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A Duel Disgraced

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A Duel Disgraced


Location

Dueling Grounds

New units

Kjelle

Boss(es)

Cassius

Dishonorable cur! You killed my master, and now you will face me!
— Kjelle

A Duel Disgraced is the eighth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Sully married. There are no additional requirements to reach the chapter, as the chapter connects to the area chapter 4 took place at.

In this chapter, a duelist without honor takes on the student of his previous victim, with the Shepherds providing the latter some backup upon hearing of the plight. As it turns out, the victim's student turns out to be the daughter of a very tough yet honorable Shepherd.

Plot

Main article: A Duel Disgraced/Script

At a set of dueling grounds in northern Ferox, a woman named Kjelle is confronting an apparently dishonorable man; this man has apparently killed Kjelle's sensei, and Kjelle says he will now face her. The man, whose name is revealed to be Cassius, compares Kjelle's sensei to a pile of pudding and advises Kjelle to keep walking; Kjelle reveals Cassius claimed a hostage, and that her sensei would never have lost in a fair fight. A maiden, who later is revealed to be the sensei's wife, appears on the scene and says her husband wouldn't have wanted this act of revenge, and is about to explain what would happen if she lost Kjelle as well when Kjelle says she won't lose her and that her sensei will be avenged. Cassius tells Kjelle if she wants to run headlong into the grave, he won't stop her, they can duel in the ruins ahead.

We cut to outside the dueling grounds where Chrom and Robin have gathered; Robin asks Chrom what he makes of the situation, with Chrom hoping Kjelle knows what she's getting into. The sensei's wife arrives on the scene and asks Chrom to do something; Chrom asks what's wrong, with the sensei's wife revealing Kjelle is walking into a terrible trap, revealing that Cassius would never fight an honest duel--her husband took a similar stand not too long ago, but Cassius took a girl hostage and killed him as he lowered his weapon. The sensei's wife won't let Kjelle suffer the same fate, that she'd gladly die in her place; Chrom states they'll see what the Shepherds can do. Preparations take place at this point.

Once preparations finish, Kjelle tells Cassius that he promised her a duel; Cassius says he did, and tells Kjelle to consider his underlings his "seconds". Cassius reveals he's not a monster and he'll spare Kjelle if she gets on her knees and begs; Kjelle states she'd sooner die, with Cassius saying he can arrange that and asks his men to have at her. The battle begins at this point.

Kjelle can be spoken to with either Chrom or Sully, and if spoken to with Chrom, can initiate one of two different conversations depending on whether or not he is Kjelle's father. If Sully speaks with Kjelle, she asks Kjelle if she has a second; after a scared reaction from Kjelle, Sully asks if she has something on her face, with Kjelle saying Sully reminds her of someone, with Kjelle asking Sully to forgive her, she has no time to talk. Sully tells Kjelle not to worry, it won't take long, then tells Kjelle that the lowlifes in the area have no honor, and if she meets them head-on, she'll just end up with a sword in her back; Kjelle reveals head-on is how she lives, with Sully saying she likes Kjelle and that it's all the more reason she can't let Kjelle charge off on her own. Kjelle asks Sully not to try to stop her, with Sully saying she's not stopping her, she's going with her; Kjelle can focus on finishing her duel, and Sully will kill any idiot who gets in the way. If Chrom speaks with Kjelle, he asks Kjelle to excuse him, but Kjelle mistakes Chrom for a fiend as Chrom parries Kjelle's spear, with Kjelle asking Chrom how he did it; Chrom states he gets a lot of practice and asks Kjelle to stop trying to skewer him for a second, saying the Shepherds are not her enemies and that her sensei's wife sent them to help her. There are too many here for Kjelle to fight alone, no matter what her skill; the Shepherds will take care of the rabble while Kjelle fights her duel. Kjelle asks Chrom if he'd do it for a stranger; Chrom asks if it's a problem, with Kjelle saying it's not. If Chrom is Kjelle's father, the conversation has a slight deviation: while Kjelle in the process of asking Chrom how he did it when she asks Chrom if she knows him; Kjelle feels as if they've met, but then realizes it's impossible. Chrom will then say he hates to interrupt Kjelle's musing, then asks her to lower her spear, that the Shepherds have been sent to help her; the rest of the scene plays out as normal from the point where Chrom states there are too many for Kjelle to fight alone. Once the chosen conversation finishes, the player may control Kjelle at this point.

Once the battle ends, the sensei's wife thanks the gods for Kjelle's safety; Kjelle states she kept her promise, her sensei can rest in peace now. The sensei's wife says she may have a way to thank Kjelle--revealing something that belonged to her husband and saying she's sure he'd want Kjelle to have it; Kjelle sees it as a precious keepsake, and says it's rightful place is with her sensei's wife. The sensei's wife says she won't forget her husband for lack of a memento and asks Kjelle to take the keepsake; Kjelle asks if she's certain, to which the sensei's wife says she is and Kjelle thanks her. The sensei's wife asks Kjelle to take care of herself. Afterward, Kjelle starts talking with Sully, with the latter revealing that the good guys won after all; Kjelle thanks Sully for her help, but she fears other tasks lie ahead of her, that she still has to find her parents. Sully says Kjelle has it rough given her parents are missing, then asks her for any idea where they might have gone; Kjelle reveals she has a ring her father gave her mother, but little else to go on. Sully asks for a look, to which Kjelle grants; Sully then recognizes the ring as her ring, then asks Kjelle if she's one of the children who came back with Lucina, revealing she's got a new lead on the identity of Kjelle's parents--she's her mother. Kjelle shows surprise, with Sully asking Kjelle if she expected someone prettier; Kjelle says she wasn't, that Sully looks as beautiful now as when she knew her, causing Sully to ask that she's not all wrinkled or missing a hand. Kjelle revealed Sully was a beautiful and vibrant woman despite the ill times they lived in--Sully taught her how to be strong and survive; Sully asks Kjelle to sit down, she wants to know every last detail about the future, to which Kjelle agrees and Sully asking if that's how she addresses her mother. Kjelle later reveals that Sully was always tough on her, with Sully revealing that any child of hers has to learn to respect their elders; Kjelle says it's good to see Sully again.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 13+1 {{{partner}}} 1-1 19+17
Cm fe13 8x.png

The chapter's map is 20 columns by 22 rows.

Character data

Characters
New units
Kjelle
Small portrait kjelle fe13.png
Knight
HP
Varies
Inventory
--
Level
10
NPC, talk to with Chrom or Sully
Available characters
Chrom l ​Avatar m-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 door key.png Door Key Dropped by enemy Mercenary
Is 3ds01 dracoshield.png Dracoshield Dropped by Cassius
Is 3ds01 short spear.png Short Spear Open western chest
Is 3ds01 bullion medium.png Bullion (M) Open eastern chest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 physic.png Physic 1,800
Is 3ds01 elixir.png Elixir 900
Is 3ds01 hp tonic.png HP Tonic 150
Is 3ds01 luck tonic.png Luck Tonic 150
Is 3ds01 master seal.png Master Seal 2,500

Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 archer enemy.gif Ruffian Archer 19 5 31~32 12~13 0 15~16 10~11 6~7 8~9 2~3 5 Steel Bow
• The two in Cassius's room and the southwestern one immediately begin moving unprovoked.
• The center-eastern one begins moving if the Knight south of him is fought.
• The center-western one begins moving if the nearby General or Elthunder Dark Mage is provoked.
Ma 3ds01 knight enemy.gif Ruffian Knight 19 4 35~36 16~17 0 9~10 5~6 8~9 15~16 2~3 4 Steel Lance
• The southwestern one immediately begins moving unprovoked.
• The center-western one will not move until fought, or until the nearby Dark Mage is provoked.
• The center-eastern one will not move until fought, or until the nearby Archer is provoked.
• The northeastern one begins moving if the nearby Mercenary or Sorcerer is provoked.
Ma 3ds01 knight enemy.gif Ruffian Knight 19 1 35~36 16~17 0 9~10 5~6 8~9 15~16 2~3 4 Short Spear
Immediately begins moving unprovoked.
Ma 3ds01 mercenary enemy.gif Ruffian Mercenary 19 2 31~32 13~14 0 15~16 13~14 8~9 7~8 2~3 5 Steel Sword
Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif Ruffian Dark Mage 19 1 32~33 1 9~10 7~8 7~8 5~6 8~9 7~8 5 Elfire
Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif Ruffian Dark Mage 19 1 32~33 1 9~10 7~8 7~8 5~6 8~9 7~8 5 Ruin
Begins moving if the nearby Knight is fought.
Ma 3ds01 general enemy.gif Ruffian General 3 1 45 20~21 0 15~16 9~10 12~13 22~23 8~9 5 Short Axe
Defense +2 Indoor Fighter Rally Defense
Can have 0-1 skill(s) at random
Begins moving if the nearby Elthunder Dark Mage or Archer is provoked.
Ma 3ds01 dark mage enemy.gif Ruffian Dark Mage 19 1 32~33 1 9~10 7~8 7~8 5~6 8~9 7~8 5 Elthunder
Begins moving if the nearby General or Archer is provoked.
Ma 3ds01 mercenary enemy.gif Ruffian Mercenary 19 1 31~32 13~14 0 15~16 13~14 8~9 7~8 2~3 5 Steel Sword Door KeyThis item is dropped upon this unit's defeat.
Begins moving if the nearby Knight or Sorcerer is provoked.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 3 1 41~42 2 15~16 10~11 10~11 9~10 14~15 14~15 6 Nosferatu
Hex Anathema
Can have 0-1 skill(s) at random
Begins moving if the nearby Mercenary or Knight is provoked.
Ma 3ds01 sorcerer enemy.gif Cassius Sorcerer 8 1 49 2 20 14 15 13 18 18 - Waste DracoshieldThis item is dropped upon this unit's defeat.
Hex
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 mercenary enemy.gif Ruffian Mercenary 19 4 31~32 13~14 0 15~16 13~14 8~9 7~8 2~3 5 Steel Sword
--
Ma 3ds01 knight enemy.gif Ruffian Knight 19 2 35~36 16~17 0 9~10 5~6 8~9 15~16 2~3 4 Steel Lance
--
Ma 3ds01 archer enemy.gif Ruffian Archer 19 6 31~32 12~13 0 15~16 10~11 6~7 8~9 2~3 5 Steel Bow
--
Ma 3ds01 knight enemy.gif Ruffian Knight 19 1 35~36 16~17 0 9~10 5~6 8~9 15~16 2~3 4 Short Spear
--
Ma 3ds01 dark mage enemy.gif Ruffian Dark Mage 19 1 32~33 1 9~10 7~8 7~8 5~6 8~9 7~8 5 Nosferatu
--
Ma 3ds01 dark mage enemy.gif Ruffian Dark Mage 19 1 32~33 1 9~10 7~8 7~8 5~6 8~9 7~8 5 Elfire
--
Ma 3ds01 general enemy.gif Ruffian General 3 1 45 20~21 0 15~16 9~10 12~13 22~23 8~9 5 Spear
Defense +2 Indoor Fighter Rally Defense
Can have 0-1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 3 1 41~42 2 15~16 10~11 10~11 9~10 14~15 14~15 6 Arcfire
Hex Anathema
Can have 0-1 skill(s) at random
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 knight kjelle other.gif Kjelle Knight 10 1 Varies Varies Varies Varies Varies Varies Varies+2 Varies 4 Steel Lance Concoction
Defense +2 Indoor FighterIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See here for more information on Kjelle's stats.

Boss data

Main article: Cassius

Normal Hard Lunatic

Small portrait nelson fe13.png
Ma 3ds01 sorcerer enemy.gif Sorcerer
Level 8
Movement -
Stats
Max HP 49 Speed 15
Strength 2 Luck 13
Magic 20 Defense 18
Skill 14 Resistance 18
Inventory Skills
Waste
DracoshieldThis item is dropped upon this unit's defeat.
Hex
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes B Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Duel Disgraced

French

Le duel de la honte

The duel of shame

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Noble Lineage • A Duel Disgraced • Wings of Justice →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map