Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Amidst a Struggle: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
No edit summary
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
(65 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Amidst a Struggle
|image=[[File:Cm fe06 10B.png|200px]]
|image=[[File:Cm fe06 10B.png|200px]]
|game={{FE6}}
|location=Small Village
|location=[[Fibernia]]
|new units=[[Gonzalez]], [[Klein]], [[Thea]]
|new units=[[Gonzalez]], [[Klein]], [[Thea]]
|boss=[[Scollan]] and [[Zinque]]
|boss=[[Zinque]], [[Scollan]]
|previous=[[The Misty Isles]]
|next=[[Flight Toward Freedom]]
}}
}}
{{quote|I want to help the people here. Even if it means that we’ll be going against Etruria…|[[Roy]] to [[Merlinus]]}}


'''Amidst a Struggle''' (Japanese: {{hover|対立のはざまで|Tairitsu no hazama de}}, ''Between conflicts'') is one of [[Alternate route|two possible]] tenth chapters in {{FE6}}; the player gets this for their tenth chapter if they visited the [[village]] that gives the player a [[Restore]] staff in the [[The Misty Isles|previous chapter]] and thus went west toward Caldonia.
{{quote|We haven't the time to await General Cecilia's reply... But I want to help the people. ...Even if it means opposing an Eturian noble.|[[Roy]] to [[Merlinus]]}}
 
'''Amidst a Struggle''' (Japanese: {{hl|対立のはざまで|Tairitsu no hazama de}} ''Between conflicts'') is Chapter 10B of {{FE6}}; the player gets this for their tenth chapter if they visited the [[village]] that gives the player a [[Restore]] staff in the [[The Misty Isles|previous chapter]] and thus went west toward Caldonia. Otherwise, [[Western Resistance]] will be played instead, in which case Roy heads north toward [[Mount Eburacum]].


==Plot==
==Plot==
{{main|Amidst a Struggle/Script}}
{{main|Amidst a Struggle/Script}}
{{Spoiler}}
[[Roy]]'s army comes across a small village, where an Etrurian governor, [[Zinque]], is trying to find and kill one of the resistance's members – [[Elffin]]. He initially sends a letter to [[Cecilia]] and does not want to start a conflict, but Zinque's attack on the village forces his hand, and the Lycian Army fights to defend the village. Before the battle begins, [[Melady]] and [[Galle]] briefly arrive to look for Princess [[Guinivere]], but Zinque redirects them to Father [[Orlo]] in Eburacum, as he possesses no information himself.
{{sectstub}}
{{clear}}


===Beginning Log===
During the battle, several additional forces appear, including Etrurian reinforcements from Lord [[Arcardo]], contingents led by Commander [[Klein]] and [[Thea]], bandits sent to burn down the village under [[Scollan]], and [[Gonzalez]], who accompanies the bandits. In the end, most of them turn over to Roy's side. Klein had been told by Arcardo that the Lycian Army is allied with the bandits, and once he learns from [[Roy]] or his sister [[Clarine]] that is not the case, he changes sides. Thea changes sides after Klein does, either through her sister [[Shanna]] talking to her or through Klein providing her with new orders. Gonzalez switches sides when talked to by [[Lilina]] and reassured that the Lycian Army will not view him as a monster or ask him to burn down villages. If [[Ward (character)|Ward]] and [[Lot]] are deployed, they can also meet their sisters in the village – [[Mary]] and [[Mieu]] respectively.
In order to find the rebel forces and obtain some information about the bandits plaguing the Isles, [[Roy]] led his forces west along the coastline. On the way, he happened across a small village caught in constant conflict between the rebels and the marquess trying to get rid of them.


==Chapter Data==
Once the battle ends, Roy meets Elffin. Elffin tests him by telling him that Etruria may have lured his army away from Lycia in order for [[Bern]] to attack it. However, Roy does not make a hot-headed decision and instead chooses to stay on the Western Isles, as the people here have no other force to rely on while [[Lycia]] has [[Eliwood]] and Cecilia. This impresses Elffin, who then suggests that Roy head south, toward Castle Eidyna on Caldonia. Workers are kept there before being sent to the mines, and they must be freed.
{{ChapData
 
|victory=Seize the throne
==Chapter data==
{{Tab
|tab1=Normal
|tab2=Hard
|content1={{ChapData
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|ally=1–12{{h|+3|Upon Gonzalez, Klein, and Thea being recruited}}
|other=0{{h|+9|Upon Klein being recruited, and Thea becoming an NPC or being recruited}}{{h|−1|Upon Thea being recruited if she became an NPC}}
|enemy=26{{h|+25|Reinforcements}}{{h|−11|Upon Gonzalez and Klein being recruited, and Thea becoming an NPC or being recruited being recruited}}
|map=[[File: Cm fe06 10B.png]]
}}
|content2={{ChapData
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=12{{hover|+3|Gonzalez, Klein, and Thea}}  
|ally=1–12{{h|+3|Upon Gonzalez, Klein, and Thea being recruited}}
|other={{hover|8|Klein's and Thea's soldiers become neutral units after recruiting their leaders}}
|other=0{{h|+9|Upon Klein being recruited, and Thea becoming an NPC or being recruited}}{{h|−1|Upon Thea being recruited if she became an NPC}}
|enemy=26{{hover|+25|reinforcements, Gonzalez, Klein, and Thea}}
|enemy=26{{h|+30|Reinforcements}}{{h|−11|Upon Gonzalez and Klein being recruited, and Thea becoming an NPC or being recruited being recruited}}
|map=[[File: Cm fe06 10B.png]]
}}
}}
}}


===Character Data===
===Character data===
{{ChapChars
{{ChapChars
|game#=06
|game#=06
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Gonzalez
|name=Gonzalez
Line 40: Line 51:
|HP=36
|HP=36
|lv=11
|lv=11
|recruitment method=Talk with [[Lilina]]
|inventory={{Item|6|Devil Axe}}
|recruitment method=Enemy, talk to with [[Lilina]]
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 48: Line 60:
|HP=27
|HP=27
|lv=1
|lv=1
|recruitment method=Talk with [[Roy]] or [[Clarine]]
|inventory={{Item|6|Silver Bow}}<br>{{Item|6|White Gem}}
|recruitment method=Enemy, talk to with [[Roy]] or [[Clarine]]
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
Line 56: Line 69:
|HP=22
|HP=22
|lv=8
|lv=8
|recruitment method=Talk with [[Shanna]]{{hover|*|Shanna must speak to her twice; before and after recruiting Klein}} or [[Klein]]
|inventory={{Item|6|Slim Lance}}<br>{{Item|6|Javelin}}
|recruitment method=Enemy, talk to with [[Klein]], or talk to with [[Shanna]] before and after recruiting Klein<br><small>(Shanna cannot talk to Thea if Klein is dead. If Klein was already recruited first, then Thea will turn into an NPC instead.)</small>
}}
|forced1=roy
|return1=marcus
|return2=alen
|return3=bors
|return4=wolt
|return5=lance
|return5article=Lance (character)
|return6=merlinus
|return7=elen
|return8=ward
|return8article=Ward (character)
|return9=lot
|return10=dieck
|return11=shanna
|return12=chad
|return13=lugh
|return14=clarine
|return15=rutger
|return16=saul
|return17=dorothy
|return18=sue
|return19=zelot
|return20=trec
|return21=noah
|return22=astolfo
|return23=lilina
|return24=gwendolyn
|return25=barthe
|return26=ogier
|return27=fir
|return28=sin
}}
}}
|return1=roy
|return2=marcus
|return3=alen
|return4=lance
|return4article=Lance (character)
|return5=wolt
|return6=bors
|return7=merlinus
|return8=elen
|return9=deke
|return10=wade
|return11=lot
|return12=shanna
|return13=chad
|return14=lugh
|return15=clarine
|return16=rutoga
|return17=saul
|return18=dorothy
|return19=sue
|return20=zelots
|return21=trec
|return22=noah
|return23=astore
|return24=lilina
|return25=gwendolyn
|return26=bath
|return27=ogier
|return28=fir
|return29=sin}}


