Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Adjutant: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Correction)
(Misc. grammar fixes, improving readability, etc.)
Line 1: Line 1:
'''Adjutant''' <!--(Japanese: {{hl|??|??}} ''??'')--> is a gameplay system introduced in {{FE16}}. As related extensions of the [[support]] system, these systems award the player's units statistical bonuses and the chance for their allies to assist them in battle similar to the [[Pair Up]] system in {{title|Fates}}.
'''Adjutant''' <!--(Japanese: {{hl|??|??}} ''??'')--> is a gameplay system introduced in {{FE16}}. As an extension of the [[support]] system, this system awards the player's units various boons and the chance for their allies to assist them in battle similar to the [[Pair Up]] system.


==Overview==
==Overview==
By pressing the Y button in the deployment screen, it is possible to assign an adjutant to a unit. Any unit not currently deployed can be selected as an adjutant. Restrictions are applied to Flying units which can only be assigned another flying unit as a adjutant. The ability to assign Adjutants is unlock upon reaching a [[Professor Level]] of C, with 1 assignable adjutant for the entire team. Reaching Professor Levels of B and A will increase the total number of adjutants assigneable by 1 each (for a maximum of 3).
By pressing the Y button on the deployment screen, it is possible to assign an adjutant to a unit. Any unit not currently deployed can be selected as an adjutant. Restrictions are applied to flying units, which can only be assigned another flying unit as an adjutant. The ability to assign Adjutants is unlocked upon reaching a [[Professor Level]] of C, with 1 adjutant able to be assigned. Reaching Professor Levels of B and A will increase the total number of adjutants able to be assigned by 1 each (for a maximum of 3).


While deployed, adjutants gain 50% of the [[experience]], the full amount of [[Weapon level|Skill Level]] experience (with the exception of Authority experience) and [[Class]] Mastery experience, as well as support points.  The boost of level experience gain by equipping the [[Experience Gem]] as well as the [[Weapon experience|skill experience]] and [[class]] mastery experience gain by equipping the [[Knowledge Gem]] still apply to an adjutant.
While deployed, adjutants gain 50% of the [[experience]] their host unit gains, the full amount of [[Weapon level|Skill Level]] experience (with the exception of Authority experience) and [[Class]] Mastery experience, as well as support points.  The boost of experience gained by equipping the [[Experience Gem]] as well as the boost of [[Weapon experience|skill experience]] and [[class]] mastery experience gained by equipping the [[Knowledge Gem]] still apply to an adjutant.


Unlike the Pair Up system, adjutants cannot swap positions with the host unit mid-battle and they do not provide any stat boosts for the host unit. They instead grant benefits depending on their role which is influenced by their current class (as indicated by the icon next to their portrait). If the host unit falls in battle, the adjutant will leave the battlefield completely unharmed.
Unlike the Pair Up system, adjutants cannot swap positions with the host unit mid-battle and they do not provide any stat boosts for the host unit. They instead participate in [[Linked Attack|Linked Attacks]] for any attack initiated by the host unit and provide benefits depending on their role which is influenced by their current class (as indicated by the icon next to their portrait). If the host unit falls in battle, the adjutant will leave the battlefield completely unharmed.


==Follow-Up==
==Follow-Up==
[[File:Is ns01 adjutant follow up.png|thumb|right|<small>Adjutant Follow Up icon.</small>]]
[[File:Is ns01 adjutant follow up.png|thumb|right|<small>Adjutant Follow Up icon.</small>]]


Adjutants Follow Up are assigned to all adjutant of a class that is neither [[Brawler]], [[Armored Knight]], [[Grappler]], [[Fortress Knight]], [[Great Knight]], [[Armored Lord]], [[Emperor]], [[Monk]], [[Priest]], [[Bishop]] or [[Holy Knight]]. They provides a chance, based on the pair’s [[support]] level, of triggering an additional attack at the end of the combat. Uses of a [[Combat art]] doesn't affect the probability of a Follow Up attack nor even if the host unit misses its attacks, however, the adjutant must be able to attack the enemy from the same attack range as the host unit. Additionally, adjutant Follow-Up attacks cannot trigger during the Enemy Phase. Adjutant Follow-Up attacks can either miss or trigger a [[critical hit]] but don't consume weapon [[durability]].
Adjutant Follow-Up is the adjutant ability of most classes in the game, the exceptions being [[Brawler]], [[Armored Knight]], [[Grappler]], [[Fortress Knight]], [[Great Knight]], [[Armored Lord]], [[Emperor]], [[Monk]], [[Priest]], [[Bishop]] and [[Holy Knight]]. It provides a chance, based on the pair’s [[support]] level, of triggering an additional attack from the adjutant at the end of combat, after both units involved in the combat have performed all of their attacks. Use of a [[Combat art]] doesn't affect the probability of a Follow Up attack, nor does the host unit missing their attack. However, the adjutant must be able to attack the enemy from the same attack range as the host unit. Additionally, Adjutant Follow-Up attacks cannot trigger during Enemy Phase.
 
