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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe06 10B.png|200px]] | |image=[[File:Cm fe06 10B.png|200px]] | ||
|location=Small Village | |||
|location= | |||
|new units=[[Gonzalez]], [[Klein]], [[Thea]] | |new units=[[Gonzalez]], [[Klein]], [[Thea]] | ||
|boss=[[Scollan]] | |boss=[[Zinque]], [[Scollan]] | ||
|previous=[[The Misty Isles]] | |||
|next=[[Flight Toward Freedom]] | |||
}} | }} | ||
'''Amidst a Struggle''' (Japanese: {{ | {{quote|We haven't the time to await General Cecilia's reply... But I want to help the people. ...Even if it means opposing an Eturian noble.|[[Roy]] to [[Merlinus]]}} | ||
'''Amidst a Struggle''' (Japanese: {{hl|対立のはざまで|Tairitsu no hazama de}} ''Between conflicts'') is Chapter 10B of {{FE6}}; the player gets this for their tenth chapter if they visited the [[village]] that gives the player a [[Restore]] staff in the [[The Misty Isles|previous chapter]] and thus went west toward Caldonia. Otherwise, [[Western Resistance]] will be played instead, in which case Roy heads north toward [[Mount Eburacum]]. | |||
==Plot== | ==Plot== | ||
{{main|Amidst a Struggle/Script}} | {{main|Amidst a Struggle/Script}} | ||
[[Roy]]'s army comes across a small village, where an Etrurian governor, [[Zinque]], is trying to find and kill one of the resistance's members – [[Elffin]]. He initially sends a letter to [[Cecilia]] and does not want to start a conflict, but Zinque's attack on the village forces his hand, and the Lycian Army fights to defend the village. Before the battle begins, [[Melady]] and [[Galle]] briefly arrive to look for Princess [[Guinivere]], but Zinque redirects them to Father [[Orlo]] in Eburacum, as he possesses no information himself. | |||
During the battle, several additional forces appear, including Etrurian reinforcements from Lord [[Arcardo]], contingents led by Commander [[Klein]] and [[Thea]], bandits sent to burn down the village under [[Scollan]], and [[Gonzalez]], who accompanies the bandits. In the end, most of them turn over to Roy's side. Klein had been told by Arcardo that the Lycian Army is allied with the bandits, and once he learns from [[Roy]] or his sister [[Clarine]] that is not the case, he changes sides. Thea changes sides after Klein does, either through her sister [[Shanna]] talking to her or through Klein providing her with new orders. Gonzalez switches sides when talked to by [[Lilina]] and reassured that the Lycian Army will not view him as a monster or ask him to burn down villages. If [[Ward (character)|Ward]] and [[Lot]] are deployed, they can also meet their sisters in the village – [[Mary]] and [[Mieu]] respectively. | |||
==Chapter | Once the battle ends, Roy meets Elffin. Elffin tests him by telling him that Etruria may have lured his army away from Lycia in order for [[Bern]] to attack it. However, Roy does not make a hot-headed decision and instead chooses to stay on the Western Isles, as the people here have no other force to rely on while [[Lycia]] has [[Eliwood]] and Cecilia. This impresses Elffin, who then suggests that Roy head south, toward Castle Eidyna on Caldonia. Workers are kept there before being sent to the mines, and they must be freed. | ||
{{ChapData | |||
|victory=Seize the | ==Chapter data== | ||
{{Tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{ChapData | |||
|victory=Seize the castle gate | |||
|defeat=[[Roy]] dies | |||
|ally=1–12{{h|+3|Upon Gonzalez, Klein, and Thea being recruited}} | |||
|other=0{{h|+9|Upon Klein being recruited, and Thea becoming an NPC or being recruited}}{{h|−1|Upon Thea being recruited if she became an NPC}} | |||
|enemy=26{{h|+25|Reinforcements}}{{h|−11|Upon Gonzalez and Klein being recruited, and Thea becoming an NPC or being recruited being recruited}} | |||
|map=[[File: Cm fe06 10B.png]] | |||
}} | |||
|content2={{ChapData | |||
|victory=Seize the castle gate | |||
|defeat=[[Roy]] dies | |defeat=[[Roy]] dies | ||
|ally= | |ally=1–12{{h|+3|Upon Gonzalez, Klein, and Thea being recruited}} | ||
|other={{ | |other=0{{h|+9|Upon Klein being recruited, and Thea becoming an NPC or being recruited}}{{h|−1|Upon Thea being recruited if she became an NPC}} | ||
|enemy=26{{ | |enemy=26{{h|+30|Reinforcements}}{{h|−11|Upon Gonzalez and Klein being recruited, and Thea becoming an NPC or being recruited being recruited}} | ||
|map=[[File: Cm fe06 10B.png]] | |||
}} | |||
}} | }} | ||
===Character | ===Character data=== | ||
{{ChapChars | {{ChapChars | ||
|game#=06 | |game#=06 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Gonzalez | |name=Gonzalez | ||
Line 40: | Line 51: | ||
|HP=36 | |HP=36 | ||
|lv=11 | |lv=11 | ||
|recruitment method= | |inventory={{Item|6|Devil Axe}} | ||
|recruitment method=Enemy, talk to with [[Lilina]] | |||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
Line 48: | Line 60: | ||
|HP=27 | |HP=27 | ||
|lv=1 | |lv=1 | ||
|recruitment method= | |inventory={{Item|6|Silver Bow}}<br>{{Item|6|White Gem}} | ||
|recruitment method=Enemy, talk to with [[Roy]] or [[Clarine]] | |||
}} | }} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
Line 56: | Line 69: | ||
|HP=22 | |HP=22 | ||
|lv=8 | |lv=8 | ||
|recruitment method= | |inventory={{Item|6|Slim Lance}}<br>{{Item|6|Javelin}} | ||
|recruitment method=Enemy, talk to with [[Klein]], or talk to with [[Shanna]] before and after recruiting Klein<br><small>(Shanna cannot talk to Thea if Klein is dead. If Klein was already recruited first, then Thea will turn into an NPC instead.)</small> | |||
}} | |||
|forced1=roy | |||
|return1=marcus | |||
|return2=alen | |||
|return3=bors | |||
|return4=wolt | |||
|return5=lance | |||
|return5article=Lance (character) | |||
|return6=merlinus | |||
|return7=elen | |||
|return8=ward | |||
|return8article=Ward (character) | |||
|return9=lot | |||
|return10=dieck | |||
|return11=shanna | |||
|return12=chad | |||
|return13=lugh | |||
|return14=clarine | |||
|return15=rutger | |||
|return16=saul | |||
|return17=dorothy | |||
|return18=sue | |||
|return19=zelot | |||
|return20=trec | |||
|return21=noah | |||
|return22=astolfo | |||
|return23=lilina | |||
|return24=gwendolyn | |||
|return25=barthe | |||
|return26=ogier | |||
|return27=fir | |||
|return28=sin | |||
}} | }} | ||
===Item | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform=gba | |platform=gba | ||
|item1=Barrier | |item1=White Gem | ||
| | |obtain1=Steal from [[Klein]] or recruit him | ||
| | |item2=Barrier | ||
| | |obtain2=Visit the [[village]] near the armory | ||
| | |item3=Dragonshield | ||
| | |obtain3=Visit the middle west [[village]] | ||
| | |item4=Speedwings | ||
| | |obtain4=Visit the left northwest [[village]] with [[Ward (character)|Ward]] or [[Lot]] | ||
| | |item5=Elixir | ||
| | |obtain5=Visit the left northwest [[village]] with anyone but [[Ward (character)|Ward]] or [[Lot]] | ||
| | |item6=Swordreaver | ||
| | |obtain6=Visit the right northwest [[village]] with [[Ward (character)|Ward]] or [[Lot]] | ||
| | |item7=Door Key | ||
| | |obtain7=Visit the right northwest [[village]] with anyone but [[Ward (character)|Ward]] or [[Lot]] | ||
| | |item8=Swordreaver | ||
| | |obtain8=Visit the southeast [[village]] | ||
| | |item9=Orion's Bolt | ||
| | |obtain9=Visit the middle east [[village]] | ||
| | |item10=Sleep | ||
|item10article=Sleep (staff) | |||
|obtain10=Visit the northeast [[village]] | |||
|item11=Wyrmslayer | |item11=Wyrmslayer | ||
|obtain11= | |obtain11=Automatically at the end of the chapter | ||
|item12=Hero Crest | |item12=Hero Crest | ||
|obtain12= | |obtain12=At the end of the chapter if all [[village]]s were visited | ||
|item13=Orion's Bolt | |item13=Orion's Bolt | ||
|obtain13= | |obtain13=At the end of the chapter if all of [[Klein]]'s soldiers survived | ||
|itemlast=Elysian Whip | |itemlast=Elysian Whip | ||
|obtainlast= | |obtainlast=At the end of the chapter if all of [[Thea]]'s soldiers survived | ||
}} | |||
===Shop | ===Shop data=== | ||
{{ChapShop GBA | |||
|lance1=Slim Lance | |||
|lacost1=450 | |||
|lance2=Iron Lance | |||
|lacost2=360 | |||
|lance3=Steel Lance | |||
|lacost3=480 | |||
|lance4=Javelin | |||
|lacost4=400 | |||
|axe1=Iron Axe | |||
|axcost1=270 | |||
|axe2=Steel Axe | |||
|axcost2=360 | |||
|axe3=Hand Axe | |||
|axcost3=300 | |||
|axe4=Hammer | |||
|axcost4=800 | |||
|bow1=Iron Bow | |||
|bocost1=540 | |||
|bow2=Steel Bow | |||
|bocost2=720 | |||
}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | {{Tab | ||
|tab1=Normal | |width=100% | ||
|tab2=Hard | |tab1=Normal | ||
|content1= | |tab2=Hard | ||
{{ | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
| | {{ChapUnitCellGBA | ||
|name=[[Zinque]] | |||
|class=General | |||
|lv=5 | |||
|#=1 | |||
|hp=37 | |||
|str=11 | |||
|skill=8 | |||
|spd=6 | |||
|lck=4 | |||
|def=15 | |||
|res=6 | |||
|con=15 | |||
|mov=5 | |||
|inventory={{Item|6|Silver Lance}} • {{Item|6|Javelin}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=12 | |||
|#=1 | |||
|hp=25~28 | |||
|str=7~9 | |||
|skill=11~13 | |||
|spd=11~12 | |||
|lck=2~4 | |||
|def=5~7 | |||
|res=1~2 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Blade}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Priest | |||
|lv=12 | |||
|#=1 | |||
|hp=22~25 | |||
|str=3~5 | |||
|skill=4~6 | |||
|spd=5~6 | |||
|lck=4~6 | |||
|def=1~2 | |||
|res=9~12 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Physic}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=10 | |||
|#=6 | |||
|hp=26~29 | |||
|str=9~11 | |||
|skill=4~6 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=0~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=The easternmost two and westernmost one move to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=11 | |||
|#=1 | |||
|hp=24~26 | |||
|str=7~8 | |||
|skill=6~8 | |||
|spd=5~7 | |||
|lck=3~4 | |||
|def=4~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=12 | |||
|#=1 | |||
|hp=28~31 | |||
|str=10~12 | |||
|skill=5~7 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=0~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Killer Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=9 | |||
|#=1 | |||
|hp=19~21 | |||
|str=5~7 | |||
|skill=3~4 | |||
|spd=4~5 | |||
|lck=1~2 | |||
|def=2~3 | |||
|res=6~8 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=12 | |||
|#=3 | |||
|hp=24~27 | |||
|str=7~9 | |||
|skill=6~8 | |||
|spd=6~7 | |||
|lck=3~5 | |||
|def=4~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=• The southern one begins moving unprovoked when he can attack a unit within two turns.<br>• The western one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=10 | |||
|#=2 | |||
|hp=26~29 | |||
|str=9~11 | |||
|skill=4~6 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=0~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=9 | |||
|#=1 | |||
|hp=23~26 | |||
|str=6~8 | |||
|skill=10~12 | |||
|spd=10~11 | |||
|lck=2~3 | |||
|def=5~6 | |||
|res=1~2 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Sword}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=11 | |||
|#=1 | |||
|hp=24~26 | |||
|str=7~8 | |||
|skill=6~8 | |||
|spd=5~7 | |||
|lck=3~4 | |||
|def=4~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=12 | |||
|#=1 | |||
|hp=24~27 | |||
|str=7~9 | |||
|skill=6~8 | |||
|spd=6~7 | |||
|lck=3~5 | |||
|def=4~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=10 | |||
|#=2 | |||
|hp=19~22 | |||
|str=5~8 | |||
|skill=3~5 | |||
|spd=4~6 | |||
|lck=1~3 | |||
|def=2~4 | |||
|res=6~8 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Flux}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=11 | |||
|#=1 | |||
|hp=24~26 | |||
|str=7~8 | |||
|skill=6~8 | |||
|spd=5~7 | |||
|lck=3~4 | |||
|def=4~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=12 | |||
|#=1 | |||
|hp=20~23 | |||
|str=6~9 | |||
|skill=4~5 | |||
|spd=4~6 | |||
|lck=1~3 | |||
|def=2~4 | |||
|res=7~9 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Flux}} | |||
|notes=Begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=9 | |||
|#=1 | |||
|hp=19~21 | |||
|str=5~7 | |||
|skill=3~4 | |||
|spd=4~5 | |||
|lck=1~2 | |||
|def=2~3 | |||
|res=6~8 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Priest | |||
|lv=11 | |||
|#=1 | |||
|hp=22~24 | |||
|str=3~5 | |||
|skill=4~5 | |||
|spd=4~6 | |||
|lck=3~6 | |||
|def=1~2 | |||
|res=9~11 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Physic}} | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Scollan]] | |||
|class=Brigand | |class=Brigand | ||
|lv=11 | |lv=11 | ||
| | |#=1 | ||
|hp=28 | |||
|str=9 | |str=9 | ||
|skill=4 | |skill=4 | ||
|spd=7 | |spd=7 | ||
| | |lck=2 | ||
|def=5 | |def=5 | ||
|res=0 | |res=0 | ||
|con=12 | |con=12 | ||
| | |mov=5 | ||
|inventory= | |inventory={{Item|6|Iron Axe}} | ||
| | |notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | ||
{{ | }} | ||
| | {{ChapUnitCellGBA | ||
|name=[[Gonzalez]] | |||
|class=Brigand | |class=Brigand | ||
|lv=11 | |lv=11 | ||
| | |#=1 | ||
|str= | |hp=36 | ||
|skill= | |str=12 | ||
|skill=5 | |||
|spd=9 | |spd=9 | ||
| | |lck=5 | ||
|def=6 | |def=6 | ||
|res=0 | |res=0 | ||
|move=5 | |con=15 | ||
|mov=5 | |||
|inventory={{Item|6|Devil Axe}} | |||
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=13 | |||
|#=4 | |||
|hp=28~32 | |||
|str=10~12 | |||
|skill=4~6 | |||
|spd=7~8 | |||
|lck=1~3 | |||
|def=4~5 | |||
|res=1~2 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Axe}} | |||
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=13 | |||
|#=4 | |||
|hp=28~32 | |||
|str=10~12 | |||
|skill=4~6 | |||
|spd=7~8 | |||
|lck=1~3 | |||
|def=4~5 | |||
|res=1~2 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Klein]] | |||
|class=Sniper | |||
|lv=1 | |||
|#=1 | |||
|hp=27 | |||
|str=13 | |||
|skill=13 | |||
|spd=11 | |||
|lck=10 | |||
|def=8 | |||
|res=6 | |||
|con=7 | |||
|mov=6 | |||
|inventory={{Item|6|Silver Bow}} • {{Item|6|White Gem}} | |||
|notes=20% of the time, does not do anything. Otherwise, moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|lv=14 | |||
|#=2 | |||
|hp=25~29 | |||
|str=7~10 | |||
|skill=7~9 | |||
|spd=6~8 | |||
|lck=3~6 | |||
|def=4~6 | |||
|res=1~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Becomes an NPC when Klein is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|lv=15 | |||
|#=2 | |||
|hp=26~30 | |||
|str=8~10 | |||
|skill=7~10 | |||
|spd=6~9 | |||
|lck=4~6 | |||
|def=4~6 | |||
|res=1~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Becomes an NPC when Klein is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Thea]] | |||
|class=Pegasus Knight | |||
|lv=8 | |||
|#=1 | |||
|hp=22 | |||
|str=6 | |||
|skill=8 | |||
|spd=11 | |||
|lck=3 | |||
|def=7 | |||
|res=6 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}} | |||
|notes=• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.<br>• Becomes an NPC if Shanna talks to her after Klein is recruited but not before. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|lv=6 | |||
|#=2 | |||
|hp=16~18 | |||
|str=5~6 | |||
|skill=6~8 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=3~4 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
|notes=Becomes an NPC when Thea becomes one or is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|lv=6 | |||
|#=2 | |||
|hp=16~18 | |||
|str=5~6 | |||
|skill=6~8 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=3~4 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}} | |||
|notes=Becomes an NPC when Thea becomes one or is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=18 | |||
|#=1 | |||
|hp=31~35 | |||
|str=10~12 | |||
|skill=7~10 | |||
|spd=9~11 | |||
|lck=4~6 | |||
|def=8~9 | |||
|res=1~3 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Steel Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=13 | |||
|#=1 | |||
|hp=27~31 | |||
|str=8~10 | |||
|skill=6~8 | |||
|spd=7~9 | |||
|lck=3~5 | |||
|def=7~9 | |||
|res=1~2 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=13 | |||
|#=1 | |||
|hp=27~31 | |||
|str=8~10 | |||
|skill=6~8 | |||
|spd=7~9 | |||
|lck=3~5 | |||
|def=7~9 | |||
|res=1~2 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=13 | |||
|#=1 | |||
|hp=27~31 | |||
|str=8~10 | |||
|skill=6~8 | |||
|spd=7~9 | |||
|lck=3~5 | |||
|def=7~9 | |||
|res=1~2 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Iron Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=12 | |||
|#=1 | |||
|hp=27~30 | |||
|str=8~10 | |||
|skill=5~7 | |||
|spd=7~9 | |||
|lck=2~4 | |||
|def=7~8 | |||
|res=1~2 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Zinque]] | |||
|class=General | |||
|lv=5 | |||
|#=1 | |||
|hp=42~44 | |||
|str=13~14 | |||
|skill=9~11 | |||
|spd=6~7 | |||
|lck=5~6 | |||
|def=16~18 | |||
|res=7~8 | |||
|con=15 | |||
|mov=5 | |||
|inventory={{Item|6|Silver Lance}} • {{Item|6|Javelin}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=12 | |||
|#=1 | |||
|hp=30~36 | |||
|str=9~13 | |||
|skill=13~17 | |||
|spd=13~15 | |||
|lck=4~7 | |||
|def=6~9 | |||
|res=2~4 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Blade}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Priest | |||
|lv=12 | |||
|#=1 | |||
|hp=25~30 | |||
|str=5~8 | |||
|skill=6~10 | |||
|spd=7~9 | |||
|lck=7~11 | |||
|def=1~3 | |||
|res=12~17 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Physic}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=10 | |||
|#=6 | |||
|hp=31~37 | |||
|str=12~16 | |||
|skill=6~10 | |||
|spd=8~11 | |||
|lck=2~4 | |||
|def=4~6 | |||
|res=0~3 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=The easternmost two and westernmost one move to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=11 | |||
|#=1 | |||
|hp=28~33 | |||
|str=9~12 | |||
|skill=8~12 | |||
|spd=7~10 | |||
|lck=5~8 | |||
|def=5~7 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=12 | |||
|#=1 | |||
|hp=33~39 | |||
|str=13~17 | |||
|skill=7~11 | |||
|spd=8~11 | |||
|lck=2~4 | |||
|def=4~6 | |||
|res=0~3 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Killer Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=9 | |||
|#=1 | |||
|hp=22~26 | |||
|str=8~12 | |||
|skill=5~7 | |||
|spd=6~8 | |||
|lck=2~4 | |||
|def=2~4 | |||
|res=8~12 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=12 | |||
|#=3 | |||
|hp=28~34 | |||
|str=9~13 | |||
|skill=8~12 | |||
|spd=8~10 | |||
|lck=5~9 | |||
|def=5~7 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=• The southern one begins moving unprovoked when he can attack a unit within two turns.<br>• The western one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=10 | |||
|#=2 | |||
|hp=31~37 | |||
|str=12~16 | |||
|skill=6~10 | |||
|spd=8~11 | |||
|lck=2~4 | |||
|def=4~6 | |||
|res=0~3 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=9 | |||
|#=1 | |||
|hp=28~34 | |||
|str=8~12 | |||
|skill=12~16 | |||
|spd=12~14 | |||
|lck=4~6 | |||
|def=6~8 | |||
|res=2~4 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Sword}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=11 | |||
|#=1 | |||
|hp=28~33 | |||
|str=9~12 | |||
|skill=8~12 | |||
|spd=7~10 | |||
|lck=5~8 | |||
|def=5~7 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=12 | |||
|#=1 | |||
|hp=28~34 | |||
|str=9~13 | |||
|skill=8~12 | |||
|spd=8~10 | |||
|lck=5~9 | |||
|def=5~7 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=10 | |||
|#=2 | |||
|hp=22~27 | |||
|str=8~13 | |||
|skill=5~8 | |||
|spd=6~9 | |||
|lck=2~5 | |||
|def=2~5 | |||
|res=8~12 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Flux}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=11 | |||
|#=1 | |||
|hp=28~33 | |||
|str=9~12 | |||
|skill=8~12 | |||
|spd=7~10 | |||
|lck=5~8 | |||
|def=5~7 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Begins moving unprovoked when he can attack a unit within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=12 | |||
|#=1 | |||
|hp=23~28 | |||
|str=9~14 | |||
|skill=6~8 | |||
|spd=6~9 | |||
|lck=2~5 | |||
|def=2~5 | |||
|res=9~13 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Flux}} | |||
|notes=Begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Shaman | |||
|lv=9 | |||
|#=1 | |||
|hp=22~26 | |||
|str=8~12 | |||
|skill=5~7 | |||
|spd=6~8 | |||
|lck=2~4 | |||
|def=2~4 | |||
|res=8~12 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Priest | |||
|lv=11 | |||
|#=1 | |||
|hp=25~29 | |||
|str=5~8 | |||
|skill=6~9 | |||
|spd=6~9 | |||
|lck=6~11 | |||
|def=1~3 | |||
|res=12~16 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Physic}} | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Scollan]] | |||
|class=Brigand | |||
|lv=11 | |||
|#=1 | |||
|hp=33~36 | |||
|str=12~14 | |||
|skill=6~7 | |||
|spd=8~9 | |||
|lck=3~4 | |||
|def=5~6 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Axe}} | |||
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Gonzalez]] | |||
|class=Brigand | |||
|lv=11 | |||
|#=1 | |||
|hp=41~44 | |||
|str=15~17 | |||
|skill=7~8 | |||
|spd=10~11 | |||
|lck=6~7 | |||
|def=6~7 | |||
|res=0~1 | |||
|con=15 | |||
|mov=5 | |||
|inventory={{Item|6|Devil Axe}} | |||
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=13 | |||
|#=4 | |||
|hp=33~40 | |||
|str=13~17 | |||
|skill=6~9 | |||
|spd=8~10 | |||
|lck=2~5 | |||
|def=4~6 | |||
|res=1~3 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Axe}} | |||
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=13 | |||
|#=4 | |||
|hp=33~40 | |||
|str=13~17 | |||
|skill=6~9 | |||
|spd=8~10 | |||
|lck=2~5 | |||
|def=4~6 | |||
|res=1~3 | |||
|con=12 | |con=12 | ||
| | |mov=5 | ||
|inventory=[[ | |inventory={{Item|6|Hand Axe}} | ||
|notes=Moves to raid [[village]]s, then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Klein]] | |||
|class=Sniper | |||
|lv=1 | |||
|#=1 | |||
|hp=31~33 | |||
|str=15~16 | |||
|skill=15~16 | |||
|spd=12~13 | |||
|lck=12~13 | |||
|def=9~10 | |||
|res=7~8 | |||
|con=7 | |||
|mov=6 | |||
|inventory={{Item|6|Silver Bow}} • {{Item|6|White Gem}} | |||
|notes=20% of the time, does not do anything. Otherwise, moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|lv=14 | |||
|#=2 | |||
|hp=29~36 | |||
|str=9~14 | |||
|skill=9~13 | |||
|spd=8~11 | |||
|lck=5~10 | |||
|def=5~8 | |||
|res=1~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Becomes an NPC when Klein is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|lv=15 | |||
|#=2 | |||
|hp=29~36 | |||
|str=9~14 | |||
|skill=9~13 | |||
|spd=8~11 | |||
|lck=5~10 | |||
|def=5~8 | |||
|res=1~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Becomes an NPC when Klein is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Thea]] | |||
|class=Pegasus Knight | |||
|lv=8 | |||
|#=1 | |||
|hp=26~28 | |||
|str=8~10 | |||
|skill=10~12 | |||
|spd=13~15 | |||
|lck=5~7 | |||
|def=7~9 | |||
|res=7~9 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}} | |||
|notes=• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.<br>• Becomes an NPC if Shanna talks to her after Klein is recruited but not before. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|lv=6 | |||
|#=2 | |||
|hp=20~24 | |||
|str=7~10 | |||
|skill=8~12 | |||
|spd=8~12 | |||
|lck=3~6 | |||
|def=3~6 | |||
|res=4~7 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
|notes=Becomes an NPC when Thea becomes one or is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|lv=6 | |||
|#=2 | |||
|hp=20~24 | |||
|str=7~10 | |||
|skill=8~12 | |||
|spd=8~12 | |||
|lck=3~6 | |||
|def=3~6 | |||
|res=4~7 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}} | |||
|notes=Becomes an NPC when Thea becomes one or is recruited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=18 | |||
|#=1 | |||
|hp=36~42 | |||
|str=12~16 | |||
|skill=9~14 | |||
|spd=10~14 | |||
|lck=6~9 | |||
|def=9~11 | |||
|res=1~5 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Steel Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=13 | |||
|#=2 | |||
|hp=32~38 | |||
|str=10~14 | |||
|skill=8~12 | |||
|spd=8~12 | |||
|lck=5~8 | |||
|def=8~11 | |||
|res=1~4 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=13 | |||
|#=2 | |||
|hp=32~38 | |||
|str=10~14 | |||
|skill=8~12 | |||
|spd=8~12 | |||
|lck=5~8 | |||
|def=8~11 | |||
|res=1~4 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=13 | |||
|#=2 | |||
|hp=32~38 | |||
|str=10~14 | |||
|skill=8~12 | |||
|spd=8~12 | |||
|lck=5~8 | |||
|def=8~11 | |||
|res=1~4 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Iron Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=12 | |||
|#=2 | |||
|hp=32~37 | |||
|str=10~14 | |||
|skill=7~11 | |||
|spd=8~12 | |||
|lck=4~7 | |||
|def=8~10 | |||
|res=1~4 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Paladin | |||
|lv=5 | |||
|#=1 | |||
|hp=40~49 | |||
|str=12~18 | |||
|skill=11~16 | |||
|spd=10~14 | |||
|lck=5~11 | |||
|def=9~14 | |||
|res=6~10 | |||
|con=11 | |||
|mov=8 | |||
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | |||
====Reinforcements==== | |||
*Enemy phase of turn 6 | |||
**[[Scollan]] and [[Gonzalez]] from the northwest corner of the map | |||
*Enemy phase of turns 6, 9, 11, and 13 | |||
**2 [[Brigand]]s—one with an [[Iron Axe]], one a [[Hand Axe]]—from the northwest corner of the map | |||
*Enemy phase of turn 8 | |||
**[[Klein]] and 4 [[Archer]]s—two at level 14, two at 15—from the southeast corner of the map | |||
*Enemy phase of turn 10 | |||
**[[Thea]] and 4 [[Pegasus Knight]]s—two with [[Steel Lance]]s, two with [[Iron Lance]]s and [[Javelin]]s—from the middle northern edge of the map | |||
*Enemy phase of turn 10 if [[Zinque]] is alive | |||
**1 [[Cavalier]] with a Steel Lance and a [[Steel Sword]], 1 at level 13 with a Steel Lance, 1 with a Steel Lance and a [[Javelin]], 1 with a Steel Lance and an [[Iron Sword]], and 1 at level 12 with a Steel Lance from the southwest corner of the map | |||
*(Hard Mode only) Enemy phase of turn 15 if [[Zinque]] is alive | |||
**1 [[Paladin]] and 4 [[Cavalier]]s—one at level 13 with a [[Steel Lance]], one with a Steel Lance and a [[Javelin]], one with a Steel Lance and an [[Iron Sword]], and one at level 12 with a Steel Lance—from the southwest corner of the map | |||
===NPC data=== | |||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | |||
|width=100% | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{ChapUnitHdr|type=NPC|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|type=other | |||
|lv=14 | |||
|#=2 | |||
|hp=25~29 | |||
|str=7~10 | |||
|skill=7~9 | |||
|spd=6~8 | |||
|lck=3~6 | |||
|def=4~6 | |||
|res=1~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|type=other | |||
|lv=15 | |||
|#=2 | |||
|hp=26~30 | |||
|str=8~10 | |||
|skill=7~10 | |||
|spd=6~9 | |||
|lck=4~6 | |||
|def=4~6 | |||
|res=1~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Thea]] | |||
|class=Pegasus Knight | |||
|type=other | |||
|lv=8 | |||
|#=1 | |||
|hp=22 | |||
|str=6 | |||
|skill=8 | |||
|spd=11 | |||
|lck=3 | |||
|def=7 | |||
|res=6 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}} | |||
|notes=• Initially an enemy.<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--triangleattack.com states ~10% chance of the latter; same AI setting in FE7 and 8 would be 20%, but may have changed between games--> | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|type=other | |||
|lv=6 | |||
|#=2 | |||
|hp=16~18 | |||
|str=5~6 | |||
|skill=6~8 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=3~4 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|type=other | |||
|lv=6 | |||
|#=2 | |||
|hp=16~18 | |||
|str=5~6 | |||
|skill=6~8 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=3~4 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}} | |||
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=NPC|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|type=other | |||
|lv=14 | |||
|#=2 | |||
|hp=29~36 | |||
|str=9~14 | |||
|skill=9~13 | |||
|spd=8~11 | |||
|lck=5~10 | |||
|def=5~8 | |||
|res=1~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Klein's | |||
|class=Archer | |||
|type=other | |||
|lv=15 | |||
|#=2 | |||
|hp=30~37 | |||
|str=10~14 | |||
|skill=9~14 | |||
|spd=8~12 | |||
|lck=6~10 | |||
|def=5~8 | |||
|res=1~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=• Initially an enemy.<br>• Moves to escape via northwest of the gate. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Thea]] | |||
|class=Pegasus Knight | |||
|type=other | |||
|lv=8 | |||
|#=1 | |||
|hp=26~28 | |||
|str=8~10 | |||
|skill=10~12 | |||
|spd=13~15 | |||
|lck=5~7 | |||
|def=7~9 | |||
|res=7~9 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Slim Lance}} • {{Item|6|Javelin}} | |||
|notes=• Initially an enemy.<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--triangleattack.com states ~10% chance of the latter; same AI setting in FE7 and 8 would be 20%, but may have changed between games--> | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|type=other | |||
|lv=6 | |||
|#=2 | |||
|hp=20~24 | |||
|str=7~10 | |||
|skill=8~12 | |||
|spd=8~12 | |||
|lck=3~6 | |||
|def=3~6 | |||
|res=4~7 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Steel Lance}} | |||
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Thea's | |||
|class=Pegasus Knight | |||
|type=other | |||
|lv=6 | |||
|#=2 | |||
|hp=20~24 | |||
|str=7~10 | |||
|skill=8~12 | |||
|spd=8~12 | |||
|lck=3~6 | |||
|def=3~6 | |||
|res=4~7 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}} | |||
|notes=• Initially an enemy.<br>• When [[Thea]] is recruited, moves to escape via northwest of the gate. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | |||
====Reinforcements==== | |||
*When [[Klein]] is recruited | |||
**4 [[Archer]]s that arrive with Klein switch from enemies to NPCs | |||
*When [[Shanna]] talks to [[Thea]] after Klein is recruited but not before | |||
**Thea switches from an enemy to an NPC | |||
*When Thea is recruited or becomes an NPC | |||
**4 [[Pegasus Knight]]s that arrive with Thea switch from enemies to NPCs | |||
===Boss data=== | |||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/amidst_a_struggle|title=Amidst a Struggle|site=triangleattack.com|retrieved=December 24, 2020}}</ref> | |||
{{main|Zinque}} | {{main|Zinque}} | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|content1= | |content1={{BossStats FE6 | ||
{{BossStats | |portrait=[[File:Portrait zinque fe06.png]] | ||
|portrait=[[File:Portrait zinque fe06.png | |sprite=general enemy | ||
|class=General | |class=General | ||
|lv=5 | |lv=5 | ||
Line 388: | Line 1,500: | ||
|con=15 | |con=15 | ||
|aid=14 | |aid=14 | ||
|inventory= | |inventory={{Item|6|Silver Lance}}<br>{{Item|6|Javelin}} | ||
|content2= | |la=y | ||
{{BossStats | |ax=y | ||
|portrait=[[File:Portrait zinque fe06.png | }} | ||
|content2={{BossStats FE6 | |||
|portrait=[[File:Portrait zinque fe06.png]] | |||
|sprite=general enemy | |||
|class=General | |class=General | ||
|lv=5 | |lv=5 | ||
|HP=42 | |HP=42~44 | ||
|str=13 | |str=13~14 | ||
|skill= | |skill=9~11 | ||
|spd=7 | |spd=6~7 | ||
|luck=6 | |luck=5~6 | ||
|def= | |def=16~18 | ||
|res=7 | |res=7~8 | ||
|move=5 | |move=5 | ||
|con=15 | |con=15 | ||
|aid=14 | |aid=14 | ||
|inventory= | |inventory={{Item|6|Silver Lance}}<br>{{Item|6|Javelin}} | ||
|la=y | |||
|ax=y | |||
}} | |||
}} | |||
{{main|Scollan}} | |||
{{Tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{BossStats FE6 | |||
|portrait=[[File:Portrait scollan fe06.png]] | |||
|sprite=brigand enemy | |||
|class=Brigand | |||
|lv=11 | |||
|HP=28 | |||
|str=9 | |||
|skill=4 | |||
|spd=7 | |||
|luck=2 | |||
|def=5 | |||
|res=0 | |||
|move=5 | |||
|con=12 | |||
|aid=11 | |||
|inventory={{Item|6|Iron Axe}} | |||
|ax=y | |||
}} | |||
|content2={{BossStats FE6 | |||
|portrait=[[File:Portrait scollan fe06.png]] | |||
|sprite=brigand enemy | |||
|class=Brigand | |||
|lv=11 | |||
|HP=33~36 | |||
|str=12~14 | |||
|skill=6~7 | |||
|spd=8~9 | |||
|luck=3~4 | |||
|def=5~6 | |||
|res=0~1 | |||
|move=5 | |||
|con=12 | |||
|aid=11 | |||
|inventory={{Item|6|Iron Axe}} | |||
|ax=y | |||
}} | |||
}} | |||
==Strategy== | ==Strategy== | ||
{{ | {{strategy}} | ||
This chapter closely resembles Chapter 11A, so you may find the basic tips for that chapter useful here as well. However, your strategies will need some adjustments. Firstly, prioritize visiting villages 6 and 7 as quickly as possible, preferably using sword-wielding units. You can have [[Cavalier]]s carry them if needed. Reinforcement bandits will destroy these villages in just two turns. Thankfully, you can take your time with the other villages. | |||
Take the main road and also send a small group through the broken wall beneath the first village. To recruit [[Gonzalez]], deploy [[Lilina]] so she can speak to him. Although he's weaker in this route compared to the A route, recruiting him is optional. Bring along multiple units capable of long-range attacks to quickly eliminate enemies, especially those behind walls. This will also help you recruit [[Klein]] and [[Thea]] more efficiently. | |||
Position your units in the middle of the map to attract Klein's archers. You can talk to him with [[Clarine]]. If you're lucky, Klein will approach via the center road. If not, keep a high-defense unit nearby to lure them in. Do something similar to engage Thea's units, and then have Klein talk to her to add her to your team. | |||
If you manage to recruit Klein and Thea, their respective squads will turn into green units, which won't attack you. Additionally, if all these green units survive the chapter, you'll receive a special item. To keep these green units alive, you'll need to eliminate the reinforcement bandits or block their path with your units. This applies to enemies near the boss as well. The main challenge in this chapter lies in preserving the green units. Because they are prone to reckless behavior, you should prioritize keeping them alive from the start. You may have to restart the chapter a few times to achieve this. | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=The Space Between | |||
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}. | |||
|eng-fan-name=Amidst a Struggle | |eng-fan-name=Amidst a Struggle | ||
| | |jpn-name={{h|対立のはざまで|Tairitsu no hazama de}} | ||
|jpn-mean=Between conflicts | |||
| | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Cm fe06 10B.png|Map of the chapter | |||
Ss fe06 Chapter 10b 01.png | |||
Ss fe06 Chapter 10b 02.png | |||
Ss fe06 Chapter 10b 03.png | |||
Ss fe06 Chapter 10b 04.png | |||
Ss fe06 Chapter 10b 05.png | |||
</gallery> | </gallery> | ||
{{refbar}} | |||
{{ChapterNav | {{ChapterNav | ||
|prechapter=The Misty Isles | |prechapter=The Misty Isles | ||
|nextchapter=Flight Toward Freedom}} | |nextchapter=Flight Toward Freedom | ||
}} | |||
{{Nav6}} | {{Nav6}} | ||
[[Category:Chapters of Fire Emblem: The Binding Blade]] | [[Category:Chapters of Fire Emblem: The Binding Blade]] |
Latest revision as of 18:10, 28 March 2024
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“ | We haven't the time to await General Cecilia's reply... But I want to help the people. ...Even if it means opposing an Eturian noble. | ” | — Roy to Merlinus |
---|
Amidst a Struggle (Japanese: 対立のはざまで Between conflicts) is Chapter 10B of Fire Emblem: The Binding Blade; the player gets this for their tenth chapter if they visited the village that gives the player a Restore staff in the previous chapter and thus went west toward Caldonia. Otherwise, Western Resistance will be played instead, in which case Roy heads north toward Mount Eburacum.
Plot
- Main article:
Amidst a Struggle/Script
Roy's army comes across a small village, where an Etrurian governor, Zinque, is trying to find and kill one of the resistance's members – Elffin. He initially sends a letter to Cecilia and does not want to start a conflict, but Zinque's attack on the village forces his hand, and the Lycian Army fights to defend the village. Before the battle begins, Melady and Galle briefly arrive to look for Princess Guinivere, but Zinque redirects them to Father Orlo in Eburacum, as he possesses no information himself.
During the battle, several additional forces appear, including Etrurian reinforcements from Lord Arcardo, contingents led by Commander Klein and Thea, bandits sent to burn down the village under Scollan, and Gonzalez, who accompanies the bandits. In the end, most of them turn over to Roy's side. Klein had been told by Arcardo that the Lycian Army is allied with the bandits, and once he learns from Roy or his sister Clarine that is not the case, he changes sides. Thea changes sides after Klein does, either through her sister Shanna talking to her or through Klein providing her with new orders. Gonzalez switches sides when talked to by Lilina and reassured that the Lycian Army will not view him as a monster or ask him to burn down villages. If Ward and Lot are deployed, they can also meet their sisters in the village – Mary and Mieu respectively.
Once the battle ends, Roy meets Elffin. Elffin tests him by telling him that Etruria may have lured his army away from Lycia in order for Bern to attack it. However, Roy does not make a hot-headed decision and instead chooses to stay on the Western Isles, as the people here have no other force to rely on while Lycia has Eliwood and Cecilia. This impresses Elffin, who then suggests that Roy head south, toward Castle Eidyna on Caldonia. Workers are kept there before being sent to the mines, and they must be freed.
Chapter data
Normal Hard
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|
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Victory: Seize the castle gate | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Roy dies | 1–12+3 | 0+9−1 | 26+25−11 | |||
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Character data
Characters | |||||||||||||||||||||||||||||||||
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New units
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Required characters
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Available characters
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Item data
| |||||||||||||||||||||||||||||||||||||||||||||
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Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
None
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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|
Reinforcements
- Enemy phase of turn 6
- Enemy phase of turns 6, 9, 11, and 13
- Enemy phase of turn 8
- Enemy phase of turn 10
- Thea and 4 Pegasus Knights—two with Steel Lances, two with Iron Lances and Javelins—from the middle northern edge of the map
- Enemy phase of turn 10 if Zinque is alive
- 1 Cavalier with a Steel Lance and a Steel Sword, 1 at level 13 with a Steel Lance, 1 with a Steel Lance and a Javelin, 1 with a Steel Lance and an Iron Sword, and 1 at level 12 with a Steel Lance from the southwest corner of the map
- (Hard Mode only) Enemy phase of turn 15 if Zinque is alive
- 1 Paladin and 4 Cavaliers—one at level 13 with a Steel Lance, one with a Steel Lance and a Javelin, one with a Steel Lance and an Iron Sword, and one at level 12 with a Steel Lance—from the southwest corner of the map
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- When Klein is recruited
- 4 Archers that arrive with Klein switch from enemies to NPCs
- When Shanna talks to Thea after Klein is recruited but not before
- Thea switches from an enemy to an NPC
- When Thea is recruited or becomes an NPC
- 4 Pegasus Knights that arrive with Thea switch from enemies to NPCs
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
- Main article:
Zinque
Normal Hard
|
|
|
- Main article:
Scollan
Normal Hard
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter closely resembles Chapter 11A, so you may find the basic tips for that chapter useful here as well. However, your strategies will need some adjustments. Firstly, prioritize visiting villages 6 and 7 as quickly as possible, preferably using sword-wielding units. You can have Cavaliers carry them if needed. Reinforcement bandits will destroy these villages in just two turns. Thankfully, you can take your time with the other villages.
Take the main road and also send a small group through the broken wall beneath the first village. To recruit Gonzalez, deploy Lilina so she can speak to him. Although he's weaker in this route compared to the A route, recruiting him is optional. Bring along multiple units capable of long-range attacks to quickly eliminate enemies, especially those behind walls. This will also help you recruit Klein and Thea more efficiently.
Position your units in the middle of the map to attract Klein's archers. You can talk to him with Clarine. If you're lucky, Klein will approach via the center road. If not, keep a high-defense unit nearby to lure them in. Do something similar to engage Thea's units, and then have Klein talk to her to add her to your team.
If you manage to recruit Klein and Thea, their respective squads will turn into green units, which won't attack you. Additionally, if all these green units survive the chapter, you'll receive a special item. To keep these green units alive, you'll need to eliminate the reinforcement bandits or block their path with your units. This applies to enemies near the boss as well. The main challenge in this chapter lies in preserving the green units. Because they are prone to reckless behavior, you should prioritize keeping them alive from the start. You may have to restart the chapter a few times to achieve this.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
The Space Between |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
Amidst a Struggle |
-- |
Japanese |
対立のはざまで |
Between conflicts |
Gallery
- Ss fe06 Chapter 10b 01.png
- Ss fe06 Chapter 10b 02.png
- Ss fe06 Chapter 10b 03.png
- Ss fe06 Chapter 10b 04.png
- Ss fe06 Chapter 10b 05.png
References
- ↑ Amidst a Struggle, triangleattack.com, Retrieved: December 24, 2020
← The Misty Isles • | Amidst a Struggle | • Flight Toward Freedom → |
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