===Item Data===
===Item data===
{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Barrier
|item1=White Gem
|obtain1=Visit the house near the armory.
|obtain1=Steal from [[Klein]] or recruit him
|item2=Dragonshield
|item2=Barrier
|obtain2=Visit the house on the center of the left row.
|obtain2=Visit the [[village]] near the armory
|item3=Speedwings
|item3=Dragonshield
|obtain3=Visit the first of the two northern houses on the left row with [[Wade]] or [[Lot]].
|obtain3=Visit the middle west [[village]]
|item4=Elixir
|item4=Speedwings
|obtain4=Visit the first of the two northern houses on the left row with anyone else.
|obtain4=Visit the left northwest [[village]] with [[Ward (character)|Ward]] or [[Lot]]
|item5=Swordreaver
|item5=Elixir
|obtain5=Visit the second of the two northern houses on the left row with [[Wade]] or [[Lot]].
|obtain5=Visit the left northwest [[village]] with anyone but [[Ward (character)|Ward]] or [[Lot]]
|item6=Door Key
|item6=Swordreaver
|obtain6=Visit the second of the two northern houses on the left row with anyone else.
|obtain6=Visit the right northwest [[village]] with [[Ward (character)|Ward]] or [[Lot]]
|item7=Swordreaver
|item7=Door Key
|obtain7=Visit the southern house on the right row.
|obtain7=Visit the right northwest [[village]] with anyone but [[Ward (character)|Ward]] or [[Lot]]
|item8=Orion's Bolt
|item8=Swordreaver
|obtain8=Visit the house on the center of the right row.
|obtain8=Visit the southeast [[village]]
|item9=Sleep
|item9=Orion's Bolt
|item9article=Sleep (staff)
|obtain9=Visit the middle east [[village]]
|obtain9=Visit the northern house on the right row.
|item10=Sleep
|item10=White Gem
|item10article=Sleep (staff)
|obtain10=Steal from [[Klein]].
|obtain10=Visit the northeast [[village]]
|item11=Wyrmslayer
|item11=Wyrmslayer
|obtain11=Given by Elphin to Roy at the end of the chapter.
|obtain11=Automatically at the end of the chapter
|item12=Hero Crest
|item12=Hero Crest
|obtain12=Given by Mary to Roy at the end of the chapter if all houses were visited.
|obtain12=At the end of the chapter if all [[village]]s were visited
|item13=Orion's Bolt
|item13=Orion's Bolt
|obtain13=Given by Klein's soldiers to him if all of them survived.
|obtain13=At the end of the chapter if all of [[Klein]]'s soldiers survived
|itemlast=Elysian Whip
|itemlast=Elysian Whip
|obtainlast=Given by Thea's soldiers to her if all of them survived.}}
|obtainlast=At the end of the chapter if all of [[Thea]]'s soldiers survived
}}


===Shop Data===
===Shop data===
{|style="margin-left:auto; margin-right:auto; width: 500px; border: 2px solid {{Color2}}; {{round}}; background: {{Color3}};"
{{ChapShop GBA
{{!}}<div style="{{round}}; border: 2px solid {{Color2}}; background: {{Color1}}; text-align:center; padding:3px;"><big>'''Armory'''</big></div>
|lance1=Slim Lance
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|lacost1=450
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|lance2=Iron Lance
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|lacost2=360
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|lance3=Steel Lance
{{!-}}
|lacost3=480
{{!}} style={{roundl}}; {{!}} [[File:Is gba slim lance.png|right]]
|lance4=Javelin
{{!}} [[Slim Lance]]
|lacost4=400
{{!}} style={{roundr}}; text-align: center {{!}} 450
|axe1=Iron Axe
{{!-}}
|axcost1=270
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron lance.png|right]]
|axe2=Steel Axe
{{!}} [[Iron Lance]]
|axcost2=360
{{!}} style={{roundr}}; text-align: center {{!}} 360
|axe3=Hand Axe
{{!-}}
|axcost3=300
{{!}} style={{roundl}}; {{!}} [[File:Is gba steel lance.png|right]]
|axe4=Hammer
{{!}} [[Steel Lance]]
|axcost4=800
{{!}} style={{roundr}}; text-align: center {{!}} 480
|bow1=Iron Bow
{{!-}}
|bocost1=540
{{!}} style={{roundl}}; {{!}} [[File:Is gba javelin.png|right]]
|bow2=Steel Bow
{{!}} [[Javelin]]
|bocost2=720
{{!}} style={{roundr}}; text-align: center {{!}} 400
}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron axe.png|right]]
{{!}} [[Iron Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 270
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba steel axe.png|right]]
{{!}} [[Steel Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 360
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba hand axe.png|right]]
{{!}} [[Hand Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 300
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba hammer.png|right]]
{{!}} [[Hammer]]
{{!}} style={{roundr}}; text-align: center {{!}} 800
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron bow.png|right]]
{{!}} [[Iron Bow]]
{{!}} style={{roundr}}; text-align: center {{!}} 540
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba steel bow.png|right]]
{{!}} [[Steel Bow]]
{{!}} style={{roundr}}; text-align: center {{!}} 720
{{!-}}
{{tableend}}
|}
 
