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2024-03-29T13:14:02Z
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https://fireemblemwiki.org/w/index.php?title=Speed%E2%81%84Resistance_Far_Trace&diff=592196&oldid=583052
Speed⁄Resistance Far Trace
2024-03-29T13:12:35Z
<p><span dir="auto"><span class="autocomment">Flavor text: </span> Canto descriptions have been altered within Emblem Ike update</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:12, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l56">Line 56:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 1)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 1)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.)】.<br><br>Inflicts Spd/Res-1 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.)】.<br><br>Inflicts Spd/Res-1 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り)】を発動可能<br><br>戦闘中、敵の速さ、魔防-1<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り)】を発動可能<br><br>戦闘中、敵の速さ、魔防-1<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 2)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 2)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.)】.<br><br>Inflicts Spd/Res-2 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.)】.<br><br>Inflicts Spd/Res-2 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り)】を発動可能<br><br>戦闘中、敵の速さ、魔防-2<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り)】を発動可能<br><br>戦闘中、敵の速さ、魔防-2<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 3)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 3)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.)】.<br><br>Inflicts Spd/Res-3 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.)】.<br><br>Inflicts Spd/Res-3 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り)】を発動可能<br><br>戦闘中、敵の速さ、魔防-3<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り)】を発動可能<br><br>戦闘中、敵の速さ、魔防-3<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 4)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/R Far Trace 4)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.; Min 1)】.<br><br>Inflicts Spd/Res-4 on foe during combat<br>and unit deals +7 damage including when<br>dealing damage with a Special triggered<br>before combat.<br><br>【Canto (Rem.; Min 1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn <del style="font-weight: bold; text-decoration: none;">(</del>min <del style="font-weight: bold; text-decoration: none;">1;</del><br><del style="font-weight: bold; text-decoration: none;">if </del>unit used a movement skill that <del style="font-weight: bold; text-decoration: none;">warped</del><br>them, <del style="font-weight: bold; text-decoration: none;">its remaining movement is </del>1)<del style="font-weight: bold; text-decoration: none;">.</del><br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem.; Min 1)】.<br><br>Inflicts Spd/Res-4 on foe during combat<br>and unit deals +7 damage including when<br>dealing damage with a Special triggered<br>before combat.<br><br>【Canto (Rem.; Min 1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn <ins style="font-weight: bold; text-decoration: none;">+ </ins>min<ins style="font-weight: bold; text-decoration: none;">.</ins><br><ins style="font-weight: bold; text-decoration: none;">1. (If </ins>unit used a movement skill that<br><ins style="font-weight: bold; text-decoration: none;">warped </ins>them, <ins style="font-weight: bold; text-decoration: none;">unit can move<br></ins>1 <ins style="font-weight: bold; text-decoration: none;">spaces.</ins>)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り、最低1)】を発動可能<br><br>戦闘中、敵の速さ、魔防-4、<br>自分が与えるダメージ+7(戦闘前奥義も含む)<br><br>【再移動(残り、最低1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br><del style="font-weight: bold; text-decoration: none;">残り(最低1、ワープ移動時は残りは1として扱う)</del><br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り、最低1)】を発動可能<br><br>戦闘中、敵の速さ、魔防-4、<br>自分が与えるダメージ+7(戦闘前奥義も含む)<br><br>【再移動(残り、最低1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br><ins style="font-weight: bold; text-decoration: none;">残り(最低1、ワープ移動時も1)</ins><br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td></tr>
</table>
Delfino4
https://fireemblemwiki.org/w/index.php?title=Ike&diff=592195&oldid=590667
Ike
2024-03-29T13:11:10Z
<p><span dir="auto"><span class="autocomment">Role</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:11, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l814">Line 814:</td>
<td colspan="2" class="diff-lineno">Line 814:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Role===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Role===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are six different variations of Ike available to ''Heroes'', three of which are tied to his storyline appearance in ''Path of Radiance'' and two of which are tied to his storyline appearance in ''Radiant Dawn''. In the case of the ''Path of Radiance''-based variations, the normal variation of Ike is one of the characters added to the game in the [[World of Radiance]] update, and became available for summoning by players on April 26, 2017, while a [[Choose Your Legends]] variation of Ike was made available on August 31, 2017 as part of the summoning event surrounding the launch of the [[Brave Heroes]] update, and a Valentine's variation of Ike was made available between February 8, 2019 and March 8, 2019 as part of the summoning event surrounding the launch of the [[Greil's Devoted]] update In the case of the ''Radiant Dawn''-based variations, a variation of Ike termed "Vanguard Legend", based on his appearance as a [[Vanguard]], was first made available to players on January 31, 2018 as the game's third Legendary Hero, and the first one not to be a character original to ''Heroes'', while a corrupted variation of Ike, based on his corruption by [[Lehran's Medallion]] as depicted in {{TCGCipher}}, was first made available to be summoned by players on May 8, 2020 as part of the summoning event surrounding the launch of the [[Steeped in Twilight]] update. A young variation of Ike was made available between the period of April 7, 2022 through May 7, 2022 as part of the summoning event surrounding the launch of the [[Unlikely Friends]] update; this variation is a Duo Hero, teamed up alongside [[Mist]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are six different variations of Ike available to ''Heroes'', three of which are tied to his storyline appearance in ''Path of Radiance'' and two of which are tied to his storyline appearance in ''Radiant Dawn''. In the case of the ''Path of Radiance''-based variations, the normal variation of Ike is one of the characters added to the game in the [[World of Radiance]] update, and became available for summoning by players on April 26, 2017, while a [[Choose Your Legends]] variation of Ike was made available on August 31, 2017 as part of the summoning event surrounding the launch of the [[Brave Heroes]] update, and a Valentine's variation of Ike was made available between February 8, 2019 and March 8, 2019 as part of the summoning event surrounding the launch of the [[Greil's Devoted]] update In the case of the ''Radiant Dawn''-based variations, a variation of Ike termed "Vanguard Legend", based on his appearance as a [[Vanguard]], was first made available to players on January 31, 2018 as the game's third Legendary Hero, and the first one not to be a character original to ''Heroes'', while a corrupted variation of Ike, based on his corruption by [[Lehran's Medallion]] as depicted in {{TCGCipher}}, was first made available to be summoned by players on May 8, 2020 as part of the summoning event surrounding the launch of the [[Steeped in Twilight]] update. A young variation of Ike was made available between the period of April 7, 2022 through May 7, 2022 as part of the summoning event surrounding the launch of the [[Unlikely Friends]] update; this variation is a Duo Hero, teamed up alongside [[Mist]]. <ins style="font-weight: bold; text-decoration: none;">An </ins>[[<ins style="font-weight: bold; text-decoration: none;">Emblem</ins>]] variation of Ike <ins style="font-weight: bold; text-decoration: none;">was added on March 29, 2024, and was </ins>first <ins style="font-weight: bold; text-decoration: none;">available to summon from then </ins>to <ins style="font-weight: bold; text-decoration: none;">April 11</ins>, <ins style="font-weight: bold; text-decoration: none;">2024</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The brave variation of Ike is notably the first character whose data was not present in the game at launch to be the first bearer of two passive skills of the same type; in this case, he is the first bearer of the type-A skills [[Steady Stance]] and </del>[[<del style="font-weight: bold; text-decoration: none;">Steady Breath</del>]]<del style="font-weight: bold; text-decoration: none;">. The same </del>variation of Ike <del style="font-weight: bold; text-decoration: none;">is also the </del>first <del style="font-weight: bold; text-decoration: none;">non-launch-day character </del>to <del style="font-weight: bold; text-decoration: none;">be the first bearer of three different types of passive skills</del>, <del style="font-weight: bold; text-decoration: none;">also being the first bearer of [[Beorc's Blessing]]</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Starting stats===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Starting stats===</div></td></tr>
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</table>
Thecornerman
https://fireemblemwiki.org/w/index.php?title=Speed%E2%81%84Defense_Near_Trace&diff=592194&oldid=580501
Speed⁄Defense Near Trace
2024-03-29T13:10:42Z
<p><span dir="auto"><span class="autocomment">Flavor text: </span> Canto descriptions have been altered within Emblem Ike update</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:10, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l56">Line 56:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 1)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 1)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move <del style="font-weight: bold; text-decoration: none;">spaces = any</del><br>movement <del style="font-weight: bold; text-decoration: none;">not already used that turn +1.</del><br>(If unit used a movement skill that <del style="font-weight: bold; text-decoration: none;">warped</del><br>them, <del style="font-weight: bold; text-decoration: none;">its remaining movement </del>is 0.<del style="font-weight: bold; text-decoration: none;">)</del><br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement <del style="font-weight: bold; text-decoration: none;">+1</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move <ins style="font-weight: bold; text-decoration: none;">again.<br><br>The distance of the movement is the remaining</ins><br>movement <ins style="font-weight: bold; text-decoration: none;">the unit had before the actions listed</ins><br><ins style="font-weight: bold; text-decoration: none;">above+1 </ins>(If unit used a movement skill that <ins style="font-weight: bold; text-decoration: none;">warps</ins><br>them, <ins style="font-weight: bold; text-decoration: none;">the remainder </ins>is 0<ins style="font-weight: bold; text-decoration: none;">)</ins>.<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り+1」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 2)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 2)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-2 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move <del style="font-weight: bold; text-decoration: none;">spaces = any</del><br>movement <del style="font-weight: bold; text-decoration: none;">not already used that turn +1.</del><br>(If unit used a movement skill that <del style="font-weight: bold; text-decoration: none;">warped</del><br>them, <del style="font-weight: bold; text-decoration: none;">its remaining movement </del>is 0.<del style="font-weight: bold; text-decoration: none;">)</del><br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement <del style="font-weight: bold; text-decoration: none;">+1</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-2 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move <ins style="font-weight: bold; text-decoration: none;">again.<br><br>The distance of the movement is the remaining</ins><br>movement <ins style="font-weight: bold; text-decoration: none;">the unit had before the actions listed</ins><br><ins style="font-weight: bold; text-decoration: none;">above+1 </ins>(If unit used a movement skill that <ins style="font-weight: bold; text-decoration: none;">warps</ins><br>them, <ins style="font-weight: bold; text-decoration: none;">the remainder </ins>is 0<ins style="font-weight: bold; text-decoration: none;">)</ins>.<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り+1」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 3)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 3)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move <del style="font-weight: bold; text-decoration: none;">spaces = any</del><br>movement <del style="font-weight: bold; text-decoration: none;">not already used that turn +1.</del><br>(If unit used a movement skill that <del style="font-weight: bold; text-decoration: none;">warped</del><br>them, <del style="font-weight: bold; text-decoration: none;">its remaining movement </del>is 0.<del style="font-weight: bold; text-decoration: none;">)</del><br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement <del style="font-weight: bold; text-decoration: none;">+1</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move <ins style="font-weight: bold; text-decoration: none;">again.<br><br>The distance of the movement is the remaining</ins><br>movement <ins style="font-weight: bold; text-decoration: none;">the unit had before the actions listed</ins><br><ins style="font-weight: bold; text-decoration: none;">above+1 </ins>(If unit used a movement skill that <ins style="font-weight: bold; text-decoration: none;">warps</ins><br>them, <ins style="font-weight: bold; text-decoration: none;">the remainder </ins>is 0<ins style="font-weight: bold; text-decoration: none;">)</ins>.<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り+1」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 4)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(S/D Near Trace 4)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1; Min 2)】.<br><br>Inflicts Spd/Def-4 on foe during combat<br>and unit deals +7 damage including when<br>dealing damage with a Special triggered<br>before combat.<br><br>【Canto (Rem. +1; Min 2)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn + 1<br>(min 2; if unit used a movement<br>skill that warped them, <del style="font-weight: bold; text-decoration: none;">its remaining</del><br><del style="font-weight: bold; text-decoration: none;">movement is </del>2).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit<del style="font-weight: bold; text-decoration: none;">'s remaining</del><br>movement.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (Rem. +1; Min 2)】.<br><br>Inflicts Spd/Def-4 on foe during combat<br>and unit deals +7 damage including when<br>dealing damage with a Special triggered<br>before combat.<br><br>【Canto (Rem. +1; Min 2)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1<br>(min 2; if unit used a movement<br>skill that warped them, <ins style="font-weight: bold; text-decoration: none;">unit can move</ins><br>2 <ins style="font-weight: bold; text-decoration: none;">spaces</ins>).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit <ins style="font-weight: bold; text-decoration: none;">would be able to</ins><br><ins style="font-weight: bold; text-decoration: none;">move with normal Canto </ins>movement.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1、最低2)】を発動可能<br><br>戦闘中、敵の速さ、守備-4、<br>自分が与えるダメージ+7(戦闘前奥義も含む)<br><br>【再移動(残り+1、最低2)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br><del style="font-weight: bold; text-decoration: none;">残り+1(最低2、ワープ移動時は残りは2として扱う)</del><br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(「残り」マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(残り+1、最低2)】を発動可能<br><br>戦闘中、敵の速さ、守備-4、<br>自分が与えるダメージ+7(戦闘前奥義も含む)<br><br>【再移動(残り+1、最低2)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br><ins style="font-weight: bold; text-decoration: none;">残り+1(最低2、ワープ移動時も2)</ins><br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td></tr>
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</table>
Delfino4
https://fireemblemwiki.org/w/index.php?title=Flower_Lance&diff=592193&oldid=555284
Flower Lance
2024-03-29T13:08:21Z
<p><span dir="auto"><span class="autocomment">Flavor text: </span> Canto descriptions have been altered within Emblem Ike update</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:08, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85">Line 85:</td>
<td colspan="2" class="diff-lineno">Line 85:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Refined: +effect)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Refined: +effect)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (2)】.<br><br>If an ally's HP ≤ 80%, unit can move to a space<br>adjacent to that ally. If unit initiates combat or<br>is within 2 spaces of an ally, grants Atk/Spd+5<br>to unit during combat.<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <del style="font-weight: bold; text-decoration: none;">2 space(s)</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Enables【Canto (2)】.<br><br>If an ally's HP ≤ 80%, unit can move to a space<br>adjacent to that ally. If unit initiates combat or<br>is within 2 spaces of an ally, grants Atk/Spd+5<br>to unit during combat.<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <ins style="font-weight: bold; text-decoration: none;">unit would be able to<br>move with normal Canto movement</ins>.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(2)】を発動可能<br><br>HPが80%以下の味方の隣接マスへ移動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ+5<br><br>【再移動(2)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に2マス移動できる<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(2マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=【再移動(2)】を発動可能<br><br>HPが80%以下の味方の隣接マスへ移動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ+5<br><br>【再移動(2)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に2マス移動できる<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l92">Line 92:</td>
<td colspan="2" class="diff-lineno">Line 92:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Names</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Names</div></td></tr>
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</table>
Delfino4
https://fireemblemwiki.org/w/index.php?title=Hrei%C3%B0marr&diff=592192&oldid=554750
Hreiðmarr
2024-03-29T13:01:49Z
<p><span dir="auto"><span class="autocomment">Flavor text: </span> Canto descriptions have been altered within Emblem Ike update</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:01, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l33">Line 33:</td>
<td colspan="2" class="diff-lineno">Line 33:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Def+3. Enables【Canto (3)】during turns<br>1 through 4. If unit is not adjacent to an ally,<br>grants Atk/Spd/Def/Res+5 during combat,<br>inflicts Special cooldown charge -1 on foe<br>per attack during combat (only highest value<br>applied; does not stack), and after combat, if<br>unit attacked, inflicts【Guard】on target and<br>foes within 2 spaces of target.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <del style="font-weight: bold; text-decoration: none;">3 space(s)</del>.)<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Def+3. Enables【Canto (3)】during turns<br>1 through 4. If unit is not adjacent to an ally,<br>grants Atk/Spd/Def/Res+5 during combat,<br>inflicts Special cooldown charge -1 on foe<br>per attack during combat (only highest value<br>applied; does not stack), and after combat, if<br>unit attacked, inflicts【Guard】on target and<br>foes within 2 spaces of target.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <ins style="font-weight: bold; text-decoration: none;">unit would be able to<br>move with normal Canto movement</ins>.)<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=守備+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>周囲1マス以内に味方がいない時、<br>戦闘中、攻撃、速さ、守備、魔防+5、かつ<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)<br>かつ、<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵に【キャンセル】を付与<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(3マスを超える距離のワープ移動はできない)</del><br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=守備+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>周囲1マス以内に味方がいない時、<br>戦闘中、攻撃、速さ、守備、魔防+5、かつ<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)<br>かつ、<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵に【キャンセル】を付与<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins><br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 40:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Names</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Names</div></td></tr>
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Delfino4
https://fireemblemwiki.org/w/index.php?title=Hreidmarr&diff=592191&oldid=0
Hreidmarr
2024-03-29T13:01:15Z
<p>Redirected page to <a href="/wiki/Hrei%C3%B0marr" title="Hreiðmarr">Hreiðmarr</a></p>
<p><b>New page</b></p><div>#REDIRECT [[Hreiðmarr]]</div>
Delfino4
https://fireemblemwiki.org/w/index.php?title=Lofnhei%C3%B0r&diff=592190&oldid=553750
Lofnheiðr
2024-03-29T13:00:19Z
<p><span dir="auto"><span class="autocomment">Flavor text: </span> Canto descriptions have been altered within Emblem Ike update</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:00, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49">Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Lofnheiðr)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Lofnheiðr)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Atk+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat or is within<br>2 spaces of an ally, grants Atk+6 to unit during<br>combat, inflicts Atk-6 on foe during combat,<br>and foe cannot make a follow-up attack.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <del style="font-weight: bold; text-decoration: none;">3 space(s)</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Atk+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat or is within<br>2 spaces of an ally, grants Atk+6 to unit during<br>combat, inflicts Atk-6 on foe during combat,<br>and foe cannot make a follow-up attack.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <ins style="font-weight: bold; text-decoration: none;">unit would be able to<br>move with normal Canto movement</ins>.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=攻撃+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃+6、敵の攻撃-6、敵は追撃不可<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(3マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=攻撃+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃+6、敵の攻撃-6、敵は追撃不可<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Auto-Lofnheiðr)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Auto-Lofnheiðr)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Atk+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat or is within<br>2 spaces of an ally, grants Atk+6 to unit during<br>combat, inflicts Atk-6 on foe during combat,<br>and unit makes a guaranteed follow-up attack.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <del style="font-weight: bold; text-decoration: none;">3 space(s)</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Atk+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat or is within<br>2 spaces of an ally, grants Atk+6 to unit during<br>combat, inflicts Atk-6 on foe during combat,<br>and unit makes a guaranteed follow-up attack.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <ins style="font-weight: bold; text-decoration: none;">unit would be able to<br>move with normal Canto movement</ins>.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=攻撃+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃+6、敵の攻撃-6、自分は絶対追撃<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(3マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=攻撃+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃+6、敵の攻撃-6、自分は絶対追撃<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionFtr}}</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Etymology and other languages==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Names</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Names</div></td></tr>
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Delfino4
https://fireemblemwiki.org/w/index.php?title=Lynghei%C3%B0r&diff=592189&oldid=576729
Lyngheiðr
2024-03-29T12:58:48Z
<p><span dir="auto"><span class="autocomment">Flavor text: </span> Canto descriptions have been altered within Emblem Ike update</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:58, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l81">Line 81:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Unrefined)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Unrefined)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Spd+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat, grants<br>Atk/Spd+6 during combat and reduces damage<br>from foe's first attack by 30%.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <del style="font-weight: bold; text-decoration: none;">3 space(s)</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Spd+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat, grants<br>Atk/Spd+6 during combat and reduces damage<br>from foe's first attack by 30%.<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <ins style="font-weight: bold; text-decoration: none;">unit would be able to<br>move with normal Canto movement</ins>.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=速さ+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、<br>戦闘中、攻撃、速さ+6、かつ<br>最初に受けた攻撃のダメージを30%軽減<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br> <del style="font-weight: bold; text-decoration: none;">例:歩行は、林には移動しづらい)</del><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> <del style="font-weight: bold; text-decoration: none;">再行動で条件を満たせば、再移動が可能)</del><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(3マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=速さ+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、<br>戦闘中、攻撃、速さ+6、かつ<br>最初に受けた攻撃のダメージを30%軽減<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br><ins style="font-weight: bold; text-decoration: none;"> 例:歩行は、林には移動しづらい)</ins><br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br><ins style="font-weight: bold; text-decoration: none;"> 再行動で条件を満たせば、再移動が可能)</ins><br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Refined)</small></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game={{title|Heroes}}<br><small>(Refined)</small></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Spd+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat or is within<br>2 spaces of an ally, grants Atk/Spd+6 and<br>Def/Res+4 to unit, neutralizes unit's penalties<br>to Atk/Spd, and reduces damage from foe's<br>first attack by 40% during combat ("first attack"<br>normally means only the first strike; for effects<br>that grant "unit attacks twice," it means the first<br>and second strikes).<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <del style="font-weight: bold; text-decoration: none;">3 space(s)</del>.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|english=Grants Spd+3. Enables【Canto (3)】during turns<br>1 through 4. If unit initiates combat or is within<br>2 spaces of an ally, grants Atk/Spd+6 and<br>Def/Res+4 to unit, neutralizes unit's penalties<br>to Atk/Spd, and reduces damage from foe's<br>first attack by 40% during combat ("first attack"<br>normally means only the first strike; for effects<br>that grant "unit attacks twice," it means the first<br>and second strikes).<br><br>【Canto (3)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 3 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than <ins style="font-weight: bold; text-decoration: none;">unit would be able to<br>move with normal Canto movement</ins>.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|japanese=速さ+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+6、守備、魔防+4、<br>攻撃、速さの弱化を無効、かつ<br>最初に受けた攻撃と2回攻撃のダメージを40%軽減<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br><del style="font-weight: bold; text-decoration: none;">(3マスを超える距離のワープ移動はできない)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|japanese=速さ+3<br>1~4ターン目の間、【再移動(3)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+6、守備、魔防+4、<br>攻撃、速さの弱化を無効、かつ<br>最初に受けた攻撃と2回攻撃のダメージを40%軽減<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)<br><br>【再移動(3)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に3マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br><ins style="font-weight: bold; text-decoration: none;">(再移動の距離の上限を超えたワープ移動はできない)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DescriptionCell</div></td></tr>
