud's children, allies of Seliph.
Characters from Edda
Genealogy
Genealogy of the House of Edda | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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An unbroken line indicates direct descent; a dashed line (╍) indicates descent across multiple undefined generations. |
Gameplay
Edda Castle is present as a gameplay castle in the Endgame of Fire Emblem: Genealogy of the Holy War. Situated directly to Chalphy Castle's east, it is Seliph's first target in the course of the Endgame, controlled by Juphiel of the Loptr Church.
Genealogy of the Holy War castle data
Combatants and castles | ||||||
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Army | Commander | Affiliation | Units | Castles | Guardian | Notes |
Seliph's | Seliph | Player | 23+1 | Chalphy | -- | Home castle |
Edda | Juphiel | Enemy | 39+∞ | Edda | Juphiel | The ramparts northwest of Chalphy and Edda castles are lowered upon seizing Edda. |
Dozel | Brian | Enemy | 8+29 |
Dozel | Dagon | • The Dozel army appears once Edda has been seized. • The rampart south of Friege is lowered upon seizing Dozel |
Friege | Hilda | Enemy | 19 | Friege | Baran | • The Friege army appears once Dozel has been seized. • The two ramparts east of Friege Castle are lowered once Friege is seized. |
Yngvi | Scipio | Enemy | 18 | -- | -- | • The Yngvi army emerges once a unit crosses the pass to Friege enters the range of a Friege unit. • The Yngvi army is tied to the Friege castle, and will disappear when it is siezed. |
Thracia | Arion | Enemy | 6 | -- | -- | • The Thracian army arrives one turn after Friege is seized. • The Thracian army becomes a partner once Altena talks to Arion. |
Partner | ||||||
Velthomer | Manfroy | Enemy | 7 | Velthomer | Manfroy | The Velthomer army emerges once Friege is seized. |
Belhalla | Julius | Enemy | 6+30 |
Belhalla | Julis | The Loptrians emerge once Dozel has been seized; the Belhalla army emerges once Friege is seized. |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Edda |
Used in dialogue in Fire Emblem Heroes.[2] |
English (unofficial) |
Edda |
-- |
Spanish |
Edda |
Used in dialogue in Heroes. |
French |
Edda |
Used in dialogue in Heroes. |
German |
Edda |
Used in dialogue in Heroes. |
Italian |
Edda |
Used in dialogue in Heroes. |
Portuguese |
Edda |
Used in dialogue in Heroes. |
Traditional Chinese |
埃達 |
Edda; used in dialogue in Heroes. |
Gallery
Map of Grannvale with Edda's location marked from the Fire Emblem Trading Card Game.
The coat of arms of Edda from the Fire Emblem Trading Card Game.
Edda Castle in the Endgame of Genealogy of the Holy War.
References
- ↑ "After the Empire was destroyed, Bragi went back to his Maerist home town that saved and nurtured him. However, that land was already destroyed by the Imperial army, and what struck his eyes was the dispersed corpses of priests. Suprised and terrified, he went on to save the ruined world, and in order to release the people from the aftereffects of the Loptrian Church, strived to revive the old Earthen religion. This was because it was the one and only religion for the people who are put in a place against Loptous, and the Maerist bishops were also wishing for it. At that point, Bragi constructed a new church with his homeland of Edda as the base location, and at the same time constructed a gigantic tower at the island that protected and nurtured him." — Designers' notes from Fire Emblem Treasure, , Retrieved: August 8, 2013
- ↑ "Back then I could not see the evil of which Claud of Edda spoke, the rage in the shadows of the world." — Sigurd: Fated Holy Knight's 5-star level 40 quote, Fire Emblem Heroes