===Enemy Data===
{{ChapEnemies
|platform=gba
|name1=Bandit
|class1=Mercenary
|lv1=12
|#1=1
|inventory1=[[File:Is gba steel blade.png]] [[Steel Blade]]
|name2=Bandit
|class2=Priest
|lv2=12
|#2=1
|inventory2=[[File:Is gba physic.png]] [[Physic]]
|name3=Bandit
|class3=Fighter
|lv3=10
|#3=6
|inventory3=[[File:Is gba steel axe.png]] [[Steel Axe]]
|name4=Bandit
|class4=Archer
|lv4=11
|#4=2
|inventory4=[[File:Is gba steel bow.png]] [[Steel Bow]]
|name5=Bandit
|class5=Fighter
|lv5=12
|#5=1
|inventory5=[[File:Is gba killer axe.png]] [[Killer Axe]]
|name6=Bandit
|class6=Shaman
|lv6=9
|#6=1
|inventory6=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|name7=Bandit
|class7=Archer
|lv7=12
|#7=3
|inventory7=[[File:Is gba steel bow.png]] [[Steel Bow]]
|name8=Bandit
|class8=Fighter
|lv8=10
|#8=2
|inventory8=[[File:Is gba hand axe.png]] [[Hand Axe]]
|name9=Bandit
|class9=Mercenary
|lv9=9
|#9=1
|inventory9=[[File:Is gba steel sword.png]] [[Steel Sword]]
|name10=Bandit
|class10=Archer
|lv10=11
|#10=1
|inventory10=[[File:Is gba iron bow.png]] [[Iron Bow]]
|name11=Bandit
|class11=Archer
|lv11=12
|#11=1
|inventory11=[[File:Is gba iron bow.png]] [[Iron Bow]]
|name12=Bandit
|class12=Shaman
|lv12=10
|#12=2
|inventory12=[[File:Is gba flux.png]] [[Flux]]
|name13=Bandit
|class13=Shaman
|lv13=12
|#13=1
|inventory13=[[File:Is gba flux.png]] [[Flux]]
|name14=Bandit
|class14=Shaman
|lv14=9
|#14=1
|inventory14=[[File:Is gba flux.png]] [[Flux]]
|name15=Bandit
|class15=Priest
|lv15=11
|#15=1
|inventory15=[[File:Is gba physic.png]] [[Physic]]
|nameb=Zinque
|classb=General
|lvb=5
|inventoryb=[[File:Is gba silver lance.png]] [[Silver Lance]] • [[File:Is gba javelin.png]] [[Javelin]]
|namer1=Scollan
|classr1=Brigand
|lvr1=11
|#r1=1
|inventoryr1=[[File:Is gba iron axe.png]] [[Iron Axe]]
|namer2=Gonzalez
|classr2=Brigand
|lvr2=5
|#r2=1
|inventoryr2=[[File:Is gba devil axe.png]] [[Devil Axe]]
|namer3=Bandit
|classr3=Brigand
|lvr3=13
|#r3=4
|inventoryr3=[[File:Is gba iron axe.png]] [[Iron Axe]]
|namer4=Bandit
|classr4=Brigand
|lvr4=13
|#r4=4
|inventoryr4=[[File:Is gba hand axe.png]] [[Hand Axe]]
|namer5=Klein
|classr5=Sniper
|lvr5=1
|#r5=1
|inventoryr5=[[File:Is gba silver bow.png]] [[Silver Bow]] • [[File:Is gba white gem.png]] [[White Gem]]
|namer6=Klein's
|classr6=Archer
|lvr6=14
|#r6=2
|inventoryr6=[[File:Is gba steel bow.png]] [[Steel Bow]]
|namer7=Klein's
|classr7=Archer
|lvr7=15
|#r7=2
|inventoryr7=[[File:Is gba steel bow.png]] [[Steel Bow]]
|namer8=Thea
|classr8=Pegasus Knight
|lvr8=8
|#r8=1
|inventoryr8=[[File:Is gba slim lance.png]] [[Slim Lance]] • [[File:Is gba javelin.png]] [[Javelin]]
|namer9=Thea's
|classr9=Pegasus Knight
|lvr9=6
|#r9=2
|inventoryr9=[[File:Is gba steel lance.png]] [[Steel Lance]]
|namer10=Thea's
|classr10=Pegasus Knight
|lvr10=6
|#r10=2
|inventoryr10=[[File:Is gba iron lance.png]] [[Iron Lance]] • [[File:Is gba javelin.png]] [[Javelin]]
|namer11=Bandit
|classr11=Cavalier
|lvr11=18
|#r11=1
|inventoryr11=[[File:Is gba steel lance.png]] [[Steel Lance]] • [[File:Is gba steel sword.png]] [[Steel Sword]]
|namer12=Bandit
|classr12=Cavalier
|lvr12=13
|#r12=1
|inventoryr12=[[File:Is gba steel lance.png]] [[Steel Lance]]
|namer13=Bandit
|classr13=Cavalier
|lvr13=13
|#r13=1
|inventoryr13=[[File:Is gba steel lance.png]] [[Steel Lance]] • [[File:Is gba javelin.png]] [[Javelin]]
|namer14=Bandit
|classr14=Cavalier
|lvr14=13
|#r14=1
|inventoryr14=[[File:Is gba steel lance.png]] [[Steel Lance]] • [[File:Is gba iron sword.png]] [[Iron Sword]]
|namerl=Bandit
|classrl=Cavalier
|lvrl=12
|#rl=1
|inventoryrl=[[File:Is gba steel lance.png]] [[Steel Lance]]}}


===Boss Data===
===Enemy data===
{{main|Scollan}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|tab1=Normal Mode
|width=100%
|tab2=Hard Mode
|tab1=Normal
|content1=
|tab2=Hard
{{BossStats GBA
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|portrait=[[File:Portrait scollan fe06.png|Scollan]]
{{ChapUnitCellGBA
|name=[[Zinque]]
|class=General
|lv=5
|#=1
|hp=37
|str=11
|skill=8
|spd=6
|lck=4
|def=15
|res=6
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=12
|#=1
|hp=25~28
|str=7~9
|skill=11~13
|spd=11~12
|lck=2~4
|def=5~7
|res=1~2
|con=9
|mov=5
|inventory={{Item|6|Steel Blade}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Priest
|lv=12
|#=1
|hp=22~25
|str=3~5
|skill=4~6
|spd=5~6
|lck=4~6
|def=1~2
|res=9~12
|con=5
|mov=5
|inventory={{Item|6|Physic}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=10
|#=6
|hp=26~29
|str=9~11
|skill=4~6
|spd=6~8
|lck=1~2
|def=3~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=The easternmost two and westernmost one move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=11
|#=1
|hp=24~26
|str=7~8
|skill=6~8
|spd=5~7
|lck=3~4
|def=4~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=12
|#=1
|hp=28~31
|str=10~12
|skill=5~7
|spd=6~8
|lck=1~2
|def=3~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Killer Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=9
|#=1
|hp=19~21
|str=5~7
|skill=3~4
|spd=4~5
|lck=1~2
|def=2~3
|res=6~8
|con=5
|mov=5
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=12
|#=3
|hp=24~27
|str=7~9
|skill=6~8
|spd=6~7
|lck=3~5
|def=4~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=• The southern one begins moving unprovoked when he can attack a unit within two turns.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=10
|#=2
|hp=26~29
|str=9~11
|skill=4~6
|spd=6~8
|lck=1~2
|def=3~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=9
|#=1
|hp=23~26
|str=6~8
|skill=10~12
|spd=10~11
|lck=2~3
|def=5~6
|res=1~2
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=11
|#=1
|hp=24~26
|str=7~8
|skill=6~8
|spd=5~7
|lck=3~4
|def=4~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=12
|#=1
|hp=24~27
|str=7~9
|skill=6~8
|spd=6~7
|lck=3~5
|def=4~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=10
|#=2
|hp=19~22
|str=5~8
|skill=3~5
|spd=4~6
|lck=1~3
|def=2~4
|res=6~8
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=11
|#=1
|hp=24~26
|str=7~8
|skill=6~8
|spd=5~7
|lck=3~4
|def=4~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=12
|#=1
|hp=20~23
|str=6~9
|skill=4~5
|spd=4~6
|lck=1~3
|def=2~4
|res=7~9
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=9
|#=1
|hp=19~21
|str=5~7
|skill=3~4
|spd=4~5
|lck=1~2
|def=2~3
|res=6~8
|con=5
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Priest
|lv=11
|#=1
|hp=22~24
|str=3~5
|skill=4~5
|spd=4~6
|lck=3~6
|def=1~2
|res=9~11
|con=5
|mov=5
|inventory={{Item|6|Physic}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Scollan]]
|class=Brigand
|class=Brigand
|lv=11
|lv=11
|HP=28
|#=1
|hp=28
|str=9
|str=9
|skill=4
|skill=4
|spd=7
|spd=7
|luck=2
|lck=2
|def=5
|def=5
|res=0
|res=0
|move=5
|con=12
|con=12
|aid=11
|mov=5
|inventory=[[File:Is gba iron axe.png]] [[Iron Axe]]}}
|inventory={{Item|6|Iron Axe}}
|content2=
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
{{BossStats GBA
}}
|portrait=[[File:Portrait scollan fe06.png|Scollan]]
{{ChapUnitCellGBA
|name=[[Gonzalez]]
|class=Brigand
|class=Brigand
|lv=11
|lv=11
|HP=35
|#=1
|str=13
|hp=36
|skill=6
|str=12
|skill=5
|spd=9
|spd=9
|luck=3
|lck=5
|def=6
|def=6
|res=0
|res=0
|move=5
|con=15
|mov=5
|inventory={{Item|6|Devil Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=13
|#=4
|hp=28~32
|str=10~12
|skill=4~6
|spd=7~8
|lck=1~3
|def=4~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=13
|#=4
|hp=28~32
|str=10~12
|skill=4~6
|spd=7~8
|lck=1~3
|def=4~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Klein]]
|class=Sniper
|lv=1
|#=1
|hp=27
|str=13
|skill=13
|spd=11
|lck=10
|def=8
|res=6
|con=7
|mov=6
|inventory={{Item|6|Silver Bow}} • {{Item|6|White Gem}}
|notes=20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|lv=14
|#=2
|hp=25~29
|str=7~10
|skill=7~9
|spd=6~8
|lck=3~6
|def=4~6
|res=1~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Becomes an NPC when Klein is recruited.
}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|lv=15
|#=2
|hp=26~30
|str=8~10
|skill=7~10
|spd=6~9
|lck=4~6
|def=4~6
|res=1~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Becomes an NPC when Klein is recruited.
}}
{{ChapUnitCellGBA
|name=[[Thea]]
|class=Pegasus Knight
|lv=8
|#=1
|hp=22
|str=6
|skill=8
|spd=11
|lck=3
|def=7
|res=6
|con=5
|mov=7
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}}
|notes=• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.<br>• Becomes an NPC if Shanna talks to her after Klein is recruited but not before.
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|lv=6
|#=2
|hp=16~18
|str=5~6
|skill=6~8
|spd=6~8
|lck=1~2
|def=3~4
|res=3~4
|con=5
|mov=7
|inventory={{Item|6|Steel Lance}}
|notes=Becomes an NPC when Thea becomes one or is recruited.
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|lv=6
|#=2
|hp=16~18
|str=5~6
|skill=6~8
|spd=6~8
|lck=1~2
|def=3~4
|res=3~4
|con=5
|mov=7
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}}
|notes=Becomes an NPC when Thea becomes one or is recruited.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=18
|#=1
|hp=31~35
|str=10~12
|skill=7~10
|spd=9~11
|lck=4~6
|def=8~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}} • {{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=13
|#=1
|hp=27~31
|str=8~10
|skill=6~8
|spd=7~9
|lck=3~5
|def=7~9
|res=1~2
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=13
|#=1
|hp=27~31
|str=8~10
|skill=6~8
|spd=7~9
|lck=3~5
|def=7~9
|res=1~2
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=13
|#=1
|hp=27~31
|str=8~10
|skill=6~8
|spd=7~9
|lck=3~5
|def=7~9
|res=1~2
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}} • {{Item|6|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=12
|#=1
|hp=27~30
|str=8~10
|skill=5~7
|spd=7~9
|lck=2~4
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Zinque]]
|class=General
|lv=5
|#=1
|hp=42~44
|str=13~14
|skill=9~11
|spd=6~7
|lck=5~6
|def=16~18
|res=7~8
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=12
|#=1
|hp=30~36
|str=9~13
|skill=13~17
|spd=13~15
|lck=4~7
|def=6~9
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Steel Blade}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Priest
|lv=12
|#=1
|hp=25~30
|str=5~8
|skill=6~10
|spd=7~9
|lck=7~11
|def=1~3
|res=12~17
|con=5
|mov=5
|inventory={{Item|6|Physic}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=10
|#=6
|hp=31~37
|str=12~16
|skill=6~10
|spd=8~11
|lck=2~4
|def=4~6
|res=0~3
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=The easternmost two and westernmost one move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=11
|#=1
|hp=28~33
|str=9~12
|skill=8~12
|spd=7~10
|lck=5~8
|def=5~7
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=12
|#=1
|hp=33~39
|str=13~17
|skill=7~11
|spd=8~11
|lck=2~4
|def=4~6
|res=0~3
|con=11
|mov=5
|inventory={{Item|6|Killer Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=9
|#=1
|hp=22~26
|str=8~12
|skill=5~7
|spd=6~8
|lck=2~4
|def=2~4
|res=8~12
|con=5
|mov=5
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=12
|#=3
|hp=28~34
|str=9~13
|skill=8~12
|spd=8~10
|lck=5~9
|def=5~7
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=• The southern one begins moving unprovoked when he can attack a unit within two turns.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=10
|#=2
|hp=31~37
|str=12~16
|skill=6~10
|spd=8~11
|lck=2~4
|def=4~6
|res=0~3
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=9
|#=1
|hp=28~34
|str=8~12
|skill=12~16
|spd=12~14
|lck=4~6
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=11
|#=1
|hp=28~33
|str=9~12
|skill=8~12
|spd=7~10
|lck=5~8
|def=5~7
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=12
|#=1
|hp=28~34
|str=9~13
|skill=8~12
|spd=8~10
|lck=5~9
|def=5~7
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=10
|#=2
|hp=22~27
|str=8~13
|skill=5~8
|spd=6~9
|lck=2~5
|def=2~5
|res=8~12
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=11
|#=1
|hp=28~33
|str=9~12
|skill=8~12
|spd=7~10
|lck=5~8
|def=5~7
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=12
|#=1
|hp=23~28
|str=9~14
|skill=6~8
|spd=6~9
|lck=2~5
|def=2~5
|res=9~13
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Shaman
|lv=9
|#=1
|hp=22~26
|str=8~12
|skill=5~7
|spd=6~8
|lck=2~4
|def=2~4
|res=8~12
|con=5
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Priest
|lv=11
|#=1
|hp=25~29
|str=5~8
|skill=6~9
|spd=6~9
|lck=6~11
|def=1~3
|res=12~16
|con=5
|mov=5
|inventory={{Item|6|Physic}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Scollan]]
|class=Brigand
|lv=11
|#=1
|hp=33~36
|str=12~14
|skill=6~7
|spd=8~9
|lck=3~4
|def=5~6
|res=0~1
|con=12
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Gonzalez]]
|class=Brigand
|lv=11
|#=1
|hp=41~44
|str=15~17
|skill=7~8
|spd=10~11
|lck=6~7
|def=6~7
|res=0~1
|con=15
|mov=5
|inventory={{Item|6|Devil Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=13
|#=4
|hp=33~40
|str=13~17
|skill=6~9
|spd=8~10
|lck=2~5
|def=4~6
|res=1~3
|con=12
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=13
|#=4
|hp=33~40
|str=13~17
|skill=6~9
|spd=8~10
|lck=2~5
|def=4~6
|res=1~3
|con=12
|con=12
|aid=11
|mov=5
|inventory=[[File:Is gba iron axe.png]] [[Iron Axe]]}}}}
|inventory={{Item|6|Hand Axe}}
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Klein]]
|class=Sniper
|lv=1
|#=1
|hp=31~33
|str=15~16
|skill=15~16
|spd=12~13
|lck=12~13
|def=9~10
|res=7~8
|con=7
|mov=6
|inventory={{Item|6|Silver Bow}} • {{Item|6|White Gem}}
|notes=20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|lv=14
|#=2
|hp=29~36
|str=9~14
|skill=9~13
|spd=8~11
|lck=5~10
|def=5~8
|res=1~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Becomes an NPC when Klein is recruited.
}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|lv=15
|#=2
|hp=29~36
|str=9~14
|skill=9~13
|spd=8~11
|lck=5~10
|def=5~8
|res=1~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Becomes an NPC when Klein is recruited.
}}
{{ChapUnitCellGBA
|name=[[Thea]]
|class=Pegasus Knight
|lv=8
|#=1
|hp=26~28
|str=8~10
|skill=10~12
|spd=13~15
|lck=5~7
|def=7~9
|res=7~9
|con=5
|mov=7
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}}
|notes=• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.<br>• Becomes an NPC if Shanna talks to her after Klein is recruited but not before.
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|lv=6
|#=2
|hp=20~24
|str=7~10
|skill=8~12
|spd=8~12
|lck=3~6
|def=3~6
|res=4~7
|con=5
|mov=7
|inventory={{Item|6|Steel Lance}}
|notes=Becomes an NPC when Thea becomes one or is recruited.
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|lv=6
|#=2
|hp=20~24
|str=7~10
|skill=8~12
|spd=8~12
|lck=3~6
|def=3~6
|res=4~7
|con=5
|mov=7
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}}
|notes=Becomes an NPC when Thea becomes one or is recruited.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=18
|#=1
|hp=36~42
|str=12~16
|skill=9~14
|spd=10~14
|lck=6~9
|def=9~11
|res=1~5
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}} • {{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=13
|#=2
|hp=32~38
|str=10~14
|skill=8~12
|spd=8~12
|lck=5~8
|def=8~11
|res=1~4
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=13
|#=2
|hp=32~38
|str=10~14
|skill=8~12
|spd=8~12
|lck=5~8
|def=8~11
|res=1~4
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=13
|#=2
|hp=32~38
|str=10~14
|skill=8~12
|spd=8~12
|lck=5~8
|def=8~11
|res=1~4
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}} • {{Item|6|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Cavalier
|lv=12
|#=2
|hp=32~37
|str=10~14
|skill=7~11
|spd=8~12
|lck=4~7
|def=8~10
|res=1~4
|con=9
|mov=7
|inventory={{Item|6|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Paladin
|lv=5
|#=1
|hp=40~49
|str=12~18
|skill=11~16
|spd=10~14
|lck=5~11
|def=9~14
|res=6~10
|con=11
|mov=8
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|last=y
}}
{{ChapUnitFtr}}
}}
 
====Reinforcements====
*Enemy phase of turn 6
**[[Scollan]] and [[Gonzalez]] from the northwest corner of the map
*Enemy phase of turns 6, 9, 11, and 13
**2 [[Brigand]]s—one with an [[Iron Axe]], one a [[Hand Axe]]—from the northwest corner of the map
*Enemy phase of turn 8
**[[Klein]] and 4 [[Archer]]s—two at level&nbsp;14, two at 15—from the southeast corner of the map
*Enemy phase of turn 10
**[[Thea]] and 4 [[Pegasus Knight]]s—two with [[Steel Lance]]s, two with [[Iron Lance]]s and [[Javelin]]s—from the middle northern edge of the map
*Enemy phase of turn 10 if [[Zinque]] is alive
**1 [[Cavalier]] with a Steel Lance and a [[Steel Sword]], 1 at level&nbsp;13 with a Steel Lance, 1 with a Steel Lance and a [[Javelin]], 1 with a Steel Lance and an [[Iron Sword]], and 1 at level&nbsp;12 with a Steel Lance from the southwest corner of the map
*(Hard Mode only) Enemy phase of turn 15 if [[Zinque]] is alive
**1 [[Paladin]] and 4 [[Cavalier]]s—one at level&nbsp;13 with a [[Steel Lance]], one with a Steel Lance and a [[Javelin]], one with a Steel Lance and an [[Iron Sword]], and one at level&nbsp;12 with a Steel Lance—from the southwest corner of the map
 
===NPC data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|content1={{ChapUnitHdr|type=NPC|platform=gba}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|type=other
|lv=14
|#=2
|hp=25~29
|str=7~10
|skill=7~9
|spd=6~8
|lck=3~6
|def=4~6
|res=1~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate.
}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|type=other
|lv=15
|#=2
|hp=26~30
|str=8~10
|skill=7~10
|spd=6~9
|lck=4~6
|def=4~6
|res=1~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate.
}}
{{ChapUnitCellGBA
|name=[[Thea]]
|class=Pegasus Knight
|type=other
|lv=8
|#=1
|hp=22
|str=6
|skill=8
|spd=11
|lck=3
|def=7
|res=6
|con=5
|mov=7
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}}
|notes=• Initially an enemy.<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--triangleattack.com states ~10% chance of the latter; same AI setting in FE7 and 8 would be 20%, but may have changed between games-->
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|type=other
|lv=6
|#=2
|hp=16~18
|str=5~6
|skill=6~8
|spd=6~8
|lck=1~2
|def=3~4
|res=3~4
|con=5
|mov=7
|inventory={{Item|6|Steel Lance}}
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate.
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|type=other
|lv=6
|#=2
|hp=16~18
|str=5~6
|skill=6~8
|spd=6~8
|lck=1~2
|def=3~4
|res=3~4
|con=5
|mov=7
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}}
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=gba}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|type=other
|lv=14
|#=2
|hp=29~36
|str=9~14
|skill=9~13
|spd=8~11
|lck=5~10
|def=5~8
|res=1~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate.
}}
{{ChapUnitCellGBA
|name=Klein's
|class=Archer
|type=other
|lv=15
|#=2
|hp=30~37
|str=10~14
|skill=9~14
|spd=8~12
|lck=6~10
|def=5~8
|res=1~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate.
}}
{{ChapUnitCellGBA
|name=[[Thea]]
|class=Pegasus Knight
|type=other
|lv=8
|#=1
|hp=26~28
|str=8~10
|skill=10~12
|spd=13~15
|lck=5~7
|def=7~9
|res=7~9
|con=5
|mov=7
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}}
|notes=• Initially an enemy.<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--triangleattack.com states ~10% chance of the latter; same AI setting in FE7 and 8 would be 20%, but may have changed between games-->
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|type=other
|lv=6
|#=2
|hp=20~24
|str=7~10
|skill=8~12
|spd=8~12
|lck=3~6
|def=3~6
|res=4~7
|con=5
|mov=7
|inventory={{Item|6|Steel Lance}}
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate.
}}
{{ChapUnitCellGBA
|name=Thea's
|class=Pegasus Knight
|type=other
|lv=6
|#=2
|hp=20~24
|str=7~10
|skill=8~12
|spd=8~12
|lck=3~6
|def=3~6
|res=4~7
|con=5
|mov=7
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}}
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate.
|last=y
}}
{{ChapUnitFtr}}
}}
 
