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Fire Emblem Wiki - Changes related to "Fallen Star" [en]
2024-03-29T11:17:25Z
Related changes
MediaWiki 1.39.5
https://fireemblemwiki.org/w/index.php?title=Nihil&diff=592181&oldid=563424
Nihil
2024-03-29T06:20:51Z
<p>Changed “sealed” to “negated” to improve clarity. Also please move Perceptive to its own page or put it with Duelist’s Blow: it shares no gameplay similarity to Nihil.</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|effect2=Negates the foe's combat skills.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|effect2=Negates the foe's combat skills.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|notes2=If both combatants have Nihil, both units' combat skills are <del style="font-weight: bold; text-decoration: none;">sealed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|notes2=If both combatants have Nihil, both units' combat skills are <ins style="font-weight: bold; text-decoration: none;">negated</ins>.</div></td></tr>
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APersonInOurSociety
https://fireemblemwiki.org/w/index.php?title=Reposition&diff=592180&oldid=567744
Reposition
2024-03-29T06:10:46Z
<p>“i. e.” means “that is”. Reposition is able to move allies from bottom to top or from right to left: changed text to reflect this.</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Reposition''' (Japanese: {{hl|引き戻し|Hikimodoshi}} ''Bring back'') is an assist [[Skills|skill]] which debuted in {{FEH}}. Reposition allows the user to move the targeted ally to the other side of themselves (i.e. from above to below, from left to right). It returns in {{title|Three Houses}} as a mastery skill for the [[Soldier]] class.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Reposition''' (Japanese: {{hl|引き戻し|Hikimodoshi}} ''Bring back'') is an assist [[Skills|skill]] which debuted in {{FEH}}. Reposition allows the user to move the targeted ally to the other side of themselves (i.e. from above to below, from left to right<ins style="font-weight: bold; text-decoration: none;">, or vice versa</ins>). It returns in {{title|Three Houses}} as a mastery skill for the [[Soldier]] class.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Data==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Data==</div></td></tr>
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APersonInOurSociety
https://fireemblemwiki.org/w/index.php?title=Durability&diff=585740&oldid=581230
Durability
2024-03-26T19:30:24Z
<p><span dir="auto"><span class="autocomment">Unbreakable weapons</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All broken weapons (all appearances)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All broken weapons (all appearances)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Eckesachs]] ({{title|The Binding Blade}})</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Eckesachs]] ({{title|The Binding Blade}})</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Naglfar]] ({{title|The Sacred Stones}})</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All [[monster weapon]]s ({{title|The Sacred Stones}} and {{title|Awakening}})</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All [[monster weapon]]s ({{title|The Sacred Stones}} and {{title|Awakening}})</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Ragnell]] ({{title|Path of Radiance}} and {{title|Radiant Dawn}})</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Ragnell]] ({{title|Path of Radiance}} and {{title|Radiant Dawn}})</div></td></tr>
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Luna
https://fireemblemwiki.org/w/index.php?title=Miracle&diff=585704&oldid=567851
Miracle
2024-03-26T17:57:36Z
<p><span dir="auto"><span class="autocomment">In the main Fire Emblem series</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game2={{title|Thracia 776}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game2={{title|Thracia 776}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|sprite2=[[File:Is snes03 miracle.png]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|sprite2=[[File:Is snes03 miracle.png]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|effect2=The user will dodge all attacks for <del style="font-weight: bold; text-decoration: none;">the rest of </del>the current round of combat.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|effect2=The user will dodge all <ins style="font-weight: bold; text-decoration: none;">fatal </ins>attacks for the current round of combat.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|active2=([[Luck]] × 3)% <del style="font-weight: bold; text-decoration: none;">if an enemy's attack would otherwise kill the user</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|active2=([[Luck]] × 3)%</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game3={{title|Path of Radiance}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game3={{title|Path of Radiance}}</div></td></tr>
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SupremeSuicune
https://fireemblemwiki.org/w/index.php?title=Status_effects&diff=585181&oldid=583713
Status effects
2024-03-23T15:29:07Z
<p><span dir="auto"><span class="autocomment">Trivia: </span> Trimmed considerably</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===GBA "arena glitch"===</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*</ins>In the [[Game Boy Advance]] games, [[Glitch<ins style="font-weight: bold; text-decoration: none;">#Status effect counter</ins>|the status effect <ins style="font-weight: bold; text-decoration: none;">counter does not decrement</ins>]] <ins style="font-weight: bold; text-decoration: none;">when a unit </ins>is held as a traveler <ins style="font-weight: bold; text-decoration: none;">as </ins>a turn ends<ins style="font-weight: bold; text-decoration: none;">; this extends </ins>the <ins style="font-weight: bold; text-decoration: none;">duration of </ins>status <ins style="font-weight: bold; text-decoration: none;">effects—including </ins>the <ins style="font-weight: bold; text-decoration: none;">buffs </ins>from [[<ins style="font-weight: bold; text-decoration: none;">Item#Temporary stat-boosting items|rings</ins>]]<ins style="font-weight: bold; text-decoration: none;">—and prevents </ins>the unit <ins style="font-weight: bold; text-decoration: none;">from taking damage from poison</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the [[Game Boy Advance]] games <del style="font-weight: bold; text-decoration: none;">({{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}})</del>, <del style="font-weight: bold; text-decoration: none;">there is a minor </del>[[Glitch|<del style="font-weight: bold; text-decoration: none;">oversight]] involving </del>the <del style="font-weight: bold; text-decoration: none;">turn counter for all status effects. If a unit with a </del>status effect <del style="font-weight: bold; text-decoration: none;">is [[Rescue (command)|rescued</del>]] <del style="font-weight: bold; text-decoration: none;">and </del>is held as a traveler <del style="font-weight: bold; text-decoration: none;">when </del>a turn ends<del style="font-weight: bold; text-decoration: none;">, the turn counter will not have decreased in the next turn, keeping </del>the status <del style="font-weight: bold; text-decoration: none;">effect exactly as it was. In </del>the <del style="font-weight: bold; text-decoration: none;">case of poison status, this also prevents them </del>from <del style="font-weight: bold; text-decoration: none;">taking damage, although since berserked units cannot be rescued, they cannot take advantage of this protection.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Although relatively trivial and minor, it has one very specific use for which the oversight is famous. In ''The Blazing Blade'', it can be used in conjunction with the dancer ring buff effects, usually the defensive boosts of </del>[[<del style="font-weight: bold; text-decoration: none;">Ninis's Grace</del>]]<del style="font-weight: bold; text-decoration: none;">, to easily exploit [[arena]]s to grind for stats and [[gold]]. The idea is that a player will use Ninis's Grace on a unit to boost their defenses, have them participate in an arena battle, rescue them, end the turn, drop them at </del>the <del style="font-weight: bold; text-decoration: none;">start of the next turn, have [[Ninian]] perform a normal [[Dance]] to refresh them, have another </del>unit <del style="font-weight: bold; text-decoration: none;">heal them as necessary with [[Staff|staves]], participate in an arena battle again, and so on. The defensive buffs will usually be enough to keep a healthy unit safe while exploiting the arena, as the arena does not account for the buff when calculating enemy opponent stats</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td></tr>
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