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Delfino4
https://fireemblemwiki.org/w/index.php?title=Kagero&diff=592188&oldid=590676
Kagero
2024-03-29T12:40:09Z
<p>最暴力的一集</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:40, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l469">Line 469:</td>
<td colspan="2" class="diff-lineno">Line 469:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | The above skill list does not include skills obtained via [[Support]]s <!-- because we don't know them yet -->and [[Downloadable content in Fire Emblem Fates#Skills|DLC]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | The above skill list does not include skills obtained via [[Support]]s <!-- because we don't know them yet -->and [[Downloadable content in Fire Emblem Fates#Skills|DLC]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Analysis===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{analysis}}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">"With enough power, you can make a brick fly"—This should be the most appropriate sentence to describe Kagero. As a ninja, Kagero has a power growth of up to 70, which allows her to quickly reach the maximum power limit of her profession. Growing at a speed of 70 allows her to easily pursue most of the enemies she faces. And the skill growth of 40 is a bit tight - fortunately, this can be compensated for through props, cafeteria, and Pair Up. In terms of defense, yang inflammation can be described as "unbearable". With only 30 points of defense and 30-35 points of luck, she was vulnerable to physical units - but as long as she wasn't hit, wouldn't that be enough? As a ninja, her magic defense is considered to be at a good level, and most mages are unable to deal effective damage to her, and will be instantly knocked off by her two counterattacks with a sword in her hand.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The ninja profession gave her the ability to stay comfortably outside two squares and output - but sadly, this greatly limited her power limit, with the highest Mechanist being only 33. Fortunately, the diverse choices and special effects of the sword in hand still gave her ample space to unleash her abilities. Use Sting Shuriken to deal with generals, Dual Shuriken to deal with bows and axes, Hunter's Knife to deal with cavalry units - in one sentence, kill!</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In terms of skills, it's better to treat [[Shuriken Mastery]] as non-existent. [[Locktouch]] and [[Golembane]] have limited effects. [[Poison Strike]], [[Lethality]], and [[Shurikenfair]] have added to her output, while Replicate is naturally a strong skill, which goes without saying.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">About Reclassing... seriously, do you want her to use magic?</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td></tr>
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Leonie
https://fireemblemwiki.org/w/index.php?title=Three_Heroes&diff=592187&oldid=586191
Three Heroes
2024-03-29T10:09:52Z
<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:09, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l56">Line 56:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FERD Ashera's Heroes.png|Artwork of the Three Heroes from {{title|Radiant Dawn}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FERD Ashera's Heroes.png|Artwork of the Three Heroes from {{title|Radiant Dawn}}.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Soan.png|Artwork of the Three Heroes from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Dheginsea 02.png|Artwork of the Three Heroes from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Altina 01.png|Artwork of the Three Heroes from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher 4th Anniversary Izuka.png|Celebratory artwork of the Three Heroes for {{TCGCipher}}{{'}}s fourth anniversary, drawn by [[Daisuke Izuka]].</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=Soan&diff=592186&oldid=586088
Soan
2024-03-29T09:59:37Z
<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:59, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l72">Line 72:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Official artwork===</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FERD Soan.png|Artwork of Soan from {{title|Radiant Dawn}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FERD Soan.png|Artwork of Soan from {{title|Radiant Dawn}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==={{title|Cipher}} artwork===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><gallery></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Soan.png|Artwork of Soan from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Dheginsea 02.png|Soan in an artwork of [[Dheginsea]] from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Altina 01.png|Soan in an artwork of [[Altina]] from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher 4th Anniversary Izuka.png|Celebratory artwork of the [[Three Heroes]] for {{TCGCipher}}{{'}}s fourth anniversary, drawn by [[Daisuke Izuka]].</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></gallery></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Refbar}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Refbar}}</div></td></tr>
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BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=Altina&diff=592185&oldid=586462
Altina
2024-03-29T09:57:16Z
<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:57, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l493">Line 493:</td>
<td colspan="2" class="diff-lineno">Line 493:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gallery==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gallery==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Official Artwork===</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FERD Altina.png|Artwork of Altina from {{title|Radiant Dawn}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FERD Altina.png|Artwork of Altina from {{title|Radiant Dawn}}.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></gallery></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==={{title|Cipher}} artwork===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><gallery></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>TCGCipher Altina 01.png|Artwork of Altina from {{TCGCipher}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>TCGCipher Altina 01.png|Artwork of Altina from {{TCGCipher}}.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Dheginsea 02.png|Altina in an artwork of [[Dheginsea]] from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Soan.png|Altina in an artwork of [[Soan]] from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher 4th Anniversary Izuka.png|Celebratory artwork of the [[Three Heroes]] for {{TCGCipher}}{{'}}s fourth anniversary, drawn by [[Daisuke Izuka]].</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>TCGCipher set 16 celebration Daisuke Izuka.png|Artwork of Altina and [[Sephiran]] drawn by [[Daisuke Izuka]] in celebration of {{TCGCipher}}{{'}}s set 16 release.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>TCGCipher set 16 celebration Daisuke Izuka.png|Artwork of Altina and [[Sephiran]] drawn by [[Daisuke Izuka]] in celebration of {{TCGCipher}}{{'}}s set 16 release.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
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BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=Dheginsea&diff=592184&oldid=586752
Dheginsea
2024-03-29T09:25:02Z
<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:25, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l303">Line 303:</td>
<td colspan="2" class="diff-lineno">Line 303:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Dheginsea Harvest Goldoan 02a.png|Artwork of Dheginsea: Harvest Goldoan from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Dheginsea Harvest Goldoan 02a.png|Artwork of Dheginsea: Harvest Goldoan from {{title|Heroes}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Dheginsea Harvest Goldoan 03.png|Artwork of Dheginsea: Harvest Goldoan from {{title|Heroes}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH Dheginsea Harvest Goldoan 03.png|Artwork of Dheginsea: Harvest Goldoan from {{title|Heroes}}.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></gallery></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==={{title|Cipher}} artwork===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><gallery></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Dheginsea 01.png|Artwork of Dheginsea from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Dheginsea 02.png|Artwork of Dheginsea from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Soan.png|Dheginsea in an artwork of [[Soan]] from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher Altina 01.png|Dheginsea in an artwork of [[Altina]] from {{TCGCipher}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">TCGCipher 4th Anniversary Izuka.png|Celebratory artwork of the [[Three Heroes]] for {{TCGCipher}}{{'}}s fourth anniversary, drawn by [[Daisuke Izuka]].</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
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BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=File:TCGCipher_4th_Anniversary_Izuka.png&diff=592183&oldid=0
File:TCGCipher 4th Anniversary Izuka.png
2024-03-29T09:09:31Z
<p><a href="/wiki/User:BlueberryMemory" class="mw-userlink" title="User:BlueberryMemory"><bdi>BlueberryMemory</bdi></a> uploaded <a href="/wiki/File:TCGCipher_4th_Anniversary_Izuka.png" title="File:TCGCipher 4th Anniversary Izuka.png">File:TCGCipher 4th Anniversary Izuka.png</a> {{File desc |summary=Artwork of <a href="/wiki/Soan" title="Soan">Soan</a>, <a href="/wiki/Altina" title="Altina">Altina</a> and <a href="/wiki/Dheginsea" title="Dheginsea">Dheginsea</a>. |game= {{TCGCipher}} |material= |artist= <a href="/wiki/Daisuke_Izuka" class="mw-redirect" title="Daisuke Izuka">Daisuke Izuka</a> |other versions= |edits= |source=https://twitter.com/FEcipher/status/1142265985266671616?t=YbXkPBY4HAZWV4eFGKJTvA&s=19 }} <a href="/wiki/Category:Fire_Emblem_Cipher_non-card_artwork" title="Category:Fire Emblem Cipher non-card artwork">Category:Fire Emblem Cipher non-card artwork</a></p>
<p><b>New page</b></p><div>== Summary ==<br />
{{File desc<br />
|summary=Artwork of [[Soan]], [[Altina]] and [[Dheginsea]].<br />
|game= {{TCGCipher}}<br />
|material=<br />
|artist= [[Daisuke Izuka]]<br />
|other versions=<br />
|edits=<br />
|source=https://twitter.com/FEcipher/status/1142265985266671616?t=YbXkPBY4HAZWV4eFGKJTvA&s=19<br />
}}<br />
[[Category:Fire Emblem Cipher non-card artwork]]<br />
== Licensing ==<br />
{{Copyright}}</div>
BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=Axe&diff=592182&oldid=565422
Axe
2024-03-29T07:36:48Z
<p>Reorganized axe lists somewhat to put the Axe of Zoltan with effective axes (as it is effective against armored units) and sort the armor-busting axe weapons in ascending order of power.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:36, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l45">Line 45:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A number of axes deal [[bonus damage]] to enemies.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A number of axes deal [[bonus damage]] to enemies.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListHdr}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListHdr}}</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{WeaponListCell|Mace|17=y|notes=Effective against armored units.}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Hammer|y|n|n|n|y|y|y|y|y|y|y|y|y|y|n|y|y|notes=Effective against armored units.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Hammer|y|n|n|n|y|y|y|y|y|y|y|y|y|y|n|y|y|notes=Effective against armored units.}}</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{WeaponListCell|Axe of Zoltan|17=y|notes=Effective against armored units.}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Poleax|n|n|n|n|y|y|y|y|y|n|y|y|n|n|n|n|y|notes=Effective against mounted units.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Poleax|n|n|n|n|y|y|y|y|y|n|y|y|n|n|n|n|y|notes=Effective against mounted units.}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Dragon Axe|8=y|9=y|notes=Effective against dragon units.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Dragon Axe|8=y|9=y|notes=Effective against dragon units.}}</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 54:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Laguz Axe|10=y|notes=Effective against laguz units.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Laguz Axe|10=y|notes=Effective against laguz units.}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Volant Axe|14=y|notes=Effective against flying units. Ranged axe.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Volant Axe|14=y|notes=Effective against flying units. Ranged axe.}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{WeaponListCell|Mace|17=y|notes=Effective against armored units.}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListFtr}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListFtr}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Splitting Axe|16=y}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Splitting Axe|16=y}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Rusted Axe|16=y|17=y}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Rusted Axe|16=y|17=y}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{WeaponListCell|Axe of Zoltan|17=y}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Nóatún|18=y}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Nóatún|18=y}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Lollichop|18=y}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{WeaponListCell|Lollichop|18=y}}</div></td></tr>
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Topaz Light
https://fireemblemwiki.org/w/index.php?title=Nihil&diff=592181&oldid=563424
Nihil
2024-03-29T06:20:51Z
<p>Changed “sealed” to “negated” to improve clarity. Also please move Perceptive to its own page or put it with Duelist’s Blow: it shares no gameplay similarity to Nihil.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:20, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22">Line 22:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|sprite2=[[File:Is snes03 nihil.png]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|sprite2=[[File:Is snes03 nihil.png]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|effect2=Negates the foe's combat skills.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|effect2=Negates the foe's combat skills.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|notes2=If both combatants have Nihil, both units' combat skills are <del style="font-weight: bold; text-decoration: none;">sealed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|notes2=If both combatants have Nihil, both units' combat skills are <ins style="font-weight: bold; text-decoration: none;">negated</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game3={{title|Path of Radiance}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game3={{title|Path of Radiance}}</div></td></tr>
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APersonInOurSociety
https://fireemblemwiki.org/w/index.php?title=Reposition&diff=592180&oldid=567744
Reposition
2024-03-29T06:10:46Z
<p>“i. e.” means “that is”. Reposition is able to move allies from bottom to top or from right to left: changed text to reflect this.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:10, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10">Line 10:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Reposition''' (Japanese: {{hl|引き戻し|Hikimodoshi}} ''Bring back'') is an assist [[Skills|skill]] which debuted in {{FEH}}. Reposition allows the user to move the targeted ally to the other side of themselves (i.e. from above to below, from left to right). It returns in {{title|Three Houses}} as a mastery skill for the [[Soldier]] class.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Reposition''' (Japanese: {{hl|引き戻し|Hikimodoshi}} ''Bring back'') is an assist [[Skills|skill]] which debuted in {{FEH}}. Reposition allows the user to move the targeted ally to the other side of themselves (i.e. from above to below, from left to right<ins style="font-weight: bold; text-decoration: none;">, or vice versa</ins>). It returns in {{title|Three Houses}} as a mastery skill for the [[Soldier]] class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Data==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Data==</div></td></tr>
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APersonInOurSociety
https://fireemblemwiki.org/wiki/User:APersonInOurSociety
User:APersonInOurSociety
2024-03-29T06:04:16Z
<p>User account <a href="/w/index.php?title=User:APersonInOurSociety&action=edit&redlink=1" class="new mw-userlink" title="User:APersonInOurSociety (page does not exist)"><bdi>APersonInOurSociety</bdi></a> was created</p>
APersonInOurSociety
https://fireemblemwiki.org/w/index.php?title=Second_Seal&diff=592179&oldid=591506
Second Seal
2024-03-29T01:37:48Z
<p><span dir="auto"><span class="autocomment">Awakening</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:37, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l81">Line 81:</td>
<td colspan="2" class="diff-lineno">Line 81:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|data3=[[Naga's Voice|The Mila Tree]] • [[A Man for Flowers|Great Gate]] • [[Ambivalence|Mercenary Fortress]] • [[Daughter to Dragons|Manor of Lost Souls]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|data3=[[Naga's Voice|The Mila Tree]] • [[A Man for Flowers|Great Gate]] • [[Ambivalence|Mercenary Fortress]] • [[Daughter to Dragons|Manor of Lost Souls]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|method4=Merchant<br>([[Anna/Awakening|Anna]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|method4=Merchant<br>([[Anna/Awakening|Anna]])</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|data4=[[The Verge of History|Southtown]] • [[Unwelcome Change|West of Ylisstol]] • [[Shepherds (chapter)|The Northroad]] • [[Warrior Realm|The Longfort]] • [[Two Falchions|Arena Ferox]] • [[The Exalt and the King|Border Pass]] • [[Foreseer|Ylisstol]] • [[Incursion|Breakneck Pass]] • [[The Grimleal|Border Sands]] • [[Emmeryn (chapter)|Plegia Castle Courtyard]] • [[Renewal (chapter)|The Midmire]]• [[Sickle to Sword|The Farfort]] • [[The Secret Seller|The Twins' Turf]] • [[A Strangled Peace|Peaceful Village]] </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|data4=[[The Verge of History|Southtown]] • [[Unwelcome Change|West of Ylisstol]] • [[Shepherds (chapter)|The Northroad]] • [[Warrior Realm|The Longfort]] • [[Two Falchions|Arena Ferox]] • [[The Exalt and the King|Border Pass]] • [[Foreseer|Ylisstol]] • [[Incursion|Breakneck Pass]] • [[The Grimleal|Border Sands]] • [[Emmeryn (chapter)|Plegia Castle Courtyard]] • [[Renewal (chapter)|The Midmire]] • [[Sickle to Sword|The Farfort]] • [[The Secret Seller|The Twins' Turf]] • [[A Strangled Peace|Peaceful Village]] </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|methodlast=[[Renown]] bonus</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|methodlast=[[Renown]] bonus</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|datalast=100 Renown points; only one copy can be obtained through this means per save file.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|datalast=100 Renown points; only one copy can be obtained through this means per save file.</div></td></tr>
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Eyacorkett
https://fireemblemwiki.org/w/index.php?title=Sands_of_Time/Script_(Hector)&diff=592178&oldid=567454
Sands of Time/Script (Hector)
2024-03-28T23:49:25Z
<p><span dir="auto"><span class="autocomment">If Merlinus is not deployed</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:49, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l84">Line 84:</td>
<td colspan="2" class="diff-lineno">Line 84:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Nils:''' .........</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Nils:''' .........</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>(Nils and <del style="font-weight: bold; text-decoration: none;">the soldier </del>return to the stairs)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>(Nils and <ins style="font-weight: bold; text-decoration: none;">Merlinus </ins>return to the stairs)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====If Merlinus is deployed====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====If Merlinus is deployed====</div></td></tr>
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HistoriaKQ
https://fireemblemwiki.org/w/index.php?title=Natalie&diff=592177&oldid=588005
Natalie
2024-03-28T22:39:50Z
<p><span dir="auto"><span class="autocomment">Personality</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:39, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44">Line 44:</td>
<td colspan="2" class="diff-lineno">Line 44:</td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Personality==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Personality==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Natalie is Dorcas's loving wife. They are very dedicated to each other<del style="font-weight: bold; text-decoration: none;">, </del>Dorcas is willing to take stressful mercenary work to help her with her illness and Natalie goes out to search for him despite her difficulty walking.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Natalie is Dorcas's loving wife. They are very dedicated to each other<ins style="font-weight: bold; text-decoration: none;">; </ins>Dorcas is willing to take stressful mercenary work to help her with her illness and Natalie goes out to search for him despite her difficulty walking.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Natalie apparently has some artistic skill, as the picture [[Dorcas]] keeps of her is apparently a self-portrait.<ref>{{cite|Between training sessions, I like to look at this picture Natalie drew for me. It's a self-portrait.|Dorcas|Heroes}}</ref> Natalie also drew a portrait of her husband to show travelers when she was searching for him.<ref>{{cite|I got so worried...Here's a sketch of him. It's a poor likeness at best, but...His name is Dorcas. Do you know of him?|Natalie|The Blazing Blade}}</ref></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Natalie apparently has some artistic skill, as the picture [[Dorcas]] keeps of her is apparently a self-portrait.<ref>{{cite|Between training sessions, I like to look at this picture Natalie drew for me. It's a self-portrait.|Dorcas|Heroes}}</ref> Natalie also drew a portrait of her husband to show travelers when she was searching for him.<ref>{{cite|I got so worried...Here's a sketch of him. It's a poor likeness at best, but...His name is Dorcas. Do you know of him?|Natalie|The Blazing Blade}}</ref></div></td></tr>
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Eyacorkett
https://fireemblemwiki.org/w/index.php?title=Sacred_Stone_(part_1)&diff=592176&oldid=592012
Sacred Stone (part 1)
2024-03-28T22:22:59Z
<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:22, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1628">Line 1,628:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ChapterNav</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ChapterNav</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|prechapter=<del style="font-weight: bold; text-decoration: none;">Darkling Woods (chapter){{!}}</del>Darkling Woods</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|prechapter=Darkling Woods</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Sacred Stone</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Sacred Stone</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|nextchapter=Sacred Stone (part 2)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|nextchapter=Sacred Stone (part 2)</div></td></tr>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=Last_Hope&diff=592175&oldid=591927
Last Hope
2024-03-28T22:22:47Z
<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:22, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2100">Line 2,100:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ChapterNav</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ChapterNav</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|prechapter=Two Faces of Evil</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|prechapter=Two Faces of Evil</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|nextchapter=<del style="font-weight: bold; text-decoration: none;">Darkling Woods (chapter){{!}}</del>Darkling Woods</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|nextchapter=Darkling Woods</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Nav8}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Nav8}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Chapters of Fire Emblem: The Sacred Stones]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Chapters of Fire Emblem: The Sacred Stones]]</div></td></tr>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=Morva&diff=592174&oldid=592151
Morva
2024-03-28T22:22:33Z
<p><span dir="auto"><span class="autocomment">Stats</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:22, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Stats===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Stats===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{also|Darkling Woods <del style="font-weight: bold; text-decoration: none;">(chapter)</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{also|Darkling Woods}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Tab</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Tab</div></td></tr>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=Riev&diff=592173&oldid=592172
Riev
2024-03-28T22:22:12Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:22, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Starting stats and growth rates===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Starting stats and growth rates===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{also|Last Hope|Darkling Woods <del style="font-weight: bold; text-decoration: none;">(chapter)</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{also|Last Hope|Darkling Woods}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Tab</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Tab</div></td></tr>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=Template:NavScriptFE15&diff=592130&oldid=570943
Template:NavScriptFE15
2024-03-28T22:02:47Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:02, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5">Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| style="width: 100%"; margin: auto"</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| style="width: 100%"; margin: auto"</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! class="roundt" style="background: #A90736; width: 20%" | Acts</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! class="roundt" style="background: #A90736; width: 20%" | Acts</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Zofia's Call/Script#Echoes: Shadows of Valentia|Zofia's Call]] • 2: [[The Pilgrimage/Script#Echoes: Shadows of Valentia|The Pilgrimage]] • 3: [[War of Deliverance/Script#Echoes: Shadows of Valentia|War of Deliverance]] • 4: [[Land of Sorrow (Gaiden)/Script#Echoes: Shadows of Valentia|Land of Sorrow]] • 5: [[Together to the End/Script#Echoes: Shadows of Valentia|Together to the End]] • 6: [[Act 6/Script|Act 6]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Zofia's Call/Script#Echoes: Shadows of Valentia|Zofia's Call]] • 2: [[The Pilgrimage/Script#Echoes: Shadows of Valentia|The Pilgrimage]] • 3: [[War of Deliverance/Script#Echoes: Shadows of Valentia|War of Deliverance]] • 4: [[Land of Sorrow (Gaiden)/Script#Echoes: Shadows of Valentia|Land of Sorrow]] • 5: [[Together to the End/Script#Echoes: Shadows of Valentia|Together to the End]] • 6: [[Act 6/Script|Act<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>6]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" | {{cl|#d9d9d9|List of supports in Fire Emblem Echoes: Shadows of Valentia|Support conversations}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" | {{cl|#d9d9d9|List of supports in Fire Emblem Echoes: Shadows of Valentia|Support conversations}}</div></td></tr>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=Template:Nav15&diff=592129&oldid=569307
Template:Nav15
2024-03-28T22:02:25Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:02, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30">Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Alm and Celica]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Alm and Celica]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|Zofia's Call|Act 1}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|Zofia's Call|Act<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>1}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Zofia's Call/Ram Woods Battle|Ram Woods Battle]] • 2: [[Zofia's Call/Fleecer's Forest Battle|Fleecer's Forest Battle]] • 3: [[Zofia's Call/Thieves' Shrine|Thieves' Shrine]] • 4: [[Zofia's Call/Storming of Ram Valley|Storming of Ram Valley]] • 5: [[Zofia's Call/Attack on the Southern Outpost|Attack on the Southern Outpost]] • 6: [[Zofia's Call/First Battle of Southern Zofia|First Battle of Southern Zofia]] • 7: [[Zofia's Call/Second Battle of Southern Zofia|Second Battle of Southern Zofia]] • 8: [[Zofia's Call/Deliverance Hideout|Deliverance Hideout]] • 9: [[Zofia's Call/Liberation of Zofia Castle|Liberation of Zofia Castle]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Zofia's Call/Ram Woods Battle|Ram Woods Battle]] • 2: [[Zofia's Call/Fleecer's Forest Battle|Fleecer's Forest Battle]] • 3: [[Zofia's Call/Thieves' Shrine|Thieves' Shrine]] • 4: [[Zofia's Call/Storming of Ram Valley|Storming of Ram Valley]] • 5: [[Zofia's Call/Attack on the Southern Outpost|Attack on the Southern Outpost]] • 6: [[Zofia's Call/First Battle of Southern Zofia|First Battle of Southern Zofia]] • 7: [[Zofia's Call/Second Battle of Southern Zofia|Second Battle of Southern Zofia]] • 8: [[Zofia's Call/Deliverance Hideout|Deliverance Hideout]] • 9: [[Zofia's Call/Liberation of Zofia Castle|Liberation of Zofia Castle]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|The Pilgrimage|Act 2}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|The Pilgrimage|Act<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>2}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[The Pilgrimage/Skirmish|Skirmish]] • 2: [[The Pilgrimage/First Pirate Raid|First Pirate Raid]] • 3: [[The Pilgrimage/Second Pirate Raid|Second Pirate Raid]] • 4: [[The Pilgrimage/Assault on the Pirate Throne|Assault on the Pirate Throne]] • 5: [[The Pilgrimage/Third Pirate Raid|Third Pirate Raid]] • 6: [[The Pilgrimage/Beast Hunt|Beast Hunt]] • 7: [[The Pilgrimage/Seabound Shrine|Seabound Shrine]] • 8: [[The Pilgrimage/Fourth Pirate Raid|Fourth Pirate Raid]] • 9: [[The Pilgrimage/Fifth Pirate Raid|Fifth Pirate Raid]] • 10: [[The Pilgrimage/Zofia Castle Battle|Zofia Castle Battle]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[The Pilgrimage/Skirmish|Skirmish]] • 2: [[The Pilgrimage/First Pirate Raid|First Pirate Raid]] • 3: [[The Pilgrimage/Second Pirate Raid|Second Pirate Raid]] • 4: [[The Pilgrimage/Assault on the Pirate Throne|Assault on the Pirate Throne]] • 5: [[The Pilgrimage/Third Pirate Raid|Third Pirate Raid]] • 6: [[The Pilgrimage/Beast Hunt|Beast Hunt]] • 7: [[The Pilgrimage/Seabound Shrine|Seabound Shrine]] • 8: [[The Pilgrimage/Fourth Pirate Raid|Fourth Pirate Raid]] • 9: [[The Pilgrimage/Fifth Pirate Raid|Fifth Pirate Raid]] • 10: [[The Pilgrimage/Zofia Castle Battle|Zofia Castle Battle]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736; width: 5%" rowspan="2" | {{cl|#d9d9d9|War of Deliverance|Act 3}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736; width: 5%" rowspan="2" | {{cl|#d9d9d9|War of Deliverance|Act<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>3}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736; width: 5%" | Alm</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736; width: 5%" | Alm</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[War of Deliverance/Northern Zofia Battle|Northern Zofia Battle]] • 2: [[War of Deliverance/First Battle of Zofia Forest|First Battle of Zofia Forest]] • 3: [[War of Deliverance/Forest Crossroads Battle|Forest Crossroads Battle]] • 4: [[War of Deliverance/Siege of Desaix's Fortress|Siege of Desaix's Fortress]] • 5: [[War of Deliverance/Second Battle of Zofia Forest|Second Battle of Zofia Forest]] • 6: [[War of Deliverance/Sylvan Shrine|Sylvan Shrine]] • 7: [[War of Deliverance/Forest Northside Battle|Forest Northside Battle]] • 8: [[War of Deliverance/Retaking of the Sluice Gate|Retaking of the Sluice Gate]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[War of Deliverance/Northern Zofia Battle|Northern Zofia Battle]] • 2: [[War of Deliverance/First Battle of Zofia Forest|First Battle of Zofia Forest]] • 3: [[War of Deliverance/Forest Crossroads Battle|Forest Crossroads Battle]] • 4: [[War of Deliverance/Siege of Desaix's Fortress|Siege of Desaix's Fortress]] • 5: [[War of Deliverance/Second Battle of Zofia Forest|Second Battle of Zofia Forest]] • 6: [[War of Deliverance/Sylvan Shrine|Sylvan Shrine]] • 7: [[War of Deliverance/Forest Northside Battle|Forest Northside Battle]] • 8: [[War of Deliverance/Retaking of the Sluice Gate|Retaking of the Sluice Gate]]</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43">Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[War of Deliverance/Zofian Coast Battle|Zofian Coast Battle]] • 2: [[War of Deliverance/Skirmish|Skirmish]] • 3: [[War of Deliverance/Attack on the Desert Stronghold|Attack on the Desert Stronghold]] • 4{{abbr|N|North}}: [[War of Deliverance/Northern Desert Battle|Northern Desert Battle]] • 4{{abbr|S|South}}: [[War of Deliverance/Southern Desert Battle|Southern Desert Battle]] • 5: [[War of Deliverance/Attack on Grieth's Citadel|Attack on Grieth's Citadel]] • 6: [[War of Deliverance/Storming of the Valley Approach|Storming of the Valley Approach]] • 7: [[War of Deliverance/Dragon Shrine|Dragon Shrine]] • 8: [[War of Deliverance/Liberation of the Temple of Mila|Liberation of the Temple of Mila]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[War of Deliverance/Zofian Coast Battle|Zofian Coast Battle]] • 2: [[War of Deliverance/Skirmish|Skirmish]] • 3: [[War of Deliverance/Attack on the Desert Stronghold|Attack on the Desert Stronghold]] • 4{{abbr|N|North}}: [[War of Deliverance/Northern Desert Battle|Northern Desert Battle]] • 4{{abbr|S|South}}: [[War of Deliverance/Southern Desert Battle|Southern Desert Battle]] • 5: [[War of Deliverance/Attack on Grieth's Citadel|Attack on Grieth's Citadel]] • 6: [[War of Deliverance/Storming of the Valley Approach|Storming of the Valley Approach]] • 7: [[War of Deliverance/Dragon Shrine|Dragon Shrine]] • 8: [[War of Deliverance/Liberation of the Temple of Mila|Liberation of the Temple of Mila]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" rowspan="2" | {{cl|#d9d9d9|Land of Sorrow (Gaiden)|Act 4}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" rowspan="2" | {{cl|#d9d9d9|Land of Sorrow (Gaiden)|Act<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>4}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" | Alm</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" | Alm</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Land of Sorrow (Gaiden)/Border Battle|Border Battle]] • 2: [[Land of Sorrow (Gaiden)/Rigel Forest Battle|Rigel Forest Battle]] • 3: [[Land of Sorrow (Gaiden)/Fear Mountain Battle|Fear Mountain Battle]] • 4: [[Land of Sorrow (Gaiden)/Fear Mountain Shrine|Fear Mountain Shrine]] • 5: [[Land of Sorrow (Gaiden)/Siege of Nuibaba's Abode|Siege of Nuibaba's Abode]] • 6: [[Land of Sorrow (Gaiden)/Rigel Plains Battle|Rigel Plains Battle]] • 7: [[Land of Sorrow (Gaiden)/Fight at the Dragon's Maw|Fight at the Dragon's Maw]] • 8: [[Land of Sorrow (Gaiden)/Rigel Falls Battle|Rigel Falls Battle]] • 9: [[Land of Sorrow (Gaiden)/Secret Shrine|Secret Shrine]] • 10: [[Land of Sorrow (Gaiden)/Attack on the Last Bastion|Attack on the Last Bastion]] • 11: [[Land of Sorrow (Gaiden)/Attack on Rigel Castle|Attack on Rigel Castle]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Land of Sorrow (Gaiden)/Border Battle|Border Battle]] • 2: [[Land of Sorrow (Gaiden)/Rigel Forest Battle|Rigel Forest Battle]] • 3: [[Land of Sorrow (Gaiden)/Fear Mountain Battle|Fear Mountain Battle]] • 4: [[Land of Sorrow (Gaiden)/Fear Mountain Shrine|Fear Mountain Shrine]] • 5: [[Land of Sorrow (Gaiden)/Siege of Nuibaba's Abode|Siege of Nuibaba's Abode]] • 6: [[Land of Sorrow (Gaiden)/Rigel Plains Battle|Rigel Plains Battle]] • 7: [[Land of Sorrow (Gaiden)/Fight at the Dragon's Maw|Fight at the Dragon's Maw]] • 8: [[Land of Sorrow (Gaiden)/Rigel Falls Battle|Rigel Falls Battle]] • 9: [[Land of Sorrow (Gaiden)/Secret Shrine|Secret Shrine]] • 10: [[Land of Sorrow (Gaiden)/Attack on the Last Bastion|Attack on the Last Bastion]] • 11: [[Land of Sorrow (Gaiden)/Attack on Rigel Castle|Attack on Rigel Castle]]</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l50">Line 50:</td>
<td colspan="2" class="diff-lineno">Line 50:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Land of Sorrow (Gaiden)/Dead Man's Mire Battle|Dead Man's Mire Battle]] • 2: [[Land of Sorrow (Gaiden)/Skirmish|Skirmish]] • 3: [[Land of Sorrow (Gaiden)/Attack on Dolth Keep|Attack on Dolth Keep]] • 4: [[Land of Sorrow (Gaiden)/Lost Treescape|Lost Treescape]] • 5: [[Land of Sorrow (Gaiden)/Storming of Duma Gate|Storming of Duma Gate]] • 6: [[Land of Sorrow (Gaiden)/The Swamps of Duma Battle|The Swamps of Duma Battle]] • 7: [[Land of Sorrow (Gaiden)/Duma Tower|Duma Tower]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Land of Sorrow (Gaiden)/Dead Man's Mire Battle|Dead Man's Mire Battle]] • 2: [[Land of Sorrow (Gaiden)/Skirmish|Skirmish]] • 3: [[Land of Sorrow (Gaiden)/Attack on Dolth Keep|Attack on Dolth Keep]] • 4: [[Land of Sorrow (Gaiden)/Lost Treescape|Lost Treescape]] • 5: [[Land of Sorrow (Gaiden)/Storming of Duma Gate|Storming of Duma Gate]] • 6: [[Land of Sorrow (Gaiden)/The Swamps of Duma Battle|The Swamps of Duma Battle]] • 7: [[Land of Sorrow (Gaiden)/Duma Tower|Duma Tower]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|Together to the End|Act 5}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|Together to the End|Act<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>5}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Together to the End/Duma Temple|Duma Temple]] • 2: [[Together to the End/The Final Battle|The Final Battle]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Together to the End/Duma Temple|Duma Temple]] • 2: [[Together to the End/The Final Battle|The Final Battle]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|Act 6}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! style="background: #A90736" colspan="2" | {{cl|#d9d9d9|Act<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>6}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Act 6/Archanea Seaway 2 Battle|Archanea Seaway 2 Battle]] • 2: [[Act 6/Archanea Seaway 4 Battle|Archanea Seaway 4 Battle]] • 3: [[Act 6/Archanea Seaway 6 Battle|Archanea Seaway 6 Battle]] • 4: [[Act 6/Thabes Labyrinth|Thabes Labyrinth]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 1: [[Act 6/Archanea Seaway 2 Battle|Archanea Seaway 2 Battle]] • 2: [[Act 6/Archanea Seaway 4 Battle|Archanea Seaway 4 Battle]] • 3: [[Act 6/Archanea Seaway 6 Battle|Archanea Seaway 6 Battle]] • 4: [[Act 6/Thabes Labyrinth|Thabes Labyrinth]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=File:TCGCipher_Soan.png&diff=592063&oldid=0
File:TCGCipher Soan.png
2024-03-28T21:56:26Z
<p><a href="/wiki/User:BlueberryMemory" class="mw-userlink" title="User:BlueberryMemory"><bdi>BlueberryMemory</bdi></a> uploaded <a href="/wiki/File:TCGCipher_Soan.png" title="File:TCGCipher Soan.png">File:TCGCipher Soan.png</a> {{File desc |summary=Artwork of <a href="/wiki/Soan" title="Soan">Soan</a>. |game={{TCGCipher}} |material= |artist=<a href="/wiki/Daisuke_Izuka" class="mw-redirect" title="Daisuke Izuka">Daisuke Izuka</a> |other versions= |edits= |source=https://twitter.com/okome_di/status/1240320405979594754?t=q7Kwghbg2BUbKRIPurTXvA&s=19 }} <a href="/wiki/Category:Fire_Emblem_Cipher_green_artwork" title="Category:Fire Emblem Cipher green artwork">Category:Fire Emblem Cipher green artwork</a></p>
<p><b>New page</b></p><div>== Summary ==<br />
{{File desc<br />
|summary=Artwork of [[Soan]].<br />
|game={{TCGCipher}}<br />
|material=<br />
|artist=[[Daisuke Izuka]]<br />
|other versions=<br />
|edits=<br />
|source=https://twitter.com/okome_di/status/1240320405979594754?t=q7Kwghbg2BUbKRIPurTXvA&s=19<br />