====Reinforcements====
*When [[Klein]] is recruited
**4 [[Archer]]s that arrive with Klein switch from enemies to NPCs
*When [[Shanna]] talks to [[Thea]] after Klein is recruited but not before
**Thea switches from an enemy to an NPC
*When Thea is recruited or becomes an NPC
**4 [[Pegasus Knight]]s that arrive with Thea switch from enemies to NPCs


===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/amidst_a_struggle|title=Amidst a Struggle|site=triangleattack.com|retrieved=December 24, 2020}}</ref>
{{main|Zinque}}
{{main|Zinque}}
{{Tab
{{Tab
|tab1=Normal Mode
|tab1=Normal
|tab2=Hard Mode
|tab2=Hard
|content1=
|content1={{BossStats FE6
{{BossStats GBA
|portrait=[[File:Portrait zinque fe06.png]]
|portrait=[[File:Portrait zinque fe06.png|Zinque]]
|sprite=general enemy
|class=General
|class=General
|lv=5
|lv=5
Line 388: Line 1,500:
|con=15
|con=15
|aid=14
|aid=14
|inventory=[[File:Is gba silver lance.png]] [[Silver Lance]]<br>[[File:Is gba javelin.png]] [[Javelin]]}}
|inventory={{Item|6|Silver Lance}}<br>{{Item|6|Javelin}}
|content2=
|la=y
{{BossStats GBA
|ax=y
|portrait=[[File:Portrait zinque fe06.png|Zinque]]
}}
|content2={{BossStats FE6
|portrait=[[File:Portrait zinque fe06.png]]
|sprite=general enemy
|class=General
|class=General
|lv=5
|lv=5
|HP=42
|HP=42~44
|str=13
|str=13~14
|skill=10
|skill=9~11
|spd=7
|spd=6~7
|luck=6
|luck=5~6
|def=17
|def=16~18
|res=7
|res=7~8
|move=5
|move=5
|con=15
|con=15
|aid=14
|aid=14
|inventory=[[File:Is gba silver lance.png]] [[Silver Lance]]<br>[[File:Is gba javelin.png]] [[Javelin]]}}}}
|inventory={{Item|6|Silver Lance}}<br>{{Item|6|Javelin}}
*<small>Note: Hard Mode stats can vary in one or two points.</small>
|la=y
|ax=y
}}
}}
 
{{main|Scollan}}
{{Tab
|tab1=Normal
|tab2=Hard
|content1={{BossStats FE6
|portrait=[[File:Portrait scollan fe06.png]]
|sprite=brigand enemy
|class=Brigand
|lv=11
|HP=28
|str=9
|skill=4
|spd=7
|luck=2
|def=5
|res=0
|move=5
|con=12
|aid=11
|inventory={{Item|6|Iron Axe}}
|ax=y
}}
|content2={{BossStats FE6
|portrait=[[File:Portrait scollan fe06.png]]
|sprite=brigand enemy
|class=Brigand
|lv=11
|HP=33~36
|str=12~14
|skill=6~7
|spd=8~9
|luck=3~4
|def=5~6
|res=0~1
|move=5
|con=12
|aid=11
|inventory={{Item|6|Iron Axe}}
|ax=y
}}
}}


==Strategy==
==Strategy==
{{sectstub}}
{{strategy}}
This chapter closely resembles Chapter&nbsp;11A, so you may find the basic tips for that chapter useful here as well. However, your strategies will need some adjustments. Firstly, prioritize visiting villages 6 and 7 as quickly as possible, preferably using sword-wielding units. You can have [[Cavalier]]s carry them if needed. Reinforcement bandits will destroy these villages in just two turns. Thankfully, you can take your time with the other villages.


==Trivia==
Take the main road and also send a small group through the broken wall beneath the first village. To recruit [[Gonzalez]], deploy [[Lilina]] so she can speak to him. Although he's weaker in this route compared to the A route, recruiting him is optional. Bring along multiple units capable of long-range attacks to quickly eliminate enemies, especially those behind walls. This will also help you recruit [[Klein]] and [[Thea]] more efficiently.
 
Position your units in the middle of the map to attract Klein's archers. You can talk to him with [[Clarine]]. If you're lucky, Klein will approach via the center road. If not, keep a high-defense unit nearby to lure them in. Do something similar to engage Thea's units, and then have Klein talk to her to add her to your team.
 
If you manage to recruit Klein and Thea, their respective squads will turn into green units, which won't attack you. Additionally, if all these green units survive the chapter, you'll receive a special item. To keep these green units alive, you'll need to eliminate the reinforcement bandits or block their path with your units. This applies to enemies near the boss as well. The main challenge in this chapter lies in preserving the green units. Because they are prone to reckless behavior, you should prioritize keeping them alive from the start. You may have to restart the chapter a few times to achieve this.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Space Between
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=Amidst a Struggle
|eng-fan-name=Amidst a Struggle
|eng-fan-mean=
|jpn-name={{h|対立のはざまで|Tairitsu no hazama de}}
|jap-name={{hover|対立のはざまで|Tairitsu no hazama de}}
|jpn-mean=Between conflicts
|jap-mean=Between conflicts
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Ss fe06 chapter 10b 01.png
Cm fe06 10B.png|Map of the chapter
File:Ss fe06 chapter 10b 02.png
Ss fe06 Chapter&nbsp;10b 01.png
File:Ss fe06 chapter 10b 03.png
Ss fe06 Chapter&nbsp;10b 02.png
File:Ss fe06 chapter 10b 04.png
Ss fe06 Chapter&nbsp;10b 03.png
File:Ss fe06 chapter 10b 05.png
Ss fe06 Chapter&nbsp;10b 04.png
Ss fe06 Chapter&nbsp;10b 05.png
</gallery>
</gallery>


{{refbar}}


{{ChapterNav
{{ChapterNav
|prechapter=The Misty Isles
|prechapter=The Misty Isles
|nextchapter=Flight Toward Freedom}}
|nextchapter=Flight Toward Freedom
}}


{{Nav6}}
{{Nav6}}
[[Category:Chapters of Fire Emblem: The Binding Blade]]
[[Category:Chapters of Fire Emblem: The Binding Blade]]

Latest revision as of 18:10, 28 March 2024

Amidst a Struggle

Cm fe06 10B.png

Location

Small Village

New units

Gonzalez, Klein, Thea

Boss(es)

Zinque, Scollan

Previous chapter(s)

The Misty Isles

Next chapter(s)

Flight Toward Freedom

We haven't the time to await General Cecilia's reply... But I want to help the people. ...Even if it means opposing an Eturian noble.
— Roy to Merlinus

Amidst a Struggle (Japanese: 対立のはざまで Between conflicts) is Chapter 10B of Fire Emblem: The Binding Blade; the player gets this for their tenth chapter if they visited the village that gives the player a Restore staff in the previous chapter and thus went west toward Caldonia. Otherwise, Western Resistance will be played instead, in which case Roy heads north toward Mount Eburacum.

