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Defense⁄Resistance Ideal: Difference between revisions
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|image=[[File:Is feh def res ideal 1.png]] | |image=[[File:Is feh def res ideal 1.png]] | ||
|caption=Icon of the Def/Res Ideal 1 skill in {{title|Heroes}}. | |caption=Icon of the Def/Res Ideal 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Defense/Resistance Ideal''' (Japanese: {{hl|守備魔防の万全|shubi-mabō no banzen}} ''Defense/Resistance Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[ | '''Defense/Resistance Ideal''' (Japanese: {{hl|守備魔防の万全|shubi-mabō no banzen}} ''Defense/Resistance Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[defense]] and [[resistance]] during combat whenever they have full [[HP]] or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Def/Res Ideal 1 | ||
|type=A | |||
| | |effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +3 each to user's [[defense]] and [[resistance]] during combat. | ||
| | |sp=60 | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
|skill=Def/Res Ideal 2 | |||
| | |type=A | ||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[defense]] and [[resistance]] during combat. | |||
|sp=120 | |||
| | |pre=[[Defense⁄Resistance Ideal|Def/Res Ideal 1]] | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|skill=Def/Res Ideal 3 | |||
| | |type=A | ||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[defense]] and [[resistance]] during combat. | |||
| | |sp=240 | ||
| | |pre=[[Defense⁄Resistance Ideal|Def/Res Ideal 2]] | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Def/Res Ideal 4 | |||
|type=A | |||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[defense]] and [[resistance]] during combat.<br>If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's resistance and resistance during combat. | |||
|sp=300 | |||
|pre=[[Defense⁄Resistance Ideal|Def/Res Ideal 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
| | |- | ||
|trial1=[[Renewing Gifts]]: 10,000 points | |||
|- | |||
|seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 20 {{SacredCoin}} | |||
|seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Defense⁄Resistance Ideal|Def/Res Ideal 1]] seal | |||
|seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Defense⁄Resistance Ideal|Def/Res Ideal 2]] seal | |||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Def/Res Ideal 1)</small> | ||
| | |english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Def/Res Ideal 2)</small> | ||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
| | |japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Def/Res Ideal 3)</small> | |||
| | |english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
| | |japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Def/Res Ideal 4)</small> | |||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Def/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の守備、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 69: | Line 86: | ||
{{Names | {{Names | ||
|eng-name=Defense/Resistance Ideal | |eng-name=Defense/Resistance Ideal | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Def/Res Ideal''. | ||
| | |jpn-name={{h|守備魔防の万全|shubi-mabō no banzen}} | ||
| | |jpn-mean=Defense/Resistance Perfection | ||
|span-name= | |span-name=Defensa/Resistencia ideal | ||
|span-mean= | |span-mean=Ideal Defense/Resistance; abbreviated as ''{{lang|es|Def/Res ideal}}'' in the European localization and as ''{{lang|es|Def./Res. ideal}}'' in the American localization. | ||
| | |fren-name=Idéal Défense/Résistance | ||
| | |fren-mean=Defense/Resistance ideal; abbreviated as ''{{lang|fr|Idéal Déf/Rés}}''. | ||
| | |ger-name=Verteidigung/Resistenz-Ideal | ||
|ger-mean=Defense/Resistance Ideal; abbreviated as ''{{lang|de|Ver./Res.-Ideal}}''. | |||
|fren-name= | |ital-name=Difesa/Resistenza ideali | ||
|fren-mean= | |ital-mean=Defense/Resistance ideals; abbreviated as ''{{lang|it|Dif/Res ideali}}''. | ||
|ger-name= | |por-name=Defesa/Resistência ideal | ||
|ger-mean= | |por-mean=Ideal Defense/Resistance; abbreviated as ''{{lang|pt|Def./Res. ideal}}''. | ||
|ital-name= | |ch-trad-name={{h|防守魔防萬全|fángshǒu mófáng wànquán}} | ||
|ital-mean= | |ch-trad-mean=Thorough Defense/Magic defense | ||
|por | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
<!-- | <!-- | ||
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*[[Atk/Def Ideal]] | *[[Atk/Def Ideal]] | ||
*[[Atk/Res Ideal]] | *[[Atk/Res Ideal]] | ||
*[[Spd/Def Ideal]] | |||
*[[Spd/Res Ideal]] | |||
{{ | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 02:44, 19 October 2023
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Defense/Resistance Ideal (Japanese: 守備魔防の万全 Defense/Resistance Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Ideal 1, Def/Res Ideal 2, Def/Res Ideal 3, and Def/Res Ideal 4 in order from lowest to highest. Def/Res Ideal boosts its user's defense and resistance during combat whenever they have full HP or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Def/Res Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's defense and resistance during combat. | 60 | -- | ✓ | -- | ||
Heroes (Def/Res Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's defense and resistance during combat. | 120 | Def/Res Ideal 1 | ✓ | -- | ||
Heroes (Def/Res Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's defense and resistance during combat. | 240 | Def/Res Ideal 2 | ✓ | -- | ||
Heroes (Def/Res Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's defense and resistance during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's resistance and resistance during combat. |
300 | Def/Res Ideal 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Def/Res Ideal 1 | Def/Res Ideal 2 | Def/Res Ideal 3 | Def/Res Ideal 4 | |
Unit (★★★) | Vigarde: Silent Emperor | — | — | — |
Unit (★★★★) | Hawkeye: Taciturn Guardian • Lissa: Sweet Celebrant | Hawkeye: Taciturn Guardian • Lissa: Sweet Celebrant • Vigarde: Silent Emperor | — | — |
Unit (★★★★★) | Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky | Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky | Hawkeye: Taciturn Guardian • Lissa: Sweet Celebrant • Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky • Vigarde: Silent Emperor | Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky |
Tempest Trials | Renewing Gifts: 10,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Def/Res Ideal 1 seal | 1,000 , 400 , 100 , Def/Res Ideal 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Def/Res Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Def/Res Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Def/Res Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Def/Res Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の守備、魔防+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Ideal |
Abbreviated as Def/Res Ideal. |
Japanese |
守備魔防の万全 |
Defense/Resistance Perfection |
Spanish |
Defensa/Resistencia ideal |
Ideal Defense/Resistance; abbreviated as Def/Res ideal in the European localization and as Def./Res. ideal in the American localization. |
French |
Idéal Défense/Résistance |
Defense/Resistance ideal; abbreviated as Idéal Déf/Rés. |
German |
Verteidigung/Resistenz-Ideal |
Defense/Resistance Ideal; abbreviated as Ver./Res.-Ideal. |
Italian |
Difesa/Resistenza ideali |
Defense/Resistance ideals; abbreviated as Dif/Res ideali. |
Portuguese |
Defesa/Resistência ideal |
Ideal Defense/Resistance; abbreviated as Def./Res. ideal. |
Traditional Chinese |
防守魔防萬全 |
Thorough Defense/Magic defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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