}}<br />
[[Category:Fire Emblem Cipher green artwork]]<br />
== Licensing ==<br />
{{Copyright}}</div>
BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=Module:Scaling3DS02&diff=591314&oldid=513953
Module:Scaling3DS02
2024-03-28T21:03:21Z
<p>Undo revision 591299 by <a href="/wiki/Special:Contributions/Thecornerman" title="Special:Contributions/Thecornerman">Thecornerman</a> (<a href="/wiki/User_talk:Thecornerman" title="User talk:Thecornerman">talk</a>)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:03, 28 March 2024</td>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=Jakob&diff=591257&oldid=590666
Jakob
2024-03-28T21:00:53Z
<p><span dir="auto"><span class="autocomment">Analysis</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:00, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Due to his ability to obtain extremely powerful skills such as [[Life and Death]] or [[Trample]] much earlier than intended, he can become an early game juggernaut, if the player wishes to invest heavily into Jakob, he can marry Corrin before Chapter&nbsp;10 of any route and gain access to the promoted version of Corrin's Talent class through [[Partner Seal]]s. A common strategy is to give Corrin the [[Wyvern Rider]] line so Jakob can get into [[Malig Knight]] or [[Wyvern Lord]] very early. If he is marrying Corrin for her class, then during Chapters 7 to 10, he should be reclassed into [[Paladin]] for its good combat stats, though this will deprive many units of a [[Heart Seal]] who may particularly want an early-game one, such as [[Elise]], [[Mozu]], or [[Azama]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Due to his ability to obtain extremely powerful skills such as [[Life and Death]] or [[Trample]] much earlier than intended, he can become an early game juggernaut, if the player wishes to invest heavily into Jakob, he can marry Corrin before Chapter&nbsp;10 of any route and gain access to the promoted version of Corrin's Talent class through [[Partner Seal]]s. A common strategy is to give Corrin the [[Wyvern Rider]] line so Jakob can get into [[Malig Knight]] or [[Wyvern Lord]] very early. If he is marrying Corrin for her class, then during Chapters 7 to 10, he should be reclassed into [[Paladin]] for its good combat stats, though this will deprive many units of a [[Heart Seal]] who may particularly want an early-game one, such as [[Elise]], [[Mozu]], or [[Azama]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Without continued investment, Jakob can start to fall off<del style="font-weight: bold; text-decoration: none;">, </del>his growths are merely okay and his bases aren't anything particularly special, but he can pass a great skill to his son, [[Dwyer]]<del style="font-weight: bold; text-decoration: none;">——although </del>his son's strength is not very strong.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Without continued investment, Jakob can start to fall off<ins style="font-weight: bold; text-decoration: none;">; </ins>his growths are merely okay and his bases aren't anything particularly special, but he can pass a great skill to his son, [[Dwyer]]<ins style="font-weight: bold; text-decoration: none;">—although </ins>his son's strength is not very strong.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It should be noted that most units will also turn out very well in the short term, stat-wise, with this level of investment, the unique thing Jakob brings is the ability to obtain very lucrative (and potentially rare) skills very early, a similarly trained [[Silas]] or reclassed Wyvern Rider [[Elise]] can produce similar results in the ''Conquest'' campaign without needing to marry Corrin.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It should be noted that most units will also turn out very well in the short term, stat-wise, with this level of investment, the unique thing Jakob brings is the ability to obtain very lucrative (and potentially rare) skills very early, a similarly trained [[Silas]] or reclassed Wyvern Rider [[Elise]] can produce similar results in the ''Conquest'' campaign without needing to marry Corrin.</div></td></tr>
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Thecornerman
https://fireemblemwiki.org/w/index.php?title=Forsyth&diff=590899&oldid=590410
Forsyth
2024-03-28T20:29:10Z
<p><span dir="auto"><span class="autocomment">Ending</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:29, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===''Echoes: Shadows of Valentia''===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===''Echoes: Shadows of Valentia''===</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{sectstub}}<!--what happens if both Clive and Python are dead?--></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><small>''If Python and Clive survived''</small><br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><small>''If Python and Clive survived''</small><br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war, working hard to bring order back to the land. Time took off some of his more caustic edges, and he served many years alongside Clive as a poised and thoughtful lieutenant.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war, working hard to bring order back to the land. Time took off some of his more caustic edges, and he served many years alongside Clive as a poised and thoughtful lieutenant.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l441">Line 441:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><small>''If Python died''</small><br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><small>''If Python died''</small><br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war. The loss of Python left him empty, which is perhaps why he volunteered to go to the borderlands to bring the king's peace. He met and wed a woman from the area, and the two never returned to the capital.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Forsyth joined the One Kingdom's knights after the war. The loss of Python left him empty, which is perhaps why he volunteered to go to the borderlands to bring the king's peace. He met and wed a woman from the area, and the two never returned to the capital.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><!--what happens if both Clive and Python are dead?--></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td></tr>
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Eyacorkett
https://fireemblemwiki.org/w/index.php?title=Python&diff=590883&oldid=589631
Python
2024-03-28T20:27:59Z
<p><span dir="auto"><span class="autocomment">Analysis</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:27, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l281">Line 281:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Python is an [[Archer]] that joins near the end of [[Zofia's Call|Act 1]]. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths, particularly in [[strength|attack]] and [[speed]] growth. However, Python struggles in one very important area: he has very low base [[skill (stat)|skill]] and growth in said area, making his hit rates very shaky at often around 50%. Python also joins at a fairly low [[level]] and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to [[Sniper]]. He will likely be able to promote at some point during [[War of Deliverance|Act 3]], which will raise his stats and [[range]] with his [[bow]]s. It can be a good idea to give Python the [[Iron Bow]], which will teach him the [[Curved Shot]] combat art to significantly boost his [[hit rate]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Python is an [[Archer]] that joins near the end of [[Zofia's Call|Act 1]]. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths, particularly in [[strength|attack]] and [[speed]] growth. However, Python struggles in one very important area: he has very low base [[skill (stat)|skill]] and growth in said area, making his hit rates very shaky at often around 50%. Python also joins at a fairly low [[level]] and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to [[Sniper]]. He will likely be able to promote at some point during [[War of Deliverance|Act 3]], which will raise his stats and [[range]] with his [[bow]]s. It can be a good idea to give Python the [[Iron Bow]], which will teach him the [[Curved Shot]] combat art to significantly boost his [[hit rate]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Through [[forge|forging]] in Act 3, the player can obtain a [[Killer Bow]], a very useful weapon that can be created from the [[Steel Bow]] obtained in Act 1<del style="font-weight: bold; text-decoration: none;">. is </del>the player forges it for him. In addition to its respectable accuracy and high [[critical rate]], through using it Python can learn the combat art [[Hunter's Volley]]. Hunter's Volley has the effect of always allowing its user to attack twice in a row from a long distance. With its extra boosts to attack and critical rate, this art allows Python to deal great damage to most enemies, or even likely one-round them if he lands a critical hit. Thanks to this, Python can become one of the strongest combat units in [[Alm]]'s army, and will be a great counter to enemy Archers and [[Arcanist]]s, among other enemy types. Afterwards, Python will be able to promote to [[Bow Knight]], which will significantly boost his [[movement]], allowing him to hit many far off enemies without them being able to counterattack.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Through [[forge|forging]] in Act 3, the player can obtain a [[Killer Bow]], a very useful weapon that can be created from the [[Steel Bow]] obtained in Act 1 <ins style="font-weight: bold; text-decoration: none;">if </ins>the player forges it for him. In addition to its respectable accuracy and high [[critical rate]], through using it Python can learn the combat art [[Hunter's Volley]]. Hunter's Volley has the effect of always allowing its user to attack twice in a row from a long distance. With its extra boosts to attack and critical rate, this art allows Python to deal great damage to most enemies, or even likely one-round them if he lands a critical hit. Thanks to this, Python can become one of the strongest combat units in [[Alm]]'s army, and will be a great counter to enemy Archers and [[Arcanist]]s, among other enemy types. Afterwards, Python will be able to promote to [[Bow Knight]], which will significantly boost his [[movement]], allowing him to hit many far off enemies without them being able to counterattack.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it is a good idea to use both just because of the overall utility and power that come from bow users and Hunter's Volley.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it is a good idea to use both just because of the overall utility and power that come from bow users and Hunter's Volley.</div></td></tr>
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Eyacorkett
https://fireemblemwiki.org/w/index.php?title=File:Bs_fe11_red_cavalier_lance.png&diff=590326&oldid=590319
File:Bs fe11 red cavalier lance.png
2024-03-28T19:20:50Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:20, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Licensing==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Licensing==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Copyright<del style="font-weight: bold; text-decoration: none;">}</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Copyright}}</div></td></tr>
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PikaSamus
https://fireemblemwiki.org/w/index.php?title=Personal_weapons/Fire_Emblem_Heroes&diff=590325&oldid=585338
Personal weapons/Fire Emblem Heroes
2024-03-28T19:20:43Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:20, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| {{SwordFEH}} [[Sword]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| {{SwordFEH}} [[Sword]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Priam|Priam: Radiant Hero]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Priam|Priam: Radiant Hero]]</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| [[Emblem Ragnell]]</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| [[Ike|Ike: Of Radiance]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Alondite]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Alondite]]</div></td></tr>
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Infernape612
https://fireemblemwiki.org/w/index.php?title=Python&diff=589631&oldid=583293
Python
2024-03-28T17:58:38Z
<p><span dir="auto"><span class="autocomment">Analysis</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:58, 28 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l279">Line 279:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Python is an <del style="font-weight: bold; text-decoration: none;">archer </del>that joins near the end of <del style="font-weight: bold; text-decoration: none;">act </del>1. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths and <del style="font-weight: bold; text-decoration: none;">a particularly notable </del>speed <del style="font-weight: bold; text-decoration: none;">and strength </del>growth. However, Python struggles in one very important area<del style="font-weight: bold; text-decoration: none;">, </del>he has very low base skill and growth in said <del style="font-weight: bold; text-decoration: none;">are </del>making his <del style="font-weight: bold; text-decoration: none;">hitrates </del>very shaky <del style="font-weight: bold; text-decoration: none;">and </del>often <del style="font-weight: bold; text-decoration: none;">being </del>around 50%. Python also joins at a fairly low <del style="font-weight: bold; text-decoration: none;">base </del>level and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to <del style="font-weight: bold; text-decoration: none;">sniper</del>. <del style="font-weight: bold; text-decoration: none;">Luckily somewhere during act 3 Python </del>will likely be able to promote <del style="font-weight: bold; text-decoration: none;">to </del>[[<del style="font-weight: bold; text-decoration: none;">Sniper</del>]] which will raise his <del style="font-weight: bold; text-decoration: none;">skill significantly, he will also learn </del>[[<del style="font-weight: bold; text-decoration: none;">Curved Shot</del>]] <del style="font-weight: bold; text-decoration: none;">which will boost </del>his <del style="font-weight: bold; text-decoration: none;">hit and will most notably get the Killer </del>bow <del style="font-weight: bold; text-decoration: none;">is the player forges it for him</del>. <del style="font-weight: bold; text-decoration: none;">Killer bow by itself doesn't have incredebly impressive stats, but through using it Python </del>can <del style="font-weight: bold; text-decoration: none;">learn the combat art Hunter's Volley. Hunter's Volley has the effect of always allowing it's user to double, this will allow Python to either deal great damage to most enemies or even likely one round them while using it. Thanks to this Python will become one of the best combat unit in Alm's army and will </del>be a <del style="font-weight: bold; text-decoration: none;">great counter </del>to <del style="font-weight: bold; text-decoration: none;">mages. Afterwards </del>Python <del style="font-weight: bold; text-decoration: none;">will be able to promote to </del>[[Bow <del style="font-weight: bold; text-decoration: none;">Knight</del>]] which will significantly boost his <del style="font-weight: bold; text-decoration: none;">movement, allowing him to </del>hit <del style="font-weight: bold; text-decoration: none;">many far off enemies without them being able to counterattack</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Python is an <ins style="font-weight: bold; text-decoration: none;">[[Archer]] </ins>that joins near the end of <ins style="font-weight: bold; text-decoration: none;">[[Zofia's Call|Act </ins>1<ins style="font-weight: bold; text-decoration: none;">]]</ins>. Python has somewhat low bases even when taking into account his fairly good availability, but he has fairly decent growths<ins style="font-weight: bold; text-decoration: none;">, particularly in [[strength|attack]] </ins>and <ins style="font-weight: bold; text-decoration: none;">[[</ins>speed<ins style="font-weight: bold; text-decoration: none;">]] </ins>growth. However, Python struggles in one very important area<ins style="font-weight: bold; text-decoration: none;">: </ins>he has very low base <ins style="font-weight: bold; text-decoration: none;">[[</ins>skill <ins style="font-weight: bold; text-decoration: none;">(stat)|skill]] </ins>and growth in said <ins style="font-weight: bold; text-decoration: none;">area, </ins>making his <ins style="font-weight: bold; text-decoration: none;">hit rates </ins>very shaky <ins style="font-weight: bold; text-decoration: none;">at </ins>often around 50%. Python also joins at a fairly low <ins style="font-weight: bold; text-decoration: none;">[[</ins>level<ins style="font-weight: bold; text-decoration: none;">]] </ins>and is mostly relegated to dealing chip damage so he will need to wait quite some time to promote to <ins style="font-weight: bold; text-decoration: none;">[[Sniper]]</ins>. <ins style="font-weight: bold; text-decoration: none;">He </ins>will likely be able to promote <ins style="font-weight: bold; text-decoration: none;">at some point during </ins>[[<ins style="font-weight: bold; text-decoration: none;">War of Deliverance|Act 3</ins>]]<ins style="font-weight: bold; text-decoration: none;">, </ins>which will raise his <ins style="font-weight: bold; text-decoration: none;">stats and </ins>[[<ins style="font-weight: bold; text-decoration: none;">range</ins>]] <ins style="font-weight: bold; text-decoration: none;">with </ins>his <ins style="font-weight: bold; text-decoration: none;">[[</ins>bow<ins style="font-weight: bold; text-decoration: none;">]]s</ins>. <ins style="font-weight: bold; text-decoration: none;">It </ins>can be a <ins style="font-weight: bold; text-decoration: none;">good idea </ins>to <ins style="font-weight: bold; text-decoration: none;">give </ins>Python <ins style="font-weight: bold; text-decoration: none;">the </ins>[[<ins style="font-weight: bold; text-decoration: none;">Iron </ins>Bow]]<ins style="font-weight: bold; text-decoration: none;">, </ins>which will <ins style="font-weight: bold; text-decoration: none;">teach him the [[Curved Shot]] combat art to </ins>significantly boost his <ins style="font-weight: bold; text-decoration: none;">[[</ins>hit <ins style="font-weight: bold; text-decoration: none;">rate]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it<del style="font-weight: bold; text-decoration: none;">'s </del>a good idea to use both just because of the overall <del style="font-weight: bold; text-decoration: none;">incredible </del>power <del style="font-weight: bold; text-decoration: none;">of </del>Hunter's Volley.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Through [[forge|forging]] in Act 3, the player can obtain a [[Killer Bow]], a very useful weapon that can be created from the [[Steel Bow]] obtained in Act 1. is the player forges it for him. In addition to its respectable accuracy and high [[critical rate]], through using it Python can learn the combat art [[Hunter's Volley]]. Hunter's Volley has the effect of always allowing its user to attack twice in a row from a long distance. With its extra boosts to attack and critical rate, this art allows Python to deal great damage to most enemies, or even likely one-round them if he lands a critical hit. Thanks to this, Python can become one of the strongest combat units in [[Alm]]'s army, and will be a great counter to enemy Archers and [[Arcanist]]s, among other enemy types. Afterwards, Python will be able to promote to [[Bow Knight]], which will significantly boost his [[movement]], allowing him to hit many far off enemies without them being able to counterattack.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Overall, Python has a fairly shaky start, with his somewhat mediocre bases and low skill making his hit inconsistent. However, after promotion and after getting the Killer Bow his combat will vastly improve and Python will be able to make many annoying sections much more managable. Still, Python does require some notable investment and he will likely still be worse than your villager archer, but it <ins style="font-weight: bold; text-decoration: none;">is </ins>a good idea to use both just because of the overall <ins style="font-weight: bold; text-decoration: none;">utility and </ins>power <ins style="font-weight: bold; text-decoration: none;">that come from bow users and </ins>Hunter's Volley.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FEH}}==</div></td></tr>
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Xamad
https://fireemblemwiki.org/w/index.php?title=File:TCGCipher_Dheginsea_02.png&diff=589478&oldid=0
File:TCGCipher Dheginsea 02.png
2024-03-28T17:46:07Z
<p><a href="/wiki/User:BlueberryMemory" class="mw-userlink" title="User:BlueberryMemory"><bdi>BlueberryMemory</bdi></a> uploaded <a href="/wiki/File:TCGCipher_Dheginsea_02.png" title="File:TCGCipher Dheginsea 02.png">File:TCGCipher Dheginsea 02.png</a> {{File desc |summary=Artwork of <a href="/wiki/Dheginsea" title="Dheginsea">Dheginsea</a>. |game={{TCGCipher}} |material= |artist=<a href="/wiki/Daisuke_Izuka" class="mw-redirect" title="Daisuke Izuka">Daisuke Izuka</a> |other versions= |edits= |source=https://twitter.com/okome_di/status/1240320405979594754?t=i15IzNUfCOJPf-QRG1-dRw&s=19 }} <a href="/wiki/Category:Fire_Emblem_Cipher_green_artwork" title="Category:Fire Emblem Cipher green artwork">Category:Fire Emblem Cipher green artwork</a></p>
<p><b>New page</b></p><div>== Summary ==<br />
{{File desc<br />
|summary=Artwork of [[Dheginsea]].<br />
|game={{TCGCipher}}<br />
|material=<br />
|artist=[[Daisuke Izuka]]<br />
|other versions=<br />
|edits=<br />
|source=https://twitter.com/okome_di/status/1240320405979594754?t=i15IzNUfCOJPf-QRG1-dRw&s=19<br />
}}<br />
[[Category:Fire Emblem Cipher green artwork]]<br />
== Licensing ==<br />
{{Copyright}}</div>
BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=File:TCGCipher_Dheginsea_01.png&diff=589443&oldid=0
File:TCGCipher Dheginsea 01.png
2024-03-28T17:42:20Z
<p><a href="/wiki/User:BlueberryMemory" class="mw-userlink" title="User:BlueberryMemory"><bdi>BlueberryMemory</bdi></a> uploaded <a href="/wiki/File:TCGCipher_Dheginsea_01.png" title="File:TCGCipher Dheginsea 01.png">File:TCGCipher Dheginsea 01.png</a> {{File desc |summary= Artwork of <a href="/wiki/Dheginsea" title="Dheginsea">Dheginsea</a>. |game={{TCGCipher}} |material= |artist=<a href="/wiki/Daisuke_Izuka" class="mw-redirect" title="Daisuke Izuka">Daisuke Izuka</a> |other versions= |edits= |source=https://twitter.com/okome_di/status/877728401578008577?t=pZfOlKMnQllIE4Foeax62w&s=19 }} <a href="/wiki/Category:Fire_Emblem_Cipher_green_artwork" title="Category:Fire Emblem Cipher green artwork">Category:Fire Emblem Cipher green artwork</a></p>
<p><b>New page</b></p><div>== Summary ==<br />
{{File desc<br />
|summary= Artwork of [[Dheginsea]].<br />
|game={{TCGCipher}}<br />
|material=<br />
|artist=[[Daisuke Izuka]]<br />
|other versions=<br />
|edits=<br />
|source=https://twitter.com/okome_di/status/877728401578008577?t=pZfOlKMnQllIE4Foeax62w&s=19<br />
}}<br />
[[Category:Fire Emblem Cipher green artwork]]<br />
== Licensing ==<br />
{{Copyright}}</div>
BlueberryMemory
https://fireemblemwiki.org/w/index.php?title=User:Seikatsu/Unused_content_in_Fire_Emblem_Engage&diff=588942&oldid=586091
User:Seikatsu/Unused content in Fire Emblem Engage
2024-03-28T17:04:53Z
<p><span dir="auto"><span class="autocomment">Antagonist Characters</span></span></p>
<a href="https://fireemblemwiki.org/w/index.php?title=User:Seikatsu/Unused_content_in_Fire_Emblem_Engage&diff=588942&oldid=586091">Show changes</a>
Seikatsu
https://fireemblemwiki.org/w/index.php?title=Divine_Dragon_(Engage_class)&diff=587953&oldid=540453
Divine Dragon (Engage class)
2024-03-28T15:36:37Z
<p><span dir="auto"><span class="autocomment">Class growth rates</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:36, 28 March 2024</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|con1=<del style="font-weight: bold; text-decoration: none;">0</del>%</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|con1=<ins style="font-weight: bold; text-decoration: none;">5</ins>%</div></td></tr>
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Seikatsu
https://fireemblemwiki.org/w/index.php?title=Marcus&diff=587702&oldid=583620
Marcus
2024-03-28T15:17:00Z
<p><span dir="auto"><span class="autocomment">Analysis</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:17, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l58">Line 58:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Marcus joins in Chapter 1, fitting the [[Jagen]] archetype of this game as an older, pre-promoted Paladin with good bases and bad growths. Since his growths aren't good <del style="font-weight: bold; text-decoration: none;">at all</del>, one may think it's not very recommended to use Marcus<del style="font-weight: bold; text-decoration: none;">, </del>since other units could use the exp more, but this is a mistake. Marcus' wonderful bases are a gift in ''The Binding Blade'', especially on Hard Mode. If you are playing Normal Mode, Marcus will be able to one round early game Fighters with Iron Swords, while in Hard Mode he deals just enough damage to cripple them and leave them easy pickings for weaker units such as Roy, Alen, and Lance. Also, Marcus' Lance rank alongside <del style="font-weight: bold; text-decoration: none;">with </del>his Silver Lance <del style="font-weight: bold; text-decoration: none;">make </del>him able to dish high damage to most enemies, most notably the nasty early game Mercenaries and Chapter 7 Wyvern Riders. Another thing to note about Marcus is his high Resistance which is very helpful against early-game Mages, since most non-magical units have bad Resistance.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Marcus joins in Chapter 1, fitting the [[Jagen]] archetype of this game as an older, pre-promoted Paladin with good bases and bad growths. Since his growths aren't good, one may think it's not very recommended to use Marcus since other units could use the exp more, but this is a mistake. Marcus' wonderful bases are a gift in ''The Binding Blade'', especially on Hard Mode. If you are playing Normal Mode, Marcus will be able to one<ins style="font-weight: bold; text-decoration: none;">-</ins>round early game Fighters with Iron Swords, while in Hard Mode he deals just enough damage to cripple them and leave them easy pickings for weaker units such as Roy, Alen, and Lance. Also, Marcus' Lance rank alongside his Silver Lance <ins style="font-weight: bold; text-decoration: none;">makes </ins>him able to dish high damage to most enemies, most notably the nasty early game Mercenaries and Chapter 7 Wyvern Riders. Another thing to note about Marcus is his high Resistance which is very helpful against early-game Mages, since most non-magical units have bad Resistance<ins style="font-weight: bold; text-decoration: none;">. His physical durability is also very good when factoring in his avoid, weapon triangle control, and good speed, making him one of the few units who can take on multiple enemies on enemy phase early on in Hard Mode</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Marcus' Skill stat is very high, allowing him to use Hand Axes and Javelins very well in the early game, unlike most units (although he is slowed down by one point with Hand Axes). One may want to raise Marcus' Axe rank to D, so he can use Hammers to make short work of some Knight bosses. His Sword Rank allows him to use Armorslayers, which have better Hit chances, but <del style="font-weight: bold; text-decoration: none;">those suffer from a disadvantage against Lances</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Marcus' Skill stat is very high, allowing him to use Hand Axes and Javelins very well in the early game, unlike most units (although he is slowed down by one point with Hand Axes). One may want to raise Marcus' Axe rank to D, so he can use Hammers to make short work of some Knight bosses. His Sword Rank allows him to use Armorslayers, which have better Hit chances <ins style="font-weight: bold; text-decoration: none;">even with weapon triangle factored in (75 effective hit vs Hammer's 55).</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Even when Marcus' bases start to drop off</ins>, <ins style="font-weight: bold; text-decoration: none;">he is still a good filler unit, mainly because of his good Aid and Movement. He loses nearly all relevance from Chapter 13 onwards, since the enemies become stronger and he is not able to fight them very well </ins>but <ins style="font-weight: bold; text-decoration: none;">can be useful for his class</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>His Ice Affinity is very defensive but his best Support partners join in the same chapter (Alen, Lance, and to some extent Roy). Roy is his fastest building support, as it takes them 15 turns together to get C Rank and Roy's Fire Affinity gives Marcus very good offensive boosts (also, Marcus can carry Roy faster to the thrones because of his 8 Movement, compared to Roy's 5 Movement, which also builds Support points). A well-known strategy is, however, a support with both Alen and Lance, which build at the same speed (20 turns for C rank). Alen also has the Fire Affinity, giving good offensive boosts for Marcus in trade for avoid and some defense, and Lance's Anima Affinity gives attack, defense and avoid, some very essential things for the early game (since both Alen and Lance start with very bad bulk and have trouble reliably dodging axe users). His other supports aren't that great, as both Wolt and Lilina are foot-locked units and they are mostly defensive.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>His Ice Affinity is very defensive but his best Support partners join in the same chapter (Alen, Lance, and to some extent Roy). Roy is his fastest building support, as it takes them 15 turns together to get C Rank and Roy's Fire Affinity gives Marcus very good offensive boosts (also, Marcus can carry Roy faster to the thrones because of his 8 Movement, compared to Roy's 5 Movement, which also builds Support points). A well-known strategy is, however, a support with both Alen and Lance, which build at the same speed (20 turns for C rank). Alen also has the Fire Affinity, giving good offensive boosts for Marcus in trade for avoid and some defense, and Lance's Anima Affinity gives attack, defense and avoid, some very essential things for the early game (since both Alen and Lance start with very bad bulk and have trouble reliably dodging axe users). His other supports aren't that great, as both Wolt and Lilina are foot-locked units and they are mostly defensive.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Even when Marcus' bases start to drop off, he is still a good filler unit, mainly because of his good Aid and Movement. He loses nearly all relevance from Chapter 13 onwards, since the enemies become stronger and he is not able to fight them very well but can be useful for his class.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Overall, Marcus is a great early game unit, almost mandatory in Hard Mode, though he <ins style="font-weight: bold; text-decoration: none;">loses relevance during the Western Isles, before dropping </ins>off for the rest of the game as a combat unit.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Overall, Marcus is a great early game unit, almost mandatory in Hard Mode, though he <del style="font-weight: bold; text-decoration: none;">really drops </del>off for the rest of the game as a combat unit.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FE7}}==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=={{FE7}}==</div></td></tr>
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SupremeSuicune
https://fireemblemwiki.org/w/index.php?title=Oboro&diff=587630&oldid=586959
Oboro
2024-03-28T15:07:23Z
<p><span dir="auto"><span class="autocomment">Analysis</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:07, 28 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l374">Line 374:</td>
<td colspan="2" class="diff-lineno">Line 374:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Analysis===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{analysis}}</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Oboro has a personal stunt with extremely simple triggering conditions:+3 damage if foe's current or base class is Nohrian. Any enemy with a Nohrian class and any playable character with a Nohrian base class is affected. In this case, Nohrian is defined as any class with the word "Nohr" in its help text. This means that she has an almost completely constant triggering+3 damage effect in ''Birthright'', and can also have a basic triggering rate of half in ''Revelations''. Her profession, Spear Fighter/Spear Master, is known for its average growth rate, and she is no exception, with all major attributes hovering around 50. However, she was born with her exceptional initial abilities, the [[Guard Naginata]], which can be considered the most outrageous weapon of Fates, and the excellent skills of her profession, breaking through a world in Fates.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The first thing is the excellent basic data when she was recruited.that was added by the company. As we know,there's many fragile units in ''Birthright''. Most players who have played Fates must have had the experience of having [[Corrin]] alone carry [[Dragonstone]] to support the entire army in the early stage of ''Birthright'' and ''Revelations''. However, the initial 13 defense and 25HP in Chapter 9 can make Corrin breathe a sigh of relief. There is more than enough in the 13 attack ratio, and in ''Birthright'' , as long as you pass Chapter 10, you can still trigger her personal skills, 3 attacks forever, which is very excellent. When carrying a speed-backpacks during ''Birthright'', you can chase most enemies at 12 speeds. Resistance is a bit regretful, but the blue weapon used by Oboro to counter the red book is an innate advantage, so hard resistance against 1-2 mages will not be particularly painful. In summary, after joining, Oboro can confront a group of knights head-on, and will not be particularly nervous when faced with mages by [[Spear]]. Compared to [[Silas]] and [[Hinoka]], Oboro has the advantage of not eating any special effects weapons, and is much stronger than [[Rinkah]] as a tank.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Next is Guard Naginata. A weapon that is only available at level C provides users with 5 Defense and Resistance points. For example, a unit with 24 HP and 10 defense can only withstand three 18 attack units, but with 24 HP and 15 defense, it can withstand eight 18 attack units. Therefore, the dual defense+5 weapon of Guard Naginata is undoubtedly a super artifact. There are a total of three guard guns in ''Birthright'' (one for Hinoka, one for 2-star weapons in the weapon shop, and one for 3-star weapons), and one can be used when Hinoka was added in the early stages. In the early ''Birthright'' units, Silas and [[Subaki]] had to practice their guns to C before they could use them. Hinoka was afraid of arches. Oboro could become an unrestrained meat tank with his gun guard. When carrying red and blue weapon units, he basically dealt single digit damage, while green weapon units also had [[Swordcatcher]] to cushion them.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Finally, there are outrageous skills in Spear Fighter and Spear Master. 6-point defense debuff ([[Seal Defense]]), 6-point speed debuff ([[Seal Speed]]), Oni Savage looked at it and wanted to cry. The usage of these two skills is also very simple: hold the Guard Naginata to resist a wave of stinging damage, and then the units behind it randomly collect a group of remaining health enemies.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In summary, the Obscure belongs to a unit that doesn't seem outstanding anywhere, but actually feels great when used. The usage of her is relatively simple, holding Guard Naginata to pull people to defend against counterattacks, using Swordcatcher to attack green units, using Spear to attack mages, and using [[Beast Killer]] in Werewolf Mountain. It's just that simple and crude. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In ''Revelations'', Oboro joins with her ''Birthright'' stats, albeit 2 chapters later and with an Iron Naginata instead of Steel. However, she doesn't suffer as much from her static stats than other units. Oboro is still immediately able to contribute at base, with her good C-Lances enabling her to pick up the Killer Lance for a ~25% chance to instantly kill anything she hits. Furthermore, [[Seal Defense]] allows her to soften enemies with a Javelin so your other units can pick up the kill, something no prior unit had. While she will get doubled by [[Ninja]]s on her join chapter, she is still bulky enough to tank one or two, and is capable of fighting [[Spear Fighter]]s and [[Samurai]] without too much trouble.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In ''Revelations'', Oboro joins with her ''Birthright'' stats, albeit 2 chapters later and with an Iron Naginata instead of Steel. However, she doesn't suffer as much from her static stats than other units. Oboro is still immediately able to contribute at base, with her good C-Lances enabling her to pick up the Killer Lance for a ~25% chance to instantly kill anything she hits. Furthermore, [[Seal Defense]] allows her to soften enemies with a Javelin so your other units can pick up the kill, something no prior unit had. While she will get doubled by [[Ninja]]s on her join chapter, she is still bulky enough to tank one or two, and is capable of fighting [[Spear Fighter]]s and [[Samurai]] without too much trouble.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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Leonie
https://fireemblemwiki.org/w/index.php?title=Est/Gallery&diff=587199&oldid=582449
Est/Gallery
2024-03-28T14:18:38Z
<p><span dir="auto"><span class="autocomment">Meet some of the Heroes artwork</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:18, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l293">Line 293:</td>
<td colspan="2" class="diff-lineno">Line 293:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Palla Eldest Whitewing 02.png|Est in artwork of Palla: Eldest Whitewing.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Palla Eldest Whitewing 02.png|Est in artwork of Palla: Eldest Whitewing.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 02.png|Est in artwork of [[Catria]]: Middle Whitewing.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 02.png|Est in artwork of [[Catria]]: Middle Whitewing.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">FEH mth Catria Spring Whitewing 04.png|Palla in artwork of Catria: Spring Whitewing.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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Felikitty
https://fireemblemwiki.org/w/index.php?title=Palla/Gallery&diff=587198&oldid=582453
Palla/Gallery
2024-03-28T14:18:18Z
<p><span dir="auto"><span class="autocomment">Meet some of the Heroes artwork</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:18, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l288">Line 288:</td>
<td colspan="2" class="diff-lineno">Line 288:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Palla Sisterly Trio 04.png|Artwork of Palla: Sisterly Trio.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Palla Sisterly Trio 04.png|Artwork of Palla: Sisterly Trio.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 02.png|Palla in artwork of [[Catria]]: Middle Whitewing.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 02.png|Palla in artwork of [[Catria]]: Middle Whitewing.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">FEH mth Catria Spring Whitewing 04.png|Palla in artwork of Catria: Spring Whitewing.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
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Felikitty
https://fireemblemwiki.org/w/index.php?title=Catria/Gallery&diff=587197&oldid=582451
Catria/Gallery
2024-03-28T14:17:29Z
<p><span dir="auto"><span class="autocomment">Meet some of the Heroes artwork</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:17, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l309">Line 309:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 03.png|Artwork of Catria: Middle Whitewing.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 03.png|Artwork of Catria: Middle Whitewing.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 04.png|Artwork of Catria: Middle Whitewing.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Middle Whitewing 04.png|Artwork of Catria: Middle Whitewing.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">FEH mth Catria Spring Whitewing 01.png|Artwork of Catria: Spring Whitewing.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">FEH mth Catria Spring Whitewing 02.png|Artwork of Catria: Spring Whitewing.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">FEH mth Catria Spring Whitewing 04.png|Artwork of Catria: Spring Whitewing.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Windswept Knight 01.png|Artwork of Catria: Windswept Knight.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Windswept Knight 01.png|Artwork of Catria: Windswept Knight.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Windswept Knight 02.png|Artwork of Catria: Windswept Knight.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEH mth Catria Windswept Knight 02.png|Artwork of Catria: Windswept Knight.</div></td></tr>
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Felikitty