Plot

Main article: Amidst a Struggle/Script

Roy's army comes across a small village, where an Etrurian governor, Zinque, is trying to find and kill one of the resistance's members – Elffin. He initially sends a letter to Cecilia and does not want to start a conflict, but Zinque's attack on the village forces his hand, and the Lycian Army fights to defend the village. Before the battle begins, Melady and Galle briefly arrive to look for Princess Guinivere, but Zinque redirects them to Father Orlo in Eburacum, as he possesses no information himself.

During the battle, several additional forces appear, including Etrurian reinforcements from Lord Arcardo, contingents led by Commander Klein and Thea, bandits sent to burn down the village under Scollan, and Gonzalez, who accompanies the bandits. In the end, most of them turn over to Roy's side. Klein had been told by Arcardo that the Lycian Army is allied with the bandits, and once he learns from Roy or his sister Clarine that is not the case, he changes sides. Thea changes sides after Klein does, either through her sister Shanna talking to her or through Klein providing her with new orders. Gonzalez switches sides when talked to by Lilina and reassured that the Lycian Army will not view him as a monster or ask him to burn down villages. If Ward and Lot are deployed, they can also meet their sisters in the village – Mary and Mieu respectively.

Once the battle ends, Roy meets Elffin. Elffin tests him by telling him that Etruria may have lured his army away from Lycia in order for Bern to attack it. However, Roy does not make a hot-headed decision and instead chooses to stay on the Western Isles, as the people here have no other force to rely on while Lycia has Eliwood and Cecilia. This impresses Elffin, who then suggests that Roy head south, toward Castle Eidyna on Caldonia. Workers are kept there before being sent to the mines, and they must be freed.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–12+3 {{{partner}}} 0+9−1 26+25−11
Cm fe06 10B.png

Character data

Characters
New units
Gonzalez
Portrait gonzalez fe06.png
Brigand
HP
36
Inventory
Devil Axe
Level
11
Enemy, talk to with Lilina
Klein
Portrait klein fe06.png
Sniper
HP
27
Inventory
Silver Bow
White Gem
Level
1
Enemy, talk to with Roy or Clarine
Thea
Portrait thea fe06.png
Pegasus Knight
HP
22
Inventory
Slim Lance
Javelin
Level
8
Enemy, talk to with Klein, or talk to with Shanna before and after recruiting Klein
(Shanna cannot talk to Thea if Klein is dead. If Klein was already recruited first, then Thea will turn into an NPC instead.)
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​

Item data

Items
Name Obtainment Method
Is gba white gem.png White Gem Steal from Klein or recruit him
Is gba barrier.png Barrier Visit the village near the armory
Is gba dragonshield.png Dragonshield Visit the middle west village
Is gba speedwings.png Speedwings Visit the left northwest village with Ward or Lot
Is gba elixir.png Elixir Visit the left northwest village with anyone but Ward or Lot
Is gba swordreaver.png Swordreaver Visit the right northwest village with Ward or Lot
Is gba door key.png Door Key Visit the right northwest village with anyone but Ward or Lot
Is gba swordreaver.png Swordreaver Visit the southeast village
Is gba orion's bolt.png Orion's Bolt Visit the middle east village
Is gba sleep.png Sleep Visit the northeast village
Is gba wyrmslayer.png Wyrmslayer Automatically at the end of the chapter
Is gba hero crest.png Hero Crest At the end of the chapter if all villages were visited
Is gba orion's bolt.png Orion's Bolt At the end of the chapter if all of Klein's soldiers survived
Is gba elysian whip.png Elysian Whip At the end of the chapter if all of Thea's soldiers survived

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba general enemy.gif Zinque General 5 1 37 11 8 6 4 15 6 15 5 Silver Lance Javelin
--
Ma gba mercenary enemy.gif Bandit Mercenary 12 1 25~28 7~9 11~13 11~12 2~4 5~7 1~2 9 5 Steel Blade
--
Ma gba priest enemy.gif Bandit Priest 12 1 22~25 3~5 4~6 5~6 4~6 1~2 9~12 5 5 Physic
--
Ma gba fighter enemy.gif Bandit Fighter 10 6 26~29 9~11 4~6 6~8 1~2 3~4 0~2 11 5 Steel Axe
The easternmost two and westernmost one move to attack units in range.
Ma gba archer enemy.gif Bandit Archer 11 1 24~26 7~8 6~8 5~7 3~4 4~5 0~2 7 5 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba fighter enemy.gif Bandit Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Killer Axe
Moves to attack units in range.
Ma gba shaman enemy.gif Bandit Shaman 9 1 19~21 5~7 3~4 4~5 1~2 2~3 6~8 5 5 Nosferatu
--
Ma gba archer enemy.gif Bandit Archer 12 3 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5 Steel Bow
• The southern one begins moving unprovoked when he can attack a unit within two turns.
• The western one moves to attack units in range.
Ma gba fighter enemy.gif Bandit Fighter 10 2 26~29 9~11 4~6 6~8 1~2 3~4 0~2 11 5 Hand Axe
Moves to attack units in range.
Ma gba mercenary enemy.gif Bandit Mercenary 9 1 23~26 6~8 10~12 10~11 2~3 5~6 1~2 9 5 Steel Sword
Moves to attack units in range.
Ma gba archer enemy.gif Bandit Archer 11 1 24~26 7~8 6~8 5~7 3~4 4~5 0~2 7 5 Iron Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Bandit Archer 12 1 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5 Iron Bow
--
Ma gba shaman enemy.gif Bandit Shaman 10 2 19~22 5~8 3~5 4~6 1~3 2~4 6~8 5 5 Flux
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Bandit Archer 11 1 24~26 7~8 6~8 5~7 3~4 4~5 0~2 7 5 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba shaman enemy.gif Bandit Shaman 12 1 20~23 6~9 4~5 4~6 1~3 2~4 7~9 5 5 Flux
Begins moving unprovoked.
Ma gba shaman enemy.gif Bandit Shaman 9 1 19~21 5~7 3~4 4~5 1~2 2~3 6~8 5 5 Iron Bow
Moves to attack units in range.
Ma gba priest enemy.gif Bandit Priest 11 1 22~24 3~5 4~5 4~6 3~6 1~2 9~11 5 5 Physic
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba brigand enemy.gif Scollan Brigand 11 1 28 9 4 7 2 5 0 12 5 Iron Axe
Moves to raid villages, then moves to attack units unprovoked.
Ma gba brigand enemy.gif Gonzalez Brigand 11 1 36 12 5 9 5 6 0 15 5 Devil Axe
Moves to raid villages, then moves to attack units unprovoked.
Ma gba brigand enemy.gif Bandit Brigand 13 4 28~32 10~12 4~6 7~8 1~3 4~5 1~2 12 5 Iron Axe
Moves to raid villages, then moves to attack units unprovoked.
Ma gba brigand enemy.gif Bandit Brigand 13 4 28~32 10~12 4~6 7~8 1~3 4~5 1~2 12 5 Hand Axe
Moves to raid villages, then moves to attack units unprovoked.
Ma gba sniper enemy.gif Klein Sniper 1 1 27 13 13 11 10 8 6 7 6 Silver Bow White Gem
20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
Ma gba archer enemy.gif Klein's Archer 14 2 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5 Steel Bow
Becomes an NPC when Klein is recruited.
Ma gba archer enemy.gif Klein's Archer 15 2 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5 Steel Bow
Becomes an NPC when Klein is recruited.
Ma gba pegasus knight enemy.gif Thea Pegasus Knight 8 1 22 6 8 11 3 7 6 5 7 Slim Lance Javelin
• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
• Becomes an NPC if Shanna talks to her after Klein is recruited but not before.
Ma gba pegasus knight enemy.gif Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7 Steel Lance
Becomes an NPC when Thea becomes one or is recruited.
Ma gba pegasus knight enemy.gif Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7 Iron Lance Javelin
Becomes an NPC when Thea becomes one or is recruited.
Ma gba cavalier enemy.gif Bandit Cavalier 18 1 31~35 10~12 7~10 9~11 4~6 8~9 1~3 9 7 Steel Lance Steel Sword
--
Ma gba cavalier enemy.gif Bandit Cavalier 13 1 27~31 8~10 6~8 7~9 3~5 7~9 1~2 9 7 Steel Lance
--
Ma gba cavalier enemy.gif Bandit Cavalier 13 1 27~31 8~10 6~8 7~9 3~5 7~9 1~2 9 7 Steel Lance Javelin
--
Ma gba cavalier enemy.gif Bandit Cavalier 13 1 27~31 8~10 6~8 7~9 3~5 7~9 1~2 9 7 Steel Lance Iron Sword
--
Ma gba cavalier enemy.gif Bandit Cavalier 12 1 27~30 8~10 5~7 7~9 2~4 7~8 1~2 9 7 Steel Lance
--

Reinforcements

  • Enemy phase of turn 6
  • Enemy phase of turns 6, 9, 11, and 13
  • Enemy phase of turn 8
    • Klein and 4 Archers—two at level 14, two at 15—from the southeast corner of the map
  • Enemy phase of turn 10
  • Enemy phase of turn 10 if Zinque is alive
    • 1 Cavalier with a Steel Lance and a Steel Sword, 1 at level 13 with a Steel Lance, 1 with a Steel Lance and a Javelin, 1 with a Steel Lance and an Iron Sword, and 1 at level 12 with a Steel Lance from the southwest corner of the map
  • (Hard Mode only) Enemy phase of turn 15 if Zinque is alive
    • 1 Paladin and 4 Cavaliers—one at level 13 with a Steel Lance, one with a Steel Lance and a Javelin, one with a Steel Lance and an Iron Sword, and one at level 12 with a Steel Lance—from the southwest corner of the map

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba archer other.gif Klein's Archer 14 2 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5 Steel Bow
• Initially an enemy.
• Moves to escape via northwest of the gate.
Ma gba archer other.gif Klein's Archer 15 2 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5 Steel Bow
• Initially an enemy.
• Moves to escape via northwest of the gate.
Ma gba pegasus knight other.gif Thea Pegasus Knight 8 1 22 6 8 11 3 7 6 5 7 Slim Lance Javelin
• Initially an enemy.
• Randomly either moves unprovoked or moves only to attack units in range each turn.
Ma gba pegasus knight other.gif Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7 Steel Lance
• Initially an enemy.
• When Thea is recruited, moves to escape via northwest of the gate.
Ma gba pegasus knight other.gif Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7 Iron Lance Javelin
• Initially an enemy.
• When Thea is recruited, moves to escape via northwest of the gate.

Reinforcements

  • When Klein is recruited
    • 4 Archers that arrive with Klein switch from enemies to NPCs
  • When Shanna talks to Thea after Klein is recruited but not before
    • Thea switches from an enemy to an NPC
  • When Thea is recruited or becomes an NPC

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Main article: Zinque

Normal Hard

Portrait zinque fe06.png
Ma gba general enemy.gif General
Level 5
Stats
Max HP 37 Luck 4
Strength 11 Defense 15
Skill 8 Resistance 6
Speed 6 Constitution 15
Movement 5 Aid 14
Inventory
Silver Lance
Javelin
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves
Main article: Scollan

Normal Hard

Portrait scollan fe06.png
Ma gba brigand enemy.gif Brigand
Level 11
Stats
Max HP 28 Luck 2
Strength 9 Defense 5
Skill 4 Resistance 0
Speed 7 Constitution 12
Movement 5 Aid 11
Inventory
Iron Axe
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter closely resembles Chapter 11A, so you may find the basic tips for that chapter useful here as well. However, your strategies will need some adjustments. Firstly, prioritize visiting villages 6 and 7 as quickly as possible, preferably using sword-wielding units. You can have Cavaliers carry them if needed. Reinforcement bandits will destroy these villages in just two turns. Thankfully, you can take your time with the other villages.

Take the main road and also send a small group through the broken wall beneath the first village. To recruit Gonzalez, deploy Lilina so she can speak to him. Although he's weaker in this route compared to the A route, recruiting him is optional. Bring along multiple units capable of long-range attacks to quickly eliminate enemies, especially those behind walls. This will also help you recruit Klein and Thea more efficiently.

Position your units in the middle of the map to attract Klein's archers. You can talk to him with Clarine. If you're lucky, Klein will approach via the center road. If not, keep a high-defense unit nearby to lure them in. Do something similar to engage Thea's units, and then have Klein talk to her to add her to your team.

If you manage to recruit Klein and Thea, their respective squads will turn into green units, which won't attack you. Additionally, if all these green units survive the chapter, you'll receive a special item. To keep these green units alive, you'll need to eliminate the reinforcement bandits or block their path with your units. This applies to enemies near the boss as well. The main challenge in this chapter lies in preserving the green units. Because they are prone to reckless behavior, you should prioritize keeping them alive from the start. You may have to restart the chapter a few times to achieve this.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Space Between

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Amidst a Struggle

--

Japanese

対立のはざまで

Between conflicts

Gallery

References

  1. Amidst a Struggle, triangleattack.com, Retrieved: December 24, 2020
← The Misty Isles • Amidst a Struggle • Flight Toward Freedom →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline