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Battle of the Pass: Difference between revisions
Thecornerman (talk | contribs) (Added FE) |
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{{stub}} | {{stub}} | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe12 18.png|200px]] | |image=[[File:Cm fe12 18.png|200px]] | ||
|location=Adria Pass | |location=Adria Pass | ||
|new units=[[Frost]]{{ | |new units=[[Frost]]{{h|*|FE12 only}} | ||
|boss=General | |boss=General | ||
}} | }} | ||
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==Plot== | ==Plot== | ||
{{main|Battle of the Pass/Script}} | {{main|Battle of the Pass/Script|Battle of the Pass/Conversations}} | ||
{{sectstub}} | {{sectstub}} | ||
==Chapter data== | ==Chapter data== | ||
{{Tab | {{Tab | ||
|default=2 | |default=2 | ||
|tab1=''Mystery of the Emblem'' | |tab1=''Mystery of the Emblem'' | ||
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|defeat=Marth dies | |defeat=Marth dies | ||
|ally=15 | |ally=15 | ||
|enemy=29{{ | |enemy=29{{h|+17|Reinforcements}}{{h|-16|After the Wolfguard retreat}} | ||
|map=[[File:Cm fe03 b2 18.png]] | |map=[[File:Cm fe03 b2 18.png]] | ||
}} | }} | ||
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|defeat=Marth dies | |defeat=Marth dies | ||
|ally=12 | |ally=12 | ||
|enemy=24{{ | |enemy=24{{h|+4|Reinforcements}}{{h|-14|After the Wolfguard retreat}} | ||
|map=[[File:Cm fe12 18.png|512px]] | |map=[[File:Cm fe12 18.png|512px]] | ||
}} | }} | ||
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|tab2=''New Mystery of the Emblem'' | |tab2=''New Mystery of the Emblem'' | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=03 | |game#=03 | ||
|return1=marth 02 | |return1=marth 02 | ||
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|content2={{ChapChars | |content2={{ChapChars | ||
|game#=12 | |game#=12 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Frost | |name=Frost | ||
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===Item data=== | ===Item data=== | ||
{{ChapItems | {{sectstub}} | ||
<!--{{tab | |||
|width=100% | |||
|default=2 | |||
|tab1=''Mystery of the Emblem'' | |||
|tab2=''New Mystery of the Emblem'' | |||
|content1=-->{{ChapItems | |||
|platform=snes01 | |platform=snes01 | ||
|itemlast=Lifesphere | |itemlast=Lifesphere | ||
|obtainlast=Visit the village | |obtainlast=Visit the village | ||
}}<!-- | |||
|content2={{ChapItems | |||
|platform=ds | |||
|itemlast= | |||
|obtainlast= | |||
}} | }} | ||
}}--> | |||
===Shop data=== | ===Shop data=== | ||
{{ChapShop SNES01 | {{tab | ||
|width=100% | |||
|default=2 | |||
|tab1=''Mystery of the Emblem'' | |||
|tab2=''New Mystery of the Emblem'' | |||
|content1={{ChapShop SNES01 | |||
|secret1=Knight Crest | |secret1=Knight Crest | ||
|secost1=10000 | |secost1=10000 | ||
Line 190: | Line 203: | ||
|secost5=10000 | |secost5=10000 | ||
}} | }} | ||
:'' | |content2={{ChapShop DS | ||
|secret1=Master Seal | |||
|secost1=2,500 | |||
|secret2=Elysian Whip | |||
|secost2=2,500 | |||
}} | |||
:''Only three Master Seals and one Elysian Whip may be purchased.'' | |||
}} | |||
:''The secret shop is located on the northernmost river tile with rocks'' | |||
===Enemy data=== | ===Enemy data=== | ||
{{sectstub}} | {{sectstub}}<!--Missing FE12; sort FE3 enemies to match FE12 ones--> | ||
<!-- | <!--{{Tab | ||
{{ | |header=Enemy data | ||
|platform=snes01 | |width=100% | ||
| | |default=2 | ||
| | |tab1=''Mystery of the Emblem'' | ||
| | |tab2=''New Mystery of the Emblem'' | ||
|# | |content1=-->{{ChapUnitHdr|type=Enemy|platform=snes01}} | ||
| | {{ChapUnitCellFE3 | ||
| | |name=Aurelis | ||
|class=Paladin | |||
| | |lv=3 | ||
| | |#=6 | ||
| | |hp=32 | ||
|# | |str=11 | ||
| | |skill=7 | ||
| | |spd=9 | ||
|def=12 | |||
| | |res=6 | ||
| | |mov=10 | ||
| | |inventory={{Item|3|Steel Lance}} | ||
|#3= | |notes=Once the village has been visited, ignores combat and moves north to retreat. | ||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
| | |name=Aurelis | ||
| | |class=Horseman | ||
| | |lv=5 | ||
|# | |#=6 | ||
| | |hp=28 | ||
| | |str=7 | ||
| | |skill=7 | ||
| | |spd=7 | ||
| | |def=7 | ||
| | |res=0 | ||
| | |mov=9 | ||
| | |inventory={{Item|3|Steel Bow}} | ||
|notes=Once the village has been visited, ignores combat and moves north to retreat. | |||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
| | |name=Archanea | ||
|#6= | |class=General | ||
| | |lv=1 | ||
| | |#=8 | ||
|hp=37 | |||
| | |str=11 | ||
| | |skill=6 | ||
| | |spd=5 | ||
|# | |def=17 | ||
| | |res=3 | ||
| | |mov=5 | ||
|inventory={{Item|3|Silver Lance}} | |||
| | |notes=• One starts on the [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.<br>• Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
|#8= | |name=Archanea | ||
| | |class=Ballistician | ||
| | |lv=5 | ||
|#=2 | |||
| | |hp=21 | ||
| | |str=1 | ||
| | |skill=0 | ||
|# | |spd=0 | ||
| | |def=1 | ||
| | |res=0 | ||
| | |mov=0 | ||
| | |inventory={{Item|3|Stonehoist}} | ||
| | }} | ||
| | {{ChapUnitCellFE3 | ||
|# | |name=Archanea | ||
| | |class=Bishop | ||
| | |lv=5 | ||
| | |#=3 | ||
| | |hp=28 | ||
| | |str=6 | ||
|# | |skill=6 | ||
| | |spd=5 | ||
|def=5 | |||
|res=12 | |||
|mov=6 | |||
|inventory={{Item|3|Fortify}} | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=[[Roshea]] | |||
|class=Paladin | |||
|lv=8 | |||
|#=1 | |||
|hp=36 | |||
|str=12 | |||
|skill=8 | |||
|spd=10 | |||
|lck=3 | |||
|def=11 | |||
|res=6 | |||
|mov=10 | |||
|inventory={{Item|3|Steel Lance}} | |||
|notes=Once the village has been visited, ignores combat and moves north to retreat. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=[[Vyland]] | |||
|class=Paladin | |||
|lv=8 | |||
|#=1 | |||
|hp=36 | |||
|str=12 | |||
|skill=8 | |||
|spd=10 | |||
|def=13 | |||
|res=6 | |||
|mov=10 | |||
|inventory={{Item|3|Steel Lance}} | |||
|notes=Once the village has been visited, ignores combat and moves north to retreat. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=[[Sedgar]] | |||
|class=Horseman | |||
|lv=10 | |||
|#=1 | |||
|hp=31 | |||
|str=8 | |||
|skill=8 | |||
|spd=8 | |||
|def=8 | |||
|res=0 | |||
|mov=9 | |||
|inventory={{Item|3|Steel Bow}} | |||
|notes=Once the village has been visited, ignores combat and moves north to retreat. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=[[Wolf (Shadow Dragon)|Wolf]] | |||
|class=Horseman | |||
|lv=12 | |||
|#=1 | |||
|hp=33 | |||
|str=8 | |||
|skill=8 | |||
|spd=8 | |||
|def=8 | |||
|res=0 | |||
|mov=9 | |||
|inventory={{Item|3|Steel Bow}} | |||
|notes=Once the village has been visited, ignores combat and moves north to retreat. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes01}} | |||
{{ChapUnitCellFE3 | |||
|name=Soothsire | |||
|class=Thief | |||
|lv=1 | |||
|#=10 | |||
|hp=16 | |||
|str=2 | |||
|skill=1 | |||
|spd=7 | |||
|def=1 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|3|Iron Sword}} | |||
|notes=Ignores combat; moves to raid the [[village]]. | |||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Dragoon | |||
|class=Dracoknight | |||
|lv=10 | |||
|#=7 | |||
|hp=37 | |||
|str=12 | |||
|skill=7 | |||
|spd=9 | |||
|def=16 | |||
|res=0 | |||
|mov=10 | |||
|inventory={{Item|3|Silver Lance}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}}<!-- | |||
|content2={{tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|tab3=Maniac | |||
|tab4=Lunatic | |||
|content1={{ChapUnitHdr|type=Enmey|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name= | |||
|class= | |||
|lv= | |||
|#= | |||
|hp= | |||
|str= | |||
|mag= | |||
|skill= | |||
|spd= | |||
|def= | |||
|res= | |||
|mov= | |||
|inventory= | |||
|notes= | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enmey|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name= | |||
|class= | |||
|lv= | |||
|#= | |||
|hp= | |||
|str= | |||
|mag= | |||
|skill= | |||
|spd= | |||
|def= | |||
|res= | |||
|mov= | |||
|inventory= | |||
|notes= | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enmey|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name= | |||
|class= | |||
|lv= | |||
|#= | |||
|hp= | |||
|str= | |||
|mag= | |||
|skill= | |||
|spd= | |||
|def= | |||
|res= | |||
|mov= | |||
|inventory= | |||
|notes= | |||
}} | |||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enmey|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name= | |||
|class= | |||
|lv= | |||
|#= | |||
|hp= | |||
|str= | |||
|mag= | |||
|skill= | |||
|spd= | |||
|def= | |||
|res= | |||
|mov= | |||
|inventory= | |||
|notes= | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
}}--> | |||
====Reinforcements==== | ====Reinforcements==== | ||
*Starting turn 1, continuing until 10 have appeared | *Starting turn 1, continuing until 10 have appeared | ||
**1 [[Thief]] from the cave | **1 [[Thief]] from the cave | ||
*After visiting the village | *After visiting the village | ||
**7 [[Dracoknight]]s from the northeast | **7 [[Dracoknight]]s from the northeast | ||
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|def=16 | |def=16 | ||
|res=6 | |res=6 | ||
|inventory={{Item|ds|Spear|type=forged}}{{ | |inventory={{Item|ds|Spear|type=forged}}{{h|*|14 Mt, 110 Hit}}<br>{{Item|ds|Master Seal|type=drop}} | ||
|la=A | |la=A | ||
|bo=A | |bo=A | ||
Line 382: | Line 580: | ||
==Strategy== | ==Strategy== | ||
{{sectstub}} | |||
{{strategy}} | {{strategy}} | ||
In ''New Mystery of the Emblem'', this chapter can be rather easily cleared in 1 turn if you've trained a few certain units: | In ''New Mystery of the Emblem'', this chapter can be rather easily cleared in 1 turn if you've trained a few certain units: | ||
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*After killing the Boss, Warp Marth to the seize point and end the Chapter. | *After killing the Boss, Warp Marth to the seize point and end the Chapter. | ||
*[Non-Lifesphere] Warp Caeda to the boss, kill him,dance for the Warp User with Phina, and then Warp Marth to seize. | *[Non-Lifesphere] Warp Caeda to the boss, kill him,dance for the Warp User with Phina, and then Warp Marth to seize. | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
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|eng-fan-name=Battle of the Pass | |eng-fan-name=Battle of the Pass | ||
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations | |eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations | ||
|jap-name={{ | |jap-name={{h|峠の戦い|Tōge no tatakai}} | ||
|jap-mean=Battle of the Mountain Pass | |jap-mean=Battle of the Mountain Pass | ||
}} | }} | ||
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{{ChapterNav | {{ChapterNav | ||
|prechapter=Gra's Sun Sets | |prechapter=Gra's Sun Sets | ||
|nextchapter=The Last Decisive Battle | |nextchapter=The Last Decisive Battle | ||
}} | }} |
Revision as of 02:48, 30 July 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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Battle of the Pass (Japanese: 峠の戦い Battle of the Mountain Pass) is the eighteenth chapter of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles:
Battle of the Pass/Script and Battle of the Pass/Conversations
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
Character data
Mystery of the Emblem New Mystery of the Emblem
Characters | |||||||||||
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New units
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Available characters
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Default female player's unit |
Item data
This section has been marked as a stub. Please help improve the page by adding information.
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Shop data
Mystery of the Emblem New Mystery of the Emblem
Swords Lances Axes Bows Tomes Staves Items Secret
None
- Only three Master Seals and one Elysian Whip may be purchased.
- The secret shop is located on the northernmost river tile with rocks
Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
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Reinforcements
- Starting turn 1, continuing until 10 have appeared
- 1 Thief from the cave
- After visiting the village
- 7 Dracoknights from the northeast
Boss data
Mystery of the Emblem New Mystery of the Emblem
Normal Hard Maniac Lunatic
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In New Mystery of the Emblem, this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:
If you want the Lifesphere from the village, you will require 4 Staff Users (3 whose Staff Rank is C or higher), a flying Unit that can easily defeat the boss (i.e. a trained Dracoknight Caeda with a forged Wing Spear and the Lightsphere) and Phina; Without the Lifesphere you will only need 1 Staff User whose Rank is C or higher.
Frost and Wendell (after the latter has reclassed into a Bishop) instantly have the ability to use Warp. For a third Warp User either a trained Marisha or Wrys are the prime candidates if you haven't beaten Hard Mode yet; if you did, you can reclass Etzel into a Bishop for a third Warp User.The Rescue User can be any Unit that can use staves.
- [Lifesphere Only] Warp Marth to the village and visit it, then Rescue him and Dance for him with Phina (without the Dance he can't seize this turn).
- Warp the trained Caeda next to the Boss (it needs to be a flying Unit because the only space that isn't occupied by an enemy can only be occupied by flying units) and attack with the Wing Spear; The amount of training she needs (obviously) varies depending on the difficulty. (Caeda will survive the battle with the boss without any HP or Defense increases except in Lunatic Mode)
- Normal Mode: Dracoknight Caeda (with the Lightsphere) can kill the boss without any Strength increases or Wing Spear Forges. (She will deal a total of 36 damage in 2 hits).
- Hard Mode: Caeda needs to have +3 Speed to double attack the boss [which she will most likely have thanks to her ludicrously high 95% Speed Growth] & will either require a +1 Might Wing Spear forge or +3 Strength to kill the boss (She will deal a total of 42 damage in 2 hits).
- Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
- After killing the Boss, Warp Marth to the seize point and end the Chapter.
- [Non-Lifesphere] Warp Caeda to the boss, kill him,dance for the Warp User with Phina, and then Warp Marth to seize.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Battle of the Pass |
Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations |
Gallery
CG image displayed during the intro in Mystery of the Emblem
CG image displayed during the intro in New Mystery of the Emblem
References
← Gra's Sun Sets • | Battle of the Pass | • The Last Decisive Battle → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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