Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Arthur (Genealogy of the Holy War): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Line 114: Line 114:
Azelle gives Arthur [[Follow-Up]], allowing him to double enemies. Since Arthur joins with [[Wind (tome)|Wind]], which has low weight, he reaches doubling thresholds easily in the early chapters. This also improves his performance in the arena, making him easier to get through all fights. Azelle passes down minor Fjalar Holy Blood as well, increasing Arthur's HP and magic growths. This makes Arthur much better at combat because he will be more durable and deal more damage.
Azelle gives Arthur [[Follow-Up]], allowing him to double enemies. Since Arthur joins with [[Wind (tome)|Wind]], which has low weight, he reaches doubling thresholds easily in the early chapters. This also improves his performance in the arena, making him easier to get through all fights. Azelle passes down minor Fjalar Holy Blood as well, increasing Arthur's HP and magic growths. This makes Arthur much better at combat because he will be more durable and deal more damage.


Lewyn, on the other hand, passes down [[Adept]] and [[Critical (skill)|Critical]]. Adept is worse than Follow-Up because it is less reliable. Still, it allows Arthur to attack twice if it activates, and the lack of [[Follow-Up]] can be remedied by inheriting the [[Pursuit band]] Critical is another valuable bonus. It can sometimes let Arthur one-round an enemy he otherwise would not have killed. More importantly, Lewyn gives Arthur major Forseti Holy Blood. The blood gives +20% HP growth and +30% speed growth, making Arthur faster, more durable, and more evasive. It also offers Arthur the ability to inherit and wield Lewyn's Forseti tome.
Lewyn, on the other hand, passes down [[Adept]] and [[Critical (skill)|Critical]]. Adept is worse than Follow-Up because it is less reliable. Still, it allows Arthur to attack twice if it activates, and the lack of [[Follow-Up]] can be remedied by inheriting the [[Follow-Up Ring]]. Critical is another valuable bonus. It can sometimes let Arthur one-round an enemy he otherwise would not have killed. More importantly, Lewyn gives Arthur major Forseti Holy Blood. The blood gives +20% HP growth and +30% speed growth, making Arthur faster, more durable, and more evasive. It also offers Arthur the ability to inherit and wield Lewyn's Forseti tome.


Forseti is a Holy Weapon with 30 might, +10 skill, and +20 speed bonuses. While wielding it, Arthur is a combat prodigy capable of killing most enemies in a single combat round. If he is within the Wrath threshold, nobody will survive a hit from him. After promotion, the player will have access to a mounted Forseti user, an invaluable asset. A promoted Arthur with Lewyn as his father can reach and kill entire groups of enemies very fast, thanks to high movement and incredible combat potential. He is also excellent against bosses, including Holy Weapon users, and clears the arena without breaking a sweat.
Forseti is a Holy Weapon with 30 might, +10 skill, and +20 speed bonuses. While wielding it, Arthur is a combat prodigy capable of killing most enemies in a single combat round. If he is within the Wrath threshold, nobody will survive a hit from him. After promotion, the player will have access to a mounted Forseti user, an invaluable asset. A promoted Arthur with Lewyn as his father can reach and kill entire groups of enemies very fast, thanks to high movement and incredible combat potential. He is also excellent against bosses, including Holy Weapon users, and clears the arena without breaking a sweat.

Revision as of 19:53, 19 June 2021


This page has been marked as a stub. Please help improve the page by adding information.

Arthur

Treasure TCG

FESK Arthur 03.png
Artwork of Arthur from Treasure.

Gender

Male

Race

Human

Family
Nationality

Grannvalean (from Friege)

Starting class

Mage

Appearance(s)

Tine, no one's ever going to lay a hand on you again. You've got my word!
— Arthur to Tine, as they approach Friege.

Arthur (Japanese: アーサー Arthur) is a playable character in Fire Emblem: Genealogy of the Holy War. He first appears in Chapter 6.

A mage of the Thrud bloodline, Arthur was separated from his mother and sister years ago. When he hears word of his family's whereabouts, he leaves Silesse, bringing with him a pendant as the only proof of his heritage. In his travel towards Ulster, he meets and befriends Fee, a soldier in training from Silesse. The two ultimately end up fighting alongside Seliph and his liberation army.

Should Tailtiu have survived the first generation without getting married, or remained deceased by the end of it, Arthur's cousin, Amid, fills in for the role left behind.

Fire Emblem: Genealogy of the Holy War

Role

Arthur is a noble of House Friege, who are descendants of the crusader Thrud. His mother, Tailtiu, fought alongside Sigurd. After having been ambushed and defeated at Belhalla, Tailtiu hid in Silesse together with her son. However, a few years after this, she was found and taken back to her family's lands. Arthur, by unknown reasons, was left in Silesse. During his years living alone, he specialized in wind magic.

Several years later, he learns that his sister is still alive in Ulster. He immediately leaves for Ulster, and at some point of his travel, he meets Fee, a pegasus knight in training, who offers to take him to Grannvale.

Once they reach Sophara, they meet Seliph's army, which is Fee's destination. He thanks her for the ride, stating that he can walk from there to Ulster. In view of Fee's surprised reaction, he explains his motives to her, and Fee replies she is in a similar situation, as she is looking for her older brother. A few jabs later, his travel partner asks for his plans; Arthur, thankful for Fee's help, decides to pay her back in the form of company in Seliph's army.

As the army approaches Ulster, they are confronted by Friege's elite troops - and among them, a girl with a pendant indentical to his. Overjoyed, Arthur presents himself to the girl as her brother and explains their story, managing to convince her to join the Liberation Army. Later, they face Bloom and Hilda, and Arthur can finally avenge his destroyed family.

After the Grannvale Empire is defeated, Arthur goes to his father's house to rule it. If his father was not a nobleman, he inherits House Friege.

Starting stats and growth rates

Main article: Arthur (Genealogy of the Holy War)/Stats
Portrait arthur fe04.png
Ma snes02 mage playable.gif Mage
Level 2
Holy Blood SNESHolyBloodThrud.png
Movement 5
Recruitment: Chapter 6, automatically after seizing Ganeshire*

Stats Growth Rates

Max HP Variable Speed Variable
Strength Variable Luck Variable
Magic Variable Defense Variable
Skill Variable Resistance Variable
Inventory Skills
Wind
Inherited items
Inherited gold
Wrath
Inherited skills
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves --
Fire magic C Thunder magic B FE4RankWind.png C Light magic -- Dark magic --

Promotion stat gains

Main article: Arthur (Genealogy of the Holy War)/Stats
Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Mage Knight +0 +5 +3 +1 +1 +0 +4 +2 -- +4 Fire magic B, Thunder magic A, FE4RankWind.png B, Swords B

Analysis

This character analysis section may not be accurate to every player's experience.

Arthur is a level 2 Mage who joins in Chapter 6, the second generation's first chapter. His base stats are decent but not outstanding, and his defenses are feeble. He inherits minor Thrud Holy Blood from his mother, increasing his HP growth by 20% and his skill growth by 30%. This makes Arthur's attacks much more accurate as he gains levels. Regardless of his father, he will also have Wrath, allowing him to critically strike while his HP is below 50%. This can be exploited to get Arthur through tough arena fights.

Arthur will need to get through these arena fights because he joins as a foot unit regardless of his parentage. Being mounted is important in Genealogy because the game favors mounted units in many ways. Mounted units have access to Canto, move much faster through the game's massive maps, and are the best at exploiting movement-increasing road tiles. Since mounted units are so dominant, foot units fall behind the frontline very quickly, including Arthur.

However, Arthur has an excellent promotion bonus. He promotes to Mage Knight, giving him a B-rank in swords and raising all his magic ranks by one. Outside of statistical bonuses, he also gains a mount—and with it, +4 movement. This promotion singlehandedly lets Arthur keep up with the frontlines and contribute. For that reason, he should reach level 20 to promote as fast as possible.

Arthur's baseline combat has some issues, making getting him to level 20 a bit difficult. He does not have any combat skills other than Wrath unless he inherits some. His stats are also not very impressive, and he is unmounted. Even after promotion, his combat can be lackluster if he has not inherited good skills. For that reason, "optimal" fathers significantly improve Arthur's performance.

Arthur's best fathers are Azelle, Lewyn, and Lex.

Azelle gives Arthur Follow-Up, allowing him to double enemies. Since Arthur joins with Wind, which has low weight, he reaches doubling thresholds easily in the early chapters. This also improves his performance in the arena, making him easier to get through all fights. Azelle passes down minor Fjalar Holy Blood as well, increasing Arthur's HP and magic growths. This makes Arthur much better at combat because he will be more durable and deal more damage.

Lewyn, on the other hand, passes down Adept and Critical. Adept is worse than Follow-Up because it is less reliable. Still, it allows Arthur to attack twice if it activates, and the lack of Follow-Up can be remedied by inheriting the Follow-Up Ring. Critical is another valuable bonus. It can sometimes let Arthur one-round an enemy he otherwise would not have killed. More importantly, Lewyn gives Arthur major Forseti Holy Blood. The blood gives +20% HP growth and +30% speed growth, making Arthur faster, more durable, and more evasive. It also offers Arthur the ability to inherit and wield Lewyn's Forseti tome.

Forseti is a Holy Weapon with 30 might, +10 skill, and +20 speed bonuses. While wielding it, Arthur is a combat prodigy capable of killing most enemies in a single combat round. If he is within the Wrath threshold, nobody will survive a hit from him. After promotion, the player will have access to a mounted Forseti user, an invaluable asset. A promoted Arthur with Lewyn as his father can reach and kill entire groups of enemies very fast, thanks to high movement and incredible combat potential. He is also excellent against bosses, including Holy Weapon users, and clears the arena without breaking a sweat.

Lex is another decent father for Arthur. Lex passes down minor Neir Holy Blood, increasing Arthur's defense and HP growths. Arthur becomes much more durable with these bonuses, especially against physical enemies. Lex also gives Arthur Vantage and Paragon. Paragon allows Arthur to reach level 20 and promote to Mage Knight much faster. Since promoting is so important to him, having a skill that increases experience gain is a godsend.

Vantage allows Arthur to strike first when he is attacked below 50% HP. In Genealogy, Vantage can be combined with Wrath, making Wrath-reliant strategies much better. The player can bring Arthur below 50% HP to activate Vantage and Wrath. Then, Arthur can kill an entire group of enemies on the enemy phase. Vantage will prevent Arthur from taking damage if he kills the enemy, and Wrath will guarantee a critical hit.

As long as Arthur deals enough damage to one-shot with a crit and is accurate enough to hit reliably, this is a great way to deal with enemy armies. The conditions may seem steep, but Arthur can fulfill them easily. Thanks to Arthur's minor Thrud Holy Blood, his skill base and growth are high, so he seldom faces accuracy issues. Arthur also has an A-rank in thunder magic after promotion, so he can wield the 20-might Thoron. With the Magic Ring in his inventory, he will have at least 15 magic after promotion. This leads to a minimum of 70 damage on a crit with Thoron equipped, assuming no level-ups in magic. Even though Arthur's magic base and growth are horrendous with Lex as his father, he still reaches high attack numbers. Since most enemies have low resistance, this is enough damage to one-shot.

Claud may seem like a good choice for Arthur since he is a magic-oriented unit. He gives Arthur minor Bragi Holy Blood, increasing many of his growths. +10% HP growth, +10% magic growth, +10% luck growth and +20% resistance growth are solid bonuses. However, these are the only benefits. Arthur cannot use staves even after promotion, so the Bragi blood's +1 to staff rank is lost. Claud also has no skills, so Arthur will only have Wrath. This renders Arthur's combat rather poor despite a solid magic growth. Arthur needs at least one combat skill to fight well. While he can use Wrath, setting it up requires effort and is not always possible.

Fire Emblem Awakening

Role

Arthur is playable as a SpotPass character, released in the Genealogy of the Holy War second-generation character set. He is also present as an enemy in the first and third installments of the Lost Bloodlines DLC series.

Starting stats and growth rates

Small portrait spotpass arthur fe13.png
Ma 3ds01 mage playable.gif Mage
Level 9
Movement 5
Recruitment: SpotPass, hire him for 6,000 G or defeat him in a battle

Stats Growth Rates Cap Modifiers

Inventory Skills
Elwind* Magic +2
Wrath
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes D Staves --

Reclassing options

Small portrait spotpass arthur fe13.png
Arthur
Base classes:*
Mage Sage
Dark Knight
Reclass options:
This unit can reclass to any male class available through reclassing.
See reclass for more details on the reclassing system.

Growth rates when reclassed


This section has been marked as a stub. Please help improve the page by adding information.


Promotion stat gains

Archer Barbarian Cavalier Dark Mage Wyvern Rider Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief

Class HP Str Mag Skill Spd Lck Def Res Mov Weapon level
Sniper +4 +2 +1 +4 +3 +0 +5 +3 +1 --
Bow Knight +8 +3 +0 +2 +4 +0 +1 +2 +3 Swords E, Bows E

Skill set

Like all male bonus units in Awakening, Arthur has access to all base class and advanced class skills available to standard male units.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Love growths and events

Portrait arthur fe04.png
Arthur
Mage
Ma snes02 priest female playable.gif Ma snes02 priest female playable.gif
Lana/Muirne
Initial: 0
Per turn: 2
File:Ma snes02 myrmidon female playable.gif File:Ma snes02 myrmidon female playable.gif
Larcei/Creidne
Initial: 0
Per turn: 2
Ma snes02 light priestess playable.gif
Julia
Initial: 0
Per turn: 0
Ma snes02 pegasus knight playable.gif Ma snes02 pegasus knight playable.gif
Fee/Hermina
Initial: 100
Per turn: 1
Ma snes02 thief female playable.gif Ma snes02 thief female playable.gif
Patty/Daisy
Initial: 0
Per turn: 2
Ma snes02 thief female playable.gif Ma snes02 thief female playable.gif
Patty/Daisy
Initial: 0
Per turn: 2
Ma snes02 troubadour playable.gif Ma snes02 troubadour playable.gif
Nanna/Jeanne
Initial: 0
Per turn: 2
Ma snes02 dancer playable.gif Ma snes02 dancer playable.gif
Lene/Laylea
Initial: 0
Per turn: 2
{{{portrait8}}}
{{{option8}}}
Initial: {{{initialpoints8}}}
Per turn: +
{{{portrait9}}}
{{{option9}}}
Initial: {{{initialpoints9}}}
Per turn: +
{{{portrait10}}}
{{{option10}}}
Initial: {{{initialpoints10}}}
Per turn: +
{{{portrait8}}}
{{{option8}}}
Initial: {{{initialpoints8}}}
Per turn: +
{{{portrait9}}}
{{{option9}}}
Initial: {{{initialpoints9}}}
Per turn: +
{{{portrait10}}}
{{{option10}}}
Initial: {{{initialpoints10}}}
Per turn: +
{{{portrait11}}}
{{{option11}}}
Initial: {{{initialpoints11}}}
Per turn: +
{{{portrait12}}}
{{{option12}}}
Initial: {{{initialpoints12}}}
Per turn: +
{{{portrait13}}}
{{{option13}}}
Initial: {{{initialpoints13}}}
Per turn: +
{{{portrait14}}}
{{{option14}}}
Initial: {{{initialpoints14}}}
Per turn: +
See love for more details on the love system.
  • In Chapter 6, Arthur can talk to Seliph after he has joined his party. This conversation yields no reward.
  • In Chapter 7, Arthur can talk to Tine as an enemy after she appears, recruiting her.
  • In Chapter 8, Arthur can talk to Fee/Hermina at any time, granting her +3 maximum HP and 100 love points between the pair.
  • In the Endgame, if neither is married, Arthur can talk to Tine at any time, granting her +1 luck.

Death quote

Heh... how silly...
— Arthur.

Battle quotes

Ah, wait! Could you be...
— Against Tine.
Bloom, I've waited for this day! You're going to pay for taking my mother and little sister!
— Against Bloom.
Well, I didn't want my sister getting her hands dirty, so...
— Against Hilda.
I can spare a few moments.
— Arthur's SpotPass parley quote in Awakening.
Ah! A challenge it is, then.
— Arthur's SpotPass battle quote in Awakening.
All right. I'll join you for a spell.
— Arthur's SpotPass recruitment quote in Awakening.

Other appearances

Fire Emblem: Thracia 776

Portrait arthur fe05.png

Among the unused data of the game, there are new portraits for several characters from Genealogy of the Holy War, including Arthur. This could mean that he was planned to appear in the game.

Fire Emblem: Hikari o Tsugumono

Arthur attacking Castle Ulster in Hikari o Tsugumono.

In this manga adaptation done by Nea Fuyuki, Arthur is first seen in Chapter 6, trying to wake up an unconscious Fee, who had been shot down by Febail and his Yewfelle. When the Liberation Army comes to them, Arthur asks them to help his friend, and later both of them join Seliph's group.

When the Liberation Army attempts to free Ulster, Arthur is deployed in Leif's group, the one in charge of storming the castle. Once inside the castle, they encounter a shy female mage, whom Arthur recognizes as his little sister Tine. However, before he can truly explain himself, Tine ends up as a hostage, so that Reptor can defeat the rebels. With the help of Shannan, Arthur manages to explain the situation and convince Tine to defect; her sudden change of heart gives Leif an opening to defeat Leptor.

In this incarnation, Arthur is boisterous and a bit disrespectful, acting most of the time as a comic relief.

Fire Emblem Cipher

Arthur is currently featured on three cards in Fire Emblem Cipher.

As both this Arthur and a Fates character with an identical English name have both featured in Cipher, there are a number of schemes devised among the fandom in order to differentiate the two. As this Arthur first appeared in Cipher after the Fates Arthur did, the full card names in the below box will treat this Arthur's name as "Arthur (Jugdral)", in line with how Japanese Cipher parlance differentiates Gray from Asugi, Deen from Deen, and Linda* from Linde.

One of the below cards' epithets is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Arthur
TCGCipher B08-070HN.png Heir of a Mage Fighter, Arthur (Jugdral)
Jugdral

Male

Tome

Mounted
"My mother was a talented mage-fighter, so I wield magic as well... I might not have all that much to offer, sir, but I'll give my all for your cause."
Attack: 50 Support: 20 Range: 1-2 Deploy Cost: 3
Class: Mage Knight Tier: Advanced Class Change Cost: 2
Wrathful Thunder: [Always] While this unit is performing a Critical Hit, until the end of the battle, non-lord Tome enemies cannot evade this unit's attack.
Bond Skill Blood of Friege: [Bond] [Trigger] [Discard a card from your hand] When this card is placed in the Bond Area, you may pay the cost: Draw a card.
Card #B08-070HN • Artist: Miyuki Asajima
TCGCipher B08-071N.png Ulster-Bound Mage, Arthur (Jugdral)
Jugdral

Male

Tome
"I think I'll join you for a spell. It's the least I can do to thank you, really."
Attack: 30 Support: 20 Range: 1-2 Deploy Cost: 1
Class: Mage Tier: Base Class Change Cost: --
Pegasus Partner: [Activate] [Once per turn] [Tap a Flight ally] Until the end of this turn, this unit gains +20 attack.
Attack Support Magic Emblem: [Support] Draw 1 card, then discard 1 card.
Card #B08-071N • Artist: Miyuki Asajima

Normal B19-081bHN

TCGCipher B19-081aHN.png

憤怒の聖魔騎士, Arthur (Jugdral)
Jugdral

Male

Tome

Mounted
"You won't have to endure anything like that ever again, not if I can help it. No matter what happens, I will protect you!"
"I've waited years for this moment! You took my mother and sister from me - and now, you pay!
"
Attack: 60 Support: 20 Range: 1-2 Deploy Cost: 4
Class: Mage Knight Tier: Advanced Class Change Cost: 3
Wrathful Lightning of Farewells: [Activate] [Send 1 card from your hand to the Retreat Area] Until the end of the turn, the number of Orbs that this unit's attacks will destroy becomes 2.
Wind-Nurtured Magical Power: [Activate] [Once per turn] Choose 1 Flight ally. Until the end of the turn, that ally gains +20 attack.
Card #B19-081(a/b)HN • Artist: Homakura
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Arthur_(Jugdral) .

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Arthur

The meaning of this name is unknown. It could be derived from the Celtic elements artos "bear" combined with viros "man" or rigos "king". Alternatively, it could be related to an obscure Roman family name Artorius.[1] The name was famously borne by King Arthur, a legendary British leader.

Spanish

Arthur

As above.

French

Arthur

As above.

German

Arthur

As above.

Italian

Arthur

As above.

Gallery

Sprite Gallery
Portrait arthur fe04.png Mage Ma snes02 mage playable.gif Mage Knight Ma snes02 mage knight playable.gif
Bs fe04 arthur mage anima.png
Anima
Bs fe04 arthur mage knight sword.png
Sword
Bs fe04 arthur mage knight anima.png
Anima

References

  1. Meaning, origin and history of the name Arthur, Behind the Name, Retrieved: April 22, 2018
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map