https://fireemblemwiki.org/w/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Sound_Test_of_Fire_Emblem_Gaiden&action=feedrecentchanges&feedformat=atomFire Emblem Wiki - Changes related to "Sound Test of Fire Emblem Gaiden" [en]2024-03-29T13:14:44ZRelated changesMediaWiki 1.39.5https://fireemblemwiki.org/w/index.php?title=Forsyth&diff=590899&oldid=590410Forsyth2024-03-28T20:29:10Z<p><span dir="auto"><span class="autocomment">Ending</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===''Echoes: Shadows of Valentia''===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===''Echoes: Shadows of Valentia''===</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{sectstub}}<!--what happens if both Clive and Python are dead?--></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><small>''If Python and Clive survived''</small><br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><small>''If Python and Clive survived''</small><br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war, working hard to bring order back to the land. Time took off some of his more caustic edges, and he served many years alongside Clive as a poised and thoughtful lieutenant.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war, working hard to bring order back to the land. Time took off some of his more caustic edges, and he served many years alongside Clive as a poised and thoughtful lieutenant.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war. The loss of Python left him empty, which is perhaps why he volunteered to go to the borderlands to bring the king's peace. He met and wed a woman from the area, and the two never returned to the capital.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war. The loss of Python left him empty, which is perhaps why he volunteered to go to the borderlands to bring the king's peace. He met and wed a woman from the area, and the two never returned to the capital.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td></tr>
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</table>Eyacorketthttps://fireemblemwiki.org/w/index.php?title=Python&diff=590883&oldid=589631Python2024-03-28T20:27:59Z<p><span dir="auto"><span class="autocomment">Analysis</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:27, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Python is an [[Archer]] that joins near the end of [[Zofia's Call|Act 1]]. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths, particularly in [[strength|attack]] and [[speed]] growth. However, Python struggles in one very important area: he has very low base [[skill (stat)|skill]] and growth in said area, making his hit rates very shaky at often around 50%. Python also joins at a fairly low [[level]] and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to [[Sniper]]. He will likely be able to promote at some point during [[War of Deliverance|Act 3]], which will raise his stats and [[range]] with his [[bow]]s. It can be a good idea to give Python the [[Iron Bow]], which will teach him the [[Curved Shot]] combat art to significantly boost his [[hit rate]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Python is an [[Archer]] that joins near the end of [[Zofia's Call|Act 1]]. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths, particularly in [[strength|attack]] and [[speed]] growth. However, Python struggles in one very important area: he has very low base [[skill (stat)|skill]] and growth in said area, making his hit rates very shaky at often around 50%. Python also joins at a fairly low [[level]] and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to [[Sniper]]. He will likely be able to promote at some point during [[War of Deliverance|Act 3]], which will raise his stats and [[range]] with his [[bow]]s. It can be a good idea to give Python the [[Iron Bow]], which will teach him the [[Curved Shot]] combat art to significantly boost his [[hit rate]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Through [[forge|forging]] in Act 3, the player can obtain a [[Killer Bow]], a very useful weapon that can be created from the [[Steel Bow]] obtained in Act 1<del style="font-weight: bold; text-decoration: none;">. is </del>the player forges it for him. In addition to its respectable accuracy and high [[critical rate]], through using it Python can learn the combat art [[Hunter's Volley]]. Hunter's Volley has the effect of always allowing its user to attack twice in a row from a long distance. With its extra boosts to attack and critical rate, this art allows Python to deal great damage to most enemies, or even likely one-round them if he lands a critical hit. Thanks to this, Python can become one of the strongest combat units in [[Alm]]'s army, and will be a great counter to enemy Archers and [[Arcanist]]s, among other enemy types. Afterwards, Python will be able to promote to [[Bow Knight]], which will significantly boost his [[movement]], allowing him to hit many far off enemies without them being able to counterattack.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Through [[forge|forging]] in Act 3, the player can obtain a [[Killer Bow]], a very useful weapon that can be created from the [[Steel Bow]] obtained in Act 1 <ins style="font-weight: bold; text-decoration: none;">if </ins>the player forges it for him. In addition to its respectable accuracy and high [[critical rate]], through using it Python can learn the combat art [[Hunter's Volley]]. Hunter's Volley has the effect of always allowing its user to attack twice in a row from a long distance. With its extra boosts to attack and critical rate, this art allows Python to deal great damage to most enemies, or even likely one-round them if he lands a critical hit. Thanks to this, Python can become one of the strongest combat units in [[Alm]]'s army, and will be a great counter to enemy Archers and [[Arcanist]]s, among other enemy types. Afterwards, Python will be able to promote to [[Bow Knight]], which will significantly boost his [[movement]], allowing him to hit many far off enemies without them being able to counterattack.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it is a good idea to use both just because of the overall utility and power that come from bow users and Hunter's Volley.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it is a good idea to use both just because of the overall utility and power that come from bow users and Hunter's Volley.</div></td></tr>
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</table>Eyacorketthttps://fireemblemwiki.org/w/index.php?title=Python&diff=589631&oldid=583293Python2024-03-28T17:58:38Z<p><span dir="auto"><span class="autocomment">Analysis</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:58, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Python is an <del style="font-weight: bold; text-decoration: none;">archer </del>that joins near the end of <del style="font-weight: bold; text-decoration: none;">act </del>1. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths and <del style="font-weight: bold; text-decoration: none;">a particularly notable </del>speed <del style="font-weight: bold; text-decoration: none;">and strength </del>growth. However, Python struggles in one very important area<del style="font-weight: bold; text-decoration: none;">, </del>he has very low base skill and growth in said <del style="font-weight: bold; text-decoration: none;">are </del>making his <del style="font-weight: bold; text-decoration: none;">hitrates </del>very shaky <del style="font-weight: bold; text-decoration: none;">and </del>often <del style="font-weight: bold; text-decoration: none;">being </del>around 50%. Python also joins at a fairly low <del style="font-weight: bold; text-decoration: none;">base </del>level and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to <del style="font-weight: bold; text-decoration: none;">sniper</del>. <del style="font-weight: bold; text-decoration: none;">Luckily somewhere during act 3 Python </del>will likely be able to promote <del style="font-weight: bold; text-decoration: none;">to </del>[[<del style="font-weight: bold; text-decoration: none;">Sniper</del>]] which will raise his <del style="font-weight: bold; text-decoration: none;">skill significantly, he will also learn </del>[[<del style="font-weight: bold; text-decoration: none;">Curved Shot</del>]] <del style="font-weight: bold; text-decoration: none;">which will boost </del>his <del style="font-weight: bold; text-decoration: none;">hit and will most notably get the Killer </del>bow <del style="font-weight: bold; text-decoration: none;">is the player forges it for him</del>. <del style="font-weight: bold; text-decoration: none;">Killer bow by itself doesn't have incredebly impressive stats, but through using it Python </del>can <del style="font-weight: bold; text-decoration: none;">learn the combat art Hunter's Volley. Hunter's Volley has the effect of always allowing it's user to double, this will allow Python to either deal great damage to most enemies or even likely one round them while using it. Thanks to this Python will become one of the best combat unit in Alm's army and will </del>be a <del style="font-weight: bold; text-decoration: none;">great counter </del>to <del style="font-weight: bold; text-decoration: none;">mages. Afterwards </del>Python <del style="font-weight: bold; text-decoration: none;">will be able to promote to </del>[[Bow <del style="font-weight: bold; text-decoration: none;">Knight</del>]] which will significantly boost his <del style="font-weight: bold; text-decoration: none;">movement, allowing him to </del>hit <del style="font-weight: bold; text-decoration: none;">many far off enemies without them being able to counterattack</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Python is an <ins style="font-weight: bold; text-decoration: none;">[[Archer]] </ins>that joins near the end of <ins style="font-weight: bold; text-decoration: none;">[[Zofia's Call|Act </ins>1<ins style="font-weight: bold; text-decoration: none;">]]</ins>. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths<ins style="font-weight: bold; text-decoration: none;">, particularly in [[strength|attack]] </ins>and <ins style="font-weight: bold; text-decoration: none;">[[</ins>speed<ins style="font-weight: bold; text-decoration: none;">]] </ins>growth. However, Python struggles in one very important area<ins style="font-weight: bold; text-decoration: none;">: </ins>he has very low base <ins style="font-weight: bold; text-decoration: none;">[[</ins>skill <ins style="font-weight: bold; text-decoration: none;">(stat)|skill]] </ins>and growth in said <ins style="font-weight: bold; text-decoration: none;">area, </ins>making his <ins style="font-weight: bold; text-decoration: none;">hit rates </ins>very shaky <ins style="font-weight: bold; text-decoration: none;">at </ins>often around 50%. Python also joins at a fairly low <ins style="font-weight: bold; text-decoration: none;">[[</ins>level<ins style="font-weight: bold; text-decoration: none;">]] </ins>and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to <ins style="font-weight: bold; text-decoration: none;">[[Sniper]]</ins>. <ins style="font-weight: bold; text-decoration: none;">He </ins>will likely be able to promote <ins style="font-weight: bold; text-decoration: none;">at some point during </ins>[[<ins style="font-weight: bold; text-decoration: none;">War of Deliverance|Act 3</ins>]]<ins style="font-weight: bold; text-decoration: none;">, </ins>which will raise his <ins style="font-weight: bold; text-decoration: none;">stats and </ins>[[<ins style="font-weight: bold; text-decoration: none;">range</ins>]] <ins style="font-weight: bold; text-decoration: none;">with </ins>his <ins style="font-weight: bold; text-decoration: none;">[[</ins>bow<ins style="font-weight: bold; text-decoration: none;">]]s</ins>. <ins style="font-weight: bold; text-decoration: none;">It </ins>can be a <ins style="font-weight: bold; text-decoration: none;">good idea </ins>to <ins style="font-weight: bold; text-decoration: none;">give </ins>Python <ins style="font-weight: bold; text-decoration: none;">the </ins>[[<ins style="font-weight: bold; text-decoration: none;">Iron </ins>Bow]]<ins style="font-weight: bold; text-decoration: none;">, </ins>which will <ins style="font-weight: bold; text-decoration: none;">teach him the [[Curved Shot]] combat art to </ins>significantly boost his <ins style="font-weight: bold; text-decoration: none;">[[</ins>hit <ins style="font-weight: bold; text-decoration: none;">rate]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it<del style="font-weight: bold; text-decoration: none;">'s </del>a good idea to use both just because of the overall <del style="font-weight: bold; text-decoration: none;">incredible </del>power <del style="font-weight: bold; text-decoration: none;">of </del>Hunter's Volley.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Through [[forge|forging]] in Act 3, the player can obtain a [[Killer Bow]], a very useful weapon that can be created from the [[Steel Bow]] obtained in Act 1. is the player forges it for him. In addition to its respectable accuracy and high [[critical rate]], through using it Python can learn the combat art [[Hunter's Volley]]. Hunter's Volley has the effect of always allowing its user to attack twice in a row from a long distance. With its extra boosts to attack and critical rate, this art allows Python to deal great damage to most enemies, or even likely one-round them if he lands a critical hit. Thanks to this, Python can become one of the strongest combat units in [[Alm]]'s army, and will be a great counter to enemy Archers and [[Arcanist]]s, among other enemy types. Afterwards, Python will be able to promote to [[Bow Knight]], which will significantly boost his [[movement]], allowing him to hit many far off enemies without them being able to counterattack.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it <ins style="font-weight: bold; text-decoration: none;">is </ins>a good idea to use both just because of the overall <ins style="font-weight: bold; text-decoration: none;">utility and </ins>power <ins style="font-weight: bold; text-decoration: none;">that come from bow users and </ins>Hunter's Volley.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td></tr>
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</table>Xamadhttps://fireemblemwiki.org/w/index.php?title=Catria&diff=587181&oldid=586666Catria2024-03-28T14:12:56Z<p><span dir="auto"><span class="autocomment">Meet some of the Heroes entries</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:12, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1698">Line 1,698:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Tab</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Tab</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|tab1=Middle Whitewing</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|tab1=Middle Whitewing</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|tab2=Windswept Knight</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|tab2<ins style="font-weight: bold; text-decoration: none;">=Spring Whitewing</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|<del style="font-weight: bold; text-decoration: none;">tab3</del>=Palla: Sisterly Trio</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|tab3</ins>=Windswept Knight</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|<ins style="font-weight: bold; text-decoration: none;">tab4</ins>=Palla: Sisterly Trio</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|content1={{MtH</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|content1={{MtH</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|full_name=Catria: Middle Whitewing</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|full_name=Catria: Middle Whitewing</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|content2={{MtH</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|content2={{MtH</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|full_name=Catria: Spring Whitewing</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|name=Catria Spring Whitewing</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|blurb1=Catria is a pegasus knight, and she’s flown over from Macedon on the continent of Archanea to join us at the spring festival!</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|blurb2=For this appearance, Catria’s wearing a bunny-themed outfit that pairs her classic blue color scheme with vibrant daisies!</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|blurb3=And for her weapon, she’s equipped herself with a hefty spring-festival egg. It works just like a tome, and can fire off some powerful magic spells!</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|blurb4=Catria looks a little shy about wearing such a daring outfit for the festival…but I’m sure that her sisters Palla and Est would both agree that it suits her!</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Related_name1=Palla</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Related_blurb1=Eldest of three sisters who are pegasus knights for Macedon. Open-minded and caring toward others.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Related_name2=Est</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Related_blurb2=Youngest of three sisters who are pegasus knights for Macedon. She has a friendly, bubbly disposition. Est and her fellow knight Abel are deeply in love.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Related_name3=Marth</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Related_blurb3=Prince of Altea who fights for his homeland and deeply values his friends. He joins Catria and her sisters in their fight to reclaim Macedon.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|content3={{MtH</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|full_name=Catria: Windswept Knight</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|full_name=Catria: Windswept Knight</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Catria Windswept Knight</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Catria Windswept Knight</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Related_blurb3=Prince of Altea who fights for his homeland and deeply values his friends. Aids Catria and her sisters in the fight to reclaim Macedon.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Related_blurb3=Prince of Altea who fights for his homeland and deeply values his friends. Aids Catria and her sisters in the fight to reclaim Macedon.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|<del style="font-weight: bold; text-decoration: none;">content3</del>={{MtH</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|<ins style="font-weight: bold; text-decoration: none;">content4</ins>={{MtH</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|full_name=Palla: Sisterly Trio</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|full_name=Palla: Sisterly Trio</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Palla Sisterly Trio</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Palla Sisterly Trio</div></td></tr>
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</table>Felikittyhttps://fireemblemwiki.org/w/index.php?title=Atlas&diff=585493&oldid=580751Atlas2024-03-26T11:36:12Z<p><span dir="auto"><span class="autocomment">Heroes artwork</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Atlas Forest Muscle 02a.png|Artwork of Atlas: Forest Muscle from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Atlas Forest Muscle 02a.png|Artwork of Atlas: Forest Muscle from {{title|Heroes}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Atlas Forest Muscle 03.png|Artwork of Atlas: Forest Muscle from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Atlas Forest Muscle 03.png|Artwork of Atlas: Forest Muscle from {{title|Heroes}}.</div></td></tr>
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</table>BlueberryMemoryhttps://fireemblemwiki.org/w/index.php?title=Kamui&diff=585464&oldid=582966Kamui2024-03-26T10:55:27Z<p><span dir="auto"><span class="autocomment">Heroes artwork</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:55, 26 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Kamui Wandering Blade 02a.png|Artwork of Kamui: Wandering Blade from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Kamui Wandering Blade 02a.png|Artwork of Kamui: Wandering Blade from {{title|Heroes}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Kamui Wandering Blade 03.png|Artwork of Kamui: Wandering Blade from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Kamui Wandering Blade 03.png|Artwork of Kamui: Wandering Blade from {{title|Heroes}}.</div></td></tr>
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</table>BlueberryMemoryhttps://fireemblemwiki.org/w/index.php?title=Leon&diff=585463&oldid=583314Leon2024-03-26T10:54:29Z<p><span dir="auto"><span class="autocomment">Heroes artwork</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:54, 26 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Leon True of Heart 03.png|Artwork of Leon from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Leon True of Heart 03.png|Artwork of Leon from {{title|Heroes}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Wallpaper Leon.png|Artwork of Leon from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Wallpaper Leon.png|Artwork of Leon from {{title|Heroes}}.</div></td></tr>
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</table>BlueberryMemoryhttps://fireemblemwiki.org/w/index.php?title=Valbar&diff=585461&oldid=575430Valbar2024-03-26T10:50:54Z<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:50, 26 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Valbar Open and Honest 03.png|Artwork of Valbar: Open and Honest from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Valbar Open and Honest 03.png|Artwork of Valbar: Open and Honest from {{title|Heroes}}.</div></td></tr>
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</table>BlueberryMemoryhttps://fireemblemwiki.org/w/index.php?title=Arena&diff=585192&oldid=585161Arena2024-03-23T16:10:23Z<p></p>
<a href="https://fireemblemwiki.org/w/index.php?title=Arena&diff=585192&oldid=585161">Show changes</a>Thecornermanhttps://fireemblemwiki.org/w/index.php?title=Arena&diff=585161&oldid=585043Arena2024-03-23T04:54:51Z<p><span dir="auto"><span class="autocomment">Game Boy Advance era</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:54, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l51">Line 51:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A rare glitch exclusive to ''The Binding Blade'' can cause the arena to spawn [[Brigand]]s wielding an [[Iron Bow]] or [[Warrior]]s with a [[Fire]] tome. In these circumstances, damage will be inflicted to one or both of the combatants, and the battle abruptly ends; no reward is dispensed if this occurs. This was fixed in both subsequent games.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A rare glitch exclusive to ''The Binding Blade'' can cause the arena to spawn [[Brigand]]s wielding an [[Iron Bow]] or [[Warrior]]s with a [[Fire]] tome. In these circumstances, damage will be inflicted to one or both of the combatants, and the battle abruptly ends; no reward is dispensed if this occurs. This was fixed in both subsequent games.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Regardless, in all three Game Boy Advance games, in the extreme improbability that a combatant's weapon, provided for the arena battle, completely runs out of durability, the game will freeze if the match is not yielded before a round of combat begins with a combatant having a broken weapon. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All three Game Boy Advance games also feature the [[Link Arena]], a multiplayer mode based loosely on the gameplay of the traditional arenas.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All three Game Boy Advance games also feature the [[Link Arena]], a multiplayer mode based loosely on the gameplay of the traditional arenas.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, arena battles are capped at 6 rounds of combat. If both combatants are alive by the end of 6 rounds of combat, a draw will be declared, the wager will not be charged and the combatant will be ejected from the arena with any damage they have sustained. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, arena battles are capped at 6 rounds of combat. If both combatants are alive by the end of 6 rounds of combat, a draw will be declared, the wager will not be charged and the combatant will be ejected from the arena with any damage they have sustained. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''New Mystery of the Emblem'' also features a variant of arena battles as a standard preparations menu feature, as the '''Training Grounds''', styled as a training area. While <del style="font-weight: bold; text-decoration: none;">otherwise functionally </del>identical to arenas, the Training Grounds do not give any cash reward and instead the initial bet is a fee paid to use them for training.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''New Mystery of the Emblem'' also features a variant of arena battles as a standard preparations menu feature, as the '''Training Grounds''', styled as a training area. While <ins style="font-weight: bold; text-decoration: none;">mostly </ins>identical to arenas, the Training Grounds do not give any cash reward and instead the initial bet is a fee paid to use them for training<ins style="font-weight: bold; text-decoration: none;">; however, the player is able to see the combat forecast and amount of EXP gained of a given Training Grounds session before starting the battle and accepting the bet, allowing them to selectively pick only fights they can win. Additionally, if the player wins a Training Grounds session and chooses to continue battling (which prevents the automatic heal to full HP or a chance to change equipment), the amount of EXP gained from such subsequent matches on a streak is higher than normal, up to awarding full levels on a long enough streak</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A variation of the Training Grounds feature is used in {{FEWA1}}, though this version is a simple menu used to level-up characters for a fee without any of the arena-style gameplay.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A variation of the Training Grounds feature is used in {{FEWA1}}, though this version is a simple menu used to level-up characters for a fee without any of the arena-style gameplay.</div></td></tr>
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