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Chest: Difference between revisions

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The chests in ''Gaiden'' will automatically open when [[Alm]] or [[Celica]] walk up to them and have no special requirement to be unlocked. In ''Shadows of Valentia'', chests must be hit to open them, but otherwise have no special requirement as well.
The chests in ''Gaiden'' will automatically open when [[Alm]] or [[Celica]] walk up to them and have no special requirement to be unlocked. In ''Shadows of Valentia'', chests must be hit to open them, but otherwise have no special requirement as well.


The 2D ''Fire Emblem'' games treat chests as "terrain" that units have to walk on top of in order to open them, while the 3D ''Fire Emblem'' games (''Path of Radiance'', ''Radiant Dawn'', ''Awakening'', and ''Fates'') have their chests be uncrossable "terrain" which are opened by standing next to them.
The 2D ''Fire Emblem'' games treat chests as "terrain" that units have to walk on top of in order to open them, while the 3D ''Fire Emblem'' games have their chests be uncrossable "terrain" which are opened by standing next to them.


===Enemy thieves===
===Enemy thieves===
During many battles, enemy [[Thief|Thieves]] who are not connected to the main enemy force will appear to take advantage of the confusion of war to loot the map's chests for themselves. Ideally the player will manage to get their own Thieves to the chests first, but if they cannot, the enemy can be forced to surrender the item by killing them, which will usually make them drop the stolen items (with the exceptions of {{title|Shadow Dragon & the Blade of Light}}, {{title|Thracia 776}}, and {{title|The Binding Blade}}, where items do not drop), or they can be stolen back from the enemy without killing them using the [[Steal]] skill of the players' own Thieves. However, gold taken from a chest by a Thief cannot be recovered at all.
During many battles, enemy [[Thief|Thieves]] who are not connected to the main enemy force will appear to take advantage of the confusion of war to loot the map's chests for themselves. Ideally the player will manage to get their own Thieves to the chests first, but if they cannot, the enemy can be forced to surrender the item by killing them, which will usually make them drop the stolen items (with the exceptions of {{title|Shadow Dragon & the Blade of Light}}, {{title|Thracia 776}}, and {{title|The Binding Blade}}, where items do not drop), or they can be stolen back from the enemy without killing them using the [[Steal]] skill of the players' own Thieves. However, gold taken from a chest by a Thief cannot be recovered at all.


==List of chests and rewards==
==Lists of chests and rewards==
*[[Chest/Nintendo Entertainment System games]]
{{div col}}
*[[Chest/Super Nintendo Entertainment System games]]
*[[/Family Computer games/]]
*[[Chest/Game Boy Advance games]]
*[[/Super Famicom games/]]
*[[Chest/GameCube and Wii games]]
*[[/Game Boy Advance games/]]
*[[Chest/Nintendo DS games]]
*[[/GameCube and Wii games/]]
*[[Chest/Nintendo 3DS games]]
*[[/Nintendo DS games/]]
*[[Chest/Nintendo Switch games]]
*[[/Nintendo 3DS games/]]
*[[/Nintendo Switch games/]]
{{div col end}}


=={{TMSFE}}==
=={{TMSFE}}==
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=={{title|Warriors}}==
=={{title|Warriors}}==
Chests also appear in {{title|Warriors}}. Most chapters of the Story Mode features locked chests that require a Chest Key to open. Those keys are dropped by an enemy general, who sometimes appears as reinforcement.
Chests also appear in {{title|Warriors}}. Most chapters of the Story Mode feature locked chests that require a Chest Key to open. Those keys are dropped by an enemy general, who sometimes appears as reinforcement.
{{clear}}
{{clear}}
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==Trivia==
==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Chest
|eng-name=Chest
|jap-name=
|jpn-name=
|jap-mean=
|jpn-mean=
|fren-name=Coffre
|fren-name=Coffre
|fren-mean=Chest
|fren-mean=Chest
|ger-name=
|ger-name=Truhe
|ger-mean=
|ger-mean=Chest
|span-name=Cofre
|span-name=Cofre
|span-mean=Chest
|span-mean=Chest

Latest revision as of 04:01, 2 December 2023

Julian opening a chest.
Battles aren't won by virtue and glory alone. No one's going to miss a couple of chests. Relax.
— Matthew

Chests are objects present predominantly on indoor maps which contain treasures locked within them. During the course of battles, the player has a chance to have their units loot chests to claim free items or gold, but will often have to compete with enemy bandits to claim the contents of treasure chests first. Most units need a key to unlock a chest and take its contents, but Thieves and related classes have the ability to open chests without keys.

Since it is set entirely outdoors, Fire Emblem: Genealogy of the Holy War is the only Fire Emblem game which has no chests at all. In Fire Emblem Gaiden and Echoes: Shadows of Valentia, chests only appear when exploring locations and do not show up in battlefields.

Mechanics

Marth using the Fire Emblem to open a chest containing an Orion's Bolt.

There are several ways to unlock chests. The most common one, available to all units, is to obtain a Chest Key (or the more powerful Master Key) and use it on the chest, which costs one durability point from the key. The other way is through the use of members of the Thief class and related classes (Thief Fighter, Assassin, Rogue, Whisper, Trickster, Outlaw, Adventurer), who as part of their trade are able to reliably open locks without needing to find and use keys. Depending on the game, Thieves use either the Lockpick item to open chests, again costing one durability point from the Lockpick, or have a skill such as Locktouch which allows them to unlock chests without needing to use items at all. Additionally, depending on the game, staff-wielding units are able to use the Unlock or Thief staves to open them, both of which have the unique advantage of being able to open chests from far away.

In Fire Emblem: Path of Radiance, the playable Thief Volke uniquely charges 50 gold for every lock he unlocks, including chests. The fee is automatically subtracted from the player's gold supply after unlocking a lock, and the player is not warned and notified outside of the conversation when he is recruited; if the player does not have enough gold left, Volke will refuse to unlock the chest. The other playable Thief, Sothe, is not affected by this, and no similar system exists in any other Fire Emblem game.

The chests in Gaiden will automatically open when Alm or Celica walk up to them and have no special requirement to be unlocked. In Shadows of Valentia, chests must be hit to open them, but otherwise have no special requirement as well.

The 2D Fire Emblem games treat chests as "terrain" that units have to walk on top of in order to open them, while the 3D Fire Emblem games have their chests be uncrossable "terrain" which are opened by standing next to them.

Enemy thieves

During many battles, enemy Thieves who are not connected to the main enemy force will appear to take advantage of the confusion of war to loot the map's chests for themselves. Ideally the player will manage to get their own Thieves to the chests first, but if they cannot, the enemy can be forced to surrender the item by killing them, which will usually make them drop the stolen items (with the exceptions of Shadow Dragon & the Blade of Light, Thracia 776, and The Binding Blade, where items do not drop), or they can be stolen back from the enemy without killing them using the Steal skill of the players' own Thieves. However, gold taken from a chest by a Thief cannot be recovered at all.

Lists of chests and rewards

Tokyo Mirage Sessions ♯FE

A chest in Tokyo Mirage Sessions.

Chests appear in Tokyo Mirage Sessions ♯FE. Most are not locked, unlike main series games. However, some are locked, appearing with a red overlay, and require a Treasure Key to open.

Warriors

Chests also appear in Warriors. Most chapters of the Story Mode feature locked chests that require a Chest Key to open. Those keys are dropped by an enemy general, who sometimes appears as reinforcement.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Chest

--

Spanish

Cofre

Chest

French

Coffre

Chest

German

Truhe

Chest

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus