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===Hit rate=== | ===Hit rate=== | ||
From {{title|Thracia 776}} onwards except {{title|Echoes: Shadows of Valentia}}, Luck became the secondary unit stat to | From {{title|Thracia 776}} onwards except {{title|Echoes: Shadows of Valentia}}, Luck became the secondary unit stat to affect the unit's hit rate in battle. | ||
{{Hit calculations}} | {{Hit calculations}} |
Revision as of 18:56, 7 December 2022
This page has been marked as a stub. Please help improve the page by adding information. |
Luck (Japanese: 幸運 good luck), abbreviated Lck from Path of Radiance onward and Luk in Genealogy of the Holy War and Thracia 776, is a character stat from all games in the Fire Emblem series. It determines the unit's hit percentage on an enemy, and also decreases the enemy unit's critical hit chance. Some items and weapons can increase the luck rate by a certain amount of points.
In Tokyo Mirage Sessions ♯FE, luck functions differently than other stats. Instead of being a stat that increases during level ups, it is a stat that has five levels: Poor, Weak, Norm, Good, and High. This can be increased or decreased depending on circumstances. For example, a character's luck may be raised if a drink is purchased from a vending machine.
Calculations
This section has been marked as a stub. Please help improve the page by adding information.
Hit rate
From Thracia 776 onwards except Echoes: Shadows of Valentia, Luck became the secondary unit stat to affect the unit's hit rate in battle.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Gaiden | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Mystery of the Emblem | Hit + (Skill × 2) + Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
Genealogy of the Holy War | Hit + (Skill × 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
Thracia 776 | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
The Binding Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) |
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
The Blazing Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) + (Tactician bonus) |
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) |
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. |
Path of Radiance | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) |
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | Hit + (Skill × 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is -30 for units attacking with bows from a range other than 2 spaces. |
Shadow Dragon | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers and +10 for Swordmasters. |
New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. |
Awakening | Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | Weapon hit: Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus) |
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical accuracy: Hit + (Skill) + (Support bonus) Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1] |
Engage | Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Dexterity) Cannon blast accuracy: Hit + (Strength + Dexterity + Build) + (Luck / 2) + (Support bonus) + (Skill bonus − (Range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Range penalty only relevant for units attacking with cannon blasts from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2] |
Critical hit rate
A unit's critical hit % chance is the chance the unit will land a critical hit. In the early games, Luck was one of the factors involved in increasing a unit's critical hit rate, though the potency of skill's effect on crit varies by game.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | (Weapon Crit + floor[(Skill + Luck + 4) / 4]) / 256 | If (Skill + Luck) < 4, the crit rate is (Weapon Crit)/256 |
Gaiden | (Weapon Crit) + (Skill + Luck) / 2 | -- |
Mystery of the Emblem and Archanea Saga | (Skill) + (Weapon Crit) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Genealogy of the Holy War | Without Critical skill: (Combination bonus) With Critical skill: (Skill) + (Kill bonus - 50) + (Combination bonus) With Wrath: 100%* |
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses or Wrath. +20% critical hit rate when the combination bonus is in effect. If any bonus is not relevant, the bonus in question is taken to be 0. |
Thracia 776 | (Skill) + (Weapon Crit) + (Support bonus) With Wrath: 100%* |
In battle, a unit's critical rate on follow-up attacks is affected by their follow-up critical multiplier. Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack. Additional hits from Brave Weapons or Adept inherit their properties from the previous hit. If any bonus is not relevant, the bonus in question is taken to be 0. |
The Binding Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +30 if the unit is a Swordmaster or Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand at indirect range, the critical rate is locked at 0. |
The Blazing Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is a Swordmaster or Berserker. The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0. |
The Sacred Stones | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3). The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0. |
Path of Radiance | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) | The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker. However, the class bonus does not exist in the Japanese version. If any bonus is not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadow Dragon | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +5 if the unit is a Sniper, +10 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
New Mystery of the Emblem | If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) If unit's skill ≥ 20: (Skill - 10) + (Weapon Crit) + (Support bonus) + (Class bonus) |
The class bonus is +5 if the unit is a Sniper, +10 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
Awakening | (Skill / 2) + (Weapon Crit) + (Dual and Pair Up bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | (Weapon Crit) + [(Skill - 4) / 2] + (Dual and Pair Up bonus) + (Skill bonus) + (Class bonus) | The class bonus is +5 if the unit is a Master Ninja, Nine-Tails, Lodestar, or Pegasus Knight; +10 if a Sniper, Sorcerer, Spear Master, Swordmaster, or Witch; and +20 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | (Weapon Crit) + [(Skill + Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | (Weapon Crit) + [(Dexterity + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Engage | (Weapon Crit) + (Dexterity / 2) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Avoid
Luck is one of the primary unit stat to effect the unit's avoid in battle most notably the magical avoid.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical avoid: (Attack speed + Terrain bonus) Magical avoid: (Luck) |
-- |
Gaiden | Physical avoid: (Attack speed + Terrain bonus) Magical avoid: (Speed + Luck) |
-- |
Mystery of the Emblem | (Speed + Luck + Terrain bonus + Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Genealogy of the Holy War | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties. |
Thracia 776 | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Binding Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Blazing Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Path of Radiance | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) + (Biorhythm bonus) + (Affinity bonus) + (Authority bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadow Dragon | (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
New Mystery of the Emblem | (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +10 for Swordmasters only. |
Awakening | (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) + (Class bonus) | Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) Magical avoid: [(Speed + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Engage | Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus × Class type bonus) + (Support bonus) + (Skill bonus) Staff avoid: [(Resistance × 3 + Luck) / 2] + (Terrain bonus × Class type bonus) |
Class type bonus is 2 for Covert-type classes, 0 if the enemy is a Mystical-type class, 1 for all others. If any bonus is not relevant, the bonus in question is taken to be 0. |
Dodge
Luck is the primary unit stat to effect the unit's dodge in battle.
Game | Formula | Notes |
---|---|---|
Mystery of the Emblem | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Thracia 776 | (Luck / 2) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
The Binding Blade | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
The Blazing Blade | (Luck) + (Support bonus) + (Tactician bonus) | If the support or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Path of Radiance | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Radiant Dawn | (Luck) + (Bond support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Shadow Dragon | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
New Mystery of the Emblem | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Awakening | (Luck) + (Support/Dual bonus) + (Any modifiers from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | (Luck / 2) + (Support/Dual bonus) + (Any modifiers from skills or weapons) + (Class modifier) | Class modifier is +5 for Master Ninjas and Sorcerers; +10 for Troubadours, Shrine Maidens, Spear Masters, Nine-Tails, and Pegasus Knights; and -5 for Berserkers. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | (Luck / 2) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | (Luck) + (Ability bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Engage | (Luck) + (Support bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Items and skills affecting luck
Items providing a permanent increase | |||
---|---|---|---|
Item | Luck increase | Games | |
Goddess Icon | Permanent +7/+5/+4/+2 increase when used. | Shadow Dragon & the Blade of Light, Mystery of the Emblem, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses | |
Luck Ring | +3 when in inventory. | Thracia 776 | |
Naga's Tear | Permanent +2 increase when used. | Awakening | |
Nectar | Permanent +2 increase when used. | Echoes: Shadows of Valentia | |
Miracle Bean | Permanent +1 increase when used. | Three Houses | |
Items and skills modifying the growth rate | |||
---|---|---|---|
Item/skill | Luck growth modification | Games | |
Aries Shard | +40% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia | |
Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia | |
Scorpio Shard | -10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia | |
Capricorn Shard | +10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia | |
Aquarius Shard | +10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia | |
Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia | |
Heim Scroll | +10% to growth rate when in inventory. | Thracia 776 | |
Baldr Scroll | +5% to growth rate when in inventory. | Thracia 776 | |
Ullr Scroll | +10% to growth rate when in inventory. | Thracia 776 | |
Thrud Scroll | +5% to growth rate when in inventory. | Thracia 776 | |
Bragi Scroll | +30% to growth rate when in inventory. | Thracia 776 | |
Hoðr Scroll | -10% to growth rate when in inventory. | Thracia 776 | |
Njörun Scroll | -5% to growth rate when in inventory. | Thracia 776 | |
Afa's Drops | Permanent +5% to growth rate when used. | Fire Emblem: The Blazing Blade | |
Metis's Tome | Permanent +5% to growth rate when used. | The Sacred Stones | |
Sword Band | +5% to growth rate when in inventory. | Path of Radiance | |
Pegasus Band | +5% to growth rate when in inventory. | Path of Radiance | |
Priest Band | +5% to growth rate when in inventory. | Path of Radiance | |
Growth Drop | Permanent +10% to growth rate when used. | New Mystery of the Emblem | |
Aptitude | +20%/+10 to all growth rates when equipped. | Awakening, Fates, Three Houses | |
Star Jacinth | +30% to growth rate when in inventory. | Echoes: Shadows of Valentia | |
Items and skills providing a temporary boost | |||
---|---|---|---|
Item | Luck increase | Games | |
Luck Bond | +2 for the duration of one mission when used. | New Mystery of the Emblem | |
Luck Tonic | +2/+4 for the duration of one mission when used. | New Mystery of the Emblem, Awakening, Fates | |
Rainbow Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Fates | |
Tiki's Tear | +2 for the duration of one mission when used. | Awakening | |
Defender | +1 when Pair Up is is in effect. | Awakening, Fates | |
Rally Heart | +2 to all allied units in a 3-tile radius of the user for one turn. | Awakening | |
Rally Luck | +8 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn. | Awakening, Fates, Three Houses | |
Rally Spectrum | +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. | Awakening, Fates | |
Bamboo Branch | +8 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. | Fates | |
Optimist | +8 for one turn when choosing to wait. | Fates | |
Inspiring Song | +3 to the targeted units for one turn. | Fates | |
Lucktaker | +2 when defeating an enemy.* | Fates | |
Special Dance | +4 to one adjacent ally for one turn. Activated via the Dance command. | Three Houses | |
Weapons providing a temporary decrease after use | |||
---|---|---|---|
Item | Luck change | Games | |
Soldier's Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Jakob's Tray | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates | |
Hunter's Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Sacrificial Knife | If user's attack hit the target, inflicts -8 debuff on the target after combat. | Fates | |
Raider Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Barb Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates | |
Spy's Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Enfeeble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates | |
Draconic Hex | If user survives, inflicts -4 debuff on the target after combat. | Fates | |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Luck |
-- |
Japanese |
• 幸運 |
• Good luck. Used in Mystery of the Emblem and titles from Thracia 776 onward. |
Spanish |
Suerte |
Luck |
French |
Chance |
Luck |
German |
Glück |
Luck |
Italian |
Fortuna |
Luck |
Dutch |
Geluk |
Luck |
Korean |
행운 |
Luck |
Gallery
References
- ↑ kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
- ↑ Special Weapons, Serenes Forest, Retrieved: September 29, 2023