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Sworn Upon a Sword

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This page has been marked as a stub. Please help improve the page by adding information.

An Undying Oath

Cm fe05 F.png

Location

Munster

Boss(es)

Veld, Porcus, Bovis, Canis, Draco, Mus, Tigris

Hm…so Raydrik was useless… Now, how shall I kill those eyesores…
— Veld

An Undying Oath (Japanese: 誓いの剣 Sword of oath) is the final chapter of Fire Emblem: Thracia 776.

In this chapter, Leif and his army must open the doors to the six rooms and simultaneously stand in the center of all six hexagrams, one of which is located in each of said rooms, which will open the door to Veld's room.

Plot

Main article: An Undying Oath/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 18 {{{partner}}} {{{other}}} 37+reinforcements
Cm fe05 F.png

Character data

Characters
New units

None

Available characters
Leif ​Lifis ​Brighton ​Machyua ​Lara ​Fergus ​Karin ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​Galzus ​Eyvel ​

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Loptrian Armored Axe 20 2 Hammer --
Loptrian Armored Axe 20 2 Master Axe --
Loptrian Armored Lance 20 2 Master Lance --
Loptrian Armored Lance 20 2 Poison Lance --
Ma snes03 bow armor enemy.gif
Loptrian Bow Armor 20 2 Meisterbogen --
Ma snes03 bow armor enemy.gif
Loptrian Bow Armor 20 2 Poison Bow --
Ma snes03 berserker enemy.gif
Berserker Berserker 20 7 Hammer
Wrath
--
Ma snes03 dark mage enemy.gif
Loptrian Dark Mage 20 2 Hel Fenrir Jormungand --
Ma snes03 dark mage enemy.gif
Loptrian Dark Mage 20 6 Hel Fenrir Jormungand Door Key --
Ma snes03 dark mage enemy.gif
Loptrian Dark Mage 20 2 Silence Jormungand Restore --
Ma snes03 dark mage enemy.gif
Loptrian Dark Mage 20 1 Magic Up Hel Restore --
Ma snes03 thief fighter enemy.gif
Porcus Thief Fighter 20 1 Berserk Sword
Adept Steal Vantage Wrath
--
Ma snes03 mercenary enemy.gif
Bovis Mercenary 20 1 Meisterschwert Master Axe Flame Sword Vulnerary Vulnerary
Luna Astra
--
Ma snes03 sage female enemy.gif
Canis Sage 20 1 Nosferatu Berserk
Adept Wrath Miracle Paragon
--
Ma snes03 sniper female enemy.gif
Draco Sniper 20 1 Meisterbogen
Adept Miracle
--
Ma snes03 baron enemy.gif
Mus Baron 20 1 Loptr Sword
Pavise Wrath
--
Ma snes03 warrior enemy.gif
Tigris Warrior 20 1 Master Axe --
Ma snes03 dark bishop enemy.gif
Veld Dark Bishop 20 1 Petrify Jormungand Vulnerary
Adept Renewal
--
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma snes03 berserker enemy.gif
Berserker Berserker 20 60 Hammer Devil Axe
Wrath
--
Ma snes03 dark mage enemy.gif
Loptrian Dark Mage 15 60 Jormungand Hel --
Ma snes03 mercenary enemy.gif
Mercenary Mercenary 15 60 Silver Sword --
Ma snes03 sniper enemy.gif
Sniper Sniper 15 60 Silver Bow --
  • Note: Reinforcements will not appear if the room to Veld is opened.

Boss data

Main boss

Main article: Veld
Portrait veld fe05.png
Ma snes03 dark bishop enemy.gif Dark Bishop
Level 20
Action ★★
Authority ★★★★★
Stats
Max HP 80 Speed 20
Strength 5 Luck 12
Magic 20 Defense 15
Skill 19 Constitution 11
Movement 6 FCM 1
Inventory Skills
Petrify
Jormungand
Vulnerary
Adept
Renewal
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic A Thunder magic A FE5RankWind.png A Light magic -- Dark magic A

Sub-bosses

Main articles: Porcus, Bovis, Canis, Draco, Mus, and Tigris

Porcus Bovis Canis Draco Mus Tigris

Portrait porcus fe05.png
Ma snes03 thief fighter enemy.gif Thief Fighter
Level 20
Action ★★
Stats
Max HP 40 Speed 20
Strength 14 Luck 9
Magic 9 Defense 12
Skill 14 Constitution 16
Movement 7 FCM 0
Inventory Skills
Berserk Sword Adept
Steal
Vantage
Wrath
Weapon Levels
Swords A Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The final map of Thracia 776 requires that six seals be waited on by a player unit. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful Dark Mage with Hel, Fenrir, Jormungand and a Door Key, and two armored units with particular weapons: the enemies in Mus's room have Master Axes, those in Draco's have Poison Lances, Porcus's have Poison Bows, Bovis's have Hammers, Canis's have Master Lances, and Tigris's have Master Bows.

If Veld's room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map; these will be halted when Veld's room is opened.

A unit with strong physical 2-range—such as with Vouge or the Brave Bow—can defeat the Dark Mages on turn 1; they can be dangerous with Fenrir if allowed to attack with it. Actions afterward depend on which room your units are dealing with:

  • Draco can be put to sleep by a unit with 20 magic; alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so.
  • Porcus lack 2-range and cannot attack until the door is opened. Porcus's accompanying armors are armed with Poison Bows; Poison Bows do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel.
  • Bovis's armored troops lack 2-range. Bovis himself is a huge threat at 2-range; he has 35 physical attack with his Master Axe—which is a brave weapon—and 43 magical attack with his Flame Sword; he also has 20 attack speed, so he cannot be doubled and poses a serious risk of doubling you, and both Astra and Luna will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 magic, or rescue the Dark Mage-killer to safety.
  • Canis is a huge threat. Wrath and Nosferatu make it dangerous to engage her on player phase, and Miracle makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use Berserk instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a Blizzard tome, which will put her to sleep if she is hit by it—even if she takes 0 damage; only Asvel or Ced can reasonably attain the weapon rank to use Blizzard, and Canis has weapon triangle advantage and a bonus from the seal terrain increasing her avoid. Alternately, a strong unit, particularly one with a brave or high accuracy-weapon or Nihil, could be warped into Canis's room and defeat her on turn one; this unit—or possibly the unit that defeated the Dark Mage—will be attacked by two units with Master Lances.
  • Tigris has a Master Axe and hits hard, while the Armors with him have Master Bows; attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or Vantage. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with sleep staves.
  • The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase; a unit with the Bragi Sword can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus.

The line of Berserkers in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.

Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. Before stepping on every seal, moving units to defeat the Berserkers can make dealing with Veld and the enemies near him easier.

Once the room opens, the Hel mage immediately in front of the stairs should be defeated. Veld starts with Petrify equipped, which reduces his AS to 0 and makes him easy to defeat. If Tina removes Veld's Jormungand with Thief, Veld can be captured any unit with at least 12 constitution, since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.

Trivia

  • The final chapter of Fire Emblem: The Blazing Blade drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• An Undying Oath
• Sworn Upon a Sword

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Baron in Black •
← The Altar of Loptr •
Sworn Upon a Sword
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline