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A Guiding Wind
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“
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The princess ordered us to come to your aid. May we join the fray?
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”
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— Ike to Tanith
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A Guiding Wind (Japanese: 風は導く Guiding Wind) is chapter 13 of Fire Emblem: Path of Radiance.
Plot
- Main article: A Guiding Wind/Script
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Chapter data
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Victory: Defend for 10 turns
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Ike dies, or enemy seizes location
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12+2
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{{{partner}}}
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6-2
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23+6
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{{{third}}}
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Bonus EXP
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Requirement
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Easy
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Normal/Difficult
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Maniac
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Units not deployed
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75 per unit
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50 per unit
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25 per unit
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Clear bonus
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150
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100/--
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--
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Character data
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Soldier
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Raven
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2
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5
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Beak
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--
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Soldier
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Raven
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4
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1
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Beak
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--
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Soldier
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Raven
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2
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5
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Beak
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Prioritizes opening a chest, then escaping.
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Soldier
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Raven
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4
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1
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Beak • Coin
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Prioritizes opening a chest, then escaping.
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Reinforcements
- Turn 5
- 4 Raven from the north-west
- Turn 7
- 2 Raven from the north-west
NPC data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Norris
Strategy
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Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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A Guiding Wind
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--
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Spanish
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El viento que nos guía
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The wind that guides us
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French
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La force du vent
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The power of the wind
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German
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Mit dem Wind
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With the wind
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Italian
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Vento a favore
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Wind of favor
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Gallery
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