The damage dealt by an Adjutant Follow-Up attack will be equal to 50% of the damage that would have otherwise been dealt by the adjutant themselves, including any [[bonus damage]] from their weapon but excluding consecutive attacks from a [[Brave weapon]] and certain Abilities that trigger during combat like [[Death Blow]]. Adjutant Follow-Up attacks can either miss or trigger a [[critical hit]] as normal, and don't consume weapon [[durability]].


===Calculations===
===Calculations===
Line 33: Line 35:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 50%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 50%
|}
|}
The damage dealt by an adjutant Follow Up attack will be equal to 50% of the damage that would have otherwise dealt the adjutant by themselves, including any [[bonus damage]] from their weapon but excluding consecutive attacks from a [[Brave weapon]]. Certain Abilities that trigger during combat like [[Death Blow]] doesn't apply either.


==Guard==
==Guard==
[[File:Is ns01 adjutant guard.png|thumb|right|<small>Adjutant Guard icon.</small>]]
[[File:Is ns01 adjutant guard.png|thumb|right|<small>Adjutant Guard icon.</small>]]


Adjutants Guard are assigned to all adjutant of a class that is either Brawler, Armored Knight, Grappler, Fortress Knight, Great Knight, Armored Lord or Emperor. They reduce the damage of enemy [[follow-up attack]]s based on the pair’s support level. If an enemy follow-up attack would reduce the host unit's [[HP]] to 0, it would survives the attack with 1 HP left instead, even if already at 1 HP before the start of the combat. The enemy second consecutive attacks won't trigger the adjutant Guard but the 3rd and 4th attacks will.
Adjutant Guard is the adjutant ability of the classes Brawler, Armored Knight, Grappler, Fortress Knight, Great Knight, Armored Lord and Emperor. It reduces the damage of enemy [[attack speed|follow-up attacks]] based on the pair’s support level. If an enemy's follow-up attack would reduce the host unit's [[HP]] to 0, they will survive the attack with 1 HP left instead, even if they were already at 1 HP before the start of combat. In case the enemy is wielding a weapon that allows for [[brave weapon|two consecutive attacks]], the enemy second consecutive attacks won't trigger adjutant guard, but the third and fourth attacks will.


===Calculations===
===Calculations===
Line 65: Line 65:
[[File:Is ns01 adjutant heal.png|thumb|right|<small>Adjutant Guard icon.</small>]]
[[File:Is ns01 adjutant heal.png|thumb|right|<small>Adjutant Guard icon.</small>]]


Adjutants Heal are assigned to all adjutant of a class that is either Monk, Priest, Bishop or Holy Knight. They restore the host unit's [[HP]] at the start of the following turn if their HP is equal or lower to 50% of their Maximum HP. The amount of HP restored is the same as using the [[Heal]] [[white magic]] while the number of times the host unit is healed depends on the pair’s support level.
Adjutant Heal is the adjutant ability of the classes Monk, Priest, Bishop and Holy Knight. They restore the host unit's [[HP]] at the start of a turn turn if the host's HP is equal or lower to 50% of their Maximum HP. The amount of HP restored is equal the amount restored by the adjutant normally using the [[Heal]] spell, including bonuses from abilities like [[White Magic Heal +]]. The amount of times the host unit can be healed per battle  is limited, and depends on the pair’s support level.


===Calculations===
===Calculations===

Revision as of 15:54, 7 October 2020

Adjutant is a gameplay system introduced in Fire Emblem: Three Houses. As an extension of the support system, this system awards the player's units various boons and the chance for their allies to assist them in battle similar to the Pair Up system.

Overview

By pressing the Y button on the deployment screen, it is possible to assign an adjutant to a unit. Any unit not currently deployed can be selected as an adjutant. Restrictions are applied to flying units, which can only be assigned another flying unit as an adjutant. The ability to assign Adjutants is unlocked upon reaching a Professor Level of C, with 1 adjutant able to be assigned. Reaching Professor Levels of B and A will increase the total number of adjutants able to be assigned by 1 each (for a maximum of 3).

While deployed, adjutants gain 50% of the experience their host unit gains, the full amount of Skill Level experience (with the exception of Authority experience) and Class Mastery experience, as well as support points. The boost of experience gained by equipping the Experience Gem as well as the boost of skill experience and class mastery experience gained by equipping the Knowledge Gem still apply to an adjutant.

Unlike the Pair Up system, adjutants cannot swap positions with the host unit mid-battle and they do not provide any stat boosts for the host unit. They instead participate in Linked Attacks for any attack initiated by the host unit and provide benefits depending on their role which is influenced by their current class (as indicated by the icon next to their portrait). If the host unit falls in battle, the adjutant will leave the battlefield completely unharmed.

Follow-Up

Adjutant Follow Up icon.

Adjutant Follow-Up is the adjutant ability of most classes in the game, the exceptions being Brawler, Armored Knight, Grappler, Fortress Knight, Great Knight, Armored Lord, Emperor, Monk, Priest, Bishop and Holy Knight. It provides a chance, based on the pair’s support level, of triggering an additional attack from the adjutant at the end of combat, after both units involved in the combat have performed all of their attacks. Use of a Combat art doesn't affect the probability of a Follow Up attack, nor does the host unit missing their attack. However, the adjutant must be able to attack the enemy from the same attack range as the host unit. Additionally, Adjutant Follow-Up attacks cannot trigger during Enemy Phase.

The damage dealt by an Adjutant Follow-Up attack will be equal to 50% of the damage that would have otherwise been dealt by the adjutant themselves, including any bonus damage from their weapon but excluding consecutive attacks from a Brave weapon and certain Abilities that trigger during combat like Death Blow. Adjutant Follow-Up attacks can either miss or trigger a critical hit as normal, and don't consume weapon durability.

Calculations

style="Template:Roundtl; border:none;" | Support status style="Template:Roundtr; border:none;" | Activation rate
None 10%
C Rank 20%
B Rank 30%
A Rank 40%
S Rank 50%

Guard

Adjutant Guard icon.

Adjutant Guard is the adjutant ability of the classes Brawler, Armored Knight, Grappler, Fortress Knight, Great Knight, Armored Lord and Emperor. It reduces the damage of enemy follow-up attacks based on the pair’s support level. If an enemy's follow-up attack would reduce the host unit's HP to 0, they will survive the attack with 1 HP left instead, even if they were already at 1 HP before the start of combat. In case the enemy is wielding a weapon that allows for two consecutive attacks, the enemy second consecutive attacks won't trigger adjutant guard, but the third and fourth attacks will.

Calculations

style="Template:Roundtl; border:none;" | Support status style="Template:Roundtr; border:none;" | Damage reduction
None 10%
C Rank 20%
B Rank 30%
A Rank 40%
S Rank 50%

Heal

Adjutant Guard icon.

Adjutant Heal is the adjutant ability of the classes Monk, Priest, Bishop and Holy Knight. They restore the host unit's HP at the start of a turn turn if the host's HP is equal or lower to 50% of their Maximum HP. The amount of HP restored is equal the amount restored by the adjutant normally using the Heal spell, including bonuses from abilities like White Magic Heal +. The amount of times the host unit can be healed per battle is limited, and depends on the pair’s support level.

Calculations

style="Template:Roundtl; border:none;" | Support status style="Template:Roundtr; border:none;" | Number of heals
None 1
C Rank 2
B Rank 3
A Rank 4
S Rank 5

Trivia

  • Before the release of Version 1.1.0, an oversight turned the activation rate of adjutant Follow Up attacks to 10% if the pair have a C+, B+ or A+ support level. This even applies for Byleth’s hidden C+, B+ or A+ support levels.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Adjutant

A military appointment given to officers that assist a commanding officer in unit administration.

Spanish

Lugarteniente

Lieutenant

French

Assistant

Assistant

German

Adjutant

As above

Italian

Assistente

Assistant

Korean

부관

Aide-de-camp

Simplified Chinese

副官

Aide-de-camp

Traditional Chinese

副官

Aide-de-camp

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus