Attack⁄Defense Ideal: Difference between revisions
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'''Attack/Defense Ideal''' (Japanese: {{hl|攻撃守備の万全|Kōgeki-shubi no banzen}} ''Attack/Defense Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Ideal 1''', '''Atk/Def Ideal 2''', '''Atk/Def Ideal 3''', and '''Atk/Def Ideal 4''' in order from lowest to highest. | '''Attack/Defense Ideal''' (Japanese: {{hl|攻撃守備の万全|Kōgeki-shubi no banzen}} ''Attack/Defense Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Ideal 1''', '''Atk/Def Ideal 2''', '''Atk/Def Ideal 3''', and '''Atk/Def Ideal 4''' in order from lowest to highest. Atk/Def Ideal boosts its user's [[Attack (stat)|Attack]] and [[Defense]] during combat when they have full [[HP]] or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active. | ||
==Data== | ==Data== | ||
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|eng-name=Attack/Defense Ideal | |eng-name=Attack/Defense Ideal | ||
|eng-mean=Abbreviated as '''Atk/Def Ideal'''. | |eng-mean=Abbreviated as '''Atk/Def Ideal'''. | ||
|jap-name={{ | |jap-name={{h|攻撃守備の万全|Kōgeki-shubi no banzen}} | ||
|jap-mean=Attack/Defense Perfection | |jap-mean=Attack/Defense Perfection | ||
|span-name=Ataque/Defensa ideal | |span-name=Ataque/Defensa ideal | ||
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|ch-trad-mean=Thorough Attack/Speed | |ch-trad-mean=Thorough Attack/Speed | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
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==See also== | ==See also== | ||
*[[Attack/Resistance Ideal]] | |||
*[[Attack/Speed Ideal]] | *[[Attack/Speed Ideal]] | ||
*[[Defense/Resistance Ideal]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 16:49, 3 August 2021
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Attack/Defense Ideal (Japanese: 攻撃守備の万全 Attack/Defense Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Ideal 1, Atk/Def Ideal 2, Atk/Def Ideal 3, and Atk/Def Ideal 4 in order from lowest to highest. Atk/Def Ideal boosts its user's Attack and Defense during combat when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Ideal 1) |
Boosts user's Attack and Defense by 3 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 60 SP | |
Heroes (Atk/Def Ideal 2) |
Boosts user's Attack and Defense by 4 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 120 SP | |
Heroes (Atk/Def Ideal 3) |
Boosts user's Attack and Defense by 5 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 240 SP | |
Heroes (Atk/Def Ideal 4) |
Boosts user's Attack and Defense by 7 each during combat; additional +2 each should both activation criteria be true. | User's HP = 100% or user has a bonus active | -- | Cost: 300 SP |
Availability
Heroes
Units | Byleth: The Fódlan Star • Edelgard: Hegemon Husk |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Ideal |
Abbreviated as Atk/Def Ideal. |
Spanish |
Ataque/Defensa ideal |
Ideal Attack/Defense; abbreviated as Ata/Def ideal in the European localization and as Atq./Def. ideal in the Latin American localization. |
French |
Idéal Attaque/Défense |
Attack/Defense ideal; abbreviated as Idéal Atq/Déf. |
German |
Angriff/Verteidigung-Ideal |
Attack/Defense Ideal; abbreviated as Agr./Ver.-Ideal. |
Italian |
Attacco/Difesa ideali |
Ideal Attack/Defense; abbreviated as Att/Dif ideali. |
Portuguese (Brazil) |
Ataque/Defesa ideal |
Ideal Attack/Defense; abbreviated as Atq./Def. ideal. |
Traditional Chinese |
攻擊防守萬全 |
Thorough Attack/Speed |