https://fireemblemwiki.org/w/api.php?action=feedcontributions&user=RNGSOMEONE&feedformat=atomFire Emblem Wiki - User contributions [en]2024-03-29T15:53:16ZUser contributionsMediaWiki 1.39.5https://fireemblemwiki.org/w/index.php?title=The_War_of_Liberation&diff=585840The War of Liberation2024-03-27T04:28:03Z<p>RNGSOMEONE: /* The slow way (conventional) */</p>
<hr />
<div>:''For the war in the backstory of the continent of Archanea, see [[War of Liberation]].''<br />
{{Chapter Infobox <br />
|image=[[File:Cm fe05 21.png|200px]]<br />
|location=[[Ulster]]<br />
|new units=[[Diarmuid]]<br />
|boss=[[Fraus]]<br />
|previous=[[The Scion of Light]]<br />
|next=*[[Across the River]]<br />
*[[The Prison Camp]] <small>(side quest)</small><br />
|sidequest=At least one player unit was captured before the end of the chapter<br />
}}<br />
<br />
{{Quote|We will have to capture Fort Danzich. That is an important base for inland battles.|[[August]] to [[Leif]]}}<br />
<br />
'''The War of Liberation''' (Japanese: {{hl|解放戦争|Kaihō sensō}} ''Liberation War'') is the twenty-first chapter of {{FE5}}. In order to play [[The Prison Camp|the side quest after]], at least one unit must have been [[capture]]d prior to the end of this chapter.<br />
<br />
==Plot==<br />
{{main|The War of Liberation/Script}}<br />
Leif meets with [[Seliph]] and his troops in Ulster, where they discuss the situation and consider what to do next. Eventually they decide to divide their forces; Leif will move to [[Munster]] to liberate it, while Seliph will take [[Connacht]].<br />
<br />
After the meeting, Leif talks to [[August]] and tells him that he finds Seliph incredible and that he thinks he is a disgrace to Leonster, especially compared to Seliph. August replies that Leif has grown a lot lately and that he will soon be a man of Seliph's caliber. Leif and August then decide that their army's next target must be Fort Danzig, since it controls the road inland to Munster, where they eventually want to go.<br />
<br />
Leif's troops set out and defeat the enemies on the way to Fort Danzig, including a group of [[Wyvern Rider]] mercenaries led by [[Seimetol]] and other soldiers led by [[Fraus]]. During the battle, [[Linoan]] can visit a church, where the presiding bishop informs her that she has minor [[Holy Blood]] of [[Naga]], as her bloodline is descended from Saint [[Heim]]; the bishop then helps Linoan awaken her power.<br />
<br />
When Leif and his army reach Fort Danzig, they learn that the fort is being used as a prison camp. If none of the player's units have been captured, the camp will have been deserted, and Leif and his army continue to the River Thracia. If any of the player's units have been captured, Leif learns that the prisoners are to be executed in response to his attack, and he immediately orders the storming of the fort to save the prisoners; August tries to protest, but eventually relents and instead suggests that Leif lead only a handful of troops into battle, as most of his soldiers are exhausted.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=8–16{{h|+1|Upon Diarmuid arriving}}<br />
|enemy=39{{h|+50|Reinforcements}}<br />
|map=[[File:Cm fe05 21.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|newunit1={{NewUnit<br />
|name=Diarmuid<br />
|portrait=[[File:portrait diarmuid fe05.png]]<br />
|class=Ranger<br />
|HP=36<br />
|lv=3<br />
|inventory={{Item|5|Beo's Sword}}<br />
|recruitment method=Automatically from turn 1 if [[Nanna]] is alive and uncaptured<br />
}}<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
}}<br />
:[[Linoan]] can [[Class change|promote]] to [[Sage]] if she visits the church towards the northeast.<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes03<br />
|item1=Pure Water<br />
|obtain1=Visit northwestern house<br />
|item2=Silver Sword<br />
|obtain2=Visit southwestern house<br />
|itemlast=Pure Water<br />
|obtainlast=Visit the church with any unit except [[Linoan]]<br />
}}<br />
:Note: If [[Linoan]] visits the church on this chapter, she will [[Class change|promote]] to [[Sage]] instead of receiving a [[Pure Water]].<br />
<br />
===Shop data===<br />
{{ChapShop SNES03<br />
|sword1=Silver Sword<br />
|swcost1=4,200<br />
|lance1=Silver Lance<br />
|lacost1=4,000<br />
|axe1=Silver Axe<br />
|axcost1=4,200<br />
|bow1=Silver Bow<br />
|bocost1=4,000<br />
|tome1=Wind<br />
|tocost1=2,200<br />
|tome2=Thunder<br />
|tocost2=3,200<br />
|item1=Vulnerary<br />
|itcost1=600<br />
|item2=Antitoxin<br />
|itcost2=1,500<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=[[Fraus]]<br />
|class=Bishop<br />
|lv=19<br />
|#=1<br />
|hp=44<br />
|str=4<br />
|mag=17<br />
|skill=12<br />
|spd=11<br />
|lck=10<br />
|def=6<br />
|con=13<br />
|mov=5<br />
|inventory={{Item|5|Blizzard}} • {{Item|5|Tornado}} • {{Item|5|Fortify}}<br />
|notes='''Authority:''' ★★★<br>Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thraica 776|gate]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Thracia<br />
|class=Wyvern Knight<br />
|classarticle=Wyvern Rider<br />
|lv=7<br />
|#=7<br />
|hp=48<br />
|str=12<br />
|mag=3<br />
|skill=9<br />
|spd=8<br />
|lck=10<br />
|def=12<br />
|con=11<br />
|mov=9<br />
|inventory={{Item|5|Ridersbane}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}}<br>{{Item|5|Miracle}}<br />
|notes='''Authority:''' Seimetol<br>• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.<br>• Begins ignoring combat and moving to escape through the southern edge if [[Seimetol]] dies.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=17<br />
|#=2<br />
|hp=20~39<br />
|str=4~20<br />
|mag=0~19<br />
|skill=0~19<br />
|spd=0~19<br />
|lck=0~19<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br />
|notes='''Authority:''' Flaus<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Sword Armor<br />
|lv=20<br />
|#=5<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Great Sword}}<br />
|notes='''Authority:''' Flaus<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Bishop<br />
|lv=8<br />
|#=1<br />
|hp=20~30<br />
|str=0~10<br />
|mag=5~15<br />
|skill=2~12<br />
|spd=2~12<br />
|lck=0~10<br />
|def=1~11<br />
|con=4~14<br />
|mov=5~6<br />
|inventory={{Item|5|Bolting}} • {{Item|5|Thunder}} • {{Item|5|Physic}}<br />
|notes='''Authority:''' Flaus<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Ballista<br />
|classarticle=Ballista (class)<br />
|lv=12<br />
|#=4<br />
|hp=20~34<br />
|str=4~18<br />
|mag=0~14<br />
|skill=3~17<br />
|spd=0~14<br />
|lck=0~3<br />
|def=5~19<br />
|con=6~20<br />
|mov=0<br />
|inventory={{Item|5|Ballista|link=Ballista (weapon)}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Poison Ballista<br />
|classarticle=Poison Ballista (class)<br />
|lv=6<br />
|#=4<br />
|hp=20~28<br />
|str=4~12<br />
|mag=0~8<br />
|skill=3~11<br />
|spd=0~8<br />
|lck=0~3<br />
|def=5~13<br />
|con=20<br />
|mov=0<br />
|inventory={{Item|5|Poison Ballista}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Iron Ballista<br />
|classarticle=Iron Ballista (class)<br />
|lv=10<br />
|#=3<br />
|hp=20~32<br />
|str=4~16<br />
|mag=0~12<br />
|skill=5~17<br />
|spd=0~12<br />
|lck=0~3<br />
|def=12~20<br />
|con=6~18<br />
|mov=0~1<br />
|inventory={{Item|5|Iron Ballista}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=13<br />
|#=2<br />
|hp=20~35<br />
|str=4~19<br />
|mag=0~15<br />
|skill=0~15<br />
|spd=0~15<br />
|lck=0~15<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br />
|notes='''Authority:''' Flaus<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=15<br />
|#=4<br />
|hp=20~37<br />
|str=4~20<br />
|mag=0~17<br />
|skill=0~17<br />
|spd=0~17<br />
|lck=0~17<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br />
|notes='''Authority:''' Flaus<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=14<br />
|#=1<br />
|hp=20~36<br />
|str=4~20<br />
|mag=0~16<br />
|skill=0~16<br />
|spd=0~16<br />
|lck=0~16<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br />
|notes='''Authority:''' Flaus<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=16<br />
|#=1<br />
|hp=20~38<br />
|str=4~20<br />
|mag=0~18<br />
|skill=0~18<br />
|spd=0~18<br />
|lck=0~18<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br />
|notes='''Authority:''' Flaus<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=18<br />
|#=2<br />
|hp=20~40<br />
|str=4~20<br />
|mag=0~20<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br />
|notes='''Authority:''' Flaus<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Seimetol]]<br />
|class=Wyvern Knight<br />
|classarticle=Wyvern Rider<br />
|lv=13<br />
|#=1<br />
|hp=48<br />
|str=15<br />
|mag=5<br />
|skill=12<br />
|spd=13<br />
|lck=14<br />
|def=15<br />
|con=17<br />
|mov=9<br />
|inventory={{Item|5|Killer Lance}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Nihil}}<br />
|notes='''Authority:''' ★<br>Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Priest<br />
|lv=16<br />
|#=1<br />
|hp=16~34<br />
|str=0~18<br />
|mag=3~20<br />
|skill=2~20<br />
|spd=1~19<br />
|lck=0~18<br />
|def=0~18<br />
|con=4~20<br />
|mov=5~6<br />
|inventory={{Item|5|Sleep|link=Sleep (staff)}} • {{Item|5|Fortify}}<br />
|notes='''Authority:''' Flaus<br>Randomly acts or does not act each turn.<!--Seems to be a ~30% chance to act--><br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=10<br />
|#=12<br />
|hp=20~32<br />
|str=3~15<br />
|mag=0~12<br />
|skill=0~12<br />
|spd=0~12<br />
|lck=0~12<br />
|def=1~13<br />
|con=6~18<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}} • {{Item|5|Poison Lance}} • {{Item|5|Antitoxin}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage Knight<br />
|lv=8<br />
|#=5<br />
|hp=20~30<br />
|str=3~13<br />
|mag=3~13<br />
|skill=5~15<br />
|spd=4~14<br />
|lck=0~10<br />
|def=4~14<br />
|con=6~16<br />
|mov=8~9<br />
|inventory={{Item|5|Elfire}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Knight<br />
|lv=14<br />
|#=10<br />
|hp=20~36<br />
|str=3~19<br />
|mag=0~16<br />
|skill=3~19<br />
|spd=4~20<br />
|lck=0~16<br />
|def=3~19<br />
|con=8~20<br />
|mov=8~9<br />
|inventory={{Item|5|Poleax}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Bow Knight<br />
|lv=13<br />
|#=5<br />
|hp=24~39<br />
|str=5~20<br />
|mag=1~16<br />
|skill=6~20<br />
|spd=6~20<br />
|lck=0~15<br />
|def=5~20<br />
|con=7~20<br />
|mov=9~10<br />
|inventory={{Item|5|Great Bow}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Lance Knight<br />
|lv=18<br />
|#=5<br />
|hp=20~40<br />
|str=3~20<br />
|mag=0~20<br />
|skill=3~20<br />
|spd=4~20<br />
|lck=0~20<br />
|def=3~20<br />
|con=7~20<br />
|mov=8~9<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Paladin<br />
|lv=7<br />
|#=5<br />
|hp=24~33<br />
|str=5~14<br />
|mag=1~10<br />
|skill=6~15<br />
|spd=6~15<br />
|lck=0~9<br />
|def=5~14<br />
|con=7~16<br />
|mov=9~10<br />
|inventory={{Item|5|Great Sword}}<br />
|notes='''Authority:''' Flaus<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=8<br />
|#=8<br />
|hp=24~34<br />
|str=0~10<br />
|mag=5~15<br />
|skill=4~14<br />
|spd=3~13<br />
|lck=0~10<br />
|def=4~14<br />
|con=5~15<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Rewarp}}<br />
|notes=Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 2–7<br />
**Two [[Soldier]]s from the fortresses<br />
*Turns 6–10<br />
**One [[Mage Knight]] from the eastern border of the map<br />
**Two [[Axe Knight]]s from the eastern border of the map<br />
**One [[Bow Knight]] from the eastern border of the map<br />
**One [[Lance Knight]] from the eastern border of the map<br />
**One [[Paladin]] from the eastern border of the map<br />
*Turns 7–10<br />
**Two [[Dark Mage]]s from adjacent to the middle [[Ballista (class)|Ballista]]<br />
<br />
===Boss data=== <br />
{{Main|Fraus}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait fraus fe05.png]]<br />
|sprite=bishop enemy<br />
|class=Bishop<br />
|authority=★★★<br />
|lv=19<br />
|HP=44<br />
|str=4<br />
|mag=17<br />
|skill=12<br />
|spd=11<br />
|luck=10<br />
|def=6<br />
|FCM=0<br />
|build=13<br />
|move=5<br />
|inventory={{Item|5|Blizzard}}<br>{{Item|5|Tornado}}<br>{{Item|5|Fortify}}<br />
|st=A<br />
|fi=B<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
===The fast way ([[Warp]])===<br />
This chapter is a textbook example of a lategame {{title|Thracia 776}} chapter that can be trivialized with [[Warp]] while obtaining most of the useful loot. Tina can [[Thief (staff)|Thief]] away [[Fraus]]' [[Tornado]] on turn 1, with the aid of [[Ensorcel]] if need be, and from there a flier can be warped in to capture Fraus. They should wait in a position to allow [[Leif]] to trade away the boss's items while standing on the gate so he can seize after trading. Additional Warps can be used to capture the [[Priest]] in front of Fraus (preferably with a mounted unit to [[Canto]] to the tile where the Priest was standing) for their [[Sleep (staff)|Sleep]] and [[Fortify]] staves, or sending [[Linoan]] to get her promotion. There is also a Village to the south of the starting position that can be visited by a flier. There are more rewards available, but how useful they will be is up to the player's discretion, as they either require more Warp uses or prolonging the chapter.<br />
<br />
===The slow way (conventional)===<br />
This chapter is fairly easy and low-risk compared to the chapters before and after it. The majority of the initial enemies are [[Axe Armor]]s armed with [[Battle Axe]]s and [[Hammer]]s, both inaccurate and fairly non-threatening, with a few [[Sword Armor]]s with [[Great Sword]] in the mix. There are lots of [[Ballista]]e, but only 3 of them are [[Iron Ballista]]e. This chapter also sees the introduction (and exclusive appearance) of the [[Poison Ballista]], which is like a normal Ballista, but a lot weaker with the exception that it inflicts [[poison (status)|poison]]. They're even less threatening than the standard Ballistae due to their terrible MT and Hit, and the general lack of threat the Poison status presents. If the ballistae are not being rushed down or sniped with [[siege tome]]s, Leif can sit in a forest to drain their ammunition as he is immune to [[fatigue]].<br />
<br />
There is a lone [[Priest]] with a [[Sleep (staff)|Sleep staff]]; [[silence (status)|silence]] or [[sleep (status)|sleep]] him on turn 1 to stop him from statusing you. You will always get a net profit in terms of the amount of status staves you have on hand if you stop him from wasting his Sleep on your units.<br />
<br />
[[Seimetol]] and his battalion of [[Wyvern Rider]]s are also present, and unlike the Friege troops, they are actually a threat, due to having [[Killer Lance]]s to crit you and [[Miracle]] to randomly decide to not die. However, the rest of the Wyverns will turn tail and run the moment Seimetol dies. Seimetol himself also has Miracle, and a 42% chance to trigger it at that; the best way to kill him (and get rid of his lackeys) is to shoot him repeatedly with bows until one of the shots land; [[Master Bow]]s and the [[Brave Bow]] are good for this. Failing that, [[wind magic]] can be used to get his HP low, at which point he can be swarmed with units with [[brave weapon]]s.<br />
<br />
On turns 2–7, [[Soldier]] reinforcements spawn in pairs. They are armed with [[Javelin]]s and [[Poison Lance]]s, and as such, are non-threats.<br />
<br />
On turns 6–10, a mixed bag of mounted reinforcements will spawn from the right edge of the map. While the [[Lance Knight]]s with [[Poison Lance]] are complete jokes, the others all have weapons that can do substantial damage on a hit, so they need to be dealt with accordingly. Thanks to the map's layout, it is possible to force the [[Mage Knight]]s with [[Elfire]] and [[Bow Knight]]s with [[Great Bow]]s to shoot over cliffs, while the melee units are forced to go around said terrain obstructions.<br />
<br />
On turns 7–10, [[Dark Mage]]s with [[Rewarp]] spawn near the middle of the map. Rush them down after they Rewarp into position and they should be dealt with without too much trouble. If a break in the fighting with the cavalry reinforcements shows itself, it may be prudent to capture some of the Dark Mages for their Rewarp staves. <br />
<br />
Fraus is the boss of the map, and he carries the rare, but unnecessary and overkill, [[Tornado]] tome, which often isn't worth your attention. However, he also carries a [[Fortify]], which is always appreciated, and more importantly, the 3rd [[Blizzard]] tome in the game. Since the [[Bishop]]s in [[The Empire's Wrath|Chapter&nbsp;19]] are extremely hard to loot without using [[Tina]]'s [[Thief (staff)|Thief Staff]] due to their proximity to strong enemies and reinforcement spawns, Fraus' Blizzard is likely to be your first, easily obtainable copy of the tome. Blizzard is like a [[Sleep Sword]], but in [[siege tome]] form; it's extremely useful for dealing with enemies that have too much MAG to status directly with staves. While only [[Asvel]] and [[Ced]] can realistically use it, the weapon is nonetheless useful in the last two chapters of the game, where MAG-boosting terrain can get in the way of status staves. To avoid Fraus wasting his Blizzard putting your units to sleep, it's best to rush a durable, non-flier unit into his "blind spot" (his Tornado range) in order to force him to use (and break) Tornado so that he may be captured without a fight with all 5 Blizzard charges intact.<br />
<br />
==Trivia==<br />
*This chapter has the same Japanese name as [[War of Deliverance]], a chapter of {{FE2}}.<br />
<br />
==Etymology and other languages==<br />
{{Names <br />
|eng-fan-name=• The Liberation Wars<br>• The War of Liberation<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|解放戦争|Kaihō sensō}}<br />
|jpn-mean=Liberation War<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 21.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Scion of Light<br />
|nextchapter=Across the River<br />
|nextalternate=The Prison Camp{{!}}The Prison Camp <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
{{DEFAULTSORT:War of Liberation, The}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Norden_Line&diff=585839Norden Line2024-03-27T04:12:15Z<p>RNGSOMEONE: /* The slow method */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 16A.png|200px]]<br />
|location=Fort Norden<br />
|new units=[[Ilios]], [[Sleuf]]<br />
|boss=[[Brook]]<br />
|previous=[[Two Paths]]<br />
|next=[[The Gates of Leonster]]<br />
}}<br />
<br />
{{Quote|Ballistae are clustered all around the fort... We'll have to do something about them to make an effective attack.|[[Leif]]}}<br />
<br />
'''Norden Line''' (Japanese: {{hl|ノルデンライン|Noruden rain}} ''Nohrden Line'') is the sixteenth chapter of {{FE5}}. This is the first of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Norden in [[Two Paths|the previous chapter]].<br />
<br />
==Plot==<br />
{{main|Norden Line/Script}}<br />
<br />
[[Kempf]] and [[Nikalaf]] discuss their strategy for dealing with [[Leif]]'s approaching forces. Nikalaf chastises Kempf for underestimating their enemy and orders him to hold the bridge with his battalion until the Knights of Ulster under Count [[Conomor]] arrive from the rear to trap Leif's forces in a pincer attack. <br />
<br />
At the same time, Leif confers with [[August]] about the enemy's formation and wonders if the enemy could be convinced to break that formation. If [[Olwen]] is present, she volunteers to tempt the enemy commander - Kempf - into leaving the bridge, as she has a "history" with him.<br />
<br />
The battle begins. If Olwen talks to Kempf, she sends a string of insults toward him, making him break formation and rush away from the bridge alongside his battalion in order to kill her. If Olwen is killed or has not been recruited, [[Karin]] can also talk to [[Ilios]], and if she does, she convinces Ilios to defect to Leif's army. His only condition is that he must receive a noble title once Leonster is liberated, a dream that Karin pokes fun at him for.<br />
<br />
If Leif visits the top eastern house during the battle, he meets [[Sleuf]]. Sleuf recalls his vision from the Tower of Bragi - the words of Father [[Claud]] - which leave the prince confused. Sleuf explains that Leif will understand in time, then decides to join the prince's army.<br />
<br />
Late into the battle, the Knights of Ulster under Conomor's command appear from the west, and Conomor orders them to charge. One of his soldiers questions this decision, claiming they could retake Ulster now instead of fighting for the Empire, but Conomor is worried that Princess [[Miranda]]'s safety would be in danger if they did so.<br />
<br />
Once the battle ends, [[Dryas]] praises Leif for his success, then they discuss the fall of Leonster and Leif's subsequent escape alongside [[Finn]]. Leif mentions how the Knights of Ulster striking from the rear made him briefly lose hope, to which Dryas responds that Count Conomor is a splendid and honorable leader. They both wonder why someone like that would fight for House Friege, but conclude that there must be some reason and that it would be best if they could avoid fighting Conomor again.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=8–16{{h|+2|Upon Ilios and Sleuf being recruited}}<br />
|enemy=40{{h|+24|Reinforcements}}<br />
|map=[[File:Cm fe05 16A.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|newunit1={{NewUnit<br />
|name=Ilios<br />
|portrait=[[File:portrait ilios fe05.png]]<br />
|class=Mage Knight<br />
|HP=40<br />
|lv=8<br />
|inventory={{Item|5|Bolting}}<br>{{Item|5|Meisterschwert}}<br>{{Item|5|Thoron}}<br>{{Item|5|Sol M}}anual<br />
|recruitment method=Enemy, talk to with [[Karin]]<br>(if [[Olwen]] was either killed or not recruited)<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Sleuf<br />
|portrait=[[File:portrait sleuf fe05.png]]<br />
|class=Priest<br />
|HP=18<br />
|lv=6<br />
|inventory={{Item|5|Mend}}<br>{{Item|5|Bragi Scroll}}<br />
|recruitment method=Visit the upper eastern house with [[Leif]] if the church was visited in [[Two Paths|Chapter 15]]<br />
}}<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
}}<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes03<br />
|item1=Pure Water<br />
|obtain1=Visit far western house<br />
|item2=Bridge Key<br />
|obtain2=Visit central house<br />
|itemlast=Knight Proof<br />
|obtainlast=Visit lower eastern house<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Bishop<br />
|lv=6<br />
|#=1<br />
|hp=20~28<br />
|str=0~8<br />
|mag=5~13<br />
|skill=2~10<br />
|spd=2~10<br />
|lck=0~8<br />
|def=1~9<br />
|con=4~12<br />
|mov=5~6<br />
|inventory={{Item|5|Physic}} • {{Item|5|Elfire}}<br />
|notes='''Authority:''' Brook<br>• Moves to attack units in range.<br>• Once [[Brook]] is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Lance Armor<br />
|lv=13<br />
|#=4<br />
|hp=20~35<br />
|str=4~19<br />
|mag=0~15<br />
|skill=0~15<br />
|spd=0~15<br />
|lck=0~15<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Killer Lance}} • {{Item|5|Vulnerary}}<br />
|notes='''Authority:''' Brook<br>• Moves to attack units in range.<br>• Once [[Brook]] is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Kempf]]<br />
|class=Mage Knight<br />
|lv=10<br />
|#=1<br />
|hp=40<br />
|str=13<br />
|mag=9<br />
|skill=13<br />
|spd=13<br />
|lck=10<br />
|def=10<br />
|con=14<br />
|mov=8<br />
|inventory={{Item|5|Venin Sword}} • {{Item|5|Thoron}}<br />
|notes='''Authority:''' ★★★<br>'''Action:''' ★<br>Does not move until [[Olwen]] talks to him, at which point he begins moving unprovoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=10<br />
|#=3<br />
|hp=20~32<br />
|str=4~16<br />
|mag=0~12<br />
|skill=0~12<br />
|spd=0~12<br />
|lck=0~12<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}}<br />
|notes='''Authority:''' Kempf<br>• Does not move until [[Olwen]] talks to [[Kempf]], at which point they begin moving unprovoked.<br>• Once Kempf is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=14<br />
|#=3<br />
|hp=20~36<br />
|str=3~19<br />
|mag=0~16<br />
|skill=0~16<br />
|spd=0~16<br />
|lck=0~16<br />
|def=1~17<br />
|con=6~20<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Kempf<br>• Does not move until [[Olwen]] talks to [[Kempf]], at which point they begin moving unprovoked.<br>• Once Kempf is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Archer<br />
|lv=13<br />
|#=3<br />
|hp=20~35<br />
|str=3~18<br />
|mag=0~15<br />
|skill=0~15<br />
|spd=0~15<br />
|lck=0~15<br />
|def=1~16<br />
|con=6~20<br />
|mov=5~6<br />
|inventory={{Item|5|Long Bow}}<br />
|notes='''Authority:''' Kempf<br>• Does not move until [[Olwen]] talks to [[Kempf]], at which point they begin moving unprovoked.<br>• Once Kempf is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage<br />
|lv=10<br />
|#=2<br />
|hp=18~30<br />
|str=0~12<br />
|mag=2~14<br />
|skill=2~14<br />
|spd=3~15<br />
|lck=0~12<br />
|def=0~12<br />
|con=4~16<br />
|mov=6~7<br />
|inventory={{Item|5|Thunder}}<br />
|notes='''Authority:''' Kempf<br>• Does not move until [[Olwen]] talks to [[Kempf]], at which point they begin moving unprovoked.<br>• Once Kempf is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Ballista<br />
|classarticle=Ballista (class)<br />
|lv=10<br />
|#=6<br />
|hp=20<br />
|str=10<br />
|mag=3<br />
|skill=3<br />
|spd=1<br />
|lck=2<br />
|def=5<br />
|con=8<br />
|mov=0<br />
|inventory={{Item|5|Ballista|link=Ballista (weapon)}}<br />
|notes='''Authority:''' Brook<br>Once [[Brook]] is defeated, ceases attacking.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Sword Armor<br />
|lv=10<br />
|#=4<br />
|hp=20~32<br />
|str=4~16<br />
|mag=0~12<br />
|skill=0~12<br />
|spd=0~12<br />
|lck=0~12<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Great Sword}}<br />
|notes='''Authority:''' Brook<br>• Moves to attack units in range.<br>• Once [[Brook]] is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Ilios]]<br />
|class=Mage Knight<br />
|lv=8<br />
|#=1<br />
|hp=40<br />
|str=11<br />
|mag=9<br />
|skill=13<br />
|spd=14<br />
|lck=14<br />
|def=10<br />
|con=6<br />
|mov=8<br />
|inventory={{Item|5|Bolting}} • {{Item|5|Meisterschwert}} • {{Item|5|Thoron}} • {{Item|5|Sol Manual|image=sol m}}<br>{{Item|5|Miracle}} • {{Item|5|Sol}}<br />
|notes='''Authority:''' ★★★<br>'''Action:''' ★<br>Begins moving once he or any unit under his authority is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Arch Knight<br />
|lv=14<br />
|#=2<br />
|hp=20~36<br />
|str=3~19<br />
|mag=0~16<br />
|skill=3~19<br />
|spd=4~20<br />
|lck=0~16<br />
|def=3~19<br />
|con=6~20<br />
|mov=8~9<br />
|inventory={{Item|5|Long Bow}}<br />
|notes='''Authority:''' Ilios<br>• Begins moving unprovoked once [[Ilios]] or any unit under his authority is provoked.<br>• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is [[rescue (command)|rescue]]d or defeated after having been recruited.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Troubadour<br />
|lv=10<br />
|#=1<br />
|hp=16~28<br />
|str=2~14<br />
|mag=2~14<br />
|skill=2~14<br />
|spd=3~15<br />
|lck=0~12<br />
|def=2~14<br />
|con=4~16<br />
|mov=8~9<br />
|inventory={{Item|5|Rapier}} • {{Item|5|Heal}}<br />
|notes='''Authority:''' Ilios<br>• Begins moving unprovoked once [[Ilios]] or any unit under his authority is provoked.<br>• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is [[rescue (command)|rescue]]d or defeated after having been recruited.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Lance Knight<br />
|lv=13<br />
|#=3<br />
|hp=20~35<br />
|str=3~18<br />
|mag=0~15<br />
|skill=3~18<br />
|spd=4~19<br />
|lck=0~15<br />
|def=3~18<br />
|con=7~20<br />
|mov=8~9<br />
|inventory={{Item|5|Ridersbane}}<br />
|notes='''Authority:''' Ilios<br>• Begins moving unprovoked once [[Ilios]] or any unit under his authority is provoked.<br>• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is [[rescue (command)|rescue]]d or defeated after having been recruited.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Cavalier<br />
|lv=15<br />
|#=3<br />
|hp=20~37<br />
|str=3~20<br />
|mag=0~17<br />
|skill=3~20<br />
|spd=4~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=6~20<br />
|mov=8~9<br />
|inventory={{Item|5|Sleep Sword}}<br />
|notes='''Authority:''' Ilios<br>• Begins moving unprovoked once [[Ilios]] or any unit under his authority is provoked.<br>• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is [[rescue (command)|rescue]]d or defeated after having been recruited.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Brigand<br />
|class=Brigand<br />
|lv=3<br />
|#=2<br />
|hp=22~27<br />
|str=5~10<br />
|mag=0~3<br />
|skill=0~5<br />
|spd=0~5<br />
|lck=0~5<br />
|def=3~8<br />
|con=9~14<br />
|mov=6~7<br />
|inventory={{Item|5|Hammer}}<br />
|notes=Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Brook]]<br />
|class=General<br />
|lv=16<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=5<br />
|skill=14<br />
|spd=10<br />
|lck=12<br />
|def=18<br />
|con=19<br />
|mov=6<br />
|inventory={{Item|5|Master Lance}} • {{Item|5|Armorslayer}} • {{Item|5|Meisterbogen}} • {{Item|5|Ridersbane}}<br />
|notes='''Authority:''' ★★<br>Does not move; stands on the [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Nikalaf]]<br />
|class=General<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=15<br />
|mag=4<br />
|skill=12<br />
|spd=8<br />
|lck=13<br />
|def=15<br />
|con=20<br />
|mov=6<br />
|notes='''Authority:''' ★★★★★<br>Leaves the map once [[preparations]] are complete.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Pirate<br />
|class=Pirate<br />
|lv=3<br />
|#=4<br />
|hp=24~29<br />
|str=5~10<br />
|mag=0~3<br />
|skill=0~5<br />
|spd=0~5<br />
|lck=0~5<br />
|def=3~8<br />
|con=9~14<br />
|mov=5~6<br />
|inventory={{Item|5|Iron Axe}}<br />
|notes=Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Silesse<br />
|class=Pegasus Rider<br />
|lv=6<br />
|#=8<br />
|hp=16~24<br />
|str=2~10<br />
|mag=3~11<br />
|skill=3~11<br />
|spd=6~14<br />
|lck=0~8<br />
|def=2~10<br />
|con=4~12<br />
|mov=8~9<br />
|inventory={{Item|5|Ridersbane}}<br />
|notes=Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Ulster<br />
|class=Cavalier<br />
|lv=15<br />
|#=11<br />
|hp=20~37<br />
|str=3~20<br />
|mag=0~17<br />
|skill=3~20<br />
|spd=4~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=6~20<br />
|mov=8~9<br />
|inventory={{Item|5|Rapier}} • {{Item|5|Javelin}}<br />
|notes='''Authority:''' Conomor<br>Once [[Conomor]] or any unit under his authority is defeated, ignores combat and begins moving to escape.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Conomor]]<br />
|class=Paladin<br />
|lv=13<br />
|#=1<br />
|hp=39<br />
|str=13<br />
|mag=3<br />
|skill=18<br />
|spd=11<br />
|lck=4<br />
|def=12<br />
|con=13<br />
|mov=10<br />
|inventory={{Item|5|Master Lance}} • {{Item|5|Killing Edge}} • {{Item|5|Nihil Manual|image=nihil m}}<br>{{Item|5|Accost}}<br />
|notes='''Authority:''' ★★★★<br>'''Action:''' ★<br>Once any unit under his authority is defeated, ignores combat and begins moving to escape.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turn 5<br />
**Two [[Pirate]]s; one from each of the longest northern isles<br />
*Turn 12<br />
**Two [[Pirate]]s; one from south of the lower eastern house, one from the furthest southern end of the eastern river<br />
*Turn 15<br />
**Two [[Pegasus Rider]]s from the center-southern mountains<br />
*Turn 20<br />
**Eleven [[Cavalier]]s and [[Conomor]] from the western border of the map<br />
<br />
===Boss data===<br />
{{Main|Brook}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait brook fe05.png]]<br />
|sprite=general enemy<br />
|class=General<br />
|authority=★★<br />
|lv=16<br />
|HP=46<br />
|str=17<br />
|mag=5<br />
|skill=14<br />
|spd=10<br />
|luck=12<br />
|def=18<br />
|FCM=0<br />
|build=19<br />
|move=6<br />
|inventory={{Item|5|Master Lance}}<br>{{Item|5|Armorslayer}}<br>{{Item|5|Meisterbogen}}<br>{{Item|5|Ridersbane}}<br />
|sw=A<br />
|la=A<br />
|ax=C<br />
|bo=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
===The fast method===<br />
If the player does not care for any of the chapter's valuable items, they can use Warp to kill the boss and end the chapter early. Because [[Sleuf]] joins with an A-rank in staves, the player can give [[Leif]] a second Warp staff to warp Leif to Sleuf's house then to the Gate, or use a [[Rescue (staff)|Rescue]] staff to bring a unit holding the Warp staff to the area (preferably [[Karin]] if the player wishes to recruit [[Ilios]]). Don't worry about the Ballistae - they stop attacking when the boss is killed. Doing this puts Leif, Sleuf, and any other units in the area in danger of Ilios and his squad, though thankfully Sleuf can survive two Boltings from Ilios.<br />
<br />
The player is still able to [[Thief (staff)|Thief]] a [[Sleep Sword]] (preferably on the last turn if Ilios it to be recruited, as otherwise the swordless Cavalier might take his [[Meisterschwert]]) and visit the [[Pure Water]] village, with the [[Knight Proof]] village also reachable with some planning, either having a flier Warped/Rescued over, or delaying the Warp skip by a few turns and having a flier travel through the mountains around Ilios's range.<br />
<br />
===The slow method===<br />
The Pure Water village to the west is in danger to a brigand, though between their low level and only weapon being the Hammer they are no threat, so a single unit can handle them safely.<br />
<br />
[[Ilios]] is a powerful mage knight with [[Bolting]], a [[Meisterschwert]], and a [[Sol Manual]] that can be recruited with [[Karin]], though [[Olwen]] must be killed or unrecruited. It is recommended to either kill Ilios or recruit and rescue him, as doing either will cause the rest of his squadron in retreat. Some of the front-line Cavaliers have [[Sleep Sword]]s equipped, which are dangerous weapons to face but if obtained can help with recruiting [[Misha]] in [[The Gates of Leonster|the next chapter]] or [[Xavier]] in [[The Liberation of Leonster|Chapter 18]]. Acquiring them is difficult, however, as the swords are too heavy to be stolen, the Cavaliers cannot be captured without being put to sleep, and if they get to hit a unit the unit will be put to sleep. The easiest way to get one is with [[Tina]]'s Thief staff (at which point the weaponless Cavalier will either steal Ilios's Meisterschwert or run away and escape), with the only other method being putting them to sleep and capturing them.<br />
<br />
Unlike in [[Fort Dandrum|Chapter 11]], [[Kempf]] does not have a Meisterschwert and can take [[bonus damage]]. The units under his authority do not move, which makes it hard to attack him due to the ballistae from behind. His squad can be made to break formation by having Olwen talk to him, though depending on how it is done it risks her dying; this can be used on purpose if the player wishes to recruit Ilios, though this should ideally be done before engaging Illios's group with a Warp use. As with Ilios, killing him causes his entire division to go into retreat, though utilizing this is difficult to the enemy layout. The chapter boss, [[Brook]], also has this behavior with units under his authority, which includes all of the ballstae. This can be exploited by Warping a unit to kill Brook to deactivate all of the Ballistae.<br />
<br />
Recruiting Sleuf requires unlocking the drawbridge with a [[Bridge Key]] (the middle village has one), a thief with a [[Lockpick]] or the Unlock staff. He can also be reached with a flying unit or a combination of Warp, Rescue, and [[Rewarp]].<br />
<br />
[[Conomor]] will show up on turn 20 with a [[Nihil Manual]]; killing him here will cause him not to re-appear in [[The Empire's Wrath|Chapter 19]]. Neutralizing him away is easy, as if any of his units are killed they will all run away. Additionally, if they have been lured past the 1-tile wide bridges, they can be rendered completely immobile by blocking their way out, making them easy pickings for EXP or for stealing the Nihil Manual.<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Norden Line<br>• Nordrhein<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|ノルデンライン|Noruden rain}}<br />
|jpn-mean=Nohrden Line<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 16A.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=Two Paths<br />
|nextchapter=The Gates of Leonster<br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=C%C3%A9line&diff=585838Céline2024-03-27T03:52:30Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>{{Stub}}<br />
{{Character Infobox<br />
|image=[[File:FEH Céline Joyous Royal 01.png|200px]]<br />
|caption=Artwork of Céline from {{FEH}}.<br />
|help_text=The princess of Firene. Despite her gentle demeanor, she has an iron will when her people must be protected.<br />
|age=17<br />
|height=155 cm<!--from Japanese/French/German/Italian/Spanish/Korean/Chinese version--> (5′1″)<br />
|gender=Female<br />
|race=Human<br />
|birthday=December 18<br />
|nationality=Firene<br />
|titles=Princess of Firene<br />
|family=*[[Ève]] <small>(mother)</small><br />
*[[Alfred]] <small>(older brother)</small><br />
|startingclass=[[Noble]]<br />
|voice=*Rachelle Heger<br><small>(English, all appearances)</small><br />
*[[wikipedia:Akari Kitō|Akari Kitō]]<br><small>(Japanese, all appearances)</small><ref name=tweet>{{cite web|url=https://twitter.com/FireEmblemJP/status/1578294055603032065|title=Fire Emblem JP on Twitter|site=Twitter|quote={{lang|ja|セリーヌ(CV:鬼頭明里さん)は、「フィレネ王国」の第一王女で、アルフレッドの妹。優しく純真で、常に平和的な交渉を臨む博愛主義者です。一方で平和のためなら戦うことを厭わないと思っているようです。}}|published=October 7, 2022|retrieved=October 7, 2022}}</ref><br />
|appearances=*{{title|Engage}}<br />
*{{title|Heroes}}<br />
}}<br />
<br />
'''Céline''' (Japanese: {{hl|セリーヌ|Serīnu}} ''Celine'') is a playable character in {{FE17}}.<br />
<br />
==Biography==<br />
Céline is the eldest princess of Firene.<ref name=tweet/><br />
<br />
=={{FE17}}==<br />
===Role===<br />
Céline is a playable character.<br />
===Starting stats and growth rates===<br />
====Playable - Main story====<br />
{{CharStats FE17 Emblem<br />
|portrait=[[File:Small portrait céline fe17.png|128px]]<br />
|sprite=noble céline tome<br />
|class=Noble<br />
|lvl=5<br />
|mov=4<br />
|SP=300<br />
|emblem=Celica<br />
|HP=21<br />
|str=7{{h|+1|Granted by Emblem Celica}}<br />
|mag=9{{h|+2|Granted by Emblem Celica}}<br />
|dex=9<br />
|spd=10<br />
|def=5<br />
|res=7{{h|+1|Granted by Emblem Celica}}<br />
|lck=11<br />
|bld=4<br />
|inventory={{Item|17|Fire}}<br>{{Item|17|Slim Sword}}<br>{{Item|17|Vulnerary}}<br />
|skills={{Item|17|Gentle Flower}}<br>{{Item|17|Holy Stance}} (Sync)<br />
|eweapons={{Item|17|Seraphim}}<br />
|eskills={{Item|17|Echo}}<br>{{Item|17|Warp Ragnarok}}<br />
|HP1={{#expr:50+0}}<br />
|str1={{#expr:35+5}}<br />
|mag1={{#expr:25+10}}<br />
|dex1={{#expr:30+5}}<br />
|spd1={{#expr:45+5}}<br />
|def1={{#expr:30+5}}<br />
|res1={{#expr:40+10}}<br />
|lck1={{#expr:25+20}}<br />
|bld1={{#expr:5+0}}<br />
|strm=−2<br />
|magm=+2<br />
|dexm=−2<br />
|spdm=+1<br />
|defm=−3<br />
|resm=+1<br />
|lckm=+3<br />
|sw=B<br />
|to=B<br />
|st={{abbr|Pr|Proficient, but cannot use in base class}}<br />
|innateprof=tome<br />
|recruit=[[A Land in Bloom|Chapter 4]], automatically from turn 1.<br />
}}<br />
<br />
====Playable - Fell Xenologue====<br />
{{Tab<br />
|tab1=Fell Xenologue 1<br />
|tab2=Fell Xenologue 2<br />
|tab3=Fell Xenologue 3<br />
|tab4=Fell Xenologue 4<br />
|tab5=Fell Xenologue 5<br />
|tab6=Fell Xenologue 6<br />
|content1={{BossStats FE17<br />
|portrait=[[File:Small portrait céline fe17.png|128px]]<br />
|sprite=noble céline sword<br />
|class=Noble<br />
|lvl=15<br />
|mov=4<br />
|HP=27<br />
|str=11<br />
|mag=12<br />
|dex=12<br />
|spd=14{{h|−6|Penalized by weapon weight}}<br />
|def=8<br />
|res=11<br />
|lck=16<br />
|bld=5<br />
|inventory={{Item|17|Levin Sword}}<br>{{Item|17|Elthunder}}<br>{{Item|17|Vulnerary}}<br />
|skills={{Item|17|Gentle Flower}}<br />
|sw=B<br />
|to=B<br />
}}<br />
|content2={{BossStats FE17<br />
|portrait=[[File:Small portrait céline fe17.png|128px]]<br />
|sprite=noble céline sword<br />
|class=Noble<br />
|lvl=18<br />
|mov=4<br />
|HP=29<br />
|str=12<br />
|mag=12<br />
|dex=13<br />
|spd=16{{h|−6|Penalized by weapon weight}}<br />
|def=9<br />
|res=12<br />
|lck=18<br />
|bld=5<br />
|inventory={{Item|17|Levin Sword}}<br>{{Item|17|Elthunder}}<br>{{Item|17|Vulnerary}}<br />
|skills={{Item|17|Gentle Flower}}<br />
|sw=B<br />
|to=B<br />
}}<br />
|content3={{BossStats FE17<br />
|portrait=[[File:Small portrait céline fe17.png|128px]]<br />
|sprite=vidame céline sword<br />
|class=Vidame<br />
|lvl=1<br />
|mov=5<br />
|HP=31<br />
|str=14<br />
|mag=14<br />
|dex=15<br />
|spd=18{{h|−5|Penalized by weapon weight}}<br />
|def=11<br />
|res=14<br />
|lck=20<br />
|bld=6<br />
|inventory={{Item|17|Levin Sword}}<br>{{Item|17|Elthunder}}<br>{{Item|17|Mend}}<br>{{Item|17|Physic}}<br>{{Item|17|Restore}}<br />
|skills={{Item|17|Gentle Flower}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
|content4={{BossStats FE17<br />
|portrait=[[File:Small portrait céline fe17.png|128px]]<br />
|sprite=vidame céline sword<br />
|class=Vidame<br />
|lvl=3<br />
|mov=5<br />
|HP=32<br />
|str=15<br />
|mag=15<br />
|dex=16<br />
|spd=19{{h|−5|Penalized by weapon weight}}<br />
|def=12<br />
|res=15<br />
|lck=21<br />
|bld=6<br />
|inventory={{Item|17|Levin Sword}}<br>{{Item|17|Thoron}}<br>{{Item|17|Recover}}<br>{{Item|17|Physic}}<br>{{Item|17|Restore}}<br />
|skills={{Item|17|Gentle Flower}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
|content5={{BossStats FE17<br />
|portrait=[[File:Small portrait céline fe17.png|128px]]<br />
|sprite=vidame céline sword<br />
|class=Vidame<br />
|lvl=5<br />
|mov=5<br />
|HP=33<br />
|str=15<br />
|mag=15<br />
|dex=16<br />
|spd=20{{h|−5|Penalized by weapon weight}}<br />
|def=12<br />
|res=16<br />
|lck=22<br />
|bld=6<br />
|inventory={{Item|17|Levin Sword}}<br>{{Item|17|Thoron}}<br>{{Item|17|Recover}}<br>{{Item|17|Physic}}<br>{{Item|17|Restore}}<br />
|skills={{Item|17|Gentle Flower}}<br>{{Item|17|Ignis}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
|content6={{BossStats FE17<br />
|portrait=[[File:Small portrait céline fe17.png|128px]]<br />
|sprite=vidame céline sword<br />
|class=Vidame<br />
|lvl=8<br />
|mov=5<br />
|HP=35<br />
|str=16<br />
|mag=16<br />
|dex=17<br />
|spd=21{{h|−5|Penalized by weapon weight}}<br />
|def=13<br />
|res=17<br />
|lck=24<br />
|bld=6<br />
|inventory={{Item|17|Levin Sword}}<br>{{Item|17|Thoron}}<br>{{Item|17|Recover}}<br>{{Item|17|Physic}}<br>{{Item|17|Restore}}<br />
|skills={{Item|17|Gentle Flower}}<br>{{Item|17|Ignis}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
}}<br />
<br />
====Enemy - Fell Xenologue 2====<br />
{{also|Seeds of Unrest}}<br />
{{Tab<br />
|tab1=Normal<br />
|tab2=Hard<br />
|tab3=Maddening<br />
|content1={{BossStats FE17<br />
|sprite=vidame céline tome<br />
|class=Royal<br />
|lvl=1<br />
|mov=5<br />
|HP=40<br />
|str=13<br />
|mag=14<br />
|dex=16<br />
|spd=15{{h|−7|Penalized by weapon weight}}<br />
|def=7<br />
|res=17<br />
|lck=20<br />
|bld=6<br />
|inventory={{Item|17|Elthunder}}<br>{{Item|17|Levin Sword}}<br />
|skills={{Item|17|Fierce Bloom}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
|content2={{BossStats FE17<br />
|sprite=vidame céline tome<br />
|class=Royal<br />
|lvl=1<br />
|mov=5<br />
|HP=42<br>{{RevivalStone}}<br />
|str=17<br />
|mag=20<br />
|dex=17<br />
|spd=21{{h|−7|Penalized by weapon weight}}<br />
|def=15<br />
|res=22<br />
|lck=20<br />
|bld=6<br />
|inventory={{Item|17|Elthunder}}<br>{{Item|17|Levin Sword}}<br />
|skills={{Item|17|Fierce Bloom}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
|content3={{BossStats FE17<br />
|sprite=vidame céline tome<br />
|class=Royal<br />
|lvl=1<br />
|mov=5<br />
|HP=42<br>{{RevivalStone}}<br />
|str=17<br />
|mag=20<br />
|dex=17<br />
|spd=21{{h|−7|Penalized by weapon weight}}<br />
|def=15<br />
|res=22<br />
|lck=20<br />
|bld=6<br />
|inventory={{Item|17|Elthunder}}<br>{{Item|17|Levin Sword}}<br />
|skills={{Item|17|Fierce Bloom}}<br>{{Item|17|Veteran+}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
}}<br />
<br />
====Enemy - Fell Xenologue 6====<br />
{{also|Seven Bracelets}}<br />
{{Tab<br />
|tab1=Normal<br />
|tab2=Hard<br />
|tab3=Maddening<br />
|content1={{BossStats FE17<br />
|sprite=vidame céline tome<br />
|class=Royal<br />
|emblem=Edelgard<br />
|emblemsprite=edelgard dark<br />
|lvl=10<br />
|mov=5<br />
|HP=45<br />
|str=16<br />
|mag=17<br />
|dex=19<br />
|spd=19{{h|−5|Penalized by weapon weight}}<br />
|def=8<br />
|res=20<br />
|lck=24<br />
|bld=6<br />
|inventory={{Item|17|Aymr|image=aymr edelgard}}<br>{{Item|17|Areadbhar|image=areadbhar edelgard}}<br>{{Item|17|Failnaught|image=failnaught edelgard}}<br>{{Item|17|Levin Sword}}<br>{{Item|17|Elthunder}}<br>{{Item|17|Nova|type=drop}}<br />
|skills={{Item|17|Fierce Bloom}}<br>{{Item|17|Friendly Rivalry}}<br>{{Item|17|Gambit|link=Gambit (Engage skill)}}<br>{{Item|17|Weapon Sync}}<br>{{Item|17|Combat Arts|link=Combat Arts (skill)}}<br>{{Item|17|Houses Unite}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
|content2={{BossStats FE17<br />
|sprite=vidame céline tome<br />
|class=Royal<br />
|emblem=Edelgard<br />
|emblemsprite=edelgard dark<br />
|lvl=10<br />
|mov=5<br />
|HP=45<br>{{RevivalStone}}<br />
|str=18<br />
|mag=20<br />
|dex=19<br />
|spd=25{{h|−5|Penalized by weapon weight}}<br />
|def=12<br />
|res=20<br />
|lck=24<br />
|bld=6<br />
|inventory={{Item|17|Aymr|image=aymr edelgard}}<br>{{Item|17|Areadbhar|image=areadbhar edelgard}}<br>{{Item|17|Failnaught|image=failnaught edelgard}}<br>{{Item|17|Levin Sword}}<br>{{Item|17|Elthunder}}<br />
|skills={{Item|17|Fierce Bloom}}<br>{{Item|17|Ignis}}<br>{{Item|17|Friendly Rivalry}}<br>{{Item|17|Gambit|link=Gambit (Engage skill)}}<br>{{Item|17|Weapon Sync}}<br>{{Item|17|Combat Arts|link=Combat Arts (skill)}}<br>{{Item|17|Houses Unite}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
|content3={{BossStats FE17<br />
|sprite=vidame céline tome<br />
|class=Royal<br />
|emblem=Edelgard<br />
|emblemsprite=edelgard dark<br />
|lvl=10<br />
|mov=5<br />
|HP=45<br>{{RevivalStone}}{{RevivalStone}}<br />
|str=18<br />
|mag=20<br />
|dex=19<br />
|spd=25{{h|−5|Penalized by weapon weight}}<br />
|def=20<br />
|res=20<br />
|lck=24<br />
|bld=6<br />
|inventory={{Item|17|Aymr|image=aymr edelgard}}<br>{{Item|17|Areadbhar|image=areadbhar edelgard}}<br>{{Item|17|Failnaught|image=failnaught edelgard}}<br>{{Item|17|Levin Sword}}<br>{{Item|17|Elthunder}}<br>{{Item|17|Nova|type=drop}}<br />
|skills={{Item|17|Fierce Bloom}}<br>{{Item|17|Veteran+}}<br>{{Item|17|Ignis}}<br>{{Item|17|Friendly Rivalry}}<br>{{Item|17|Gambit|link=Gambit (Engage skill)}}<br>{{Item|17|Weapon Sync}}<br>{{Item|17|Combat Arts|link=Combat Arts (skill)}}<br>{{Item|17|Houses Unite}}<br />
|sw=B<br />
|to=A<br />
|st=B<br />
}}<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Céline is a useful unit with high and well-rounded stat growths. While she is likely to rely on [[tome]]s early on, her magic is actually one of her weaker stats, with a growth of just 25%, so if she is to keep dealing competitive damage via magic she will appreciate a promotion into a class that significantly increases said growth, such as [[Mage Knight]].<br />
<br />
An arguably more auspicious option is to relegate Céline's magic to a backup role and focus on realizing her solid physical damage potential. The [[Wyvern Rider|Wyvern Knight]] is a tempting promotion, as it is a very powerful class that will also give Céline excellent all-around stat growths that align nicely with eventual caps. Céline cannot use [[brave weapons]] as a Wyvern Knight but will have good 1–2 range options for both physical and magic damage in the [[Tomahawk]] and [[Levin Sword]], respectively, while also granting the class much-appreciated boosts to speed and resistance caps. All in all, if Céline promotes to Wyvern Knight at level&nbsp;10 and never looks back, she will perform adequately at every stage of the game, which is not to say that other martial classes are a bad choice for her.<br />
<br />
As an alternative to a simple martial path, Céline has access to the unique Vidame class, but its drawbacks arguably outweigh the perks it has in its weapon ranks and Mystical classification. Other than the unimpressive 5 movement, Vidame's stat bases and caps are excellent, but its growths are so low that Céline would need to spend most of the game as a [[Griffin Knight|Griffin]] and [[Mage Knight]] before reclassing to Vidame to make use of the extra headroom. Also, even with carefully-planned level-ups, Céline needs to reach level 55 or so to cap strength, magic, or speed in Vidame. While this can be achieved before the end of the game if Divine Paralogues are played late, it is hardly practical, as a Griffin Knight [[Chloé]] or [[Anna]] can reach the strength and magic of a stat-capped Vidame several levels earlier, while being much faster and more mobile.<br />
<br />
Another means of using Céline as a designated [[Divine Pulse]]-boosted status staff user. Her high Luck, combined with [[Byleth]] being able to grant +12 Luck and the [[Luck +12]] skill, can allow her to easily hit the 50 Luck needed to grant perfect accuracy on everything. She is also only an Art proficiency away from [[High Priest]], a class with even more Luck than Vidame. [[Hortensia]] can also fill this role and can [[World Tree|occasionally save staff uses]], but Céline's high Luck allows her to hit the benchmark sooner and more reliably, on top of having more time to train and build up SP, while also more competent as a combat unit.<br />
<br />
Regardless of Céline's role, she can make use of her very high luck growth and cap modifier to deploy dodge-decreasing engravings which would be dangerous for most characters.<br />
<br />
=={{FEH}}==<br />
===Role===<br />
Céline is one of the characters added to the game in the [[King of Light]] update, and became available for summoning by players on January 17, 2023. Only one variation of Céline is currently available in ''Heroes'', based on her ''Engage'' incarnation.<br />
<br />
===Céline: Joyous Royal===<br />
====Starting stats====<br />
:''Céline: Joyous Royal is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait céline joyous royal feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Green tome<br />
|unittype=Infantry<br />
|HP=15<br />
|atk=11<br />
|spd=11<br />
|def=4<br />
|res=10<br />
|HP_gr=50<br />
|atk_gr=70<br />
|spd_gr=75<br />
|def_gr=30<br />
|res_gr=65<br />
|offense=[[Joyous Tome]]<br />
|special=[[Chilling Wind]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Céline: Joyous Royal<br />
|minrarity=5<br />
|-<br />
|weapon1=Wind<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Elwind<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Rexcalibur<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Joyous Tome<br />
|weapon4auto=5<br />
|weapon4cost=400<br />
|-<br />
|special1=Chilling Wind<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|special2=Iceberg<br />
|special2unlock=4<br />
|special2cost=200<br />
|-<br />
|passa1=Spd/Res Ideal 1<br />
|passa1unlock=2<br />
|passa1cost=60<br />
|-<br />
|passa2=Spd/Res Ideal 2<br />
|passa2unlock=3<br />
|passa2cost=120<br />
|-<br />
|passa3=Spd/Res Ideal 3<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passa4=Spd/Res Ideal 4<br />
|passa4unlock=5<br />
|passa4cost=300<br />
|-<br />
|passc1=Canto Control 1<br />
|passc1unlock=1<br />
|passc1cost=60<br />
|-<br />
|passc2=Canto Control 2<br />
|passc2unlock=2<br />
|passc2cost=120<br />
|-<br />
|passc3=Canto Control 3<br />
|passc3unlock=4<br />
|passc3cost=240<br />
}}<br />
<br />
==Personality==<br />
Céline has a gentle heart, and she prefers to negotiate peacefully, but is not opposed to fighting to maintain peace.<ref name=tweet/><br />
<br />
==Supports==<br />
{{main|Céline/Supports}}<br />
<br />
==Endings==<br />
'''Joyous Royal Céline'''<br><br />
Céline dedicated her life to peace in the kingdom of Firene. This sometimes meant taking the unpopular position of punishing those who disturbed order.<br><br />
Her favorite tea became known as a tea of blessings in Firene. Legend had it that those who drank the tea would find joy.<br />
<br />
'''Divine Dragon Alear & Joyous Royal Céline'''<br><br />
Alear became the new Divine Dragon Monarch. His/Her bonds with the rulers of each nation resulted in lasting peace.<br><br />
Céline's political work involved passing harsh judgements, but her gentle heart persisted. She cherished the time she spent drinking tea with Alear.<br />
<br />
==Quotes==<br />
{{sectstub}}<br />
===Battle quotes===<br />
{{quote|'''Celica:''' I must admit, going to battle against you is rather strange, Céline.<br>'''Céline:''' Oh, quite. I would rather chat over a cup of tea. Yet, as this is a trial, tea is not an option. So instead of polite conversation, I will fight you to the last, yes?<br>'''Celica:''' Of course. Come at me now. Bring everything you have to bear and claim victory.|Céline fighting [[Celica]] in [[The Caring Princess]].}}<br />
{{quote|All flowers must bloom... For you, I will be a gentle rain and a ray of light!|Céline in [[The Last Engage|Chapter&nbsp;26]].}}<br />
{{quote|Firene is all that matters. Crush those who dare oppose her!|Corrupted Céline in [[Seeds of Unrest|Fell Xenologue 2]].}}<br />
{{quote|'''Céline:''' I will show no mercy to the Corrupted. Not even you. Though...I've wanted to fight you all along.<br>'''Alear:''' Why would you want to fight me?<br>'''Céline:''' Were we allies, it would be unthinkable to wonder who would win in a fight to the death. But now I can satisfy my curiosity. I'm so happy! A flower like you will fall so beautifully!|Corrupted Céline, against [[Alear]] in Fell Xenologue 2.}}<br />
{{quote|Finally! No more responsibilities or pressure or anything! All I need to do is cut these weeds.|Corrupted Céline in [[Seven Bracelets|Fell Xenologue 6]].}}<br />
<br />
===Critical quotes===<br />
{{quote|It's tea time!|Cèline and Corrupted Cèline}}<br />
{{quote|For Firene!|Céline}}<br />
{{quote|You need pruning.|Céline}}<br />
{{quote|Isn't this your lucky day.|Céline and Corrupted Cèline}}<br />
<br />
===Defeat quotes===<br />
{{quote|I can't have lost...|Corrupted Céline's defeat voice clip in the Fell Xenologue.}}<br />
{{quote|No... This can't be right. We were supposed to succeed. I was supposed to be...happy...|Corrupted Céline in [[Seeds of Unrest|Fell Xenologue 2]].}}<br />
{{quote|I die with pride and dignity as the last of the Firene royal family. Mother...know I was happy...|Corrupted Céline in [[Seven Bracelets|Fell Xenologue 6]].}}<br />
<br />
===Other quotes===<br />
{{main|Céline/Quotes}}<br />
<br />
===''Heroes'' quotes===<br />
{{main|Céline/Quotes (Heroes){{!}}Céline/Quotes (''Heroes'')}}<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br><small>(Playable)</small><br />
|english=The princess of Firene. Despite her<br>gentle demeanor, she has an iron will<br>when her people must be protected.<br />
|japanese=穏やかで花のようなフィレネの王女。<br>民のため自らの手を汚すことを厭わない。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br><small>(Enemy, Fell Xenologue)</small><br />
|english=Princess of Firene from another<br>world. Cold and cunning, she takes a<br>heavy-handed attitude with others.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<!--<br><small>(Céline: Joyous Royal)</small>--><br />
|english=Princess of Firene and Alfred's younger sister.<br>She has a gentle demeanor and a particular<br>love for tea. Appears in Fire Emblem Engage.<br />
|japanese=フィレネ王国第一王女。アルフレッドの妹。<br>穏やかな性格で、大の紅茶好き。<br>(登場:『ファイアーエムブレム エンゲージ』)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{MtH<br />
|full_name=Céline: Joyous Royal<br />
|name=Céline Joyous Royal<br />
|blurb1=Here’s Céline, the princess of Firene—a kingdom known for its flowers and tea!<br />
|blurb2=Given her gentle demeanor and ability to draw in others with her natural charm, it should come as no surprise that she can easily befriend anyone.<br />
|blurb3=But there’s more to her than just a friendly face. She’s an ardent defender of peace who loves her kingdom with all her heart!<br />
|blurb4=Céline is both graceful and resolute, and I’m sure she’ll find even more fans in the Order of Heroes. Just let it be known that I’M her number one fan!<br />
|Related_name1=Chloé<br />
|Related_blurb1=Royal knight of Firene. Princess Céline’s retainer. A woman of noble birth who loves fairy tales and sampling folk food.<br />
|Related_name2=Alfred<br />
|Related_blurb2=Crown prince of Firene, a peace-loving land. He trains constantly to strengthen his constitution. Céline’s older brother.<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Céline<br />
|eng-mean=A French feminine name from Latin, meaning "heavenly".<ref>{{cite web|url=https://www.behindthename.com/name/ce10line|title=Meaning, origin and history of the name Céline|site=Behind The Name|retrieved=October 10, 2022}}</ref><br />
|jpn-name={{h|セリーヌ|Serīnu}}<br />
|jpn-mean=Officially romanized as '''Celine'''.<br />
|span-name=Céline<br />
|fren-name=Céline<br />
|ger-name=Céline<br />
|ital-name=Céline<br />
|por-name=Céline<br />
|kor-name={{h|셀린|Sellin}}<br />
|kor-mean=Céline<br />
|ch-simp-name={{h|锡莉奴|Xīlìnú}}<br />
|ch-simp-mean=Céline<br />
|ch-trad-name={{h|錫莉奴|Xīlìnú}}<br />
|ch-trad-mean=Céline<br />
}}<br />
<br />
==Gallery==<br />
===Official artwork===<br />
<gallery><br />
FEE Céline portrait.png|Portrait render of Céline.<br />
FEE Divine Edition art.png|Artwork of Céline with other characters from {{title|Engage}}.<br />
Cg fe17 credits 07.png|Artwork of Céline from {{title|Engage}}{{'}}s credits.<br />
Cg fe17 credits 08.png|Artwork of Céline and her retainers from {{title|Engage}}{{'}}s credits.<br />
Cg fe17 pact ring céline.png|Céline's Pact Ring support illustration.<br />
Cg fe17 ally notebook céline 01.png|Ally notebook image.<br />
Cg fe17 ally notebook céline 02.png|Ally notebook image.<br />
Cg fe17 ally notebook céline 03.png|Ally notebook image.<br />
Cg fe17 ally notebook céline 04.png|Ally notebook image.<br />
Cg fe17 ally notebook céline 05.png|Ally notebook image.<br />
</gallery><br />
<br />
===Screenshots===<br />
<gallery><br />
Ss fe17 2022-09-13 press screenshot 11.jpg|Céline next to [[Celica]].<br />
Ss fe17 2022-09-13 press screenshot 12.jpg|Céline attacking with Celica.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
<gallery><br />
FEH Céline Joyous Royal 01.png|Artwork of Céline: Joyous Royal.<br />
FEH Céline Joyous Royal 02.png|Artwork of Céline: Joyous Royal.<br />
FEH Céline Joyous Royal 02a.png|Artwork of Céline: Joyous Royal.<br />
FEH Céline Joyous Royal 03.png|Artwork of Céline: Joyous Royal.<br />
FEH mth Céline Joyous Royal 01.png|Artwork of Céline: Joyous Royal.<br />
FEH mth Céline Joyous Royal 02.png|Artwork of Céline: Joyous Royal.<br />
FEH mth Céline Joyous Royal 03.png|Artwork of Céline: Joyous Royal.<br />
FEH mth Céline Joyous Royal 04.png|Artwork of Céline: Joyous Royal.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{Project Characters}}<br />
{{Nav17}}<br />
{{NavH}}<br />
[[Category:Playable characters in Fire Emblem Engage]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=End_of_the_Holy_War&diff=585581End of the Holy War2024-03-26T14:22:50Z<p>RNGSOMEONE: /* Event data */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe04 F.png|200px]]<br />
|location=[[Grannvale]]<br />
|new units=[[Julia]]<br />
|boss=[[Roberto (Genealogy of the Holy War)|Roberto]], [[Boyce]], [[Rodan]], [[Juphiel]], [[Fisher]], [[Dagon (character)|Dagon]], [[Brian]], [[Baran]], [[Hilda (Genealogy of the Holy War)|Hilda]], [[Scipio]], [[Arion]], [[Manfroy]], [[Ishtar]], [[Meng]], the [[Deadlords]], [[Julius]]<br />
|previous=[[Light and Dark]]<br />
}}<br />
<br />
'''End of the Holy War''' (Japanese: {{hl|最後の聖戦|Saigo no seisen}} ''The Final Holy War'') is the Endgame of {{FE4}} and, by extension, the final chapter of the second generation.<br />
<br />
==Plot==<br />
{{main|End of the Holy War/Script|Epilogue (Genealogy of the Holy War)/Script|l2=Epilogue (''Genealogy of the Holy War'')/Script}}<br />
The final battle between [[Seliph]] and the Empire begins. Seliph seizes the [[Grannvale]] strongholds one by one and kills their lords, until only [[Julius]] and [[Manfroy]] stand in his way. He faces a temporary setback in the form of [[Julia]], who is brainwashed by Manfroy and forced to stand against him, but he overcomes this setback either by killing Julia or by killing Manfroy first, which releases Julia from his spell. If Julia survives the ordeal, she can secure a Holy Weapon&nbsp;– [[Naga (tome)|Naga]]&nbsp;– from [[Velthomer]], which is the key to defeating Julius. Seliph then faces Julius, and either through the power of Naga or through the power of other weapons, [[Loptous]]&nbsp;– the evil god possessing Julius&nbsp;– loses. Grannvale has finally been liberated.<br />
<br />
==Chapter data==<br />
{{ChapData SNES02<br />
|victory=Seize Belhalla<br />
|defeat=[[Seliph]] dies ''or'' Chalphy is seized<br />
|pl=23{{hover|+1|Upon recruiting Julia}}<br />
|pa=0{{hover|+6|Upon Altena talking to Arion}}<br />
|ot=0<br />
|en=47{{hover|+115|Appearing armies}}{{hover|−7|Upon Julia being recruited and Altena talking to Arion}}{{hover|+∞|Reinforcements}}<br />
|map=[[File:Cm fe04 F.png|650px]]<br />
}}<br />
<br />
{| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%"<br />
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles<br />
|-<br />
!style="border-top-left-radius: 15px" | Army<br />
! Commander<br />
! Affiliation<br />
! Units<br />
! Castles<br />
! Guardian<br />
!style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| Seliph's<br />
| [[Seliph]]<br />
| style="background: #3850e0" | Player<br />
| 23{{hover|+1|Recruited units}}<br />
| [[Chalphy]]<br />
| {{hover|--|Player's discretion}}<br />
| Home castle<br />
|-<br />
| [[Edda]]<br />
| [[Juphiel]]<br />
| style="background: #a83028" | Enemy<br />
| 39{{hover|+∞|Reinforcements}}<br />
| Edda<br />
| Juphiel<br />
| The ramparts northwest of Chalphy and Edda castles are lowered upon seizing Edda.<br />
|-<br />
| [[Dozel]]<br />
| [[Brian]]<br />
| style="background: #a83028" | Enemy<br />
| 8{{hover|+29|Upon seizing Edda}} {{hover|+∞|Reinforcements}}<br />
| Dozel<br />
| [[Dagon (character)|Dagon]]<br />
| • The Dozel army appears once Edda has been seized.<br>• The rampart south of Friege is lowered upon seizing Dozel<br />
|-<br />
| [[Friege]]<br />
| [[Hilda (Genealogy of the Holy War)|Hilda]]<br />
| style="background: #a83028" | Enemy<br />
| 19<br />
| Friege<br />
| [[Baran]]<br />
| • The Friege army appears once Dozel has been seized.<br>• The two ramparts east of Friege Castle are lowered once Friege is seized.<br />
|-<br />
| [[Yngvi]]<br />
| [[Scipio]]<br />
| style="background: #a83028" | Enemy<br />
| 18<br />
| --<br />
| --<br />
| • The Yngvi army emerges once a unit crosses the pass to Friege enters the range of a Friege unit.<br>• The Yngvi army is tied to the Friege castle, and will disappear when it is siezed.<br />
|-<br />
| rowspan="2" | [[Thracia]]<br />
| rowspan="2" | [[Arion]]<br />
| style="background: #a83028" | Enemy<br />
| rowspan="2" | 6<br />
| rowspan="2" | --<br />
| rowspan="2" | --<br />
| rowspan="2" | • The Thracian army arrives one turn after Friege is seized.<br>• The Thracian army becomes a partner once Altena talks to Arion.<br />
|-<br />
| style="background: #089000" | Partner<br />
|-<br />
| [[Velthomer]]<br />
| [[Manfroy]]<br />
| style="background: #a83028" | Enemy<br />
| 7<br />
| Velthomer<br />
| Manfroy<br />
| The Velthomer army emerges once Friege is seized.<br />
|-<br />
|style="border-bottom-left-radius: 15px" | [[Belhalla]]<br />
| [[Julius]]<br />
| style="background: #a83028" | Enemy<br />
| 6{{hover|+30|Upon Friege being seized}}{{hover|+∞|Reinforcements}}<br />
| Belhalla<br />
| Julius<br />
| style="border-bottom-right-radius: 15px" | The Loptrians emerge once Dozel has been seized; the Belhalla army emerges once Friege is seized.<br />
|}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|newunit1={{NewUnit<br />
|name=Julia<br />
|portrait=[[File:Portrait julia fe04.png]]<br />
|class=Light Priestess<br />
|HP=Varies<br />
|lv=Varies<br />
|inventory=Varies{{h|*|Retains her inventory from the end of Chapter 9; if she had no weapons in her inventory at the end of Chapter 9, she will have an extra Light tome}}<br />
|recruitment method=Enemy, talk to with [[Seliph]] after killing [[Manfroy]]<br />
}}<br />
|game#=04<br />
|return1=seliph<br />
|return2=scáthach<br />
|return3=dalvin<br />
|return4=larcei<br />
|return5=creidne<br />
|return6=lana<br />
|return7=muirne<br />
|return8=diarmuid<br />
|return9=tristan<br />
|return10=lester<br />
|return11=deimne<br />
|return12=oifey 02<br />
|return12article=Oifey<br />
|return13=fee<br />
|return14=hermina<br />
|return15=arthur<br />
|return15article=Arthur (Genealogy of the Holy War)<br />
|return16=amid<br />
|return17=iucharba<br />
|return18=iuchar<br />
|return19=leif<br />
|return20=finn 02<br />
|return20article=Finn<br />
|return21=nanna<br />
|return22=jeanne<br />
|return23=shannan 02<br />
|return23article=Shannan<br />
|return24=patty<br />
|return25=daisy<br />
|return26=ares<br />
|return27=lene<br />
|return28=laylea<br />
|return29=tine<br />
|return30=linda<br />
|return31=febail<br />
|return32=asaello<br />
|return33=ced<br />
|return34=hawk<br />
|return34article=Hawk (character)<br />
|return35=coirpre<br />
|return36=charlot<br />
|return37=hannibal<br />
|return38=altena<br />
}}<br />
<small>Note: [[Julia]] will have whatever stats she had when she left [[Seliph]]'s army, including a possible promotion to [[Sage]].</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes02<br />
|itemlast=Naga<br />
|itemlastarticle=Naga (tome)<br />
|obtainlast=Event: Enter Velthomer Castle with [[Julia]]<br />
}}<br />
In addition, two [[village]]s are present on the map, which can be visited to obtain up to 5,000 [[gold]] each.<br />
<br />
===Castle data===<br />
{{ChapCastle SNES02<br />
|no1=1<br />
|name1=Dulles<br />
|class1=General<br />
|lv1=19<br />
|hp1=59<br />
|str1=15<br />
|mag1=1<br />
|skl1=11<br />
|spd1=10<br />
|def1=17<br />
|res1=4<br />
|inventory1={{item|4|Steel Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}<br />
|-<br />
|no2={{hover|2|For all units except bow-wielders}}<br />
|name2=Chaimos<br />
|class2=Forrest<br />
|class2article=Forrest (class)<br />
|lv2=23<br />
|hp2=63<br />
|str2=18<br />
|mag2=5<br />
|skl2=18<br />
|spd2=18<br />
|def2=13<br />
|res2=5<br />
|inventory2={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|-<br />
|no3={{hover|2|For bow-wielders}}<br />
|name3=Marilyn<br />
|class3=Sniper<br />
|version3=female<br />
|lv3=23<br />
|hp3=63<br />
|str3=18<br />
|mag3=2<br />
|skl3=18<br />
|spd3=18<br />
|def3=13<br />
|res3=5<br />
|inventory3={{item|4|Silver Bow}}<br>{{item|4|Follow-Up}}<br />
|-<br />
|no4={{hover|3|For all units except bow-wielders}}<br />
|name4=Xenon<br />
|class4=Swordmaster<br />
|lv4=23<br />
|hp4=63<br />
|str4=18<br />
|mag4=2<br />
|skl4=21<br />
|spd4=21<br />
|def4=13<br />
|res4=5<br />
|inventory4={{item|4|Silver Blade}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}}<br />
|-<br />
|no5={{hover|3|For bow-wielders}}<br />
|name5=Jackson<br />
|class5=Sniper<br />
|lv5=23<br />
|hp5=63<br />
|str5=18<br />
|mag5=2<br />
|skl5=18<br />
|spd5=18<br />
|def5=13<br />
|res5=5<br />
|inventory5={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}}<br />
|-<br />
|no6={{hover|4|For all units except bow-wielders}}<br />
|name6=Thornton<br />
|class6=Great Knight<br />
|lv6=27<br />
|hp6=67<br />
|str6=20<br />
|mag6=2<br />
|skl6=15<br />
|spd6=15<br />
|def6=18{{hover|+5|Granted by Shield Ring}}<br />
|res6=5<br />
|inventory6={{item|4|Brave Axe}} • {{item|4|Shield Ring}}<br />
|-<br />
|no7={{hover|4|For bow-wielders}}<br />
|name7=Mario<br />
|class7=Bow Knight<br />
|lv7=27<br />
|hp7=67<br />
|str7=18<br />
|mag7=2<br />
|skl7=16<br />
|spd7=15<br />
|def7=16{{hover|+5|Granted by Shield Ring}}<br />
|res7=5<br />
|inventory7={{item|4|Brave Bow}} • {{item|4|Shield Ring}}<br />
|-<br />
|no8=5<br />
|name8=Canaan<br />
|class8=Baron<br />
|lv8=27<br />
|hp8=72<br />
|str8=20<br />
|mag8=9{{hover|+5|Granted by Magic Ring}}<br />
|skl8=15<br />
|spd8=15<br />
|def8=20<br />
|res8=9<br />
|inventory8={{item|4|Tornado}} • {{item|4|Magic Ring}}<br>{{item|4|Pavise}}<br />
|-<br />
|no9=6<br />
|name9=Atlas<br />
|class9=Baron<br />
|lv9=30<br />
|hp9=75<br />
|str9=21<br />
|mag9=10<br />
|skl9=16{{hover|+5|Granted by Skill Ring}}<br />
|spd9=16<br />
|def9=21<br />
|res9=10<br />
|inventory9={{item|4|Bolganone}} • {{item|4|Skill Ring}}<br>{{item|4|Pavise}}<br />
|-<br />
|nol=7<br />
|namel=Zeus<br />
|classl=Emperor<br />
|lvl=30<br />
|hpl=75<br />
|strl=24<br />
|magl=18<br />
|skll=24<br />
|spdl=24<br />
|defl=24<br />
|resl=18<br />
|inventoryl={{item|4|Lands Sword}} • {{item|4|Follow-Up Ring}}<br>{{item|4|Pavise}}<br />
}}<br />
*<small>The armory will sell anything not bought in the previous chapters.</small><br />
<br />
===Event data===<br />
{{ChapEvents<br />
|init1=[[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|rec1=[[Tine]]/[[Linda]]<br />
|criteria1=Neither has a [[love]]r<br />
|reward1=+1 [[Luck|Lck]] for Tine<br />
|-<br />
|init2=[[Patty]]<br />
|rec2=[[Seliph]], [[Lester]], or [[Shannan]]<br />
|criteria2=The pair are [[love]]rs and Julius is alive<br />
|reward2=+3 [[HP]] and +3 [[Speed|Spd]] for Seliph, Lester, or Shannan<br />
|-<br />
|init3=[[Daisy]]<br />
|rec3=[[Deimne]]<br />
|criteria3=The pair are [[love]]rs<br />
|reward3=+5 [[HP]] for Deimne<br />
|-<br />
|init4=[[Tine]]/[[Linda]]<br />
|rec4=[[Seliph]], [[Leif]], or [[Ced]]/[[Hawk (character)|Hawk]]<br />
|criteria4=The pair are [[love]]rs and Julius is alive<br />
|reward4=+3 [[Magic (stat)|Mag]] for Seliph, Leif, or Ced/Hawk<br />
|-<br />
|init5=[[Muirne]]<br />
|rec5=[[Asaello]]<br />
|criteria5=Edda seized and the pair are [[love]]rs<br />
|reward5=+5 [[HP]] for Asaello<br />
|-<br />
|init6=[[Nanna]]/[[Jeanne]]<br />
|rec6=[[Seliph]]<br />
|criteria6=Edda seized and the pair are [[love]]rs<br />
|reward6=+3 [[HP]] for Seliph<br />
|-<br />
|init7=[[Nanna]]<br />
|rec7=[[Leif]] or [[Ares]]<br />
|criteria7=Edda seized, Julius is alive, and the pair are [[love]]rs<br />
|reward7=+3 [[Defense|Def]] for Leif or Ares<br />
|-<br />
|init8=[[Jeanne]]<br />
|rec8=[[Leif]]<br />
|criteria8=Edda seized and the pair are [[love]]rs<br />
|reward8=+5 [[HP]] for Leif<br />
|-<br />
|init9=[[Larcei]]/[[Creidne]]<br />
|rec9=[[Seliph]], [[Iucharba]], [[Iuchar]], or [[Shannan]]<br />
|criteria9=Dozel seized, Julius is alive, and the pair are [[love]]rs<br />
|reward9=+3 [[Strength|Str]] for Seliph, Iucharba, Iuchar, or Shannan<br />
|-<br />
|init10=[[Lana]]/[[Muirne]]<br />
|rec10=[[Seliph]] or [[Scáthach]]/[[Dalvin]]<br />
|criteria10=Dozel seized, Julius is alive, and the pair are [[love]]rs<br />
|reward10=+3 [[Resistance|Res]] for Seliph or Scáthach/Dalvin<br />
|-<br />
|init11=[[Lana]]<br />
|rec11=[[Febail]]<br />
|criteria11=Dozel seized, Julius is alive, and the pair are [[love]]rs<br />
|reward11=+3 [[Resistance|Res]] for Febail<br />
|-<br />
|init12=[[Altena]]<br />
|rec12=[[Arion]]<br />
|criteria12=Friege seized<br />
|reward12=Arion becomes a partner<br />
|-<br />
|init13=[[Fee]]/[[Hermina]]<br />
|rec13=[[Seliph]] or [[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|criteria13=Friege seized, Julius is alive, and the pair are [[love]]rs<br />
|reward13=+3 [[Skill (stat)|Skl]] for Seliph or Arthur/Amid<br />
|-<br />
|init14=[[Fee]]<br />
|rec14=[[Oifey]]<br />
|criteria14=Friege seized, Julius is alive, and the pair are [[love]]rs<br />
|reward14=+3 [[Skill (stat)|Skl]] for Oifey<br />
|-<br />
|init15=[[Seliph]]<br />
|rec15=[[Julia]]<br />
|criteria15=[[Manfroy]] killed<br />
|reward15=Julia joins<br />
|-<br />
|initl=[[Julia]]<br />
|criterial=Julia enters Velthomer Castle<br />
|rewardl={{item|4|Naga|link=Naga (tome)}} for Julia<br />
}}<br />
<br />
===Unit data===<br />
====Edda====<br />
The Edda army is present from the start of the chapter.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Ranger<br />
|lv=21<br />
|#=3<br />
|hp=61<br />
|str=14<br />
|mag=2<br />
|skill=21<br />
|spd=18<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Duke Knight<br />
|lv=21<br />
|#=2<br />
|hp=61<br />
|str=18<br />
|mag=2<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Lance}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Bow Knight<br />
|lv=21<br />
|#=2<br />
|hp=61<br />
|str=16<br />
|mag=2<br />
|skill=14<br />
|spd=14<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Bow}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Mage Knight<br />
|lv=21<br />
|#=2<br />
|hp=61<br />
|str=11<br />
|mag=14<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=9<br />
|res=11<br />
|mov=9<br />
|inventory={{item|4|Elfire}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Troubadour<br />
|lv=21<br />
|#=2<br />
|hp=47<br />
|str=9<br />
|mag=5<br />
|skill=12<br />
|spd=12<br />
|lck=0<br />
|def=7<br />
|res=5<br />
|mov=8<br />
|inventory={{item|4|Mend}} • {{item|4|Miracle Band}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Roberto (Genealogy of the Holy War)|Roberto]]<br />
|class=Paladin<br />
|lv=26<br />
|#=1<br />
|hp=70<br />
|str=21<br />
|mag=14<br />
|skill=22<br />
|spd=24<br />
|lck=15<br />
|def=21<br />
|res=18<br />
|mov=9<br />
|inventory={{item|4|Brave Sword}} • {{item|4|Javelin}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}}<br />
|notes='''Authority:''' ★★<br>• Moves to attack the nearest player unit.<br>• Begins retreating to Edda Castle upon reducing the number of units under his authority to two or less; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Forrest<br />
|classarticle=Forrest (class)<br />
|lv=25<br />
|#=4<br />
|hp=65<br />
|str=19<br />
|mag=5<br />
|skill=19<br />
|spd=19<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=6<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Boyce<br>Moves to attack any player unit in range of any unit under [[Boyce]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Sniper<br />
|lv=25<br />
|#=3<br />
|hp=65<br />
|str=19<br />
|mag=2<br />
|skill=19<br />
|spd=19<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=6<br />
|inventory={{item|4|Silver Bow}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Boyce<br>Moves to attack any player unit in range of any unit under [[Boyce]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Boyce]]<br />
|class=Swordmaster<br />
|lv=27<br />
|#=1<br />
|hp=72<br />
|str=26<br />
|mag=5<br />
|skill=28<br />
|spd=27<br />
|lck=11<br />
|def=19<br />
|res=12<br />
|mov=6<br />
|inventory={{item|4|Silver Sword}} • {{item|4|Lightning Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Critical|link=Critical (skill)}} • {{item|4|Sol}}<br />
|notes='''Authority:''' ★<br>Moves to attack any player unit in range of any unit under his authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Edda<br />
|class=Bishop<br />
|lv=27<br />
|#=4<br />
|hp=62<br />
|str=2<br />
|mag=18<br />
|skill=16<br />
|spd=13<br />
|lck=0<br />
|def=5<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Bolting}} • {{item|4|Elthunder}}<br />
|notes='''Authority:''' Rodan<br>Immobile.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Edda<br />
|class=Bishop<br />
|lv=27<br />
|#=4<br />
|hp=62<br />
|str=2<br />
|mag=18<br />
|skill=16<br />
|spd=13<br />
|lck=0<br />
|def=5<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Meteor}} • {{item|4|Elfire}}<br />
|notes='''Authority:''' Rodan<br>Immobile.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Edda<br />
|class=High Priest<br />
|lv=30<br />
|#=6<br />
|hp=65<br />
|str=3<br />
|mag=21<br />
|skill=18<br />
|spd=17<br />
|lck=0<br />
|def=6<br />
|res=17<br />
|mov=5<br />
|inventory={{item|4|Sleep|link=Sleep (staff)}} • {{item|4|Thunder}}<br />
|notes='''Authority:''' Rodan<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Edda<br />
|class=High Priest<br />
|version=female<br />
|lv=27<br />
|#=3<br />
|hp=62<br />
|str=2<br />
|mag=20<br />
|skill=17<br />
|spd=16<br />
|lck=0<br />
|def=5<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Fortify}} • {{item|4|Fire}}<br />
|notes='''Authority:''' Rodan<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Rodan]]<br />
|class=Bishop<br />
|lv=28<br />
|#=1<br />
|hp=63<br />
|str=2<br />
|mag=18<br />
|skill=16<br />
|spd=13<br />
|lck=0<br />
|def=5<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Sleep|link=Sleep (staff)}} • {{item|4|Elthunder}}<br />
|notes='''Authority:''' ★★<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Juphiel]]<br />
|class=Dark Bishop<br />
|lv=29<br />
|#=1<br />
|hp=69<br />
|str=2<br />
|mag=23<br />
|skill=18<br />
|spd=18<br />
|lck=0<br />
|def=12<br />
|res=20<br />
|mov=5<br />
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>Immobile; guards Edda Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Ranger<br />
|lv=21<br />
|#=∞<br />
|hp=61<br />
|str=14<br />
|mag=2<br />
|skill=21<br />
|spd=18<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Duke Knight<br />
|lv=21<br />
|#=∞<br />
|hp=61<br />
|str=18<br />
|mag=2<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Lance}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Bow Knight<br />
|lv=21<br />
|#=∞<br />
|hp=61<br />
|str=16<br />
|mag=2<br />
|skill=14<br />
|spd=14<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Bow}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Mage Knight<br />
|lv=21<br />
|#=∞<br />
|hp=61<br />
|str=11<br />
|mag=14<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=9<br />
|res=11<br />
|mov=9<br />
|inventory={{item|4|Elfire}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Troubadour<br />
|lv=21<br />
|#=∞<br />
|hp=47<br />
|str=9<br />
|mag=5<br />
|skill=12<br />
|spd=12<br />
|lck=0<br />
|def=7<br />
|res=5<br />
|mov=8<br />
|inventory={{item|4|Mend}} • {{item|4|Miracle Band}}<br />
|notes='''Authority:''' Roberto<br>Moves to attack the nearest player unit.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
=====Reinforcements=====<br />
*One turn after [[Roberto (Genealogy of the Holy War)|Roberto]] reaches Edda Castle<br />
**Up 3 [[Ranger]]s, 2 [[Duke Knight]]s, 2 [[Bow Knight]]s, 2 [[Mage Knight]]s, and 2 [[Troubadour]]s, replacing those lost under Roberto's authority, and Roberto emerge from the castle<br />
<br />
====Dozel====<br />
The Loptrians are present from the start of the chapter. The Dozel army appears once Edda has been seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=4<br />
|hp=60<br />
|str=2<br />
|mag=16<br />
|skill=14<br />
|spd=14<br />
|lck=0<br />
|def=9<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}}<br />
|notes=Immobile.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=4<br />
|hp=60<br />
|str=2<br />
|mag=16<br />
|skill=14<br />
|spd=14<br />
|lck=0<br />
|def=9<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Silence|link=Silence (staff)}}<br />
|notes=Does not move.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Dozel<br />
|class=Axe Knight<br />
|lv=25<br />
|#={{hover|∞|6 initially}}<br />
|hp=55<br />
|str=14<br />
|mag=2<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=13{{h|+5|Granted by Shield Ring}}<br />
|res=2<br />
|mov=8<br />
|inventory={{item|4|Steel Axe}} • {{item|4|Shield Ring}}<br />
|notes='''Authority:''' Fisher<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Dozel<br />
|class=Axe Knight<br />
|lv=25<br />
|#={{hover|∞|3 initially}}<br />
|hp=55<br />
|str=14<br />
|mag=2<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=13{{h|+5|Granted by Shield Ring}}<br />
|res=2<br />
|mov=8<br />
|inventory={{item|4|Hand Axe}} • {{item|4|Shield Ring}}<br />
|notes='''Authority:''' Fisher<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Fisher]]<br />
|class=Great Knight<br />
|lv=27<br />
|#=1<br />
|hp=67<br />
|str=20<br />
|mag=2<br />
|skill=15<br />
|spd=15<br />
|lck=0<br />
|def=18{{h|+5|Granted by Shield Ring}}<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Axe}} • {{item|4|Shield Ring}}<br />
|notes='''Authority:''' ★★<br>Begins retreating to Dozel Castle upon reducing the number of units under his authority to one or zero; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Grau Ritter<br />
|class=Great Knight<br />
|lv=26<br />
|#={{hover|∞|14 initially}}<br />
|hp=70<br />
|str=23<br />
|mag=3<br />
|skill=14<br />
|spd=19<br />
|lck=10<br />
|def=22<br />
|res=11<br />
|mov=9<br />
|inventory={{item|4|Silver Axe}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Brian<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Grau Ritter<br />
|class=Troubadour<br />
|lv=26<br />
|#={{hover|∞|3 initially}}<br />
|hp=52<br />
|str=10<br />
|mag=5<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8{{h|+5|Granted by Shield Ring}}<br />
|res=5<br />
|mov=8<br />
|inventory={{item|4|Mend}} • {{item|4|Shield Ring}}<br />
|notes='''Authority:''' Brian<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Dagon (character)|Dagon]]<br />
|class=Dark Bishop<br />
|lv=29<br />
|#=1<br />
|hp=69<br />
|str=2<br />
|mag=23<br />
|skill=18<br />
|spd=18<br />
|lck=0<br />
|def=12<br />
|res=20<br />
|mov=5<br />
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>Immobile; guards Dozel Castle.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Brian]]<br />
|class=Master Knight<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=27<br />
|mag=14<br />
|skill=24<br />
|spd=26<br />
|lck=12<br />
|def=27{{h|+20|Granted by Helswath}}<br />
|res=17{{h|+10|Granted by Helswath}}<br />
|mov=9<br />
|inventory={{item|4|Helswath}} • {{item|4|Renewal Band}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}}<br />
|notes='''Authority:''' ★★★★<br>Begins retreating to Dozel Castle upon reducing the number of units under his authority to four or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
=====Reinforcements=====<br />
*One turn after [[Fisher]] reaches Dozel Castle<br />
**Up to 9 [[Axe Knight]]s, replacing those lost under Fisher's authority, and Fisher emerge from the castle<br />
*One turn after [[Brian]] reaches Dozel Castle<br />
**Up to 14 [[Great Knight]]s and 3 [[Troubadour]]s, replacing those lost under Dozel's authority, and Dozel emerge from the castle<br />
<br />
====Friege====<br />
The Friege army emerges once Dozel has been seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Gelb Ritter<br />
|class=Baron<br />
|lv=25<br />
|#=14<br />
|hp=70<br />
|str=19<br />
|mag=9<br />
|skill=14<br />
|spd=14<br />
|lck=0<br />
|def=19<br />
|res=9<br />
|mov=5<br />
|inventory={{item|4|Thoron}} • {{item|4|Silver Lance}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' Hilda<br>Moves to attack anyone in range of any unit under [[Hilda (Genealogy of the Holy War)|Hilda]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Gelb Ritter<br />
|class=Baron<br />
|lv=25<br />
|#=3<br />
|hp=70<br />
|str=19<br />
|mag=9<br />
|skill=14<br />
|spd=14<br />
|lck=0<br />
|def=19<br />
|res=9<br />
|mov=5<br />
|inventory={{item|4|Fortify}} • {{item|4|Silver Lance}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' Hilda<br>Moves to attack anyone in range of any unit under [[Hilda (Genealogy of the Holy War)|Hilda]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Baran]]<br />
|class=Dark Bishop<br />
|lv=29<br />
|#=1<br />
|hp=69<br />
|str=2<br />
|mag=23<br />
|skill=18<br />
|spd=18<br />
|lck=0<br />
|def=12<br />
|res=20<br />
|mov=5<br />
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>Immobile; guards Friege Castle.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Hilda (Genealogy of the Holy War)|Hilda]]<br />
|class=Queen<br />
|lv=27<br />
|#=1<br />
|hp=70<br />
|str=12<br />
|mag=30<br />
|skill=21<br />
|spd=24<br />
|lck=5<br />
|def=19<br />
|res=30<br />
|mov=6<br />
|inventory={{item|4|Bolganone}} • {{item|4|Fortify}}<br>{{item|4|Follow-Up}} • {{item|4|Charm}}<br />
|notes='''Authority:''' ★★★<br>Moves to attack anyone in range of any unit under her authority.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Yngvi====<br />
The Yngvi army emerges once a unit crosses mountain pass to Friege or enters the range of any Friege unit. The Yngvi army will disappear when the Friege castle is siezed.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Beige Ritter<br />
|class= Bow Knight<br />
|lv=26<br />
|#=14<br />
|hp=66<br />
|str=17<br />
|mag=2<br />
|skill=15<br />
|spd=15<br />
|lck=0<br />
|def=15<br />
|res=5<br />
|mov=8<br />
|inventory={{item|4|Brave Bow}}<br />
|notes='''Authority:''' Scipio<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Beige Ritter<br />
|class=Troubadour<br />
|lv=26<br />
|#=3<br />
|hp=52<br />
|str=10<br />
|mag=5<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8{{h|+5|Granted by Shield Ring}}<br />
|res=5<br />
|mov=8<br />
|inventory={{item|4|Mend}} • {{item|4|Shield Ring}}<br />
|notes='''Authority:''' Scipio<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Scipio]]<br />
|class=Master Knight<br />
|lv=29<br />
|#=1<br />
|hp=80<br />
|str=26<br />
|mag=10<br />
|skill=22<br />
|spd=23<br />
|lck=12<br />
|def=24<br />
|res=13<br />
|mov=9<br />
|inventory={{item|4|Killer Bow}} • {{item|4|Renewal Band}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}}<br />
|notes='''Authority:''' ★★★<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Thracia====<br />
The enemy Thracian army arrives one turn after Friege has been seized. The partner army emerges once [[Altena]] talks to Arion.<br />
{{Tab<br />
|width=100%<br />
|tab1=Enemy<br />
|tab2=Partner<br />
|content1={{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Thracia<br />
|class=Wyvern Knight<br />
|classarticle=Wyvern Rider<br />
|lv=24<br />
|#=5<br />
|hp=64<br />
|str=17<br />
|mag=2<br />
|skill=14<br />
|spd=13<br />
|lck=0<br />
|def=18<br />
|res=2<br />
|mov=9<br />
|inventory={{item|4|Brave Lance}}<br />
|notes='''Authority:''' Arion<br>Routs upon Julius's death if still an enemy unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Arion]]<br />
|class=Wyvern Lord<br />
|lv=27<br />
|#=1<br />
|hp=70<br />
|str=26{{h|+10|Granted by Gungnir}}<br />
|mag=6<br />
|skill=24<br />
|spd=21{{h|+10|Granted by Gungnir}}<br />
|lck=12<br />
|def=27{{h|+10|Granted by Gungnir}}<br />
|res=9<br />
|mov=9<br />
|inventory={{item|4|Gungnir}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}}<br />
|notes='''Authority:''' ★★★★★<br>• Will not attack [[Altena]].<br>• Routs upon Julius's death, if still an enemy unit.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
|content2={{ChapUnitHdr|type=Partner|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Thracia<br />
|class=Wyvern Knight<br />
|classarticle=Wyvern Rider<br />
|type=partner<br />
|lv=24<br />
|#=5<br />
|hp=64<br />
|str=17<br />
|mag=2<br />
|skill=14<br />
|spd=13<br />
|lck=0<br />
|def=18<br />
|res=2<br />
|mov=9<br />
|inventory={{item|4|Brave Lance}}<br />
|notes='''Authority:''' Arion<br>• Initially an enemy unit.<br>• Moves to attack units in range; otherwise, moves to Altena.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Arion]]<br />
|class=Wyvern Lord<br />
|type=partner<br />
|lv=27<br />
|#=1<br />
|hp=70<br />
|str=26{{h|+10|Granted by Gungnir}}<br />
|mag=6<br />
|skill=24<br />
|spd=21{{h|+10|Granted by Gungnir}}<br />
|lck=12<br />
|def=27{{h|+10|Granted by Gungnir}}<br />
|res=9<br />
|mov=9<br />
|inventory={{item|4|Gungnir}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}}<br />
|notes='''Authority:''' ★★★★★<br>• Initially an enemy unit.<br>• Moves to attack units in range; otherwise, moves to Altena.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
}}<br />
<br />
====Velthomer====<br />
The Velthomer army emerges once Friege has been seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=30<br />
|#=6<br />
|hp=70<br />
|str=3<br />
|mag=19<br />
|skill=17<br />
|spd=17<br />
|lck=0<br />
|def=10<br />
|res=19<br />
|mov=5<br />
|inventory={{item|4|Hel|link=Hel (tome)}} • {{item|4|Sleep|link=Sleep (staff)}}<br />
|notes='''Authority:''' Manfroy<br>Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Manfroy]]<br />
|class=Dark Bishop<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=10<br />
|mag=29<br />
|skill=25<br />
|spd=24<br />
|lck=6<br />
|def=23<br />
|res=27<br />
|mov=5<br />
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Charm}}<br />
|notes='''Authority:''' ★★★★<br>• Immobile; guards Velthomer Castle.<br>• Dies upon Julius's death.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Belhalla====<br />
The Loptrians emerge once Dozel has been seized. The Belhalla army emerges once Friege is sezied.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Loptrians<br />
|class=Dark Mage<br />
|lv=18<br />
|#=5<br />
|hp=58<br />
|str=1<br />
|mag=15<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Sleep|link=Sleep (staff)}}<br />
|notes=• Does not move.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Loptous Bishop<br />
|class=Dark Bishop<br />
|lv=25<br />
|#=1<br />
|hp=65<br />
|str=2<br />
|mag=22<br />
|skill=17<br />
|spd=17<br />
|lck=0<br />
|def=12<br />
|res=19<br />
|mov=5<br />
|inventory={{item|4|Fenrir}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Immobile.<br>• Routs upon Julius's death.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=[[Julia]]<br />
|class=Light Priestess<br />
|lv=Varies<br />
|#=1<br />
|hp=Varies<br />
|str=Varies<br />
|mag=Varies<br />
|skill=Varies<br />
|spd=Varies<br />
|lck=Varies<br />
|def=Varies<br />
|res=Varies<br />
|mov=5~6<br />
|inventory=Varies • {{item|4|Circlet}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}}<br />
|notes=• Retains her class, level, stats, and inventory from the end of [[For Whose Sake|Chapter&nbsp;9]].<br>• Moves to attack units in range; otherwise, moves to Seliph.<br>• Recruits herself upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Belhalla<br />
|class=Forrest<br />
|classarticle=Forrest (class)<br />
|lv=22<br />
|#={{hover|∞|3 initially}}<br />
|hp=62<br />
|str=18<br />
|mag=5<br />
|skill=18<br />
|spd=18<br />
|lck=0<br />
|def=13<br />
|res=5<br />
|mov=6<br />
|inventory={{item|4|Brave Sword}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Ishtar<br>Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Belhalla<br />
|class=Sniper<br />
|lv=22<br />
|#={{hover|∞|3 initially}}<br />
|hp=62<br />
|str=18<br />
|mag=2<br />
|skill=18<br />
|spd=18<br />
|lck=0<br />
|def=13<br />
|res=5<br />
|mov=6<br />
|inventory={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Ishtar<br>Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Belhalla<br />
|class=Sage<br />
|lv=22<br />
|#={{hover|∞|3 initially}}<br />
|hp=57<br />
|str=2<br />
|mag=21<br />
|skill=18<br />
|spd=21<br />
|lck=0<br />
|def=5<br />
|res=18<br />
|mov=6<br />
|inventory={{item|4|Elwind}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' Ishtar<br>Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Belhalla<br />
|class=High Priest<br />
|lv=22<br />
|#={{hover|∞|3 initially}}<br />
|hp=57<br />
|str=2<br />
|mag=18<br />
|skill=15<br />
|spd=14<br />
|lck=0<br />
|def=5<br />
|res=14<br />
|mov=5<br />
|inventory={{item|4|Fortify}}<br />
|notes='''Authority:''' Ishtar<br>Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ishtar]]<br />
|class=Sage<br />
|version=female<br />
|lv=30<br />
|#=1<br />
|hp=70<br />
|str=6<br />
|mag=30<br />
|skill=27{{h|+20|Granted by Mjölnir}}<br />
|spd=30{{h|+10|Granted by Mjölnir}}<br />
|lck=15<br />
|def=18<br />
|res=27{{h|+5|Granted by Barrier Ring}}<br />
|mov=6<br />
|inventory={{item|4|Mjölnir}} • {{item|4|Barrier Ring}}<br>{{item|4|Adept}} • {{item|4|Vantage}}<br />
|notes='''Authority:''' ★★★★★<br>• Begins retreating to Belhalla Castle upon reducing the number of units under her authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Mabel]]<br />
|class=Falcon Knight<br />
|lv=25<br />
|#=1<br />
|hp=65<br />
|str=19<br />
|mag=13<br />
|skill=23<br />
|spd=30<br />
|lck=30<br />
|def=21<br />
|res=27<br />
|mov=8{{h|+3|Granted by Leg Ring}}<br />
|inventory={{item|4|Lands Sword}} • {{item|4|Leg Ring}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}} • {{item|4|Critical|link=Critical (skill)}}<br />
|notes='''Authority:''' Meng<br>• Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Meng]], and [[Bleg]]; as such, she moves adjacent to foes to attack.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bleg]]<br />
|class=Falcon Knight<br />
|lv=25<br />
|#=1<br />
|hp=65<br />
|str=19<br />
|mag=13<br />
|skill=23<br />
|spd=30<br />
|lck=30<br />
|def=21<br />
|res=27<br />
|mov=8{{h|+3|Granted by Leg Ring}}<br />
|inventory={{item|4|Lands Sword}} • {{item|4|Leg Ring}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}} • {{item|4|Critical|link=Critical (skill)}}<br />
|notes='''Authority:''' Meng<br>• Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Meng]], and [[Mabel]]; as such, she moves adjacent to foes to attack.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Meng]]<br />
|class=Falcon Knight<br />
|lv=25<br />
|#=1<br />
|hp=65<br />
|str=19<br />
|mag=13<br />
|skill=23<br />
|spd=30<br />
|lck=30<br />
|def=21<br />
|res=27<br />
|mov=8{{h|+3|Granted by Leg Ring}}<br />
|inventory={{item|4|Lands Sword}} • {{item|4|Leg Ring}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Nihil}} • {{item|4|Critical|link=Critical (skill)}}<br />
|notes='''Authority:''' ★★★★<br>• Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Mabel]], and [[Bleg]]; as such, she moves adjacent to foes to attack.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=25<br />
|mag=20<br />
|skill=20<br />
|spd=20<br />
|lck=4<br />
|def=25<br />
|res=20<br />
|mov=5<br />
|inventory={{item|4|Silver Lance}}<br>{{item|4|Pavise}} • {{item|4|Follow-Up}} • {{item|4|Adept}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bovis]]<br />
|class=Forrest<br />
|classarticle=Forrest (class)<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=25<br />
|mag=16<br />
|skill=25<br />
|spd=25<br />
|lck=4<br />
|def=20<br />
|res=16<br />
|mov=6<br />
|inventory={{item|4|Silver Blade}}<br>{{item|4|Follow-Up}} • {{item|4|Critical|link=Critical (skill)}} • {{item|4|Accost}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=24<br />
|mag=13<br />
|skill=18<br />
|spd=25<br />
|lck=4<br />
|def=23<br />
|res=16<br />
|mov=6<br />
|inventory={{item|4|Silver Axe}}<br>{{item|4|Wrath}} • {{item|4|Follow-Up}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Lepus]]<br />
|class=High Priest<br />
|version=female<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=13<br />
|mag=25<br />
|skill=22<br />
|spd=21<br />
|lck=4<br />
|def=16<br />
|res=21<br />
|mov=5<br />
|inventory={{item|4|Fortify}}<br>{{item|4|Miracle}} • {{item|4|Renewal}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=25<br />
|mag=13<br />
|skill=25<br />
|spd=25<br />
|lck=4<br />
|def=20<br />
|res=16<br />
|mov=6<br />
|inventory={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Accost}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Anguilla]]<br />
|class=Mage Fighter<br />
|version=female<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=16<br />
|mag=25<br />
|skill=22<br />
|spd=25<br />
|lck=4<br />
|def=18<br />
|res=23<br />
|mov=6<br />
|inventory={{item|4|Thoron}}<br>{{item|4|Wrath}} • {{item|4|Follow-Up}} • {{item|4|Adept}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Equus]]<br />
|class=Bishop<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=13<br />
|mag=23<br />
|skill=21<br />
|spd=18<br />
|lck=4<br />
|def=16<br />
|res=21<br />
|mov=5<br />
|inventory={{item|4|Bolganone}}<br>{{item|4|Follow-Up}} • {{item|4|Critical|link=Critical (skill)}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ovis]]<br />
|class=Sage<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=13<br />
|mag=28<br />
|skill=25<br />
|spd=28<br />
|lck=4<br />
|def=16<br />
|res=25<br />
|mov=6<br />
|inventory={{item|4|Tornado}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Accost}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Simia]]<br />
|class=Swordmaster<br />
|version=female<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=25<br />
|mag=13<br />
|skill=28<br />
|spd=28<br />
|lck=4<br />
|def=20<br />
|res=16<br />
|mov=6<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Critical|link=Critical (skill)}} • {{item|4|Renewal}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Gallus]]<br />
|class=Dark Bishop<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=13<br />
|mag=28<br />
|skill=23<br />
|spd=23<br />
|lck=4<br />
|def=23<br />
|res=25<br />
|mov=5<br />
|inventory={{item|4|Hel|link=Hel (tome)}}<br>{{item|4|Follow-Up}} • {{item|4|Renewal}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Canis]]<br />
|class=Light Priestess<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=13<br />
|mag=21<br />
|skill=20<br />
|spd=20<br />
|lck=4<br />
|def=16<br />
|res=23<br />
|mov=5<br />
|inventory={{item|4|Nosferatu}}<br>{{item|4|Follow-Up}} • {{item|4|Critical|link=Critical (skill)}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=20<br />
|mag=16<br />
|skill=20<br />
|spd=25<br />
|lck=4<br />
|def=18<br />
|res=16<br />
|mov=7<br />
|inventory={{item|4|Brave Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Steal}} • {{item|4|Critical|link=Critical (skill)}}<br />
|notes='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under [[Julius]]'s authority; moves to the castle if no one is in range.<br>• Routs upon Julius's death.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Julius]]<br />
|class=Dark Prince<br />
|lv=30<br />
|#=1<br />
|hp=80<br />
|str=15<br />
|mag=25<br />
|skill=27<br />
|spd=27<br />
|lck=13<br />
|def=25<br />
|res=30{{h|+5|Granted by Loptous}}<br />
|mov=5<br />
|inventory={{item|4|Loptous|link=Loptous (tome)}} • {{item|4|Meteor}}<br>{{item|4|Wrath}} • {{item|4|Follow-Up}} • {{item|4|Nihil}} • {{item|4|Accost}}<br />
|notes='''Authority:''' ★★★<br>Immobile; guards Belhalla Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
=====Reinforcements=====<br />
*One turn after [[Ishtar]] reaches Belhalla Castle<br />
**Up to 3 [[Forrest (class)|Forrests]], 3 [[Sniper]]s, 3 [[Sage]]s, 3 [[High Priest]]s, replacing those lost under Ishtar's authority, and Ishtar emerge from the castle<br />
<br />
===Major units===<br />
====Edda====<br />
{{main|Roberto (Genealogy of the Holy War){{!}}Roberto}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait waltz roberto fe04.png]]<br />
|sprite=paladin enemy<br />
|class=Paladin<br />
|lv=26<br />
|authority=★★<br />
|HP=70<br />
|str=21<br />
|magic=14<br />
|skill=22<br />
|spd=24<br />
|luck=15<br />
|def=21<br />
|res=18<br />
|move=9<br />
|inventory={{item|4|Brave Sword}}<br>{{item|4|Javelin}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Accost}}<br />
|sw=B<br />
|la=B<br />
}}<br />
*<small>Roberto is a sub-boss affiliated with Edda.</small><br />
<br />
{{main|Boyce}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait boyce fe04.png]]<br />
|sprite=swordmaster enemy<br />
|class=Swordmaster<br />
|lv=27<br />
|authority=★<br />
|HP=72<br />
|str=26<br />
|magic=5<br />
|skill=28<br />
|spd=27<br />
|luck=11<br />
|def=19<br />
|res=12<br />
|move=6<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Lightning Sword}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Critical|link=Critical (skill)}}<br>{{item|4|Sol}}<br />
|sw=A<br />
}}<br />
*<small>Boyce is a sub-boss affiliated with Edda.</small><br />
<br />
{{main|Rodan}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait rodan fe04.png]]<br />
|sprite=bishop enemy<br />
|class=Bishop<br />
|lv=28<br />
|authority=★★<br />
|HP=63<br />
|str=2<br />
|magic=18<br />
|skill=16<br />
|spd=13<br />
|luck=0<br />
|def=5<br />
|res=16<br />
|move=5<br />
|inventory={{item|4|Sleep|link=Sleep (staff)}}<br>{{item|4|Elthunder}}<br>3,000 [[Gold]]<br />
|st=A<br />
|fi=B<br />
|th=B<br />
|wi=B<br />
}}<br />
*<small>Rodan is a sub-boss affiliated with Edda.</small><br />
<br />
{{main|Juphiel}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait juphiel fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=29<br />
|authority=★<br />
|HP=69<br />
|str=2<br />
|magic=23<br />
|skill=18<br />
|spd=18<br />
|luck=0<br />
|def=12<br />
|res=20<br />
|move=5<br />
|inventory={{item|4|Fenrir}}<br>{{item|4|Jormungand}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
}}<br />
*<small>Juphiel is the guardian of Edda Castle and the boss of Edda.</small><br />
<br />
====Dozel====<br />
{{main|Fisher}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait fisher fe04.png]]<br />
|sprite=great knight enemy<br />
|class=Great Knight<br />
|lv=27<br />
|authority=★★<br />
|HP=67<br />
|str=20<br />
|magic=2<br />
|skill=15<br />
|spd=15<br />
|luck=0<br />
|def=18{{hover|+5|Granted by Shield Ring}}<br />
|res=5<br />
|move=9<br />
|inventory={{item|4|Silver Axe}}<br>{{item|4|Shield Ring}}<br>3,000 [[Gold]]<br />
|ax=A<br />
}}<br />
*<small>Fisher is a sub-boss affiliated with Dozel. He and the Dozel army emerge once Edda has been seized.</small><br />
<br />
{{main|Dagon (character){{!}}Dagon}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait kutuzov dagon fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=29<br />
|authority=★<br />
|HP=69<br />
|str=2<br />
|magic=23<br />
|skill=18<br />
|spd=18<br />
|luck=0<br />
|def=12<br />
|res=20<br />
|move=5<br />
|inventory={{item|4|Fenrir}}<br>{{item|4|Jormungand}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
}}<br />
*<small>Dagon is a sub-boss affiliated with Dozel and the guardian of Dozel Castle. He and the Dozel army emerge once Edda has been seized.</small><br />
<br />
{{main|Brian}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait brian fe04.png]]<br />
|sprite=master knight enemy<br />
|class=Master Knight<br />
|lv=30<br />
|holyblood=[[File:SNESHolyBloodNál.gif|link=Nál]]<br />
|authority=★★★★<br />
|HP=80<br />
|str=27<br />
|magic=14<br />
|skill=24<br />
|spd=26<br />
|luck=12<br />
|def=27{{hover|+20|Granted by Helswath}}<br />
|res=17{{hover|+10|Granted by Helswath}}<br />
|move=9<br />
|inventory={{item|4|Helswath}}<br>{{item|4|Renewal Band}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Accost}}<br />
|sw=A<br />
|la=A<br />
|ax=★<br />
|bo=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|li=C<br />
}}<br />
*<small>Brian is the boss of Dozel. He and the Dozel army emerge once Edda has been seized.</small><br />
<br />
====Friege====<br />
{{main|Baran}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait baran fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=29<br />
|authority=★<br />
|HP=69<br />
|str=2<br />
|magic=23<br />
|skill=18<br />
|spd=18<br />
|luck=0<br />
|def=12<br />
|res=20<br />
|move=5<br />
|inventory={{item|4|Fenrir}}<br>{{item|4|Jormungand}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
}}<br />
*<small>Baran is a sub-boss affiliated with Friege and the guardian of Friege Castle. He and the Friege army emerge once Dozel is seized.</small><br />
<br />
{{main|Hilda (Genealogy of the Holy War){{!}}Hilda}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait hilda fe04.png]]<br />
|sprite=queen enemy<br />
|class=Queen<br />
|lv=27<br />
|holyblood=[[File:SNESHolyBloodFjalar.png|link=Fjalar]]<br />
|authority=★★★<br />
|HP=70<br />
|str=12<br />
|magic=30<br />
|skill=21<br />
|spd=24<br />
|luck=5<br />
|def=19<br />
|res=30<br />
|move=6<br />
|inventory={{item|4|Bolganone}}<br>{{item|4|Fortify}}<br>6,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Charm}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
*<small>Hilda is the boss of Friege. She and the Friege army emerge once Dozel is seized.</small><br />
<br />
====Yngvi====<br />
{{main|Scipio}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait scipio fe04.png]]<br />
|sprite=master knight enemy<br />
|class=Master Knight<br />
|lv=29<br />
|authority=★★★<br />
|HP=80<br />
|str=26<br />
|magic=10<br />
|skill=22<br />
|spd=23<br />
|luck=12<br />
|def=24<br />
|res=13<br />
|move=9<br />
|inventory={{item|4|Killer Bow}}<br>{{item|4|Renewal Band}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Accost}}<br />
|sw=A<br />
|la=A<br />
|ax=A<br />
|bo=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|li=C<br />
}}<br />
*<small>Scipio is the boss of Yngvi. He and the Yngvi army arrive once a unit crosses the pass to Friege or enters the range of any Friege unit.</small><br />
<br />
====Thracia====<br />
{{main|Arion}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait arion fe04.png]]<br />
|sprite=wyvern lord partner<br />
|class=Wyvern Lord<br />
|lv=27<br />
|holyblood=[[File:SNESHolyBloodDáinn.gif|link=Dáinn]]<br />
|authority=★★★★★<br />
|HP=70<br />
|str=26{{hover|+10|Granted by Gungnir}}<br />
|magic=6<br />
|skill=24<br />
|spd=21{{hover|+10|Granted by Gungnir}}<br />
|luck=12<br />
|def=27{{hover|+10|Granted by Gungnir}}<br />
|res=9<br />
|move=9<br />
|inventory={{item|4|Gungnir}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Nihil}}<br />
|sw=A<br />
|la=★<br />
}}<br />
*<small>Arion is the boss of Thracia. He and the Thracian army arrive one turn after Friege is seized.</small><br />
<br />
====Velthomer====<br />
{{main|Manfroy}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait manfroy fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=30<br />
|authority=★<br />
|HP=80<br />
|str=10<br />
|magic=29<br />
|skill=25<br />
|spd=24<br />
|luck=6<br />
|def=23<br />
|res=27<br />
|move=5<br />
|inventory={{item|4|Fenrir}}<br>{{item|4|Jormungand}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Charm}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
}}<br />
*<small>Manfroy is the guardian of Velthomer Castle and the boss of Velthomer. He and the Velthomer army emerge once Friege is seized.</small><br />
<br />
====Belhalla====<br />
{{main|Ishtar}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait ishtar fe04.png]]<br />
|sprite=sage female enemy<br />
|class=Sage<br />
|lv=30<br />
|holyblood=[[File:SNESHolyBloodThrud.gif|link=Thrud]]<br />
|authority=★★★★★<br />
|HP=70<br />
|str=6<br />
|magic=30<br />
|skill=27{{hover|+20|Granted by Mjölnir}}<br />
|spd=30{{hover|+10|Granted by Mjölnir}}<br />
|luck=15<br />
|def=18<br />
|res=27{{hover|+5|Granted by Barrier Ring}}<br />
|move=6<br />
|inventory={{item|4|Mjölnir}}<br>{{item|4|Barrier Ring}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Adept}}<br>{{item|4|Vantage}}<br />
|st=B<br />
|fi=B<br />
|th=★<br />
|wi=B<br />
|li=B<br />
}}<br />
*<small>Ishtar is a sub-boss affiliated with Belhalla. She and the Belhalla army emerge once Friege is seized.</small><br />
<br />
{{main|Meng}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait meng bleg fe04.png]]<br />
|sprite=falcon knight enemy<br />
|class=Falcon Knight<br />
|lv=25<br />
|holyblood=[[File:SNESHolyBloodForseti.png|link=Ced (crusader)]]<br />
|authority=★★★★<br />
|HP=65<br />
|str=19<br />
|magic=13<br />
|skill=23<br />
|spd=30<br />
|luck=30<br />
|def=21<br />
|res=27<br />
|move=8{{hover|+3|Granted by Leg Ring}}<br />
|inventory={{item|4|Lands Sword}}<br>{{item|4|Leg Ring}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Nihil}}<br>{{item|4|Critical|link=Critical (skill)}}<br />
|sw=A<br />
|la=A<br />
|st=C<br />
}}<br />
*<small>Meng is a sub-boss affiliated with Belhalla. She and the Belhalla army emerge once Friege is seized.</small><br />
<br />
{{main|Deadlords}}<br />
{{tab<br />
|width=100%<br />
|tab1=Mus<br />
|tab2=Bovis<br />
|tab3=Tigris<br />
|tab4=Lepus<br />
|tab5=Draco<br />
|tab6=Anguilla<br />
|tab7=Equus<br />
|tab8=Ovis<br />
|tab9=Simia<br />
|tab10=Gallus<br />
|tab11=Canis<br />
|tab12=Porcus<br />
|content1={{BossStats FE4<br />
|portrait=[[File:Generic portrait baron fe04.png]]<br />
|sprite=baron enemy<br />
|class=Baron<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=25<br />
|magic=20<br />
|skill=20<br />
|spd=20<br />
|luck=4<br />
|def=25<br />
|res=20<br />
|move=5<br />
|inventory={{Item|4|Silver Lance}}<br>5,000 Gold<br />
|skills={{Item|4|Pavise}}<br>{{Item|4|Follow-Up}}<br>{{Item|4|Adept}}<br />
|sw=A<br />
|la=A<br />
|ax=A<br />
|bo=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
|content2={{BossStats FE4<br />
|portrait=[[File:Generic portrait forrest fe04.png]]<br />
|sprite=forrest enemy<br />
|class=Forrest<br />
|classlink=Forrest (class)<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=25<br />
|magic=16<br />
|skill=25<br />
|spd=25<br />
|luck=4<br />
|def=20<br />
|res=16<br />
|move=6<br />
|inventory={{item|4|Silver Blade}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Critical|link=Critical (skill)}}<br>{{item|4|Accost}}<br />
|sw=A<br />
}}<br />
|content3={{BossStats FE4<br />
|portrait=[[File:Generic portrait warrior fe04.png]]<br />
|sprite=warrior enemy<br />
|class=Warrior<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=24<br />
|magic=13<br />
|skill=18<br />
|spd=25<br />
|luck=4<br />
|def=23<br />
|res=16<br />
|move=6<br />
|inventory={{item|4|Silver Axe}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Wrath}}<br />
|ax=A<br />
|bo=B<br />
}}<br />
|content4={{BossStats FE4<br />
|portrait=[[File:Generic portrait high priest fe04.png]]<br />
|sprite=high priest female enemy<br />
|class=High Priest<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=13<br />
|magic=25<br />
|skill=22<br />
|spd=21<br />
|luck=4<br />
|def=16<br />
|res=21<br />
|move=5<br />
|inventory={{item|4|Fortify}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Miracle}}<br>{{item|4|Renewal}}<br />
|fi=C<br />
|th=C<br />
|wi=C<br />
|st=A<br />
}}<br />
|content5={{BossStats FE4<br />
|portrait=[[File:Generic portrait sniper fe04.png]]<br />
|sprite=sniper enemy<br />
|class=Sniper<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=25<br />
|magic=13<br />
|skill=25<br />
|spd=25<br />
|luck=4<br />
|def=20<br />
|res=16<br />
|move=6<br />
|inventory={{item|4|Killer Bow}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Accost}}<br />
|bo=A<br />
}}<br />
|content6={{BossStats FE4<br />
|portrait=[[File:Generic portrait mage fighter fe04.png]]<br />
|sprite=mage fighter female enemy<br />
|class=Mage Fighter<br />
|lv=30<br />
|holyblood=[[File:SNESHolyBloodThrud.png|link=Thrud]]<br />
|authority=Julius<br />
|HP=80<br />
|str=16<br />
|magic=25<br />
|skill=22<br />
|spd=25<br />
|luck=4<br />
|def=18<br />
|res=23<br />
|move=6<br />
|inventory={{item|4|Thoron}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Wrath}}<br>{{item|4|Follow-Up}}<br>{{item|4|Adept}}<br />
|sw=C<br />
|fi=B<br />
|th=A<br />
|wi=B<br />
|st=B<br />
}}<br />
|content7={{BossStats FE4<br />
|portrait=[[File:Generic portrait bishop fe04.png]]<br />
|sprite=bishop enemy<br />
|class=Bishop<br />
|lv=30<br />
|holyblood=[[File:SNESHolyBloodFjalar.png|link=Fjalar]]<br />
|authority=Julius<br />
|HP=80<br />
|str=13<br />
|magic=23<br />
|skill=21<br />
|spd=18<br />
|luck=4<br />
|def=16<br />
|res=21<br />
|move=5<br />
|inventory={{item|4|Bolganone}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Critical|link=Critical (skill)}}<br />
|fi=A<br />
|th=B<br />
|wi=B<br />
|st=A<br />
}}<br />
|content8={{BossStats FE4<br />
|portrait=[[File:Generic portrait sage fe04.png]]<br />
|sprite=sage enemy<br />
|class=Sage<br />
|lv=30<br />
|holyblood=[[File:SNESHolyBloodForseti.png|link=Ced (crusader)]]<br />
|authority=Julius<br />
|HP=80<br />
|str=13<br />
|magic=28<br />
|skill=25<br />
|spd=28<br />
|luck=4<br />
|def=16<br />
|res=25<br />
|move=6<br />
|inventory={{item|4|Tornado}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Accost}}<br />
|fi=B<br />
|th=B<br />
|wi=A<br />
|li=B<br />
|st=B<br />
}}<br />
|content9={{BossStats FE4<br />
|portrait=[[File:Generic portrait swordmaster fe04.png]]<br />
|sprite=swordmaster female enemy<br />
|class=Swordmaster<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=25<br />
|magic=13<br />
|skill=28<br />
|spd=28<br />
|luck=4<br />
|def=20<br />
|res=16<br />
|move=6<br />
|inventory={{item|4|Silver Sword}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Critical|link=Critical (skill)}}<br>{{item|4|Renewal}}<br />
|sw=A<br />
}}<br />
|content10={{BossStats FE4<br />
|portrait=[[File:Generic portrait dark bishop fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=13<br />
|magic=28<br />
|skill=23<br />
|spd=23<br />
|luck=4<br />
|def=23<br />
|res=25<br />
|move=5<br />
|inventory={{item|4|Hel|link=Hel (tome)}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Renewal}}<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
|st=A<br />
}}<br />
|content11={{BossStats FE4<br />
|portrait=[[File:Generic portrait light priestess fe04.png]]<br />
|sprite=light priestess enemy<br />
|class=Light Priestess<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=13<br />
|magic=21<br />
|skill=20<br />
|spd=20<br />
|luck=4<br />
|def=16<br />
|res=23<br />
|move=5<br />
|inventory={{item|4|Nosferatu}}<br>2,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Critical|link=Critical (skill)}}<br />
|li=A<br />
|st=B<br />
}}<br />
|content12={{BossStats FE4<br />
|portrait=[[File:Generic portrait thief fighter fe04.png]]<br />
|sprite=thief fighter enemy<br />
|class=Thief Fighter<br />
|lv=30<br />
|authority=Julius<br />
|HP=80<br />
|str=20<br />
|magic=16<br />
|skill=20<br />
|spd=25<br />
|luck=4<br />
|def=18<br />
|res=16<br />
|move=7<br />
|inventory={{item|4|Brave Sword}}<br>6,000 [[Gold]]<br />
|skills={{item|4|Follow-Up}}<br>{{item|4|Steal}}<br>{{item|4|Critical|link=Critical (skill)}}<br />
|sw=A<br />
}}<br />
}}<br />
*<small>The Deadlords are sub-bosses affiliated with Belhalla. They emerge alongside the Belhalla army when Friege is seied.</small><br />
<br />
{{main|Julius}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait julius fe04.png]]<br />
|sprite=dark prince enemy<br />
|class=Dark Prince<br />
|lv=30<br />
|holyblood=[[File:SNESHolyBloodLoptous.gif|link=Loptous]] [[File:SNESHolyBloodFjalar.png|link=Fjalar]]<br />
|authority=★★★<br />
|HP=80<br />
|str=15<br />
|magic=25<br />
|skill=27<br />
|spd=27<br />
|luck=13<br />
|def=25<br />
|res=30{{hover|+5|Granted by Loptous}}<br />
|move=5<br />
|inventory={{Item|4|Loptous|link=Loptous (tome)}}<br>{{Item|4|Meteor}}<br />
|skills={{Item|4|Wrath}}<br>{{Item|4|Follow-Up}}<br>{{Item|4|Nihil}}<br>{{Item|4|Accost}}<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=★<br />
}}<br />
*<small>Julius is the guardian of Belhalla Castle and the boss of Belhalla. He and the Belhalla army emerge once Friege is seized.</small><br />
<br />
==Strategy==<br />
{{strategy}}<br />
<br />
===Castle Edda===<br />
[[Roberto]]'s squad moves to attack [[Chalphy]] immediately. Roberto himself has [[Follow-Up]], [[Accost]], and a [[Brave Sword]], and any unit with less than 24 [[attack speed]] may face four attacks or more. [[Tyrfing]], [[Balmung]], and [[Forseti (tome)|Forseti]] boost their user's [[speed]], and naturally fast units such as [[Ced]] or [[Larcei]] may have the speed to double him. Alternately, if Roberto can only attack from 2-range, he will equip his [[Javelin]] to attack, weighing him down by 18 attack speed.<br />
<br />
The [[Dark Mage]]s near Chalphy have 16 [[magic (stat)|magic]] and have [[Fenrir]]s or [[Silence (staff)|Silence]] staves; they have 30 [[attack (stat)|attack]] with Fenrir and can [[Silence (condition)|silence]] any magic user with less than 16 [[resistance]]. Most of the Dark Mages can be killed with physical 2-range, but some are too far away to do so—[[Fee]] or [[Hermina]] can deal with them without much issue, as they can fly and have high resistance; [[Altena]] can also fly and may be able to one-shot the Dark Mages with [[Gáe Bolg]], but she has low resistance and will likely be unable to double the Silence-wielding Dark Mages. Additionally, the Dark Mages outside of 2-range for land units from the home castle will only be in 2-range for Fee and Hermina to the east and out of range for all fliers to the northwest; every flier will need the [[Leg Ring]] or to be [[dance]]d in order to reach the Dark Mages on turn 1.<br />
<br />
Once [[Edda]] is seized, an army from [[Dozel]] will approach Chalphy from the northwest; high-[[avoid]] units—particularly ones with [[sword]]s for [[weapon triangle]] advantage—can be placed at the rampart in advance to intercept the army. Alternately, a high-avoid unit can guard Chalphy—where their avoid will be boosted significantly—and wait for the Dozel army to arrive.<br />
<br />
The road to Edda is blocked by the "Wall of Edda"; three [[Sniper]]s, four [[Forrest (class)|Forrest]]s, one [[Swordmaster]] ([[Boyce]]), nine [[Bishop]]s—four with [[Bolting]], four with [[Meteor]], and one ([[Rodan]]) with [[Sleep (staff)|Sleep]]—six [[High Priest]]s with Sleep, and three High Priests with Fortify, with [[Juphiel]] on the castle with Fenrir.<br />
<br />
Rodan has 18 magic and the Sleep-wielding High Priests have 21, meaning a unit will need at least 21 resistance to not be put to [[Status effect#Sleep|sleep]]; when promoted to [[Knight Lord]] and with Tyrfing equipped, [[Seliph]] will have at least 23 resistance; [[Ares]] has 4 resistance at base, gains 5 from promotion, and gains 10 with [[Mystletainn]] equipped, with 19 total—on average, Ares will gain 4 resistance from [[level-up]]s by reaching level 20, and has a 99% chance to have gained at least 2 resistance through level-ups by level 30. Alternatively, Ares may simply pick up the [[Barrier Ring]], which brings his resistance up to a minimum of 23. Any unit put to sleep will be vulnerable until they wake up, or until another unit uses [[Restore]] on them; however, most units capable of using Restore are infantry and may be too far behind to use it—[[Leif]] can use Restore and has a mount after promotion, and Fee upon promotion or [[Nanna]] can use Restore if [[Claude]] was their father, though Nanna's brother [[Diarmuid]] will not be able to use the [[Valkyrie (staff)|Valkyrie]] staff.<br />
<br />
Seliph with Tyrfing or Ares with Mystletainn will likely have the best chance of surviving against multiple enemies, particularly if they are on the nearby [[Terrain/Super Famicom games#Fire Emblem: Genealogy of the Holy War|mountain]] tile and have the [[Shield Ring|Shield]] and [[Barrier Ring]]s; Tyrfing boosts Seliph's speed—and thus, his avoid—and grants [[Miracle]], and Seliph has [[Nihil]], preventing Boyce from activating [[Critical (skill)|Critical]] or [[Sol]]; Ares has [[Vantage]] and Critical, potentially allowing him to defeat an enemy before they can attack. Both units, however, have a chance of dying while in range of so many enemies, so it will likely be safer for Seliph to take Edda castle as soon as possible. If Leif is promoted and given [[Rescue (staff)|Rescue]], he can teleport Seliph closer to the castle. If [[Lene]] or her substitute [[Laylea]] dance for Seliph and Leif, Leif can move closer to Edda while keeping Seliph in range of Rescue, allowing Seliph start outside of enemy range and take Edda; giving Seliph, Leif, or Lene or Laylea the Leg Ring can increase the flexibility of their potential starting positions.<br />
<br />
In order to seize Edda, Juphiel must be defeated; 81 attack is needed to one-shot Juphiel, or 47 to two-shot and more than -2 attack speed when Juphiel has Fenrir equipped or more than 6 when he has [[Jormungand]] equipped. Units other than Seliph can fight Juphiel, but will require fighting more of the units guarding Edda. With Tyrfing equipped, Seliph will always have enough speed to double Juphiel. Seliph will always have at least 5 strength at base, and Tyrfing has 30 might; Seliph will likely have slightly more strength inherited from Sigurd, gains 5 strength from promotion, and has a 96% chance of gaining at least 7 strength from level-ups by reaching promotion level. Alternately, the Brave Sword is more accurate and only requires 30 attack to one-round Juphiel, but has lower might than Tyrfing and does not boost Seliph's speed. If Seliph defeats Jupheil, he can seize Edda on the same turn with [[Canto]]; seizing Edda will cause all Edda units to despawn.<br />
<br />
===Castle Dozel===<br />
Upon the seizure of Edda, the Dozel army will emerge. [[Fisher]] and a squad of [[Axe Knight]]s attack Edda through mountains, while [[Brian]] and [[Great Knight]]s attack Chalphy. <br />
<br />
Fisher and his squad pose a minor threat to Seliph; each of them carry axes—which are heavy, somewhat inaccurate, and have weapon triangle disadvantage against swords—they move towards the castle Seliph just seized, and they move through mountains which Seliph can move onto for a significant avoid boost. At base level with a [[Slim Sword]], Fisher has 57 hit against Seliph, and significantly less with level-ups, a promotion to Knight Lord, and Tyrfing.<br />
<br />
The Grau Ritter have [[Silver Axe]]s, and have very high attack; they move near mountain terrain and a sword-user will have very high avoid against them, but they are also near roads, which penalize avoid. The Grau Ritter all have Follow-Up as well, though the high weight of Silver Axes means that units need only 1 attack speed to not be doubled.<br />
<br />
Brian uses [[Helswath]] and has high stats; with Helswath equipped, he has 57 attack, 47 defense, and 27 resistance. Brian has Follow-Up, but Helswath has 20 [[weight (weapon)|weight]] lowering his attack speed to 6; however, he has a 46% chance of activating [[Accost]] while at full [[HP]] before accounting for his opponent's attack speed, and will likely defeat any unit if accost activates. As Brian lacks [[Nihil]], a unit can deal significant damage with the [[Ridersbane]] or with a critical hit, but most physical weapons will otherwise do 1 damage that he will heal off with his [[Renewal Band]]. Magic-users may be able to deal more significant damage to his lower resistance, but they will face 57 physical attack, potentially twice. Brian will have 8 hit against [[Shannan]] with the Balmung at base, though Shannan will only deal 1 damage to him; with Mystletainn, Ares will have at least 42 avoid against Brian and 72 on a mountain, and will deal at least 27 damage with a critical hit; a unit with Forseti deals 3 damage to Briand and has 30 avoid, boosted to 60 on a mountain tile, all only from Forseti itself. A unit with at least B [[staves]] and 28 magic can use Sleep on Brian, though only [[Sage]] has a high enough magic cap to do so without the [[Magic Ring]]—from base, [[Hawk (character)|Hawk]] can reach that with events alone, as he has 2 events that give +3 MAG each (visit Luthecia in [[For Whose Sake|Chapter 9]], marry [[Tine]]/[[Linda]] and talk to her); based on who his father is, Ced may not realistically be able to reach 28 magic, or may be closer to 28 than Hawk. If no unit can defeat Brian, a unit with high avoid can guard Chalphy and stall Brian while Seliph seizes Dozel castle.<br />
<br />
Dozel castle is guarded by [[Dagon (character)|Dagon]], who is statistically identical to Juphiel. There are fewer units near Dozel castle, so more units can attack Dagon at once sooner. If Brian is still present when Dozel is seized, he will be routed.<br />
<br />
===Castle Friege and the Beige Ritter===<br />
Upon the seizure of Dozel, the Friege army will emerge, though they do not approach Chalphy; this allows time for units to recuperate and for infantry to catch up to the front line.<br />
<br />
[[Hilda (Genealogy of the Holy War)|Hilda]] commands the Gelb Ritter, an army of [[Baron]]s with [[Silver Lance]]s and another item; fourteen of the Barons have [[Thoron]] tomes, the other three have Fortify staves. The Barons have 40 physical attack and 30 magical attack, and a unit on a forest or mountain will avoid many of their attacks. However, their [[Pavise]] skill has a 25% chance to trigger, and with four [[Fortify]] users, any Barons that survive will likely be restored to full health. Seliph with Tyrfing, Ares with Mystletainn, the user of Forseti, or a unit with [[Astra]] or [[Adept]] and an [[Armorslayer]] can fairly easily defeat each of the Barons.<br />
<br />
Hilda is weaker compared to [[Light and Dark|the previous chapter]]; she has the same stats, but lacks the [[Speed Ring]] or the avoid boost of a castle. While she has Fortify, three other Barons do as well, and any injured enemy will be fully healed before Hilda can heal. Hilda has 50 attack from capped magic and a [[Bolganone]]; however, she cannot double anything with 12 or more attack speed. With an Armorslayer, Shannan will deal at least 29 damage to Hilda—not enough to two-shot her, but enough to defeat her if Astra activates.<br />
<br />
[[Scipio]] leads the Beige Ritter, which arrives from the south border once a Friege unit is engaged in battle or if a unit nears the mountain pass south of Friege castle. The Beige Ritter will despawn when Friege is seized; it is possible for Seliph to seize Friege soon after or just before they arrive. However, as there are many Barons with a decent chance to activate Pavise, it is likely Seliph's progress to Friege castle will be interrupted, and Scipio and his troops will become a meaningful threat.<br />
<br />
Scipio and his troops are all locked to 2-range; most units can attack one of the Beige Ritter without retaliation, and units with strong 2-range—such as [[Febail]] with [[Yewfelle]], [[Leif]], or a Forseti-user—can stay on a forest and safely defeat many of them. Scipio has a [[Killer Bow]] with a 22% chance to crit, doubling his attack from 40 to 80; the Killer Bow is also highly accurate at 100 hit, giving him a chance to kill a unit even on defensive terrain. Scipio has 20 attack speed and Accost, potentially allowing him to attack a unit more than twice, increasing the chances for him to crit. A unit with [[Nihil]]—Seliph, Larcei, [[Scáthach]], and any children of [[Alec]]—will prevent Scipio from critting, and can safely can safely engage him at range or bait him from a forest. Once baited out, Scipio can be rendered helpless by boxing him in with four units adjacent to him.<br />
<br />
[[Baran]] guards Friege castle; like Dagon, he is statistically identical to Juphiel, and can be defeated the same way.<br />
<br />
After Friege is seized, the Thracian army arrives close to Chalphy; if Altena is not near Chalphy, she can be purchase the [[Return Band]] from the nearest castle to return to Chalphy, or she can be sent there with the [[Return (staff)|Return]] or [[Warp]] staves.<br />
<br />
===Belhalla===<br />
Upon the seizure of Friege, [[Ishtar]] will emerge from [[Belhalla]] and immediately move to Friege, while [[Manfroy]] will release a hypnotized [[Julia]]. The [[Deadlords]] and Manfroy's Dark Mage guards also show up at this time, but stay around their castles.<br />
<br />
Ishtar's offense is slightly stronger than in the previous chapter, and her HP and defense are significantly better. Ishtar has 60 attack, 30 attack speed, 37 resistance, a 50% chance of activating Adept, and 224 hit including her [[authority]] bonus; most units cannot double her, cannot avoid her, and do not have the resistance and HP to withstand two hits from her, and magic-users will deal very little damage to her. However, Ishtar has 18 defense and 70 HP, and requires 88 attack to one-shot, 53 attack to two-shot, or 36 to four-shot with a brave weapon. Shannan can one-round her at base with Balmung if Astra activates, and with a [[Power Ring]] can two-shot her if Adept activates (60% chance), though Ishtar will one-shot him if she attacks him; he needs more than 18 additional points of HP or resistance to survive one hit—he has a 120% HP growth and 18 levels to grow, so he can be guaranteed to survive at level 30 with the Barrier Ring. At base with Mystletainn, Ares has 86 attack and a 32% chance to crit, and needs only one more strength to one-shot; Ares needs only 7 points of HP or resistance to survive one attack from Ishtar, but he cannot have the speed to prevent her from doubling or the avoid to dodge her attacks, and is unlikely to have the HP and resistance to survive two attacks. A Sage with at least 28 magic—every other staff-wielding class has too low a magic cap—can be given the [[Magic Ring]] and a Sleep or Silence staff to prevent Ishtar from attacking; Silence can be used more often with its better durability, but Sleep will prevent Ishtar from moving, thus preventing her from moving forwards to provide authority boosts to other enemies. Hawk always hits 28 MAG as long as he got both of his +MAG events (visit Luthecia in [[For Whose Sake|Chapter 9]], marry [[Tine]]/[[Linda]] and talk to her); Ced has a 15% of reaching 28 magic with Lewyn as a father, 43% with Azelle, and 63% with Claude—with every other father, reaching 28 is practically impossible.<br />
<br />
Along Ishtar are the Pegasus sisters, [[Meng]], [[Bleg]], and [[Mabel]]; they have identical stats, equipment, and skills, except that Meng has four authority stars and Bleg and Mabel are under her command. The three are extremely difficult to kill, as they have high bulk, 30 speed and luck, Nihil to negate bonus damage from bows, and [[Lands Sword]]s that have infinite durability (rather than the normal 10 uses) to heal themselves; they also have Leg Rings to improve their already high movement, Pursuit and Adept to attack multiple times, and Critical randomly deal extra damage. Additionally, they have the ability to perform a [[Triangle Attack]] though they will usually Canto out of position for one. There is no "reliable" way to kill them – they have very high avoid, are very hard to double, heal themselves when they land attacks, and often Canto onto the northern cliffs where most units cannot reach. They have 31 physical attack at 1-range and 27 magical attack at 2-range; it takes 86 physical attack or 92 magical attack to one-shot them, 51 physical or 60 magical attack to two-shot them, or 38 physical attack to one-round them with a brave weapon, none of which account for potential healing between attacks.<br />
<br />
The Belhalla soldiers are the strongest generic units in the game; they have Brave Swords, Killer Bows, [[Elwind]]s and Fortify staves. Brave Swords and Killer Bows have 100 hit—potentially boosted by Ishtar's authority—and 3 weight, meaning that the six enemies with them are capable of hitting most units at least twice. The Elwind Sages all have Adept—while they lack Follow-Up, they have a decent chance of attacking twice consecutively, and deal damage on resistance, which is low for most units. The Fortify High Priests have no weapons, and while they cannot attack, they are not weighed down and have high avoid. While any one of the generic enemies is less of a threat than Ishtar or the pegasus sisters, there are more of them, and they are a threat at the same time; they are, however, arguably the lowest priority threat, as they can be blocked at the narrow pass east of Friege while the pegasi cannot, and defeating Ishtar removes her authority boost, weakening the generic units more than defeating any single generic would.<br />
<br />
===Julia, Manfroy, and the Deadlords===<br />
Julia has 5 movement when unpromoted and takes twelve turns to reach Friege castle; when promoted, she has 6 movement, and takes ten turns to reach Friege. If Julia is promoted, she is likely to reach where Ishtar is being fought in seven or eight turns, presuming they are still being fought.<br />
<br />
Julia should be neutralized as safely possible, as fighting Julius without [[Naga (tome)|Naga]] is extremely tedious, unreliable, and potentially impossible. For that reason, non-lethally neutralizing Julia is the top priority so that enough time can be bought to take out Manfroy. <br />
<br />
The more [[experience]] Julia obtained, the harder it is to safely neutralize her. Since Julia's resistance growth is extremely high, the requirement to use Sleep or Silence on her becomes higher the more she leveled up. Hawk has 22 magic at base, and Julia can reach 22 resistance as soon as level 8 and on average at level 15; the Magic Ring boosts Hawk's magic to 27—Julia's promoted magic cap—and he will need only one point of magic to always use a status staff on her, provided she does not hold the Barrier Ring. Depending on his father, Ced can have similar magic to Hawk; he has a higher magic growth with Lewyn, Azelle, or Claud as his father, and can have a higher base with any of them. The threat Julia poses to other units can be reduced in [[For Whose Sake|Chapter 9]] by storing or selling all her weapons and giving her a [[Fire]] tome, which has the lowest [[might]] and highest weight of all tomes she can use. In battle, Julia can be boxed in with units that cannot counter her or lured away from units dangerous to her, preferably by units with high resistance.<br />
<br />
Manfroy guards [[Velthomer]] castle, with a handful of Dark Mages armed with [[Hel (tome)|Hel]] tomes and Sleep staves. If hit by Hel, a unit with [[Miracle]] will be able to dodge every attack for the remainder of that turn; however, Miracle will not protect a unit from status staves, and they will not be safe from the Dark Mages' Sleep staves. Tyrfing grants Seliph Miracle and enough resistance to not be hit by Sleep, and he can use that to move towards Manfroy safely; however, without a [[kill bonus]], defeating Manfroy takes at least two turns for Seliph, even with capped strength and speed, and he will be vulnerable to Hel and Fenrir during that second turn. If Seliph has a [[Renewal Band]]—one of which he can obtain in Chapter 10—he will heal at the start of each turn, and can be hit by Hel and set to 1 HP, activating Miracle and giving him 100 avoid; however, this is reliant on Seliph being hit by Hel, and there is a decent chance he will avoid each attack, and will be left vulnerable to Manfroy's attack. There is a church near Velthomer castle at the west, but it is too far from the gate for a mounted unit to reach it in one turn, even with the Leg Ring, and the church is inside the Sleep staff range of two Dark Mages. A staff-user may be required to keep Seliph alive if he is otherwise alone; Leif, Nanna, [[Hermina]], and [[Jeanne]] have relatively low resistance and may be put to sleep, while [[Lana]], [[Muirne]], [[Coirpre]], and [[Charlot]] have low movement, and will struggle to quickly move past the Deadlords without entering their range. Fee has high resistance and can use [[Mend]] after promotion, and Leif can stay out of Sleep range by using [[Physic]]; alternatively, if [[Laylea]] was recruited to obtain the [[Barrier Blade]], Leif (and possibly Nanna/Jeanne) can stack that with a Barrier Ring to become immune to Sleep. Ares, with his high resistance to avoid being put to sleep, can also be sent along with Seliph as a bodyguard to help clear out the Hel mages faster; his lack of Miracle will force him to stay outside of Manfroy's Fenrir range however, as Manfroy can kill him if he gets hit by Hel. Without Tyrfing, Manfroy is much harder to deal with. Due to having Adept to get two attacks off in a row, he has 43x2 magical attack with Fenrir and 49x2 with Jormungand; with Seliph susceptible to Sleep, Manfroy's bodyguards take much longer to clear out as they can put many units to sleep at once. Since Seliph is now a liability, it is better to leave him behind to distract Julia; once other units kill Manfroy, he can immediately re-recruit her and seize Velthomer later. Leif, Ares, and the Forseti holder will be the best options against Manfroy; even then, Manfroy's high authority and a lack of Seliph to counteract it can make him take several rounds to kill. Once Manfroy is dead and Velthomer is seized, Julia will stop attacking.<br />
<br />
Once Manfroy is gone, Julia can be re-recruited by talking with Seliph. Julia is still an enemy prior to talking with Seliph; she will not be targeted by other enemies, but can be killed by other units. If Julia enters Velthomer, she will receive the Naga tome, which enables her to fight competently against Julius and the Deadlords even at base level. Each of the Deadlords have incredibly high stats:<br />
<br />
Mus is a Baron with 45 physical attack, 8 attack speed, Follow-Up, 28% Adept chance, and 30% Pavise chance. Two consecutive [[Silver Lance]] hits will deal significant damage to most units, leaving them vulnerable to other Deadlords if not killing them outright. He has 20 resistance, meaning that he will usually take multiple rounds to kill reliably, as Pavise prevents a truly reliable one-round kill. However, he lacks a means of countering at range.<br />
<br />
Bovis is a Forrest with 45 physical attack, 19 attack speed, Follow-Up, 25% crit chance, and upwards of 40% Accost chance. Any units without Nihil that Bovis doubles have a 56% chance of being crit at least once, but units with Nihil and high speed can fight him relatively safely.<br />
<br />
Tigris is a [[Warrior]] with 46 physical attack, 7 attack speed, Follow-Up, and [[Wrath]]. He is only a significant threat to slow units like [[Iuchar]] or [[Iucharba]]. Wrath is dangerous, but Tigris is easily doubled, and Nihil negates any advantage Wrath provides; Seliph, Larcei, and Scáthach are particularly effective, as they all have high speed and weapon triangle advantage.<br />
<br />
Lepus is a High Priest with no weapons, a Fortify that heals for 35 HP, Renewal, and Miracle. She is completely incapable of attacking, though her healing may be a nuisance; if most individual Deadlords can be defeated in one turn, she will be unable to heal much, and can be fought later when it is more convenient. In an emergency situation where Julia is severely underleveled and too weak to fight Julius without fear of dying to Accost, Lepus can be surrounded (to keep her away from Julius' Meteor range) and be kept alive as a punching bag for Julia, allowing Julia to grind levels off of chip EXP, as she has Renewal to heal herself and is bulky enough to survive Julia's Adept on a weak tome.<br />
<br />
Draco is a Sniper with 39 physical attack, 22 attack speed, Follow-Up, 25% crit chance, 42% Adept chance, and upwards of 40% Accost. Draco will likely kill any flier he can attack without Nihil and can repeatedly attack, giving him additional chances to crit. While Seliph is crit-immune, Draco's 22 AS lets him speed-tie the average Lv30 Seliph with Tyrfing; if Seliph is even slightly speed-screwed, or got bad inheritance from his parents and did not patch this shortcoming with a Speed Ring (or his lover conversation with Patty/Daisy), Draco can double him and with a combination of his high hit rate, Adept, Accost and inability for Seliph to retaliate, one-round him. However, he lacks 1-range, and can be safely engaged by strong combat units there; since provoking any unit under Julius' authority provokes them all, he can be made to approach without necessarily needing to let him get any attacks in.<br />
<br />
Anguilla is a [[Mage Fighter]] with 45 magical attack, 18 attack speed, Follow-Up, 38% Adept chance, and Wrath. Anguilla can deal significant damage to many low-resistance units, and has a decent chance to kill any such units she doubles; she is particularly threatening if Wrath activates, but a unit with Nihil can negate that advantage. Seliph is particularly effective against Anguilla, as he has Nihil and Tyrfing boosts his resistance significantly.<br />
<br />
Equus is a Bishop with 43 magical attack, 6 attack speed, Follow-Up, and 21% crit chance. Equus is easily doubled, but has a chance to kill or significantly weaken a unit he can attack with a crit; he notably has weapon triangle advantage against Forseti, and none of the Forseti users have Nihil to negate the crit chance. Seliph is effective against Equus for the same reasons he is against Anguilla.<br />
<br />
Ovis is a Sage with 48 magical attack, 26 attack speed, Follow-Up, 46% Adept chance, and upwards of 40% Accost. Ovis hits resistance, doubles most units, and has a decent chance of getting extra attacks. Forseti can be reasonably effective against him, as it boosts its user's attack speed and limits Ovis's chance of activating Accost, though it is unlikely that they will be able to one-round Ovis. Seliph can fight Ovis fairly well with Tyrfing, though he cannot double him without a Speed Ring; without the Tyrfing, Seliph gets doubled and can easily get one-rounded by Adept and Accost procs. He can also be disabled by a Silence/Sleep staff user with 26 or more magic.<br />
<br />
Simia is a Swordmaster with 39 physical attack, 25 attack speed, Follow-Up, 45% Adept chance, 28% crit chance, and Renewal. Simia has a chance to crit and a high chance to get additional attacks, giving her additional opportunities to crit. She doubles the average Lv30 Seliph and speed ties a maxed Seliph with Tyrfing; she also deals 19 damage per hit to the average Lv30 Seliph (18 against maxed Seliph), giving her a very real chance to one-round him with Adept procs if Seliph isn't equipped with the right rings; even if he is, Simia can still badly damage him and leave him vulnerable to being killed by other Deadlords. As such, it may well be necessary to put her to sleep or otherwise gang up on her with ranged attacks due to her good avoid. Simia lacks a 2-range option and has fairly low resistance; the Forseti-user needs more than 10 speed to double her (but only Ced has Pursuit by default; the others require the [[Pursuit Ring]]) and at least 26 magic to one-round her.<br />
<br />
Gallus is a Dark Bishop with a Hel tome, Follow-Up, -5 attack speed, and Renewal. He cannot kill anything, though he can set up for someone else to kill, such as Julius's Meteors. It may be beneficial to leave him alive to activate Miracle, but he can be defeated fairly easily. <br />
<br />
Canis is a [[Light Priestess]] with [[Nosferatu]], 25 magical attack, 8 attack speed, Follow-Up, and 20% crit chance. As the only unpromoted Deadlord, Canis has mediocre stats compared to her comrades, and can safely be allowed to attack Seliph, though she does have a chance to crit.<br />
<br />
Porcus is a [[Thief Fighter]] with a Brave Sword, 32 physical attack, 24 attack speed, Follow-Up, 27% crit chance, and [[Steal]], which will drains all of a unit's [[gold]] when hit. Gold is a relatively minor issue, as there are very few things left to do with it. Porcus is similar to Simia but slightly weaker; he similarly lacks a 2-range option and can be defeated fairly reliably with Forseti.<br />
<br />
===Julius===<br />
Julius is the last enemy fought in the game. He has Meteor to attack from his castle, and now has [[Nihil]] to prevent a unit from circumventing [[Loptous (tome)|Loptous]] with critical hits or [[sword skill]]s. Julius will consistently stay at high HP, enabling him to trigger [[Accost]] easily, potentially killing a unit with Meteor while fighting the Deadlords. However, Julius will not use Meteor if a unit stands directly in front of Belhalla Castle (from the "Besiege" position), and he will always attack them with Loptous if he can. For this reason, if Seliph or Julia is at Belhalla gate, it becomes safe for other support units like healers or a [[Dancer]].<br />
<br />
Julia is the best candidate to fight Julius. At base level, Julia with Naga deals 6&nbsp;damage to Julius and doubles him; with a 100% magic growth, she will cap her magic after 12&nbsp;levels, and after promotion will deal 25&nbsp;damage to Julius per attack, potentially one-rounding him if Adept activates twice, or once if given the Magic Ring. Seliph or any unit with high resistance may stand at Belhalla's gate to instigate Julius into using Loptous, and allow other units to move into position. Keeping Seliph and any units with [[Charm]] within 3&nbsp;tiles of Julia increases her reliability, and Lene/Laylea may allow for Julia to kill Julius in one turn.<br />
<br />
Regardless of how Julius dies (using the above or below strategies), make sure someone is standing in front of Belhalla, no matter what. Even if you want to wait a turn or two to grind staff EXP for ranks or whatnot. If Julius is dead, nobody stands in front of Belhalla castle and [[Arion]]/his subordinates are in range of Belhalla castle, '''''THEY WILL SEIZE IT AND SOFTLOCK THE GAME'''''.<br />
<br />
====Defeating Julius without Naga====<br />
It is possible, though significantly more difficult, to kill Julius without Naga. To do more than 1&nbsp;damage, a unit needs at least 54&nbsp;physical attack or 74&nbsp;magical attack (which cannot be achieved), and needs at least 16&nbsp;attack speed to follow-up. Additionally, Julius heals 15&nbsp;HP each turn from the castle, requiring that at least 16&nbsp;damage be dealt each turn to make progress toward defeating him.<br />
<br />
Seliph is the unit that best survives against Julius: Tyrfing's boosts his resistance significantly and grants [[Renewal]] to extend his sustainability, and Nihil prevents the 110-attack critical hits Wrath would grant. With capped strength (which he reaches by level&nbsp;29 on average) and a Power Ring, Seliph deals 5&nbsp;damage per hit, requiring that he hit four times per turn to out-damage Julius's healing if he is the only unit attacking. Other units that can deal more than 1&nbsp;damage with capped strength are:<br />
*Ares can deal 2&nbsp;damage with Mystletainn (or 4 with a Power Ring); Mystletainn improves his already good resistance, allowing him to consistently survive one hit. He also has Adept, potentially letting him get extra hits off, and as a mounted unit, he has [[Canto]], letting him displace himself out of the way for other units to make their attempts on Julius. However, his level&nbsp;30 averages are insufficient to survive a Wrath crit even with a Barrier Ring (he only survives if he has been ''extremely'' lucky with both his HP and resistance level up gains), making him non-viable once Julius reaches the 41-HP mark.<br />
*Shannan 3&nbsp;damage with Balmung (or 6 with a Power Ring). Though his resistance is low, Adept potentially allows him to attack extra times, and Balmung grants him exceptional avoid—with other bonuses such as [[Charm]] or Seliph's [[authority]], Shannan can potentially bring Julius down to 0&nbsp;hit. However, unless he is given the [[Knight Ring]], Shannan's lack of Canto means he can only battle once per turn while allowing other units to attack.<br />
**Notably, Shannan is unlikely to even reach his Strength cap in the first place; his Lv30 average is 23.4 STR; even with Larcei/Creidne's lover conversation, that only becomes 26.4. It should be noted that the difference between 26 STR and 27 STR is 1 point of damage on Julius. Additionally, his Lv30 averages require at least 4 of the following to bring Julius down to 0% hit (in addition to Seliph's leadership and Balmung): a lover, a Speed Ring, Charm stacks; consequently, a minimum of 2 charm stacks are needed unless Shannan is stat-blessed in SPD or LCK.<br />
**Through the use of [[Glitch#Dead units' items in the armory|a glitch that transfers a dead unit's items to the armory]], Larcei and Scáthach may use Balmung to the same effect if [[Chulainn]] is their father. They both cap strength and speed more reliably, but Scáthach has a lower speed cap and lacks Adept.<br />
*Febail can deal 8&nbsp;damage with Yewfelle (or 11 with a Power Ring). While Yewfelle grants Renewal and allows him to attack without besieging the castle, and his speed is high enough to double Julius, he will die to Wrath (unless [[Alec]] is his father) or getting hit twice if Julius activates Accost. His avoid can become high enough as to lower Julius down to about 20&nbsp;hit (based on his averages with most fathers; the absolute minimum it can be reduced down to is 6&nbsp;hit, though this requires [[Laylea]] for a third source of Charm. Not all Febails can average capped speed at level&nbsp;30 without inheritance, and some do not average capped speed at at all.), though this is not completely safe, it can be low enough to take the risk if extra damage on Julius is needed and the Valkyrie user is ready to revive him if things go wrong.<br />
**Febail's two best fathers for going up against Julius are Alec and Jamke. Alec grants Nihil, negating the threat posed by Wrath, effectively outperforming Seliph if Febail is fed a steady stream of healing as needed. Jamke grants both Adept and Accost, granting many chances for extra attacks and potentially letting Febail bring Julius down in a single round of combat, or else deal massive damage to him. However, this is a huge risk as Febail will have no protection against Wrath and must bank on dodging it to survive.<br />
*Altena can also deal 8&nbsp;damage with Gaé Bolg (or 11 with a Power Ring). However, Julius will double and one-round her, so she is only usable if she is to finish Julius off. She also cannot get a lover to increase her hit or avoid, unlike the other units listed above.<br />
Additionally, each of these units will be attacking many times, potentially using all the durability of their holy weapons. Returning to a castle to restore their durability will slow progress toward defeating Julius, so it is best for their weapons to be repaired before fighting him.<br />
<br />
Another option to bring down Julius is to use the [[Sleep Sword]]. Due to what may have potentially been a bug, status swords are 100% effective if their activation rate would otherwise be negative (i.e. the target has 31 or more RES). Julius is not immune to this, but actually hitting him with it is difficult and risky. The Sleep Sword's 12 weight ties the Loptous tome, meaning a unit needs 27 SPD just to speed-tie Julius and avoid being doubled; since few, if any, sword users can survive 2 hits from Julius in the event that he activates Accost, while only Falcon Knight and Swordmaster have a SPD cap of over 27 (for a second chance before Julius can trigger Accost without the use of a Speed Ring), this makes putting him to sleep a huge risk. Julius has 93 Avo on his Castle; against the Sleep Sword's 70 hit, reaching 100 in-combat hit would require 123 hit from external sources; this requires Charm to reach, even on Shannan, who can average into his class' SKL cap of 30. Furthermore, even after Julius is put to sleep, the Sleep Sword will not renew his sleep status even if it hits him again (unlike status staves, which renew their effects if cast onto an already-affected target), so Julius must be allowed to wake and attack your units every 5th turn. While he is asleep, he is unable to counterattack, so the player is free to hit him with everything they have; even units that deal 1 damage per hit can help chip him down against his 15 HP/turn regeneration. With enough attackers, Julius can go down before he gets a chance to wake up.<br />
<br />
There is an alternate strategy to kill Julius incredibly quickly without Naga, but it is not reliable at a 46.2% chance of success, and will therefore likely require repeated reloading of a start-of-turn save. If Gallus is afflicted with [[Status effect#Berserk|berserk]], he will use Hel to attack Julius and will reduce him to 1&nbsp;HP, as Loptous does not counteract Hel's special effect. Berserk can be inflicted with the [[Berserk (staff)|Berserk]] staff or the [[Berserk Sword]]. The staff inflicts berserk if the unit has higher magic than the target (Gallus has 25&nbsp;magic), but is only available in an event involving Charlot—Coirpre's substitute—requiring that [[Silvia]] be dead or unmarried by the end of [[Doorway to Destiny|Chapter&nbsp;5]]. The sword has a 5% chance per hit to inflict berserk on Gallus, so a unit that deals little damage but attacks multiple times will maximize the chances for Gallus to be berserked; additionally, [[Rescue (staff)|Rescue]] may be needed to ensure the unit's safety. If using the sword, take note not to do too much damage; Gallus needs 71 HP to survive 2 hits from Julius, potentially giving him a second shot at hitting Julius. In order to berserk Gallus he must not be dead, so the Deadlords must be entirely avoided or all but him be defeated. Once Gallus is berserk, he will then attack Julius, who he has a 33% chance to hit. If he hits, Julius drops to 1 HP and kills Gallus with Wrath, requiring the player move in immediately thereafter to stop Julius from healing. If he misses, he still survives 2 Loptous hits, but if Julius hits his 60% Accost activation, Gallus dies and the strategy fails (as the activator of Accost, Julius initiates combat during the round of combat granted by Accost, causing him to attack first instead of Gallus); if Julius whiffs the Accost roll, Gallus will survive to make a second attack on Julius; this also has a 33% chance of success, but if it fails, Gallus will not have enough HP to survive retaliation and consequently die, causing the strategy to fail.<br />
<br />
==Trivia==<br />
* With the exception of Zeus, this chapter's [[arena]] features rematches against arena champions of past chapters:<br />
** Dulles is from [[Girl of the Spirit Forest|Chapter 1]].<br />
** Chaimos and Marilyn are from [[Disturbance in Agustria|Chapter 2]] (Chaimos replaces [[Chulainn]] once he is recruited).<br />
** Xenon and Jackson are from [[The Wyvern Knights of Thracia|Chapter 8]].<br />
** Thornton and Luigi are from [[Eldigan the Lionheart|Chapter 3]].<br />
** Cannan is from [[For Whose Sake|Chapter 9]].<br />
** Atlas is from [[Dance in the Skies|Chapter 4]].<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=End of the Holy War<br />
|eng-mean=From the title of the player phase theme "End of the Holy War (Arranged)" in {{FEH}}. ''Heroes'' also localizes this chapter's name as [[Holy War's End]] in the name of a skill, potentially due to limited space.<br />
|eng-fan-name=The Final Holy War<br />
|eng-fan-mean=Used in the Project Naga [[Fan translation#Genealogy of the Holy War|fan translation]]<br />
|jpn-name={{hover|最後の聖戦|Saigo no seisen}}<br />
|jpn-mean=The Final Holy War<br />
|span-name=El fin de la Cruzada<br />
|span-mean=The End of the Crusade; the skill in ''Heroes'' is ''{{lang|es|Fin de la Cruzada}}''.<br />
|fren-name=Fin de la guerre sainte<br />
|fren-mean=End of the Holy War; the skill in ''Heroes'' is ''{{lang|fr|Fin guerre sainte}}''.<br />
|ger-name=Ende des Heiligen Krieges<br />
|ger-mean=End of the Holy War; the skill in ''Heroes'' is ''{{lang|de|Ende des Krieges}}''<br />
|ital-name=Fine della Guerra Sacra<br />
|ital-mean=End of the Holy War; the skill in ''Heroes'' is ''{{lang|it|Fine Guerra Sacra}}''.<br />
|por-br-name=Fim da guerra sagrada<br />
|por-br-mean=End of the Holy War; the skill in ''Heroes'' is ''{{lang|pt|Final da guerra}}''.<br />
|ch-trad-name={{h|最後的聖戰|Zuìhòu de shèngzhàn}}<br />
|ch-trad-mean=The Final Holy War; the skill in ''Heroes'' is {{lang|zh-Hant|最後的聖戰}}.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe04 F.png|Map of the chapter<br />
Cm fe04 f yngvi trigger.png|If any unit ends his or her turn in the red area, the Yngvi army will arrive. The area north is within the range of Friege units, which also causes Yngvi to emerge.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{ChapterNav<br />
|prechapter=Light and Dark<br />
|name=End of the Holy War<br />
}}<br />
<br />
{{Nav4}}<br />
[[Category:Chapters of Fire Emblem: Genealogy of the Holy War]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Julia&diff=585579Julia2024-03-26T14:22:25Z<p>RNGSOMEONE: /* Role */</p>
<hr />
<div>:''For the character from ''TearRing Saga: Yutona Heroes War Chronicles'', see [[Saga:Julia]].''<br />
{{Character Infobox<br />
|image=[[File:FE776 Julia.png|200px]]<br />
|caption=Artwork of Julia from ''[[Fire Emblem: Treasure]]'' and {{title|Thracia 776}}.<br />
|gender=Female<br />
|race=[[Human]]<br />
|family=<br />
*[[Heim]], [[Fjalar]], [[Gair]], [[Maera]] <small>(ancestors)</small><br />
*[[Azmur]] <small>(maternal great-grandfather)</small><br />
*[[Kurth]] <small>(maternal grandfather)</small><br />
*[[Victor (Genealogy of the Holy War)|Victor]] <small>(paternal grandfather)</small><br />
*[[Cigyun]] <small>(maternal and paternal grandmother)</small><br />
*[[Arvis]] <small>(father)</small><br />
*[[Deirdre]] <small>(mother)</small><br />
*[[Julius]] <small>(twin brother)</small><br />
*[[Seliph]] <small>(elder half-brother)</small><br />
*[[Saias]] <small>(elder half-brother)</small><br />
*[[Azelle]] <small>(paternal half-uncle)</small><br />
*[[Linoan]], [[Hilda (Genealogy of the Holy War)|Hilda]], [[Ishtar]], [[Ishtore]] <small>(distant relatives)</small><br />
|nationality=[[Grannvale]]an ([[Belhalla]])<br />
|titles=Imperial Princess of [[Grannvale]]<br />
|startingclass=*[[Light Priestess]] <small>({{title|Genealogy of the Holy War}})</small><br />
*[[Sage]] <small>({{title|Awakening}})</small><br />
|voice=*[[wikipedia:Cassandra Morris|Cassandra Morris]]<br><small>(English, {{title|Heroes}})</small><br />
*[[wikipedia:Ayane Sakura|Ayane Sakura]]<br><small>(Japanese, {{title|Heroes}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
*{{title|Awakening}}<br />
*{{title|Heroes}}<br />
}}<br />
<br />
{{Quote|For the first time in my life I know what I'm here for. And that's to fight... I'm not scared anymore, Seliph.|Julia}}<br />
<br />
'''Julia''' (pronounced {{IPA|ˈdʒuliə}}<ref>Julius in {{FEH}}</ref>; Japanese: {{hl|ユリア|Yuria}} ''Yuria'') is a princess of [[Grannvale]], the daughter of [[Arvis]] and [[Deirdre]], twin sister of Prince [[Julius]] and a [[Holy Blood|full-blooded]] descendant of Saint [[Heim]] of the [[Twelve Crusaders]]. Born some time after the [[Battle of Belhalla]], her father's ascension to the Grannvale throne and the rise of Grannvale as an empire, as a child she was attacked by her brother shortly after he first claimed the [[Loptous (tome)|Book of Loptous]], escaping only with the last of her mother's strength. She was found, taken in and raised by [[Lewyn]], who later entrusted her to the protection of [[Seliph]] at the beginning of his revolution in [[Timeline of Archanea, Valentia and Jugdral|Grann 776]]. She developed a strong trust in Seliph and was a close ally of his throughout the campaigns in [[Isaach]], the [[Munster District]] and [[Thracia]], and proved instrumental in the final confrontation with Julius.<br />
<br />
==Biography==<br />
===Early life===<br />
In approximately Grann 770, seven years prior to their eventual reunion,<ref>{{Cite|Ha! Your memory is still intact... And to think it's been 7 years.|[[Julius]]|Genealogy of the Holy War}}</ref> when Julius first received the Book of Loptous, under Loptous's influence he attempted to kill Julia to exterminate the only possible threat to him. She was severely wounded by Julius, but survived through Deirdre's intervention, who warped her away from Julius at the cost of her own life. Afterward, now amnesiac, she was found by [[Lewyn]] and was taken by him to a remote hideaway in [[Silesse]] to recover, where she remained for the following seven years.<ref>{{Cite|I found her in Belhalla when she was real little. She was hurt pretty bad. So I took her to a remote area of Silesia and have been taking care of her all this time.|[[Lewyn]]|Genealogy of the Holy War}}</ref><br />
<br />
===With Seliph===<br />
Years later, in response to the situation in Silesse worsening, Lewyn and Julia fled the area and eventually arrived in Ganeishire Castle in Grannvale-controlled [[Isaach]], where they met her then-unknowing half-brother [[Seliph]], who had just launched an offensive against the House [[Dozel]] occupation of the nation. Lewyn left Julia in Seliph's care while he travelled to [[Leonster]]. Using a light tome looted from an Isaach castle, she fought in Seliph's army and acted as an advisor and confidante to him throughout it.<br />
<br />
Eventually, at Peruluke Castle in [[Miletos]], Julia was found and cornered by [[Manfroy]] of the [[Loptr Church]], who abducted her while nobody was looking. Manfroy initially took Julia to [[Chalphy]] Castle for temporary imprisonment; there, she was reunited with Arvis, who attempted to set her free with [[Palmarch]] and other captive children. He was stopped by Manfroy, who took her straight to Belhalla to see Julius, but not before Arvis surreptitiously passed on her late mother's [[circlet]] to her. Although Julius wanted Julia to be killed without delay, at Manfroy's insistence she was spared and instead hypnotized by Manfroy into serving him.<br />
<br />
During Seliph's final attack on Grannvale, Julia was deployed by Manfroy from [[Velthomer]] Castle to fight Seliph. She was freed from Manfroy's control following his death. On the advice of the steward [[Felipe]], Julia entered the Velthomer treasury and used her circlet to unlock [[Naga (tome)|Naga]] for use against Julius.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Julia is a playable character during the second generation. In [[Heir of Light|Chapter&nbsp;6]], she appears as a player unit once [[Ganeishire]] is seized. If Julia is defeated in battle, she will be available again at the start of the following chapter. At the start of [[Light and Dark|Chapter&nbsp;10]], Julia is removed from the party. In the [[End of the Holy War|Endgame]], after [[Friege]] has been seized, Julia appears as an enemy unit affilated with [[Belhalla]]. She is re-recruited when [[talk]]ed to by Seliph once [[Manfroy]] is killed. Alternatively, if [[Julius]] is killed first, she will automatically re-recruit herself.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait julia fe04.png]]<br />
|sprite=light priestess<br />
|class=Light Priestess<br />
|holyblood=[[File:SNESHolyBloodNaga.gif|link=Heim]] [[File:SNESHolyBloodFjalar.png|link=Fjalar]]<br />
|lv=1<br />
|HP=24<br />
|str=0<br />
|magic=11<br />
|skill=8<br />
|spd=11<br />
|luck=5<br />
|def=3<br />
|res=14<br />
|move=5<br />
|inventory=2,000 [[Gold]]<br />
|skills={{Item|4|Follow-Up}}<br>{{Item|4|Adept}}<br>{{Item|4|Nihil}}<br />
|li=★<br />
|st=B<br />
|HP1=90<br />
|str1=10<br />
|magic1=100<br />
|skill1=20<br />
|spd1=30<br />
|luck1=30<br />
|def1=10<br />
|res1=50<br />
|recruit=[[Heir of Light|Chapter 6]], automatically after seizing [[Ganeishire]] Castle<br>[[The Final Holy War|Endgame]], automatically upon killing [[Julius]], or talk with [[Seliph]] after killing [[Manfroy]].<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Sage]]<br />
|hp=0<br />
|str=0<br />
|mag=7<br />
|skill=5<br />
|spd=8<br />
|def=0<br />
|res=2<br />
|move=1<br />
|weaponlvl={{LightSNES}} ★ {{FireSNES}} A {{ThunderSNES}} B {{WindSNES}} B<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|options=13<br />
|portrait=[[File:Portrait julia fe04.png]]<br />
|class=Light Priestess<br />
|portrait1=[[File:Ma snes02 junior lord playable.gif|link=Junior Lord]]<br />
|option1=[[Seliph]]<br />
|initialpoints1=490<br />
|plus1=−5<br />
|portrait2=[[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]]<br />
|option2=[[Scáthach]]/[[Dalvin]]<br />
|initialpoints2=0<br />
|plus2=0<br />
|portrait3=[[File:Ma snes02 paladin playable.gif|link=Paladin]]<br />
|option3=[[Oifey]]<br />
|initialpoints3=0<br />
|plus3=0<br />
|portrait4=[[File:Ma snes02 free knight playable.gif|link=Free Knight]] [[File:Ma snes02 free knight playable.gif|link=Free Knight]]<br />
|option4=[[Diarmuid]]/[[Tristan]]<br />
|initialpoints4=0<br />
|plus4=0<br />
|portrait5=[[File:Ma snes02 arch knight playable.gif|link=Arch Knight]] [[File:Ma snes02 arch knight playable.gif|link=Arch Knight]]<br />
|option5=[[Lester]]/[[Deimne]]<br />
|initialpoints5=0<br />
|plus5=0<br />
|portrait6=[[File:Ma snes02 mage playable.gif|link=Mage]] [[File:Ma snes02 wind mage playable.gif|link=Wind Mage]]<br />
|option6=[[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|initialpoints6=0<br />
|plus6=0<br />
|portrait7=[[File:Ma snes02 axe knight playable.gif|link=Axe Knight]]<br />
|option7=[[Iuchar]]<br />
|initialpoints7=0<br />
|plus7=0<br />
|portrait8=[[File:Ma snes02 axe fighter playable.gif|link=Axe Fighter]]<br />
|option8=[[Iucharba]]<br />
|initialpoints8=0<br />
|plus8=0<br />
|portrait9=[[File:Ma snes02 swordmaster playable.gif|link=Swordmaster]]<br />
|option9=[[Shannan]]<br />
|initialpoints9=0<br />
|plus9=0<br />
|portrait10=[[File:Ma snes02 prince playable.gif|link=Prince]]<br />
|option10=[[Leif]]<br />
|initialpoints10=0<br />
|plus10=0<br />
|portrait11=[[File:Ma snes02 cavalier playable.gif|link=Cavalier]]<br />
|option11=[[Ares]]<br />
|initialpoints11=0<br />
|plus11=0<br />
|portrait12=[[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]] [[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]]<br />
|option12=[[Febail]]/[[Asaello]]<br />
|initialpoints12=0<br />
|plus12=0<br />
|portrait13=[[File:Ma snes02 sage playable.gif|link=Sage]] [[File:Ma snes02 sage playable.gif|link=Sage]]<br />
|option13=[[Ced]]/[[Hawk (character)|Hawk]]<br />
|initialpoints13=0<br />
|plus13=0<br />
|portrait14=[[File:Ma snes02 priest playable.gif|link=Priest]] [[File:Ma snes02 priest playable.gif|link=Priest]]<br />
|option14=[[Coirpre]]/[[Charlot]]<br />
|initialpoints14=0<br />
|plus14=0}}<br />
* In [[Heir of Light|Chapter 6]], [[Lana]]/[[Muirne]] can initiate a conversation with Julia any time after she joins, which gives Julia a [[Mend]] staff.<br />
* In [[Heir of Light|Chapter 6]], Julia can talk to [[Seliph]] after conquering either Sophara or Isaach. This rewards Julia with a [[Light (magic)|light tome]], depending on which castle was conquered – [[Nosferatu]] for Isaach, and [[Aura]] for Sophara.<br><small>'''Note:''' It is possible to obtain both by not recruiting either of the Dozel brothers, then having Julia and Seliph talk after each castle seizure. Conventionally, however, the player will only receive one of the two tomes.</small>{{citation needed}}<!--Also on Seliph's page--><br />
* In [[The Wyvern Knights of Thracia|Chapter 8]], Julia can talk to Seliph at any point before [[Ishtar]] appears on the map, awarding Seliph +1 [[luck]].<br />
* In [[For Whose Sake|Chapter 9]], Julia can talk to Seliph after conquering Grutia, awarding Seliph +3 [[resistance]].<br />
* In the [[End of the Holy War|Endgame]], Julia can visit [[Velthomer]], giving her the [[Naga (tome)|Naga]] tome.<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Julia is available from the start of the second generation. She has [[Adept]], [[Follow-Up]], and [[Nihil]], three useful combat skills. Julia has major Naga blood and minor Fjalar blood, granting her a very high magic growth and a high resistance growth; her magic growth in particular is 100%, and will always increase when she [[Level-up|levels up]], capping at level 13. Julia's damage output can become extremely high, although she can have trouble doubling enemies due to her rather low speed growth and the high [[weight (weapon)|weight]] of many [[light magic]] tomes.<br />
<br />
In Chapter 6, Julia can get the [[Mend]] staff from her conversation with [[Lana]]/[[Muirne]]. Also in Chapter 6, Julia can obtain the [[Aura]] or [[Nosferatu]] tomes from a conversation with Seliph after seizing Sophara or Isaach; which tome she receives is determined by which castle is seized—Aura is obtained by seizing Sophara, and Nosferatu by seizing Isaach. Nosferatu is the better tome; it has slightly less [[might]] than Aura, but significantly less weight and heals the user whenever they deal damage with it. Additionally, seizing Sophara for Aura creates a longer journey to Ribaut castle—the end goal of the chapter—for Seliph, making obtaining Nosferatu ideal for faster play, such as in [[Rankings|ranked]] runs. Her promotion bonuses are excellent; while she does not get a mount, she gains significant statistical bonuses, that includes +7 in magic, +5 in skill, and +8 in speed, improving her combat significantly. Julia will also gain B levels in thunder and wind magics, and A in fire due to her Fjalar blood, making her and a promoted [[Leif]] the only two units able to use [[Bolganone]] if [[Tine]], [[Arthur (Genealogy of the Holy War)|Arthur]], or [[Ced]]'s father is not [[Azelle]]; light magic has [[weapon triangle]] advantage against all other types of magic—except dark magic, which it is neutral against—but many non-light tomes have less weight, and may allow Julia to double more reliably.<br />
<br />
With Nosferatu, Julia has a useful niche in [[Beyond the Desert|Chapter 7]], where she can fight enemy dark mages, especially those that start fairly close to the home castle. With her very high magic and resistance, she can deal significant damage and take very little in return, healing what damage she does take with Nosferatu. Julia can sometimes miss with Nosferatu, but it is generally reliable. Julia can also be used to fight the mage sisters encountered in Chapters 7 and [[The Dracoknights of Thracia|8]] for the same reasons. While the sisters—[[Banba]], [[Eriu]], and [[Fotla]]—can perform the [[triangle attack]], Julia is immune to it due to Nihil, giving her an additional advantage when fighting them.<br />
<br />
In [[End of the Holy War|the final chapter]], Julia obtains the [[Naga (tome)|Naga]] tome from Velthomer castle. The tome makes her arguably the most powerful combat unit in the game; it has 30 might, 50 uses, and gives her +20 to skill, speed, defense, and resistance. She will have no trouble doubling most enemies, her durability will increase substantially, and she also ignores the attack-halving effect of [[Loptous (tome)|Loptous]] when wielding it. Even if she is level 1, with Naga, Julia is capable of taking one hit from Julius, doubling him, and dealing 6 damage to him—for comparison, Seliph with [[Tyrfing]] and the lowest speed he can inherit can double Julius, but cannot survive an attack from him without resistance or HP growths, and will only deal 5 damage with capped strength and the [[Power Ring]].<br />
<br />
Julia additionally has staff utility; she can use staves like [[Warp]] before promotion, which allows her to gain experience without engaging enemies, and with her excellent magic, she will also be a great healer when others like Lana have already used their turn or are too far away. If Julia is left at the home castle with a staff like Warp or [[Return (staff)|Return]] and another unit to use them on, she can safely gain more experience faster than she could by attempting to fight enemies on the map; this is particularly useful for ranked runs.<br />
<br />
Julia's primary negative aspect is her permanent lack of a mount. This limits her movement to 5 (6 when promoted), which is a significant detriment on the large maps of ''Genealogy of the Holy War'', where mounted units with 8 or 9 movement—which can move up to 12 tiles with roads—can defeat enemies before unmounted units could possibly reach them. There are opportunities in the second generation where unmounted units can contribute, but it is still an issue. Julia is unlikely to participate in significant combat because of it, unless the player limits their mounted units to allow the infantry to keep up.<br />
<br />
Julia also has an availability gap to consider—she is not available in [[Light and Dark|Chapter 10]] and most of the endgame. This does not impede her abilities significantly, but temporarily lacking access to her may hurt the player. Additionally, re-recruiting her will take a while, and–while difficult–it is possible to beat the Endgame without her.<br />
<br />
=={{FE5}}==<br />
[[File:Portrait julia fe05.png|right]]<br />
===Role===<br />
Julia appears in the opening cutscene of [[The War of Liberation|Chapter 21]], accompanying [[Seliph]] in his first meeting with [[Leif]].<br />
<br />
=={{FE13}}==<br />
Julia is playable as a [[SpotPass]] character, released in the ''Genealogy of the Holy War'' second-generation character set. She is also present as an enemy in the [[Champions of Yore 1|first]] and [[Champions of Yore 3|third]] installments of the ''Champions of Yore'' [[Downloadable content in Fire Emblem Awakening|DLC]] series, the [[Lost Bloodlines 1|first]] and [[Lost Bloodlines 3|third]] installments of ''Lost Bloodlines'', and the [[Rogues & Redeemers 2|second]] and [[Rogues & Redeemers 3|third]] installments of ''Rogues & Redeemers''.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE13<br />
|portrait=[[File:Small portrait spotpass julia fe13.png]]<br />
|sprite=sage female<br />
|class=Sage<br />
|lv=14<br />
|HP=42<br />
|str=3<br />
|magic=29{{hover|+2|Granted by Magic +2}}<br />
|skill=19<br />
|spd=20<br />
|luck=5<br />
|def=9{{hover|+5|Granted by Book of Naga}}<br />
|res=23{{hover|+5|Granted by Book of Naga}}<br />
|move=6<br />
|inventory={{Item|13|Book of Naga|Naga (tome)}}{{hover|*|Lost after being recruited}}<br />
|skills={{Item|13|Magic +2}}<br>{{Item|13|Focus}}<br>{{Item|13|Rally Magic}}<br>{{Item|13|Rally Movement}}<br />
|to=A<br />
|st=B<br />
|HP1=75<br />
|str1=30<br />
|magic1=70<br />
|skill1=50<br />
|spd1=60<br />
|luck1=55<br />
|def1=30<br />
|res1=35<br />
|strm=−3<br />
|magicm=+4<br />
|skillm=−1<br />
|spdm=+2<br />
|luckm=0<br />
|defm=−1<br />
|resm=+2<br />
|recruit=[[SpotPass]], hire her for 9,600 [[Gold|G]] or defeat her in a [[skirmish]]<br />
}}<br />
<br />
===Reclassing options===<br />
{{Reclass3DS<br />
|spotpass=y<br />
|spgender=female<br />
|portrait=[[File:Small portrait spotpass julia fe13.png]]<br />
|baseb=Mage<br />
|basepA='''[[Sage]]'''<br />
|basepB=[[Dark Knight]]<br />
}}<br />
<br />
===Growth rates when reclassed===<br />
{{Tab<br />
|tab1=Tactician/Grandmaster<br />
|tab2=Cavalier<br />
|tab3=Paladin<br />
|tab4=Knight<br />
|tab5=Great Knight<br />
|tab6=General<br />
|tab7=Mercenary/Hero<br />
|tab8=Bow Knight<br />
|tab9=Archer<br />
|tab10=Sniper<br />
|tab11=Myrmidon<br />
|tab12=Swordmaster<br />
|tab13=Assassin<br />
|tab14=Thief<br />
|tab15=Trickster<br />
|content1={{GrowthRates FE13|Tactician|Grandmaster}}<br />
|content2={{GrowthRates FE13|Cavalier}}<br />
|content3={{GrowthRates FE13|Paladin}}<br />
|content4={{GrowthRates FE13|Knight}}<br />
|content5={{GrowthRates FE13|Great Knight}}<br />
|content6={{GrowthRates FE13|General}}<br />
|content7={{GrowthRates FE13|Mercenary|Hero}}<br />
|content8={{GrowthRates FE13|Bow Knight}}<br />
|content9={{GrowthRates FE13|Archer}}<br />
|content10={{GrowthRates FE13|Sniper}}<br />
|content11={{GrowthRates FE13|Myrmidon}}<br />
|content12={{GrowthRates FE13|Swordmaster}}<br />
|content13={{GrowthRates FE13|Assassin}}<br />
|content14={{GrowthRates FE13|Thief}}<br />
|content15={{GrowthRates FE13|Trickster}}<br />
}}<br />
{{Tab<br />
|tab1=Pegasus Knight<br />
|tab2=Falcon Knight<br />
|tab3=Dark Flier<br />
|tab4=Wyvern Rider/Wyvern Lord<br />
|tab5=Griffon Rider<br />
|tab6=Troubadour<br />
|tab7=Cleric<br />
|tab8=War Cleric<br />
|tab9=Mage<br />
|tab10=Dark Mage<br />
|tab11=Dark Knight<br />
|tab12=Sorcerer<br />
|tab13=Troubadour/Valkyrie<br />
|tab14=Bride<br />
|content1={{GrowthRates FE13|Pegasus Knight}}<br />
|content2={{GrowthRates FE13|Falcon Knight}}<br />
|content3={{GrowthRates FE13|Dark Flier}}<br />
|content4={{GrowthRates FE13|Wyvern Rider|Wyvern Lord}}<br />
|content5={{GrowthRates FE13|Griffon Rider}}<br />
|content6={{GrowthRates FE13|Troubadour}}<br />
|content7={{GrowthRates FE13|Cleric}}<br />
|content8={{GrowthRates FE13|War Cleric}}<br />
|content9={{GrowthRates FE13|Mage}}<br />
|content10={{GrowthRates FE13|Dark Mage}}<br />
|content11={{GrowthRates FE13|Dark Knight}}<br />
|content12={{GrowthRates FE13|Sorcerer}}<br />
|content13={{GrowthRates FE13|Troubadour|Valkyrie}}<br />
|content14={{GrowthRates FE13|Bride}}<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{Tab<br />
|tab1=Archer<br />
|content1={{PromotionGains FE13b|Archer|Sniper|Bow Knight}}<br />
|tab2=Cavalier<br />
|content2={{PromotionGains FE13b|Cavalier|Paladin|Great Knight}}<br />
|tab3=Cleric<br />
|content3={{PromotionGains FE13b|Cleric|War Cleric|Sage}}<br />
|tab4=Dark Mage<br />
|content4={{PromotionGains FE13b|Dark Mage|Sorcerer|Dark Knight}}<br />
|tab5=Wyvern Rider<br />
|content5={{PromotionGains FE13b|Wyvern Rider|Wyvern Lord|Griffon Rider}}<br />
|tab6=Knight<br />
|content6={{PromotionGains FE13b|Knight|General|Great Knight}}<br />
|tab7=Mage<br />
|content7={{PromotionGains FE13b|Mage|Sage|Dark Knight}}<br />
|tab8=Mercenary<br />
|content8={{PromotionGains FE13b|Mercenary|Hero|Bow Knight}}<br />
|tab9=Myrmidon<br />
|content9={{PromotionGains FE13b|Myrmidon|Swordmaster|Assassin}}<br />
|tab10=Pegasus Knight<br />
|content10={{PromotionGains FE13b|Pegasus Knight|Falcon Knight|Dark Flier}}<br />
|tab11=Tactician<br />
|content11={{PromotionGains FE13|Tactician|Grandmaster}}<br />
|tab12=Thief<br />
|content12={{PromotionGains FE13b|Thief|Assassin|Trickster}}<br />
|tab13=Troubadour<br />
|content13={{PromotionGains FE13b|Troubadour|Valkyrie|War Cleric}}<br />
}}<br />
<br />
===Skill set===<br />
Like all female bonus units in ''Awakening'', Julia has access to all base class and advanced class skills available to standard female units.<br />
<br />
=={{FEH}}==<br />
===Role===<br />
There are four different variations of Julia available to ''Heroes'', all of which are tied to her storyline appearance in {{title|Genealogy of the Holy War}}. The normal variation of Julia is one of the characters added to the game in the [[Family Bonds]] update, and became available for summoning by players on February 15, 2017; she is one of the first four characters added to the game whose data was not present in the game at its launch. A variation of Julia termed "Crusader of Light" was first made available to players on August 28, 2019 as the game's eighteenth Legendary Hero; she is notably the first Legendary Hero to repeat an exact attribute combination of a previous Legendary Hero, repeating the Earth/Duel combination previously seen on the Legendary Hero variation of [[Alm]]. A corrupted variation of Julia, based on her brainwashing by [[Manfroy]], was first made available to be summoned by players on May 8, 2020 as part of the summoning event surrounding the launch of the [[Steeped in Twilight]] update. A festival-themed variation of Julia was made available between the period of September 7, 2021 through October 7, 2021 as part of the summoning event surrounding the launch of the [[Scions of Twelve]] update.<br />
<br />
===Julia: Naga's Blood===<br />
====Starting stats====<br />
:''Julia: Naga's Blood is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait julia naga's blood feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Green tome<br />
|unittype=Infantry<br />
|HP=16<br />
|atk=9<br />
|spd=7<br />
|def=4<br />
|res=8<br />
|HP_gr=50<br />
|atk_gr=60<br />
|spd_gr=45<br />
|def_gr=30<br />
|res_gr=55<br />
|offense=[[Naga (tome)|Naga]]{{hover|*|If equipped}}<br />
|special=[[Dragon Gaze]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Julia: Naga's Blood<br />
|minrarity=5<br />
|-<br />
|weapon1=Wind<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Elwind<br />
|weapon2unlock=2<br />
|weapon2auto=3<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Rexcalibur<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Naga<br />
|weapon4article=Naga (tome)<br />
|weapon4auto=5<br />
|weapon4cost=400<br />
|-<br />
|special1=Dragon Gaze<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|special2=Dragon Fang<br />
|special2unlock=4<br />
|special2cost=200<br />
|-<br />
|passa1=Resistance +1<br />
|passa1unlock=1<br />
|passa1cost=30<br />
|-<br />
|passa2=Resistance +2<br />
|passa2unlock=2<br />
|passa2cost=60<br />
|-<br />
|passa3=Resistance +3<br />
|passa3unlock=4<br />
|passa3cost=120<br />
|-<br />
|passc1=Breath of Life 1<br />
|passc1unlock=3<br />
|passc1cost=50<br />
|-<br />
|passc2=Breath of Life 2<br />
|passc2unlock=4<br />
|passc2cost=100<br />
|-<br />
|passc3=Breath of Life 3<br />
|passc3unlock=5<br />
|passc3cost=200<br />
}}<br />
<br />
===Julia: Crusader of Light===<br />
====Starting stats====<br />
:''Julia: Crusader of Light is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait julia crusader of light feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Blue tome<br />
|unittype=Infantry<br />
|legendaryattr=Earth Duel<br />
|HP=18<br />
|atk=9<br />
|spd=6<br />
|def=4<br />
|res=10<br />
|HP_gr=50<br />
|atk_gr=70<br />
|spd_gr=50<br />
|def_gr=35<br />
|res_gr=60<br />
|offense=[[Virtuous Naga]]<br />
|special=[[Dragon Gaze]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Julia: Crusader of Light<br />
|minrarity=5<br />
|-<br />
|weapon1=Light<br />
|weapon1article=Lightning<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Ellight<br />
|weapon2unlock=2<br />
|weapon2auto=3<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Shine<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Virtuous Naga<br />
|weapon4auto=5<br />
|weapon4cost=400<br />
|-<br />
|special1=Dragon Gaze<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|special2=Dragon Fang<br />
|special2unlock=4<br />
|special2cost=200<br />
|-<br />
|passa1=Warding Blow 1<br />
|passa1unlock=2<br />
|passa1cost=50<br />
|-<br />
|passa2=Mirror Strike 1<br />
|passa2unlock=3<br />
|passa2cost=120<br />
|-<br />
|passa3=Mirror Strike 2<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passa4=Mirror Impact<br />
|passa4unlock=5<br />
|passa4cost=300<br />
|-<br />
|passb1=Light and Dark<br />
|passb1article=Light and Dark (skill)<br />
|passb1unlock=5<br />
|passb1cost=300<br />
|-<br />
|passb2=Light and Dark II<br />
|passb2unlock=5<br />
|passb2cost=300<br />
|-<br />
|passc1=Atk/Res Oath 1<br />
|passc1unlock=1<br />
|passc1cost=60<br />
|-<br />
|passc2=Atk/Res Oath 2<br />
|passc2unlock=2<br />
|passc2cost=120<br />
|-<br />
|passc3=Atk/Res Oath 3<br />
|passc3unlock=4<br />
|passc3cost=240<br />
|-<br />
|passc4=Threaten Res 1<br />
|passc4unlock=2<br />
|passc4cost=50<br />
|-<br />
|passc5=Threat. Atk/Res 1<br />
|passc5unlock=3<br />
|passc5cost=100<br />
|-<br />
|passc6=Threat. Atk/Res 2<br />
|passc6unlock=4<br />
|passc6cost=200<br />
|-<br />
|passc7=Atk/Res Menace<br />
|passc7unlock=5<br />
|passc7cost=300<br />
}}<br />
<br />
===Julia: Heart Usurped===<br />
====Starting stats====<br />
:''Julia: Heart Usurped is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait julia heart usurped feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Red tome<br />
|unittype=Infantry<br />
|HP=17<br />
|atk=11<br />
|spd=5<br />
|def=4<br />
|res=10<br />
|HP_gr=50<br />
|atk_gr=70<br />
|spd_gr=45<br />
|def_gr=30<br />
|res_gr=70<br />
|offense=[[Dark Scripture]]<br />
|special=[[Chilling Wind]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Julia: Heart Usurped<br />
|minrarity=5<br />
|-<br />
|weapon1=Flux<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Ruin<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Fenrir<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Dark Scripture<br />
|weapon4auto=5<br />
|weapon4cost=400<br />
|-<br />
|special1=Chilling Wind<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|special2=Iceberg<br />
|special2unlock=4<br />
|special2cost=200<br />
|-<br />
|passa1=Atk/Res Solo 1<br />
|passa1unlock=2<br />
|passa1cost=60<br />
|-<br />
|passa2=Atk/Res Solo 2<br />
|passa2unlock=3<br />
|passa2cost=120<br />
|-<br />
|passa3=Atk/Res Solo 3<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passa4=Atk/Res Solo 4<br />
|passa4unlock=5<br />
|passa4cost=300<br />
|-<br />
|passb1=Light and Dark<br />
|passb1article=Light and Dark (skill)<br />
|passb1unlock=5<br />
|passb1cost=300<br />
|-<br />
|passc1=Panic Smoke 1<br />
|passc1unlock=1<br />
|passc1cost=60<br />
|-<br />
|passc2=Panic Smoke 2<br />
|passc2unlock=2<br />
|passc2cost=120<br />
|-<br />
|passc3=Panic Smoke 3<br />
|passc3unlock=4<br />
|passc3cost=240<br />
}}<br />
<br />
===Julia: Scion of the Saint===<br />
====Starting stats====<br />
:''Julia: Scion of the Saint is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait julia scion of the saint feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Red tome<br />
|unittype=Flying<br />
|HP=17<br />
|atk=12<br />
|spd=9<br />
|def=3<br />
|res=7<br />
|HP_gr=50<br />
|atk_gr=70<br />
|spd_gr=60<br />
|def_gr=30<br />
|res_gr=65<br />
|offense=[[Luminous Grace+]]<br />
|support=[[Rally Resistance]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Julia: Scion of the Saint<br />
|minrarity=5<br />
|-<br />
|weapon1=Fire<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Elfire<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Luminous Grace<br />
|weapon3auto=3<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Luminous Grace+<br />
|weapon4auto=5<br />
|weapon4cost=300<br />
|-<br />
|assist1=Rally Resistance<br />
|assist1unlock=3<br />
|assist1auto=4<br />
|assist1cost=150<br />
|-<br />
|assist2=Rally Spd/Res<br />
|assist2unlock=4<br />
|assist2cost=300<br />
|-<br />
|assist3=Rally Spd/Res+<br />
|assist3unlock=5<br />
|assist3cost=400<br />
|-<br />
|passa1=Atk/Spd Push 1<br />
|passa1unlock=2<br />
|passa1cost=60<br />
|-<br />
|passa2=Atk/Spd Push 2<br />
|passa2unlock=3<br />
|passa2cost=120<br />
|-<br />
|passa3=Atk/Spd Push 3<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passa4=Atk/Spd Push 4<br />
|passa4unlock=5<br />
|passa4cost=300<br />
|-<br />
|passb1=Light and Dark<br />
|passb1article=Light and Dark (skill)<br />
|passb1unlock=5<br />
|passb1cost=300<br />
}}<br />
<br />
==Personality==<br />
At the time she joined Seliph's army, Julia was timid and quiet, possibly a result of the trauma or amnesia inflicted by Julius's attack on her. While wary of others and being forced out of Lewyn's care, she quickly developed a strong trusting bond in Seliph, and also got along well with [[Lana]].<ref>{{Cite|'''Lana:''' Hello, Julia. I bet you miss Lewyn.<br>'''Julia:''' You're Lana, right? No, I'm fine.<br>'''Lana:''' Well, His Highness is pretty concerned about you. But if you have any problems, come to me. Okay?<br>'''Julia:''' Thank you.|[[Lana]] and Julia (If [[Muirne]] is present instead, dialogue is identical)|Genealogy of the Holy War}}</ref> As the war developed, she developed a strong concern for Seliph, as well as an equally strong trust in his ability to save Jugdral and rescue her should she be captured.<ref>{{Cite|They locked me up in this castle, but I knew you'd come for me.|Julia|Genealogy of the Holy War}}</ref> At the war's end, when she met Julius with her memory restored, she was significantly more confident than before, which remained following Seliph freeing her from Manfroy's hypnosis.<br />
<br />
Julia appears to possess a minor ability to sense impending danger, which alerted her to the threat of [[Ishtar]]'s sheer power during the [[Munster District]] campaign.<ref>{{Cite|...I'm scared. I sense something evil in this area. [...] ...Seliph, be careful... Ishtar is extremely powerful... You must not fight her! [...] ...Huh? W-what's going on!?|Julia|Genealogy of the Holy War}}</ref><br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
And, at ''[Seliph's]'' side, there is the presence of<br><br />
[...]<br><br />
The Imperial Princess Julia, who's watching over him warmly.<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{Quote|Heheheh......|Julia, as an enemy in the [[The Final Holy War|Final Chapter]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|You will fall here, scoundrel...|Julia, as an enemy in ''[[Champions of Yore 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|You speak poetry, milady. But not reality.|Julia, when fighting [[Lissa]] as an enemy in ''[[Champions of Yore 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I fight for Seliph, my lord brother!|Julia, as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|No war could be worse than the one my elder brothers fought. [...] Er, no. I mean it was heartbreaking to...Never mind. Have at you!|Julia, when fighting [[Lissa]] as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|No one will ever manipulate me again. I decide my own future!|Julia, as an enemy in ''[[Lost Bloodlines 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Then I beg you stand down, sir, for I cannot.|Julia, when fighting [[Morgan|Morgan (male)]] as an enemy in ''[[Lost Bloodlines 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Stand aside!|Julia, as an enemy in ''[[Lost Bloodlines 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Why do you insist on tormenting us?|Julia, as an enemy in ''[[Rogues & Redeemers 2]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Go home! You have nothing more to gain from this!|Julia, as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I don't want to avoid it. I'm tired of running!|Julia, when fighting [[Sumia]] as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}<br />
<br />
===Death quote===<br />
{{Quote|Please stop! Where am I being taken?!|Julia, in Chapters 6-9 of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Ahh, Sir Seliph...|Julia, in the [[The Final Holy War|Final Chapter]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Uuh... ("awakens" from Manfroy's spell) Ahh... Sir Seliph...|Julia, as an enemy in the [[The Final Holy War|Final Chapter]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Are you... truly brigands?|Julia, as an enemy in ''[[Champions of Yore 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Aaah...stay vigilant, brother...Their might is great...|Julia, as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I chose to fight...I regret...nothing...|Julia, as an enemy in ''[[Lost Bloodlines 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Press on, then...if your cause be true...|Julia, as an enemy in ''[[Lost Bloodlines 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Nngh... This is just the beginning...isn't it...|Julia, as an enemy in ''[[Rogues & Redeemers 2]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Why do you persist... Is there some...purpose?|Julia, as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}<br />
<br />
==={{FEH}}===<br />
{{Main|Julia/Quotes (Heroes)}}<br />
<br />
==Other appearances==<br />
==={{TCG}}===<br />
Julia was featured on five TCG cards.<br />
{{TCGData Character<br />
|image1=[[File:TCG 1-046.jpg|100px]]<br />
|class1=[[Light Priestess]]<br />
|level1=1<br />
|category1=Infantry<br />
|atktype1=Recovery<br />
|energy1=3<br />
|atk1=--<br />
|count1=-- / Recovery: 1<br />
|weaponrank1={{StaffSNES}} B {{LightSNES}} ★<br />
|equip1=[[Heal]]<br />
|skill1=[[Follow-Up]] • [[Adept]] • [[Nihil]]<br />
|no1=046<br />
|rarity1=★<br />
|artist1=[[Mayumi Hirota]]<br />
|image2=[[File:TCG 1-083.jpg|100px]]<br />
|class2=[[Light Priestess]]<br />
|level2=10<br />
|category2=Infantry<br />
|atktype2=Magic Attack<br />
|energy2=5<br />
|atk2=3<br />
|count2=1<br />
|weaponrank2={{StaffSNES}} B {{LightSNES}} ★<br />
|equip2=[[Lightning]]<br />
|skill2=[[Follow-Up]] • [[Adept]] • [[Nihil]]<br />
|no2=083<br />
|rarity2=★★<br />
|artist2=[[Katsuyoshi Koya|Katusyoshi Koya]]<br />
|image3=[[File:TCG 3-023.jpg|100px]]<br />
|class3=[[Sage]]<br />
|level3=20<br />
|category3=Infantry<br />
|atktype3=Magic Attack<br />
|energy3=6<br />
|atk3=3<br />
|count3=1<br />
|weaponrank3={{StaffSNES}} B {{FireSNES}} A {{ThunderSNES}} A {{WindSNES}} A {{LightSNES}} ★<br />
|equip3=[[Lightning]]<br />
|skill3=Class Change • Skilfulness • Training • (Skill chip consumption -1) • [[Follow-Up]] • [[Adept]] • [[Nihil]]<br />
|no3=3-023<br />
|rarity3=★★<br />
|artist3=[[Katsuyoshi Koya|Katusyoshi Koya]]<br />
|image4=[[File:TCG AN-006.jpg|100px]]<br />
|class4=[[Light Priestess]]<br />
|level4=15<br />
|category4=Infantry<br />
|atktype4=Magic Attack<br />
|energy4=5<br />
|atk4=2<br />
|count4=1<br />
|weaponrank4={{StaffSNES}} B {{LightSNES}} ★<br />
|equip4=[[Nosferatu]] • [[Barrier Ring]]<br />
|skill4=[[Follow-Up]] • [[Adept]] • [[Nihil]]<br />
|no4=AN-006<br />
|rarity4=★★<br />
|artist4=Kamui Fujiwara<br />
|image5=[[File:TCG P013.jpg|100px]]<br />
|class5=[[Sage]]<br />
|level5=20<br />
|category5=Infantry<br />
|atktype5=Magic Attack<br />
|energy5=6<br />
|atk5=3<br />
|count5=1<br />
|weaponrank5={{StaffSNES}} B {{FireSNES}} A {{ThunderSNES}} A {{WindSNES}} A {{LightSNES}} ★<br />
|equip5=[[Lightning]]<br />
|skill5=Class Change • Skilfulness • Training • (Skill chip consumption -1) • [[Follow-Up]] • [[Adept]] • [[Nihil]]<br />
|no5=P013<br />
|rarity5=★★<br />
|artist5=[[Katsuyoshi Koya|Katusyoshi Koya]]}}<br />
<br />
==={{TCGCipher}}===<br />
Julia is featured on five cards in {{TCGCipher}}.<br />
<br />
{{TCGCipherData<br />
|name=Julia<br />
|image1=[[File:TCGCipher B08-054SR.png|150px]]<br />
|altimage1=[[File:TCGCipher B08-054SR+.png|150px]]<br />
|altlabel1=SR+<br />
|title1=The God of Light's Descendant<br />
|name1=Julia<br />
|affil1=Jugdral<br />
|gender1=Female<br />
|weapon1=Tome<br />
|quote1={{hover|Oh my… What a strange feeling… I feel like I've known this all my life…|SR}}"<br>"{{hover|For the first time, I know why I've survived for for all these years... I am fated to fight. I will never run!|SR+}}<br />
|attack1=60<br />
|support1=20<br />
|atkcost1=4<br />
|range1=1-2<br />
|class1=Sage<br />
|tier1=Advanced<br />
|cccost1=3<br />
|skill1='''Light Magic: Naga:''' {{CipherTrigger}} {{CipherFlipOne}} If this unit's attack destroys an enemy, you may pay the cost, and if you do: Search your deck for a [[File:Ic TCGCipher Jugdral.png|20px|Jugdral]] card except "Julia", and place that card into your Bond Area.<br>'''Dragon King's Descendant:''' {{CipherActivate}} {{CipherOncePerTurn}} [Send a card in your Bond Area to the Retreat] Until the end of the turn, this unit gains +20 attack.<br />
|no1=B08-054SR(+)<br />
|artist1={{CipherIllust|海鵜げそ}} <small>(B08-054SR)</small>, {{CipherIllust|鈴木理華}} <small>(B08-054SR+)</small><br />
|-<br />
|image2=[[File:TCGCipher B08-055N.png|150px]]<br />
|title2=Tragic Princess<br />
|name2=Julia<br />
|affil2=Jugdral<br />
|gender2=Female<br />
|weapon2=Tome<br />
|quote2=I... All I can feel is dread... I feel as if I'll be torn from you, and we'll never see each other again...<br />
|attack2=40<br />
|support2=20<br />
|atkcost2=2<br />
|range2=1-2<br />
|class2=Light Priestess<br />
|class2article=Light Priestess<br />
|tier2=Base<br />
|skill2='''Nosferatu:''' {{CipherTrigger}} If this unit's attack destroys an enemy, until the end of your opponent's turn, this unit gains +10 attack.<br />
|no2=B08-055N<br />
|artist2={{CipherIllust|駄犬}}<br />
|-<br />
|image3=[[File:TCGCipher B08-056HN.png|150px]]<br />
|altimage3=[[File:TCGCipher P08-006PR.png|150px]]<br />
|altlabel3=Promo Pack 8<br />
|title3=Imperial Princess of Grannvale<br />
|name3=Julia<br />
|affil3=Jugdral<br />
|gender3=Female<br />
|weapon3=Tome<br />
|quote3={{hover|I am alright. I'm not lonely.|B08-056HN}}"<br>"{{hover|HA HA HA... DEATH TO ALL... WHO DARE TO CHALLENGE LORD MANFROY...|P08-006PR}}<br />
|attack3=30<br />
|support3=20<br />
|atkcost3=1<br />
|range3=1-2<br />
|class3=Light Priestess<br />
|class3article=Light Priestess<br />
|tier3=Base<br />
|skill3='''Maiden of Fate:''' {{CipherTrigger}} When this unit is deployed, you may choose a card in your hand and place it into the Bond Area, and if you do: Choose one of the face-up cards in your Bond Area and place it in your hand.<br>[[File:Is TCGCipher Defend.png|20px|Defend Support]] '''Miracle Emblem:''' {{CipherSupport}} Until the end of this battle, your opponent's attacking unit cannot perform a Critical Hit.<br />
|no3=B08-056HN, P08-006PR<br />
|artist3={{CipherIllust|海鵜げそ}} <small>(B08-056HN)</small>, {{CipherIllust|みわべさくら}} <small>(P08-006PR)</small><br />
|-<br />
|image4=[[File:TCGCipher B19-054SR.png|150px]]<br />
|altimage4=[[File:TCGCipher B19-054SR+.png|150px]]<br />
|altlabel4=SR+<br />
|title4=Shining Maiden of Saintly Lineage<br />
|name4=Julia<br />
|affil4=Jugdral<br />
|gender4=Female<br />
|weapon4=Tome<br />
|quote4={{hover|My brother... My real brother, the kind and caring boy, he... He died that night. And you're all that was left in his place: a devil of a man... Who are you? WHAT are you? Why must you do this to us?!|B19-054SR}}"<br>"{{hover|Yes, my lord... I mean, my lord brother. I want to help you every step of the way. I know this won't be easy... But no matter how dire things get, I'll never abandon you. Never.|B19-054SR+}}<br />
|attack4=60<br />
|support4=20<br />
|atkcost4=5<br />
|range4=1-2<br />
|class4=Sage<br />
|tier4=Advanced<br />
|cccost4=4<br />
|skill4='''Ode to the Crusaders:''' {{CipherActivate}} {{CipherOncePerTurn}} [Flip 2 [[File:Ic TCGCipher Jugdral.png|20px|Jugdral]] bond cards face-down] Choose 3 of your bond cards, and send them to the Retreat Area. Once you do, reveal the top 3 cards of your deck, and play them in the Bond Area.<br>'''Darkness-Searing Dragonlight:''' {{CipherTrigger}} Each time you play 1 card in the Bond Area, until the end of the turn, this unit gains +10 attack.<br />
|no4=B19-054SR(+)<br />
|artist4={{CipherIllust|とよた瑣織}} <small>(B19-054SR)</small>, {{CipherIllust|鈴木理華}} <small>(B19-054SR+)</small><br />
|-<br />
|image5=[[File:TCGCipher B19-055N.png|150px]]<br />
|title5=Heiress to the Will of Light<br />
|name5=Julia<br />
|affil5=Jugdral<br />
|gender5=Female<br />
|weapon5=Tome<br />
|quote5=Aura...That name, it...it sounds so oddly familiar.<br />
|attack5=30<br />
|support5=20<br />
|atkcost5=1<br />
|range5=1-2<br />
|class5=Light Priestess<br />
|class5article=Light Priestess<br />
|tier5=Base<br />
|skill5='''Successor of Light Magic:''' {{CipherActivate}} {{CipherOncePerTurn}} [Send 1 face-up Bond card to the Retreat Area] Reveal the topmost card of your Deck, and play it in the Bond Area.<br>[[File:Is TCGCipher Defend.png|20px|Defend Support]] '''Holy Blood Emblem:''' {{CipherSupport}} If you have as many as or fewer Bond cards than your opponent, you may choose 1 card from your hand, and play it in the Bond Area.<br />
|no5=B19-055N<br />
|artist5={{CipherIllust|長浜めぐみ}}<br />
}}<br />
<br />
===Notable merchandise===<br />
{{MerchInfo<br />
|imagelast=[[File:FEH Mini Acrylic Julia vol.1.png|150px]]<br />
|desclast=Julia appears in volume 1 of the [[Fire Emblem Heroes: Mini Acrylic Figure Collection]]. Her volume 1 appearance is based on her standard appearance in {{title|Heroes}}.<br />
|pricelast=¥350<br />
|releaselast=February 2018{{JP}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Julia: Naga's Blood)</small><br />
|english=Inheritor of the Book of Naga. Seliph's<br>half sister by a different father. Gentle, yet<br>faces her destiny with strength. Appears in<br>Fire Emblem: Genealogy of the Holy War.<br />
|japanese=聖なる光の書【ナーガ】の継承者。セリスの異父妹。<br>物静かな性格だが、運命に立ち向かう強さも持つ。<br>(登場:『ファイアーエムブレム 聖戦の系譜』)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Julia: Crusader of Light)</small><br />
|english=Princess of Grannvale. As the inheritor of the<br>Book of Naga, she must perform her duties in<br>spite of the obstacles before her. Appears in<br>Fire Emblem: Genealogy of the Holy War.<br />
|japanese=グランベル皇女。【ナーガ】の継承者として<br>運命に弄ばれながらもその使命を果たす。<br>(登場:『ファイアーエムブレム 聖戦の系譜』)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Julia: Heart Usurped)</small><br />
|english=Inheritor of the Book of Naga. Manipulated by<br>Manfroy, she has grown hostile toward Seliph.<br>Appears in Fire Emblem: Genealogy of the<br>Holy War.<br />
|japanese=光の書【ナーガ】の継承者。<br>マンフロイに心を支配され、セリスと敵対する。<br>(登場:『ファイアーエムブレム 聖戦の系譜』)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Julia: Scion of the Saint)</small><br />
|english=Imperial princess, descended from Saint Heim<br>of the 12 crusaders, and heir to the Book of<br>Naga. Appears in Fire Emblem: Genealogy of<br>the Holy War.<br />
|japanese=グランベル皇女にして【ナーガ】の継承者。<br>十二聖戦士の一人、聖者ヘイムの血を継ぐ。<br>(登場:『ファイアーエムブレム 聖戦の系譜』)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{Tab<br />
|tab1=Naga's Blood<br />
|tab2=Crusader of Light<br />
|tab3=Heart Usurped<br />
|tab4=Scion of the Saint<br />
|content1={{MtH<br />
|full_name=Julia: Naga’s Blood<br />
|name=Julia Naga’s Blood<br />
|blurb1=Julia is the princess of the Grannvale Empire. During her early childhood, she had a happy upbringing, surrounded by a warm and kind family.<br />
|blurb2=But one day, her older brother Julius changed completely! He stole the throne from their father, Emperor Arvis, and even attempted to kill Julia.<br />
|blurb3=Julia was so shocked and devastated that she lost her memories. Protected by Lewyn, she was then entrusted to Seliph, who was fighting against Grannvale.<br />
|blurb4=At the time, neither had any idea that they were actually half siblings, though they would learn that later on. The bonds shared by Heroes really can be surprising at times!<br />
|Related_name1=Seliph<br />
|Related_blurb1=Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia’s half brother.<br />
|Related_name2=Deirdre<br />
|Related_blurb2=A central figure of the tragedy at Belhalla. Brought three children into the world as dictated by the whims of fate. Julia’s mother.<br />
|Related_name3=Lewyn<br />
|Related_blurb3=Prince of Silesse. A descendant of Ced, one of the 12 legendary crusaders, and inheritor of the wind tome Forseti. Protects Julia.<br />
}}<br />
|content2={{MtH<br />
|full_name=Julia: Crusader of Light<br />
|name=Julia Crusader of Light<br />
|blurb1=Julia is descended from the bloodlines of two of the Twelve Crusaders who once saved the continent of Jugdral long ago. She inherited the power of Heim through her mother, Deirdre, and that of Fjalar through her father, Arvis.<br />
|blurb2=She also had a twin brother: the fearsome Julius, who was possessed by the dark dragon Loptous. Corrupted by Loptous, Julius seized control of the Grannvale Empire, and his rule was marked by tyranny and cruelty.<br />
|blurb3=Julius tried to kill Julia, but she managed to escape with her mother's intervention. However, the trauma of what happened that day caused her to lose her memories.<br />
|blurb4=Eventually, she found her half-brother, Seliph, and together they challenged Loptous. With the power of the Crusaders awakened, Julia and Seliph succeeded in triumphing over the darkness!<br />
|Related_name1=Seliph<br />
|Related_blurb1=Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half-brother.<br />
|Related_name2=Julius<br />
|Related_blurb2=Prince of the Grannvale Empire and Julia's brother. Was once a kind boy but suddenly developed a cruel nature.<br />
}}<br />
|content3={{MtH<br />
|full_name=Julia: Heart Usurped<br />
|name=Julia Heart Usurped<br />
|blurb1=Julia's always been so sweet and gentle, but… Is it just me, or are her eyes burning red right now? Do you think she's having trouble sleeping?<br />
|blurb2=No, that's not it at all! It looks like Manfroy, the leader of the Loptr Church, is controlling her with his magic!<br />
|blurb3=While under the influence of Manfroy's spell, Julia was a loyal servant of the dark god Loptous. She showed no mercy to anyone who defied Loptous, no matter who they were!<br />
|blurb4=I fear that Julia will remain this way as long as Manfroy's black magic is in effect… I hope Seliph comes to save her soon!<br />
|Related_name1=Julius<br />
|Related_blurb1=Prince of the Grannvale Empire. Was once a kind boy but suddenly came to have a cruel nature. Older brother of Julia.<br />
|Related_name2=Seliph<br />
|Related_blurb2=Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half brother.<br />
}}<br />
|content4={{MtH<br />
|full_name=Julia: Scion of the Saint<br />
|name=Julia Scion of the Saint<br />
|blurb1=The 12 crusaders once saved the continent of Jugdral. Julia is descended from Saint Heim, one of their number, and she's here to take part in the Day of the Twelve festival!<br />
|blurb2=The outfit she's wearing is based on the one worn by her ancestor, who once wielded the Book of Naga. She positively glows in that attire—almost as if she is surrounded by a warm, gentle light!<br />
|blurb3=In fact, even the long shawl around her neck shines like a saint's halo! Her outfit for the festival truly does bring out her ethereal charms.<br />
|blurb4=Julia is more than worthy of being called the Crusader of Light. I can't wait to see her shining brightly at the festival!<br />
|Related_name1=Seliph<br />
|Related_blurb1=Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half brother.<br />
|Related_name2=Julius<br />
|Related_blurb2=Prince of the Grannvale Empire. Was once a kind boy but suddenly came to have a cruel nature. Older brother of Julia.<br />
|Related_name3=Lewyn<br />
|Related_blurb3=Prince of Silesse. A descendant of Ced, one of the legendary 12 crusaders. He once looked after Julia when she lost her memory.<br />
}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
* {{TRS|Julia}} is also the name of a character appearing in {{TRS1}}, though the katakana renderings are slightly different.<br />
* Despite having a negative [[love]] growth with [[Seliph]], it is possible to pair Seliph and Julia as lovers by exploiting the [[jealousy]] system if the game was not reset.<br />
** Provided that none of them have lovers, [[Lana]]/[[Muirne]] and [[Larcei]]/[[Creidne]] can be placed adjacent to both Seliph and Julia in a square formation; jealousy will cause Julia to "steal" 5 love points each from Lana/Muirne and Larcei/Creidne, for a total of 10 love points. Julia's negative growth of -5 will be negated for a net result of +5 love points, and if enough turns pass while in this formation, Seliph and Julia will become lovers.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Julia<br />
|eng-mean=As of {{FE13}}. Feminine form of [[Julius]].<ref>{{cite web |url=https://www.behindthename.com/name/julia |title=Behind the Name: Meaning, origin and history of the name Julia|site=www.behindthename.com |retrieved=8 September 2018}}</ref><br />
|jpn-name={{h|ユリア|Yuria}}<br />
|jpn-mean=Officially romanized as '''Yuria'''. Literal reading of one of the standard Japanese renderings of "Julia".<br />
|span-name=Julia<br />
|span-mean=As above.<br />
|fren-name=Julia<br />
|fren-mean=As above.<br />
|ger-name=Julia<br />
|ger-mean=As above.<br />
|ital-name=Julia<br />
|ital-mean=As above.<br />
|por-br-name=Julia<br />
|por-br-mean=As above.<br />
|ch-trad-name={{h|尤莉亞|Yóulìyà}}<br />
|ch-trad-mean=Yuria<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Genealogy of the Holy War'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait julia fe04.png]] [[File:Portrait julia 02 fe04.png]] [[File:Portrait julia 03 fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes02 light priestess enemy.gif]] [[Light Priestess]] [[File:Ma snes02 light priestess playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes02 sage female enemy.gif]] [[Sage]] [[File:Ma snes02 sage female playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 julia light priestess light.png]]<br>[[Light (magic)|Light]]<br><small>(all tomes)</small><br />
| [[File:Bs fe04 julia light priestess staff.png]]<br>[[Staff]]<br><small>([[Heal]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 julia sage magic.png]]<br>[[Magic (element)|Magic]]<br><small>(all tomes)</small><br />
| [[File:Bs fe04 julia sage staff.png]]<br>[[Staff]]<br><small>([[Heal]])</small><br />
|}<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Thracia 776'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}"<br />
| [[File:Portrait julia fe05.png]]<br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FE776 Julia Lewyn.png|Artwork of Julia and [[Lewyn]] from {{title|Treasure}} and {{title|Thracia 776}}.<br />
FESK Julia 02.png|Artwork of Julia from the {{title|Trading Card Game}}.<br />
FESK Julia 01.png|Artwork of Julia from the {{title|Trading Card Game}}.<br />
FESK Second Generation.jpg|Artwork of Julia, [[Seliph]], [[Ares]], [[Larcei]], [[Shannan]] and [[Lana]] from {{title|Genealogy of the Holy War}}.<br />
Portrait spotpass julia fe13.png|Portrait of Julia from {{title|Awakening}}.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
====Character artwork====<br />
<gallery><br />
FEH Julia Naga's Blood 01.png|Artwork of Julia: Naga's Blood.<br />
FEH Julia Naga's Blood 02.png|Artwork of Julia: Naga's Blood.<br />
FEH Julia Naga's Blood 02a.png|Artwork of Julia: Naga's Blood.<br />
FEH Julia Naga's Blood 03.png|Artwork of Julia: Naga's Blood.<br />
FEH Wallpaper Julia.png|Artwork of Julia: Naga's Blood.<br />
FEH Julia Naga's Blood R01.png|Artwork of Resplendent Julia: Naga's Blood.<br />
FEH Julia Naga's Blood R02.png|Artwork of Resplendent Julia: Naga's Blood.<br />
FEH Julia Naga's Blood R02a.png|Artwork of Resplendent Julia: Naga's Blood.<br />
FEH Julia Naga's Blood R03.png|Artwork of Resplendent Julia: Naga's Blood.<br />
FEH Julia Crusader of Light 01.png|Artwork of Julia: Crusader of Light.<br />
FEH Julia Crusader of Light 02.png|Artwork of Julia: Crusader of Light.<br />
FEH Julia Crusader of Light 02a.png|Artwork of Julia: Crusader of Light.<br />
FEH Julia Crusader of Light 03.png|Artwork of Julia: Crusader of Light.<br />
FEH Julia Heart Usurped 01.png|Artwork of Julia: Heart Usurped.<br />
FEH Julia Heart Usurped 02.png|Artwork of Julia: Heart Usurped.<br />
FEH Julia Heart Usurped 02a.png|Artwork of Julia: Heart Usurped.<br />
FEH Julia Heart Usurped 03.png|Artwork of Julia: Heart Usurped.<br />
FEH Julia Scion of the Saint 01.png|Artwork of Julia: Scion of the Saint.<br />
FEH Julia Scion of the Saint 02.png|Artwork of Julia: Scion of the Saint.<br />
FEH Julia Scion of the Saint 02a.png|Artwork of Julia: Scion of the Saint.<br />
FEH Julia Scion of the Saint 03.png|Artwork of Julia: Scion of the Saint.<br />
</gallery><br />
<br />
====Meet some of the Heroes artwork====<br />
<gallery><br />
FEH mth Julia Naga’s Blood 01.png|Artwork of Julia: Naga's Blood.<br />
FEH mth Julia Naga’s Blood 02.png|Artwork of Julia: Naga's Blood.<br />
FEH mth Julia Naga’s Blood 03.png|Artwork of Julia: Naga's Blood.<br />
FEH mth Julia Naga’s Blood 04.png|Artwork of Julia: Naga's Blood.<br />
FEH mth Julia Crusader of Light 01.png|Artwork of Julia: Crusader of Light.<br />
FEH mth Julia Crusader of Light 02.png|Artwork of Julia: Crusader of Light.<br />
FEH mth Julia Crusader of Light 03.png|Artwork of Julia: Crusader of Light.<br />
FEH mth Julia Crusader of Light 04.png|Artwork of Julia: Crusader of Light.<br />
FEH mth Julia Heart Usurped 01.png|Artwork of Julia: Heart Usurped.<br />
FEH mth Julia Heart Usurped 02.png|Artwork of Julia: Heart Usurped.<br />
FEH mth Julia Heart Usurped 03.png|Artwork of Julia: Heart Usurped.<br />
FEH mth Julia Heart Usurped 04.png|Artwork of Julia: Heart Usurped.<br />
FEH mth Julia Scion of the Saint 01.png|Artwork of Julia: Scion of the Saint.<br />
FEH mth Julia Scion of the Saint 02.png|Artwork of Julia: Scion of the Saint.<br />
FEH mth Julia Scion of the Saint 03.png|Artwork of Julia: Scion of the Saint.<br />
FEH mth Julia Scion of the Saint 04.png|Artwork of Julia: Scion of the Saint.<br />
FEH mth Julius Scion of Darkness 02.png|Julia in artwork of Julius: Scion of Darkness.<br />
</gallery><br />
<br />
===Other appearances===<br />
<gallery><br />
TCGCipher Julia 01.png|Artwork of Julia from {{title|Cipher}}.<br />
TCGCipher Julia 02.png|Artwork of Julia from {{title|Cipher}}.<br />
TCGCipher Julia 03.jpg|Artwork of Julia from {{title|Cipher}}.<br />
TCGCipher Julia 04.jpg|Artwork of Julia from {{title|Cipher}}.<br />
TCGCipher Seliph Julia 01.jpg|Artwork of Julia, [[Seliph]], [[Sigurd]] and [[Deirdre]] from {{title|Cipher}}.<br />
TCGCipher Seliph Julia 02.jpg|Artwork of Julia and [[Seliph]] with other characters from {{title|Cipher}}.<br />
TCGCipher Seliph 03.jpg|Julia in an artwork of [[Seliph]] from {{title|Cipher}}.<br />
TCGCipher Seliph 06.jpg|Julia in an artwork of [[Seliph]] from {{title|Cipher}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
{{Nav13}}<br />
{{NavH}}<br />
<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:NPCs in Fire Emblem: Thracia 776]]<br />
[[Category:SpotPass characters in Fire Emblem Awakening]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Dalsin&diff=585166Dalsin2024-03-23T05:50:57Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FE776 Dalsin.png|200px]]<br />
|caption=Artwork of Dalsin from {{title|Thracia 776}}.<br />
|gender=Male<br />
|race=[[Human]]<br />
|startingclass=[[Axe Armor]]<br />
|family=*Jubel <small>(brother)</small><br />
*Diana <small>(sister)</small><br />
|appearances=* {{title|Thracia 776}}<br />
}}<br />
<br />
{{Quote|Tch...! Damn Raydrik and damn the Empire! I've no love left for any of 'em! I defect! Me life is in yer hands!|Dalsin}}<br />
<br />
'''Dalsin''' (Japanese: {{hl|ダルシン|Darushin}} ''Dalsin'') is a knight of [[Munster]], and the eldest of three children from a village near Fort Kelbeth. Formerly serving [[Raydrik]] as a guard in Munster Castle's dungeon, he defected from Munster to ally with [[Leif]] upon learning that his youngest sibling, Jubel, had been abducted in the [[child hunts]].<br />
<br />
==Biography==<br />
Dalsin was stationed as the captain of the Munster dungeon guard during [[Leif]] and [[Lifis]]'s time in captivity there, and was entrusted with ensuring Leif's continued captivity until people from [[Connacht]] came to collect him. When the [[Magi]] led a raid on the dungeon and freed Leif, Dalsin initially commanded the guard in opposing them and demanded they return to their cells, but had a change of heart upon learning of Jubel's capture in the child hunts and chose to defect and ally with Leif, assisting in his escape.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Dalsin is a playable character. In [[The Dungeon|Chapter&nbsp;4]], Dalsin starts as an enemy unit next to the [[escape (objective)|escape]] point. If Jubel was rescued in [[Kelbeth's Gate|Chapter&nbsp;3]], Dalsin can be recruited when [[talk]]ed to by [[Leif]] or [[Lifis]].<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait dalsin fe05.png]]<br />
|sprite=axe armor<br />
|class=Axe Armor<br />
|lv=5<br />
|HP=29<br />
|str=9<br />
|magic=0<br />
|skill=3<br />
|spd=2<br />
|luck=0<br />
|def=11<br />
|FCM=1<br />
|build=15<br />
|move=5<br />
|inventory={{Item|5|Battle Axe}}<br>{{Item|5|Torch|link=Torch (item)}}<br />
|ax=B<br />
|HP1=60<br />
|str1=50<br />
|magic1=5<br />
|skill1=40<br />
|spd1=25<br />
|luck1=25<br />
|def1=20<br />
|build1=25<br />
|move1=2<br />
|recruit=[[The Dungeon|Chapter 4]], enemy, talk with [[Leif]] or [[Lifis]] if Jubel was rescued in [[Kelbeth's Gate|Chapter&nbsp;3]]<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains FE5|Axe Armor|General}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|supportsg=0<br />
|supportso=1<br />
|portrait=[[File:Portrait_dalsin_fe05.png]]<br />
|character=Dalsin<br />
|class=Axe Armor<br />
|portraito1=[[File:Portrait_leif_fe05.png]]<br />
|supporto1=Leif<br />
|classo1=Lord<br />
|bonuso1=10<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Dalsin joins near the end of Chapter 4, and his most standout trait at base is a high defense stat (though his defense growth is only average), allowing him to tank physical enemies. He joins with a B rank in axes, which is enough to use all non-personal axes in the game, such as his [[Battle Axe]], which has similiar stats to a [[Steel Axe]], though it's slightly lighter and more accurate and has a crit rate bonus. While his skill growth isn't terrible, his low skill base of 3, when combined with the lower accuracy for axes in comparison to other weapons, can make his hitrates rather shaky. The support bonuses he receives from [[Leif]] can help him, but he won't always be able to stay close to him, since he's stuck with a movement of 5 regardless of being indoors or outdoors unless he [[Class change]]s to [[General]] or gets a lucky level. The best axe Dalsin can be given is the [[Brave Axe]] if the player wishes to bring it into [[Munster]]; it gives him better accuracy and allows him to hit enemies twice, which is something he cannot do by himself due to his low base speed. This notably increases Dalsin's offensive potential and makes him a much better unit. He also benefits from taking [[Dagdar]]'s [[Hammer]] during the Munster chapters, as with it, he can one-shot armored enemies even when capturing, though his hit rates with it will be poor due to the Hammer's base 50 hit.<br />
<br />
One of Dalsin's flaws aside from his lack of speed and low movement is his high constitution. While it allows him to wield most weapons without being weighed down, it also makes him harder to rescue, since he will give his rescuer movement penalties. This is especially problematic considering Dalsin's low movement; he could be rescued by a mounted unit to get him somewhere faster, but because of his high constitution, it becomes difficult to move him around the map. It is not as impactful indoors, where mounted units must [[Dismount]] and most units have the same movement as Dalsin, but on outdoor maps, it is very easy to notice.<br />
<br />
Another one of his flaws is the fact that he is an armored unit. Distribution of [[Armorslayer]]s and Hammers among enemy forces are alarmingly high, particularly in the later stages of the game, and these weapons will kill Dalsin in two hits tops; he is lucky to withstand even one hit. Additionally, the flat 20 caps for all stats also hurt him, as enemies can consistently damage him no matter how strong he gets, allowing him to be worn down when fighting large amounts of enemies.<br />
<br />
If one desires to use Dalsin long-term, he should be equipped with the [[Ced Scroll]] to gain a massive 30% boost to his speed growth. His promotion to General allows him to use lances indoors, a trait unique to him and [[Xavier]], as well as access to swords and bows, though they will all be E rank, and some useful bonuses, especially in skill and [[Movement]], the last one helping him keep up during indoor maps.<br />
<br />
Because Dalsin has short-term benefits (good defense and Brave Axe utility) and long-term issues ([[Terrain]] restrictions + high constitution), he is best used for a short time after he joins. Since the maps are indoor at the time, it is easier to make use of Dalsin's assets then, and his flaws are less problematic. Players frequently leave him behind in Munster in [[The Escape|Chapter 6]], as doing this unlocks [[The Prison Camp|Chapter 21x]] and prevents him from becoming a liability later. If he is used past that point, he can still contribute, but the player must be prepared to face his inevitable shortcomings.<br />
<br />
==Personality==<br />
Dalsin was primarily concerned by the ongoing survival of his siblings, Diana and Jubel, and was motivated in his work to ensure their happiness; when he learned of Jubel's abduction in child hunts, he felt he could no longer serve Munster.<br />
<br />
==Endings==<br />
==={{title|Thracia 776}}===<br />
'''Dalsin, Knight of Unwavering Resolve'''<br><br />
Determined to protect everyday folk from bandits, Dalsin relocated to Kelbeth's Gate, near where his siblings lived. He maintained a round-the-clock watch, fighting off brigands every day and night. For a time, his life was a cycle of battle. But before long, the bandit gangs that had long plagued the area around the fort were all but wiped out. Once said to be a place "more terrible than Hell itself," the fort was now called "more safe than the gates of Heaven."<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{Quote|I take no pleasure in this... You lot shoulda stayed in yer cells!|Dalsin, as an enemy in [[The Dungeon|Chapter 4]] of {{title|Thracia 776}}.}}<br />
<br />
===Death quotes===<br />
{{Quote|Guh... Jubel... Take care...of your sister...|Dalsin, in {{title|Thracia 776}}.}}<br />
<br />
{{Quote|D-Damn... Jubel... Live a long and happy life with yer sister...|Dalsin, as an enemy in [[The Dungeon|Chapter 4]] of {{title|Thracia 776}}.}}<br />
<br />
{{Quote|They got heart, I'll give 'em that... I owe 'em somethin', at least.|Dalsin, if [[capture]]d and released as an enemy in [[The Dungeon|Chapter 4]] of {{title|Thracia 776}}.}}<br />
<br />
===Escape quotes===<br />
{{Quote|Diana, Jubel... I'll make it back home someday. Wait fer me!|Dalsin, in {{title|Thracia 776}}.}}<br />
<!--<br />
==Other appearances==<br />
--><br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*According to {{title|Thracia 776}}{{'}}s website, Dalsin was designed to look 20 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Dalsin<br />
|eng-mean=Used in official websites.<br />
|eng-fan-name=Dashin<br />
|eng-fan-mean=Used in the ''Shaya'' [[Fan translation#Fire Emblem: Thracia 776|fan translation]]<br />
|jpn-name={{h|ダルシン|Darushin}}<br />
|jpn-mean=Officially romanized as '''Dalsin'''.<br />
|span-name=Dalsin<br />
|fren-name=Dalsin<br />
|ger-name=Dalsin<br />
|ital-name=Dalsin<br />
|por-name=Dalsin<br />
|ch-trad-name={{h|達魯辛|Dálǔxīn}}<br />
|ch-trad-mean=Dalsin<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
|<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px;; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait dalsin fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[File:Ma snes03 axe armor enemy.gif]] [[Axe Armor]] [[File:Ma snes03 axe armor playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="4" | [[General]] [[File:Ma snes03 general playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 dalsin axe armor axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 dalsin general sword.png]]<br>[[Sword]]<br><small>([[Longsword]])</small><br />
| [[File:Bs fe05 dalsin general lance.png]]<br>[[Lance]]<br><small>([[Ridersbane]])</small><br />
| [[File:Bs fe05 dalsin general axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small><br />
| [[File:Bs fe05 dalsin general bow.png]]<br>[[Bow]]<br><small>([[Killer Bow]])</small><br />
|}<br />
|}<br />
<br />
<gallery><br />
FE776 Dalsin.png|Artwork of Dalsin from {{title|Thracia 776}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav5}}<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=585165Sworn Upon a Sword2024-03-23T05:42:02Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, at least one method to open doors, obtain the [[Door Key]]s on this map without expending them when leaving the rooms or bypassing the doors entirely are necessary; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp with two staff users; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Warp + Rewarp with one staff user and a unit able to be rescued by the staff user; in the event that only one staff user is left, that staff user can rescue another unit to bring with them into a room via Rewarp, and then Warp them out with the Door Key afterwards<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp (one or more uses of Repair if the Warp staff has full durability); six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 14+ magic unit standing on a seal, or a 9+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn; if they wait, then the Magic requirement also increases by 1 as the Pure Water effect will have degraded.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=585164Sworn Upon a Sword2024-03-23T05:40:58Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, at least one method to open doors, obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed or bypassing the doors entirely are necessary; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp with two staff users; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Warp + Rewarp with one staff user and a unit able to be rescued by the staff user; in the event that only one staff user is left, that staff user can rescue another unit to bring with them into a room via Rewarp, and then Warp them out with the Door Key afterwards<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp (one or more uses of Repair if the Warp staff has full durability); six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 14+ magic unit standing on a seal, or a 9+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn; if they wait, then the Magic requirement also increases by 1 as the Pure Water effect will have degraded.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=585163Sworn Upon a Sword2024-03-23T05:40:43Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, at least one method to open doors, obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed or bypassing the doors entirely are necessary; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp with 2 staff users; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Warp + Rewarp with 1 staff user and a unit able to be rescued by the staff user; in the event that only one staff user is left, that staff user can rescue another unit to bring with them into a room via Rewarp, and then Warp them out with the Door Key afterwards<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp (one or more uses of Repair if the Warp staff has full durability); six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 14+ magic unit standing on a seal, or a 9+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn; if they wait, then the Magic requirement also increases by 1 as the Pure Water effect will have degraded.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Arena&diff=585161Arena2024-03-23T04:54:51Z<p>RNGSOMEONE: /* Game Boy Advance era */</p>
<hr />
<div>[[File:Ss fe11 arena battle.png|thumb|256px|[[Marth]] fighting an enemy [[Warrior]] in an arena match in {{title|Shadow Dragon}}.]]<br />
{{Quote|Have you been to the arena yet? It's filled with toughs and bravados. You can get rich there… All you have to do is wager and win. If you're beaten, however, you lose both money and life. If you think you're going to lose, press the B Button to give up. Remember, you can't give up if you're dead, so don't wait too long.|A resident of [[Caelin|Badon]]}}<br />
<br />
'''Arenas''' (Japanese: {{hl|闘技場|Tōgijō}} ''Arena''), referred to as '''colosseums''' in {{title|The Sacred Stones}}{{'}} Sound Room, are a recurring gameplay element introduced in {{FE1}} and present in the majority of games since. In an arena, the player's units can gamble their own [[gold|money]] to challenge foes with the hope of, by winning, gaining more [[experience]] and gold, but in taking this challenge the unit's lives are at risk of death. They are also a type of terrain.<br />
<br />
Arenas are not present at all in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, or {{title|Awakening}}, although the latter does have [[Arena Ferox|a specific arena]] as the setting of one chapter.<br />
<br />
==Overview==<br />
[[File:Ss fe11 arena entrance.png|thumb|256px|The arena's host inviting a unit to participate in {{title|Shadow Dragon}}.]]<br />
While the mechanics of the arena have changed throughout the series, its overall function has remained the same: at a small cost of [[gold]], one of the player's [[unit]]s may enter the arena to take part in a standard [[Attack|battle]], in hopes of netting a profit from the victory, as well as [[experience]]. Units that cannot attack, such as [[Cleric]]s or [[Bard (Elibe)|Bard]]s cannot take part in the arena, nor can units who do not have any [[weapon]]s to equip. Unusually, [[manakete]]s cannot enter arenas under any circumstances, though they can spawn as enemy units in ''Shadow Dragon & the Blade of Light''.<br />
<br />
A battle in the arena is similar to standard fights on the map. One battle is performed within the arena, wherein the first unit to attack is determined by the combatant's [[attack speed]]. Should this one round be insufficient to determine a winner, and it often is, another battle is performed, and the cycle continues until one combatant is defeated. Between battles, the player can yield by pressing the B button during this pause if they feel that their unit stands no hope of surviving; doing so, however, causes the player to lose whatever gold they placed as their bet. Fleeing battles is not an option in {{FE1}}.<br />
<br />
While effectively acting as a method to "buy" experience points, use of the arena to raise units can be a risky strategy. Enemy units within the arena can be absurdly overpowered, with their stats "scaling" alongside the unit that enters; particularly powerful units in the player's army can end up fighting enemies that not only wield powerful weaponry, but those that break standard class stat caps. In most of the games, characters defeated in the arena are [[Death|killed]].<br />
<br />
==In specific games==<br />
==={{FE1}}===<br />
Arenas made their debut in {{title|Shadow Dragon & the Blade of Light}}, acting as a risky method to raising units in the game. Unlike the various arenas found in later games, the arenas here allowed the player to bet various wagers before entering the fray, with higher bets resulting in higher payouts, but also more powerful enemies. Unlike later games in the series, the player cannot yield.<br />
<br />
Arenas can be found in Chapters [[Battle in the Lea|4]], [[Port Warren|8]], [[Knorda Market|11]], [[The Battle for Altea|16]], [[The Sable Order|18]], and [[Camus the Sable|20]].<br />
<br />
==={{FE3}}===<br />
[[File:Ss fe03 arena battle.png|thumb|[[Draug]] in an arena match in {{title|Mystery of the Emblem}}.]]<br />
{{title|Mystery of the Emblem}} brought back most of the previous features of the previous game, including the ability to change wagers; ''Mystery of the Emblem'', however, added the ability to yield if the player feels that the fight will end in the character's death.<br />
<br />
Arenas can be found in Book&nbsp;1 in Chapters [[Port Warren|7]], [[Knorda Market|9]], [[The Battle for Altea|13]], and [[Camus the Sable|16]].<br />
<br />
Arenas can be found in Book&nbsp;2 in Chapters [[Liberation of Grust|5]], [[Return of the Prince|15]], and [[The Last Decisive Battle|19]].<br />
<br />
==={{FE4}}===<br />
Arenas were completely revamped for {{title|Genealogy of the Holy War}}, due to the game's radically different design from the previous games in the series. Instead of being a designated tile on the map, the arena must be accessed from a [[castle]]; furthermore, units do not die if they are defeated in the arena, and they instead respawn outside of the castle with only 1&nbsp;hit point left.<br />
<br />
Instead of allowing for unlimited uses like in other games, each chapter offers a maximum of seven pre-determined enemies to defeat per battle, gradually increasing in difficulty. Every battle-capable unit can attempt the arena as many times as they like until they have defeated all seven foes. Assuming a unit can survive all seven battles, they can win a total of 17500 gold per chapter; unlike in other games, no initial wager has to be made to participate. A unit's progress in the chapter's arena is marked as an "Arena Level" stat in their profiles, which is reset at the end of each chapter.<br />
<br />
==={{FE5}}===<br />
Due to {{title|Thracia 776}} returning to the gameplay seen in the first three games of the series, the arenas within the game are more similar to those seen in ''Mystery of the Emblem''. The ability to flee from battles and to set one's bet were carried over, as was the possibility of characters dying in the arena.<br />
<br />
As to take advantage of some of the game's new additions, the arena could be influenced by outside factors, such as from [[support]]s, and [[authority]] bonuses or the [[Charm]] skill. As a drawback, however, the arena also increases the unit's [[fatigue]] levels, and as such players cannot easily abuse the arena to raise their units, lest they become unavailable for the next chapter.<br />
<br />
Arenas can be found in Chapters [[The Shield of Thracia|7]], [[The Banner of Njörun|9]], [[Nowell Valley|10]], [[The Bandits of Dacia|12]], [[The Onslaught|14]], [[Norden Line|16 (west route)]], [[The Scion of Light|20]], [[The War of Liberation|21]], and [[Across the River|22]], <br />
<br />
===Game Boy Advance era===<br />
[[File:Ss fe07 arena battle.png|thumb|[[Nino]] in an arena match in {{title|The Blazing Blade}}.]]<br />
{{title|The Binding Blade}}, {{title|The Blazing Blade}} and {{title|The Sacred Stones}} for the most part retain an arena system similar to that of ''Thracia 776'', although support effects are only carried into arena battles in ''The Binding Blade''.<ref>{{cite web |url=https://gamefaqs.gamespot.com/boards/468480-fire-emblem/55526499 |title=do supports affect characters in the arena? |site=GameFAQs |retrieved=26 November 2020}}</ref> Additionally, [[Nils]] and [[Ninian]]'s [[ring]] dances in ''The Blazing Blade'' offer the ability to abuse the arena via the use of a [[Status effects#GBA "arena glitch"|glitch]].<br />
<br />
The amount of gold to be wagered depends on the class, level, and stats of the opponent, compared to those of your unit.<br />
<br />
In ''The Sacred Stones'', while usable during the course of normal chapters, arenas are completely inaccessible during [[skirmish]]es that take place on the [[world map]]. As a result, once a chapter with an arena has been completed, it can never be accessed again. They also cannot be accessed from any sort of menu, unlike [[shop]]s or [[armory|armories]].<br />
<br />
While not imperative to gameplay, the overuse of arenas can be detrimental to the player's final tactics [[Rankings|ranking]] in ''The Binding Blade'' and ''The Blazing Blade''; as more turns are used for using the arena, the number of turns used per map increases, lowering the rating.<br />
<br />
A rare glitch exclusive to ''The Binding Blade'' can cause the arena to spawn [[Brigand]]s wielding an [[Iron Bow]] or [[Warrior]]s with a [[Fire]] tome. In these circumstances, damage will be inflicted to one or both of the combatants, and the battle abruptly ends; no reward is dispensed if this occurs. This was fixed in both subsequent games.<br />
<br />
Regardless, in all three Game Boy Advance games, in the extreme improbability that a combatant's weapon, provided for the arena battle, completely runs out of durability, the game will freeze if the match is not yielded before a round of combat begins with a combatant having a broken weapon. <br />
<br />
All three Game Boy Advance games also feature the [[Link Arena]], a multiplayer mode based loosely on the gameplay of the traditional arenas.<br />
<br />
Arenas are found in ''The Binding Blade'' in Chapters [[The Ostian Revolt|7]], [[The Hero of the West|11 (east route)]], [[Rescue Mission|13]], 17 ([[Ocean's Parting|Ilia]] and [[The Bishop's Teachings|Sacae routes]]), and [[Ilia's Salvation|20 (Ilia)]].<br />
<br />
Arenas are found in ''The Blazing Blade'' in Chapters [[The Port of Badon|16xE/17xH]], [[New Resolve|20E/21H]], 23E/24H ([[Four-Fanged Offense (Lloyd)|Lloyd's]] and [[Four-Fanged Offense (Linus)|Linus's routes]]), and [[Battle Preparations|29xE/31xH]].<br />
<br />
Arenas are found in ''The Sacred Stones'' in Chapters [[The Empire's Reach|5]], [[Revolt at Carcino|10 (Eirika's route)]], and [[Landing at Taizel|12 (Ephraim's route)]].<br />
<br />
==={{FE11}} and {{title|New Mystery of the Emblem}}===<br />
[[File:Ss fe12 drill grounds battle.png|thumb|[[Phina]] in a Training Grounds session in {{title|New Mystery of the Emblem}}.]]<br />
Being remakes of the first and third games in the series, the remakes of ''Shadow Dragon'' and ''New Mystery of the Emblem: Heroes of Light and Shadow'' feature an arena system more similar to their original source material. <br />
<br />
Unique to these two games is the ability to use the arena multiple times in the same turn; upon completion of one battle in the arena, the player can choose whether or not to allow their unit to take place in another battle, with the outcome featuring even more experience and monetary gain. This strategy, however, is of extreme risk, due to the unit not being healed between battles.<br />
<br />
Furthermore, arena battles are capped at 6 rounds of combat. If both combatants are alive by the end of 6 rounds of combat, a draw will be declared, the wager will not be charged and the combatant will be ejected from the arena with any damage they have sustained. <br />
<br />
''New Mystery of the Emblem'' also features a variant of arena battles as a standard preparations menu feature, as the '''Training Grounds''', styled as a training area. While mostly identical to arenas, the Training Grounds do not give any cash reward and instead the initial bet is a fee paid to use them for training; however, the player is able to see the combat forecast and amount of EXP gained of a given Training Grounds session before starting the battle and accepting the bet, allowing them to selectively pick only fights they can win. Additionally, if the player wins a Training Grounds session and chooses to continue battling (which prevents the automatic heal to full HP or a chance to change equipment), the amount of EXP gained from such subsequent matches on a streak is higher than normal, up to awarding full levels on a long enough streak.<br />
<br />
A variation of the Training Grounds feature is used in {{FEWA1}}, though this version is a simple menu used to level-up characters for a fee without any of the arena-style gameplay.<br />
<br />
Arenas can be found in ''Shadow Dragon'' in Chapters [[Battle in the Lea|4]], [[Port Warren|8]], [[Knorda Market|11]], [[The Battle for Altea|16]], [[The Sable Order|18]], and [[Camus the Sable|20]].<br />
<br />
Arenas can be found in ''New Mystery of the Emblem'' in Chapters [[Sanctuary of Sorcery|9]], [[Return of the Prince|15]], [[The Last Decisive Battle|19]], and [[The Wyvern's Dale|21]].<br />
<br />
==={{FE14}}===<br />
Arenas return in ''Fates'' after being absent from {{title|Awakening}}, though their role is now as a facility in the larger [[My Castle]] feature. As with previous games, a unit enters the arena and engages in combat to win a prize. Gold and experience are not won in the ''Fates'' arena; instead, resources are bet, and another of the same resource is rewarded when the battle is won. In this arena, Quiet Burn and its Roar variation always play, regardless of castle settings.<br />
<br />
==={{FE16}}===<br />
The Training Grounds return from {{FE12}}, although these Training Grounds have different mechanics. Every month there is a tournament focusing on a specific weapon that has a gold and item reward for winning every round; it can be entered for free, and lesser amounts of gold are gained after each enemy defeated. The player unit can heal up to two times peer tournament between rounds using the X button. There is no risk of death, and pressing B simply skips to the results of the round instead of yielding. The player can quit between rounds with the B button.<br />
<br />
It can be entered again after already getting the reward, but subsequent victories in the same month only give the gold reward, and not the item reward.<br />
<br />
==={{FE17}}===<br />
The arena is part of the [[Somniel]]. There are two types of battles that can done:<br />
*Standard: the chosen character is put against a random ally or [[Emblem]]. The unit will gain [[experience]] through battle. If another unit is fought, the two characters will build [[support]] points; if an Emblem is fought, bond level will increase. This type of battle can be done three times after each map.<br />
*Emblem: the player chooses a character and an Emblem to improve their bond level, at the cost of [[bond fragment]]s.<br />
<br />
Starting with update&nbsp;1.3, the player can access the [[Skills|skill]] inheritance menu.<br />
<br />
==={{FEH}}===<br />
{{main|Arena Duels}}<br />
In {{FEH}} the Arena serves as the game's competitive mode. In this mode players assemble teams and fight other player's teams to earn points for victories. Players may also set up defense teams which also reward points when they defeat challengers.<br />
<br />
==Other appearances==<br />
===''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]'' series===<br />
[[File:SSB4 Coliseum.jpg|thumb|256px|The Coliseum in {{SSBWU}}.]]<br />
{{SmashWiki|Coliseum}}<br />
<br />
{{SSBWU}} features an exclusive stage based on the arenas, called the '''Coliseum''' (Japanese: {{hl|闘技場|Tōgijō}} ''Arena''). Like the Castle Siege stage from {{SSBB}}, it is a generic pastiche of arenas from across the series and does not specifically reference any single game. A set of gear-driven mechanisms underneath the stage regularly raise and lower portions of the floor to create platforms and adjust the surface level of the stage. One of the tracks that plays here is a medley of the arena battle music from ''Genealogy of the Holy War'' and ''The Binding Blade''. The stage later returns in {{SSBU}}.<br />
<br />
==Trivia==<br />
* Ever since ''Genealogy of the Holy War'', the soundtrack in the arena lobby and in battles is typically a new take on a song from an older ''Fire Emblem'' game. The lobby track is usually altered to sound like it is being played for the crowd at the arena, complete with cheering and applause.<br />
** The ''Genealogy'' lobby uses the player-phase map theme from ''Shadow Dragon & the Blade of Light'', while arena battles use the player-phase battle theme from the same game.<br />
** The ''Thracia 776'' lobby uses the player phase map theme "Advance" from ''Mystery of the Emblem'' Book&nbsp;2.<br />
** The ''The Binding Blade'' battles use the player phase battle theme from ''Genealogy''.<br />
** The ''The Blazing Blade'' battles use the player phase battle theme from ''Thracia 776''.<br />
** The ''The Sacred Stones'' lobby uses the player phase map theme from ''Genealogy''{{'}}s [[Birth of a Holy Knight|prologue]], while its battles use the player phase battle theme from {{title|Gaiden}}.<br />
** The ''Shadow Dragon'' lobby uses the player phase map theme "Follow Me!" from ''The Sacred Stones'', while arena battles use "Clash" from {{title|Path of Radiance}}.<br />
** The ''New Mystery of the Emblem'' lobby uses the player phase map theme "Follow Me!" from ''The Sacred Stones''.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=• Arena<br>• Colosseum<br>• Coliseum<br />
|eng-mean=• Used in most instances in the ''Fire Emblem'' series.<br>• Used in track names in ''The Sacred Stones''.<br>• Used in ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate''.<br />
|jpn-name={{hover|闘技場|Tōgijō}}<br />
|jpn-mean=Arena<br />
|span-name=Coliseo<br />
|span-mean=Coliseum<br />
|fren-name=Arène<br />
|fren-mean=Arena<br />
|dut-name=Arena<br />
|dut-mean=Used in the ''Super Smash Bros.'' series<br />
|ger-name=Kolosseum<br />
|ger-mean=Colosseum<br />
|ital-name=Arena<br />
|ital-mean=As above.<br />
|kor-name={{hover|투기장|tugijang}}<br />
|kor-mean=Arena<br />
|rus-name={{hover|Колизей|Kolisey}}<br />
|rus-mean=Coliseum. Used in the ''Super Smash Bros.'' series<br />
|ch-simp-name=斗技场<br />
|ch-simp-mean=Used in the ''Super Smash Bros.'' series<br />
|ch-trad-name=鬥技場<br />
|ch-trad-mean=Used in the ''Super Smash Bros.'' series<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Ss fe03 arena battle.png|thumb|[[Draug]] in an arena match in {{title|Mystery of the Emblem}}.<br />
Ss fe04 arena battle.png|thumb|[[Arden]] in an arena match in {{title|Genealogy of the Holy War}}.<br />
Ss fe07 arena battle.png|thumb|[[Nino]] in an arena match in {{title|The Blazing Blade}}.<br />
Ss fe11 arena entrance.png|thumb|256px|The arena's host inviting a unit in {{title|Shadow Dragon}}.<br />
Ss fe11 arena battle.png|thumb|256px|[[Marth]] in an arena match in {{title|Shadow Dragon}}.<br />
Ss fe12 drill grounds battle.png|thumb|[[Phina]] in a Training Grounds session in {{title|New Mystery of the Emblem}}.<br />
Ss fe17 arena battle.jpg|[[Céline]] and [[Diamant]] in an arena match in {{title|Engage}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
{{NavMech}}</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Arena&diff=585160Arena2024-03-23T04:51:08Z<p>RNGSOMEONE: /* {{FE11}} and {{title|New Mystery of the Emblem}} */</p>
<hr />
<div>[[File:Ss fe11 arena battle.png|thumb|256px|[[Marth]] fighting an enemy [[Warrior]] in an arena match in {{title|Shadow Dragon}}.]]<br />
{{Quote|Have you been to the arena yet? It's filled with toughs and bravados. You can get rich there… All you have to do is wager and win. If you're beaten, however, you lose both money and life. If you think you're going to lose, press the B Button to give up. Remember, you can't give up if you're dead, so don't wait too long.|A resident of [[Caelin|Badon]]}}<br />
<br />
'''Arenas''' (Japanese: {{hl|闘技場|Tōgijō}} ''Arena''), referred to as '''colosseums''' in {{title|The Sacred Stones}}{{'}} Sound Room, are a recurring gameplay element introduced in {{FE1}} and present in the majority of games since. In an arena, the player's units can gamble their own [[gold|money]] to challenge foes with the hope of, by winning, gaining more [[experience]] and gold, but in taking this challenge the unit's lives are at risk of death. They are also a type of terrain.<br />
<br />
Arenas are not present at all in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, or {{title|Awakening}}, although the latter does have [[Arena Ferox|a specific arena]] as the setting of one chapter.<br />
<br />
==Overview==<br />
[[File:Ss fe11 arena entrance.png|thumb|256px|The arena's host inviting a unit to participate in {{title|Shadow Dragon}}.]]<br />
While the mechanics of the arena have changed throughout the series, its overall function has remained the same: at a small cost of [[gold]], one of the player's [[unit]]s may enter the arena to take part in a standard [[Attack|battle]], in hopes of netting a profit from the victory, as well as [[experience]]. Units that cannot attack, such as [[Cleric]]s or [[Bard (Elibe)|Bard]]s cannot take part in the arena, nor can units who do not have any [[weapon]]s to equip. Unusually, [[manakete]]s cannot enter arenas under any circumstances, though they can spawn as enemy units in ''Shadow Dragon & the Blade of Light''.<br />
<br />
A battle in the arena is similar to standard fights on the map. One battle is performed within the arena, wherein the first unit to attack is determined by the combatant's [[attack speed]]. Should this one round be insufficient to determine a winner, and it often is, another battle is performed, and the cycle continues until one combatant is defeated. Between battles, the player can yield by pressing the B button during this pause if they feel that their unit stands no hope of surviving; doing so, however, causes the player to lose whatever gold they placed as their bet. Fleeing battles is not an option in {{FE1}}.<br />
<br />
While effectively acting as a method to "buy" experience points, use of the arena to raise units can be a risky strategy. Enemy units within the arena can be absurdly overpowered, with their stats "scaling" alongside the unit that enters; particularly powerful units in the player's army can end up fighting enemies that not only wield powerful weaponry, but those that break standard class stat caps. In most of the games, characters defeated in the arena are [[Death|killed]].<br />
<br />
==In specific games==<br />
==={{FE1}}===<br />
Arenas made their debut in {{title|Shadow Dragon & the Blade of Light}}, acting as a risky method to raising units in the game. Unlike the various arenas found in later games, the arenas here allowed the player to bet various wagers before entering the fray, with higher bets resulting in higher payouts, but also more powerful enemies. Unlike later games in the series, the player cannot yield.<br />
<br />
Arenas can be found in Chapters [[Battle in the Lea|4]], [[Port Warren|8]], [[Knorda Market|11]], [[The Battle for Altea|16]], [[The Sable Order|18]], and [[Camus the Sable|20]].<br />
<br />
==={{FE3}}===<br />
[[File:Ss fe03 arena battle.png|thumb|[[Draug]] in an arena match in {{title|Mystery of the Emblem}}.]]<br />
{{title|Mystery of the Emblem}} brought back most of the previous features of the previous game, including the ability to change wagers; ''Mystery of the Emblem'', however, added the ability to yield if the player feels that the fight will end in the character's death.<br />
<br />
Arenas can be found in Book&nbsp;1 in Chapters [[Port Warren|7]], [[Knorda Market|9]], [[The Battle for Altea|13]], and [[Camus the Sable|16]].<br />
<br />
Arenas can be found in Book&nbsp;2 in Chapters [[Liberation of Grust|5]], [[Return of the Prince|15]], and [[The Last Decisive Battle|19]].<br />
<br />
==={{FE4}}===<br />
Arenas were completely revamped for {{title|Genealogy of the Holy War}}, due to the game's radically different design from the previous games in the series. Instead of being a designated tile on the map, the arena must be accessed from a [[castle]]; furthermore, units do not die if they are defeated in the arena, and they instead respawn outside of the castle with only 1&nbsp;hit point left.<br />
<br />
Instead of allowing for unlimited uses like in other games, each chapter offers a maximum of seven pre-determined enemies to defeat per battle, gradually increasing in difficulty. Every battle-capable unit can attempt the arena as many times as they like until they have defeated all seven foes. Assuming a unit can survive all seven battles, they can win a total of 17500 gold per chapter; unlike in other games, no initial wager has to be made to participate. A unit's progress in the chapter's arena is marked as an "Arena Level" stat in their profiles, which is reset at the end of each chapter.<br />
<br />
==={{FE5}}===<br />
Due to {{title|Thracia 776}} returning to the gameplay seen in the first three games of the series, the arenas within the game are more similar to those seen in ''Mystery of the Emblem''. The ability to flee from battles and to set one's bet were carried over, as was the possibility of characters dying in the arena.<br />
<br />
As to take advantage of some of the game's new additions, the arena could be influenced by outside factors, such as from [[support]]s, and [[authority]] bonuses or the [[Charm]] skill. As a drawback, however, the arena also increases the unit's [[fatigue]] levels, and as such players cannot easily abuse the arena to raise their units, lest they become unavailable for the next chapter.<br />
<br />
Arenas can be found in Chapters [[The Shield of Thracia|7]], [[The Banner of Njörun|9]], [[Nowell Valley|10]], [[The Bandits of Dacia|12]], [[The Onslaught|14]], [[Norden Line|16 (west route)]], [[The Scion of Light|20]], [[The War of Liberation|21]], and [[Across the River|22]], <br />
<br />
===Game Boy Advance era===<br />
[[File:Ss fe07 arena battle.png|thumb|[[Nino]] in an arena match in {{title|The Blazing Blade}}.]]<br />
{{title|The Binding Blade}}, {{title|The Blazing Blade}} and {{title|The Sacred Stones}} for the most part retain an arena system similar to that of ''Thracia 776'', although support effects are only carried into arena battles in ''The Binding Blade''.<ref>{{cite web |url=https://gamefaqs.gamespot.com/boards/468480-fire-emblem/55526499 |title=do supports affect characters in the arena? |site=GameFAQs |retrieved=26 November 2020}}</ref> Additionally, [[Nils]] and [[Ninian]]'s [[ring]] dances in ''The Blazing Blade'' offer the ability to abuse the arena via the use of a [[Status effects#GBA "arena glitch"|glitch]].<br />
<br />
The amount of gold to be wagered depends on the class, level, and stats of the opponent, compared to those of your unit.<br />
<br />
In ''The Sacred Stones'', while usable during the course of normal chapters, arenas are completely inaccessible during [[skirmish]]es that take place on the [[world map]]. As a result, once a chapter with an arena has been completed, it can never be accessed again. They also cannot be accessed from any sort of menu, unlike [[shop]]s or [[armory|armories]].<br />
<br />
While not imperative to gameplay, the overuse of arenas can be detrimental to the player's final tactics [[Rankings|ranking]] in ''The Binding Blade'' and ''The Blazing Blade''; as more turns are used for using the arena, the number of turns used per map increases, lowering the rating.<br />
<br />
A rare glitch exclusive to ''The Binding Blade'' can cause the arena to spawn [[Brigand]]s wielding an [[Iron Bow]] or [[Warrior]]s with a [[Fire]] tome. In these circumstances, damage will be inflicted to one or both of the combatants, and the battle abruptly ends; no reward is dispensed if this occurs. This was fixed in both subsequent games.<br />
<br />
All three Game Boy Advance games also feature the [[Link Arena]], a multiplayer mode based loosely on the gameplay of the traditional arenas.<br />
<br />
Arenas are found in ''The Binding Blade'' in Chapters [[The Ostian Revolt|7]], [[The Hero of the West|11 (east route)]], [[Rescue Mission|13]], 17 ([[Ocean's Parting|Ilia]] and [[The Bishop's Teachings|Sacae routes]]), and [[Ilia's Salvation|20 (Ilia)]].<br />
<br />
Arenas are found in ''The Blazing Blade'' in Chapters [[The Port of Badon|16xE/17xH]], [[New Resolve|20E/21H]], 23E/24H ([[Four-Fanged Offense (Lloyd)|Lloyd's]] and [[Four-Fanged Offense (Linus)|Linus's routes]]), and [[Battle Preparations|29xE/31xH]].<br />
<br />
Arenas are found in ''The Sacred Stones'' in Chapters [[The Empire's Reach|5]], [[Revolt at Carcino|10 (Eirika's route)]], and [[Landing at Taizel|12 (Ephraim's route)]].<br />
<br />
==={{FE11}} and {{title|New Mystery of the Emblem}}===<br />
[[File:Ss fe12 drill grounds battle.png|thumb|[[Phina]] in a Training Grounds session in {{title|New Mystery of the Emblem}}.]]<br />
Being remakes of the first and third games in the series, the remakes of ''Shadow Dragon'' and ''New Mystery of the Emblem: Heroes of Light and Shadow'' feature an arena system more similar to their original source material. <br />
<br />
Unique to these two games is the ability to use the arena multiple times in the same turn; upon completion of one battle in the arena, the player can choose whether or not to allow their unit to take place in another battle, with the outcome featuring even more experience and monetary gain. This strategy, however, is of extreme risk, due to the unit not being healed between battles.<br />
<br />
Furthermore, arena battles are capped at 6 rounds of combat. If both combatants are alive by the end of 6 rounds of combat, a draw will be declared, the wager will not be charged and the combatant will be ejected from the arena with any damage they have sustained. <br />
<br />
''New Mystery of the Emblem'' also features a variant of arena battles as a standard preparations menu feature, as the '''Training Grounds''', styled as a training area. While mostly identical to arenas, the Training Grounds do not give any cash reward and instead the initial bet is a fee paid to use them for training; however, the player is able to see the combat forecast and amount of EXP gained of a given Training Grounds session before starting the battle and accepting the bet, allowing them to selectively pick only fights they can win. Additionally, if the player wins a Training Grounds session and chooses to continue battling (which prevents the automatic heal to full HP or a chance to change equipment), the amount of EXP gained from such subsequent matches on a streak is higher than normal, up to awarding full levels on a long enough streak.<br />
<br />
A variation of the Training Grounds feature is used in {{FEWA1}}, though this version is a simple menu used to level-up characters for a fee without any of the arena-style gameplay.<br />
<br />
Arenas can be found in ''Shadow Dragon'' in Chapters [[Battle in the Lea|4]], [[Port Warren|8]], [[Knorda Market|11]], [[The Battle for Altea|16]], [[The Sable Order|18]], and [[Camus the Sable|20]].<br />
<br />
Arenas can be found in ''New Mystery of the Emblem'' in Chapters [[Sanctuary of Sorcery|9]], [[Return of the Prince|15]], [[The Last Decisive Battle|19]], and [[The Wyvern's Dale|21]].<br />
<br />
==={{FE14}}===<br />
Arenas return in ''Fates'' after being absent from {{title|Awakening}}, though their role is now as a facility in the larger [[My Castle]] feature. As with previous games, a unit enters the arena and engages in combat to win a prize. Gold and experience are not won in the ''Fates'' arena; instead, resources are bet, and another of the same resource is rewarded when the battle is won. In this arena, Quiet Burn and its Roar variation always play, regardless of castle settings.<br />
<br />
==={{FE16}}===<br />
The Training Grounds return from {{FE12}}, although these Training Grounds have different mechanics. Every month there is a tournament focusing on a specific weapon that has a gold and item reward for winning every round; it can be entered for free, and lesser amounts of gold are gained after each enemy defeated. The player unit can heal up to two times peer tournament between rounds using the X button. There is no risk of death, and pressing B simply skips to the results of the round instead of yielding. The player can quit between rounds with the B button.<br />
<br />
It can be entered again after already getting the reward, but subsequent victories in the same month only give the gold reward, and not the item reward.<br />
<br />
==={{FE17}}===<br />
The arena is part of the [[Somniel]]. There are two types of battles that can done:<br />
*Standard: the chosen character is put against a random ally or [[Emblem]]. The unit will gain [[experience]] through battle. If another unit is fought, the two characters will build [[support]] points; if an Emblem is fought, bond level will increase. This type of battle can be done three times after each map.<br />
*Emblem: the player chooses a character and an Emblem to improve their bond level, at the cost of [[bond fragment]]s.<br />
<br />
Starting with update&nbsp;1.3, the player can access the [[Skills|skill]] inheritance menu.<br />
<br />
==={{FEH}}===<br />
{{main|Arena Duels}}<br />
In {{FEH}} the Arena serves as the game's competitive mode. In this mode players assemble teams and fight other player's teams to earn points for victories. Players may also set up defense teams which also reward points when they defeat challengers.<br />
<br />
==Other appearances==<br />
===''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]'' series===<br />
[[File:SSB4 Coliseum.jpg|thumb|256px|The Coliseum in {{SSBWU}}.]]<br />
{{SmashWiki|Coliseum}}<br />
<br />
{{SSBWU}} features an exclusive stage based on the arenas, called the '''Coliseum''' (Japanese: {{hl|闘技場|Tōgijō}} ''Arena''). Like the Castle Siege stage from {{SSBB}}, it is a generic pastiche of arenas from across the series and does not specifically reference any single game. A set of gear-driven mechanisms underneath the stage regularly raise and lower portions of the floor to create platforms and adjust the surface level of the stage. One of the tracks that plays here is a medley of the arena battle music from ''Genealogy of the Holy War'' and ''The Binding Blade''. The stage later returns in {{SSBU}}.<br />
<br />
==Trivia==<br />
* Ever since ''Genealogy of the Holy War'', the soundtrack in the arena lobby and in battles is typically a new take on a song from an older ''Fire Emblem'' game. The lobby track is usually altered to sound like it is being played for the crowd at the arena, complete with cheering and applause.<br />
** The ''Genealogy'' lobby uses the player-phase map theme from ''Shadow Dragon & the Blade of Light'', while arena battles use the player-phase battle theme from the same game.<br />
** The ''Thracia 776'' lobby uses the player phase map theme "Advance" from ''Mystery of the Emblem'' Book&nbsp;2.<br />
** The ''The Binding Blade'' battles use the player phase battle theme from ''Genealogy''.<br />
** The ''The Blazing Blade'' battles use the player phase battle theme from ''Thracia 776''.<br />
** The ''The Sacred Stones'' lobby uses the player phase map theme from ''Genealogy''{{'}}s [[Birth of a Holy Knight|prologue]], while its battles use the player phase battle theme from {{title|Gaiden}}.<br />
** The ''Shadow Dragon'' lobby uses the player phase map theme "Follow Me!" from ''The Sacred Stones'', while arena battles use "Clash" from {{title|Path of Radiance}}.<br />
** The ''New Mystery of the Emblem'' lobby uses the player phase map theme "Follow Me!" from ''The Sacred Stones''.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=• Arena<br>• Colosseum<br>• Coliseum<br />
|eng-mean=• Used in most instances in the ''Fire Emblem'' series.<br>• Used in track names in ''The Sacred Stones''.<br>• Used in ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate''.<br />
|jpn-name={{hover|闘技場|Tōgijō}}<br />
|jpn-mean=Arena<br />
|span-name=Coliseo<br />
|span-mean=Coliseum<br />
|fren-name=Arène<br />
|fren-mean=Arena<br />
|dut-name=Arena<br />
|dut-mean=Used in the ''Super Smash Bros.'' series<br />
|ger-name=Kolosseum<br />
|ger-mean=Colosseum<br />
|ital-name=Arena<br />
|ital-mean=As above.<br />
|kor-name={{hover|투기장|tugijang}}<br />
|kor-mean=Arena<br />
|rus-name={{hover|Колизей|Kolisey}}<br />
|rus-mean=Coliseum. Used in the ''Super Smash Bros.'' series<br />
|ch-simp-name=斗技场<br />
|ch-simp-mean=Used in the ''Super Smash Bros.'' series<br />
|ch-trad-name=鬥技場<br />
|ch-trad-mean=Used in the ''Super Smash Bros.'' series<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Ss fe03 arena battle.png|thumb|[[Draug]] in an arena match in {{title|Mystery of the Emblem}}.<br />
Ss fe04 arena battle.png|thumb|[[Arden]] in an arena match in {{title|Genealogy of the Holy War}}.<br />
Ss fe07 arena battle.png|thumb|[[Nino]] in an arena match in {{title|The Blazing Blade}}.<br />
Ss fe11 arena entrance.png|thumb|256px|The arena's host inviting a unit in {{title|Shadow Dragon}}.<br />
Ss fe11 arena battle.png|thumb|256px|[[Marth]] in an arena match in {{title|Shadow Dragon}}.<br />
Ss fe12 drill grounds battle.png|thumb|[[Phina]] in a Training Grounds session in {{title|New Mystery of the Emblem}}.<br />
Ss fe17 arena battle.jpg|[[Céline]] and [[Diamant]] in an arena match in {{title|Engage}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
{{NavMech}}</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Deen_(Thracia_776)&diff=585159Deen (Thracia 776)2024-03-23T04:47:51Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>{{DISPLAYTITLE:Deen (''Thracia 776'')}}<br />
{{Character Infobox<br />
|name=Deen<br />
|image=[[File:FE776 Deen.png|200px]]<br />
|caption=Artwork of Deen from {{title|Thracia 776}}.<br />
|help_text=<br />
|gender=Male<br />
|race=Human<br />
|family=[[Eda]] <small>(younger sister)</small><br />
|nationality=[[Thracia]]n<br />
|titles=<br />
|startingclass=[[Wyvern Rider|Wyvern Knight]]<br />
|voice=<br />
|appearances=*{{title|Thracia 776}}<br />
}}<br />
<br />
{{Quote|He's a towering man, true, yet he's still gentle in his own way. And above all, he is a master of the skies, undefeatable in battle - just like Dáinn.|[[Linoan]] to [[Eda]] in [[The Onslaught|Chapter 14: The Onslaught]]}}<br />
<br />
'''Deen''' (Japanese: {{hl|ディーン|Dīn}} ''Dean'') is a playable [[Wyvern Rider|Wyvern Knight]] in {{FE5}}.<br />
<br />
==Biography==<br />
Deen is a knight of [[Thracia]]; he was ordered by Prince [[Arion]] in secret to keep [[Linoan]] of [[Tarrah]] safe, requiring that he desert the Thracian army.<ref>{{Cite|...There's more to it than that. His Highness Prince Arion was worried sick about the crisis unfolding in Tarrah, and secretly arranged for Deen to rescue you. [...] But it wasn't without its cost. To preserve the secrecy of his mission, Brother had to make it look like he'd simply deserted from the army.|[[Eda]] in [[The Onslaught|Chapter&nbsp;14]]|Thracia 776}}</ref> During the siege of Tarrah, he helped defend the city. After Thracia's forces take over the city, Deen joins [[Leif]]'s liberation army.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Deen is a playable character. He is available from the start of [[The Onslaught|Chapter&nbsp;14]]. In Chapter&nbsp;14, Deen and [[Eda]] are part of their own faction, and as such do not gain any bonus from [[Authority]]. In the same chapter, if Deen [[visit]]s the south-western house, he will be given his [[personal weapon]], the [[Dragon Lance]]. If [[Linoan]] is captured or killed at any point, Deen will leave the party at the end of the chapter.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait deen fe05.png]]<br />
|sprite=wyvern knight<br />
|class=Wyvern Knight<br />
|classlink=Wyvern Rider<br />
|movestars=★★<br />
|lv=3<br />
|HP=36<br />
|str=12<br />
|magic=2<br />
|skill=13<br />
|spd=12<br />
|luck=5<br />
|def=13<br />
|FCM=3<br />
|build=12<br />
|move=9<br />
|inventory={{Item|5|Silver Lance}}<br>{{Item|5|Iron Blade}}<br>{{Item|5|Dáinn Scroll}}<br />
|sw={{h|A|Only when dismounted}}<br />
|la={{h|A|Only when mounted}}<br />
|HP1=75<br />
|str1=55<br />
|magic1=5<br />
|skill1=50<br />
|spd1=30<br />
|luck1=40<br />
|def1=40<br />
|build1=40<br />
|move1=1<br />
|recruit=[[The Onslaught|Chapter 14]], automatically from turn 1<br />
}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|portrait=[[File:Portrait deen fe05.png]]<br />
|character=Deen<br />
|class=Wyvern Rider{{!}}Wyvern Knight<br />
|supportsg=2<br />
|portraitg1=[[File:Portrait eda fe05.png]]<br />
|supportg1=Eda<br />
|classg1=Dragon Rider<br />
|bonusg1=10<br />
|portraitg2=[[File:Portrait linoan fe05.png]]<br />
|supportg2=Linoan<br />
|classg2=Cleric<br />
|bonusg2=10<br />
|supportso=2<br />
|portraito1=[[File:Portrait eda fe05.png]]<br />
|supporto1=Eda<br />
|classo1=Dragon Rider<br />
|bonuso1=10<br />
|portraito2=[[File:Portrait linoan fe05.png]]<br />
|supporto2=Linoan<br />
|classo2=Cleric<br />
|bonuso2=20<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Deen is a pre-promoted [[Wyvern Rider|Wyvern Knight]] who joins in Chapter 14; as such, his availability is limited to the second half of ''Thracia 776''.<br />
<br />
Deen's base stats are very good across the board, and he can kill most generic enemies in the game with them. With his follow-up critical modifier of 3, if he is given a [[Killer Lance]], he will usually have a 100% chance to [[Critical hit|crit]] on the second attack, which will kill all but the sturdiest of enemies. His base weapon ranks are both excellent—when mounted, he can use A-level lances, and when dismounted, he can use A-level swords; this allows him to use every non-personal sword and lance in ''Thracia 776'', further increasing his combat potential.<br />
<br />
Deen can obtain his personal weapon—the [[Dragon Lance]]—in the chapter he joins. It has a very high [[might]] at 16 and has a [[Brave weapon|brave effect]], further strengthening Deen's ability to one-round enemies; additionally, it gives Deen [[Vantage]], allowing him to kill 1-range enemies on enemy phase without taking any damage. It is difficult to obtain, as it is located in a house surrounded by enemies effective against Deen, including a [[Tornado]] tome user and several [[Ballista (weapon)|Ballista]]e. Deen is good enough at combat without the Dragon Lance, but obtaining it further increases Deen's combat potential on outdoor maps.<br />
<br />
In indoor maps, Deen's usefulness is more limited. On outdoor maps, he benefits from flying movement, which allows him to move around freely and reach important locations sooner than other units, while on indoor maps, his movement is much worse, he takes heavy stat penalties and he can only use swords, preventing him from using the Dragon Lance. However, Deen still has A rank swords, allowing him to maintain his good combat or use utility swords like the [[Sleep Sword]] or [[King Sword]], so Deen is still usable in indoor chapters. Additionally, his status as the only unit in the game on the receiving end of 30 total support points combined with his high stats can make him a powerful [[Arena]] fighter, as the +30 Hit/Crit/Avo/CrtAvo allows him to crush the Arena with ease with very little risk of death, as he his all but guaranteed to PCC-crit his opponent on his follow up. <br />
<br />
Deen has two mutual support partners: [[Eda]] and [[Linoan]]. Eda and Deen share the same movement type, so getting them in each other's support range is not difficult; Linoan's bonus is even higher than Eda's, but she is more difficult to keep in Deen's range due to movement differences. Neither of these supports is necessary for Deen to function, but they can further improve his already good combat. Additionally, making use of these supports can improve Linoan and Eda's combat, further increasing Deen's utility. Also note that, in the case that Linoan dies or is captured, Deen will leave the party for the rest of the game.<br />
<br />
Deen is vulnerable to [[bonus damage]]; as a flyer, he is weak to [[bow]]s and [[wind magic]], the latter compounded by his low magic. Deen can generally avoid this issue on player phase, as bows cannot attack at one-range and most bow and wind magic users have fairly low defense; additionally, Deen generally has enough HP and defense to withstand at least one attack from a bow or a [[Wind]] tome. However, Deen may die if he is exposed to many bow or wind users, or a particularly strong user of such.<br />
<br />
==Personality==<br />
{{sectstub}}<br />
<br />
==Endings==<br />
'''Deen, Hero of the Clear Blue Skies'''<br><br />
After the war's end, Deen escorted the wounded Arion to the former region of South Thracia. Continuing to watch over him, Deen was later appointed the head of the reborn wyvern knights of Thracia. A few years later, he reentered the stage of world politics, his new post elevating him to a key role.<br />
<br />
==Quotes==<br />
<br />
===Death quotes===<br />
{{Quote|D-Damn! Linoan... I'm... sorry...|Deen}}<br />
<br />
===Escape quotes===<br />
{{Quote|I'll be going on ahead...|Deen}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Deen is featured on two cards in {{TCGCipher}}. These cards and other Japanese ''Cipher'' parlance denote his name as {{hl|ディーン(ユグドラル)|Dīn (Yugudoraru)}} ''Deen (Jugdral)'' in order to differentiate him from the [[Deen (Gaiden)|Deen]] from {{title|Gaiden}} and {{title|Echoes: Shadows of Valentia}}.<br />
<br />
{{TCGCipherData<br />
|name=Deen<br />
|serenes=Dean<br />
|image1=[[File:TCGCipher B10-038HN.png|150px]]<br />
|title1=Hero of the Azure Skies<br />
|name1=Deen (Jugdral)<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Lance<br />
|type1=[[File:It TCGCipher Fly.png|20px|Flight]][[File:It TCGCipher Dragon.png|20px|Dragon]]<br />
|quote1=I will lay down my life to protect Lady Linoan!<br />
|attack1=60<br />
|support1=30<br />
|atkcost1=4<br />
|range1=1<br />
|class1=Wyvern Knight<br />
|tier1=Advanced<br />
|cccost1=3<br />
|skill1='''Entrusted Dragon Lance:''' {{CipherAlways}} While this unit is being attacked, it gains +20 attack unless the attacker is a [[File:Iw TCGCipher Bow.png|20px|Bow]] unit.<br>[[File:Is TCGCipher BS.png|x20px|Bond Skill]] '''Dáinn's Tome:''' {{CipherBond}} {{CipherActivate}} [Flip this card] Choose a [[File:It TCGCipher Dragon.png|20px|Dragon]] and [[File:It TCGCipher Fly.png|20px|Flight]] ally. This turn, that ally gains +30 attack. ({{CipherBond}} This skill can only be used while this card is in the bond area).<br />
|no1=B10-038HN<br />
|artist1={{CipherIllust|添田一平}}<br />
|-<br />
|image2=[[File:TCGCipher B10-039N.png|150px]]<br />
|title2=Wyvern Knight of Tarrah<br />
|name2=Deen (Jugdral)<br />
|affil2=Jugdral<br />
|gender2=Male<br />
|weapon2=Lance<br />
|type2=[[File:It TCGCipher Fly.png|20px|Flight]][[File:It TCGCipher Dragon.png|20px|Dragon]]<br />
|quote2="The way of the dracoknight is to strike suddenly and withdraw. There is no quarter for impatience.<br />
|attack2=30<br />
|support2=30<br />
|atkcost2=1<br />
|range2=1<br />
|class2=Dragon Rider<br />
|tier2=Base<br />
|skill2='''Anti-Archer Assault:''' {{CipherActivate}} {{CipherTap}} {{CipherFlipOne}} Choose an enemy [[File:Iw TCGCipher Bow.png|20px|Bow]] unit with a Deployment Cost of 1 besides the Main Character and destroy it.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Flying Emblem:''' {{CipherSupport}} You may choose one ally that is not the attacking unit, and move it.<br />
|no2=B10-039N<br />
|artist2={{CipherIllust|添田一平}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*Deen is the first playable male character of the Wyvern class line. By extension, while not the first male character of a flying class throughout the series, he is the first playable one.<br />
*The Crusader [[Dáinn]] was referred to as "Dean" ({{hl|ディーン|Dīn}}) in the in-game text of {{title|Genealogy of the Holy War}}, though all other sources use the name "Dain" ({{hl|ダイン|Dain}}).<br />
*According to {{title|Thracia 776}}{{'}}s website, Deen was designed to look 27 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Deen<br />
|eng-mean=Used in official websites.<br />
|eng-fan-name=Dean<br />
|jpn-name={{h|ディーン|Dīn}}<br />
|jpn-mean=Officially romanized as '''Dean'''.<br />
|span-name=Deen<br />
|fren-name=Deen<br />
|ger-name=Deen<br />
|ital-name=Deen<br />
|por-br-name=Deen<br />
|ch-trad-name={{h|汀恩|Tīngēn}}<br />
|ch-trad-mean=Deen<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
|<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait deen fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 wyvern knight playable.gif]] [[Wyvern Rider|Wyvern Knight]] [[File:Ma snes03 dismounted ranger wyvern knight playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 deen wyvern knight lance.png]]<br>[[Lance]]<br><small>([[Dragon Lance]])</small><br />
| [[File:Bs fe05 deen dismt wyvern knight sword.png]]<br>[[Sword]]{{h|*|dismounted only}}<br><small>([[Short Sword]])</small><br />
|}<br />
|}<br />
<br />
<gallery><br />
FE776 Deen.png|Artwork of Deen from {{FE5}}.<br />
FE776 Sleuf Deen concept.png|Concept sketches of [[Sleuf]] and Deen from {{title|Thracia 776}}.<br />
FE776 Deen and Eda sketch.jpg|Concept sketches of Deen and [[Eda]] from {{title|Thracia 776}}.<br />
</gallery><br />
<br />
===Other appearances===<br />
<gallery><br />
TCGCipher Deen (Jugdral) 01.jpg|Artwork of Deen from {{TCGCipher}}.<br />
TCGCipher Deen (Jugdral) 02.jpg|Artwork of Deen from {{TCGCipher}}.<br />
</gallery><br />
<br />
{{ref}}<br />
{{Project Characters}}<br />
{{Nav5}}<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Perne&diff=585158Perne2024-03-23T04:39:01Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>{{Character Infobox<br />
|name=Perne<br />
|image=[[File:FE776 Perne.png|200px]]<br />
|caption=Artwork of Perne from {{title|Thracia 776}}. <br />
|help_text=<br />
|gender=Male<br />
|race=Human<br />
|family=<br />
|nationality=<br />
|titles=<br />
|startingclass=[[Thief Fighter]]<br />
|voice=*Michael Schlotthauer<br><small>(English, {{title|Heroes}})</small><br />
*[[wikipedia:Nobuhiko Okamoto|Nobuhiko Okamoto]]<br><small>(Japanese, {{title|Heroes}})</small><br />
|appearances=*{{title|Thracia 776}}<br />
*{{title|Heroes}}<br />
}}<br />
<br />
{{Quote|So you want us to stop fighting? ...I suppose you’ve thought it through well enough to make a decision like this. All right, I’ll trust you. Let’s go.|Perne to [[Salem]] in [[The Dandelion|Chapter&nbsp;12x]]}}<br />
<br />
'''Perne''' (Japanese: {{hl|パーン|Pān}} ''Pirn'') is a playable [[Thief Fighter|thief fighter]] in {{FE5}}.<br />
<br />
==Biography==<br />
{{sectstub}}<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Perne is a playable character. In [[The Dandelion|Chapter&nbsp;12x]], Perne appears as an enemy; he stands on a throne, the chapter's [[seize]] point. He is recruited when [[talk]]ed to by [[Salem]], [[Lifis]] or [[Lara]]; if Lara recruits him, she will automatically [[class change]] to [[Dancer]]. Upon his recruitment, all enemies on the map will start escaping. In the same chapter, he can talk to an enemy [[Troude]], recruiting him.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait perne fe05.png]]<br />
|sprite=thief fighter<br />
|class=Thief Fighter<br />
|movestars=★★★★★<br />
|authority={{hover|--|Playable}}/{{hover|★★|Enemy}}<br />
|lv=3<br />
|HP=24<br />
|str=7<br />
|magic=3<br />
|skill=8<br />
|spd=14<br />
|luck=11<br />
|def=5<br />
|FCM=5<br />
|build=8<br />
|move=7<br />
|inventory={{Item|5|King Sword}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Steal}}<br>{{Item|5|Charm}}{{hover|*|Granted by King Sword}}<br>{{Item|5|Sol}}<br>{{Item|5|Vantage}}<br />
|sw=B<br />
|HP1=65<br />
|str1=40<br />
|magic1=10<br />
|skill1=45<br />
|spd1=65<br />
|luck1=70<br />
|def1=25<br />
|build1=10<br />
|move1=2<br />
|recruit=[[The Dandelion|Chapter 12x]], talk with [[Lifis]], [[Lara]], or [[Salem]]<br />
}}<br />
<br />
===Supports=== <br />
{{SupportSysFE5 <br />
|portrait=[[File:Portrait perne fe05.png]]<br />
|character=Perne<br />
|class=Thief Fighter<br />
|supportsg=3<br />
|portraitg1=[[File:Portrait lara fe05.png]]<br />
|supportg1=Lara<br />
|classg1=Thief<br />
|bonusg1=10<br />
|portraitg2=[[File:Portrait salem fe05.png]]<br />
|supportg2=Salem<br />
|classg2=Loptr Mage<br />
|bonusg2=10<br />
|portraitg3=[[File:Portrait troude fe05.png]]<br />
|supportg3=Troude<br />
|classg3=Sword Fighter<br />
|bonusg3=10<br />
|supportso=1<br />
|portraito1=[[File:Portrait lara fe05.png]]<br />
|supporto1=Lara<br />
|classo1=Thief<br />
|bonuso1=10<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}} <br />
Perne is excellent at stealing items from enemies. His constitution is high enough to steal [[Warp]] staves if he receives the [[Body Ring]]. He can steal tomes and [[Rewarp]] staves, and also open chests and doors, like [[Lifis]]. Since all these functions are very useful in ''Thracia'', Perne is an excellent utility unit.<br />
<br />
Perne has five action stars, giving him a 25% chance to move again after completing an action. This is not a reliable mechanic, but it can be useful once it triggers. Perne can steal twice in one player phase, or open two doors/chests.<br />
<br />
With [[Sol]] and [[Vantage]], Perne has decent combat, especially if he wields a good weapon. His B rank in swords is good enough to use most swords in ''Thracia''. While Sol is unreliable, it can sometimes help Perne survive a group of enemies. Perne also has an FCM of 5, giving him a high crit chance on follow-up attacks. With 14 base speed, Perne is fast enough to double many foes, allowing him to take advantage of his FCM. <br />
<br />
However, his Vantage becomes a bit of a double-edged sword in the lategame, as [[Berserker]]s start to appear. Perne's Vantage causes his opponent's [[Wrath]] to be active at all times, and as a fast sword user, he is likely to end up fighting them. While their hit rates will be low, if Perne gets hit by a Berserker, he will die to a Wrath crit, and this happens even on Enemy Phase.<br />
<br />
Perne also has solid growths. If he equips Crusader Scrolls and levels up with them, he will improve a lot as a combat unit. That said, since Perne's defenses are rather low, exposing him to enemies is always a risk to some degree.<br />
<br />
==''Fire Emblem Heroes''==<br />
===Role===<br />
One version of Perne is available in {{FEH}}. The normal variation of Perne was added on January 10, 2024, and was first available through a [[Grand Hero Battle]] that first ran from January 11–20, 2024.<br />
<br />
===Perne: Dacian Scoundrel===<br />
====Starting stats====<br />
{{Tab<br />
|tab1={{star|3}}<br />
|tab2={{star|4}}<br />
|tab3={{star|5}}<br />
|content1={{CharStats FEH<br />
|portrait=[[File:Portrait perne dacian scoundrel feh.png|100px]]<br />
|rarity=3<br />
|wpntype=colorless dagger<br />
|unittype=infantry<br />
|fixed=y<br />
|HP=17<br />
|atk=12<br />
|spd=9<br />
|def=5<br />
|res=5<br />
|HP_gr=60<br />
|atk_gr=70<br />
|spd_gr=80<br />
|def_gr=65<br />
|res_gr=35<br />
|weapon=[[Steel Dagger]]<br />
}}<br />
|content2={{CharStats FEH<br />
|portrait=[[File:Portrait perne dacian scoundrel feh.png|100px]]<br />
|rarity=4<br />
|wpntype=colorless dagger<br />
|unittype=infantry<br />
|fixed=y<br />
|HP=17<br />
|atk=13<br />
|spd=10<br />
|def=5<br />
|res=5<br />
|HP_gr=60<br />
|atk_gr=70<br />
|spd_gr=80<br />
|def_gr=65<br />
|res_gr=35<br />
|weapon=[[Silver Dagger]]<br />
|special=[[Dragon Gaze]]<br />
}}<br />
|content3={{CharStats FEH<br />
|portrait=[[File:Portrait perne dacian scoundrel feh.png|100px]]<br />
|rarity=3<br />
|wpntype=colorless dagger<br />
|unittype=infantry<br />
|fixed=y<br />
|HP=18<br />
|atk=13<br />
|spd=10<br />
|def=6<br />
|res=6<br />
|HP_gr=60<br />
|atk_gr=70<br />
|spd_gr=80<br />
|def_gr=65<br />
|res_gr=35<br />
|weapon=[[Blade Royale]]<br />
|special=[[Dragon Gaze]]<br />
}}<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Perne: Dacian Scoundrel<br />
|minrarity=3<br />
|-<br />
|weapon1=Iron Dagger<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Steel Dagger<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Silver Dagger<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Blade Royale<br />
|weapon4auto=5<br />
|weapon4cost=300<br />
|-<br />
|special1=Dragon Gaze<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|special2=Dragon Fang<br />
|special2unlock=4<br />
|special2cost=200<br />
|-<br />
|passb1=Null Follow-Up 1<br />
|passb1unlock=3<br />
|passb1cost=60<br />
|-<br />
|passb2=Null Follow-Up 2<br />
|passb2unlock=4<br />
|passb2cost=120<br />
|-<br />
|passb3=Null Follow-Up 3<br />
|passb3unlock=5<br />
|passb3cost=240<br />
|-<br />
|passc1=Spur Spd 1<br />
|passc1unlock=1<br />
|passc1cost=50<br />
|-<br />
|passc2=Drive Spd 1<br />
|passc2unlock=2<br />
|passc2cost=120<br />
|-<br />
|passc3=Drive Spd 2<br />
|passc3unlock=4<br />
|passc3cost=240<br />
}}<br />
<br />
==Personality== <br />
{{refs}}<br />
<br />
Perne is rather unusual, being portrayed as morally ambiguous. On on hand he's shown to be a fair and charismatic leader of the Dandelion Gang which, according to August, steals from greedy nobles not for personal benefit, but to obtain loot to distribute to poor villagers. Perne has also earned a reputation of being a "good thief" by the villagers residing in Dacia Forest. Perne has also saved Salem from the Loptyrian Cult without expecting anything in return and releases Lara from her troupe upon relaising her young age and sends her to Munster. On the other hand Perne is shown to keep slaves in the form of female dancers around his manor. Adding more to the moral ambiguity of Perne is his strange relationship with Lifis. He's known Lifis from a young age and used to be one of his many childhood bullies, and was often the instigator of such conflicts. Perne has also kidnapped Tina and forced her to use her Thief staff by dangling various insects in front of her face, causing her to obey out of her fear of bugs.<br />
<br />
==Endings== <br />
'''Perne, Thief of Dacia'''<br><br />
Saying he would be returning to his hometown, Perne left Leif and disappeared. Various rumors abound regarding his life after that, with some saying that he became a thief again, and others claiming that he helped Tarrah’s reconstruction.<br />
<br />
==Quotes== <br />
===Death quotes===<br />
{{Quote|Ugh... Guess I wasn’t so great...after all...|Perne}}<br />
<br />
===Escape quotes===<br />
{{Quote|Sorry, Prince! I’ll see you up ahead!|Perne}}<br />
<br />
===''Heroes'' quotes===<br />
{{main|Perne/Quotes (Heroes){{!}}Perne/Quotes (''Heroes'')}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Perne is featured on one card in {{TCGCipher}}.<br />
<br />
{{TCGCipherData<br />
|name=Perne<br />
|serenes=Pan<br />
|image1=[[File:TCGCipher B22-035N.png|150px]]<br />
|title1=Chief of the Dandelions<br />
|name1=Perne<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Sword<br />
|quote1=These folk wouldn't happen to be that liberation army I've been hearin' tell of, would they? I'm up for this. Introduce me to your leader, why dontcha?<br />
|attack1=60<br />
|support1=10<br />
|atkcost1=3<br />
|range1=1<br />
|class1=Thief Fighter<br />
|tier1=Advanced<br />
|cccost1=2<br />
|skill1='''Clandestine Chivalrous Thieves:''' {{CipherActivate}} {{CipherTap}} Choose 1 [[File:Ic TCGCipher Jugdral.png|20px|Jugdral]] card with 50 or lower attack from your hand, and deploy it.<br>'''"Follow this up with your Unlock staff!":''' {{CipherActivate}} {{CipherOncePerTurn}} Reveal the topmost card of your opponent's Deck. You may send that card to the Retreat Area.<br />
|no1=B22-035N<br />
|artist1={{CipherIllust|猫囃子}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<!--<br><small>(Perne: Dacian Scoundrel)</small>--><br />
|english=Leader of the Dandelion Bandits. Though he<br>seems unfriendly, he doesn't believe in ending<br>a life. Appears in Fire Emblem: Thracia 776.<br />
|japanese=盗賊団ダンディライオンの首領。<br>荒っぽい性格だが、命は奪わない主義。<br>(登場:『ファイアーエムブレム トラキア776』)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{MtH<br />
|full_name=Perne: Dacian Scoundrel<br />
|name=Perne Dacian Scoundrel<br />
|blurb1=Perne is the leader of the Dandelion Bandits, a band of honorable thieves who operate in Jugdral’s Thracian peninsula! He’s a mischievous Hero with a sense of humor.<br />
|blurb2=Perne established the Dandelion Bandits in the forest of Dacia. Following a strict code not to rob the poor or take their victims’ lives, the Dandelions stole from cruel oppressors and gave to the needy.<br />
|blurb3=But a major turning point in Perne’s life came when he encountered Leif and his army. After learning that they had set out to liberate the peninsula of Thracia, he decided to fight alongside them!<br />
|blurb4=Perne has always cared about helping the needy and fighting for just causes. I’m sure he’ll be a staunch ally to the Order of Heroes!<br />
|Related_name1=Tina<br />
|Related_blurb1=Younger sister of Safy, cleric of Tarrah. Left town in pursuit of her sister only to be swept up into Perne’s band of thieves and forced to do his bidding.<br />
|Related_name2=Lara<br />
|Related_blurb2=A member of the Magi, who work to bring freedom to Munster. Bursting with vitality. She was rescued by Perne.<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*According to {{title|Thracia 776}}{{'}}s website, Perne was designed to look 25 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
<br />
==Etymology and other languages== <br />
{{Names<br />
|eng-name=Perne<br />
|eng-fan-name=Pahn<br />
|eng-fan-mean=Used in the Project Exile [[fan translation]].<br />
|jpn-name={{h|パーン|Pān}}<br />
|jpn-mean=Officially romanized as '''Pirn'''. Possibly from [[wikipedia:Pan (god)|Pan]], a Greek god.<br />
|span-name=Perne<br />
|fren-name=Perne<br />
|ger-name=Perne<br />
|ital-name=Perne<br />
|por-name=Perne<br />
|ch-trad-name={{h|帕恩|Pà'ēn}}<br />
|ch-trad-mean=Pan<br />
}}<br />
<br />
==Gallery== <br />
{| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|- <br />
|<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait perne fe05.png]] <br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[File:Ma snes03 thief fighter enemy.gif]] [[Thief Fighter]] [[File:Ma snes03 thief fighter playable.gif]]<br />
|- <br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 perne thief fighter sword.png]] <br>[[Sword]]<br><small>([[Kingmaker]])</small><br />
|}<br />
|}<br />
<br />
<gallery><br />
FE776 Perne.png|Artwork of Perne from {{FE5}}.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
<gallery><br />
FEH Perne Dacian Scoundrel 01.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH Perne Dacian Scoundrel 02.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH Perne Dacian Scoundrel 02a.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH Perne Dacian Scoundrel 03.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH mth Perne Dacian Scoundrel 01.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH mth Perne Dacian Scoundrel 02.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH mth Perne Dacian Scoundrel 03.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH mth Perne Dacian Scoundrel 04.png|Artwork of Perne: Dacian Scoundrel.<br />
FEH mth Tina Playful Scamp 03.png|Perne in an artwork of Tina: Playful Scamp.<br />
FEH mth Lara Step Lively 02.png|Perne in an artwork of Lara: Step Lively.<br />
FEH mth Salem Dark Sage 03.png|Perne in an artwork of Salem: Dark Sage,<br />
</gallery><br />
<br />
{{ref}}<br />
<br />
{{Project Characters}}<br />
{{Nav5}}<br />
{{NavH}}<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584896Sworn Upon a Sword2024-03-21T22:30:07Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, at least one method to open doors, obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed or bypassing the doors entirely are necessary; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp (one or more uses of Repair if the Warp staff has full durability); six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 14+ magic unit standing on a seal, or a 9+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn; if they wait, then the Magic requirement also increases by 1 as the Pure Water effect will have degraded.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584895Sworn Upon a Sword2024-03-21T22:28:24Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, at least one method to open doors, obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed or bypassing the doors entirely are necessary; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp; six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 14+ magic unit standing on a seal, or a 9+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn; if they wait, then the Magic requirement also increases by 1 as the Pure Water effect will have degraded.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584894Sworn Upon a Sword2024-03-21T22:27:55Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, at least one method to open doors, obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed or bypassing the doors entirely are necessary; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp; six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 14+ magic unit standing on a seal, or a 9+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584893Sworn Upon a Sword2024-03-21T22:24:03Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, at least one method to open doors, obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed or bypassing the doors entirely are necessary; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp; six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 12+ magic unit standing on a seal, or a 16+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584892Sworn Upon a Sword2024-03-21T22:22:40Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, one method to open doors or obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed; the possible bare minimums necessary to do so are as follows: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp; six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 12+ magic unit standing on a seal, or a 16+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584891Sworn Upon a Sword2024-03-21T22:20:18Z<p>RNGSOMEONE: /* Strategy */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, one method to open doors or obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Two uses of Warp between two or more Warp staves and a unit able to [[Rescue (command)|rescue]] or be rescued by one of the Warp casters; like the above, but both the second Warp caster and additional unit are warped in with a single Warp use by having one rescue the other<br />
* Warp + Rewarp; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp; six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 12+ magic unit standing on a seal, or a 16+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584890Sworn Upon a Sword2024-03-21T22:17:38Z<p>RNGSOMEONE: /* Strategy */ full list of methods necessary to avoid a softlock</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are '''softlocked''' and the chapter '''cannot be cleared'''. Additionally, one method to open doors or obtain the [[Door Key]]s on this map without expending them when leaving the rooms is needed: <br />
<br />
* One or more Door Keys of your own<br />
* One or more [[Lockpick]]s uses and a [[Steal]] unit to use them<br />
* [[Tina]] and one or more uses of [[Unlock]]<br />
* Tina and one or more uses of [[Thief (staff)|Thief]]<br />
* [[Warp]] + [[Rescue (staff)|Rescue]]; the unit being Warped must leave the room via Rescue to avoid expending the Door Key<br />
* Two or more uses of [[Rewarp]]; the Rewarp caster must enter and leave the room via Rewarp to avoid expending the Door Key<br />
* Three uses of Warp between two or more Warp staves; two units are warped into a room, one of whom must be a Warp caster with one or more Warp uses on themself to warp the other unit, carrying the Door Key, out without expending the Door Key<br />
* Warp + Rewarp; in the event that only one Rewarp use is left, the Rewarp caster may enter via Warp and leave via Rewarp to avoid expending the Door Key<br />
* Rewarp + Rescue; in the event that only one Rewarp use is left, the Rewarp caster may enter via Rewarp and leave via Rescue to avoid expending the Door Key<br />
* [[Safy]], two or more uses of [[Repair]] and Warp; six total uses of Warp, even if on one Warp staff being repeatedly repaired, may be used to warp units into each of the rooms; if Safy or the Warp user is the sixth unit when only six units are alive, one unit warped into a room may open the door for Safy/Warp caster to enter that room while they are Warped into another room<br />
<br />
If '''NONE''' of the above combinations are possible (including requisite staff users for staff-based strategies), the player is also '''softlocked'''.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 12+ magic unit standing on a seal, or a 16+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sworn_Upon_a_Sword&diff=584889Sworn Upon a Sword2024-03-21T21:52:01Z<p>RNGSOMEONE: /* Strategy */ Warp alone is not enough as you will be forced to use the door key you looted to get out; 2 Warp, Warp + Rescue or Warp + Rewarp is needed to get your unit out without expending the door key</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 F.png|200px]]<br />
|location=[[Munster]]<br />
|boss=[[Veld]]<br />
|previous=*[[The Baron in Black]]<br />
*[[The Loptrian Altar]]<br />
}}<br />
<br />
{{Quote|Hm...so Raydrik was useless... Now, how shall I kill those eyesores...|[[Veld]]}}<br />
<br />
'''Sworn Upon a Sword''' (Japanese: {{hl|誓いの剣|Chikai no ken}} ''Sword of oath'') is the final chapter of {{FE5}}.<br />
<br />
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.<br />
<br />
==Plot==<br />
{{main|Sworn Upon a Sword/Script}}<br />
[[Leif]]'s forces enter the Loptian underground temple underneath Munster for a final confrontation with [[Veld]], who is gifted five Deadlords by [[Manfroy]] to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. [[Seliph]] then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of [[Jugdral]] from the Empire's tyranny.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–18<br />
|enemy=37{{h|+240|Reinforcements}}<br />
|map=[[File:Cm fe05 F.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
|return36=linoan<br />
|return37=ralf<br />
|return38=ilios<br />
|return39=sleuf<br />
|return40=misha<br />
|return41=shannam<br />
|return42=miranda<br />
|return43=sara<br />
|return44=xavier<br />
|return45=amalda<br />
|return46=conomor<br />
|return47=diarmuid<br />
|return48=saias<br />
|return49=ced<br />
|return50=galzus<br />
|return51=eyvel<br />
}}<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=6<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' Veld<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Fenrir}} • {{Item|5|Jormungand}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=7<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>Begins moving if any Berserker is provoked.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=2<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Jormungand}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=20<br />
|#=1<br />
|hp=24~46<br />
|str=0~20<br />
|mag=5~20{{h|+10|Granted by magic floor}}<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~20<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Magic Up}} • {{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Restore}}<br />
|notes='''Authority:''' Veld<br>• Will not act until revealed.<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Mus]]<br />
|class=Baron<br />
|lv=20<br />
|#=1<br />
|hp=56<br />
|str=16<br />
|mag=8{{h|+30|+20 granted by Loptr Sword; +10 granted by seal}}<br />
|skill=12<br />
|spd=9<br />
|lck=6<br />
|def=16<br />
|con=20<br />
|mov=6<br />
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld; ★★★★<br>'''Action:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Axe Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Hammer}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Meisterbogen}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Bow Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Master Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Lance Armor<br />
|lv=20<br />
|#=2<br />
|hp=20~42<br />
|str=4~20<br />
|mag=0~20{{h|+10|Granted by magic floor}}<br />
|skill=0~20<br />
|spd=0~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=9~20<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Lance}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Veld]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|lck=12<br />
|def=15<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}} • {{Item|5|Jormungand}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}}<br />
|notes='''Authority:''' ★★★★★<br>'''Action:''' ★★<br>• Will not act until revealed.<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Tigris]]<br />
|class=Warrior<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=17<br />
|mag=4{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=11<br />
|lck=5<br />
|def=13<br />
|con=18<br />
|mov=10<br />
|inventory={{Item|5|Master Axe}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Canis]]<br />
|class=Sage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=36<br />
|str=3<br />
|mag=20{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=17<br />
|lck=13<br />
|def=6<br />
|con=7<br />
|mov=7<br />
|inventory={{Item|5|Nosferatu}} • {{Item|5|Berserk|link=Berserk (staff)}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}} • {{Item|5|Paragon}}<br />
|notes='''Authority:''' Veld<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Bovis]]<br />
|class=Mercenary<br />
|lv=20<br />
|#=1<br />
|hp=54<br />
|str=20<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=20<br />
|spd=20<br />
|lck=17<br />
|def=14<br />
|con=18<br />
|mov=7<br />
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Master Axe}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Astra}} • {{Item|5|Luna}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★★★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Porcus]]<br />
|class=Thief Fighter<br />
|lv=20<br />
|#=1<br />
|hp=40<br />
|str=14<br />
|mag=9{{h|+10|Granted by seal}}<br />
|skill=14<br />
|spd=20<br />
|lck=9<br />
|def=12<br />
|con=16<br />
|mov=7<br />
|inventory={{Item|5|Berserk Sword}}<br>{{Item|5|Steal}} • {{Item|5|Adept}} • {{Item|5|Vantage}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Draco]]<br />
|class=Sniper<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=31<br />
|str=12<br />
|mag=7{{h|+10|Granted by seal}}<br />
|skill=19<br />
|spd=20<br />
|lck=13<br />
|def=9<br />
|con=11<br />
|mov=8<br />
|inventory={{Item|5|Meisterbogen}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}} • {{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|seal]].<br>• Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=0~17<br />
|mag=5~20<br />
|skill=4~20<br />
|spd=3~20<br />
|lck=0~17<br />
|def=4~20<br />
|con=5~20<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Berserker<br />
|class=Berserker<br />
|lv=20<br />
|#=60<br />
|hp=32~54<br />
|str=12~20<br />
|mag=0~3<br />
|skill=12~20<br />
|spd=10~20<br />
|lck=0~20<br />
|def=8~20<br />
|con=12~20<br />
|mov=7~8<br />
|inventory={{Item|5|Hammer}} • {{Item|5|Devil Axe}}<br>{{Item|5|Wrath}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sniper<br />
|class=Sniper<br />
|lv=15<br />
|#=60<br />
|hp=22~39<br />
|str=5~20<br />
|mag=1~18<br />
|skill=6~20<br />
|spd=7~20<br />
|lck=0~17<br />
|def=3~20<br />
|con=7~20<br />
|mov=7~8<br />
|inventory={{Item|5|Silver Bow}}<br />
|notes='''Authority:''' Veld<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Mercenary<br />
|class=Mercenary<br />
|lv=15<br />
|#=60<br />
|hp=24~41<br />
|str=6~20<br />
|mag=1~18<br />
|skill=7~20<br />
|spd=8~20<br />
|lck=0~17<br />
|def=5~20<br />
|con=8~20<br />
|mov=6~7<br />
|inventory={{Item|5|Silver Sword}}<br />
|notes='''Authority:''' Veld<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
*Turns 5–64; halted upon the door to Veld's room being opened<br />
**One [[Dark Mage]] from the upper-west edge of the map<br />
**One [[Berserker]] from the upper-east edge of the map<br />
**One [[Sniper]] from the lower-east edge of the map<br />
**One [[Mercenary]] from the lower-west edge of the map<br />
<br />
===Boss data===<br />
{{Main|Veld}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait veld fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|movestars=★★<br />
|authority=★★★★★<br />
|lv=20<br />
|HP=80<br />
|str=5<br />
|mag=20<br />
|skill=19<br />
|spd=20<br />
|luck=12<br />
|def=15<br />
|FCM=1<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Jormungand}}<br>{{Item|5|Vulnerary}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br />
|da=A<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are softlocked and the chapter cannot be cleared. Additionally, one method to open doors or obtain the [[Door Key]]s on this map is needed: Door Keys of your own; [[Lockpick]]s and [[Steal]] unit or [[Unlock]] staff and [[Tina]] to open doors manually; [[Warp]] + [[Rescue]], Warp + Warp, [[Rewarp]] or [[Thief (staff)|Thief Staff]] to loot a Door Key from an enemy to unlock other rooms for more Door Keys. If you don't have the means, the chapter is ''also'' softlocked.<br />
<br />
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts.<br />
<br />
If [[Veld]]'s room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map. These will be halted when Veld's room is opened. Because of this, it is recommended to open Veld's room as quickly as possible.<br />
<br />
The Dark Mages should be killed on turn 1, as they can be dangerous with [[Fenrir]] and [[Hel (tome)|Hel]] if allowed to attack with them. If they are killed either by a 1-range unit if the door is unlocked or by a 2-range unit if the door is meant to be closed. Actions afterward depend on which room your units are dealing with:<br />
* Draco can be put to sleep by a unit with at least 18 [[magic (stat)|magic]]. Alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so. It is not recommended to attack her from 2-range on player phase as she has Wrath.<br />
* Porcus's Berserk Sword makes him dangerous to face head-on, but he lacks 2-range and cannot attack until the door is opened and can be put to sleep by a unit with 20 magic. Porcus's accompanying armors are armed with Poison Bows, which do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.<br />
* Bovis's armored troops are only equipped with [[Hammer]]s, so they lack 2-range and are only dangerous to armored units. Bovis himself is a huge threat at 1 or 2-range: he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; 20 [[attack speed]], so he cannot be doubled by anyone (except for [[Ced]] with [[Forseti (tome)|Forseti]]) and poses a serious risk of doubling ''you''; and both [[Astra]] and [[Luna]] which will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], kill him from range while he is equipped with the [[Meisterschwert]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.<br />
* Canis is a huge threat and the most dangerous of the Deadlords. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. Thankfully, Nosferatu weighs her down to 8 attack speed. There are three main strategies:<br />
** A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage. Only [[Asbel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has a bonus from the seal terrain increasing her avoid.<br />
** A strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room or run in after the door is opened and Dark Mage is killed and defeat her on turn one. This unit will then have to survive against the Master Lance armors in Canis's room.<br />
** Yet another option is to use [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]] on Canis on turn 1. This is only achievable with [[Magic Up]] or [[Pure Water]] and either a 19+ magic unit equipped with the [[Flame Sword]] or 12+ magic unit standing on a seal, or a 16+ magic unit with the Flame Sword that is standing on a seal. The Flame Sword strategies are only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords, however, Nanna will need a lot of staff experience to get to C-rank staves, and both will will need help from the Crusader Scrolls to reach the magic thresholds. The seal strategies require standing in the Deadlord's rooms, which comes with the risk of getting those units killed by the units in the rooms, while the Magic Up staff requires another staff user to be near the primary staffer and Pure Water means the staffer will need to be danced for or wait a turn.<br />
* Tigris has a Master Axe and while he lacks skills, he hits hard with his [[Master Axe]] and has 4 action and 4 FCM, while the Armors with him have Master Bows. Attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|Sleep]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit: Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.<br />
* The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase. A unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained, then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal. He can also be put to sleep with the Sleep Sword (preferably on enemy phase due to Wrath) or Blizzard.<br />
<br />
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. With him are two Silence staff Dark Mages and a Magic Up Dark Mage, all of whom are also equipped with Restore staves. Before stepping on every seal, moving units to defeat the Berserkers and putting them next to the door will make dealing with Veld and the enemies near him easier. However, performing this while tackling the deadlords requires careful positioning. If the player waits until Veld's door opens to head over, they must be wary of not only the Silence staves but also the Petrify Tome, which has high accuracy and petrifies any unit it hits, and the Fenrir tomes of the two Dark Mages to Veld's left and right.<br />
<br />
It is possible to avoid all of the Berserkers and Dark Mages by Warping in a unit to kill Veld and Warping in Leif to seize. Doing so is not easy however, as Veld has 80 HP, 20 magic, and 25 effective defense. Even Ced is not guaranteed to kill him in one round without a Magic Up boost.<br />
<br />
The line of [[Berserker]]s in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.<br />
<br />
Veld is much less threatening when he isn't besieging with Petrify, though he does still hit hard and has Adept and 2 action. If [[Tina]] removes Veld's Jormungand with [[Thief (staff)|Thief]], Veld can be captured any unit with at least 12 [[constitution]], since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.<br />
<br />
==Trivia==<br />
*[[Light (part 1)|The final chapter]] of {{FE7}} drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• An Undying Oath<br>• Sworn Upon a Sword<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|誓いの剣|Chikai no ken}}<br />
|jpn-mean=Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 F.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=The Baron in Black<br />
|prealternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small><br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Falcon_Knight&diff=584888Falcon Knight2024-03-21T21:48:25Z<p>RNGSOMEONE: /* Trivia */</p>
<hr />
<div>{{Class Infobox<br />
|image=[[File:Ss fe14 subaki m-falcon knight.png|200px]]<br />
|caption=[[Subaki]] as a Falcon Knight in {{title|Fates}}.<br />
|flavor_text=Riding aloft, this knight is weak to arrows with high defense against magic. This class can move again after taking certain actions.<br />
|type=*Flying <small>(all titles)</small><br />
*Infantry <small>(replaces Flying when [[dismount]]ed; ''Thracia 776'', ''Three Houses'')</small><br />
*Beorc <small>(''Path of Radiance'')</small><br />
*Beast <small>(''Awakening'' and ''Fates'')</small><br />
|weapons=*[[Lance]] <small>(''Gaiden'', ''Echoes: Shadows of Valentia'')</small><br />
*[[Sword]], [[Lance]], [[Staff]] <small>(''Genealogy of the Holy War'')</small><br />
*[[Sword]], [[Lance]] <small>(''The Binding Blade'' – ''New Mystery of the Emblem'', specialty in ''Three Houses'')</small><br />
*[[Lance]], [[Staff]] <small>(''Thracia 776'', ''Awakening'')</small><br />
*[[Naginata]], [[Rod]] <small>(''Fates'')</small><br />
*Various <small>(''Three Houses'')</small><br />
|skills=*[[Slayer]] <small>(''Gaiden'')</small> <br />
*[[Canto]] <small>(''Genealogy of the Holy War'' – ''Radiant Dawn'')</small><br />
*[[Rally Speed]], [[Lancefaire]] <small>(''Awakening'')</small><br />
*[[Rally Speed]], [[Warding Blow]] <small>(''Fates'')</small><br />
*[[Banish]] <small>(''Echoes: Shadows of Valentia'')</small><br />
*[[Canto]], [[Lancefaire]], [[Avo +10]], [[Defiant Avo]] <small>(''Three Houses'')</small><br />
}}<br />
<br />
The '''Falcon Knight''' (Japanese: {{hl|ファルコンナイト|Farukonnaito}} ''Falcon Knight''), alternatively spelled '''Falcoknight''' or '''Falconknight''' in certain games, is an [[:Category:Advanced classes|advanced]], [[pegasus]]-mounted flying [[class]] which debuted in {{FE2}}. In all of its appearances, it is either one of or the only [[Class change|promoted]] form of the [[Pegasus Knight]]; in the [[Archanea (continent)|Archanea]] games, in which the Falcon Knight either does not exist at all or is downplayed, the [[Dracoknight]] is instead the primary promotion option for Pegasus Knights. In {{title|Radiant Dawn}}, Falcon Knights can in turn promote to the third-tier [[Seraph Knight]]. In {{title|Fates}}, Falcon Knights promote from [[Sky Knight]]s, the [[Hoshido|Hoshidan]] counterpart of Pegasus Knights.<br />
<br />
Falcon Knights are for the most part defined by their high [[speed]], [[movement]] and [[resistance]]. They typically have by far the highest resistance stat of any physically-oriented class, which with their speed makes them particularly efficient at killing enemy magic-wielding units. While not possessing the raw strength of their fellow advanced flying class, the [[Wyvern Lord]], they compensate for it with their swiftness. As flying units, not only do they possess high [[movement]] but they are also completely unaffected by [[terrain]] movement penalties.<br />
<br />
However, Falcon Knights are also frail units with low [[HP]] and [[defense]] and, like all flying units, are [[Bonus damage|vulnerable]] to [[Bow]]s and—depending on the game—[[wind magic]] tomes. Additionally, just as they do not have to worry about movement costs from terrain, they also cannot take advantage of the defensive benefits awarded by some terrain types to patch up their shaky defense. In all of their appearances, they primarily wield [[lance]]s, but are also capable of wielding [[sword]]s and [[staves]] depending on the individual game.<br />
<br />
==Stats==<br />
===Base stats===<br />
====Main series====<br />
{{BaseStats<br />
|game1={{title|Gaiden}}<br />
|hp1=40<br />
|str1=15<br />
|skl1=1<br />
|spd1=5<br />
|luck1=0<br />
|def1=12<br />
|res1=12<br />
|mov1=8<br />
|wpnr1=[[Lance]]<br />
|-<br />
|game2={{title|Genealogy of the Holy War}}<br />
|hp2=40<br />
|str2=7<br />
|mag2=7<br />
|skl2=10<br />
|spd2=15<br />
|luck2=0<br />
|def2=6<br />
|res2=12<br />
|mov2=8<br />
|wpnr2={{SwordSNES}} A {{LanceSNES}} A {{StaffSNES}} C<br />
|-<br />
|game3={{title|Thracia 776}}<br />
|hp3={{h|18|Mounted}} ({{h|18|Dismounted}})<br />
|str3={{h|6|Mounted}} ({{h|4|Dismounted}})<br />
|mag3={{h|7|Mounted}} ({{h|7|Dismounted}})<br />
|skl3={{h|7|Mounted}} ({{h|6|Dismounted}})<br />
|spd3={{h|10|Mounted}} ({{h|8|Dismounted}})<br />
|luck3={{h|0|Mounted}} ({{h|0|Dismounted}})<br />
|def3={{h|4|Mounted}} ({{h|4|Dismounted}})<br />
|mov3={{h|10|Mounted}} ({{h|6|Dismounted}})<br />
|con3={{h|6|Mounted}} ({{h|6|Dismounted}})<br />
|wpnr3={{LanceSNES}} C {{StaffSNES}} E ({{SwordSNES}} D)<br />
|-<br />
|game4={{title|The Binding Blade}}<br />
|hp4=20<br />
|str4=6<br />
|skl4=7<br />
|spd4=7<br />
|luck4=0<br />
|def4=5<br />
|res4=4<br />
|mov4=8<br />
|con4=6<br />
|wpnr4={{SwordGBA}} E {{LanceGBA}} C<br />
|-<br />
|game5={{title|The Blazing Blade}}<br />
|hp5=20<br />
|str5=6<br />
|skl5=7<br />
|spd5=7<br />
|luck5=0<br />
|def5=5<br />
|res5=4<br />
|mov5=8<br />
|con5=6<br />
|wpnr5={{SwordGBA}} E {{LanceGBA}} C<br />
|-<br />
|game6={{title|The Sacred Stones}}<br />
|hp6=20<br />
|str6=6<br />
|skl6=7<br />
|spd6=7<br />
|luck6=0<br />
|def6=5<br />
|res6=4<br />
|mov6=8<br />
|con6=6<br />
|wpnr6={{SwordGBA}} E {{LanceGBA}} C<br />
|-<br />
|game7={{title|Path of Radiance}}<br />
|hp7=18<br />
|str7=6<br />
|mag7=2<br />
|skl7=6<br />
|spd7=9<br />
|luck7=0<br />
|def7=5<br />
|res7=5<br />
|mov7=9<br />
|con7=8<br />
|wpnr7={{SwordGCN}} E {{LanceGCN}} C<br />
|-<br />
|game8={{title|Radiant Dawn}}<br>(normal)<br />
|hp8=30<br />
|str8=13<br />
|mag8=5<br />
|skl8=17<br />
|spd8=19<br />
|luck8=0<br />
|def8=14<br />
|res8=13<br />
|mov8=9<br />
|con8=7<br />
|wpnr8={{SwordWii}} E {{LanceWii}} C<br />
|-<br />
|game9={{title|Radiant Dawn}}<br>(Part 4 enemies)<br />
|hp9=35<br />
|str9=15<br />
|mag9=7<br />
|skl9=19<br />
|spd9=21<br />
|luck9=0<br />
|def9=16<br />
|res9=15<br />
|mov9=9<br />
|con9=7<br />
|wpnr9={{SwordWii}} C {{LanceWii}} A<br />
|-<br />
|game10={{title|Shadow Dragon}}<br />
|hp10=20<br />
|str10=6<br />
|mag10=1<br />
|skl10=5<br />
|spd10=7<br />
|luck10=0<br />
|def10=7<br />
|res10=8<br />
|mov10=10<br />
|wpnr10={{SwordDS}} E {{LanceDS}} D<br />
|-<br />
|game11={{title|New Mystery of the Emblem}}<br />
|hp11=20<br />
|str11=6<br />
|mag11=4<br />
|skl11=7<br />
|spd11=9<br />
|luck11=0<br />
|def11=7<br />
|res11=9<br />
|mov11=10<br />
|wpnr11={{SwordDS|12}} E {{LanceDS|12}} D<br />
|-<br />
|game12={{title|Awakening}}<br />
|hp12=20<br />
|str12=6<br />
|mag12=3<br />
|skl12=10<br />
|spd12=11<br />
|luck12=0<br />
|def12=6<br />
|res12=9<br />
|mov12=8<br />
|wpnr12={{Lance13}} E {{Staff13}} E<br />
|-<br />
|game13={{title|Fates}}<br />
|hp13=18<br />
|str13=5<br />
|mag13=4<br />
|skl13=6<br />
|spd13=10<br />
|luck13=5<br />
|def13=5<br />
|res13=9<br />
|mov13=8<br />
|wpnr13={{Lance14}} E {{Staff14}} E<br />
|-<br />
|game14={{title|Echoes: Shadows of Valentia}}<br />
|hp14=34<br />
|str14=10<br />
|skl14=7<br />
|spd14=12<br />
|luck14=0<br />
|def14=10<br />
|res14=12<br />
|mov14=8<br />
|wpnr14={{Lance15}}<br />
|-<br />
|game15={{title|Three Houses}}<br />
|hp15=32<br />
|str15=18<br />
|mag15=10<br />
|skl15=14<br />
|spd15=20<br />
|luck15=12<br />
|def15=13<br />
|res15=14<br />
|mov15=8<br />
}}<br />
<br />
====''Warriors''====<br />
{{BaseStats<br />
|game1={{title|Warriors}}<br>([[Caeda]])<br />
|hp1=146<br />
|str1=22<br />
|mag1=13<br />
|skl1=26<br />
|spd1=41<br />
|luck1=38<br />
|def1=21<br />
|res1=44<br />
|mov1=20<br />
|wpnr1={{LanceWA}} E/ {{StaffWA}}<br />
|-<br />
|game2={{title|Warriors}}<br>([[Cordelia]])<br />
|hp2=147<br />
|str2=23<br />
|mag2=23<br />
|skl2=34<br />
|spd2=32<br />
|luck2=24<br />
|def2=25<br />
|res2=42<br />
|mov2=20<br />
|wpnr2={{LanceWA}} E/ {{StaffWA}}<br />
|-<br />
|game3={{title|Warriors}}<br>([[Hinoka]])<br />
|hp3=154<br />
|str3=25<br />
|mag3=13<br />
|skl3=26<br />
|spd3=32<br />
|luck3=29<br />
|def3=27<br />
|res3=40<br />
|mov3=20<br />
|wpnr3={{LanceWA}} E/ {{StaffWA}}<br />
}}<br />
<br />
===Max stats===<br />
====Main series====<br />
{{MaxStats<br />
|game1={{title|Gaiden}}<br />
|hp1=52<br />
|str1=40<br />
|skl1=40<br />
|spd1=40<br />
|luck1=40<br />
|def1=40<br />
|res1=40<br />
|mov1=8<br />
|wpnr1=[[Lance]]<br />
|-<br />
|game2={{title|Genealogy of the Holy War}}<br />
|hp2=80<br />
|str2=22<br />
|mag2=22<br />
|skl2=25<br />
|spd2=30<br />
|luck2=30<br />
|def2=21<br />
|res2=27<br />
|mov2=8<br />
|wpnr2={{SwordSNES}} A {{LanceSNES}} A {{StaffSNES}} C<br />
|-<br />
|game3={{title|Thracia 776}}<br />
|hp3=80<br />
|str3=20<br />
|mag3=20<br />
|skl3=20<br />
|spd3=20<br />
|luck3=20<br />
|def3=20<br />
|mov3=20<br />
|con3=20<br />
|wpnr3={{LanceSNES}} A {{StaffSNES}} A ({{SwordSNES}} A)<br />
|-<br />
|game4={{title|The Binding Blade}}<br />
|hp4=60<br />
|str4=23<br />
|skl4=25<br />
|spd4=28<br />
|luck4=30<br />
|def4=24<br />
|res4=28<br />
|mov4=15<br />
|con4=20<br />
|wpnr4={{SwordGBA}} S {{LanceGBA}} S<br />
|-<br />
|game5={{title|The Blazing Blade}}<br />
|hp5=60<br />
|str5=23<br />
|skl5=25<br />
|spd5=28<br />
|luck5=30<br />
|def5=23<br />
|res5=26<br />
|mov5=15<br />
|con5=25<br />
|wpnr5={{SwordGBA}} S {{LanceGBA}} S{{h|*|Only one S rank can be obtained per unit.}}<br />
|-<br />
|game6={{title|The Sacred Stones}}<br />
|hp6=60<br />
|str6=23<br />
|skl6=25<br />
|spd6=28<br />
|luck6=30<br />
|def6=23<br />
|res6=26<br />
|mov6=15<br />
|con6=25<br />
|wpnr6={{SwordGBA}} S {{LanceGBA}} S{{h|*|Only one S rank can be obtained per unit.}}<br />
|-<br />
|game7={{title|Path of Radiance}}<br />
|hp7=60<br />
|str7=23<br />
|mag7=20<br />
|skl7=26<br />
|spd7=28<br />
|luck7=40<br />
|def7=24<br />
|res7=27<br />
|mov7=20<br />
|con7=99<br />
|wpnr7={{SwordGCN}} S {{LanceGCN}} S{{h|*|Only one S rank can be obtained per unit.}}<br />
|-<br />
|game8={{title|Radiant Dawn}}<br>(normal)<br />
|hp8=40<br />
|str8=24<br />
|mag8=15<br />
|skl8=24<br />
|spd8=27<br />
|luck8=35<br />
|def8=22<br />
|res8=25<br />
|mov8=20<br />
|con8=99<br />
|wpnr8={{SwordWii}} A {{LanceWii}} S<br />
|-<br />
|game9={{title|Radiant Dawn}}<br>(Part 4 enemies)<br />
|hp9=49<br />
|str9=30<br />
|mag9=16<br />
|skl9=34<br />
|spd9=34<br />
|luck9=35<br />
|def9=26<br />
|res9=31<br />
|mov9=20<br />
|con9=99<br />
|wpnr9={{SwordWii}} S {{LanceWii}} SS<br />
|-<br />
|game10={{title|Shadow Dragon}}<br />
|hp10=60<br />
|str10=24<br />
|mag10=20<br />
|skl10=25<br />
|spd10=25<br />
|luck10=30<br />
|def10=25<br />
|res10=26<br />
|mov10=32<br />
|wpnr10={{SwordDS}} A {{LanceDS}} A<br />
|-<br />
|game11={{title|New Mystery of the Emblem}}<br />
|hp11=60<br />
|str11=24<br />
|mag11=20<br />
|skl11=26<br />
|spd11=26<br />
|luck11=30<br />
|def11=24<br />
|res11=26<br />
|mov11=12<br />
|wpnr11={{SwordDS|12}} A {{LanceDS|12}} A<br />
|-<br />
|game12={{title|Awakening}}<br />
|hp12=80<br />
|str12=38<br />
|mag12=35<br />
|skl12=45<br />
|spd12=44<br />
|luck12=45<br />
|def12=33<br />
|res12=40<br />
|mov12=10<br />
|wpnr12={{Lance13}} A {{Staff13}} A<br />
|-<br />
|game13={{title|Fates}}<br />
|hp13=55<br />
|str13=28<br />
|mag13=27<br />
|skl13=30<br />
|spd13=34<br />
|luck13=35<br />
|def13=27<br />
|res13=35<br />
|mov13=10<br />
|wpnr13={{Lance14}} A {{Staff14}} B<br />
}}<br />
<br />
====''Warriors''====<br />
{{MaxStats<br />
|game1={{title|Warriors}}<br>([[Caeda]])<br />
|hp1=952<br />
|str1=97<br />
|mag1=57<br />
|skl1=114<br />
|spd1=173<br />
|luck1=163<br />
|def1=94<br />
|res1=187<br />
|mov1=20<br />
|wpnr1={{LanceWA}} S/ {{StaffWA}}<br />
|-<br />
|game2={{title|Warriors}}<br>([[Cordelia]])<br />
|hp2=922<br />
|str2=99<br />
|mag2=99<br />
|skl2=150<br />
|spd2=134<br />
|luck2=103<br />
|def2=109<br />
|res2=179<br />
|mov2=20<br />
|wpnr2={{LanceWA}} S/ {{StaffWA}}<br />
|-<br />
|game3={{title|Warriors}}<br>([[Hinoka]])<br />
|hp3=975<br />
|str3=109<br />
|mag3=57<br />
|skl3=113<br />
|spd3=137<br />
|luck3=123<br />
|def3=115<br />
|res3=171<br />
|mov3=20<br />
|wpnr3={{LanceWA}} S/ {{StaffWA}}<br />
}}<br />
<br />
===Miscellaneous stats===<br />
{{ClassMisc<br />
|game1={{title|Gaiden}}<br />
|exp1=80<br />
|crp1=1<br />
|-<br />
|game2={{title|Genealogy of the Holy War}}<br />
|gold2=5,000<br />
|-<br />
|game3={{title|Thracia 776}}<br />
|crp3=5<br />
|-<br />
|game4={{title|The Binding Blade}}<br />
|crp4=3<br />
|-<br />
|game5={{title|The Blazing Blade}}<br />
|crp5=3<br />
|-<br />
|game6={{title|The Sacred Stones}}<br />
|crp6=3<br />
|-<br />
|game7={{title|Path of Radiance}}<br />
|wt7=+17<br />
|cap7=20<br />
|-<br />
|game8={{title|Radiant Dawn}}<br />
|wt8=+16<br />
|cap8=30<br />
|vis8=3<br />
|-<br />
|game9={{title|Radiant Dawn}}<br>(Part&nbsp;IV enemies)<br />
|wt9=+16<br />
|cap9=60<br />
|vis9=3<br />
|-<br />
|game10={{title|Echoes: Shadows of Valentia}}<br />
|exp10=80<br />
|crp10=1<br />
}}<br />
<br />
===Class growth rates===<br />
{{ClassGrowths<br />
|game1={{title|Gaiden}}<br />
|hp1=150%<br />
|str1=50%<br />
|skl1=50%<br />
|spd1=50%<br />
|luck1=0%<br />
|def1=50%<br />
|res1=0%<br />
|-<br />
|game2={{title|Genealogy of the Holy War}}<br />
|hp2=100%<br />
|str2=30%<br />
|mag2=10%<br />
|skl2=30%<br />
|spd2=30%<br />
|luck2=0%<br />
|def2=30%<br />
|res2=10%<br />
|-<br />
|game3={{title|The Binding Blade}}<br />
|hp3=60%<br />
|str3=30%<br />
|skl3=30%<br />
|spd3=30%<br />
|luck3=30%<br />
|def3=12%<br />
|res3=20%<br />
|-<br />
|game4={{title|The Blazing Blade}}<br />
|hp4=60%<br />
|str4=30%<br />
|skl4=30%<br />
|spd4=30%<br />
|luck4=30%<br />
|def4=12%<br />
|res4=30%<br />
|-<br />
|game5={{title|The Sacred Stones}}<br />
|hp5=60%<br />
|str5=30%<br />
|skl5=30%<br />
|spd5=30%<br />
|luck5=30%<br />
|def5=12%<br />
|res5=30%<br />
|-<br />
|game6={{title|Path of Radiance}}<br />
|hp6=60%<br />
|str6=35%<br />
|mag6=20%<br />
|skl6=45%<br />
|spd6=50%<br />
|luck6=35%<br />
|def6=30%<br />
|res6=45%<br />
|-<br />
|game7={{title|Radiant Dawn}}<br>(normal)<br />
|hp7=40%<br />
|str7=50%<br />
|mag7=40%<br />
|skl7=25%<br />
|spd7=30%<br />
|luck7=45%<br />
|def7=30%<br />
|res7=55%<br />
|-<br />
|game8={{title|Radiant Dawn}}<br>(Part 4 enemies)<br />
|hp8=70%<br />
|str8=80%<br />
|mag8=50%<br />
|skl8=80%<br />
|spd8=70%<br />
|luck8=80%<br />
|def8=50%<br />
|res8=85%<br />
|-<br />
|game9={{title|Shadow Dragon}}<br />
|hp9={{h|30|Player}}/{{h|90|Enemy}}%<br />
|str9={{h|10|Player}}/{{h|25|Enemy}}%<br />
|mag9={{h|−15|Player}}/{{h|0|Enemy}}%<br />
|skl9={{h|20|Player}}/{{h|10|Enemy}}%<br />
|spd9={{h|25|Player}}/{{h|40|Enemy}}%<br />
|luck9=0%<br />
|def9={{h|10|Player}}/{{h|20|Enemy}}%<br />
|res9={{h|0|Player}}/{{h|20|Enemy}}%<br />
|-<br />
|game10={{title|New Mystery of the Emblem}}<br />
|hp10={{h|30|Player}}/{{h|90|Enemy}}%<br />
|str10={{h|10|Player}}/{{h|25|Enemy}}%<br />
|mag10={{h|−15|Player}}/{{h|0|Enemy}}%<br />
|skl10={{h|20|Player}}/{{h|10|Enemy}}%<br />
|spd10={{h|25|Player}}/{{h|40|Enemy}}%<br />
|luck10=0%<br />
|def10={{h|10|Player}}/{{h|20|Enemy}}%<br />
|res10={{h|0|Player}}/{{h|20|Enemy}}%<br />
|-<br />
|game11={{title|Awakening}}<br />
|hp11={{h|40|Player}}/{{h|80|Enemy}}%<br />
|str11={{h|15|Player}}/{{h|35|Enemy}}%<br />
|mag11={{h|10|Player}}/{{h|30|Enemy}}%<br />
|skl11={{h|25|Player}}/{{h|50|Enemy}}%<br />
|spd11={{h|25|Player}}/{{h|50|Enemy}}%<br />
|luck11={{h|0|Player}}/{{h|60|Enemy}}%<br />
|def11={{h|5|Player}}/{{h|25|Enemy}}%<br />
|res11={{h|10|Player}}/{{h|45|Enemy}}%<br />
|-<br />
|game12={{title|Fates}}<br />
|hp12={{h|0|Player}}/{{h|75|Enemy}}%<br />
|str12={{h|10|Player}}/{{h|45|Enemy}}%<br />
|mag12={{h|10|Player}}/{{h|40|Enemy}}%<br />
|skl12={{h|10|Player}}/{{h|50|Enemy}}%<br />
|spd12={{h|15|Player}}/{{h|60|Enemy}}%<br />
|luck12={{h|20|Player}}/{{h|40|Enemy}}%<br />
|def12={{h|0|Player}}/{{h|35|Enemy}}%<br />
|res12={{h|20|Player}}/{{h|65|Enemy}}%<br />
|-<br />
|game13={{title|Echoes: Shadows of Valentia}}<br />
|hp13={{h|−5|Player}}/{{h|120|Enemy}}%<br />
|str13={{h|−5|Player}}/{{h|50|Enemy}}%<br />
|skl13={{h|0|Player}}/{{h|50|Enemy}}%<br />
|spd13={{h|5|Player}}/{{h|50|Enemy}}%<br />
|luck13={{h|5|Player}}/{{h|0|Enemy}}%<br />
|def13={{h|−5|Player}}/{{h|40|Enemy}}%<br />
|res13={{h|0|Player}}/{{h|20|Enemy}}%<br />
|-<br />
|game14={{title|Three Houses}}<br />
|hp14={{h|30|Player}}/{{h|40|Enemy}}%<br />
|str14={{h|10|Player}}/{{h|23|Enemy}}%<br />
|mag14=0%<br />
|skl14=0%<br />
|spd14=20%<br />
|luck14=0%<br />
|def14={{h|0|Player}}/{{h|35|Enemy}}%<br />
|res14={{h|5|Player}}/{{h|35|Enemy}}%<br />
|cha14=10%<br />
|wpnr14={{Sword16}} +3 {{Lance16}} +3<br>{{Flying16}} +3<br />
|-<br />
|game15={{title|Warriors: Three Hopes}}<br />
|hp15=20%<br />
|str15=15%<br />
|mag15=0%<br />
|skl15=0%<br />
|spd15=35%<br />
|luck15=0%<br />
|def15=0%<br />
|res15=20%<br />
|cha15=15%<br />
}}<br />
<br />
===Promotion gains===<br />
{{ClassPromoGains<br />
|game1={{title|The Blazing Blade}}<br />
|hp1=5<br />
|str1=2<br />
|skl1=0<br />
|spd1=0<br />
|def1=2<br />
|res1=2<br />
|-<br />
|game2={{title|The Sacred Stones}}<br />
|hp2=5<br />
|str2=2<br />
|skl2=0<br />
|spd2=2<br />
|def2=2<br />
|res2=2<br />
}}<br />
<br />
===Class modifiers===<br />
{{ClassMods<br />
|game1={{title|Three Houses}}<br />
|hp1=0<br />
|str1={{h|1|Mounted}} ({{h|0|Dismounted}})<br />
|mag1=0<br />
|skl1=4<br />
|spd1={{h|5|Mounted}} ({{h|3|Dismounted}})<br />
|luck1=0<br />
|def1=0<br />
|res1=4<br />
|cha1=0<br />
|mov1={{h|4|Mounted}} ({{h|2|Dismounted}})<br />
|-<br />
|game2={{title|Warriors: Three Hopes}}<br />
|hp2=0<br />
|str2={{h|2|Mounted}} ({{h|0|Dismounted}})<br />
|mag2=0<br />
|skl2=6<br />
|spd2={{h|8|Mounted}} ({{h|5|Dismounted}})<br />
|luck2=0<br />
|def2=0<br />
|res2=6<br />
|cha2=0<br />
|mov2={{h|6|Mounted}} ({{h|0|Dismounted}})<br />
}}<br />
<br />
===Class skills===<br />
{{ClassSkills<br />
|game1={{title|Gaiden}}<br />
|skill1=[[Slayer]]<br />
|learn1=Innate; hidden and unnamed.<br />
|-<br />
|game2={{title|Genealogy of the Holy War}}<br>{{title|The Binding Blade}}<br>{{title|The Blazing Blade}}<br>{{title|The Sacred Stones}}<br>{{title|Path of Radiance}}<br>{{title|Radiant Dawn}}<br>{{title|Three Houses}}<br />
|skill2={{Item|16|Canto}}<br />
|learn2=Innate; hidden and unnamed in every game except ''Radiant Dawn'' and ''Three Houses''.<br />
|-<br />
|game3={{title|Genealogy of the Holy War}}<br />
|skill3={{Item|4|Adept}}<br />
|learn3=Innate.<br />
|-<br />
|game4={{title|Path of Radiance}}<br />
|skill4={{Item|9|Stun}}<br />
|learn4=[[Occult]] skill.<br />
|-<br />
|game5={{title|Awakening}}<br>{{title|Fates}}<br />
|skill5={{Item|14|Rally Speed}}<br />
|learn5=• ''Awakening:'' Learned at Level 5.<br>• ''Fates'': Learned from Level 5 and up.<br />
|-<br />
|game6={{title|Awakening}}<br>{{title|Three Houses}}<br />
|skill6={{Item|16|Lancefaire}}<br />
|learn6=• ''Awakening'': Learned at Level 15.<br>• ''Three Houses'': Innate.<br />
|-<br />
|game7={{title|Fates}}<br />
|skill7={{Item|14|Warding Blow}}<br />
|learn7=Learned from Level 15 and up.<br />
|-<br />
|game8={{title|Echoes: Shadows of Valentia}}<br />
|skill8={{Item|15|Banish|image=skill class}}<br />
|learn8=Innate.<br />
|-<br />
|game9={{title|Three Houses}}<br />
|skill9={{Item|16|Avo +10}}<br />
|learn9=Innate.<br />
|-<br />
|game10={{title|Three Houses}}<br />
|skill10={{Item|16|Defiant Avo}}<br />
|learn10=Class mastery. (200 class Exp required)<br />
|-<br />
|game11={{title|Warriors: Three Hopes}}<br />
|skill11={{Item|fewa2|Alert Stance+}}<br />
|learn11=Innate.<br />
|-<br />
|game12={{title|Warriors: Three Hopes}}<br />
|skill12={{Item|fewa2|Sword Buster Lv 4}}<br />
|learn12=Innate.<br />
}}<br />
Additionally, in ''Shadows of Valentia'', Falcon Knights possess a passive skill that marks them as a [[File:Is 3ds03 flying.png]]flying unit.<br />
<br />
==Class change==<br />
===''Gaiden''===<br />
{{Class Change 2<br />
|sprite1=[[File:Bs fe02 pegasus knight lance 01.png]]<br />
|basic class=Pegasus Knight<br />
|promotion method=After reaching Level 12, at any [[Mila Shrine]].<br />
|sprite2=[[File:Bs fe02 falcoknight lance 01.png]]<br />
|promoted class=Falcon Knight<br />
}}<br />
<br />
===''Genealogy of the Holy War''===<br />
The class a unit changes into in ''Genealogy of the Holy War'' is determined by the unit and not the class; however, all units that change into the Falcon Knight class have the following class change option:<br />
{{Class Change 2<br />
|sprite1=[[File:Bs fe04 fee pegasus knight lance.png]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Choosing the "Class change" option in a [[home castle]] after reaching Level 20.<br />
|sprite2=[[File:Bs fe04 fee falcon knight lance.png]]<br />
|promoted class=Falcon Knight<br />
}}<br />
<br />
===''Thracia 776''===<br />
The class a unit changes into in ''Thracia 776'' is determined by the unit and not the class; however, no units change into or out of the Falcon Knight class.<br />
{{Class Change 1<br />
|tier=Unused<br />
|sprite=[[File:Bs fe05 unused falcon knight lance.png]]<br>[[File:Bs fe05 unused dismt falcon knight sword.png]]<br />
|class=Falcon Knight<br />
}}<br />
<br />
===''The Binding Blade''===<br />
{{Class Change 2<br />
|sprite1=[[File:Bs fe06 shanna pegasus knight lance.png]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using an {{Item|6|Elysian Whip}} after reaching Level 10.<br />
|sprite2=[[File:Bs fe06 shanna falcoknight lance.png]]<br />
|promoted class=Falcon Knight{{!}}Falcoknight<br />
}}<br />
<br />
===''The Blazing Blade''===<br />
{{Class Change 2<br />
|sprite1=[[File:Bs fe07 florina pegasus knight lance.png]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using an {{Item|7|Elysian Whip}} or {{Item|7|Earth Seal}} after reaching Level 10.<br />
|sprite2=[[File:Bs fe07 florina falcoknight lance.png]]<br />
|promoted class=Falcon Knight{{!}}Falcoknight<br />
}}<br />
<br />
===''The Sacred Stones''===<br />
{{Class Change Branched<br />
|sprite1=[[File:Bs fe08 tana pegasus knight lance.png]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using an {{Item|8|Elysian Whip}} or {{Item|8|Master Seal}} after reaching Level 10.<br />
|sprite2=[[File:Bs fe08 tana falcon knight lance.png]]<br />
|promoted class 1=Falcon Knight{{!}}Falcoknight<br />
|condition=The player can freely choose.<br />
|sprite3=[[File:Bs fe08 tana wyvern knight lance.png]]<br />
|promoted class 2=Wyvern Knight (The Sacred Stones){{!}}Wyvern Knight<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{Class Change 2<br />
|sprite1=<br />
|basic class=Pegasus Knight<br />
|promotion method=Using a {{Item|9|Master Seal}} after reaching Level 10, or reaching Level 21.<br />
|sprite2=<br />
|promoted class=Falcon Knight<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{Class Change 3<br />
|sprite1=<br />
|basic class=Pegasus Knight<br />
|promotion method 1=Using a {{Item|10|Master Seal}} after reaching level 10, or reaching level 21.<br />
|sprite2=<br />
|promoted class 1=Falcon Knight{{!}}Falconknight<br />
|promotion method 2=Using a {{Item|10|Master Crown}} after reaching level 10, or reaching level 21.<br />
|sprite3=<br />
|promoted class 2=Seraph Knight<br />
}}<br />
<br />
===''Shadow Dragon''===<br />
{{Class Change Branched<br />
|sprite1=[[File:Bs fe11 blue pegasus knight lance.png]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using an {{Item|11|Elysian Whip}} or a {{Item|11|Master Seal}} after reaching Level 10.<br />
|sprite2=[[File:Bs fe11 blue falcoknight lance.png]]<br />
|promoted class 1=Falcon Knight{{!}}Falcoknight<br />
|condition=Depends on the item used; use an Elysian Whip to promote to Falcoknight, or a Master Seal for Dracoknight.<br />
|sprite3=[[File:Bs fe11 playable dracoknight lance.png]]<br />
|promoted class 2=Dracoknight<br />
}}<br />
<br />
===''New Mystery of the Emblem''===<br />
{{Class Change Branched<br />
|sprite1=[[File:Bs fe11 blue pegasus knight lance.png]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using an {{Item|12|Elysian Whip}} or a {{Item|12|Master Seal}} after reaching Level 10.<br />
|sprite2=[[File:Bs fe11 blue falcoknight lance.png]]<br />
|promoted class 1=Falcon Knight{{!}}Falcoknight<br />
|condition=Depends on the item used; use an Elysian Whip to promote to Falcoknight, or a Master Seal for Dracoknight.<br />
|sprite3=[[File:Bs fe11 playable dracoknight lance.png]]<br />
|promoted class 2=Dracoknight<br />
}}<br />
<br />
===''Awakening''===<br />
{{Class Change Branched<br />
|sprite1=[[File:Ma 3ds01 pegasus knight playable.gif]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using a {{Item|13|Master Seal}} after reaching Level 10.<br />
|sprite2=[[File:Ma 3ds01 falcon knight playable.gif]]<br />
|promoted class 1=Falcon Knight<br />
|condition=The player can freely choose.<br />
|sprite3=[[File:Ma 3ds01 dark flier playable.gif]]<br />
|promoted class 2=Dark Falcon{{!}}Dark Flier<br />
}}<br />
<br />
===''Fates''===<br />
{{Class Change Branched<br />
|sprite1=[[File:Ma 3ds02 sky knight playable.gif]]<br />
|basic class=Sky Knight<br />
|promotion method=Using a {{Item|14|Master Seal|image=class change}} after reaching Level 10.<br />
|sprite2=[[File:Ma 3ds02 falcon knight playable.gif]]<br />
|promoted class 1=Falcon Knight<br />
|sprite3=[[File:Ma 3ds02 kinshi knight playable.gif]]<br />
|promoted class 2=Kinshi Knight<br />
|condition=The player may freely choose.<br />
}}<br />
<br />
===''Echoes: Shadows of Valentia''===<br />
{{Class Change 4<br />
|sprite1=[[File:Ma 3ds03 villager female playable.gif]]<br />
|trainee class=Villager<br />
|promotion method 1=After reaching Level 3, at any [[Mila Shrine]].<br />
|sprite2=[[File:Ma 3ds03 pegasus knight playable.gif]]<br />
|basic class=Pegasus Knight<br />
|promotion method 2=After reaching Level 12, at any [[Mila Shrine]].<br />
|sprite3=[[File:Ma 3ds03 falcon knight playable.gif]]<br />
|promoted class 1=Falcon Knight<br />
|promotion method 3=After reaching Level 20, at the [[Altar of the Skylord]].<br />
|sprite4=[[File:Ma 3ds03 harrier playable.gif]]<br />
|promoted class 2=Harrier<br />
|tier4=Over<br />
}}<br />
<br />
===''Three Houses''===<br />
{{Class Change FE16<br />
|sprite=[[File:Ma ns01 falcon knight playable.gif]]<br />
|class=Falcon Knight<br />
|tier=Master<br />
|req={{Sword16}} C, {{Lance16}} A, {{Flying16}} B+<br />
|restrict=female units<br />
}}<br />
<br />
===''Tokyo Mirage Sessions ♯FE''===<br />
{{Class Change Branched<br />
|sprite1=[[File:Portrait caeda 01 tmsfe.png|75px]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using a [[Master Seal]] while talking to [[Tiki]].<br />
|sprite2=[[File:Portrait caeda 02 tmsfe.png|75px]]<br />
|promoted class 1=Falcon Knight<br />
|condition=The player can freely choose.<br />
|sprite3=[[File:Portrait caeda 03 tmsfe.png|75px]]<br />
|promoted class 2=Wyvern Rider{{!}}Wyvern Knight<br />
}}<br />
<br />
===''Warriors''===<br />
====Caeda and Cordelia====<br />
<choose><option>{{#vardefine:A|cordelia}}</option><option>{{#vardefine:A|caeda}}</option></choose><br />
{{Class Change 2<br />
|sprite1=[[File:Ma fewa pegasus knight {{#var:A}} playable.gif|32px]]<br />
|basic class=Pegasus Knight<br />
|promotion method=Using a [[Master Seal]] after reaching Level 15.<br />
|sprite2=[[File:Ma fewa pegasus knight {{#var:A}} playable.gif|32px]]<br />
|promoted class=Falcon Knight<br />
}}<br />
<br />
====Hinoka====<br />
{{Class Change 2<br />
|sprite1=[[File:Ma fewa sky knight hinoka playable.gif|32px]]<br />
|basic class=Sky Knight<br />
|promotion method=Using a [[Master Seal]] after reaching Level 15.<br />
|sprite2=[[File:Ma fewa sky knight hinoka playable.gif|32px]]<br />
|promoted class=Falcon Knight<br />
}}<br />
<br />
===''Warriors: Three Hopes''===<br />
{| class="class-change"<br />
! Beginner class<br />
! Method<br />
! Intermediate class<br />
! Method<br />
! Advanced class<br />
! Method<br />
! Master class<br />
|-<br />
| rowspan="2" class="pixel-art" | [[File:Ma fewa2 soldier playable.gif]]<br>[[Soldier]]<br />
| Using an {{Item|fewa2|Intermediate Seal|image=seal}} after mastering Soldier.<br>(Female units only)<br />
| class="pixel-art" | [[File:Ma fewa2 pegasus knight playable.gif]]<br>[[Pegasus Knight]]<br />
| rowspan="2" | Using an {{Item|fewa2|Advanced Seal|image=seal}} after mastering Pegasus Knight or Cavalier.<br />
| rowspan="2" class="pixel-art" | [[File:Ma fewa2 paladin playable.gif]]<br>[[Paladin]]<br />
| rowspan="2" | Using a {{Item|fewa2|Master Seal|image=seal}} after mastering Paladin.<br>(Female units only)<br />
| rowspan="2" class="pixel-art" | [[File:Ma ns01 falcon knight playable.gif]]<br>[[Falcon Knight]]<br />
|-<br />
| Using an {{Item|fewa2|Intermediate Seal|image=seal}} after mastering Soldier.<br />
| class="pixel-art" | [[File:Ma fewa2 cavalier playable.gif]]<br>[[Cavalier]]<br />
|}<br />
<br />
==Playable Falcon Knights==<br />
{{Notable Units<br />
|name1=Juno<br />
|game1={{title|The Binding Blade}}<br />
|name2=Syrene<br />
|game2={{title|The Sacred Stones}}<br />
|name3=Tanith<br />
|game3={{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
|name4=Marcia <br />
|game4={{title|Radiant Dawn}}<br />
|name5=Sigrun<br />
|game5={{title|Radiant Dawn}}, {{title|Awakening}}<br />
|name6=Elincia<br />
|game6={{title|Awakening}} <small>(Both versions)</small><br />
|name7=Palla<br />
|game7={{title|Awakening}}<br />
|name8=Emma<br />
|game8={{title|Echoes: Shadows of Valentia}}<br />
}}<br />
<br />
==Notable enemy Falcon Knights==<br />
{{Notable Units<br />
|units=Enemy<br />
|name1=Díthorba<br />
|game1={{title|Genealogy of the Holy War}}<br />
|name2=Pamela<br />
|game2={{title|Genealogy of the Holy War}}<br />
|name3=Meng<br />
|game3={{title|Genealogy of the Holy War}}<br />
|name4=Bleg<br />
|game4={{title|Genealogy of the Holy War}}<br />
|name5=Mabel<br />
|game5={{title|Genealogy of the Holy War}}<br />
|name6=Sigune<br />
|game6={{title|The Binding Blade}}<br />
|name7=Catalena<br />
|game7={{title|Radiant Dawn}}<br />
|name8=Hinoka<br />
|game8={{title|Fates}} {{Conquest}}<br />
|name9=Subaki<br />
|game9={{title|Fates}} {{Conquest}}<br />
|name10=Ingrid<br />
|game10={{title|Three Houses}} {{Crimson Flower}}, {{title|Warriors: Three Hopes}} {{Golden Wildfire}}<br />
|name11=Fraldarius<br />
|game11={{title|Three Houses}} {{Verdant Wind}}<br />
|name12=Palla<br />
|game12={{TMSFE}}<br />
}}<br />
<br />
==Notable neutral Falcon Knights==<br />
{{Notable Units<br />
|units=neutral<br />
|name1=Annand<br />
|game1={{title|Genealogy of the Holy War}}<br />
|name2=Phila<br />
|game2={{title|Awakening}}<br />
|name3=Hinoka<br />
|game3={{title|Fates}} {{Conquest}}<br />
}}<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br><small>(class roll)</small><br />
|english=A title bestowed upon skilled pegasus<br>knights. Superb speed and magic resistance.{{h|*|Fan translation}}<br />
|japanese=ペガサスナイトが昇格する<br>速さ・魔防に優れる 天の騎士<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br><small>(help)</small><br />
|english=An honorific bestowed upon<br>the swiftest pegasus knights.{{h|*|Fan translation}}<br />
|japanese=ペガサスナイトが昇格する<br>速さ・魔防に優れる 天の騎士<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br><small>(class roll)</small><br />
|english=A title bestowed upon skilled pegasus<br>knights. Superb speed and magic resistance.<br />
|japanese=経験をつんだペガサスナイトが昇格する<br>速さ・魔防に抜きんでた 天かける騎士<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br><small>(help)</small><br />
|english=An honorific bestowed on the<br>swiftest pegasus knights.<br />
|japanese=ペガサスナイトが昇格する<br>速さ・魔防に優れる 天の騎士<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br><small>(class roll)</small><br />
|english=Knights united with their pegasus mounts.<br>They have superior skill and resistance.<br />
|japanese=天馬を自在にあやつる 天空の女騎士たち<br>速さ・魔防に抜きんでた力をもつ<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br><small>(help)</small><br />
|english=Swift sky warriors who shrug off<br>magic attacks. Equip: Swords, lances.<br />
|japanese=速さ・魔防にすぐれる 天の騎士<br>装備『剣・槍』<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=Swift sky warriors who wield both lances and<br>swords with equal proficiency. Their movement<br>is fantastic.<br />
|japanese=天馬騎士でも特に優れたもの<br>剣と槍をつかい<br>移動力に優れます<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(class roll)</small><br />
|english=Swift sky warriors who wield both<br>lances and swords equally well.<br>They have amazing movement.<br />
|japanese=経験を積んだ天馬騎士が昇格する<br>槍と剣を振るい華麗に舞う<br>飛んでいるため移動力に優れる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(help)</small><br />
|english=Swift sky warriors skilled with<br>both lances and swords. Their<br>movement range is fantastic.<br />
|japanese=経験を積んだ天馬騎士が昇格する<br>槍と剣を振るい華麗に舞う<br>飛んでいるため移動力に優れる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|New Mystery of the Emblem}}<br />
|english=Promoted pegasus knights who are swift as<br>the wind. Weak against bows.{{h|*|Fan translation}}<br />
|japanese=経験を積んだペガサスナイトが昇格する。<br>弓に弱いが、ペガサスナイトより素早い。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=A seasoned pegasus knight on a<br>new mount. Wields lances, staves.<br />
|japanese=ファルコンを自在に操る騎士。<br>槍に加え、杖も使える上級職。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Hoshidan. A skilled pegasus rider<br>trained in naginata and rods.<br />
|japanese=白夜の兵種。高位の天馬武者。<br>薙刀の他、祓串で仲間の援護も行う。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Echoes: Shadows of Valentia}}<br><small>(class roll)</small><br />
|english=Holy knights who<br>rule the skies<br>from their horned<br>pegasus mounts.<br>Their blessed<br>attacks devastate<br>Terrors.<br />
|japanese=角のある天馬に<br>またがり天空を<br>駆ける神聖な騎士。<br>聖なる力を持ち、<br>魔物に対して圧倒的な<br>攻撃力を持つ。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Echoes: Shadows of Valentia}}<br><small>(help)</small><br />
|english=A holy knight whose attacks<br>are devastating to Terrors.<br />
|japanese=魔物に対して絶大な<br>力を持つ聖なる騎士<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br />
|english=Riding aloft, this knight is weak to arrows with<br>high defense against magic. This class can<br>move again after taking certain actions.<br />
|japanese=有角のペガサスを自在に操る騎士。<br>魔法に強いが、弓に弱い。<br>戦闘後、再び移動できる。<br />
}}<br />
{{DescriptionCell<br />
|game={{TMSFE}}<br />
|english=A traditional and dutiful rider heroine. Balances<br>mercy and power with Healing and Force skills.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors: Three Hopes}}<br />
|english=Riding aloft, this knight is weak to arrows but<br>has high defense against magic.<br />
|japanese=??<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
* There are no enemy Falcoknights in ''Shadow Dragon'' or ''New Mystery of the Emblem''.<br />
** However, it is possible to create a generic Falcoknight by using an [[Elysian Whip]] on a [[replacement unit]] [[Pegasus Knight]].<br />
<!--* The concept art provided with limited editions of {{FE15}} reveals that the generic Falcon Knight outfit in ''Echoes: Shadows of Valentia'' is based on [[Erinys]]'s outfit from {{FE4}}. NEED NEW IMAGE OF LIMITED EDITION CONCEPT ART. The image talked about in this trivia is not in the Valentia Accord. --><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=• Falcoknight<br>• Falcon Knight<br>• Falconknight<br />
|eng-mean=Falcons, raptor species of the genus ''Falco''; likely used in reference to the Peregrine Falcon's ability to dive at speeds of up to 320 km/h, making them the fastest-moving creatures on Earth.<br><br />
• The "Falcoknight" spelling is used in {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, and {{title|Shadow Dragon}}.<br>• The "Falcon Knight" spelling is used in {{title|Path of Radiance}}, {{title|Awakening}}, {{title|Fates}}, {{title|Shadows of Valentia}}, and {{title|Three Houses}}.<br>• The "Falconknight" spelling is used only in {{title|Radiant Dawn}}.<br />
|pal-name=Falcon Knight<br />
|pal-mean=The PAL version of ''Radiant Dawn'' uses the "Falcon Knight" spelling instead of "Falconknight". All other games use the same terminology as the NTSC-U version.<br />
|jpn-name=• {{h|ファルコンナイト|Farukonnaito}}<br>• {{h|Fナイト|Farukonnaito}}<br>• {{ruby|{{h|聖天馬騎士|Farukonnaito}}|ファルコンナイト}}<br>• {{h|聖天馬武者|Seitenma musha}}<br />
|jpn-mean=• Officially romanized as '''Falconknight''' or '''Falcon Knight'''; this katakana rendering is used in all games.<br>• This abbreviation is used in {{title|Gaiden}} due to space constraints. <br>• Officially romanized as '''Falcon Knight'''; literally "holy pegasus knight". In ''Radiant Dawn'', all Japanese class names are spelled primarily in kanji (i.e. {{lang|ja|聖天馬騎士}}), with a foreign-language name in katakana applied as [[wikipedia:Furigana|furigana]] (i.e. {{lang|ja|ファルコンナイト}}) and used as the basis for the romanized name in the class roll. The kanji name {{hl|聖天馬騎士|Seitenmakishi}} is also used in the dialogue of other games.<br>• Officially romanized as '''Seitenma Musya'''; literally "holy pegasus warrior". This name is used in ''Fates''.<br />
|span-name=• Auriga<br>• Paladín pegaso<br>• Caballero halcón<br />
|span-mean=• Charioteer; this name is used in all Spanish releases except ''Path of Radiance'' and ''Radiant Dawn''.<br>• Pegasus paladin; this name is used only in ''Path of Radiance''.<br>• Falcon knight; this name is used only in ''Radiant Dawn''.<br />
|fren-name=• Cavalier faucon<br>• Chevalier faucon<br />
|fren-mean=• Falcon knight; this name was used only in {{FE7}}.<br>• Falcon knight; this name is used in all other French releases.<br>Abbreviated to '''Ch. faucon''' in ''Path of Radiance'' and ''Radiant Dawn'', and as '''Chev. faucon''' in ''Shadows of Valentia'' due to space restrictions.<br />
|ger-name=Falkenritter<br />
|ger-mean=Falcon knight<br />
|ital-name=Cavaliere falco<br />
|ital-mean=Falcon knight<br />
|dut-name=Valkenridder<br />
|dut-mean=Falconknight<br />
|kor-name=• {{h|성 천마 무사|Seong cheonma musa}}<br>• {{h|팔콘 나이트|palkon naiteu}}<br />
|kor-mean=• Holy Pegasus Warrior. Used in ''Fates''.<br>• Falcon knight. Used in ''Shadows of Valentia'' and ''Three Houses''.<br>Abbreviated to '''{{h|F나이트|Fnaiteu}}''' in ''Shadows of Valentia'' due to space restrictions.<br />
|ch-simp-name={{h|圣飞马骑士|shèng fēi mǎ qíshì}}<br />
|ch-simp-mean=Holy pegasus knight<br />
|ch-trad-name={{h|聖飛馬騎士|shèng fēi mǎ qíshì}}<br />
|ch-trad-mean=Holy pegasus knight<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Ca fe04 falcon knight.gif|Concept art of the Falcon Knight from {{title|Genealogy of the Holy War}}.<br />
Generic portrait falcoknight fe06.png|The generic Falcoknight portrait in the [[Game Boy Advance]] games.<br />
Generic portrait falcoknight fe11.png|The generic Falcoknight portrait in {{title|Shadow Dragon}}.<br />
Generic portrait falcoknight fe12.png|The generic Falcoknight portrait in {{title|New Mystery of the Emblem}}.<br />
Generic portrait falcon knight fe13.png|The generic Falcon Knight portrait in {{title|Awakening}}.<br />
Generic portrait falcon knight risen fe13.png|The generic [[Risen]] Falcon Knight portrait in {{title|Awakening}}.<br />
Generic portrait falcon knight fe14.png|The generic Falcon Knight portrait in {{title|Fates}}.<br />
Generic portrait falcon knight enemy fe15.png|The generic Falcon Knight portrait in {{title|Echoes: Shadows of Valentia}}.<br />
Generic portrait falcon knight possessed fe15.png|The generic Specter/Death Mask Falcon Knight portrait in {{title|Echoes: Shadows of Valentia}}.<br />
Generic small portrait falcon knight 01 fe16.png|One of the generic Falcon Knight portraits in {{title|Three Houses}}.<br />
Ss fe10 enemy falcon knight.png|An enemy Falconknight in {{title|Radiant Dawn}}.<br />
Ss fe13 falcon knight.png|[[Sumia]] as a Falcon Knight in {{title|Awakening}}.<br />
Ss fe14 subaki m-falcon knight.png|[[Subaki]] as a Falcon Knight in {{title|Fates}}.<br />
Ss fe16 falcon knight byleth.jpg|[[Byleth]] as a Falcon Knight in {{title|Three Houses}}.<br />
Ss fe16 falcon knight battle.png|An enemy Falcon Knight in {{title|Three Houses}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
* [[Wyvern Lord]]<br />
<br />
{{Project Classes}}<br />
<br />
{{NavClassFE2}}<br />
{{NavClassFE4}}<br />
{{NavClassFE6}}<br />
{{NavClassFE7}}<br />
{{NavClassFE8}}<br />
{{NavClassFE9}}<br />
{{NavClassFE10}}<br />
{{NavClassFE11}}<br />
{{NavClassFE12}}<br />
{{NavClassFE13}}<br />
{{NavClassFE14}}<br />
{{NavClassFE15}}<br />
{{NavClassFE16}}<br />
{{NavClassFEWA}}<br />
{{NavClassFEWA2}}<br />
[[Category:Advanced classes]]<br />
[[Category:Third-tier advanced classes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Lindwurm&diff=584867Lindwurm2024-03-21T16:46:15Z<p>RNGSOMEONE: Throwing up the disambiguation line as Dragonlord's JP name is also Lindwurm with the same spelling</p>
<hr />
<div>:''This article is about the ''Engage'' advanced class. For the master class from ''Radiant Dawn'' which shares its name in Japanese, see [[Dragonlord]].''<br />
{{Class Infobox<br />
|image=[[File:Ss fe17 ivy lindwurm.jpg|200px]]<br />
|caption=[[Ivy]] as a Lindwurm in {{title|Engage}}.<br />
|flavor_text=A magic-using wyvern rider who destroys enemies from above. Can use powerful magic and staves.<br />
|type=Flying<br />
|weapons=[[Tome]], [[Staff]]<br />
|skills=[[Grasping Void]]<br />
}}<br />
<br />
'''Lindwurm''' (Japanese: {{hl|リンドブルム|Rindoburumu}} ''Lindwurm'') is an advanced flying [[class]], mounted on [[wyvern]]s, which debuted in {{FE17}}. It is [[Ivy]]'s personal class, and promotes from her version of the [[Wing Tamer]]. The Lindwurm specializes in [[tome]]s for offense, while also being capable of using [[Staff|staves]] for support.<br />
<br />
==Stats==<br />
===Base stats===<br />
{{BaseStats<br />
|game1={{title|Engage}}<br />
|hp1=22<br />
|str1=2<br />
|mag1=10<br />
|skl1=5<br />
|spd1=5<br />
|luck1=1<br />
|def1=8<br />
|res1=9<br />
|mov1=6<br />
|con1=6<br />
|wpnr1={{Tome17}} S {{Staff17}} B<br />
}}<br />
<br />
===Max stats===<br />
{{MaxStats<br />
|game1={{title|Engage}}<br />
|hp1=60<br />
|str1=31<br />
|mag1=40<br />
|skl1=25<br />
|spd1=34<br />
|luck1=20<br />
|def1=31<br />
|res1=40<br />
|mov1=20<br />
|con1=15<br />
|wpnr1={{Tome17}} S {{Staff17}} B<br />
}}<br />
<br />
===Class growth rates===<br />
{{ClassGrowths<br />
|game1={{title|Engage}}<br />
|hp1=5%<br />
|str1=0%<br />
|mag1=25%<br />
|skl1=5%<br />
|spd1=0%<br />
|luck1=0%<br />
|def1=15%<br />
|res1=25%<br />
|con1=0%<br />
}}<br />
<br />
===Class skills===<br />
{{ClassSkills<br />
|game1={{title|Engage}}<br />
|skill1={{Item|17|Grasping Void}}<br />
|learn1=Learned at [[level]]&nbsp;5.<br />
}}<br />
<br />
==Class change==<br />
===''Engage''===<br />
{{Class Change 2<br />
|sprite1=[[File:Ma ns02 wing tamer ivy.png]]<br />
|basic class=Wing Tamer<br />
|promotion method=Using a {{item|17|Master Seal|image=master seal 02}} after reaching Level 10.<br />
|sprite2=[[File:Ma ns02 lindwurm ivy.png]]<br />
|promoted class=Lindwurm<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=A magic-using wyvern rider who<br>destroys enemies from above. Can<br>use powerful magic and staves.<br />
|japanese=天から敵を殲滅する魔竜騎士。<br>強力な魔法と、杖を使いこなす。<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Lindwurm<br />
|eng-mean=German for "[[wikipedia:Lindworm|lindworm]]", a wingless bipedal dragon variant in European mythologies which was used in heraldry.<br />
|jpn-name={{h|リンドブルム|Rindoburumu}}<br />
|jpn-mean=Lindwurm<br />
|span-name=Lindwurm<br />
|fren-name=Lindwurm<br />
|ger-name=Lindwurm<br />
|ital-name=Lindwurm<br />
|kor-name={{h|린트부름|Rinteubureum}}<br />
|kor-mean=Lindwurm<br />
|ch-simp-name={{h|林德普尔姆|Líndépǔ'ěrmǔ}}<br />
|ch-simp-mean=Lindwurm<br />
|ch-trad-name={{h|林德普爾姆|Líndépǔ'ěrmǔ}}<br />
|ch-trad-mean=Lindwurm<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Ss fe17 ivy lindwurm.jpg|[[Ivy]] as a Lindwurm in {{title|Engage}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{Project Classes}}<br />
<br />
{{NavClassFE17}}<br />
[[Category:Advanced classes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Offensive_skill&diff=584805Offensive skill2024-03-21T04:19:55Z<p>RNGSOMEONE: /* Fates */</p>
<hr />
<div>[[File:Ss fe09 ike activating aether 02.png|thumb|right|250px|[[Aether]], first introduced in {{FE9}} as [[Ike]]'s unique [[Skills#Mastery skill|mastery skill]], is the series' most prominent offensive skill.]]<br />
'''Offensive skills''', known as '''special sword skills''' (Japanese: {{hl|とくしゅ剣|Tokushuken}} ''special sword'') in {{title|Genealogy of the Holy War}}, and colloquially known as '''trigger skills''' or '''[[wiktionary:proc|proc]] skills''', are a specific type of [[skills|skill]] used in combat. By definition, offensive skills are skills which have a percentage chance of activating which is derived from a specific stat possessed by the user, usually their [[skill (stat)|skill stat]]. When activated, the effect of an offensive skill is to, one way or another, augment its user's next attack with a powerful effect, making the attack significantly more potent. Owing to their raw power and unique effects, offensive skills are typically treated differently from other skills and are often subject to specific rules. The first offensive skills were introduced in {{FE4}}, along with the skill system as a whole.<br />
<br />
==Characteristics==<br />
[[File:Ss fe10 leonardo activating deadeye 02.png|thumb|right|250px|Offensive skills often involve highly exaggerated actions, such as how [[Deadeye]] has [[Leonardo]] leap high into the air to shoot his foe.]]<br />
While a distinguishing feature of offensive skills is their use of their user's [[skill (stat)|skill stat]] as their chance of activation, offensive skills are far from the only skills in the games which are dependent on chance to activate, with others such as [[Vantage]] and [[Pavise]] also typically using one of the user's stats as their percentage chance of activation and often improving their user's attacks. Loosely speaking, while non-offensive skills with offensive uses augment the user's ability to attack in general in a passive way, such as the [[critical hit|critical]] boost of [[Wrath]] or the stat boost of [[Resolve]], an activated offensive skill actively augments one specific attack. However, even this is not a foolproof definition as, for instance, the effect of the offensive skill [[Astra]] is very similar to the non-offensive skill [[Adept]]. One possible distinguishing feature is that offensive skills will not stack with each other when multiple offensive skills are taught to a single unit; while it is possible for Resolve, Vantage and Wrath to all activate at the same time on a single unit, giving that unit the effects of all three, only one offensive skill per attack can activate.<br />
<br />
In a way, the difference between offensive skills and ordinary skills that happen to have similar effects is more style than substance as, for instance, Adept is decidedly not presented in the same way as Astra. One trait shared by offensive skills, and found in few to no other skills, is fanfare and dramatic effect. From their first appearances in ''Genealogy'', the activation of a offensive skill has always been announced by a distinct flash and/or noise, which are much brighter and more attention-grabbing than the more low-key sounds and lights used by other skills. From the [[Tellius]] games onward, offensive skill attacks usually have the skill's user move with completely unique animations. In the Tellius games and {{title|Radiant Dawn}} in particular, these traits are taken to their logical conclusion and the skills are presented with significant dramatic fanfare to emphasize them as a big deal, with offensive skill attacks involving long, drawn out animations which make heavy use of exaggerated motions, dramatic camera angles, motion blur, and darkened screens.<br />
<br />
==Mechanics==<br />
===''Genealogy of the Holy War'' and ''Thracia 776''===<br />
In both {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}, there are only three offensive skills in legitimate gameplay, with two more existing as [[Unused content in Fire Emblem: Genealogy of the Holy War|unused content]] in the former. In ''Genealogy''<nowiki>'s</nowiki> skills menu, offensive skills (known as "special sword skills") are specifically labeled as such while the same menu classifies all other skills into the more general "standard skill" and "combat skill" categories. <br />
<br />
*{{Item|5|Sol}}<br />
*{{Item|5|Luna}}<br />
*{{Item|5|Astra}}<br />
*{{Item|4|Holy Sword|link=Holy Sword (skill)}} <small>(Unused; ''Genealogy'' only)</small><br />
*{{Item|4|Darkness Sword|link=Darkness Sword (skill)}} <small>(Unused; ''Genealogy'' only)</small><br />
<br />
In the [[inheritance]] mechanic of ''Genealogy of the Holy War'', the offensive skills have a unique restriction placed on them: they will only be inherited by child characters who start in a sword-wielding infantry class; this means they can only be inherited by [[Larcei]], [[Scáthach]], [[Patty]], and [[Lene]]. This restriction is lifted in ''Thracia 776'', where units of any class are able to learn Sol or Luna by using their respective [[Skill items#Skill items in Thracia 776|skill manuals]].<br />
<br />
In ''Genealogy of the Holy War'', only one offensive skill may trigger on any one attack; if Astra activates, Luna and Sol cannot trigger on any of the five attacks; if Luna triggers then Sol and Astra cannot. Furthermore, Luna and Sol have their activation rates rolled ''before'' the standard hit chance roll; if they succeed, then the hit chance roll is ignored entirely and the attack is forced to hit, though it may still be blocked by [[Pavise]]. Additionally, Astra, Luna and Sol do not check their hit chances on the consecutive attack granted by [[brave weapons]] or [[Adept]], with the second attack instead inheriting any Astra, Luna or Sol procs from the first; their activation rates are only rolled on the first attack.<br />
<br />
In ''Thracia 776'', a unit's [[hit rate]] random number is rolled before the offensive skill activation random number, so Sol and Luna will only activate on a hit. The exception is if the target has activated [[Miracle]], as Miracle has the potential to force a Sol or Luna attack to miss.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=58345|title=FE5: are sol/luna checked before hit, or is hit checked before sol/luna?|site=Serenes Forest Forums|author=dondon151|published=October 29, 2015|retrieved=November 2, 2015}}</ref> Additionally, Astra is not affected by this, and any or all of its strikes can miss the target.<br />
<br />
All offensive skills have the word {{lang|ja|剣}} ''sword'' in their names and an image of a sword in their icons.<br />
<br />
===''The Blazing Blade'' and ''The Sacred Stones''===<br />
Between the two games, only three offensive skills exist:<br />
<br />
* [[Lethality|Silencer]]<br />
* [[Pierce]]<br />
* [[Sure Strike]]<br />
<br />
All of them are assigned only as class skills, so unlike in prior games, it is not possible for a unit to learn more than one offensive skill.<br />
<br />
To activate, rather than having a set percentage based on one of the unit's stats, Silencer instead has a 50% chance of activating if the unit's attack rolls a critical hit. To further elaborate, Silencer checks the Random Number seed as with all attacks: Two random numbers between 0 and 99 (hereafter referred to as RNs) are spent to determine whether the attack hits (Yes if the average of the RNs is less than the unit's hit rate, no otherwise); then, if the attack hits, one more RN is spent to determine if the hit is Critical (Yes if the RN less than the unit's crit rate; no otherwise), and if the hit is critical, one more RN is spent to determine if the critical hit is a Silencer (yes if the unit is an Assassin and the RN is less than 50 [25 against bosses]; no otherwise). Note that this fourth RN is used up for every Critical hit, whether it has any chance of resulting in a Silencer or not.<br />
<br />
In ''The Sacred Stones'', the three offensive skills are subjected to a priority system involving the [[Pavise|Great Shield]] skill. This priority dictates what will happen if a unit with one of these skills attacks an enemy with Great Shield:<br />
<br />
::Sure Strike = Silencer > Great Shield > Pierce<br />
<br />
Therefore, the enemy's Great Shield will not be activated if Silencer or Sure Strike trigger, but will activate against Pierce and prevent it from activating.<ref>{{cite web|url=http://serenesforest.net/the-sacred-stones/miscellaneous/skills/|title=The Sacred Stones - Skills|site=Serenes Forest Forums|author=VincentASM|retrieved=November 2, 2015}}</ref><br />
<br />
===''Path of Radiance'' and ''Radiant Dawn''===<br />
In {{title|Path of Radiance}} and {{title|Radiant Dawn}}, all offensive skills are [[:Category:Mastery skills|mastery skills]], and in the latter game all mastery skills are offensive skills. The following skills are classified as offensive skills in the two games:<br />
<br />
{{div col|10em}}<br />
*{{Item|10|Aether}}<br />
*{{Item|10|Stun}}<br />
*{{Item|10|Eclipse|link=Eclipse (skill)}}<br />
*{{Item|10|Sol}}<br />
*{{Item|10|Flare}}<br />
*{{Item|10|Rend}}<br />
*{{Item|10|Luna}}<br />
*{{Item|10|Lethality}}<br />
*{{Item|10|Savage}}<br />
*{{Item|10|Astra}}<br />
*{{Item|10|Impale}}<br />
*{{Item|10|Tear}}<br />
*{{Item|10|Colossus}}<br />
*{{Item|10|Bane}}<br />
*{{Item|10|Ire}}<br />
*{{Item|10|Deadeye}}<br />
*{{Item|10|Corona}}<br />
*{{Item|10|Roar}} <small>(''Radiant Dawn'' only)</small><br />
{{div col end}}<br />
<br />
Since all offensive skills are learned strictly on the basis of the user's class, there is no way in legitimate gameplay for a unit to possess multiple offensive skills at the same time.<br />
<br />
In both games, there are restrictions placed on offensive skills based on the unit's equipped weapon and [[range]]. In ''Path of Radiance'', offensive skills can trigger at any range for every weapon type except [[sword]]s, where they will only activate at 1 range. Offensive skills will also never activate on [[ballista]]e or [[:Category:Long-range tomes|long-range tomes]].<br />
<br />
In ''Radiant Dawn'', for classes which wield swords, [[lance]]s, [[axe]]s or [[Knife|knives]], offensive skills will only activate when fighting at 1 range. If a unit uses an enhanced-ranged sword, lance, axe or knife (for instance, a [[Hand Axe]] or [[Ragnell]]) to attack at 2 range instead, their offensive skill will never activate. This restriction does not affect [[Bow]]s or [[tome]]s, which can activate offensive skills at both 1 and 2 range. Additionally, offensive skills will never activate on [[Bow#Crossbows|crossbows]], ballistae, long-range tomes, [[staff]] counterattacks, or [[laguz transformation|unshifted laguz]] counterattacks.<br />
<br />
===''Awakening''===<br />
The following skills are classified as offensive skills in ''Awakening'':<br />
<br />
{{div col|10em}}<br />
*{{Item|13|Aether}}<br />
*{{Item|13|Lethality}}<br />
*{{Item|13|Sol}}<br />
*{{Item|13|Ignis}}<br />
*{{Item|13|Luna}}<br />
*{{Item|13|Vengeance}}<br />
*{{Item|13|Astra}}<br />
{{div col end}}<br />
<br />
From ''Awakening'' onward, it is possible that any offensive skill can activate but still miss the target. The restrictions from ''Radiant Dawn'' are mostly lifted, meaning that offensive skills can be triggered regardless of weapon, except for [[Mire]].<br />
<br />
As the mechanics of ''Awakening'' encourage endless grinding to collect skills, the game system takes into account the possibility that a unit will have multiple offensive skills assigned to it at the same time. Two or more offensive skills cannot activate at the same time as each other, and instead the game prioritizes certain skills over others and will have higher-priority skills activate over lower-priority ones. This hierarchy goes, in order of highest priority to lowest:<br />
<br />
:: Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance<br />
<br />
As a general rule, the lower the skill's basic activation rate, the higher its priority.<br />
<br />
===''Fates''===<br />
The following skills are classified as offensive skills in ''Fates'':<br />
<br />
{{div col|10em}}<br />
*{{Item|14|Aether}}<br />
*{{Item|14|Lethality}}<br />
*{{Item|14|Rend Heaven}}<br />
*{{Item|14|Sol}}<br />
*{{Item|14|Ignis}}<br />
*{{Item|14|Luna}}<br />
*{{Item|14|Vengeance}}<br />
*{{Item|14|Astra}}<br />
*{{Item|14|Dragon Fang}}<br />
{{div col end}}<br />
<br />
The same ability to miss and rules of priority from ''Awakening'' also apply in ''Fates'', with the priority order being as follows:<br />
<br />
:: Lethality > Astra > Aether > Dragon Fang > Sol > Luna > Ignis > Vengeance > Rend Heaven<br />
<br />
When activated against a target with [[Dragonskin]], offensive skills are 50% weaker (while Lethality is unable to activate at all); those that heal the user heal for 50% less, while those that add damage add 50% less damage; Astra's hits deal 50% of their usual damage as well. However, the effect of the [[Yato|Blazing, Shadow and Omega Yatos]] reduce the potency of Dragonskin to being only 37.5% effective.<br />
<br />
Several weapons in ''Fates'' are unable to activate offensive skills at all; all of these weapons also cannot inflict [[critical hit]]s. These weapons are the following:<br />
<br />
{{div col|10em}}<br />
* [[Bronze Sword]]<br />
* [[Levin Sword]]<br />
* [[Brass Katana]]<br />
* [[Kodachi]]<br />
* [[Bronze Lance]]<br />
* [[Javelin]]<br />
* [[Xander's Lance]]<br />
* [[Brass Naginata]]<br />
* [[Bolt Naginata]]<br />
* [[Bronze Axe]]<br />
* [[Hand Axe]]<br />
* [[Bolt Axe]]<br />
* [[Brass Club]]<br />
* [[Throwing Club]]<br />
* [[Bronze Bow]]<br />
* [[Shining Bow]]<br />
* [[Brass Yumi]]<br />
* [[Bronze Dagger]]<br />
* [[Pebble]]<br />
* [[Brass Shuriken]]<br />
* [[Flame Shuriken]]<br />
* [[Fire]]<br />
* [[Nosferatu]]<br />
* [[Rat Spirit]]<br />
* [[Rock]]<br />
* [[Massive Rock]]<br />
{{div col end}}<br />
<br />
===''Engage''===<br />
<br />
The advanced classes exclusive to the eight royals of Elyos are the only classes with proc skills as class skills. However, [[Golden Lotus]] is defensive and [[World Tree]] is supportive, so there are only six offensive skills tied to classes. These skills are also borne by their [[Fell Xenologue]] variants.<br />
<br />
{{div col|6}}<br />
*{{Item|17|Ignis}} ([[Vidame]]/[[Royal]])<br />
*{{Item|17|Luna}} ([[Tireur d'elite]]/[[Warden]])<br />
*{{Item|17|Sol}} ([[Successeur]]/[[Warden]])<br />
*{{Item|17|Grasping Void}} ([[Lindwurm]]/[[Trainer]])<br />
*{{Item|17|Back at You}} ([[Cupido]]/[[Watcher]])<br />
*{{Item|17|Sandstorm}} ([[Picket]]/[[Watcher]])<br />
{{div col end}}<br />
<br />
Additionally, there are a few offensive skills that can be obtained by equipping certain bond rings:<br />
<br />
{{div col|4}}<br />
*{{Item|17|Bane}} ([[Sothe]])<br />
*{{Item|17|Wind Adept}} ([[Soren]])<br />
*{{Item|17|Lethality}} ([[Marisa]])<br />
*{{Item|17|Sure Strike}} ([[Innes]])<br />
{{div col end}}<br />
<br />
Bosses are immune to Bane and Lethality.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Offensive skill<br />
|eng-mean=As of {{FE14}}.<br />
|eng-fan-name=Sword skill<br />
|eng-fan-mean=Fan term originating from {{FE4}}.<br />
|jpn-name={{hover|とくしゅ剣|Tokushuken}} <br />
|jpn-mean=Special sword; this term is used in ''Genealogy of the Holy War''. No term was used in Japanese ''Fates'', help texts only mentioning the inability to make critical hits, the offensive skill term being invented by the localization.<br />
|fren-name=<br />
|fren-mean=<br />
|ger-name=<br />
|ger-mean=<br />
|span-name=<br />
|span-mean=<br />
|ital-name=<br />
|ital-mean=<br />
}}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
*[[Combat art]]<br />
<br />
{{NavMech}}<br />
[[Category:Offensive skills| ]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Queen&diff=584775Queen2024-03-20T19:22:56Z<p>RNGSOMEONE: </p>
<hr />
<div>{{Class Infobox<br />
|image=[[File:Ca fe04 queen.gif|200px]]<br />
|caption=Concept artwork of [[Hilda (Genealogy of the Holy War)|a Queen]] from {{title|Genealogy of the Holy War}}.<br />
|type=*Infantry <small>(''Genealogy of the Holy War'', ''The Sacred Stones'')</small><br />
*Flying <small>(''Radiant Dawn'')</small><br />
|weapons=*[[Fire (magic)|Fire]], [[Thunder (magic)|Thunder]], [[Wind (magic)|Wind]], [[Staff]] <small>(''Genealogy of the Holy War'')</small><br />
*[[Sword]], [[Staff]] <small>(''Radiant Dawn'')</small><br />
|skills=*[[Charm]] <small>(''Genealogy of the Holy War'')</small><br />
*[[Stun]], [[Canto]] <small>(''Radiant Dawn'')</small><br />
}}<br />
<br />
'''Queen''' (Japanese: {{hl|クィーン|Kwīn}}, {{hl|女王|Joō}} ''Queen'') is the name of several separate classes appearing in the {{FES}}. Each one occupies a position of royalty, and few units ever use this class.<br />
<br />
In {{title|Genealogy of the Holy War}}, the Queen class is a very rare class exclusively used by two units; [[Hilda (Genealogy of the Holy War)|Hilda]], Queen of Friege, and Indra, the arena champion of [[Light and Dark|Chapter 10]]. The class uses [[Fire (magic)|fire]], [[Thunder (magic)|thunder]], and [[Wind (magic)|wind]] magic, as well as [[Staff|staves]]. <br />
<br />
In {{title|The Sacred Stones}}, it is a class exclusive to [[Ismaire]] as an NPC, the queen of [[Jehanna]]. The class is not playable and is only present for a single turn; as such, the stats the class has aren’t very relevant, being nearly identical to that of a [[civilian]]; her actual stats and weapon level come from her personal bases and mainly serve to foreshadow her identity and statline as a former Swordmaster and [[Joshua]]'s mother. When Ismaire becomes playable in the [[Creature Campaign]], she instead uses the [[Swordmaster]] class, though with the exact same personal stats as a Queen; the stat difference comes from the difference in class base stats. Likewise, while Ismaire has an A in [[sword]]s as a Queen, this is fueled solely by her personal stats as the Queen class has no weapon ranks; as an NPC, Ismaire has an empty inventory so her ability to use swords as a Queen is never used in combat in legitimate gameplay.<br />
<br />
The latest appearance of the class is in {{title|Radiant Dawn}}, as the personal class of [[Elincia]], crowned queen after the events of {{title|Path of Radiance}}, in which she used the [[Princess Crimea]] class. She wields swords and staves, and flies on a pegasus, which gives her the [[Canto]] skill; additionally, it is counted as a third-tier class, with the special skill [[Stun]]. Generally Elincia as a queen is a fairly strong fighter, but surely not excellent in combat.<br />
<br />
The flexibility of the "Queen" name lends itself not to its role in gameplay but its role in storylines. ''Fire Emblem'', being a fantasy series, often includes the conflicts of warring kingdoms, most of which are monarchies; as such, the existence of the Queen class is often necessary for narrative scenes and battle.<br />
<br />
==Stats==<br />
===Base stats===<br />
{{BaseStats<br />
|game1={{title|Genealogy of the Holy War}}<br />
|hp1=35<br />
|str1=5<br />
|mag1=15<br />
|skl1=10<br />
|spd1=12<br />
|luck1=0<br />
|def1=10<br />
|res1=15<br />
|mov1=6<br />
|wpnr1= {{FireSNES}} A {{ThunderSNES}} A {{WindSNES}} A {{StaffSNES}} A<br />
|-<br />
|game2={{title|The Sacred Stones}}<br />
|hp2=10<br />
|str2=0<br />
|skl2=0<br />
|spd2=0<br />
|luck2=0<br />
|def2=0<br />
|res2=0<br />
|mov2=5<br />
|con2=5<br />
|-<br />
|game3={{title|Radiant Dawn}}<br />
|hp3=38<br />
|str3=16<br />
|mag3=17<br />
|skl3=21<br />
|spd3=22<br />
|luck3=0<br />
|def3=18<br />
|res3=24<br />
|mov3=9<br />
|con3=6<br />
|wpnr3= {{SwordWii}} B {{StaffWii}} A<br />
}}<br />
<br />
===Max stats===<br />
{{MaxStats<br />
|game1={{title|Genealogy of the Holy War}}<br />
|hp1=80<br />
|str1=20<br />
|mag1=30<br />
|skl1=25<br />
|spd1=27<br />
|luck1=30<br />
|def1=25<br />
|res1=30<br />
|mov1=6<br />
|wpnr1= {{FireSNES}} A {{ThunderSNES}} A {{WindSNES}} A {{StaffSNES}} A<br />
|-<br />
|game2={{title|The Sacred Stones}}<br />
|hp2=60<br />
|str2=20<br />
|skl2=20<br />
|spd2=20<br />
|luck2=30<br />
|def2=20<br />
|res2=20<br />
|mov2=15<br />
|con2=20<br />
|-<br />
|game3={{title|Radiant Dawn}}<br />
|hp3=50<br />
|str3=30<br />
|mag3=30<br />
|skl3=36<br />
|spd3=35<br />
|luck3=40<br />
|def3=26<br />
|res3=36<br />
|mov3=20<br />
|con3=99<br />
|wpnr3= {{SwordWii}} SS {{StaffWii}} S<br />
}}<br />
<br />
===Miscellaneous stats===<br />
{{ClassMisc<br />
|game1={{title|Genealogy of the Holy War}}<br />
|gold1=6,000<br />
|-<br />
|game2={{title|The Sacred Stones}}<br />
|crp2=1<br />
|-<br />
|game3={{title|Radiant Dawn}}<br />
|wt3=+17<br />
|cap3=60<br />
|vis3=4<br />
}}<br />
<br />
===Class growths===<br />
{{ClassGrowths<br />
|game1={{title|Genealogy of the Holy War}}<br />
|hp1=100%<br />
|str1=20%<br />
|mag1=20%<br />
|skl1=30%<br />
|spd1=30%<br />
|luck1=0%<br />
|def1=30%<br />
|res1=20%<br />
|-<br />
|game2={{title|The Sacred Stones}}<br />
|hp2=10%<br />
|str2=0%<br />
|mag2=0%<br />
|skl2=0%<br />
|spd2=0%<br />
|luck2=0%<br />
|def2=0%<br />
|res2=10%<br />
|-<br />
|game3={{title|Radiant Dawn}}<br />
|hp3=55%<br />
|str3=25%<br />
|mag3=40%<br />
|skl3=45%<br />
|spd3=45%<br />
|luck3=50%<br />
|def3=25%<br />
|res3=40%}}<br />
<br />
===Class skills===<br />
{{ClassSkills<br />
|game1={{title|Genealogy of the Holy War}}<br />
|skill1={{Item|4|Charm}}<br />
|learn1=Innate.<br />
|-<br />
|game2={{title|Radiant Dawn}}<br />
|skill2={{Item|10|Canto}}<br />
|learn2=Innate.<br />
|-<br />
|game3={{title|Radiant Dawn}}<br />
|skill3={{Item|10|Stun}}<br />
|learn3=Innate ([[Skills#Mastery skills|mastery skill]]).<br />
}}<br />
<br />
==Class change==<br />
===''Genealogy of the Holy War''===<br />
The class a unit changes into in ''Genealogy of the Holy War'' is determined by the unit and not the class; however, no units change into or out of the Queen class.<br />
{{Class Change 1<br />
|sprite=<choose><option>[[File:Bs fe04 enemy queen anima.png]]</option><option>[[File:Bs fe04 hilda queen anima.png]]</option></choose><br />
|class=Queen<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{Class Change 1<br />
|tier=Master<br />
|sprite=<br />
|class=Queen<br />
}}<br />
<br />
==Playable Queens==<br />
{{Notable Units<br />
|name1=Elincia<br />
|game1={{title|Radiant Dawn}}<br />
}}<br />
<br />
==Notable enemy Queens==<br />
{{Notable Units<br />
|units=enemy<br />
|name1=Hilda (Genealogy of the Holy War){{!}}Hilda<br />
|game1={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
==Notable NPC Queens==<br />
{{Notable Units<br />
|units=other<br />
|name1=Ismaire<br />
|game1={{title|The Sacred Stones}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br />
|english=The kingdom's highest authority. She<br>is a popular ruler of great virtue.<br />
|japanese=国家の最高位権力者<br>人望のある徳が高い女性<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(class roll)<br><br />
|english=Elincia, queen of Crimea. She rules<br>the skies with sword and staff.<br>She wields the skill Stun.<br />
|japanese=クリミア女王エリンシア<br>聖杖と剣を振るって空を舞う<br>奥義【叫喚】の使い手<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(help)<br><br />
|english=Elincia, queen of Crimea, who<br>defends her realm with sword and<br>staff. She wields the skill Stun.<br />
|japanese=クリミア女王エリンシア<br>聖杖と剣を振るって空を舞う<br>奥義【叫喚】の使い手<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
*In the coding of the English release of ''Fire Emblem: The Blazing Blade'', there are two unused classes known as "Queen." Both are unused, though it later appears in {{FE8}} as [[Ismaire]]'s NPC class. In ''The Blazing Blade'' it presumably would have belonged to [[Hellene]] or [[Eleanora]], though Hellene never appears on a map, and Eleanora instead is a [[Bishop]]. The other queen is mistranslated, being "[[Princess]]" in the Japanese version, that most likely would have been used by [[Guinivere]]. Queen ({{lang|ja|女王}} ''joō'') and princess ({{lang|ja|王女}} ''ōjo'') are very similar in Japanese, just with the kanji switched around.<br />
**In the Japanese version of ''The Sacred Stones'', the second "Queen" class, which was called "Princess" ({{lang|ja|王女}}) in ''The Blazing Blade'', is called "Queen" ({{lang|ja|女王}}) instead, and shares the same help description.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Queen<br />
|eng-mean=A female ruler.<br />
|jpn-name=• {{h|クィーン|Kwīn}}<br>• {{h|女王|Joō}}<br>• {{ruby|{{h|女王|Kwīn}}|クィーン}}<br />
|jpn-mean=• A transliteration of English "queen". Used in ''Genealogy of the Holy War''.<br>• Queen. Used in ''The Sacred Stones''.<br> • Queen. In ''Radiant Dawn'', all Japanese class names are spelled primarily in kanji (i.e. {{lang|ja|女王}}), with a foreign-language name in katakana applied as [[wikipedia:Furigana|furigana]] (i.e. {{lang|ja|クィーン}}) and used as the basis for the romanized name in the class roll.<br />
|span-name=Reina<br />
|span-mean=Queen<br />
|fren-name=Reine<br />
|fren-mean=Queen<br />
|ger-name=Königin<br />
|ger-mean=Queen<br />
|ital-name=Regina<br />
|ital-mean=Queen<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Ca fe04 queen.gif|Concept artwork of [[Hilda (Genealogy of the Holy War)|a Queen]] from {{title|Genealogy of the Holy War}}.<br />
</gallery><br />
<br />
==See also==<br />
* [[Princess]]<br />
* [[Empress]]<br />
<br />
{{Project Classes}}<br />
{{NavClassFE4}}<br />
{{NavClassFE8}}<br />
{{NavClassFE10}}<br />
[[Category:Enemy-exclusive classes]]<br />
[[Category:Third-tier advanced classes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Reaver&diff=584774Reaver2024-03-20T19:11:54Z<p>RNGSOMEONE: 22 STR is enough to negate the weight of anything it can use</p>
<hr />
<div><choose><option>{{#vardefine:A|Nolan}}</option><option>{{#vardefine:A|Boyd}}</option></choose><br />
{{Class Infobox<br />
|image=[[File:Ss fe10 {{lc:{{#var:A}}}} reaver.png|200px]]<br />
|caption=[[{{#var:A}}]] as a Reaver in {{title|Radiant Dawn}}.<br />
|flavor_text=Stalwarts of overwhelming brawn and matchless axe mastery. They employ the skill Colossus.<br />
|type=Infantry<br />
|weapons=[[Axe]] (+[[Bow#Crossbow|Crossbow]])<br />
|skills=[[Critical +5]], [[Shove]], [[Colossus]]<br />
}}<br />
<br />
The '''Reaver''' (Japanese: {{ruby|{{hl|斧雄士|Akusubureibu}}|アクスブレイブ}} ''Axe Brave'') is an advanced infantry [[class]] which is exclusive to {{FE10}}. It is a rare [[:Category:Third-tier advanced classes|third-tier promoted class]] and the final stage in the [[Fighter]] [[class change]] line, promoting from the [[Warrior]] class. Its primary weapon is [[axe]]s, and it also has access to [[Bow#Crossbow|crossbows]].<br />
<br />
Reavers are roughly an axe-specialist counterpart to the [[Trueblade]], [[Sentinel (Radiant Dawn)|Sentinel]], and [[Marksman]], and distinguishes itself among these classes with its immense raw attacking power. It has the highest [[strength]] stat of any playable [[beorc]] class, allowing it to use every one of its equippable weapons with no [[weight]] penalty, as well as decent [[speed]], allowing it to hit often and hit extremely hard. Its primary flaw is its defenses, as while it has plenty of [[HP]], its defensive stats are lacking. It also struggles with its average [[skill (stat)|skill stat]] combined with the relatively poor [[Hit|accuracy]] of axes.<br />
<br />
==Stats==<br />
===Base stats===<br />
{{BaseStats<br />
|game1={{title|Radiant Dawn}}<br />
|hp1=58<br />
|str1=22<br />
|mag1=3<br />
|skl1=19<br />
|spd1=19<br />
|luck1=0<br />
|def1=16<br />
|res1=5<br />
|mov1=7<br />
|con1=13<br />
|wpnr1={{AxeWii}} A<br>(+[[Bow#Crossbows|Crossbows]])<br />
}}<br />
<br />
===Max stats===<br />
{{MaxStats<br />
|game1={{title|Radiant Dawn}}<br />
|hp1=68<br />
|str1=40<br />
|mag1=10<br />
|skl1=36<br />
|spd1=35<br />
|luck1=30<br />
|def1=30<br />
|res1=20<br />
|mov1=20<br />
|con1=99<br />
|wpnr1={{AxeWii}} SS<br>(+[[Bow#Crossbows|Crossbows]])<br />
}}<br />
<br />
===Miscellaneous stats===<br />
{{ClassMisc<br />
|game1={{title|Radiant Dawn}}<br />
|wt1=+2<br />
|cap1=60<br />
|vis1=4<br />
}}<br />
<br />
===Class growth rates===<br />
{{ClassGrowths<br />
|game1={{title|Radiant Dawn}}<br />
|hp1=85%<br />
|str1=60%<br />
|mag1=10%<br />
|skl1=35%<br />
|spd1=50%<br />
|luck1=30%<br />
|def1=35%<br />
|res1=25%<br />
}}<br />
<br />
===Class skills===<br />
{{ClassSkills<br />
|game1={{title|Radiant Dawn}}<br />
|skill1={{Item|10|Critical +5}}<br />
|learn1=Innate.<br />
|-<br />
|game2={{title|Radiant Dawn}}<br />
|skill2={{Item|10|Shove}}<br />
|learn2=Innate.<br />
|-<br />
|game3={{title|Radiant Dawn}}<br />
|skill3={{Item|10|Colossus}}<br />
|learn3=Innate ([[Mastery skill]]).<br />
}}<br />
<br />
==Class change==<br />
===''Radiant Dawn''===<br />
{{Class Change 3<br />
|sprite1=<br />
|basic class=Fighter<br />
|promotion method 1=Using a {{Item|10|Master Seal}} after reaching Level 10, or reaching Level 21.<br />
|sprite2=<br />
|promoted class 1=Warrior<br />
|promotion method 2=Using a {{Item|10|Master Crown}} after reaching Level 10, or reaching Level 21.<br />
|sprite3=[[File:Bs fe10 boyd reaver axe.png]]<br />
|promoted class 2=Reaver<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(class roll)<br><br />
|english=Warriors whose brute strength and<br>peerless axe skills intimidate foes.<br>They wield the skill Colossus.<br />
|japanese=怪力無双にして斧技随一の男たち<br>凄まじき破壊力で敵を震え上がらせる<br>奥義【鳴動】の使い手<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(help)<br><br />
|english=Stalwarts of overwhelming brawn<br>and matchless axe mastery.<br>They employ the skill Colossus.<br />
|japanese=怪力無双にして斧技随一の男たち<br>凄まじき破壊力で敵を震え上がらせる<br>奥義【鳴動】の使い手<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{names<br />
|eng-name=Reaver<br />
|eng-mean=One who reaves, an archaic term for robbing, raiding, or pillaging, or breaking, tearing, or destruction in general.<br />
|jpn-name={{ruby|{{hl|斧雄士|Akusubureibu}}|アクスブレイブ}}<br />
|jpn-mean=Officially romanized as '''Axe Brave'''. In ''Radiant Dawn'', all Japanese class names are spelled primarily in kanji (i.e. {{lang|ja|斧雄士}}), with a foreign-language name in katakana applied as [[wikipedia:Furigana|furigana]] (i.e. {{lang|ja|アクスブレイブ}}) and used as the basis for the romanized name in the class roll.<br />
|span-name=Destructor<br />
|span-mean=Destroyer<br />
|fren-name=MaÎtre-hache<br />
|fren-mean=Axe-master<br />
|ger-name=Marodeur<br />
|ger-mean=Marauder<br />
|ital-name=Distruttore<br />
|ital-mean=Destroyer<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
File:Ss fe10 nolan reaver.png|[[Nolan]] as a Reaver in {{title|Radiant Dawn}}.<br />
File:Ss fe10 boyd reaver.png|[[Boyd]] as a Reaver in {{title|Radiant Dawn}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Classes}}<br />
{{NavClassFE10}}<br />
[[Category:Third-tier advanced classes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Finn&diff=584770Finn2024-03-20T14:46:30Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FE776 Finn.png|200px]]<br />
|caption=Artwork of Finn from {{title|Thracia 776}}.<br />
|help_text=A servant of Leonster who swore his loyalty to Leif's father, Quan. His main objective in life is to protect Leif.<br />
|gender=Male<br />
|race=*[[Human]]<br />
*[[Einherjar]] <small>({{title|Awakening}})</small><br />
|startingclass=*[[Lance Knight]] <small>({{title|Genealogy of the Holy War}}, {{title|Thracia 776}})</small><br />
*[[Paladin]] <small>({{title|Awakening}})</small><br />
|voice=*[[wikipedia:Robert Clotworthy|Robert Clotworthy]]<br><small>(English, {{title|Heroes}})</small><br />
*[[wikipedia:Ryotaro Okiayu|Ryotaro Okiayu]]<br><small>(Japanese, {{title|Heroes}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
*{{title|Awakening}}<br />
*{{title|Heroes}}<br />
*{{title|Engage}}<br />
}}<br />
<br />
'''Finn''' (Japanese: {{hl|フィン|Fin}} ''Fin'') is a [[Lance Knight]] from [[Leonster]]. He appears as a playable character in both generations of {{title|Genealogy of the Holy War}} as well as in {{title|Thracia 776}}.<br />
<br />
==Biography==<br />
Finn serves as a vassal to Prince [[Quan]] and Princess [[Ethlyn]] of [[Leonster]]. The three arrive during [[Sigurd]]'s initial battle with [[Verdane]] to reinforce him and help rescue [[Edain]]. Finn continues to accompany Sigurd through his travels in Verdane and [[Agustria]] before parting ways with him in [[Silesse]] so that Quan can raise an army to aid him. Finn is left behind in Leonster with Quan and Ethlyn's infant son [[Leif]], and is not present for the [[Aed Massacre]]; King [[Travant]] of [[Thracia]] murders Quan and Ethlyn, steals the [[Gáe Bolg]], and abducts Princess [[Altena]]. After [[Arvis]] conquers Jugdral, kills Sigurd, and restyles [[Grannvale]] into an empire, Finn flees into hiding in Thracia with Leif and [[Lachesis]].<br />
<br />
Finn continues to serve as Leif's vassal. He, Leif, and Nanna are cornered by [[Bloom]]'s forces, forcing the three to hold out until reinforcements arrive led by Sigurd's son [[Seliph]]. Afterwards, he becomes the sole combatant member of Sigurd's former entourage to serve in Seliph's liberation army, accompanying him for the rest of the war with Grannvale and the [[Loptr Church]].<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Finn is a playable character during both generations. In the [[Birth of a Holy Knight|Prologue]], Finn, along with [[Quan]] and [[Ethlyn]], appear as player units on turn&nbsp;3 next to [[Chalphy]]. Finn will leave at the start of [[Dance in the Skies|Chapter&nbsp;4]].<br />
<br />
In [[Beyond the Desert|Chapter&nbsp;7]], regardless of if he survived during the first generation, Finn—along with [[Leif]] and [[Nanna]]/[[Jeanne]]—will appear as player units next to [[Leonster]]. Finn retains his inventory if he is not married, but loses it to inheritance if he is; in either case, he also receives a new [[Iron Lance]]. In [[The Wyvern Knights of Thracia|Chapter&nbsp;8]], Finn, Leif, and Nanna/Jeanne will start next to Leonster castle instead of in the [[home castle]].<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait finn 01 fe04.png]]<br />
|sprite=lance knight<br />
|class=Lance Knight<br />
|lv=1<br />
|HP=32<br />
|str=9<br />
|magic=0<br />
|skill=8<br />
|spd=10<br />
|luck=8<br />
|def=7<br />
|res=0<br />
|move=8<br />
|inventory={{Item|4|Iron Lance}}<br>2,000 [[Gold]]<br />
|skills={{Item|4|Miracle}}<br>{{Item|4|Follow-Up}}<br />
|la=B<br />
|HP1=70<br />
|str1=30<br />
|magic1=5<br />
|skill1=40<br />
|spd1=30<br />
|luck1=50<br />
|def1=30<br />
|res1=5<br />
|recruit=[[Birth of a Holy Knight|Prologue]], automatically on turn 3<br>[[Beyond the Desert|Chapter 7]], automatically from the start<br />
}}<br />
*<small>Note: In the second generation, Finn returns with the same stats he had at the end of the first generation. If he did not have a lover, he also retains the inventory he had at the end of the first generation.</small><br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Duke Knight]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=1<br />
|spd=1<br />
|def=2<br />
|res=3<br />
|move=1<br />
|con=0<br />
|weaponlvl={{LanceSNES}} A<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenI<br />
|portrait=[[File:Portrait finn 01 fe04.png]]<br />
|character=Finn<br />
|class=Lance Knight<br />
|options=7<br />
|option1=Edain<br />
|class1=Priest<br />
|gender1=female<br />
|initialpoints1=0<br />
|plus1=+2<br />
|option2=Ayra<br />
|class2=Sword Fighter<br />
|gender2=female<br />
|initialpoints2=0<br />
|plus2=+2<br />
|option3=Lachesis<br />
|class3=Princess<br />
|initialpoints3=50<br />
|plus3=+2<br />
|option4=Silvia<br />
|class4=Dancer<br />
|initialpoints4=0<br />
|plus4=+3<br />
|option5=Erinys<br />
|class5=Pegasus Knight<br />
|initialpoints5=50<br />
|plus5=+2<br />
|option6=Brigid<br />
|class6=Sniper<br />
|gender6=female<br />
|initialpoints6=180<br />
|plus6=10<br />
|option7=Tailtiu<br />
|class7=Thunder Mage<br />
|gender7=female<br />
|initialpoints7=180<br />
|plus7=10<br />
}}<br />
<br />
* In [[Lady of the Forest|Chapter 1]], [[Quan]] can talk to Finn at any time, granting Finn +1 [[strength]], [[Skill (stat)|skill]] and [[defense]].<br />
* In [[Crisis in Agustria|Chapter 2]], [[Quan]] can talk to Finn after [[Heirhein]] Castle has been seized, giving Finn a [[Brave Lance]].<br />
* In [[Beyond the Desert|Chapter 7]] after [[Dahna]] has been conquered and if Finn was their father, he can initiate a conversation with [[Larcei]], [[Lana]] or [[Nanna]]. All conversations award a +5 stat increase to Finn's daughter.<br />
** In Larcei's case, she will gain +5 [[skill (stat)|skill]].<br />
** In Lana's case, she will gain +5 [[magic (stat)|magic]].<br />
** In Nanna's case, she will gain +5 [[strength]].<br />
* In [[The Wyvern Knights of Thracia|Chapter 8]], Finn can initiate a conversation with [[Leif]] at any time, giving Leif +3 [[strength]].<br />
* In [[For Whose Sake|Chapter 9]], Finn can talk to [[Altena]], granting her +3 maximum [[HP]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Finn has decent base stats and growths, with particularly high luck and skill growths. Finn has Follow-Up, allowing him to attack enemies he is faster than twice, however, he can only use lances, which weigh him down considerably. Finn's other skill, [[Miracle]], drastically raises his [[avoid]] when he is below 11 HP; while it can save Finn's life in desperate situations and allow him to clear the [[arena]] more reliably, it only lasts for one turn and requires that he be at risk of death.<br />
<br />
Enemies in the first two chapters almost exclusively use axes; while Finn faces [[weapon triangle]] disadvantage against these enemies, they tend to have low avoid, and Finn can reliably double them due to the high [[weight (weapon)|weight]] of axes—at base with an Iron Lance, Finn can double every axe-wielding enemy in the first two chapters except [[Gerrard]] (for whom he needs one point of speed to double) and [[Munnir]] (for whom he needs two). Finn can struggle to double enemies wielding lighter weapons such as [[bow]]s or [[sword]]s, but can more reliably do so with the [[Speed Ring]] that can be obtained in the Prologue, and generation 1 has few enemies with more than 5 attack speed. When he is able to double, Finn will be one of the strongest combat units when he is available. Additionally, Finn can receive a [[Brave Lance]] from [[Quan]] in an event in [[Crisis in Agustria|Chapter 2]], allowing him to attack enemies up to four times, though other units can also use the Brave Lance well, such as [[Erinys]] or [[Sigurd]]. As Erinys' daughter, [[Fee]] is able to inherit the Brave Lance, it may be worthwhile to transfer it over to her for earlier access to it in the second generation; if so, it may be a good idea to get Finn promoted before the end of [[Eldigan, the Lionheart|Chapter 3]] so he can grab the second [[Silver Lance]], powerful enough to ORKO the [[Sword Armor]]s and OHKO the [[Thunder Mage]]s near him in Chapter 7, as a substitute. As Fee can't inherit Silver Lances, and Quan is likely to pass the other one to Altena, this can be a worthwhile means of passing equipment down.<br />
<br />
Finn leaves Sigurd's army after Chapter 3 along with Quan and Ethlyn; however, Finn is also playable in the second generation—even if he was defeated in the first—and is only unit to be playable in both generations. In the second generation, Finn retains the stats and experience he had when he left the first. If promoted, he will be one of the strongest units in the army at the time he rejoins, though the higher average enemy attack speed means that he will suffer in the long term. Finn gains an Iron Lance in his inventory, and will retain the rest of his items unless he was married, in which case he loses them (even if they are not inherited). Finn provides a means of transferring items from the first generation to the second, similar to [[inheritance]], but doing so requires the items be unavailable for Chapters [[Dance in the Skies|4]], [[Doorway to Destiny|5]], and [[Heir of Light|6]].<br />
<br />
As a father, Finn's primary contributions are Follow-Up, and Miracle. Miracle can be useful on units who otherwise would have a hard time surviving in combat, such as [[Lene]] or [[Patty]]. If he is their father, Finn can talk with [[Larcei]], [[Lana]], or [[Nanna]] in Chapter 7, granting them stat boosts; however, each child has other potential fathers that provide greater advantages to them or to their brothers. Additionally, none of the second generation sons are capable of inheriting lances from Finn. Furthermore, Finn will lose his entire inventory if he is married, removing his ability to transfer items from the first generation to the second and greatly reducing his ability to defend Leif and Nanna. Finally, as Finn leaves after Chapter 3, his ability to fall in love is restricted compared to other units'.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Finn is a playable unit. In [[The Warrior of Fiana|Chapter&nbsp;1]], he is available from turn 1. He is removed at the end of [[Kelbeth's Gate|Chapter&nbsp;3]]. In [[The Shield of Thracia|Chapter&nbsp;7]], Finn, along with [[Safy]], appear as player units at the start of turn&nbsp;2.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait finn fe05.png]]<br />
|sprite=lance knight<br />
|class=Lance Knight<br />
|authority=★<br />
|lv=7<br />
|HP=28<br />
|str=8<br />
|magic=1<br />
|skill=8<br />
|spd=11<br />
|luck=5<br />
|def=7<br />
|FCM=1<br />
|build=9<br />
|move=8<br />
|inventory={{Item|5|Brave Lance}}<br>{{Item|5|Iron Sword}}<br />
|skills={{Item|5|Miracle}}<br />
|sw={{hover|D (+30)|Only when dismounted}}<br />
|la={{hover|B|Only when mounted}}<br />
|HP1=60<br />
|str1=35<br />
|magic1=5<br />
|skill1=30<br />
|spd1=35<br />
|luck1=45<br />
|def1=30<br />
|build1=10<br />
|move1=1<br />
|recruit=[[The Warrior of Fiana|Chapter 1]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains FE5|Lance Knight|Duke Knight}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|supportsg=0<br />
|supportso=2<br />
|portrait=[[File:Portrait finn fe05.png]]<br />
|character=Finn<br />
|class=Lance Knight<br />
|portraito1=[[File:Portrait leif fe05.png]]<br />
|supporto1=Leif<br />
|classo1=Lord<br />
|bonuso1=10<br />
|portraito2=[[File:Portrait nanna fe05.png]]<br />
|supporto2=Nanna<br />
|classo2=Troubadour<br />
|bonuso2=10}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Finn is a [[Lance Knight]] who joins the player army at [[The Warrior of Fiana|chapter 1]], though he will not be available during the [[The Dungeon|Munster]] chapters. He has great bases all around but his growth rates are mediocre. He comes with the [[Brave Lance]], a powerful lance that's exclusive to Finn, which allows him to attack twice as often and gives him +10 [[luck]] when equipped. This, combined with his mount, makes him one of the best units at capturing on outdoor maps. While the Brave Lance makes Finn into an offensive powerhouse at the start of the game, it's recommended to trade him a weaker weapon as, despite having 60 uses, there are better uses for it later in the game, and Finn can usually do just as well with a regular [[Iron Lance]] early on.<br />
<br />
Finn also comes with the skill [[Miracle]], a skill that saves its user from a lethal attack if it activates. However, Miracle activates based off of luck and as such is too unreliable to use consistently, despite Finn's high luck, and will only be useful on rare occasions. Fortunatly, the Brave Lance's luck bonus helps, as even with his base luck plus the Brave Lance's bonus Miracle will have a 45% activation rate. Finn is also one of the few characters to possess an [[authority]] star, which improves the [[hit rate]] and [[avoid]] of all units by 3%.<br />
<br />
As Finn is forced to dismount in indoor maps, as well as forced to only use a sword (which he has a significantly lower rank in compared to lances), his offenses will be vastly weaker compared to operating outdoors. As such Finn makes for a decent filler unit in indoor maps as leadership stars are quite rare in ''Thracia 776'', and Finn doesn't need to do anything for its effects to work on his teammates, therefore he doesn't risk getting [[fatigue]]d during those maps as long as he doesn't get frequently attacked.<br />
<br />
Overall, Finn is an excellent unit that provides great combat, reliable capturing and utility with his [[Authority]]. Sadly he's not available during the Munster chapters, arguably the hardest chapters, but otherwise, he's useful on every outdoor map, and [[Crusader Scrolls|scrolls]] can be used to boost his somewhat mediocre growths ensuring that he'll never fall off.<br />
<br />
=={{FE13}}==<br />
===Role===<br />
Finn is playable as a [[SpotPass]] character, released in the ''Thracia 776'' character set. He is also present as an enemy in the [[Lost Bloodlines 1|first]] and [[Lost Bloodlines 3|third]] installments of the ''Lost Bloodlines'' [[Downloadable content in Fire Emblem Awakening|DLC]] series.<br />
<br />
As with several other legacy characters in ''Awakening'', there is a unique weapon named for Finn available through the [[Barracks]] or [[event tile]]s: [[Finn's Lance]].<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE13<br />
|portrait=[[File:Small portrait spotpass finn fe13.png]]<br />
|sprite=paladin<br />
|class=Paladin<br />
|lv=12<br />
|HP=56<br />
|str=28<br />
|magic=3<br />
|skill=26<br />
|spd=32<br />
|luck=29<br />
|def=26<br />
|res=14<br />
|move=8<br />
|inventory={{Item|13|Brave Lance}}{{hover|*|Lost after being recruited}}<br>{{Item|13|Finn's Lance}}{{hover|*|Lost after being recruited}}<br />
|skills={{Item|13|Discipline}}<br>{{Item|13|Outdoor Fighter}}<br>{{Item|13|Defender}}<br>{{Item|13|Miracle}}<br />
|sw=C<br />
|la=A<br />
|HP1=85<br />
|str1=60<br />
|magic1=25<br />
|skill1=60<br />
|spd1=65<br />
|luck1=60<br />
|def1=40<br />
|res1=25<br />
|strm=0<br />
|magicm=−3<br />
|skillm=+2<br />
|spdm=+3<br />
|luckm=+2<br />
|defm=0<br />
|resm=−1<br />
|recruit=[[SpotPass]], hire him for 13,900 [[Gold|G]] or defeat him in a [[skirmish]]<br />
}}<br />
<br />
===Reclassing options===<br />
{{Reclass3DS<br />
|spotpass=y<br />
|spgender=male<br />
|portrait=[[File:Small portrait spotpass finn fe13.png]]<br />
|character=Finn<br />
|baseb=Cavalier<br />
|basepA='''[[Paladin]]'''<br />
|basepB=[[Great Knight]]<br />
}}<br />
<br />
===Growth rates when reclassed===<br />
{{Tab<br />
|tab1=Tactician/Grandmaster<br />
|tab2=Cavalier<br />
|tab3=Knight<br />
|tab4=Great Knight<br />
|tab5=General<br />
|tab6=Barbarian/Berserker<br />
|tab7=Fighter/Warrior<br />
|tab8=Mercenary/Hero<br />
|tab9=Bow Knight<br />
|tab10=Archer<br />
|tab11=Sniper<br />
|content1={{GrowthRates FE13|Tactician|Grandmaster}}<br />
|content2={{GrowthRates FE13|Cavalier}}<br />
|content3={{GrowthRates FE13|Knight}}<br />
|content4={{GrowthRates FE13|Great Knight}}<br />
|content5={{GrowthRates FE13|General}}<br />
|content6={{GrowthRates FE13|Barbarian|Berserker}}<br />
|content7={{GrowthRates FE13|Fighter|Warrior}}<br />
|content8={{GrowthRates FE13|Mercenary|Hero}}<br />
|content9={{GrowthRates FE13|Bow Knight}}<br />
|content10={{GrowthRates FE13|Archer}}<br />
|content11={{GrowthRates FE13|Sniper}}<br />
}}<br />
{{Tab<br />
|tab1=Myrmidon<br />
|tab2=Swordmaster<br />
|tab3=Assassin<br />
|tab4=Thief<br />
|tab5=Trickster<br />
|tab6=Wyvern Rider/Wyvern Lord<br />
|tab7=Griffon Rider<br />
|tab8=Priest<br />
|tab9=War Monk<br />
|tab10=Mage/Sage<br />
|tab11=Dark Mage<br />
|tab12=Dark Knight<br />
|tab13=Sorcerer<br />
|tab14=Dread Fighter<br />
|content1={{GrowthRates FE13|Myrmidon}}<br />
|content2={{GrowthRates FE13|Swordmaster}}<br />
|content3={{GrowthRates FE13|Assassin}}<br />
|content4={{GrowthRates FE13|Thief}}<br />
|content5={{GrowthRates FE13|Trickster}}<br />
|content6={{GrowthRates FE13|Wyvern Rider|Wyvern Lord}}<br />
|content7={{GrowthRates FE13|Griffon Rider}}<br />
|content8={{GrowthRates FE13|Priest}}<br />
|content9={{GrowthRates FE13|War Monk}}<br />
|content10={{GrowthRates FE13|Mage|Sage}}<br />
|content11={{GrowthRates FE13|Dark Mage}}<br />
|content12={{GrowthRates FE13|Dark Knight}}<br />
|content13={{GrowthRates FE13|Sorcerer}}<br />
|content14={{GrowthRates FE13|Dread Fighter}}<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{Tab<br />
|tab1=Archer<br />
|content1={{PromotionGains FE13b|Archer|Sniper|Bow Knight}}<br />
|tab2=Barbarian<br />
|content2={{PromotionGains FE13b|Barbarian|Berserker|Warrior}}<br />
|tab3=Cavalier<br />
|content3={{PromotionGains FE13b|Cavalier|Paladin|Great Knight}}<br />
|tab4=Dark Mage<br />
|content4={{PromotionGains FE13b|Dark Mage|Sorcerer|Dark Knight}}<br />
|tab5=Wyvern Rider<br />
|content5={{PromotionGains FE13b|Wyvern Rider|Wyvern Lord|Griffon Rider}}<br />
|tab6=Fighter<br />
|content6={{PromotionGains FE13b|Fighter|Warrior|Hero}}<br />
|tab7=Knight<br />
|content7={{PromotionGains FE13b|Knight|General|Great Knight}}<br />
|tab8=Mage<br />
|content8={{PromotionGains FE13b|Mage|Sage|Dark Knight}}<br />
|tab9=Mercenary<br />
|content9={{PromotionGains FE13b|Mercenary|Hero|Bow Knight}}<br />
|tab10=Myrmidon<br />
|content10={{PromotionGains FE13b|Myrmidon|Swordmaster|Assassin}}<br />
|tab11=Priest<br />
|content11={{PromotionGains FE13b|Priest|War Monk|Sage}}<br />
|tab12=Tactician<br />
|content12={{PromotionGains FE13|Tactician|Grandmaster}}<br />
|tab13=Thief<br />
|content13={{PromotionGains FE13b|Thief|Assassin|Trickster}}<br />
}}<br />
<br />
===Skill set===<br />
Like all male bonus units in ''Awakening'', Finn has access to all base class and advanced class skills available to standard male units.<br />
<br />
=={{FE17}}==<br />
===Role===<br />
Finn appears as an equippable [[Bond Ring]]. He can be summoned using [[Leif]]'s [[Emblem Ring]]. <br />
<br />
===Bond Ring data===<br />
{| class="basic" style="padding: 0px; border-spacing: 0px; border-width: 2px; width: 40%"<br />
|style="background:none"|[[File:Small portrait finn fe17.png|128px]]<br />
|-<br />
|style="background:none"|<br />
{| class="basic mw-collapsible mw-collapsed" style="padding: 0px; border-spacing: 4px; border-width: 0px; width: 100%"<br />
! style="background: none" colspan="4" | Stat modifiers<br />
|-<br />
! class="roundtl" style="width:30%" | Ring level<br />
! style="width:calc(70%/3)" | [[Str]]<br />
! style="width:calc(70%/3)" | [[Dex]]<br />
! class="roundtr" style="width:calc(70%/3)" | [[Spd]]<br />
|-<br />
| [[File:Is ns02 bond ring c.png|24px]] C<br />
| +0<br />
| +0<br />
| +1<br />
|-<br />
| [[File:Is ns02 bond ring b.png|24px]] B<br />
| +1<br />
| +0<br />
| +1<br />
|-<br />
| [[File:Is ns02 bond ring a.png|24px]] A<br />
| +1<br />
| +1<br />
| +1<br />
|-<br />
| rowspan="2" class="roundbl" | [[File:Is ns02 bond ring s.png|24px]] S<br />
| +1<br />
| +1<br />
| +2<br />
|-<br />
| colspan="3" class="roundbr" | {{Item|17|Miracle}}<br />
|}<br />
|}<br />
<br />
=={{FEH}}==<br />
===Role===<br />
Finn is one of the characters added to the game in the [[Snow and Ash]] update, and was made available to players in the first edition of the [[Tempest Trials#Tempest Trials+|Tempest Trials+]], "Thunder's Fist", which initially ran from April 21, 2018 through May 1, 2018. Only one variation of Finn is currently available in ''Heroes'', based on his ''Thracia 776'' incarnation.<br />
<br />
===Finn: Lance of Legend===<br />
====Starting stats====<br />
{{Tab<br />
|tab1={{star|4}}<br />
|tab2={{star|5}}<br />
|content1={{CharStats FEH<br />
|portrait=[[File:Portrait finn lance of legend feh.png|100px]]<br />
|rarity=4<br />
|wpntype=lance<br />
|unittype=cavalry<br />
|HP=17<br />
|atk=8<br />
|spd=9<br />
|def=7<br />
|res=2<br />
|fixed=y<br />
|HP_gr=50<br />
|atk_gr=60<br />
|spd_gr=55<br />
|def_gr=55<br />
|res_gr=35<br />
|offense=[[Brave Lance]]<br />
|special=[[Miracle]]<br />
}}<br />
|content2={{CharStats FEH<br />
|portrait=[[File:Portrait finn lance of legend feh.png|100px]]<br />
|rarity=5<br />
|wpntype=lance<br />
|unittype=cavalry<br />
|HP=18<br />
|atk=8<br />
|spd=9<br />
|def=8<br />
|res=3<br />
|fixed=y<br />
|HP_gr=50<br />
|atk_gr=60<br />
|spd_gr=55<br />
|def_gr=55<br />
|res_gr=35<br />
|offense=[[Brave Lance+]]<br />
|special=[[Miracle]]<br />
}}<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Finn: Lance of Legend<br />
|minrarity=4<br />
|-<br />
|weapon1=Iron Lance<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Steel Lance<br />
|weapon2unlock=2<br />
|weapon2auto=3<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Brave Lance<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Brave Lance+<br />
|weapon4auto=5<br />
|weapon4cost=300<br />
|-<br />
|weapon5=Loyalty Spear<br />
|weapon5unlock=5<br />
|weapon5cost=400<br />
|-<br />
|special1=Miracle<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=200<br />
|-<br />
|passa1=Attack +1<br />
|passa1unlock=3<br />
|passa1cost=30<br />
|-<br />
|passa2=Attack/Def +1<br />
|passa2unlock=4<br />
|passa2cost=80<br />
|-<br />
|passa3=Attack/Def +2<br />
|passa3unlock=5<br />
|passa3cost=160<br />
|-<br />
|passc1=Spur Atk 1<br />
|passc1unlock=1<br />
|passc1cost=50<br />
|-<br />
|passc2=Spur Atk 2<br />
|passc2unlock=2<br />
|passc2cost=100<br />
|-<br />
|passc3=Goad Cavalry<br />
|passc3unlock=4<br />
|passc3cost=200<br />
}}<br />
<br />
==Personality==<br />
Finn is shown to be a loyal and dutiful knight, with incredible loyalty to both Quan and Leif. He's shown to be somewhat inexperienced in the first generation of Genealogy, but he still catches Quan's attention enough to receive the Brave Lance from him and then be given the duty of protecting Leif. In the second generation, Finn is shown to be far more experienced, but also shown to be rather unemotional, as Leif states that he has not cried or laughed in years due to the hardships he has faced. Though he still has some emotional moments, such as when he's shown crying after seeing Altena again. Because of the lack of resources in Thracia after escaping the empire with both Leif and Nanna, Finn had to starve himself for both to receive food daily and nearly died, but was helped by Eyvel.<br />
<br />
==Endings==<br />
===''Thracia 776''===<br />
'''Lance of Legend'''<br><br />
After hearing word that Leif had safely taken the throne, Finn suddenly disappeared. It was three years before he was seen again, reappearing just as suddenly as he had first vanished. No historical records exist of where he had gone or what he had been doing during his long absence. The only evidence that remains are strange rumors that he had been seen in the Aed Desert.<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{sectstub}}<br />
{{Quote|I am Finn, a knight of Leonster.|[[SpotPass]] parley quote in {{FE13}}}}<br />
{{Quote|I accept your challenge!|SpotPass battle quote in {{title|Awakening}}}}<br />
{{Quote|You seek an alliance?|SpotPass recruitment quote in {{title|Awakening}}}}<br />
<br />
===Death quotes===<br />
{{quote|...My sincere apologies. This wound is a burden, so I'm returning to Leonster for now.|Finn's death quote in the first generation of ''Genealogy of the Holy War''.}}<br />
{{quote|Lord Quan... ...Lady Ethlyn... Please forgive me...|Finn's death quote in the second generation of ''Genealogy of the Holy War''.}}<br />
{{quote|Lord Leif... Y-You must... fulfill your Lord Father's dying wish...|Finn's death quote in ''Thracia 776''.}}<br />
<br />
===Escape quotes===<br />
{{Quote|As you wish, milord. I'll secure the way ahead!|Finn's escape quote in ''Thracia 776''.}}<br />
<br />
===''Heroes'' quotes===<br />
{{main|Finn/Quotes (Heroes)}}<br />
<br />
==Other appearances==<br />
==={{TCGCipher}}===<br />
Finn is featured on four cards in {{TCGCipher}}.<br />
<br />
:''One of these cards' quotes<!--B10-008HN--> is still in raw, untranslated Japanese; it needs translation.''<br />
{{TCGCipherData<br />
|name=Finn<br />
|image1=[[File:TCGCipher B06-012R.png|150px]]<br />
|altimage1=[[File:TCGCipher B06-012R+.png|150px]]<br />
|altlabel1=R+<br />
|title1=Devoted Blue Lance<br />
|name1=Finn<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Lance<br />
|type1=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote1={{hover|Don't give up, sir. One day, I know, the charges against you will be cleared and your good name restored. I know you can do this.|R}}"<br>"{{hover|I am but a knight of Leonster. I would go anywhere, should my master will it.|R+}}<br />
|attack1=60<br />
|support1=10<br />
|atkcost1=3<br />
|range1=1<br />
|class1=Duke Knight<br />
|tier1=Advanced<br />
|cccost1=2<br />
|skill1=[[File:Is TCGCipher BS.png|x20px|Bond Skill]] '''Graceful Lance:''' {{CipherBond}} {{CipherActivate}} [Flip this card face down] Select up to two of your [[File:Iw TCGCipher Lance.png|20px|Lance]] allies. This turn, the selected allies gain +20 attack. ({{CipherBond}} This skill can only be used while this card is in the bond area).<br>'''Lancer's Pride:''' {{CipherAlways}} While this unit is being supported by a [[File:Iw TCGCipher Lance.png|20px|Lance]] card, this unit gains +10 attack.<br />
|no1=B06-012R(+)<br />
|artist1={{CipherIllust|士基 軽太}}<br />
|-<br />
|image2=[[File:TCGCipher B06-013N.png|150px]]<br />
|title2=Knight-in-Training<br />
|name2=Finn<br />
|affil2=Jugdral<br />
|gender2=Male<br />
|weapon2=Lance<br />
|type2=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote2=Even so, I am but a page... It honors me to have your confidence, but I doubt I'll be of much use to you.<br />
|attack2=40<br />
|support2=10<br />
|atkcost2=1<br />
|range2=1<br />
|class2=Lance Knight<br />
|tier2=Base<br />
|skill2='''Leonster's Loyalty:''' {{CipherAlways}} While this unit is being supported by "[[Quan]]", "[[Ethlyn]]" or "[[Leif]]", this unit gains +10 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit gains +20 attack.<br />
|no2=B06-013N, B06-013ST<br />
|artist2={{CipherIllust|士基 軽太}}<br />
|-<br />
|image3=[[File:TCGCipher B10-007SR.png|150px]]<br />
|title3=Legendary Blue Lance<br />
|name3=Finn<br />
|affil3=Jugdral<br />
|gender3=Male<br />
|weapon3=Lance<br />
|type3=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote3=To see Thracia united and restored into a kingdom of ideals... That was my lord Quan's dream, and I wish to see it fulfilled.<br />
|attack3=70<br />
|support3=10<br />
|atkcost3=5<br />
|range3=1<br />
|class3=Duke Knight<br />
|tier3=Advanced<br />
|cccost3=4<br />
|skill3='''Brave Lance:''' {{CipherTrigger}} {{CipherOncePerTurn}} If this unit's attack does not destroy an enemy, untap this unit.<br>'''Charge of the Lanzenritter:''' {{CipherActivate}} {{CipherOncePerTurn}} [Flip a [[File:Iw TCGCipher Lance.png|20px|Lance]] bond face-down] Choose as many enemies in the back row as you wish besides the Main Character, and move them.<br />
|no3=B10-007SR<br />
|artist3={{CipherIllust|北千里}}<br />
|-<br />
|image4=[[File:TCGCipher B10-008HN.png|150px]]<br />
|altimage4=[[File:TCGCipher P10-005PR.png|150px]]<br />
|altlabel4=Promo Pack 10<br />
|title4=Knight of Leonster<br />
|name4=Finn<br />
|affil4=Jugdral<br />
|gender4=Male<br />
|weapon4=Lance<br />
|type4=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote4={{hover|この槍に誓って、もう二度とリーフ様のお側を<!--line break-->離れることはいたしません!|B10-008HN}}"<br>"{{hover|Leonster lives on in my heart now. Memories of everybody... And of Leonster itself... We'll always bear them with us.|P10-005PR}}<br />
|attack4=40<br />
|support4=10<br />
|atkcost4=1<br />
|range4=1<br />
|class4=Lance Knight<br />
|tier4=Base<br />
|skill4='''Prince-Protecting Knight:''' {{CipherTrigger}} [Discard a card] When your turn ends, you may pay the cost, and if you do: Until the end of your opponent's next turn, this unit gains +20 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit gains +20 attack.<br />
|no4=B10-008HN, P10-005PR<br />
|artist4={{CipherIllust|北千里}} <small>(B10-008HN)</small>, {{CipherIllust|士基 軽太}} <small>(P10-005PR)<br />
}}<br />
<br />
===Notable merchandise===<br />
{{MerchInfo<br />
|imagelast=[[File:FEH Mini Acrylic Finn vol.4.png|150px]]<br />
|desclast=Finn appears in volume 4 of the {{FEHMAFC}}. His volume 4 appearance is based on his standard appearance in {{title|Heroes}}.<br />
|pricelast=¥350<br />
|releaselast=June 2018{{JP}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=Hero from beyond Elyos who served<br>Leif as a knight.<br><br>Served two generations of princes as<br>a loyal retainer of Leonster.<br><br>He escaped with Leif when Leonster<br>Castle fell and raised him afterward.<br><br>Appears in Genealogy of the Holy<br>War and Thracia 776.<br />
|japanese=異界の英雄で、リーフに仕える騎士。<br><br>キュアンとリーフ、二代の王子を支えた<br>レンスター王国の忠臣。<br><br>レンスター城が陥落した際にリーフを<br>連れて脱出し、大切に護り育てた人物。<br><br>「聖戦の系譜」「トラキア776」<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<!--<br><small>(Finn: Lance of Legend)</small>--><br />
|english=A servant of Leonster who swore his loyalty<br>to Leif's father, Quan. His main objective in<br>life is to protect Leif. Appears in Fire Emblem:<br>Thracia 776.<br />
|japanese=レンスター王家に仕える忠臣。リーフの父キュアンに<br>忠誠を誓い、リーフを守り抜くために戦い続ける。<br>(登場:『ファイアーエムブレム トラキア776』)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{MtH<br />
|full_name=Finn: Lance of Legend<br />
|name=Finn Lance of Legend<br />
|blurb1=Finn is a knight who serves Leif, the prince of Leonster. When it comes to combat wielding a lance, there are few people in Jugdral who can keep up with him!<br />
|blurb2=When he was younger, Finn served Quan, Leif's father. Having received the Brave Lance as a gift from his lord, Finn was an invaluable soldier on the battlefield.<br />
|blurb3=When Leonster was defeated, Finn escaped, taking Leif and Nanna to safety. Afterward, they traveled the realm while fending off their pursuers.<br />
|blurb4=Finn had met with a series of misfortunes. But throughout his quest to help Leif rebuild Leonster, his loyalty never wavered, and his Brave Lance never failed to find its mark!<br />
|Related_name1=Leif<br />
|Related_blurb1=Quan's son. He was hiding in Fiana but rose up after an attack by imperial forces. He is Finn's lord.<br />
|Related_name2=Nanna<br />
|Related_blurb2=Lachesis's daughter. A charismatic young lady, she has her mother's graceful bearing. She was raised by Finn.<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*Finn has the best availability of all characters in {{title|Genealogy of the Holy War}}, being available in a total of 9 chapters. This is due to him being the only character in the game to be playable in both [[Sigurd]]'s and [[Seliph]]'s tales.<br />
*In {{title|Genealogy of the Holy War}}, due to having a high amount of [[love]] growth with [[Brigid]] and [[Tailtiu]], Finn can have either of them as his lover just after 22-32 turns in [[Eldigan, the Lionheart|Chapter 3]], depending on how long they stand next to each other.<br />
**This was done because Finn automatically leaves the player's control at the end of the chapter. If the player wishes to have Finn fall in love with one of these two characters, this is the only opportunity to do so.<br />
*According to {{title|Thracia 776}}{{'}}s website, Finn was designed to look 34 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Finn<br />
|eng-mean=As of {{FE13}}. From ''[[wikipedia:Fionn mac Cumhaill|Fionn mac Cumhaill]]'', the last leader of the [[wikipedia:Fianna|Fianna]], a band of warriors appearing in the [[wikipedia:Fenian Cycle|Fenian Cycle]] of Irish mythology. The name Fionn means "fair" or "white".<ref>https://www.behindthename.com/name/fionn</ref><br />
|eng-fan-name=Fin<br />
|eng-fan-mean=Used in older ''Genealogy of the Holy War'' and ''Thracia 776'' [[Fan translation|fan translations]].<br />
|jpn-name={{hover|フィン|Fin}}<br />
|jpn-mean=Officially romanized as '''Fin'''.<br />
|fren-name=Finn<br />
|fren-mean=As above.<br />
|ger-name=Finn<br />
|ger-mean=As above.<br />
|span-name=Finn<br />
|span-mean=As above.<br />
|ital-name=Finn<br />
|ital-mean=As above.<br />
|por-br-name=Finn<br />
|por-br-mean=As above.<br />
|ch-trad-name={{h|芬恩|Fēnēn}}<br />
|ch-trad-mean=Fin<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
| style="border: 1px solid {{Color2}}; border-radius: 15px" | '''''Genealogy of the Holy War'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait finn 01 fe04.png]] [[File:Portrait finn 02 fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Lance Knight]] [[File:Ma snes02 lance knight playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Duke Knight]] [[File:Ma snes02 duke knight playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 finn lance knight lance.png]] <br>[[Lance]]<br><small>([[Iron Lance]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 finn duke knight lance.png]] <br>[[Lance]]<br><small>([[Silver Lance]])</small><br />
|}<br />
|-<br />
| style="border: 1px solid {{Color2}}; border-radius: 15px" | '''''Thracia 776'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait finn fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 lance knight playable.gif]] [[Lance Knight]] [[File:Ma snes03 dismounted basic knight playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 duke knight playable.gif]] [[Duke Knight]] [[File:Ma snes03 dismounted promoted knight playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 finn lance knight lance.png]]<br>[[Lance]]<br><small>([[Slim Lance]])</small><br />
| [[File:Bs fe05 finn dismt lance knight sword.png]]<br>[[Sword]]{{hover|*|dismounted}}<br><small>([[Killing Edge]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 finn duke knight lance.png]]<br>[[Lance]]<br><small>([[Brave Lance]])</small><br />
| [[File:Bs fe05 finn dismt duke knight sword.png]]<br>[[Sword]]{{hover|*|dismounted}}<br><small>([[Killing Edge]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FESK Finn 02.png|Artwork of a young Finn from {{title|Treasure}}.<br />
FESK Finn 03.png|Artwork of Finn as an adult from {{title|Treasure}}.<br />
FESK Finn 01.png|Artwork of a young Finn from {{title|Genealogy of the Holy War}}.<br />
FE776 Finn.png|Artwork of Finn from {{title|Thracia 776}}.<br />
FE776 Finn portrait art.jpg|Portrait artwork of Finn from {{title|Thracia 776 Illustrated Works}}.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
<gallery><br />
FEH Finn Lance of Legend 01.png|Artwork of Finn: Lance of Legend.<br />
FEH Finn Lance of Legend 02.png|Artwork of Finn: Lance of Legend.<br />
FEH Finn Lance of Legend 02a.png|Artwork of Finn: Lance of Legend.<br />
FEH Finn Lance of Legend 03.png|Artwork of Finn: Lance of Legend.<br />
FEH mth Finn Lance of Legend 01.png|Artwork of Finn: Lance of Legend.<br />
FEH mth Finn Lance of Legend 02.png|Artwork of Finn: Lance of Legend.<br />
FEH mth Finn Lance of Legend 03.png|Artwork of Finn: Lance of Legend.<br />
FEH mth Finn Lance of Legend 04.png|Artwork of Finn: Lance of Legend.<br />
FEH mth Leif Prince of Leonster 02.png|Finn in an artwork of Leif: Prince of Leonster.<br />
FEH mth Leif Unifier of Thracia 02.png|Finn in an artwork of Leif: Unifier of Thracia.<br />
FEH mth Nanna Nordion Princess 03.png|Finn in an artwork of Nanna: Nordion Princess.<br />
FEH mth Quan Luminous Lancer 03.png|Finn in an artwork of Quan: Luminous Lancer.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Finn 01.jpg|Artwork of Finn from {{title|Cipher}}.<br />
TCGCipher Finn 02.jpg|Artwork of Finn from {{title|Cipher}}.<br />
TCGCipher Finn 03.jpg|Artwork of Finn from {{title|Cipher}}.<br />
TCGCipher Finn 04.jpg|Artwork of Finn from {{title|Cipher}}.<br />
TCGCipher Finn 05.jpg|Artwork of Finn from {{title|Cipher}}.<br />
TCGCipher Finn 06.jpg|Artwork of Finn and [[Leif]] from {{title|Cipher}}.<br />
TCGCipher Leif 03.jpg|Finn in an artwork of [[Leif]] from {{title|Cipher}}.<br />
TCGCipher Leif 10.jpg|Finn in an artwork of [[Leif]] from {{title|Cipher}}.<br />
</gallery><br />
<br />
===Other appearances===<br />
<gallery><br />
Anniversary uta-garuta finn.png|Artwork of Finn from {{title|One Hundred Songs of Heroes}}.<br />
</gallery><br />
<br />
{{ref}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
{{Nav13}}<br />
{{NavH}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]<br />
[[Category:SpotPass characters in Fire Emblem Awakening]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Sol&diff=584769Sol2024-03-20T14:34:17Z<p>RNGSOMEONE: /* In the main Fire Emblem series */</p>
<hr />
<div>:''This article is about the skill. For other uses, see [[Sol (disambiguation)]].''<br />
{{Skill Infobox<br />
|image=[[File:Is ns02 sol.png]]<br />
|caption=Icon of the Sol skill in {{title|Engage}}.<br />
|help_text=Unit may recover HP=50% damage dealt. Trigger %=Dex.<br />
|type=*Personal <small>(''Genealogy of the Holy War'', ''Thracia 776'')</small><br />
*Class <small>(''Awakening'', ''Fates'', ''Engage'')</small><br />
*Class (Mastery) <small>(''Path of Radiance'', ''Radiant Dawn'', ''Warriors: Three Hopes'')</small><br />
*Special Sword <small>(''Genealogy of the Holy War'')</small><br />
|capacity=*20 <small>(''Path of Radiance'')</small><br />
*30 <small>(''Radiant Dawn'')</small><br />
|first={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
'''Sol''' (Japanese: {{hl|太陽|Taiyō}} ''Sun'') is an [[offensive skill]] which debuted in {{FE4}}. When activated it has a [[:Category:HP-draining weapons, items, and skills|HP drain]] effect, allowing its user to recover their own [[hit point]]s from the damage their Sol attack deals to the target. The amount of HP recovered and other effects depend on the individual game.<br />
<br />
Sol originated as an uncommon personal skill in ''Genealogy of the Holy War'' and {{title|Thracia 776}}, and became a [[mastery skill]] associated with [[Class change|advanced]] mounted classes in {{title|Path of Radiance}} and {{title|Radiant Dawn}}. In {{title|Awakening}} and {{title|Fates}}, Sol is associated with the [[Hero]] class, learned by units of that class and accessible to other units through [[reclass]]ing to Hero; in {{title|Engage}}, it is exclusive to the mechanically similar [[Successeur]] and [[Warden]] (melee variant) classes.<br />
<br />
==Data==<br />
===In the main ''Fire Emblem'' series===<br />
{{SkillData<br />
|game1={{title|Genealogy of the Holy War}}<br />
|sprite1=[[File:Is snes02 sol.png]]<br />
|effect1=Restores (damage dealt) [[HP]] to the user.<br>Ignores the hit check and forces the attack to always hit.<br />
|active1=([[Skill (stat)|Skill]])%<br />
|notes1=Nullified against [[Nihil]].<br>For further mechanics, see {{sect|Offensive skill|Genealogy of the Holy War and Thracia 776|sectdisplay=''Genealogy of the Holy War'' and ''Thracia 776''}}.<br />
|-<br />
|game2={{title|Thracia 776}}<br />
|sprite2=[[File:Is snes03 sol.png]]<br />
|effect2=Restores (damage dealt) [[HP]] to the user.<br />
|active2=([[Skill (stat)|Skill]])%<br />
|notes2=Nullified against [[Nihil]].<br>Unable to activate if user's equipped weapon grants a skill by being equipped.<br>For further mechanics, see {{sect|Offensive skill|Genealogy of the Holy War and Thracia 776|sectdisplay=''Genealogy of the Holy War'' and ''Thracia 776''}}.<br />
|-<br />
|game3={{title|Path of Radiance}}<br />
|sprite3=[[File:Is gcn sol.png]]<br />
|effect3=Restores (damage dealt) [[HP]] to the user.<br />
|active3=([[Skill (stat)|Skill]])%<br />
|capacity3=20<br />
|notes3=Nullified against [[Nihil]], or if either combatant has [[Parity]].<br>For further mechanics, see {{sect|Offensive skill|Path of Radiance and Radiant Dawn|sectdisplay=''Path of Radiance'' and ''Radiant Dawn''}}.<br />
|-<br />
|game4={{title|Radiant Dawn}}<br />
|sprite4=[[File:Is wii sol.png]]<br />
|effect4=Multiplies damage dealt by 3 for the strike and restores (damage dealt) [[HP]] to the user.<br />
|active4=([[Skill (stat)|Skill]]/2)%<br />
|capacity4=30<br />
|notes4=Nullified against [[Nihil]], or if either combatant has [[Parity]] active.<br>For further mechanics, see {{sect|Offensive skill|Path of Radiance and Radiant Dawn|sectdisplay=''Path of Radiance'' and ''Radiant Dawn''}}.<br />
|-<br />
|game5={{title|Awakening}}<br />
|sprite5=[[File:Is 3ds01 sol.png]]<br />
|effect5=Restores (damage dealt / 2) [[HP]] to the user.<br />
|active5=([[Skill (stat)|Skill]])%<br />
|notes5=For further mechanics, see {{sect|Offensive skill|Awakening|sectdisplay=''Awakening''}}.<br />
|-<br />
|game6={{title|Fates}}<br />
|sprite6=[[File:Is 3ds02 sol.png]]<br />
|effect6=Restores (damage dealt / 2) [[HP]] to the user.<br />
|active6=([[Skill (stat)|Skill]])%<br />
|notes6=If the foe has [[Dragonskin]], the healing is reduced to (damage dealt / 4), or (damage dealt × 0.375) if the user has the [[Yato|Blazing, Shadow, or Omega Yato]] equipped.<br>For further mechanics, see {{sect|Offensive skill|Fates|sectdisplay=''Fates''}}.<br>Base cost: 1750 [[Gold|G]]<br />
|-<br />
|game7={{title|Engage}}<br />
|sprite7=[[File:Is ns02 sol.png|24px]]<br />
|effect7=Restores (damage dealt / 2) [[HP]] to the user.<br />
|active7=([[Dexterity]])%<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{SpecialDataHdr FEH}}<br />
{{SpecialDataCell FEH<br />
|effect=Restores (damage dealt × 50%) [[HP]] to user<br />
|cool=3<br />
|sp=200<br />
|use={{StaffFEH}}<br />
|pre=[[Daylight]]<br />
|notes=Cooldown count was reduced from 4 to 3 in version 2.0.0.<br />
}}<br />
{{SpecialDataFtr FEH}}<br />
<br />
{{SkillData<br />
|game1={{title|Warriors}}<br />
|sprite1=[[File:Is fewa sol.png|25px]]<br />
|effect1=User may recover [[HP]] upon defeating a strong enemy; chance increases with user's [[Luck]].<br />
|-<br />
|game2={{title|Warriors: Three Hopes}}<br />
|sprite2=[[File:Is fewa2 sol.png|25px]]<br />
|effect2=User recover (Luck) HP upon defeating an enemy commander.<br />
}}<br />
<br />
==Availability==<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|methodlast=Units <small>(As a personal skill)</small><br />
|datalast=First Generation: [[Dew]]<br>Second Generation: ([[Larcei]] and [[Scáthach]], [[Patty]], or [[Lene]]), if Dew [[Inheritance|was their father]]<br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a personal skill)</small><br />
|data1=[[Ilios]] • [[Perne]] • [[Shiva]]<br />
|methodlast=Items<br />
|datalast=[[Skill items|Sol M]]<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|methodlast=Classes ([[Occult]])<br />
|datalast=[[Paladin]] • [[Valkyrie]]<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a class skill)</small><br />
|data1=[[Renning]]<br />
|methodlast=Classes<br />
|datalast=[[Gold Knight]] • [[Silver Knight]] • [[Valkyrie]]<br />
}}<br />
<br />
===''Awakening''===<br />
{{ItemLoc<br />
|method1=Units<br />
|data1=[[Alm]] <small>([[SpotPass]] version)</small> • [[Clive]] • [[Flavia]] • [[Ike]] <small>(Both versions)</small> • [[Linus]] • [[Marth]] <small>("King Marth" [[SpotPass]] version)</small> • [[Ogma]] • [[Palla]] • [[Priam]] • [[Quan]] • [[Roy]] <small>([[SpotPass]] version)</small><br />
|method2=Classes<br />
|data2=[[Hero]] <small>(Learned at Level 5)</small><br />
|methodlast=Items<br />
|datalast=[[Sol (weapon)|Sol]]<br />
}}<br />
<br />
===''Fates''===<br />
{{ItemLoc<br />
|methodlast=Classes<br />
|datalast=[[Hero]] <small>(Learned from Level 5 and up)</small><br />
}}<br />
<br />
===''Engage''===<br />
{{ItemLoc<br />
|methodlast=Classes<br />
|datalast=[[Successeur]] <small>(Learned at level 5)</small><br />
}}<br />
<br />
===''Heroes''===<br />
{{FEH skill availability}}<br />
<br />
===''Warriors''===<br />
{{ItemLoc<br />
|method1=Learned<br />
|data1=[[Cordelia]] (requires [[Cordelia's Wing Hairpins]] ×3)<br />
|methodlast=Borrowed<br />
|datalast=Requires ×1 each of [[Cordelia's Essence]] and [[Cordelia's Book on Love]]<br />
}}<br />
<br />
===''Warriors: Three Hopes''===<br />
{{ItemLoc<br />
|methodlast=Class mastery ({{star|3}})<br />
|datalast=[[Falcon Knight]]: [[Arval]] • [[Catherine]] • [[Dorothea]] • [[Flayn]] • [[Hilda]] • [[Leonie]] • [[Mercedes]] • [[Rhea]] • [[Shamir]] • [[Sothis]]<br />
}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
The Sol skill is present on two cards in {{TCGCipher}}, both of which feature members of the [[Hero]] class: ''[[Inigo#Fire Emblem Cipher|B01-097R A Man for Flowers, Inigo]]'', and ''[[Soleil#Fire Emblem Cipher|B02-095R Swordswoman Standing in Sunlight, Soleil]]''. It is a trigger skill which activates automatically when its user defeats an opponent's unit. It rewards its user with a +20 boost to attack power until the end of the opponent's next turn.<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Genealogy of the Holy War}}<br />
|english=May drain foe's<br>HP to heal user.{{h|*|Fan translation}}<br />
|japanese=あたえたダメージだけ<br>HPがかいふくする<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=(Skl %) chance<br>for attack to heal<br>for damage dealt{{h|*|Fan translation}}<br />
|japanese=あたえたダメージだけ<br>HPがかいふくする<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br><small>(skill assignment menu)</small><br />
|english=In certain conditions,<br>restores as many HP<br>as the damage dealt<br>to an enemy.<br>{{color|#0f0|Paladin<br>Valkyrie}}<br />
|japanese=一定の確率で 相手の<br>ダメージ分自分が回復する<br>{{color|#0f0|取得可能<br>パラディン・<br>ワルキューレ}}<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br><small>(help)</small><br />
|english=In certain conditions,<br>restores as many HP as the<br>damage dealt to an enemy.<br />
|japanese=一定の確率で、相手のダメージ分<br>自分が回復します<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small><br />
|english=Can inflict 3 times<br>normal damage and<br>restore HP equal to<br>damage dealt.<br>{{color|#00ff00|Cannot unassign}}<br />
|japanese=発動すると通常の3倍の<br>ダメージを敵に与え<br>その分HPが回復する<br>{{color|#00ff00|書に戻せない}}<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(help)</small><br />
|english=Can inflict 3 times normal damage<br>and restore HP equal to damage dealt.<br>High-level knights<br />
|japanese=発動すると通常の3倍のダメージを<br>敵に与え その分HPが回復する<br>【騎士系最上級兵種奥義】<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=Absorb HP equal to half damage<br>dealt. Trigger % = (Skill stat)<br />
|japanese=技%の確率で発動<br>敵へのダメージの半分HP回復<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Absorb HP equal to half of damage<br>dealt. Trigger % = (Skill stat)<br />
|japanese=攻撃時、技%で発動<br>敵に与えたダメージの半分HP回復<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=Unit may recover HP=50% damage<br>dealt. Trigger %=Dex.<br />
|japanese=技%で、敵に与えたダメージの半分<br>HP回復する<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br />
|english=Restores HP = 50% of damage dealt.<br />
|japanese=与えたダメージの50%自分を回復<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors}}<br />
|english=May recover HP by slaying strong<br>enemies. Increases with Lck.<br />
|japanese=強敵を倒すと自身のHPが回復する<br>幸運の値に応じて効果上昇<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors: Three Hopes}}<br />
|english=<span style="white-space: normal">Restores HP proportional to the unit's Lck each time an enemy commander is defeated.</span><br />
|japanese=??<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
*[[Unused content in Fire Emblem: Path of Radiance#Early skill names|Unused text strings]] exist in ''Path of Radiance'' that refer to Sol's name from the Jugdral games. It was translated as Sundblade{{sic}} in the English version.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Sol<br />
|eng-mean=Latin: Sun, specifically that of Earth's solar system<br />
|jpn-name=• {{h|たいよう剣|Taiyōken}}<br>• {{h|太陽|Taiyō}}<br />
|jpn-mean=• Sun Sword. This name is used in {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}.<br>• Sun. This name is used from {{title|Path of Radiance}} onward. Referred to as '''SUNTRICK''' in its internal file name in ''Path of Radiance'', and as '''SOL''' in the same in ''Radiant Dawn''.<br />
|span-name=• Ra sol<br>• Helios<br />
|span-mean=• The skill is known by this name only in ''Path of Radiance''.<br>• From {{lang|grc|Ἥλιος}} ''[[wikipedia:Helios|Helios]]'', the personification of the sun in Greek mythology. Used in other titles.<br />
|fren-name=Solaire<br />
|fren-mean=Solar<br />
|ger-name=Sonne<br />
|ger-mean=Sun<br />
|ital-name=Sole<br />
|ital-mean=Sun<br />
|por-name=Sol<br />
|kor-name={{h|태양|taeyang}}<br />
|kor-mean=Sun<br />
|ch-simp-name={{h|太阳|tàiyáng}}<br />
|ch-simp-mean=Sun<br />
|ch-trad-name={{h|太陽|tàiyáng}}<br />
|ch-trad-mean=Sun<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESK Sol.png|Artwork of the Sol [[Skill items#Skill items in Thracia 776|manual]] from the {{TCG}}.<br />
Ss fe09 astrid activating sol 01.png|[[Astrid]] activating Sol (start-up flash) in {{title|Path of Radiance}}.<br />
Ss fe09 astrid activating sol 02.png|[[Astrid]] activating Sol (attack and healing) in ''Path of Radiance''.<br />
Ss fe10 mist activating sol 01.png|[[Astrid]] activating Sol (start-up flash) in {{title|Radiant Dawn}}.<br />
Ss fe10 mist activating sol 02.png|[[Astrid]] activating Sol (attack and healing) in ''Radiant Dawn''.<br />
Ss fe13 flavia activating sol.png|[[Flavia]] activating Sol in {{title|Awakening}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
==See also==<br />
* [[Aether]]<br />
* [[Daylight]]<br />
* [[Flare]]<br />
* [[Sol (weapon)]]<br />
<br />
{{NavSkillFE4}}<br />
{{NavSkillFE5}}<br />
{{NavSkillFE9}}<br />
{{NavSkillFE10}}<br />
{{NavSkillFE13}}<br />
{{NavSkillFE14}}<br />
{{NavSkillFE17}}<br />
{{NavSpecialH}}<br />
{{NavCrest}}<br />
{{NavSkillFEWA2}}<br />
[[Category:Offensive skills]]<br />
[[Category:Mastery skills]]<br />
[[Category:HP-draining weapons, items, and skills]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Durability&diff=581230Durability2024-03-09T16:27:42Z<p>RNGSOMEONE: /* Restoring durability */</p>
<hr />
<div>[[File:Ss fe07 weapon break.png|thumb|right|240px|[[Rebecca]]'s [[Killer Bow]] breaks after its durability reaches 0.]]<br />
<br />
A weapon or item's '''durability''' or '''uses''' is a value which tracks the number of times it can be used to attack before it breaks and is no longer usable. Every time a weapon is used to [[attack]] an enemy, or every time an item is used, its durability value decreases by 1, often expressed as "using one use" of the weapon. The durability system is present in all {{FES}} games except {{title|Gaiden}} and {{title|Shadows of Valentia}}; {{title|Fates}} and {{title|Engage}} also omit durability for weapons, giving every weapon in those games infinite durability, but durability still applies for [[staves]] and [[item]]s.<br />
<br />
==Overview==<br />
In general, there is a pattern to a weapon's durability relative to its [[might]], [[weapon level]] and other stats: typically, the weakest weapons in the game (e.g. [[Iron Sword]] or [[Fire]]) will have significantly higher usage (typically around 45) than stronger weapons of higher rank (e.g. [[Silver Sword]] and [[Bolganone]], typically at 20 uses), and often rare [[staves]] with unusual effects (e.g. [[Silence (staff)|Silence]], [[Hammerne]]) will have even lower usage than that. The primary exception is {{title|Genealogy of the Holy War}}, in which nearly all weapons will have 50&nbsp;uses, though rare staves will still have just 1–5. In most games there is an inconsistency related to a weapon's durability being consumed when it misses: missing an attack with a physical weapon will not decrease its durability, but a magic attack missing will still cost one use.<br />
<br />
Typically, a weapon's durability is reduced by one for every time the wielder successfully strikes an opponent with it. However, some weapons do not follow this principle. When [[tome]]s and [[staves]] miss they suffer a durability decrease despite not hitting the target, aside from in {{title|Shadow Dragon & the Blade of Light}} and ''Genealogy of the Holy War''. In {{title|Thracia 776}}, all attacks at 2-range or further will cost durability—even on a miss—including ranged lances or axes and ranged attacks on magic swords. Additionally, in {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}}, [[dragonstone]]s lose durability every time the user transforms, even if they are unable to attack; e.g. if Tiki is attacked by an [[Archer]] while equipped with her [[Divinestone]], she will transform to take the blow but is unable to retaliate, reducing the durability of her dragonstone by 1.<br />
<br />
In {{title|Shadow Dragon and the Blade of Light}} through {{title|Thracia 776}} (except {{title|Gaiden}}), weapons do not break until the end of combat; even if a unit enters combat with a 1-durability weapon but lands 4 attacks, all 4 attacks will function properly and the weapon does not break until the end of combat. Furthermore, in {{title|Genealogy of the Holy War}}, weapon durability is checked at the end of each round of combat for the purposes of [[Accost]]; if the user's weapon would otherwise have broken, the user's weapon breaks, combat ends and Accost is unable to activate; however, in the [[Arena]], weapons are unable to break until one party is defeated or the player yields, irrespective of how many rounds of combat occur.<br />
<br />
==Restoring durability==<br />
In most games, a weapon or item will disappear entirely when its durability reaches 0. A durability-restoring item must be used before the value hits 0. The exceptions are {{title|Mystery of the Emblem}}, ''Genealogy of the Holy War'', ''Thracia 776'', and {{title|Three Houses}}, in which once a weapon breaks it becomes a [[Broken Sword]], [[Broken Lance]], [[Broken Axe]], [[Broken Bow]], [[Drained Tome]], [[Broken Staff]], or [[Broken Gauntlets]] depending on its original weapon type. These remnants allow the player an opportunity to repair the weapons even after reaching 0&nbsp;durability, or can simply be discarded if unwanted. In these four games, non-weapon items do not leave any remnants behind and thus are not able to repaired.<br />
<br />
In ''Genealogy of the Holy War''{{'}}s [[castle]] towns, all units can readily access a weapon repair shop, which fully restores a weapon's durability for a fee equivalent to a fraction of the weapon's base [[worth]]. If a unit does not have enough funds to fully repair a given weapon, the repair shop will restore as many uses as possible with the amount of funds available.<br />
<br />
From ''Shadow Dragon'' to {{title|Fates}}, two separate instances of the same item (including weapons and staves) can be merged together in the [[preparations]] menu, combining the remaining uses of both items into a single item. However, in {{title|Awakening}}, this cannot be done to [[forge]]d weapons. It is done automatically in the convoy in ''Awakening'', rather than being done manually by the player; this has the side effect of possibly merging things which the player may not have wanted to be merged.<br />
<br />
In ''Three Houses'' only, all [[black magic]], [[white magic]], and [[dark magic]] spells have all of their uses replenished at the end of a battle, though this is offset by the spells having lower durability across the board. This means that, instead of being limited by how many times they can be used per playthrough, they are limited by how many times they can be used per battle.<br />
<br />
==Items and skills affecting durability==<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"<br />
! style="background: none" colspan="4" | Skills that affect durability<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Effect<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is wii corrosion.png]]<br />
| [[Corrosion]]<br />
| Reduces the durability of the bearer's enemy's equipped weapon by a significant amount.<br />
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is 3ds01 armsthrift.png]]<br />
| [[Armsthrift]]<br />
| Grants bearer a chance of the durability of their weapon not decreasing, at a rate of ([[Luck]] x 2)%. With this skill, it is possible to never have durability decrease at all by equipping it to a unit who has 50 or greater [[Luck]], a feat all units can easily achieve through use of the [[Limit Breaker]] skill.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is ns01 black magic uses x2.png|20px]]<br />
| [[Black Magic Uses&nbsp;x]]<br />
| Increases the maximum number of uses for [[black magic]].<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 dark magic uses x2.png|20px]]<br />
| [[Dark Magic Uses&nbsp;x]]<br />
| Increases the maximum number of uses for [[dark magic]].<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 white magic uses x2.png|20px]]<br />
| [[White Magic Uses&nbsp;x]]<br />
| Increases the maximum number of uses for [[white magic]].<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 infinite magic.png|20px]]<br />
| [[Infinite Magic]]<br />
| Removes the limit on how many times [[black magic]], [[dark magic]], and [[white magic]] can be casted, allowing them to be used infinitely.<br />
| {{title|Three Houses}}<br />
|-<br />
! class="roundb" colspan="4" |<br />
|}<br />
<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"<br />
! style="background: none" colspan="4" | Items that affect durability<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Effect<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| --<br />
| [[Unused content in Fire Emblem: Shadow Dragon & the Blade of Light|Helarn]]<br />
| [[Unused content in Fire Emblem: Shadow Dragon & the Blade of Light|Unused]]. Sets target weapon's durability to infinite, making it unbreakable.<br />
| {{title|Shadow Dragon & the Blade of Light}}<br />
|-<br />
| [[File:Is 3ds01 hammerne.png]]<br />
| [[Hammerne]]<br />
| Completely replenishes target weapon to maximum durability. Cannot be used on items or weapons like [[Dragonstone]]s.<br />
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}<br />
|-<br />
| [[File:Is ds starsphere.png]]<br />
| [[Starsphere]]<br />
| Passively prevents the durability of a [[unit]]'s weapons from decreasing during combat when held in their inventory.<br />
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is snes03 repair.png]]<br />
| [[Repair]]<br />
| Completely replenishes target weapon to maximum durability. Cannot be used on items.<br />
| {{title|Thracia 776}}<br />
|-<br />
! class="roundb" colspan="4" |<br />
|}<br />
<br />
Additionally, in {{title|Radiant Dawn}}, before [[Rebirth (3)|Rebirth part&nbsp;3]], [[Yune]] blesses the equipped weapon of every unit in the party; This grants them infinite durability and the ability to ignore the [[Mantle]] skill.<br />
<br />
==Unbreakable weapons==<br />
The following weapons have infinite durability and are thus unbreakable:<br />
<br />
{{div col|25em}}<br />
* [[Falchion (Archanea)|Falchion]] (all appearances)<br />
* [[Imhullu]] (all appearances)<br />
* All [[dragonstone]]s ({{title|Shadow Dragon & the Blade of Light}})<br />
* All [[breath]]s (all appearances)<br />
* All broken weapons (all appearances)<br />
* [[Eckesachs]] ({{title|The Binding Blade}})<br />
* All [[monster weapon]]s ({{title|The Sacred Stones}} and {{title|Awakening}})<br />
* [[Ragnell]] ({{title|Path of Radiance}} and {{title|Radiant Dawn}})<br />
* [[Alondite]] (all appearances)<br />
* [[Amiti]] (all appearances)<br />
* All laguz [[Strike#Laguz weapons|weapons]] (all appearances)<br />
* [[Trainer (weapon)|Trainer]] ({{title|Path of Radiance}})<br />
* [[Practice Axe]] ({{title|Path of Radiance}})<br />
* [[Gurgurant]] ({{title|Path of Radiance}})<br />
* [[Creiddylad]] ({{title|Radiant Dawn}}) <br />
* [[Judge]] ({{title|Radiant Dawn}})<br />
* [[Parallel Falchion]] ({{title|Awakening}})<br />
* [[Exalted Falchion]] ({{title|Awakening}})<br />
* [[Grima's Truth]] ({{title|Awakening}})<br />
* [[Unarmed]] ({{title|Three Houses}})<br />
* All [[Crest Stone]]s ({{title|Three Houses}})<br />
{{div col end}}<br />
<br />
==Other appearances==<br />
===''Super Smash Bros.'' series===<br />
[[File:Ss ssb4 robin broken weapon.jpg|thumb|right|250px|[[Robin]] tries and fails to use [[Thunder]] after it has broken, resulting in doing absolutely nothing.]]<br />
{{SmashWiki|Robin (SSB4)#Durability System}}<br />
<br />
In {{SSB4}} and {{SSBU}}, [[Robin]] is exclusively affected by an emulation of the ''Fire Emblem'' durability system. Their four special moves - [[Thunder]], [[Elwind]], [[Arcfire]] and [[Nosferatu]] - each have a durability value assigned to them, as does the [[Levin Sword]] used in Robin's [[smashwiki:Smash attack|smash]] and [[smashwiki:Aerial attack|aerial attacks]]. Each use of the respective attack consumes that attack's durability points, and once the weapon's durability is depleted it breaks and must be left to recharge for a set period of time before it can be used again. If Robin attempts to use a special move during its recharge phase, it will fail; if they attempt to use a smash or aerial attack, they instead use a weaker [[Bronze Sword]] to perform the attack, which won't break but deals far less damage than the Levin Sword does.<br />
<br />
As a weapon's durability is depleted, it will start flashing black as it comes close to breaking. Once its last use is used, Robin will automatically throw away the broken weapon, which will vanish once it hits the ground. If they are fast enough, any fighter participating in a match, including Robin themself, can catch the broken weapon in mid-air as an item; its only use in this state is to be thrown at enemies to deal a small amount of damage.<br />
<br />
The durability values of Robin's weapons are as follows:<br />
* '''[[Thunder]]''': 20&nbsp;durability points, ten-second recharge after breaking. Each charged variant consumes a different amount of durability: Thunder consumes 1, [[Elthunder]]&nbsp;3, [[Arcthunder]]&nbsp;5, and [[Thoron]]&nbsp;8. Durability values are altered by the Thunder+ [[smashwiki:Customization#List of custom specials|alternate special move]].<br />
* '''[[Elwind]]''': 9&nbsp;durability points, 6-second recharge after breaking. Each use of Elwind, both as a special move and as a jab finisher, consumes 1&nbsp;durability point.<br />
* '''[[Arcfire]]''': 6&nbsp;durability points, 10-second recharge after breaking. Each use of Arcfire, both as a special move and as a jab finisher, consumes 1&nbsp;durability point.<br />
* '''[[Nosferatu]]''': 4&nbsp;durability points, 40-second recharge after breaking. Each use of Nosferatu consumes 1&nbsp;durability point.<br />
* '''[[Levin Sword]]''': 8&nbsp;durability points, 6-second recharge after breaking. Each use of the Levin Sword consumes 1&nbsp;durability point.<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Durability<br />
|jpn-name=<br />
|jpn-mean=<br />
|fren-name=Durabilité<br />
|fren-mean=Durability<br />
|ger-name=<br />
|ger-mean=<br />
|span-name=<br />
|span-mean=<br />
|ital-name=<br />
|ital-mean=<br />
|dut-name=<br />
|dut-mean=<br />
|kor-name=<br />
|kor-mean=<br />
|ch-simp-name=<br />
|ch-simp-mean=<br />
|ch-trad-name=<br />
|ch-trad-mean=<br />
}}<br />
<br />
{{refbar}}<br />
<br />
{{NavMech}}</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Durability&diff=581229Durability2024-03-09T16:25:52Z<p>RNGSOMEONE: /* Overview */</p>
<hr />
<div>[[File:Ss fe07 weapon break.png|thumb|right|240px|[[Rebecca]]'s [[Killer Bow]] breaks after its durability reaches 0.]]<br />
<br />
A weapon or item's '''durability''' or '''uses''' is a value which tracks the number of times it can be used to attack before it breaks and is no longer usable. Every time a weapon is used to [[attack]] an enemy, or every time an item is used, its durability value decreases by 1, often expressed as "using one use" of the weapon. The durability system is present in all {{FES}} games except {{title|Gaiden}} and {{title|Shadows of Valentia}}; {{title|Fates}} and {{title|Engage}} also omit durability for weapons, giving every weapon in those games infinite durability, but durability still applies for [[staves]] and [[item]]s.<br />
<br />
==Overview==<br />
In general, there is a pattern to a weapon's durability relative to its [[might]], [[weapon level]] and other stats: typically, the weakest weapons in the game (e.g. [[Iron Sword]] or [[Fire]]) will have significantly higher usage (typically around 45) than stronger weapons of higher rank (e.g. [[Silver Sword]] and [[Bolganone]], typically at 20 uses), and often rare [[staves]] with unusual effects (e.g. [[Silence (staff)|Silence]], [[Hammerne]]) will have even lower usage than that. The primary exception is {{title|Genealogy of the Holy War}}, in which nearly all weapons will have 50&nbsp;uses, though rare staves will still have just 1–5. In most games there is an inconsistency related to a weapon's durability being consumed when it misses: missing an attack with a physical weapon will not decrease its durability, but a magic attack missing will still cost one use.<br />
<br />
Typically, a weapon's durability is reduced by one for every time the wielder successfully strikes an opponent with it. However, some weapons do not follow this principle. When [[tome]]s and [[staves]] miss they suffer a durability decrease despite not hitting the target, aside from in {{title|Shadow Dragon & the Blade of Light}} and ''Genealogy of the Holy War''. In {{title|Thracia 776}}, all attacks at 2-range or further will cost durability—even on a miss—including ranged lances or axes and ranged attacks on magic swords. Additionally, in {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}}, [[dragonstone]]s lose durability every time the user transforms, even if they are unable to attack; e.g. if Tiki is attacked by an [[Archer]] while equipped with her [[Divinestone]], she will transform to take the blow but is unable to retaliate, reducing the durability of her dragonstone by 1.<br />
<br />
In {{title|Shadow Dragon and the Blade of Light}} through {{title|Thracia 776}} (except {{title|Gaiden}}), weapons do not break until the end of combat; even if a unit enters combat with a 1-durability weapon but lands 4 attacks, all 4 attacks will function properly and the weapon does not break until the end of combat. Furthermore, in {{title|Genealogy of the Holy War}}, weapon durability is checked at the end of each round of combat for the purposes of [[Accost]]; if the user's weapon would otherwise have broken, the user's weapon breaks, combat ends and Accost is unable to activate; however, in the [[Arena]], weapons are unable to break until one party is defeated or the player yields, irrespective of how many rounds of combat occur.<br />
<br />
==Restoring durability==<br />
In most games, a weapon or item will disappear entirely when its durability reaches 0. A durability-restoring item must be used before the value hits 0. The exceptions are {{title|Mystery of the Emblem}}, ''Genealogy of the Holy War'', ''Thracia 776'', and {{title|Three Houses}}, in which once a weapon breaks it becomes a [[Broken Sword]], [[Broken Lance]], [[Broken Axe]], [[Broken Bow]], [[Drained Tome]], [[Broken Staff]], or [[Broken Gauntlets]] depending on its original weapon type. These remnants allow the player an opportunity to repair the weapons even after reaching 0&nbsp;durability, or can simply be discarded if unwanted. In these four games, non-weapon items do not leave any remnants behind and thus are not able to repaired.<br />
<br />
In ''Genealogy of the Holy War''{{'}}s [[castle]] towns, all units can readily access a weapon repair shop, which fully restores a weapon's durability for a fee equivalent to a fraction of the weapon's base [[worth]].<br />
<br />
From ''Shadow Dragon'' to {{title|Fates}}, two separate instances of the same item (including weapons and staves) can be merged together in the [[preparations]] menu, combining the remaining uses of both items into a single item. However, in {{title|Awakening}}, this cannot be done to [[forge]]d weapons. It is done automatically in the convoy in ''Awakening'', rather than being done manually by the player; this has the side effect of possibly merging things which the player may not have wanted to be merged.<br />
<br />
In ''Three Houses'' only, all [[black magic]], [[white magic]], and [[dark magic]] spells have all of their uses replenished at the end of a battle, though this is offset by the spells having lower durability across the board. This means that, instead of being limited by how many times they can be used per playthrough, they are limited by how many times they can be used per battle.<br />
<br />
==Items and skills affecting durability==<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"<br />
! style="background: none" colspan="4" | Skills that affect durability<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Effect<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is wii corrosion.png]]<br />
| [[Corrosion]]<br />
| Reduces the durability of the bearer's enemy's equipped weapon by a significant amount.<br />
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is 3ds01 armsthrift.png]]<br />
| [[Armsthrift]]<br />
| Grants bearer a chance of the durability of their weapon not decreasing, at a rate of ([[Luck]] x 2)%. With this skill, it is possible to never have durability decrease at all by equipping it to a unit who has 50 or greater [[Luck]], a feat all units can easily achieve through use of the [[Limit Breaker]] skill.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is ns01 black magic uses x2.png|20px]]<br />
| [[Black Magic Uses&nbsp;x]]<br />
| Increases the maximum number of uses for [[black magic]].<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 dark magic uses x2.png|20px]]<br />
| [[Dark Magic Uses&nbsp;x]]<br />
| Increases the maximum number of uses for [[dark magic]].<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 white magic uses x2.png|20px]]<br />
| [[White Magic Uses&nbsp;x]]<br />
| Increases the maximum number of uses for [[white magic]].<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 infinite magic.png|20px]]<br />
| [[Infinite Magic]]<br />
| Removes the limit on how many times [[black magic]], [[dark magic]], and [[white magic]] can be casted, allowing them to be used infinitely.<br />
| {{title|Three Houses}}<br />
|-<br />
! class="roundb" colspan="4" |<br />
|}<br />
<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"<br />
! style="background: none" colspan="4" | Items that affect durability<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Effect<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| --<br />
| [[Unused content in Fire Emblem: Shadow Dragon & the Blade of Light|Helarn]]<br />
| [[Unused content in Fire Emblem: Shadow Dragon & the Blade of Light|Unused]]. Sets target weapon's durability to infinite, making it unbreakable.<br />
| {{title|Shadow Dragon & the Blade of Light}}<br />
|-<br />
| [[File:Is 3ds01 hammerne.png]]<br />
| [[Hammerne]]<br />
| Completely replenishes target weapon to maximum durability. Cannot be used on items or weapons like [[Dragonstone]]s.<br />
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}<br />
|-<br />
| [[File:Is ds starsphere.png]]<br />
| [[Starsphere]]<br />
| Passively prevents the durability of a [[unit]]'s weapons from decreasing during combat when held in their inventory.<br />
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is snes03 repair.png]]<br />
| [[Repair]]<br />
| Completely replenishes target weapon to maximum durability. Cannot be used on items.<br />
| {{title|Thracia 776}}<br />
|-<br />
! class="roundb" colspan="4" |<br />
|}<br />
<br />
Additionally, in {{title|Radiant Dawn}}, before [[Rebirth (3)|Rebirth part&nbsp;3]], [[Yune]] blesses the equipped weapon of every unit in the party; This grants them infinite durability and the ability to ignore the [[Mantle]] skill.<br />
<br />
==Unbreakable weapons==<br />
The following weapons have infinite durability and are thus unbreakable:<br />
<br />
{{div col|25em}}<br />
* [[Falchion (Archanea)|Falchion]] (all appearances)<br />
* [[Imhullu]] (all appearances)<br />
* All [[dragonstone]]s ({{title|Shadow Dragon & the Blade of Light}})<br />
* All [[breath]]s (all appearances)<br />
* All broken weapons (all appearances)<br />
* [[Eckesachs]] ({{title|The Binding Blade}})<br />
* All [[monster weapon]]s ({{title|The Sacred Stones}} and {{title|Awakening}})<br />
* [[Ragnell]] ({{title|Path of Radiance}} and {{title|Radiant Dawn}})<br />
* [[Alondite]] (all appearances)<br />
* [[Amiti]] (all appearances)<br />
* All laguz [[Strike#Laguz weapons|weapons]] (all appearances)<br />
* [[Trainer (weapon)|Trainer]] ({{title|Path of Radiance}})<br />
* [[Practice Axe]] ({{title|Path of Radiance}})<br />
* [[Gurgurant]] ({{title|Path of Radiance}})<br />
* [[Creiddylad]] ({{title|Radiant Dawn}}) <br />
* [[Judge]] ({{title|Radiant Dawn}})<br />
* [[Parallel Falchion]] ({{title|Awakening}})<br />
* [[Exalted Falchion]] ({{title|Awakening}})<br />
* [[Grima's Truth]] ({{title|Awakening}})<br />
* [[Unarmed]] ({{title|Three Houses}})<br />
* All [[Crest Stone]]s ({{title|Three Houses}})<br />
{{div col end}}<br />
<br />
==Other appearances==<br />
===''Super Smash Bros.'' series===<br />
[[File:Ss ssb4 robin broken weapon.jpg|thumb|right|250px|[[Robin]] tries and fails to use [[Thunder]] after it has broken, resulting in doing absolutely nothing.]]<br />
{{SmashWiki|Robin (SSB4)#Durability System}}<br />
<br />
In {{SSB4}} and {{SSBU}}, [[Robin]] is exclusively affected by an emulation of the ''Fire Emblem'' durability system. Their four special moves - [[Thunder]], [[Elwind]], [[Arcfire]] and [[Nosferatu]] - each have a durability value assigned to them, as does the [[Levin Sword]] used in Robin's [[smashwiki:Smash attack|smash]] and [[smashwiki:Aerial attack|aerial attacks]]. Each use of the respective attack consumes that attack's durability points, and once the weapon's durability is depleted it breaks and must be left to recharge for a set period of time before it can be used again. If Robin attempts to use a special move during its recharge phase, it will fail; if they attempt to use a smash or aerial attack, they instead use a weaker [[Bronze Sword]] to perform the attack, which won't break but deals far less damage than the Levin Sword does.<br />
<br />
As a weapon's durability is depleted, it will start flashing black as it comes close to breaking. Once its last use is used, Robin will automatically throw away the broken weapon, which will vanish once it hits the ground. If they are fast enough, any fighter participating in a match, including Robin themself, can catch the broken weapon in mid-air as an item; its only use in this state is to be thrown at enemies to deal a small amount of damage.<br />
<br />
The durability values of Robin's weapons are as follows:<br />
* '''[[Thunder]]''': 20&nbsp;durability points, ten-second recharge after breaking. Each charged variant consumes a different amount of durability: Thunder consumes 1, [[Elthunder]]&nbsp;3, [[Arcthunder]]&nbsp;5, and [[Thoron]]&nbsp;8. Durability values are altered by the Thunder+ [[smashwiki:Customization#List of custom specials|alternate special move]].<br />
* '''[[Elwind]]''': 9&nbsp;durability points, 6-second recharge after breaking. Each use of Elwind, both as a special move and as a jab finisher, consumes 1&nbsp;durability point.<br />
* '''[[Arcfire]]''': 6&nbsp;durability points, 10-second recharge after breaking. Each use of Arcfire, both as a special move and as a jab finisher, consumes 1&nbsp;durability point.<br />
* '''[[Nosferatu]]''': 4&nbsp;durability points, 40-second recharge after breaking. Each use of Nosferatu consumes 1&nbsp;durability point.<br />
* '''[[Levin Sword]]''': 8&nbsp;durability points, 6-second recharge after breaking. Each use of the Levin Sword consumes 1&nbsp;durability point.<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Durability<br />
|jpn-name=<br />
|jpn-mean=<br />
|fren-name=Durabilité<br />
|fren-mean=Durability<br />
|ger-name=<br />
|ger-mean=<br />
|span-name=<br />
|span-mean=<br />
|ital-name=<br />
|ital-mean=<br />
|dut-name=<br />
|dut-mean=<br />
|kor-name=<br />
|kor-mean=<br />
|ch-simp-name=<br />
|ch-simp-mean=<br />
|ch-trad-name=<br />
|ch-trad-mean=<br />
}}<br />
<br />
{{refbar}}<br />
<br />
{{NavMech}}</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Accost&diff=581228Accost2024-03-09T16:21:28Z<p>RNGSOMEONE: /* Data */ Weapon durability is checked at the end of each round; if weapon is broken, weapon breaks and combat ends; weapons do not break during combat and can be used more times than durability, but before Accost rolls, weapon durability is checked</p>
<hr />
<div>{{Skill Infobox<br />
|image=[[File:Is snes03 accost.png]]<br />
|caption=Icon of the Accost skill from {{title|Thracia 776}}.<br />
|help_text=If agile, user may continue a round of battle.<br />
|type=*Personal<br />
*Combat <small>(''Genealogy of the Holy War'')</small><br />
|first={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
'''Accost''' (Japanese: {{hl|とつげき|Totsugeki}} ''Charge'') is a personal combat [[skills|skill]] present only in {{FE4}} and {{title|Thracia 776}}. When activated, it prolongs the current round of [[attack]] by forcing another full set of the attacking actions which occur under normal conditions. For example, if the skill's user would follow-up attack while their target attacks once, it repeats this set of actions in the same order.<br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{title|Genealogy of the Holy War}}<br />
|sprite1=[[File:Is snes02 accost.png]]<br />
|effect1=Engages the enemy in 2–20 rounds of combat, if the user's HP ≥ 25.<br />
|active1=(<small>User's [[AS]] − foe's AS + [user's [[HP]]/2]</small>)%<br />
|notes1=Attack order is determined by which combatant activated Accost; the activator always initiates combat on any extra rounds of combat caused by their Accost.<br>Unable to activate if foe has [[Vantage]] active.<br>Cannot activate if the player unit in combat has exhausted all durability on their equipped weapon during the last round of combat.<br />
|-<br />
|game2={{title|Thracia 776}}<br />
|sprite2=[[File:Is snes03 accost.png]]<br />
|effect2=Engages the enemy in another round of combat.<br />
|active2=<small>User's [[AS]] > foe's AS and user's current [[HP]] > foe's current HP.</small><br />
}}<br />
<br />
==Availability==<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|methodlast=Units <small>(As a personal skill)</small><br />
|datalast=First Generation: [[Beowolf]] • [[Jamke]] • [[Naoise]] • [[Midir]]<br>Second Generation: ({{h|Any pair of children*|Excluding Seliph, Julia, Leif and Altena}}), if Beowolf, Jamke, Naoise or Midir is their father • [[Asaello]] • [[Iucharba]] <br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a personal skill)</small><br />
|data1=[[Conomor]] • [[Dagdar]] • [[Selphina]] • [[Xavier]]<br />
|methodlast=Items<br />
|datalast=[[Skill items#Skill items in Thracia 776|Accost M]]<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Genealogy of the Holy War}}<br />
|english=If agile, user<br>may continue a<br>round of battle.{{h|*|Fan translation}}<br />
|japanese=みがるであれば<br>ときおり せんとうが<br>けいぞくする<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=If AS and HP<br>exceed enemy's, add<br>one round of combat{{h|*|Fan translation}}<br />
|japanese=せんとうをけいぞく<br>する<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Charge<br>• Duel<br>• Accost<br />
|eng-fan-mean=• Used in older versions of the ''Genealogy of the Holy War'' [[fan translation]] patch.<br>• Used in older versions of the ''Thracia 776'' fan translation patch.<br>• Used in the "Project Naga" patch for ''Genealogy of the Holy War'' and the "Lil' Manster" patch for ''Thracia 776''.<br />
|jpn-name={{h|とつげき|Totsugeki}}<br />
|jpn-mean=Charge<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
File:FESK Accost.png|Artwork of the Accost [[Skill items#Skill items in Thracia 776|manual]] from the {{TCG}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
{{NavSkillFE4}}<br />
{{NavSkillFE5}}</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Lana&diff=580621Lana2024-03-07T21:20:58Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>:''Not to be confused with [[Lahna]], the queen of Silesse.''<br />
{{Character Infobox<br />
|image=[[File:FESK Lana 01.png|140px]]<br />
|caption=Artwork of Lana from the {{TCG}}.<br />
|titles=Lady of [[Yngvi]]<br />
|nationality=[[Grannvale]] ([[Yngvi]])<br />
|gender=Female<br />
|race=[[Human]]<br />
|family=*[[Edain]] <small>(mother)</small><br />
*[[Lester]] <small>(elder brother)</small><br />
*[[Brigid]] <small>(aunt)</small><br />
*[[Andrey]] <small>(uncle)</small><br />
*[[Patty]] <small>(cousin)</small><br />
*[[Febail]] <small>(cousin)</small><br />
*[[Scipio]] <small>(cousin)</small><br />
|startingclass=[[Priest]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
{{Quote|The imperial troops are becoming crueler with each passing day. It's dangerous just to be a girl anymore! But I don't plan to go down without a fight.|Lana}}<br />
<br />
'''Lana''' (Japanese: {{hl|ラナ|Rana}} ''Lana'') is the youngest child of Lady [[Edain]] of [[Yngvi]]. Along with her brother, [[Lester]], she was born and raised in hiding in the [[Isaach]]ian village of [[Tirnanog]] in the aftermath of the [[Battle of Belhalla]], alongside [[Seliph]] of [[Chalphy]] and under the care of her mother, [[Oifey]] and [[Shannan]]. She was later one of the first members of Seliph's liberation army in Grann 777.<br />
<br />
Lana's [[substitute character]] is [[Muirne]], who fills Lana's role if Edain died or was not married in the course of the first generation.<br />
<br />
==Biography==<br />
Upon receiving the news of the impending [[Dozel]] assault on [[Tirnanog]] in light of their discovery of its status as the rebel hideout, Lana volunteered to join [[Seliph]] in the ensuing battle; despite Seliph's insistence that she stay behind, he relented when Lana refused to budge on the matter.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Lana is a playable character in the second generation if [[Edain]] was married and still alive at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. She is available from the start of [[Heir of Light|Chapter&nbsp;6]].<br />
<br />
===Starting stats and growth rates===<br />
{{main|Lana/Stats}}<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait lana fe04.png]]<br />
|sprite=priest female<br />
|class=Priest<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodUllr.png]]<br />
|HP=Variable<br />
|str=Variable<br />
|magic=Variable<br />
|skill=Variable<br />
|spd=Variable<br />
|luck=Variable<br />
|def=Variable<br />
|res=Variable<br />
|move=5<br />
|inventory={{Item|4|Heal}}<br>Inherited items<br>Inherited gold<br />
|skills=Inherited skills<br />
|st=B<br />
|HP1=+70<br />
|str1=+20<br />
|magic1=+30<br />
|skill1=+20<br />
|spd1=+30<br />
|luck1=+60<br />
|def1=+20<br />
|res1=+5<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{main|Lana/Stats}}<br />
{{PromotionGains<br />
|class=[[High Priest]]<br />
|hp=0<br />
|str=0<br />
|mag=5<br />
|skill=3<br />
|spd=2<br />
|def=2<br />
|res=1<br />
|move=0<br />
|weaponlvl= {{FireSNES}} C {{ThunderSNES}} C {{WindSNES}} C {{StaffSNES}} A<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|options=13<br />
|portrait=[[File:Portrait lana fe04.png]]<br />
|character=Lana<br />
|class=Priest<br />
|portrait1=[[File:Ma snes02 junior lord playable.gif|link=Junior Lord]]<br />
|option1=[[Seliph]]<br />
|initialpoints1=100<br />
|plus1=2<br />
|portrait2=[[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]]<br />
|option2=[[Scáthach]]/[[Dalvin]]<br />
|initialpoints2=0<br />
|plus2=2<br />
|portrait3=[[File:Ma snes02 paladin playable.gif|link=Paladin]]<br />
|option3=[[Oifey]]<br />
|initialpoints3=0<br />
|plus3=2<br />
|portrait4=[[File:Ma snes02 free knight playable.gif|link=Free Knight]] [[File:Ma snes02 free knight playable.gif|link=Free Knight]]<br />
|option4=[[Diarmuid]]/[[Tristan]]<br />
|initialpoints4=0<br />
|plus4=2<br />
|portrait5=[[File:Ma snes02 arch knight playable.gif|link=Arch Knight]]<br />
|option5=[[Lester]]<br />
|initialpoints5=--<br />
|plus5=--<br />
|portrait6=[[File:Ma snes02 mage playable.gif|link=Mage]] [[File:Ma snes02 wind mage playable.gif|link=Wind Mage]]<br />
|option6=[[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|initialpoints6=0<br />
|plus6=2<br />
|portrait7=[[File:Ma snes02 axe knight playable.gif|link=Axe Knight]]<br />
|option7=[[Iuchar]]<br />
|initialpoints7=0<br />
|plus7=2<br />
|portrait8=[[File:Ma snes02 axe fighter playable.gif|link=Axe Fighter]]<br />
|option8=[[Iucharba]]<br />
|initialpoints8=0<br />
|plus8=2<br />
|portrait9=[[File:Ma snes02 swordmaster playable.gif|link=Swordmaster]]<br />
|option9=[[Shannan]]<br />
|initialpoints9=0<br />
|plus9=2<br />
|portrait10=[[File:Ma snes02 prince playable.gif|link=Prince]]<br />
|option10=[[Leif]]<br />
|initialpoints10=0<br />
|plus10=2<br />
|portrait11=[[File:Ma snes02 cavalier playable.gif|link=Cavalier]]<br />
|option11=[[Ares]]<br />
|initialpoints11=0<br />
|plus11=2<br />
|portrait12=[[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]] [[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]]<br />
|option12=[[Febail]]/[[Asaello]]<br />
|initialpoints12=0<br />
|plus12=2<br />
|portrait13=[[File:Ma snes02 sage playable.gif|link=Sage]] [[File:Ma snes02 sage playable.gif|link=Sage]]<br />
|option13=[[Ced]]/[[Hawk (character)|Hawk]]<br />
|initialpoints13=0<br />
|plus13=3<br />
|portrait14=[[File:Ma snes02 priest playable.gif|link=Priest]] [[File:Ma snes02 priest playable.gif|link=Priest]]<br />
|option14=[[Coirpre]]/[[Charlot]]<br />
|initialpoints14=220<br />
|plus14=3<br />
}}<br />
<br />
* In [[Heir of Light|Chapter 6]], [[Lester]] can talk to Lana after he has been recruited, rewarding her with +1 [[Luck]].<br />
* In [[Heir of Light|Chapter 6]], Lana can talk to [[Julia]] after she has been recruited, giving Julia a [[Mend]].<br />
* In [[Heir of Light|Chapter 6]], [[Seliph]] can talk to Lana after Sophara Castle has been seized, giving her +3 maximum [[HP]] and 100 love points between the pair.<br />
* In [[Beyond the Desert|Chapter 7]], if [[Finn]] is Lana's father, he can talk to Lana after [[Dahna]] has been seized, giving her +5 [[Magic (stat)|Magic]].<br />
* In [[Light and Dark|Chapter 10]], [[Febail]]/[[Asaello]] can talk to Lana at any time, giving her +3 maximum [[HP]] and 100 love points between the pair.<br />
* In the [[The Final Holy War|Endgame]], if the two are lovers, Lana can talk to [[Seliph]], [[Scáthach]]/[[Dalvin]] or [[Febail]], granting him +3 [[Resistance]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Lana joins the army at the start of Chapter 6 of ''Genealogy of the Holy War'', the first chapter of the second generation and will inherit her mother [[Edain]]'s Minor Ullr [[Holy Blood]] and all her staves up to B rank. Lana cannot fight until promotion and her mother passes down no [[skills]], leaving her role as a healer, and even if she does get some skills or [[Holy Blood]], her combat after promotion is not great. She and her brother [[Lester]] can never both be as useful as they possibly could, because Lester needs a father who has [[Follow-Up]] and can pass down bows for him to be at his best, while Lana's ideal father, [[Claud]], gives him neither of these and poor strength as well. Aside from Claud, most fathers will have a limited impact on Lana, mostly providing her with skills and/or Holy Blood; regardless of her father, she will always be able to inherit staves Edain could use at base, such as [[Recover]], [[Warp]], and [[Physic]].<br />
<br />
While Lana is overall a good and reliable healer, her low movement prevents her from keeping pace with high-movement mounts, and they can't always be within the range of Lana's far-reaching staves like Physic, especially since both [[Nanna]] and a promoted Leif are mounted and can use staves, thus making it easier for them to reach units and heal them. She will always have the staff level to use [[Warp]] and can be used to transport units around the map or quickly gain experience for [[rankings]], but without significantly slowing down mounted units, her contributions beyond that will be limited.<br />
<br />
The best father for Lana is Claud, as his Major Bragi Blood will increase Lana's staff level to A, allowing her to inherit a number of useful staves in generation 2 before they would otherwise be able to be obtained, particularly the [[Rescue (staff)|Rescue]] staff. Edain and Claud can have a conversation in [[Doorway to Destiny|Chapter 5]] where Edain receives Rescue, and Lana will be able to inherit it from Edain and use it from Chapter 6; normally, the Rescue staff could be obtained in [[Light and Dark|Chapter 10]]. However, as Lana will always have 5 movement, the utility of Rescue and other powerful staves is initially limited, though it can still be useful to get Seliph moving to his next objective, especially in [[Beyond the Desert|Chapter 7]] with the large amount of backtracking needed to seize castles. Additionally, once [[Leif]] is promoted, he can use Rescue while being mounted. However, the cost of pairing Claud with Edain is a borderline-useless [[Lester]].<br />
<br />
==Personality==<br />
While somewhat quiet and shy, Lana possesses an unbending will and a determination to help others, refusing to see herself as weak or unable to contribute to the war effort; at the same time, however, she is somewhat modest and downplays her achievements when complimented.<ref>{{Cite|Well, I don't know if I've actually done anything... But I'm content just being by your side.|Lana|Genealogy of the Holy War}}</ref> While scared of the challenges facing her and Seliph's army, she draws strength to carry on by thinking of the people for whom she is fighting.<ref>{{Cite|'''Febail:''' Hey, you're pretty tough for such a small thing. You're not scared being out here?<br>'''Lana:''' Well, I'd be lying to say I wasn't. But when I think of those poor children...|[[Febail]] and Lana|Genealogy of the Holy War}}</ref><br />
<br />
==Endings==<br />
{{sectstub}}<br />
===''Genealogy of the Holy War''===<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{sectstub}}<br />
<br />
===Death quotes===<br />
{{Quote|Aah, mother...|Lana, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Lana is featured on two cards in {{TCGCipher}}.<br />
<br />
:''Two of the below cards' quotes<!--the B08 pair--> and one further card's epithet<!--B19-079HN--> are still in raw, untranslated Japanese; it needs translation.''<br />
{{TCGCipherData<br />
|name=Lana<br />
|image1=[[File:TCGCipher B08-062HN.png|150px]]<br />
|title1=Loving Saint<br />
|name1=Lana<br />
|affil1=Jugdral<br />
|gender1=Female<br />
|weapon1=Tome<br />
|quote1=なにか困ったことがあったら、わたしに言ってね。<br />
|attack1=50<br />
|support1=20<br />
|atkcost1=3<br />
|range1=1-2<br />
|class1=High Priest<br />
|tier1=Advanced<br />
|cccost1=2<br />
|skill1='''Blessings and Friendship:''' {{CipherActivate}} {{CipherOncePerTurn}} Reveal the top card of your Deck and place that card into your Bond Area. Then, select one of your face-up Bonds and send that card to your Retreat Area.<br>[[File:Is TCGCipher BS.png|x20px|Bond Skill]] '''Liberation Army's Holy Maiden:''' {{CipherBond}} {{CipherTrigger}} {{CipherFlipThree}} When this card is placed in your Bond Area, you may pay the cost. Choose a card in your Retreat Area except "Lana" and add it to your hand.<br />
|no1=B08-062HN<br />
|artist1={{CipherIllust|naka}}<br />
|-<br />
|image2=[[File:TCGCipher B08-063N.png|150px]]<br />
|title2=Tirnanog's Staff User<br />
|name2=Lana<br />
|affil2=Jugdral<br />
|gender2=Female<br />
|weapon2=Staff<br />
|quote2=シスターだって、戦えます!<br />
|attack2=20<br />
|support2=20<br />
|atkcost2=1<br />
|range2=-<br />
|class2=Priest<br />
|tier2=Base<br />
|skill2='''Heal:''' {{CipherActivate}} {{CipherTap}} {{CipherFlipTwo}} Choose a card from your Retreat Area except "Lana" and add it to your hand.<br>'''Blood of Ullr:''' {{CipherAlways}} When this unit is attacked by a [[File:Iw TCGCipher Bow.png|20px|Bow]] enemy, until the end of the battle, this unit gains +20 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Miracle Emblem:''' {{CipherSupport}} Until the end of this combat, your opponent’s attacking unit cannot perform a Critical Hit.<br />
|no2=B08-063N<br />
|artist2={{CipherIllust|naka}}<br />
|-<br />
|image3=[[File:TCGCipher B19-079HN.png|150px]]<br />
|title3=圧政に抗う聖女<br />
|name3=Lana<br />
|affil3=Jugdral<br />
|gender3=Female<br />
|weapon3=Tome<br />
|quote3=Day by day, the Empire finds new lows of cruelty to stoop to. Well, I won't simply sit in silence while we face inevitable doom!<br />
|attack3=50<br />
|support3=20<br />
|atkcost3=3<br />
|range3=1-2<br />
|class3=High Priest<br />
|tier3=Advanced<br />
|cccost3=2<br />
|skill3='''"Power unto the powerless...!":''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipTwo}} Choose 1 non-"Lana" [[File:Ic TCGCipher Jugdral.png|20px|Jugdral]] card from your Retreat Area, and add it to your hand.<br>'''Matrilineal Holy Soul:''' {{CipherAlways}} If there are 1 or more enemies with 80 or greater attack, the cost of this unit's "Power unto the powerless...!" is reduced by {{CipherFlipOne}}.<br />
|no3=B19-079HN<br />
|artist3={{CipherIllust|まっつん!}}<br />
|-<br />
|image4=[[File:TCGCipher B19-080N.png|150px]]<br />
|title4=Cleric of the Liberation Army<br />
|name4=Lana<br />
|affil4=Jugdral<br />
|gender4=Female<br />
|weapon4=Staff<br />
|quote4=It was Mother's words that inspired me in the first place... She said that we owe a great debt to the people of Isaach, and that anything we can do for them in return, we must.<br />
|attack4=40<br />
|support4=20<br />
|atkcost4=2<br />
|range4=-<br />
|class4=Priest<br />
|tier4=Base<br />
|skill4='''Heal:''' {{CipherActivate}} {{CipherTap}} {{CipherFlipTwo}} Choose 1 non-"Lana" card from your Retreat Area, and add it to your hand.<br>'''A Prayer to Ward Away Evil:''' {{CipherActivate}} {{CipherOncePerTurn}} Choose 1 other [[File:Ic TCGCipher Jugdral.png|20px|Jugdral]] ally. Until the end of the turn, that ally cannot be destroyed by the cost or effect of skills.<br />
|no4=B19-080N<br />
|artist4={{CipherIllust|まっつん!}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Lana<br />
|eng-mean=Used in official websites.<br />
|eng-fan-name=Lana<br />
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Genealogy of the Holy War|''Genealogy of the Holy War'' fan translations]].{{clarify|which?}}<br />
|jpn-name={{h|ラナ|Rana}}<br />
|jpn-mean=Officially romanized as '''Lana'''.<br />
|span-name=Lana<br />
|fren-name=Lana<br />
|ger-name=Lana<br />
|ital-name=Lana<br />
|por-name=Lana<br />
|ch-trad-name={{h|菈娜|Lānà}}<br />
|ch-trad-mean=Lana<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; widith: 50%; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
|<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait lana fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Priest]] [[File:Ma snes02 priest female playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[High Priest]] [[File:Ma snes02 high priest female playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 lana priest staff.png]]<br>[[Staff]]<br><small>([[Warp]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 lana high priest staff.png]]<br>[[Staff]]<br><small>([[Warp]])</small><br />
| [[File:Bs fe04 lana high priest magic.png]]<br>[[Anima]]<br><small>(all tomes)</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FESK Lana 02.png|Artwork of Lana from {{title|Treasure}}.<br />
FESK Lana 01.png|Artwork of Lana from the {{title|Trading Card Game}}.<br />
FESK Second Generation.jpg|Artwork of Lana, [[Seliph]], [[Julia]], [[Ares]], [[Larcei]], and [[Shannan]] from the Super Tactics Book.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Lana 01.jpg|Artwork of Lana from {{title|Cipher}}.<br />
TCGCipher Lana 02.jpg|Artwork of Lana from {{title|Cipher}}.<br />
TCGCipher Seliph Julia 02.jpg|Lana in an artwork of [[Seliph]] and [[Julia]] from {{title|Cipher}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Diarmuid&diff=580620Diarmuid2024-03-07T21:16:40Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FE776 Diarmuid.png|200px]]<br />
|caption=Artwork of Diarmuid from {{title|Thracia 776}}.<br />
|titles=Prince of [[Nordion]]<br />
|nationality=[[Agustria]]n ([[Nordion]])<br />
|gender=Male<br />
|race=[[Human]]<br />
|family=*[[Lachesis]] <small>(mother)</small><br />
*[[Beowolf]] <small>({{hover|implied father|According to Thracia 776}})</small><br />
*[[Nanna]] <small>(younger sister)</small><br />
*[[Eldigan]] <small>(uncle)</small><br />
*[[Ares]] <small>(cousin)</small><br />
*[[Fergus]] <small>({{hover|implied paternal half-brother|According to Thracia 776}})<br />
|startingclass=[[Free Knight]] <small>({{title|Genealogy of the Holy War}})</small><br>[[Ranger]] <small>({{title|Thracia 776}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
}}<br />
<br />
{{Quote|I haven't given up, Nanna. Lord Lewyn said that our mother is still alive. We can go look for her together once this war is over. So don't cry...|Diarmuid}}<br />
<br />
'''Diarmuid''' (Japanese: {{hl|デルムッド|Derumuddo}} ''Delmud'') is a prince of the [[Agustria]]n state of [[Nordion]], and the eldest child of its princess [[Lachesis]]; his father's identity is unknown, but through his possession of the [[Beo's Sword]] is hinted to be the mercenary [[Beowolf]]. He was separated from his mother and raised in the [[Isaach]]ian village of [[Tirnanog]] in the aftermath of the [[Battle of Belhalla]], alongside [[Seliph]] of [[Chalphy]] and under the care of [[Oifey]] and [[Shannan]]. He was later one of the first members of Seliph's liberation army in Grann 777.<br />
<br />
Canonically as defined by {{title|Thracia 776}}, Diarmuid is most likely Beowolf's son; however, in the gameplay of {{title|Genealogy of the Holy War}}, Diarmuid's father can be chosen just like any other character, and the game is non-specific about his father. If Lachesis was not married in the course of the first generation, Diarmuid's [[Substitute character|role is filled by]] [[Tristan]].<br />
<br />
==Biography==<br />
Diarmuid and [[Lester]]{{hover|*|Deimne if Lester is not present}} were on a scouting mission outside of Isaach with [[Oifey]] when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.<br />
<br />
At the climax of the [[Friege]] siege of the newly-reclaimed [[Leonster]] Castle, Diarmuid arrived with Seliph's army to launch a counterattack against the Friege army and assist [[Leif]]'s beleaguered army. Diarmuid was sent into the castle as a messenger to Leif, entrusting to him a letter stating Seliph's plan to assault [[Ulster]], and subsequently escorted Leif to meet with Seliph and reunited with Nanna. After Leif and Seliph's meeting concluded, Diarmuid transferred into Leif's army to continue to aid Nanna.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Diarmuid is a playable character in the second generation, if [[Lachesis]] was married and still alive at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. In [[Heir of Light|Chapter&nbsp;6]], Diarmuid, along with [[Oifey]] and [[Lester]]/[[Deimne]], appear as player units at the start of turn&nbsp;3.<br />
<br />
===Starting stats and growth rates===<br />
{{main|Diarmuid/Stats}}<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait diarmuid fe04.png]]<br />
|sprite=free knight<br />
|class=Free Knight<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodHoðr.png]]<br />
|HP=Variable<br />
|str=Variable<br />
|magic=Variable<br />
|skill=Variable<br />
|spd=Variable<br />
|luck=Variable<br />
|def=Variable<br />
|res=Variable<br />
|move=8<br />
|inventory={{Item|4|Iron Sword}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Charm}}<br>Inherited skills<br />
|sw=A<br />
|HP1=+40<br />
|str1=+40<br />
|magic1=+2<br />
|skill1=+5<br />
|spd1=+10<br />
|luck1=+20<br />
|def1=+10<br />
|res1=+5<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from turn 3<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{main|Diarmuid/Stats}}<br />
{{PromotionGains<br />
|class=[[Ranger]]<br />
|hp=0<br />
|str=1<br />
|mag=0<br />
|skill=9<br />
|spd=6<br />
|def=2<br />
|res=3<br />
|move=1<br />
|skills=[[File:Is snes02 adept.png]] [[Adept]]<br />
|weaponlvl= {{SwordSNES}} A<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|portrait=[[File:Portrait diarmuid fe04.png]]<br />
|character=Diarmuid<br />
|class=Free Knight<br />
|options=7<br />
|portrait1=[[File:Ma snes02 priest female playable.gif|link=Priest]] [[File:Ma snes02 priest female playable.gif|link=Priest]]<br />
|option1=[[Lana]]/[[Muirne]]<br />
|initialpoints1=0<br />
|plus1=2<br />
|portrait2=[[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]]<br />
|option2=[[Larcei]]/[[Creidne]]<br />
|initialpoints2=0<br />
|plus2=2<br />
|portrait3=[[File:Ma snes02 light priestess playable.gif|link=Shaman (Genealogy of the Holy War)]]<br />
|option3=[[Julia]]<br />
|initialpoints3=0<br />
|plus3=0<br />
|portrait4=[[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]] [[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]]<br />
|option4=[[Fee]]/[[Hermina]]<br />
|initialpoints4=0<br />
|plus4=2<br />
|portrait5=[[File:Ma snes02 thief female playable.gif|link=Thief]] [[File:Ma snes02 thief female playable.gif|link=Thief]]<br />
|option5=[[Patty]]/[[Daisy]]<br />
|initialpoints5=0<br />
|plus5=2<br />
|portrait6=[[File:Ma snes02 dancer playable.gif|link=Dancer]] [[File:Ma snes02 dancer playable.gif|link=Dancer]]<br />
|option6=[[Lene]]/[[Laylea]]<br />
|initialpoints6=0<br />
|plus6=2<br />
|portrait7=[[File:Ma snes02 mage female playable.gif|link=Mage]] [[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]]<br />
|option7=[[Tine]]/[[Linda]]<br />
|initialpoints7=0<br />
|plus7=3<br />
}}<br />
<br />
* In [[Beyond the Desert|Chapter 7]], [[Oifey]] can talk to Diarmuid at any time, rewarding him with +1 [[Strength]], [[Skill (stat)|Skill]] and [[Defense]].<br />
* In [[Beyond the Desert|Chapter 7]], Diarmuid can talk to [[Nanna]] at any time, rewarding her with +1 [[Luck]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
<br />
Diarmuid is a level 3 [[Free Knight]] who joins three turns into the first chapter of ''Genealogy'''s second generation. As [[Lachesis]]'s child, he inherits [[Charm]], which grants a +10 [[hit]] and [[avoid]] to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister [[Nanna]] for up to +20 hit and avoid to allies; [[Lene]]'s substitute, [[Laylea]], also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate [[Follow-Up]], as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets [[Adept]] upon promotion, it's not as reliable as the more consistent Follow-Up skill. Even when he has a pairing that gives him Follow-Up, he has poor 1-2 range with his (typically) low magic, and his stats in general are mediocre, so he will fall behind.<br />
<br />
For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can remain strong and reliable throughout the rest of the game without needing to rely on the [[Follow-Up Ring]]. He also wants to be able to ingerit a strong sword, as he will otherwise likely be stuck with a weak [[Iron Sword]]. [[Beowolf]] is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and [[Accost]], and can reliably acquire swords to pass down to him, while also passing down solid growths all-around. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. [[Midir]] cannot pass down [[bow]]s and is generally considered a mediocre choice for most children. [[Finn]] gives [[Miracle]], but will be forced to relinquish all of his belongings (including his [[lance]]s, which Diarmuid cannot use) to his son and will be left with only a single [[Iron Lance]] when he reappears in [[Beyond the Desert|Chapter 7]], which will significantly cripple his ability to defend [[Leif]] and Nanna during the early stages of the chapter. [[Alec]] gives [[Nihil]], removing Diarmuid's vulnerability to [[Horseslayer]]s, but has no Holy Blood or any other useful skills to pass down. [[Azelle]] gives him a decent enough [[Magic (stat)|magic]] growth to put magic swords to decent use, but while Diarmuid will have decent strength and magic with Azelle as a father, he will not have enough to reliably one-round.<br />
<br />
If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. [[Lex]] gives [[Paragon]], allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. [[Dew]] gives [[Bargain]], letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's [[Sol]], as the skill is restricted to infantry sword users. [[Jamke]] gives [[Accost]] and early [[Adept]] as unreliable replacements for Follow-Up, though with the [[Follow-Up Ring]], Jamke becomes comparable to Beowulf if Jamke shot [[Chagall]] for his [[Silver Blade]].<br />
<br />
Overall, Diarmuid has a lot of strength and can support allies well, but he needs Follow-Up to be viable, and he is usually eclipsed in power by other units in the generation.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Diarmuid is a playable character. In [[The War of Liberation|Chapter&nbsp;21]], if [[Nanna]] is still alive, Diarmuid appear as a player unit at the start of turn&nbsp;1.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait diarmuid fe05.png]]<br />
|sprite=ranger<br />
|class=Ranger<br />
|lv=3<br />
|HP=36<br />
|str=11<br />
|magic=5<br />
|skill=12<br />
|spd=12<br />
|luck=7<br />
|def=9<br />
|FCM=5<br />
|build=11<br />
|move=10<br />
|inventory={{Item|5|Beo's Sword}}<br />
|skills={{Item|5|Charm}}<br>{{Item|5|Vantage}}{{hover|*|Granted by Beo's Sword}}<br>{{Item|5|Wrath}}{{hover|*|Granted by Beo's Sword}}<br />
|sw=A<br />
|HP1=70<br />
|str1=40<br />
|magic1=15<br />
|skill1=65<br />
|spd1=45<br />
|luck1=65<br />
|def1=30<br />
|build1=15<br />
|move1=2<br />
|recruit=[[The War of Liberation|Chapter 21]], automatically from turn 1 if [[Nanna]] is still alive<br />
}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|portrait=[[File:Portrait diarmuid fe05.png]]<br />
|character=Diarmuid<br />
|class=Ranger<br />
|supportsg=1<br />
|portraitg1=[[File:Portrait nanna fe05.png]]<br />
|supportg1=Nanna<br />
|classg1=Troubadour<br />
|bonusg1=10<br />
|supportso=1<br />
|portraito1=[[File:Portrait nanna fe05.png]]<br />
|supporto1=Nanna<br />
|classo1=Troubadour<br />
|bonuso1=10<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
<br />
Diarmuid is far from overpowered, but he is a decent contributor. His best combat trait is his FCM of 5, letting him guarantee a crit on the second attack with the right weapon. Diarmuid has an A-rank in swords both indoors and outdoors, and his dismount penalties are negligible outside of movement, so he can be useful on any map. He joins with a powerful personal sword called [[Beo's Sword]], which has high might, high crit, and a high number of uses. Fergus can use it as well, but if Fergus is dead or untrained, Diarmuid is the only candidate for using it. The weapon also grants its wielder [[Vantage]] and [[Wrath]], but since Vantage negates Wrath, the sword might as well only grant Vantage. <br />
<br />
Diarmuid is an acceptable deployment choice for every map after he joins, and can even contribute in endgame; he can also use the [[Bragi Sword]] against [[Raydrik]]. Aside from combat contributions, Diarmuid has [[Charm]], increasing the hit and avoid of allied units within three spaces of him by 10%. This means he can be helpful even if he never fights an enemy. His sister [[Nanna]] also has Charm, her bonus stacks with his and they have a mutual support. That said, Diarmuid is still predominantly a filler combat unit.<br />
<br />
==Personality==<br />
{{sectstub}}<br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
{{sectstub}}<br />
<br />
===''Thracia 776''===<br />
'''Diarmuid, Charming Knight'''<br><br />
After the war's end, Diarmuid departed for Agustria with his cousin, Prince Ares. Their combined efforts led to an era of unprecedented growth for their motherland.<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{sectstub}}<br />
<br />
===Death quotes===<br />
{{Quote|Nngh... Good luck, Lord Seliph...|Diarmuid, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|L-Lord Leif... Take care of Nanna... My... dear sister...|Diarmuid, in {{title|Thracia 776}}.}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Diarmuid is featured on two cards in {{TCGCipher}}.<br />
<br />
:''One of these cards' quotes<!--B10-045N--> is still in raw, untranslated Japanese; it needs translation.''<br />
{{TCGCipherData<br />
|name=Diarmuid<br />
|serenes=Diarmuid<br />
|image1=[[File:TCGCipher B10-044R.png|150px]]<br />
|altimage1=[[File:TCGCipher B10-044R+.png|150px]]<br />
|altlabel1=R+<br />
|title1=Charming Knight<br />
|name1=Diarmuid<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Sword<br />
|type1=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote1={{hover|I’ll protect you from here on out, Nanna. You have nothing more to worry about!|R}}"<br>"{{hover|Mother is still alive... I'm sure of it. Once the war is over, we'll go look for her, together!|R+}}<br />
|attack1=70<br />
|support1=10<br />
|atkcost1=4<br />
|range1=1<br />
|class1=Ranger<br />
|tier1=Advanced<br />
|cccost1=3<br />
|skill1='''Wrath Edge:''' {{CipherAlways}} During your turn, if you have at least 4 bonds, this unit gains +10 attack.<br>'''Vantage Edge:''' {{CipherAlways}} During your opponent's turn, if you have at least 7 bonds, this unit gains +10 attack.<br>'''Charm:''' {{CipherAlways}} While you have at least 10 bonds, all other allies gain +10 attack.<br />
|no1=B10-044R(+)<br />
|artist1={{CipherIllust|BISAI}}<br />
|-<br />
|image2=[[File:TCGCipher B10-045N.png|150px]]<br />
|title2=Messenger from the Scion of Light<br />
|name2=Diarmuid<br />
|affil2=Jugdral<br />
|gender2=Male<br />
|weapon2=Sword<br />
|type2=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote2=はじめてお目にかかります。<!--line break-->私はセリス公子の配下でデルムッドと申します。<br />
|attack2=40<br />
|support2=10<br />
|atkcost2=1<br />
|range2=1<br />
|class2=Free Knight<br />
|tier2=Base<br />
|skill2='''Steel Sword:''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipOne}} This turn, this unit gains +10 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit gains +20 attack.<br />
|no2=B10-045N<br />
|artist2={{CipherIllust|BISAI}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*According to {{title|Thracia 776}}{{'}}s website, Diarmuid was designed to look 16 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Diarmuid<br />
|eng-mean=Used in {{FEH}}.<ref>{{Cite|When I was three years old, my mother left, saying that she was going to meet my brother Diarmuid.|[[Nanna]]: Beloved Princess at 5-star level 40|Heroes}}</ref> From ''[[wikipedia:Diarmuid Ua Duibhne|Diarmuid]]'', a member of the [[wikipedia:Fianna|Fianna]] from the [[wikipedia:Fenian Cycle|Fenian Cycle]] of Irish mythology.<br />
|eng-fan-name=Dermott<br />
|eng-fan-mean=Used in the "Project Naga" and "Project Exile" [[fan translation]]s. Common anglicisation of ''Diarmuid''.<br />
|jpn-name={{h|デルムッド|Derumuddo}}<br />
|jpn-mean=Officially romanized as '''Delmud'''. From Diarmuid, as above.<br />
|span-name=Diarmuid<br />
|fren-name=Diarmuid<br />
|ger-name=Diarmuid<br />
|ital-name=Diarmuid<br />
|por-name=Diarmuid<br />
|ch-trad-name={{h|迪爾姆多|Dí'ěrmǔduō}}<br />
|ch-trad-mean=Diarmuid<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Genealogy of the Holy War'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait diarmuid fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Free Knight]] [[File:Ma snes02 free knight playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Ranger]] [[File:Ma snes02 ranger playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 diarmuid free knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword|Iron]] or [[Steel Sword]], or [[Iron Blade|Iron]] or [[Steel Blade]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Armorslayer]])</small><br />
|}<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Thracia 776'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait diarmuid fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 ranger playable.gif]] [[Ranger]] [[File:Ma snes03 dismounted ranger wyvern knight playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Beo's Sword]])</small><br />
| [[File:Bs fe05 diarmuid dismt ranger sword.png]] <br>[[Sword]]{{h|*|dismounted}}<br><small>([[Beo's Sword]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FE776 Diarmuid.png|Artwork of Diarmuid from {{title|Thracia 776}}.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Seliph Julia 02.jpg|Diarmuid in an artwork of [[Seliph]] and [[Julia]] from {{title|Cipher}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Diarmuid&diff=580619Diarmuid2024-03-07T21:14:11Z<p>RNGSOMEONE: /* {{FE4}} */</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FE776 Diarmuid.png|200px]]<br />
|caption=Artwork of Diarmuid from {{title|Thracia 776}}.<br />
|titles=Prince of [[Nordion]]<br />
|nationality=[[Agustria]]n ([[Nordion]])<br />
|gender=Male<br />
|race=[[Human]]<br />
|family=*[[Lachesis]] <small>(mother)</small><br />
*[[Beowolf]] <small>({{hover|implied father|According to Thracia 776}})</small><br />
*[[Nanna]] <small>(younger sister)</small><br />
*[[Eldigan]] <small>(uncle)</small><br />
*[[Ares]] <small>(cousin)</small><br />
*[[Fergus]] <small>({{hover|implied paternal half-brother|According to Thracia 776}})<br />
|startingclass=[[Free Knight]] <small>({{title|Genealogy of the Holy War}})</small><br>[[Ranger]] <small>({{title|Thracia 776}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
}}<br />
<br />
{{Quote|I haven't given up, Nanna. Lord Lewyn said that our mother is still alive. We can go look for her together once this war is over. So don't cry...|Diarmuid}}<br />
<br />
'''Diarmuid''' (Japanese: {{hl|デルムッド|Derumuddo}} ''Delmud'') is a prince of the [[Agustria]]n state of [[Nordion]], and the eldest child of its princess [[Lachesis]]; his father's identity is unknown, but through his possession of the [[Beo's Sword]] is hinted to be the mercenary [[Beowolf]]. He was separated from his mother and raised in the [[Isaach]]ian village of [[Tirnanog]] in the aftermath of the [[Battle of Belhalla]], alongside [[Seliph]] of [[Chalphy]] and under the care of [[Oifey]] and [[Shannan]]. He was later one of the first members of Seliph's liberation army in Grann 777.<br />
<br />
Canonically as defined by {{title|Thracia 776}}, Diarmuid is most likely Beowolf's son; however, in the gameplay of {{title|Genealogy of the Holy War}}, Diarmuid's father can be chosen just like any other character, and the game is non-specific about his father. If Lachesis was not married in the course of the first generation, Diarmuid's [[Substitute character|role is filled by]] [[Tristan]].<br />
<br />
==Biography==<br />
Diarmuid and [[Lester]]{{hover|*|Deimne if Lester is not present}} were on a scouting mission outside of Isaach with [[Oifey]] when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.<br />
<br />
At the climax of the [[Friege]] siege of the newly-reclaimed [[Leonster]] Castle, Diarmuid arrived with Seliph's army to launch a counterattack against the Friege army and assist [[Leif]]'s beleaguered army. Diarmuid was sent into the castle as a messenger to Leif, entrusting to him a letter stating Seliph's plan to assault [[Ulster]], and subsequently escorted Leif to meet with Seliph and reunited with Nanna. After Leif and Seliph's meeting concluded, Diarmuid transferred into Leif's army to continue to aid Nanna.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Diarmuid is a playable character in the second generation, if [[Lachesis]] was married and still alive at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. In [[Heir of Light|Chapter&nbsp;6]], Diarmuid, along with [[Oifey]] and [[Lester]]/[[Deimne]], appear as player units at the start of turn&nbsp;3.<br />
<br />
===Starting stats and growth rates===<br />
{{main|Diarmuid/Stats}}<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait diarmuid fe04.png]]<br />
|sprite=free knight<br />
|class=Free Knight<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodHoðr.png]]<br />
|HP=Variable<br />
|str=Variable<br />
|magic=Variable<br />
|skill=Variable<br />
|spd=Variable<br />
|luck=Variable<br />
|def=Variable<br />
|res=Variable<br />
|move=8<br />
|inventory={{Item|4|Iron Sword}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Charm}}<br>Inherited skills<br />
|sw=A<br />
|HP1=+40<br />
|str1=+40<br />
|magic1=+2<br />
|skill1=+5<br />
|spd1=+10<br />
|luck1=+20<br />
|def1=+10<br />
|res1=+5<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from turn 3<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{main|Diarmuid/Stats}}<br />
{{PromotionGains<br />
|class=[[Ranger]]<br />
|hp=0<br />
|str=1<br />
|mag=0<br />
|skill=9<br />
|spd=6<br />
|def=2<br />
|res=3<br />
|move=1<br />
|skills=[[File:Is snes02 adept.png]] [[Adept]]<br />
|weaponlvl= {{SwordSNES}} A<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|portrait=[[File:Portrait diarmuid fe04.png]]<br />
|character=Diarmuid<br />
|class=Free Knight<br />
|options=7<br />
|portrait1=[[File:Ma snes02 priest female playable.gif|link=Priest]] [[File:Ma snes02 priest female playable.gif|link=Priest]]<br />
|option1=[[Lana]]/[[Muirne]]<br />
|initialpoints1=0<br />
|plus1=2<br />
|portrait2=[[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]]<br />
|option2=[[Larcei]]/[[Creidne]]<br />
|initialpoints2=0<br />
|plus2=2<br />
|portrait3=[[File:Ma snes02 light priestess playable.gif|link=Shaman (Genealogy of the Holy War)]]<br />
|option3=[[Julia]]<br />
|initialpoints3=0<br />
|plus3=0<br />
|portrait4=[[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]] [[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]]<br />
|option4=[[Fee]]/[[Hermina]]<br />
|initialpoints4=0<br />
|plus4=2<br />
|portrait5=[[File:Ma snes02 thief female playable.gif|link=Thief]] [[File:Ma snes02 thief female playable.gif|link=Thief]]<br />
|option5=[[Patty]]/[[Daisy]]<br />
|initialpoints5=0<br />
|plus5=2<br />
|portrait6=[[File:Ma snes02 dancer playable.gif|link=Dancer]] [[File:Ma snes02 dancer playable.gif|link=Dancer]]<br />
|option6=[[Lene]]/[[Laylea]]<br />
|initialpoints6=0<br />
|plus6=2<br />
|portrait7=[[File:Ma snes02 mage female playable.gif|link=Mage]] [[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]]<br />
|option7=[[Tine]]/[[Linda]]<br />
|initialpoints7=0<br />
|plus7=3<br />
}}<br />
<br />
* In [[Beyond the Desert|Chapter 7]], [[Oifey]] can talk to Diarmuid at any time, rewarding him with +1 [[Strength]], [[Skill (stat)|Skill]] and [[Defense]].<br />
* In [[Beyond the Desert|Chapter 7]], Diarmuid can talk to [[Nanna]] at any time, rewarding her with +1 [[Luck]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
<br />
Diarmuid is a level 3 [[Free Knight]] who joins three turns into the first chapter of ''Genealogy'''s second generation. As [[Lachesis]]'s child, he inherits [[Charm]], which grants a +10 [[hit]] and [[avoid]] to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister [[Nanna]] for up to +20 hit and avoid to allies; [[Lene]]'s substitute, [[Laylea]], also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate [[Follow-Up]], as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets [[Adept]] upon promotion, it's not as reliable as the more consistent Follow-Up skill. Even when he has a pairing that gives him Follow-Up, he has poor 1-2 range with his (typically) low magic, and his stats in general are mediocre, so he will fall behind.<br />
<br />
For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can remain strong and reliable throughout the rest of the game without needing to rely on the [[Follow-Up Ring]]. He also wants to be able to ingerit a strong sword, as he will otherwise likely be stuck with a weak [[Iron Sword]]. [[Beowolf]] is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and [[Accost]], and can reliably acquire swords to pass down to him, while also passing down solid growths all-around. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. [[Jamke]] is another option; while he cannot pass down [[bow]]s, he can still shoot [[Chagall]] to death for his [[Silver Blade]], good enough of a weapon for Diarmuid in conjunction with Follow-Up, early [[Adept]] and [[Accost]]. [[Midir]] cannot pass down [[bow]]s and is generally considered a mediocre choice for most children. [[Finn]] gives [[Miracle]], but will be forced to relinquish all of his belongings (including his [[lance]]s, which Diarmuid cannot use) to his son and will be left with only a single [[Iron Lance]] when he reappears in [[Beyond the Desert|Chapter 7]], which will significantly cripple his ability to defend [[Leif]] and Nanna during the early stages of the chapter. [[Alec]] gives [[Nihil]], removing Diarmuid's vulnerability to [[Horseslayer]]s, but has no Holy Blood or any other useful skills to pass down. [[Azelle]] gives him a decent enough [[Magic (stat)|magic]] growth to put magic swords to decent use, but while Diarmuid will have decent strength and magic with Azelle as a father, he will not have enough to reliably one-round.<br />
<br />
If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. [[Lex]] gives [[Paragon]], allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. [[Dew]] gives [[Bargain]], letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's [[Sol]], as the skill is restricted to infantry sword users.<br />
<br />
Overall, Diarmuid has a lot of strength and can support allies well, but he needs Follow-Up to be viable, and he is usually eclipsed in power by other units in the generation.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Diarmuid is a playable character. In [[The War of Liberation|Chapter&nbsp;21]], if [[Nanna]] is still alive, Diarmuid appear as a player unit at the start of turn&nbsp;1.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait diarmuid fe05.png]]<br />
|sprite=ranger<br />
|class=Ranger<br />
|lv=3<br />
|HP=36<br />
|str=11<br />
|magic=5<br />
|skill=12<br />
|spd=12<br />
|luck=7<br />
|def=9<br />
|FCM=5<br />
|build=11<br />
|move=10<br />
|inventory={{Item|5|Beo's Sword}}<br />
|skills={{Item|5|Charm}}<br>{{Item|5|Vantage}}{{hover|*|Granted by Beo's Sword}}<br>{{Item|5|Wrath}}{{hover|*|Granted by Beo's Sword}}<br />
|sw=A<br />
|HP1=70<br />
|str1=40<br />
|magic1=15<br />
|skill1=65<br />
|spd1=45<br />
|luck1=65<br />
|def1=30<br />
|build1=15<br />
|move1=2<br />
|recruit=[[The War of Liberation|Chapter 21]], automatically from turn 1 if [[Nanna]] is still alive<br />
}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|portrait=[[File:Portrait diarmuid fe05.png]]<br />
|character=Diarmuid<br />
|class=Ranger<br />
|supportsg=1<br />
|portraitg1=[[File:Portrait nanna fe05.png]]<br />
|supportg1=Nanna<br />
|classg1=Troubadour<br />
|bonusg1=10<br />
|supportso=1<br />
|portraito1=[[File:Portrait nanna fe05.png]]<br />
|supporto1=Nanna<br />
|classo1=Troubadour<br />
|bonuso1=10<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
<br />
Diarmuid is far from overpowered, but he is a decent contributor. His best combat trait is his FCM of 5, letting him guarantee a crit on the second attack with the right weapon. Diarmuid has an A-rank in swords both indoors and outdoors, and his dismount penalties are negligible outside of movement, so he can be useful on any map. He joins with a powerful personal sword called [[Beo's Sword]], which has high might, high crit, and a high number of uses. Fergus can use it as well, but if Fergus is dead or untrained, Diarmuid is the only candidate for using it. The weapon also grants its wielder [[Vantage]] and [[Wrath]], but since Vantage negates Wrath, the sword might as well only grant Vantage. <br />
<br />
Diarmuid is an acceptable deployment choice for every map after he joins, and can even contribute in endgame; he can also use the [[Bragi Sword]] against [[Raydrik]]. Aside from combat contributions, Diarmuid has [[Charm]], increasing the hit and avoid of allied units within three spaces of him by 10%. This means he can be helpful even if he never fights an enemy. His sister [[Nanna]] also has Charm, her bonus stacks with his and they have a mutual support. That said, Diarmuid is still predominantly a filler combat unit.<br />
<br />
==Personality==<br />
{{sectstub}}<br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
{{sectstub}}<br />
<br />
===''Thracia 776''===<br />
'''Diarmuid, Charming Knight'''<br><br />
After the war's end, Diarmuid departed for Agustria with his cousin, Prince Ares. Their combined efforts led to an era of unprecedented growth for their motherland.<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{sectstub}}<br />
<br />
===Death quotes===<br />
{{Quote|Nngh... Good luck, Lord Seliph...|Diarmuid, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|L-Lord Leif... Take care of Nanna... My... dear sister...|Diarmuid, in {{title|Thracia 776}}.}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Diarmuid is featured on two cards in {{TCGCipher}}.<br />
<br />
:''One of these cards' quotes<!--B10-045N--> is still in raw, untranslated Japanese; it needs translation.''<br />
{{TCGCipherData<br />
|name=Diarmuid<br />
|serenes=Diarmuid<br />
|image1=[[File:TCGCipher B10-044R.png|150px]]<br />
|altimage1=[[File:TCGCipher B10-044R+.png|150px]]<br />
|altlabel1=R+<br />
|title1=Charming Knight<br />
|name1=Diarmuid<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Sword<br />
|type1=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote1={{hover|I’ll protect you from here on out, Nanna. You have nothing more to worry about!|R}}"<br>"{{hover|Mother is still alive... I'm sure of it. Once the war is over, we'll go look for her, together!|R+}}<br />
|attack1=70<br />
|support1=10<br />
|atkcost1=4<br />
|range1=1<br />
|class1=Ranger<br />
|tier1=Advanced<br />
|cccost1=3<br />
|skill1='''Wrath Edge:''' {{CipherAlways}} During your turn, if you have at least 4 bonds, this unit gains +10 attack.<br>'''Vantage Edge:''' {{CipherAlways}} During your opponent's turn, if you have at least 7 bonds, this unit gains +10 attack.<br>'''Charm:''' {{CipherAlways}} While you have at least 10 bonds, all other allies gain +10 attack.<br />
|no1=B10-044R(+)<br />
|artist1={{CipherIllust|BISAI}}<br />
|-<br />
|image2=[[File:TCGCipher B10-045N.png|150px]]<br />
|title2=Messenger from the Scion of Light<br />
|name2=Diarmuid<br />
|affil2=Jugdral<br />
|gender2=Male<br />
|weapon2=Sword<br />
|type2=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote2=はじめてお目にかかります。<!--line break-->私はセリス公子の配下でデルムッドと申します。<br />
|attack2=40<br />
|support2=10<br />
|atkcost2=1<br />
|range2=1<br />
|class2=Free Knight<br />
|tier2=Base<br />
|skill2='''Steel Sword:''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipOne}} This turn, this unit gains +10 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit gains +20 attack.<br />
|no2=B10-045N<br />
|artist2={{CipherIllust|BISAI}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*According to {{title|Thracia 776}}{{'}}s website, Diarmuid was designed to look 16 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Diarmuid<br />
|eng-mean=Used in {{FEH}}.<ref>{{Cite|When I was three years old, my mother left, saying that she was going to meet my brother Diarmuid.|[[Nanna]]: Beloved Princess at 5-star level 40|Heroes}}</ref> From ''[[wikipedia:Diarmuid Ua Duibhne|Diarmuid]]'', a member of the [[wikipedia:Fianna|Fianna]] from the [[wikipedia:Fenian Cycle|Fenian Cycle]] of Irish mythology.<br />
|eng-fan-name=Dermott<br />
|eng-fan-mean=Used in the "Project Naga" and "Project Exile" [[fan translation]]s. Common anglicisation of ''Diarmuid''.<br />
|jpn-name={{h|デルムッド|Derumuddo}}<br />
|jpn-mean=Officially romanized as '''Delmud'''. From Diarmuid, as above.<br />
|span-name=Diarmuid<br />
|fren-name=Diarmuid<br />
|ger-name=Diarmuid<br />
|ital-name=Diarmuid<br />
|por-name=Diarmuid<br />
|ch-trad-name={{h|迪爾姆多|Dí'ěrmǔduō}}<br />
|ch-trad-mean=Diarmuid<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Genealogy of the Holy War'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait diarmuid fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Free Knight]] [[File:Ma snes02 free knight playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Ranger]] [[File:Ma snes02 ranger playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 diarmuid free knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword|Iron]] or [[Steel Sword]], or [[Iron Blade|Iron]] or [[Steel Blade]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Armorslayer]])</small><br />
|}<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Thracia 776'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait diarmuid fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 ranger playable.gif]] [[Ranger]] [[File:Ma snes03 dismounted ranger wyvern knight playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Beo's Sword]])</small><br />
| [[File:Bs fe05 diarmuid dismt ranger sword.png]] <br>[[Sword]]{{h|*|dismounted}}<br><small>([[Beo's Sword]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FE776 Diarmuid.png|Artwork of Diarmuid from {{title|Thracia 776}}.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Seliph Julia 02.jpg|Diarmuid in an artwork of [[Seliph]] and [[Julia]] from {{title|Cipher}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Linda&diff=580618Linda2024-03-07T21:09:34Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>:''This page is about the noblewoman of Friege. For the Khadein mage who shares her name in Japanese, see [[Linde]].''<br />
{{Character Infobox<br />
|image=[[File:FESK Linda 02.png|125px]]<br />
|caption=Artwork of Linda from {{title|Treasure}}.<br />
|titles=Lady of [[Friege]]<br />
|nationality=[[Grannvale]]an ([[Friege]])<br />
|gender=Female<br />
|race=[[Human]]<br />
|family=*[[Ethnia]] <small>(mother)</small><br />
*[[Amid]] <small>(elder brother)</small><br />
*[[Bloom]] <small>(uncle)</small><br />
*[[Tailtiu]] <small>(aunt)</small><br />
*[[Hilda (Genealogy of the Holy War)|Hilda]] <small>(aunt)</small><br />
*[[Ishtore]] <small>(cousin)</small><br />
*[[Ishtar]] <small>(cousin)</small><br />
*[[Arthur (Genealogy of the Holy War)|Arthur]] <small>(cousin)</small><br />
*[[Tine]] <small>(cousin)</small><br />
|startingclass=[[Thunder Mage]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
{{Quote|I don't remember much of [[Ethnia|my mother]]. But I do remember that she always seemed so sad...|Linda}}<br />
<br />
'''Linda''' (Japanese: {{hl|リンダ|Rinda}} ''Linda'') is a noblewoman of [[Grannvale]]'s [[Friege]] family, and is the daughter of the late Lady [[Ethnia]]. Following her mother's demise, Linda reluctantly served her uncle [[Bloom]] as a warrior fighting on the behalf of the [[Grannvale]] Empire in the [[Munster District]], but defected upon meeting her long-lost brother [[Amid]] and joined [[Seliph]]'s liberation army.<br />
<br />
Linda is [[Tine]]'s [[substitute character]], filling her role in the story and gameplay if [[Tailtiu]] died or failed to be married in the course of the first generation.<br />
<br />
==Biography==<br />
Linda was born during Ethnia's exile in [[Silesse]] following the events of the [[Battle of Belhalla]], and for a short time she lived there in hiding with her mother and her elder brother, [[Amid]]. However, when Linda was still very young, Ethnia's elder brother [[Bloom]] arrived in Silesse and found them, abducting Ethnia and Linda while inadvertently leaving Amid behind.<ref>{{Cite|Well, my mother fought with the liberation army. After the war we all fled to Silesia. But my mother and baby sister were taken from me, and this pendant is all I have left of her. I found out just recently that it was King Bloom who took them from me. I also found out that my mother had passed away but that my sister was still alive! YOU are my sister! I've come all the way from Silesia for you!|[[Amid]]|Genealogy of the Holy War}}</ref> The two were taken to [[Ulster]], the seat of Bloom's rule over the [[Munster District]], and imprisoned in the castle, where they were subjected to years of constant abuse and torment from Bloom's wife [[Hilda (Genealogy of the Holy War)|Hilda]]. Following her mother's demise, Linda was left with a single pendant as a memento of her.<br />
<br />
By Grann 777, long after Ethnia's death, Linda had entered Bloom's employ as one of his chief fighters in the Munster District. However, despite her service to Bloom, she frequently broke rank to assist the villagers suppressed by Bloom's rule.<ref>{{Cite|Bloom has some fierce warriors backing him up. There's the 3 sisters, [[Banba]], [[Fotla]], and [[Eriu]], and also a mage named Linda. But Linda has a good heart... even if she is Bloom's niece. She's helped us out on numerous occasions... Yep, she's just not like the rest of them.|A villager in [[Beyond the Desert|Chapter 7]]|Genealogy of the Holy War}}</ref> Late in the siege of [[Leonster]] following its recapture by [[Leif]], Bloom deployed Linda as the leader of a small unit of mages to launch an attack on the western Fort Melgen, which had recently been captured by [[Seliph]]. During this skirmish she encountered [[Amid]], who upon spotting her pendant identified her as his sister and convinced her to join him on Seliph's side. She continued to serve under Seliph for the rest of the war, eventually pitting herself against both Bloom and Hilda in the name of avenging her mother.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Linda is a playable character in the second generation. As [[Tine]]'s [[substitute character]], Linda only appears if [[Tailtiu]] wasn't married or was dead at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. In [[Beyond the Desert|Chapter&nbsp;7]], Linda appear as an enemy unit affiliated with [[Ulster]] once [[Melgen]] has been seized. She is recruited when [[talk]]ed to by [[Amid]].<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait linda fe04.png]]<br />
|sprite=thunder mage female<br />
|class=Thunder Mage<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodThrud.png]]<br />
|HP=26<br />
|str=0<br />
|magic=11<br />
|skill=12<br />
|spd=9<br />
|luck=2<br />
|def=2<br />
|res=7<br />
|move=5<br />
|inventory={{Item|4|Elthunder}}<br>5,000 [[Gold]]<br />
|skills={{Item|4|Wrath}}<br>{{Item|4|Paragon}}<br />
|th=A<br />
|HP1=90<br />
|str1=10<br />
|magic1=40<br />
|skill1=40<br />
|spd1=30<br />
|luck1=20<br />
|def1=10<br />
|res1=20<br />
|recruit=[[Beyond the Desert|Chapter 7]], enemy, talk with [[Amid]]<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Mage Fighter]]<br />
|hp=0<br />
|str=3<br />
|mag=5<br />
|skill=3<br />
|spd=6<br />
|def=4<br />
|res=5<br />
|move=1<br />
|skills=[[File:Is snes02 adept.png]] [[Adept]]<br />
|weaponlvl={{FireSNES}} B {{ThunderSNES}} A {{WindSNES}} B {{SwordSNES}} C {{StaffSNES}} B<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|options=13<br />
|portrait=[[File:Portrait linda fe04.png]]<br />
|character=Linda<br />
|class=Thunder Mage<br />
|portrait1=[[File:Ma snes02 junior lord playable.gif|link=Junior Lord]]<br />
|option1=[[Seliph]]<br />
|initialpoints1=0<br />
|plus1=3<br />
|portrait2=[[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]]<br />
|option2=[[Scáthach]]/[[Dalvin]]<br />
|initialpoints2=0<br />
|plus2=3<br />
|portrait3=[[File:Ma snes02 paladin playable.gif|link=Paladin]]<br />
|option3=[[Oifey]]<br />
|initialpoints3=0<br />
|plus3=3<br />
|portrait4=[[File:Ma snes02 free knight playable.gif|link=Free Knight]] [[File:Ma snes02 free knight playable.gif|link=Free Knight]]<br />
|option4=[[Diarmuid]]/[[Tristan]]<br />
|initialpoints4=0<br />
|plus4=3<br />
|portrait5=[[File:Ma snes02 arch knight playable.gif|link=Arch Knight]] [[File:Ma snes02 arch knight playable.gif|link=Arch Knight]]<br />
|option5=[[Lester]]/[[Deimne]]<br />
|initialpoints5=0<br />
|plus5=3<br />
|portrait6=[[File:Ma snes02 mage playable.gif|link=Mage]]<br />
|option6=[[Amid]]<br />
|initialpoints6=--<br />
|plus6=--<br />
|portrait7=[[File:Ma snes02 axe knight playable.gif|link=Axe Knight]]<br />
|option7=[[Iuchar]]<br />
|initialpoints7=0<br />
|plus7=3<br />
|portrait8=[[File:Ma snes02 axe fighter playable.gif|link=Axe Fighter]]<br />
|option8=[[Iucharba]]<br />
|initialpoints8=0<br />
|plus8=3<br />
|portrait9=[[File:Ma snes02 swordmaster playable.gif|link=Swordmaster]]<br />
|option9=[[Shannan]]<br />
|initialpoints9=0<br />
|plus9=3<br />
|portrait10=[[File:Ma snes02 prince playable.gif|link=Prince]]<br />
|option10=[[Leif]]<br />
|initialpoints10=0<br />
|plus10=3<br />
|portrait11=[[File:Ma snes02 cavalier playable.gif|link=Cavalier]]<br />
|option11=[[Ares]]<br />
|initialpoints11=0<br />
|plus11=3<br />
|portrait12=[[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]] [[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]]<br />
|option12=[[Febail]]/[[Asaello]]<br />
|initialpoints12=0<br />
|plus12=3<br />
|portrait13=[[File:Ma snes02 sage playable.gif|link=Sage]] [[File:Ma snes02 sage playable.gif|link=Sage]]<br />
|option13=[[Ced]]/[[Hawk (character)|Hawk]]<br />
|initialpoints13=0<br />
|plus13=3<br />
|portrait14=[[File:Ma snes02 priest playable.gif|link=Priest]] [[File:Ma snes02 priest playable.gif|link=Priest]]<br />
|option14=[[Coirpre]]/[[Charlot]]<br />
|initialpoints14=0<br />
|plus14=3<br />
}}<br />
<br />
* In [[Beyond the Desert|Chapter 7]], [[Amid]] can talk to Linda as an enemy after she appears, recruiting her.<br />
* In [[Beyond the Desert|Chapter 7]], Linda can talk to [[Seliph]] after she has been recruited, yielding no reward.<br />
* In [[The Wyvern Knights of Thracia|Chapter 8]], [[Seliph]] can talk to Linda after [[Connacht]] has been seized, granting her +3 maximum [[HP]] and 100 love points between the pair.<br />
* In [[The Wyvern Knights of Thracia|Chapter 8]], if Linda waits on the spot southwest to the tree in the map's central valley with the river, she will initiate an event where she meets [[Jake]], granting her +3 [[Resistance]].<br />
* In [[The Final Holy War|the Endgame]], if neither is married, [[Amid]] can talk to Linda at any time, granting her +1 [[Luck]].<br />
* In [[The Final Holy War|the Endgame]], if the two are lovers, Linda can talk to [[Seliph]], [[Ced]]/[[Hawk (character)|Hawk]] or [[Leif]], granting him +3 [[Magic (stat)|Magic]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Despite being a [[substitute]] unit, which is typically weaker than their non-substitute counterpart, Linda is generally better than [[Tine]]. Firstly, unlike Tine, she has A rank in thunder magic at base level, allowing her to use the [[Thoron]] tome before promotion; since the Thoron tome is accessible in the same chapter, this improves Linda's combat significantly from the start. She has [[Wrath]], just like Tine, which guarantees [[critical hit]]s when the user is below half HP; taking advantage of this skill is risky, since Linda's durability will always be poor, but with the Thoron tome, she can one-shot the majority of enemies. Additionally, Wrath enables Linda to clear enough of the arena with her [[Elthunder]] to afford Thoron on her join chapter. Finally, Linda has [[Paragon]], which increases her experience game; since she joins underleveled, only at level 3 in Chapter 7, having Paragon helps her catch up with the rest of the army and allows her to reach her promotion much faster than she would otherwise.<br />
<br />
Linda still has flaws outside of poor durability. She is unmounted, and mounted units dominate ''Genealogy of the Holy War'', so even though her combat can be good with Wrath, she will fall behind and rarely get to use it unless the player plays slowly. Her promotion does not fix the issue, and it is a mediocre promotion overall; it gives Linda an additional point of movement, the ability to use staves, fire tomes, and wind tomes at B rank, statistical bonuses, and [[Adept]]. Adept is not a perfect substitute for [[Follow-Up]], which Linda can never obtain without using the [[Follow-Up Ring]]. She is still best at using thunder tomes with Wrath, so the weapon ranks in other magic schools and swords are useless. The ability to use staves, however, is useful, as B level is enough to use strong staves such as [[Warp]] and [[Return (staff)|Return]], and thanks to not needing the [[Paragon Ring]] she will usually have more money to buy them than other units.<br />
<br />
Tine's main advantage over Linda is the ability to gain inheritance and her better growth rates. However, the items Tine can inherit from her parents are limited, and there are no fathers that can improve Tine's most significant failing. Additionally, Linda can gain levels faster with Paragon and use Thoron at base level, while retaining the Wrath skill Tailtiu and Tine have; this makes her much easier and faster to level up than Tine, which also allows her to reach promotion and staff utility more quickly. It should be noted that to obtain Linda, one must also have [[Amid]], who is a much worse substitute for [[Arthur (Genealogy of the Holy War)|Arthur]] than Linda is for Tine; in a sense, to get Linda, one must give up on Arthur's benefits. If the player is willing to do that, however, they will find Linda better than Tine in some aspects, making her worth the sacrifice to some.<br />
<br />
==Personality==<br />
As a result of the years of abuse she suffered, Linda was initially very meek and submissive, obeying Bloom's commands and shrugging off his taunts to avoid further torment.<ref>{{Cite|'''Bloom:''' Linda, you'll fight for me, won't you?<br>'''Linda:''' ...If that's what you wish.<br>'''Bloom:''' Hmph... And to think I raised you as my own when your mother passed away. Don't tell me you've forgotten all I've done for you!<br>'''Linda:''' Of course not, sir.|[[Bloom]] and Linda|Genealogy of the Holy War}}</ref> After meeting Amid and joining Seliph, while still timid and quiet, she quickly became more assertive and determined to right the wrongs she and her family had inflicted upon the world by properly helping its people.<ref>{{Cite|I can't wait to return to Ulster. I really want to work for the people when I get back.|Linda|Genealogy of the Holy War}}</ref> While still initially terrified of Bloom and Hilda, she nonetheless worked past this out of sheer determination to avenge Ethnia. She also, however, maintained that most of her family was not evil even when Amid still lusted for vengeance, insisting that Bloom, [[Ishtore]] and [[Ishtar]] were always decent to her and that she didn't wish to fight the latter.<ref>{{Cite|'''Amid:''' I've resented the Frieges since the day they took you and mother away from me. I can't tell you how much I've wanted to smash their skulls in...<br>'''Linda:''' But, you know... Uncle Bloom, Ishtar, and Ishtore weren't really that bad... I mean... they were nice to me and mum, at least.|[[Amid]] and Linda|Genealogy of the Holy War}}</ref> She quickly developed an extremely close bond with and respect for Amid upon meeting him.<br />
<br />
==Endings==<br />
{{sectstub}}<br />
===''Genealogy of the Holy War''===<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{Quote|I'm sorry...|Linda, as an enemy in [[Beyond the Desert|Chapter 7]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Sorry... I don't want to fight, but...|Linda, when fighting [[Amid]], as an enemy in [[Beyond the Desert|Chapter 7]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|I'm sorry, Uncle...|Linda, when fighting [[Bloom]], in [[Beyond the Desert|Chapter 7]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Ishtar!? I-I'm sorry...|Linda, when fighting [[Ishtar]], in [[The Wyvern Knights of Thracia|Chapter 8]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|You drove my mother to her death, remember? Or do I have to remind you!?|Linda, when fighting [[Bloom]], in [[The Wyvern Knights of Thracia|Chapter 8]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Hilda... because of you, my mother...! ''[...]'' ! I'll never forgive you...|Linda, when fighting [[Hilda (Genealogy of the Holy War)|Hilda]], in [[Light and Dark|Chapter 10]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|I don't think so! Mother, please watch! I'm going to kill Hilda!!|Linda, when fighting [[Hilda (Genealogy of the Holy War)|Hilda]], in [[The Final Holy War|the Endgame]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Ishtar, please... This isn't like you... you've always been so kind to me. I know you don't want to fight us.|Linda, when fighting [[Ishtar]], in [[The Final Holy War|the Endgame]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
===Death quotes===<br />
{{Quote|Mother...|Linda, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Ahh...|Linda, as an enemy in [[Beyond the Desert|Chapter 7]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
==Other appearances==<br />
==={{TCG}}===<br />
Linda was featured on four TCG cards.<br />
<br />
{{TCGData Character<br />
|image1=[[File:TCG 1-075.jpg|100px]]<br />
|class1=[[Thunder Mage]]<br />
|level1=1<br />
|category1=Infantry<br />
|atktype1=Magic Attack<br />
|energy1=3<br />
|atk1=1<br />
|count1=1<br />
|weaponrank1={{ThunderSNES}} B<br />
|equip1=[[Thunder]]<br />
|skill1=[[Wrath]]<br />
|no1=075<br />
|rarity1=★<br />
|artist1=[[Mayumi Hirota]]<br />
|image2=[[File:TCG 2-051.jpg|100px]]<br />
|class2=[[Thunder Mage]]<br />
|level2=10<br />
|category2=Infantry<br />
|atktype2=Magic Attack<br />
|energy2=5<br />
|atk2=2<br />
|count2=1<br />
|weaponrank2={{ThunderSNES}} B<br />
|equip2=[[Elthunder]]<br />
|skill2=[[Wrath]]<br />
|no2=2-051<br />
|rarity2=★<br />
|artist2=[[Katsuyoshi Koya]]<br />
|image3=[[File:TCG AN-022.jpg|100px]]<br />
|class3=[[Thunder Mage]]<br />
|level3=15<br />
|category3=Infantry<br />
|atktype3=Magic Attack<br />
|energy3=5<br />
|atk3=1<br />
|count3=1<br />
|weaponrank3={{ThunderSNES}} A<br />
|equip3=[[Bolting]] • [[Magic Ring]]<br />
|skill3=[[Wrath]]<br />
|no3=AN-022<br />
|rarity3=★<br />
|artist3=Kaya Kuramoto<br />
|image4=[[File:TCG P012.jpg|100px]]<br />
|class4=[[Mage Fighter]]<br />
|level4=20<br />
|category4=Infantry<br />
|atktype4=Magic Attack<br />
|energy4=6<br />
|atk4=2<br />
|count4=1<br />
|weaponrank4={{SwordSNES}} C {{StaffSNES}} B {{FireSNES}} B {{ThunderSNES}} A {{WindSNES}} B<br />
|equip4=[[Elthunder]]<br />
|skill4=Class Change • Skilfulness • Training • [[Wrath]] • [[Adept]]<br />
|no4=P012<br />
|rarity4=☆★★<br />
|artist4=[[Katsuyoshi Koya]]<br />
}}<br />
<br />
===''Fire Emblem Cipher''===<br />
Linda is featured on two cards in {{TCGCipher}}. These cards and other Japanese ''Cipher'' parlance denote her name as ({{hl|リンダ(ユグドラル)|Rinda (Yugudoraru)}} ''Linda (Jugdral)'') in order to differentiate her from [[Linde]], who has the same Japanese name; English-language fandom parlance has no need to make such a distinction.<br />
<br />
{{TCGCipherData<br />
|name=Linda<br />
|image1=[[File:TCGCipher B12-092HN.png|150px]]<br />
|title1=Indignant Lady of Thunder<br />
|name1=Linda<br />
|affil1=Jugdral<br />
|gender1=Female<br />
|weapon1=Tome<br />
|quote1=I... I had no idea that Bloom did that to Mother...<br />
|attack1=50<br />
|support1=20<br />
|atkcost1=3<br />
|range1=1-2<br />
|class1=Mage Fighter<br />
|tier1=Advanced<br />
|cccost1=2<br />
|skill1='''Elthunder:''' {{CipherAlways}} {{CipherOncePerTurn}} {{CipherFlipOne}} Until the end of the turn, this unit gains +20 attack.<br>[[File:Is TCGCipher BS.png|x20px]] '''The Mage Knight's Sorcery:''' {{CipherBond}} {{CipherTrigger}} {{CipherFlipThree}} When you place this card in your Bond Area, you may pay the cost and if you do: Draw 2 cards.<br />
|no1=B12-092HN<br />
|artist1={{CipherIllust|クロサワテツ}}<br />
|-<br />
|image2=[[File:TCGCipher B12-093N.png|150px]]<br />
|title2=Thunder of the Liberation Army<br />
|name2=Linda<br />
|affil2=Jugdral<br />
|gender2=Female<br />
|weapon2=Tome<br />
|quote2=I'll fight for peace, together with Lord Seliph.<br />
|attack2=30<br />
|support2=20<br />
|atkcost2=1<br />
|range2=1-2<br />
|class2=Thunder Mage<br />
|tier2=Base<br />
|skill2='''Wrathful Lightning:''' {{CipherActivate}} {{CipherOncePerTurn}} [Flip 1 [[File:Iw TCGCipher Tome.png|20px|Tome]] bond card face-down] Until the end of the turn, this unit gains +20 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Magic Emblem:''' {{CipherSupport}} Draw 1 card, then discard 1 card.<br />
|no2=B12-093N<br />
|artist2={{CipherIllust|クロサワテツ}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Linda<br />
|eng-mean=Used in official websites.<br />
|eng-fan-name=Linda<br />
|eng-fan-mean=Used in the ''Genealogy of the Holy War'' [[fan translation]].{{clarify|which}}<br />
|jpn-name={{h|リンダ|Rinda}}<br />
|jpn-mean=Officially romanized as '''Linda'''. [[wikipedia:Linda (name)|Linda]] is a name of German origin which was created as a shortening of names such as Sieglinde and Dietlinde, and also comes from Spanish, meaning "pretty".<br />
|span-name=Linda<br />
|fren-name=Linda<br />
|ger-name=Linda<br />
|ital-name=Linda<br />
|por-name=Linda<br />
|ch-trad-name={{h|莉妲|Lìdá}}<br />
|ch-trad-mean=Linda<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
|<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait linda fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[File:Ma snes02 thunder mage female enemy.gif]] [[Thunder Mage]] [[File:Ma snes02 thunder mage female playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="3" | [[Mage Fighter]] [[File:Ma snes02 mage fighter female playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 linda thunder mage anima.png]]<br>[[Anima]]<br><small>(all tomes)</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 linda mage fighter sword.png]]<br>[[Sword]]<br><small>([[Slim Sword]])</small><br />
| [[File:Bs fe04 linda mage fighter anima.png]]<br>[[Anima]]<br><small>(all tomes)</small><br />
| [[File:Bs fe04 linda mage fighter staff.png]]<br>[[Staff]]<br><small>([[Heal]])</small><br />
|}<br />
|}<br />
<br />
<gallery><br />
FESK Linda 01.png|Artwork of Linda from {{title|Genealogy of the Holy War}}.<br />
FESK Linda 02.png|Artwork of Linda from {{title|Treasure}}.<br />
FESK Linda 03.png|Artwork of Linda from the Super Tactics Book.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Beyond_the_Desert&diff=580613Beyond the Desert2024-03-07T17:14:20Z<p>RNGSOMEONE: /* Ulster */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe04 7.png|200px]]<br />
|location=The [[Aed Desert]] and the [[Munster District]]<br />
|new units=[[Leif]], [[Finn]], [[Nanna]]/[[Jeanne]], [[Shannan]], [[Patty]]/[[Daisy]], [[Ares]], [[Lene]]/[[Laylea]], [[Tine]]/[[Linda]]<br />
|boss=[[Kutuzov]], [[Liza (Genealogy of the Holy War)|Liza]], [[Ishtore]], [[Javarro]], [[Bramsel]], [[Bloom]], [[Banba]], [[Tine]]/[[Linda]]<br />
|previous=[[Heir of Light]]<br />
|next=[[The Wyvern Knights of Thracia]]<br />
}}<br />
<br />
'''Beyond the Desert''' (Japanese: {{hl|砂漠を越えて|Sabaku o koete}}) is the seventh chapter of {{FE4}} and the second chapter of the second generation.<br />
<br />
==Plot==<br />
{{main|Beyond the Desert/Script}}<br />
[[Seliph]] and his army head to [[Leonster]] to assist Prince [[Leif]], who had managed to build an army to face the Empire alongside [[Finn]] and [[Nanna]]/[[Jeanne]] but suffered a great defeat at [[Ulster]]. Along the way, they are joined by Prince [[Shannan]] of [[Isaach]], who was able to recover his Holy Sword [[Balmung]] from [[Aed]], and a thief named [[Patty]]/[[Daisy]]. Seliph also frees an imprisoned dancer, [[Lene]]/[[Laylea]], from [[Dahna]] and recruits [[Eldigan]]'s son and former mercenary, [[Ares]], to his cause. His battles end with him seizing [[Leonster]] and pushing back the forces of [[Friege]], with Prince [[Ishtore]] and his lover [[Liza (Genealogy of the Holy War)|Liza]] among their notable casualties.<br />
<br />
==Chapter data==<br />
{{ChapData SNES02<br />
|victory=Seize Ulster<br />
|defeat=[[Seliph]] dies ''or'' Ribaut Castle is seized<br />
|pl=11{{hover|+8|Upon Leif, Finn, Nanna, Shannan, Patty, Ares, Lene, and Tine, or any of their substitutes being recruited}}<br />
|pa=0<br />
|ot=6{{hover|−6|Upon the emergance of the enemy Dahna army}}<br />
|en=38{{hover|+66|Appearing armies and Ulster reinforcements}}{{hover|−2|Upon Ares and Tine/Linda being recruited}}{{hover|+∞|Reinforcements}}<br />
|map=[[File:Cm fe04 7.png|650px]]<br />
}}<br />
<br />
{| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%"<br />
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles<br />
|-<br />
! style="border-top-left-radius: 15px" | Army<br />
! Commander<br />
! Affiliation<br />
! Units<br />
! Castles<br />
! Guardian<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| Seliph's<br />
| [[Seliph]]<br />
| style="background: #3850e0" | Player<br />
| 11{{hover|+8|Recruited units}}<br />
| [[Ribaut]]<br />
| {{hover|--|Player's discretion}}<br />
| Home castle<br />
|-<br />
| [[Aed]]<br />
| [[Kutuzov]]<br />
| style="background: #a83028" | Enemy<br />
| 20<br />
| Aed<br />
| Kutuzov<br />
| The cliffs south of the castle become sands once Aed is seized.<br />
|-<br />
| rowspan="2" | [[Dahna]]<br />
| --<br />
| style="background: #f8f840; color: black" | Other<br />
| 6<br />
| rowspan="2" | Dahna<br />
| --<br />
| rowspan="2" | • The border guards move to block off Dahna Castle once Aed is seized.<br>• The enemy army appears once Melgen is seized.<br />
|-<br />
| [[Bramsel]]<br />
| style="background: #a83028" | Enemy<br />
| 23{{hover|+∞|Reinforcements}}<br />
| Bramsel<br />
|-<br />
| [[Melgen]]<br />
| [[Ishtore]]<br />
| style="background: #a83028" | Enemy<br />
| 22<br />
| Melgen<br />
| [[Ishtore]]<br />
| • The Melgen army appears once Aed has been seized.<br>• The gates around Ulster are lowered when Melgen is seized.<br />
|-<br />
| --<br />
| --<br />
| style="background: #089000" | Partner<br />
| --<br />
| [[Leonster]]<br />
| --<br />
| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[Ulster]]<br />
| [[Bloom]]<br />
| style="background: #a83028" | Enemy<br />
| 18{{hover|+21|Upon seizing Melgen}} {{hover|+∞|Reinforcements}}<br />
| Ulster<br />
| Bloom<br />
| style="border-bottom-right-radius: 15px" | Additional forces appear once Melgen is seized.<br />
|}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|newunit1={{NewUnit<br />
|name=Leif<br />
|portrait=[[File:Portrait leif fe04.png]]<br />
|class=Prince<br />
|HP=Variable<br />
|lv=1<br />
|inventory={{Item|4|Iron Sword}}<br>Inherited items<br>Inherited gold<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Finn<br />
|portrait=[[File:Portrait finn 02 fe04.png]]<br />
|class=Lance Knight<br />
|HP=Varies<br />
|lv=Varies<br />
|inventory={{Item|4|Iron Lance}}<br>Varies{{h|*|Retains his inventory from the end of the first generation if he did not have a lover}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit3={{NewUnitSub<br />
|namemain=Nanna<br />
|namesub=Jeanne<br />
|mother=Lachesis<br />
|portraitmain=[[File:Portrait nanna fe04.png]]<br />
|portraitsub=[[File:Portrait jeanne fe04.png]]<br />
|class=Troubadour<br />
|HPmain=Var<br />
|HPsub=30<br />
|lv=3<br />
|inventory={{Item|4|Iron Sword}}<br>{{Item|4|Mend}}<br>Inherited items{{h|*|Nanna only}}<br>Inherited gold{{h|*|Nanna only}}/2,000 [[Gold]] {{h|*|Jeanne only}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit4={{NewUnit<br />
|name=Shannan<br />
|portrait=[[File:Portrait shannan 02 fe04.png]]<br />
|class=Swordmaster<br />
|HP=38<br />
|lv=12<br />
|inventory={{Item|4|Steel Blade}}<br>5,000 [[Gold]]<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit5={{NewUnitSub<br />
|namemain=Patty<br />
|namesub=Daisy<br />
|mother=Brigid<br />
|portraitmain=[[File:Portrait patty fe04.png]]<br />
|portraitsub=[[File:Portrait daisy fe04.png]]<br />
|class=Thief<br />
|HPmain=Var<br />
|HPsub=24<br />
|lv=1<br />
|inventory={{Item|4|Sleep Sword}}<br>Inherited items{{h|*|Patty only}}<br>Inherited gold{{h|*|Patty only}}/5,000 [[Gold]] {{h|*|Daisy only}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit6={{NewUnit<br />
|name=Ares<br />
|portrait=[[File:Portrait ares fe04.png]]<br />
|class=Cavalier<br />
|HP=40<br />
|lv=7<br />
|inventory={{Item|4|Mystletainn}}<br>{{Item|4|Iron Lance}}<br>3,000 [[Gold]]<br />
|recruitment method=Enemy, automatically one turn after seizing [[Melgen]]<br />
}}<br />
|newunit7={{NewUnitSub<br />
|namemain=Lene<br />
|namesub=Laylea<br />
|mother=Silvia<br />
|portraitmain=[[File:Portrait lene fe04.png]]<br />
|portraitsub=[[File:Portrait laylea fe04.png]]<br />
|class=Dancer<br />
|HPmain=Var<br />
|HPsub=24<br />
|lv=3<br />
|inventory=Inherited items{{h|*|Lene only}}<br>Inherited gold{{h|*|Lene only}}/3,000 [[Gold]] {{h|*|Laylea only}}<br />
|recruitment method=Upon [[Ares]] entering [[Dahna]] Castle<br />
}}<br />
|newunit8={{NewUnitSub<br />
|namemain=Tine<br />
|namesub=Linda<br />
|mother=Tailtiu<br />
|portraitmain=[[File:Portrait tine fe04.png]]<br />
|portraitsub=[[File:Portrait linda fe04.png]]<br />
|class=Mage<br />
|classsub=Thunder Mage<br />
|HPmain=Var<br />
|HPsub=26<br />
|lv=3<br />
|inventory={{Item|4|Elthunder}}<br>Inherited items{{h|*|Tine only}}<br>Inherited gold{{h|*|Tine only}}/5,000 [[Gold]] {{h|*|Linda only}}<br />
|recruitment method=Enemy, talk to with [[Arthur (Genealogy of the Holy War)|Arthur]]/<small>[[Amid]]</small><br />
}}<br />
|game#=04<br />
|return1=seliph<br />
|return2=scáthach<br />
|return3=dalvin<br />
|return4=larcei<br />
|return5=creidne<br />
|return6=lana<br />
|return7=muirne<br />
|return8=diarmuid<br />
|return9=tristan<br />
|return10=lester<br />
|return11=deimne<br />
|return12=oifey 02<br />
|return12article=Oifey<br />
|return13=julia<br />
|return14=fee<br />
|return15=hermina<br />
|return16=arthur<br />
|return16article=Arthur (Genealogy of the Holy War)<br />
|return17=amid<br />
|return18=iucharba<br />
|return19=iuchar<br />
}}<br />
:[[Finn]] will retain the stats he had when he left [[Sigurd]]'s army, including a possible promotion to [[Duke Knight]]. He will always have an [[Iron Lance]] in his inventory; if he had no lover, he will also keep his inventory when he left Sigurd's army.<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes02<br />
|item1=Bargain Band<br />
|obtain1=Dropped by [[Kutuzov]]{{hover|*|If it was not inherited}}<br />
|item2=Skill Ring<br />
|obtain2=Dropped by [[Javarro]]{{hover|*|If it was not inherited}}<br />
|item3=Ridersbane<br />
|obtain3=Dropped by [[Bramsel]]{{hover|*|If it was not inherited}}<br />
|item4=Magic Ring<br />
|obtain4=Dropped by [[Liza (Genealogy of the Holy War)|Liza]]{{hover|*|If it was not inherited}}<br />
|item5=Thoron<br />
|obtain5=Dropped by [[Ishtore]]<br />
|item6=Silver Blade<br />
|obtain6=Dropped by [[Bloom]]{{hover|*|If it was not inherited}}<br />
|item7=Speed Ring<br />
|obtain7=Visit the village southeast of Leonster<br />
|item8=Shield Ring<br />
|obtain8=Visit the village west of Dahna<br />
|item9=Barrier Blade<br />
|obtain9=Visit the village southwest of Leonster with [[Laylea]]<br />
|item10=Balmung<br />
|obtain10=Event: Talk to [[Patty]]/[[Daisy]] with [[Shannan]]<br />
|itemlast=Brave Sword<br />
|obtainlast=Event: Talk to [[Seliph]] with [[Patty]]/[[Daisy]]<br />
}}<br />
In addition, six [[village]]s are present on the map, which can be visited to obtain up to 5,000 [[gold]] each.<br />
<br />
===Castle data===<br />
{{ChapCastle SNES02<br />
|item1=Steel Blade<br />
|note1=If it was not inherited<br />
|itemcost1=6,000<br />
|item2=Slim Sword<br />
|note2=If Ethlyn's was not inherited<br />
|itemcost2=3,000<br />
|item3=Flame Sword<br />
|itemcost3=10,000<br />
|item4=Iron Lance<br />
|note4=If Sigurd's was not inherited<br />
|itemcost4=1,000<br />
|item5=Iron Lance<br />
|note5=If Finn's was not inherited<br />
|itemcost5=1,000<br />
|item6=Iron Lance<br />
|note6=If the lance sold in Chapter 1 was not inherited<br />
|itemcost6=1,000<br />
|item7=Slim Lance<br />
|itemcost7=3,000<br />
|item8=Iron Axe<br />
|itemcost8=1,000<br />
|item9=Steel Axe<br />
|itemcost9=3,000<br />
|item10=Hand Axe<br />
|itemcost10=3,000<br />
|item11=Steel Bow<br />
|note11=If Brigid's was not inherited<br />
|itemcost11=3,000<br />
|item12=Fire<br />
|itemcost12=3,000<br />
|item13=Heal<br />
|note13=If Ethlyn's was not inherited<br />
|itemcost13=5,000<br />
|item14=Heal<br />
|note14=If Lachesis's was not inherited<br />
|itemcost14=5,000<br />
|item15=Recover<br />
|itemcost15=15,000<br />
|item16=Return<br />
|item16article=Return (staff)<br />
|item16image=return staff<br />
|note16=If it was not inherited<br />
|itemcost16=5,000<br />
|-<br />
|no1=1<br />
|name1=Tolstoy<br />
|class1=Axe Fighter<br />
|lv1=1<br />
|hp1=36<br />
|str1=8<br />
|mag1=0<br />
|skl1=3<br />
|spd1=10<br />
|def1=8<br />
|res1=0<br />
|inventory1={{item|4|Iron Axe}} • {{item|4|Hand Axe}}<br />
|-<br />
|no2=2<br />
|name2=Bottsman<br />
|class2=Mage<br />
|lv2=4<br />
|hp2=30<br />
|str2=0<br />
|mag2=8<br />
|skl2=7<br />
|spd2=7<br />
|def2=8<br />
|res2=6<br />
|inventory2={{item|4|Thunder}}<br />
|-<br />
|no3=3<br />
|name3=Kruger<br />
|class3=Lance Knight<br />
|lv3=7<br />
|hp3=37<br />
|str3=9<br />
|mag3=0<br />
|skl3=8<br />
|spd3=8<br />
|def3=8<br />
|res3=8<br />
|inventory3={{item|4|Steel Lance}} • {{item|4|Javelin}}<br />
|-<br />
|no4={{hover|4|For all units except bow-wielders}}<br />
|name4=Mannstein<br />
|class4=Sword Fighter<br />
|lv4=10<br />
|hp4=40<br />
|str4=10<br />
|mag4=1<br />
|skl4=13<br />
|spd4=13<br />
|def4=8<br />
|res4=1<br />
|inventory4={{item|4|Iron Sword}}<br>{{item|4|Follow-Up}}<br />
|-<br />
|no5={{hover|4|For bow-wielders}}<br />
|name5=Castor<br />
|class5=Hunter<br />
|lv5=10<br />
|hp5=40<br />
|str5=10<br />
|mag5=0<br />
|skl5=3<br />
|spd5=10<br />
|def5=8<br />
|res5=1<br />
|inventory5={{item|4|Steel Bow}}<br />
|-<br />
|no6=5<br />
|name6=Hoepner<br />
|class6=Knight<br />
|lv6=13<br />
|hp6=53<br />
|str6=12<br />
|mag6=1<br />
|skl6=8<br />
|spd6=6<br />
|def6=13<br />
|res6=1<br />
|inventory6={{item|4|Steel Lance}} • {{item|4|Javelin}}<br />
|-<br />
|no7=6<br />
|name7=Randoch<br />
|class7=Warrior<br />
|lv7=16<br />
|hp7=53<br />
|str7=15<br />
|mag7=0<br />
|skl7=9<br />
|spd7=16<br />
|def7=14<br />
|res7=4<br />
|inventory7={{item|4|Silver Axe}} • {{item|4|Steel Bow}}<br />
|-<br />
|nol=7<br />
|namel=Wolfen<br />
|classl=General<br />
|lvl=19<br />
|hpl=59<br />
|strl=15<br />
|magl=1<br />
|skll=11<br />
|spdl=10<br />
|defl=17<br />
|resl=4<br />
|inventoryl={{item|4|Silver Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}<br />
}}<br />
*<small>Additionally, the armory will sell anything not bought in the previous chapter.</small><br />
<br />
===Event data===<br />
{{ChapEvents<br />
|init1=[[Seliph]]<br />
|rec1=[[Shannan]]<br />
|reward1=+1 [[Skill (stat)|Skl]] for Seliph<br />
|-<br />
|init2=[[Larcei]]/[[Creidne]]<br />
|rec2=[[Shannan]]<br />
|reward2=+2 [[Strength|Str]] for Larcei/Creidne and 100 [[Love|love points]] between the pair<br />
|-<br />
|init3=[[Diarmuid]]/[[Tristan]]<br />
|rec3=[[Nanna]]/[[Jeanne]]<br />
|reward3=+1 [[Luck|Lck]] for Nanna/Jeanne<br />
|-<br />
|init4=[[Oifey]]<br />
|rec4=[[Diarmuid]]/[[Tristan]]<br />
|reward4=+1 to [[Strength|Str]], [[Skill (stat)|Skl]], and [[Defense|Def]] for Diarmuid/Tristan<br />
|-<br />
|init5=[[Shannan]]<br />
|rec5=[[Patty]]/[[Daisy]]<br />
|reward5={{item|4|Balmung}} for Shannan and 100 [[Love|love points]] between the pair<br />
|-<br />
|init6=[[Leif]]<br />
|rec6=[[Seliph]]<br />
|-<br />
|init7=Anyone<br />
|rec7=Neutral Dahna Sword Fighters<br />
|criteria7=Aed not yet seized<br />
|-<br />
|init8=[[Patty]]/[[Daisy]]<br />
|rec8=[[Seliph]]<br />
|criteria8=Aed seized<br />
|reward8={{item|4|Brave Sword}} for Seliph and 100 [[Love|love points]] between the pair<br />
|-<br />
|init9=[[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|rec9=[[Tine]]/[[Linda]]<br />
|criteria9=Melgen seized<br />
|reward9=Tine/Linda joins<br />
|-<br />
|init10=[[Ares]]<br />
|rec10=[[Seliph]]<br />
|criteria10=Ares recruited<br />
|-<br />
|init11=[[Tristan]]<br />
|rec11=[[Dalvin]]<br />
|criteria11=Melgen seized, both units are below level 10, and Tristan waits next to Dalvin<br />
|reward11=+2 [[Strength|Str]] and +1 [[Defense|Def]] for both units, +1 [[Speed|Spd]] for Dalvin, and +1 [[Skill (stat)|Skl]] for Tristan<br />
|-<br />
|init12=[[Tine]]/[[Linda]]<br />
|rec12=[[Seliph]]<br />
|criteria12=Tine/Linda recruited<br />
|-<br />
|init13=[[Finn]]<br />
|rec13=[[Larcei]], [[Lana]], or [[Nanna]]<br />
|criteria13=Dahna seized and Finn is the girl's father<br />
|reward13=+5 [[Skill (stat)|Skl]] for Larcei, +5 [[Magic (stat)|Mag]] for Lana, and +5 [[Strength|Str]] for Nanna<br />
|-<br />
|init14=[[Ares]]<br />
|criteria14=Ares enters Dahna Castle<br />
|reward14=[[Lene]]/[[Laylea]] joins<br />
|-<br />
|init15=[[Lene]]/[[Laylea]]<br />
|rec15=[[Seliph]]<br />
|criteria15=Lene/Laylea recruited<br />
|-<br />
|init16=[[Laylea]]<br />
|criteria16=Laylea visits the village southwest of Leonster<br />
|reward16={{item|4|Barrier Blade}} for Laylea<br />
|-<br />
|initl=[[Daisy]]<br />
|recl=[[Shannan]]<br />
|criterial=Bloom defeated and Daisy waits next to Shannan.<br />
|rewardl=+3 to [[Skill (stat)|Skl]] and [[Speed|Spd]] for Daisy<br />
}}<br />
<br />
===Unit data===<br />
====Aed====<br />
The Aed army is present at the start of the chapter.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=4<br />
|#=8<br />
|hp=44<br />
|str=0<br />
|mag=11<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=7<br />
|res=11<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
|notes='''Authority:''' ★<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=1<br />
|#=4<br />
|hp=41<br />
|str=0<br />
|mag=10<br />
|skill=8<br />
|spd=8<br />
|lck=0<br />
|def=7<br />
|res=10<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Sword Fighter<br />
|lv=12<br />
|#=4<br />
|hp=42<br />
|str=10<br />
|mag=1<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8<br />
|res=1<br />
|mov=6<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Follow-Up}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=7<br />
|#=3<br />
|hp=47<br />
|str=0<br />
|mag=12<br />
|skill=10<br />
|spd=10<br />
|lck=0<br />
|def=7<br />
|res=12<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
|notes='''Authority:''' Kutuzov<br>Will not move while [[Kutuzov]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Kutuzov]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=60<br />
|str=2<br />
|mag=21<br />
|skill=16<br />
|spd=16<br />
|lck=0<br />
|def=12<br />
|res=18<br />
|mov=5<br />
|inventory={{item|4|Jormungand}} • {{item|4|Bargain Band|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move; guards Aed Castle.<br>• Obtains a {{item|4|Fenrir}} on turn 12, making him immobile.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Dahna====<br />
The neutral Dahna army is present at the start of the chapter. The enemy army emerges after Melgen is seized.<br />
{{Tab<br />
|width=100%<br />
|tab1=Neutral<br />
|tab2=Enemy<br />
|content1={{ChapUnitHdr|type=Other|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|type=other<br />
|lv=5<br />
|#=6<br />
|hp=35<br />
|str=8<br />
|mag=0<br />
|skill=11<br />
|spd=11<br />
|lck=0<br />
|def=6<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move.<br>• Four move to block Dahna Castle once Aed is seized.<br>• Becomes an enemy once Melgen is sezied.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|lv=5<br />
|#=6<br />
|hp=35<br />
|str=8<br />
|mag=0<br />
|skill=11<br />
|spd=11<br />
|lck=0<br />
|def=6<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move.<br>• Initailly a neutral unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Free Knight<br />
|lv=13<br />
|#=8<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Arch Knight<br />
|lv=13<br />
|#=3<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Javarro]]<br />
|class=Ranger<br />
|lv=20<br />
|#=1<br />
|hp=60<br />
|str=14<br />
|mag=2<br />
|skill=21{{h|+5|Granted by Skill Ring}}<br />
|spd=18<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Sword}} • {{item|4|Skill Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' ★★★<br>Begins retreating to Dahna Castle upon reducing the number of units under his authority to 1 or 0 or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ares]]<br />
|class=Cavalier<br />
|lv=7<br />
|#=1<br />
|hp=40<br />
|str=13<br />
|mag=4<br />
|skill=12{{h|+20|Granted by Mystletainn}}<br />
|spd=13<br />
|lck=6<br />
|def=12<br />
|res=4{{h|+10|Granted by Mystletainn}}<br />
|mov=8<br />
|inventory={{item|4|Mystletainn}} • {{item|4|Iron Lance}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Vantage}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|lv=12<br />
|#=3<br />
|hp=42<br />
|str=10<br />
|mag=1<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8<br />
|res=1<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Bramsel<br>Will not move while [[Bramsel]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bramsel]]<br />
|class=General<br />
|lv=16<br />
|#=1<br />
|hp=56<br />
|str=14<br />
|mag=1<br />
|skill=10<br />
|spd=9<br />
|lck=0<br />
|def=16<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Ridersbane|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br>Does not move; guards Dahna Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Free Knight<br />
|lv=13<br />
|#=∞<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Arch Knight<br />
|lv=13<br />
|#=∞<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Javarro<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
}}<br />
<br />
=====Reinforcements=====<br />
*One turn after [[Javarro]] reaches Dahna Castle<br />
**Up to 8 [[Free Knight]]s and 3 [[Arch Knight]]s to replace those lost under his authority and Javarro emerge from the castle<br />
<br />
====Melgen====<br />
The Melgen army appears once Aed has been seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Knight<br />
|lv=10<br />
|#=6<br />
|hp=50<br />
|str=12<br />
|mag=1<br />
|skill=8<br />
|spd=6<br />
|lck=0<br />
|def=13<br />
|res=1<br />
|mov=5<br />
|inventory={{item|4|Steel Lance}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Bow Armor<br />
|lv=10<br />
|#=2<br />
|hp=50<br />
|str=12<br />
|mag=1<br />
|skill=8<br />
|spd=6<br />
|lck=0<br />
|def=13<br />
|res=1<br />
|mov=5<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=10<br />
|#=4<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Thunder}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=10<br />
|#=1<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Priest<br />
|version=female<br />
|lv=10<br />
|#=2<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=10<br />
|mov=5<br />
|inventory={{item|4|Physic}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Ballista<br />
|classarticle=Ballista (class)<br />
|lv=10<br />
|#=2<br />
|hp=40<br />
|str=3<br />
|mag=1<br />
|skill=3<br />
|spd=3<br />
|lck=0<br />
|def=3<br />
|res=0<br />
|mov=0<br />
|inventory={{item|4|Ballista|link=Ballista (weapon)}}<br />
|notes='''Authority:''' Liza<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Liza (Genealogy of the Holy War)|Liza]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=2<br />
|mag=13{{h|+5|Granted by Magic Ring}}<br />
|skill=15<br />
|spd=12<br />
|lck=0<br />
|def=3{{h|+5|Granted by Shield Ring}}<br />
|res=11<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • {{item|4|Shield Ring}} • {{item|4|Magic Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br />
|notes='''Authority:''' ★★★★<br>Moves to attack any player unit in range of any unit under her authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=6<br />
|#=3<br />
|hp=32<br />
|str=0<br />
|mag=8<br />
|skill=10<br />
|spd=7<br />
|lck=0<br />
|def=1<br />
|res=6<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Ishtore<br>Will not move while [[Ishtore]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ishtore]]<br />
|class=Mage Fighter<br />
|lv=20<br />
|#=1<br />
|hp=50<br />
|str=12<br />
|mag=19<br />
|skill=18<br />
|spd=18<br />
|lck=9<br />
|def=14<br />
|res=14<br />
|mov=6<br />
|inventory={{item|4|Bolting}} • {{item|4|Thoron|type=drop}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' ★★★<br>Immobile; guards Melgen Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Ulster====<br />
The Ulster army is present at the start of the chapter. Additional forces emerge after Melgen is seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Ruffian<br />
|class=Brigand<br />
|lv=8<br />
|#=6<br />
|hp=43<br />
|str=7<br />
|mag=0<br />
|skill=2<br />
|spd=9<br />
|lck=0<br />
|def=7<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Axe}}<br />
|notes='''Authority:''' ★<br>• Prioritizes raiding [[village]]s.<br>• The northwestern one begins moving on turn 15.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#=6<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#=1<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Commander<br />
|class=General<br />
|lv=12<br />
|#=1<br />
|hp=52<br />
|str=13<br />
|mag=1<br />
|skill=9<br />
|spd=8<br />
|lck=0<br />
|def=15<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Steel Axe}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br>Begins retreating to Ulster Castle upon receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=General<br />
|lv=15<br />
|#=3<br />
|hp=55<br />
|str=14<br />
|mag=1<br />
|skill=10<br />
|spd=9<br />
|lck=0<br />
|def=16<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Silver Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' Bloom<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bloom]]<br />
|class=Baron<br />
|lv=25<br />
|#=1<br />
|hp=65<br />
|str=21<br />
|mag=16<br />
|skill=15{{h|+20|Granted by Mjölnir}}<br />
|spd=14{{h|+10|Granted by Mjölnir}}<br />
|lck=3<br />
|def=21<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Mjölnir}} • {{item|4|Silver Blade|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{Item|4|Pavise}}<br />
|notes='''Authority:''' ★★★★<br>Does not move; guards Ulster Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#=∞<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#=∞<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Eriu]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=13<br />
|skill=19<br />
|spd=16<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' Banba<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Banba]], and [[Fotla]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Fotla]]<br />
|class=Wind Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=13<br />
|skill=16<br />
|spd=19<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elwind}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' Banba<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Banba]], and [[Eriu]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Banba]]<br />
|class=Fire Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=16<br />
|skill=16<br />
|spd=16<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elfire}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' ★★★<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Eriu]], and [[Fotla]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=High Mage<br />
|class=Thunder Mage<br />
|lv=12<br />
|#={{hover|∞|5 initially}}<br />
|hp=38<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Tine/Linda<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Tine]]<br />
|class=Mage<br />
|version=female<br />
|lv=3<br />
|#=1<br />
|hp=Varies<br />
|str=Varies<br />
|mag=Varies<br />
|skill=Varies<br />
|spd=Varies<br />
|lck=Varies<br />
|def=Varies<br />
|res=Varies<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • [[Inheritance#Genealogy of the Holy War|Inherited items]]<br>{{item|4|Wrath}} • [[Inheritance#Genealogy of the Holy War|Inherited skills]]<br />
|notes=• See [[Tine/Stats]] for more information on Tine's stats.<br>• Replaced by [[Linda]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Linda]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=3<br />
|#=1<br />
|hp=26<br />
|str=0<br />
|mag=11<br />
|skill=12<br />
|spd=9<br />
|lck=2<br />
|def=2<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br>{{item|4|Wrath}} • {{item|4|Paragon}}<br />
|notes=• Replaces [[Tine]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#={{hover|∞|6 initially}}<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#={{hover|∞|1 initially}}<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Commander<br />
|class=General<br />
|lv=12<br />
|#=1<br />
|hp=52<br />
|str=13<br />
|mag=1<br />
|skill=9<br />
|spd=8<br />
|lck=0<br />
|def=15<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Steel Axe}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
=====Reinforcements=====<br />
*One turn after either General Commander reaches Ulster Castle or one turn after defeating any unit under the first General Commander's authority<br />
**Up to 6 [[Knight]]s and 1 [[Thunder Mage]] to replace those lost under the commander's authority, and, if the commander returned to the castle, the [[General]] Commander emerge from the castle<br />
*One turn after [[Tine]]/[[Linda]] reaches Ulster Castle<br />
**5 [[Thunder Mage]]s and [[Tine]]/[[Linda]] emerge from the castle<br />
<br />
===Major units===<br />
====Aed====<br />
{{main|Kutuzov}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait kutuzov dagon fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=20<br />
|authority=★<br />
|HP=60<br />
|str=2<br />
|magic=21<br />
|skill=16<br />
|spd=16<br />
|luck=0<br />
|def=12<br />
|res=18<br />
|move=5<br />
|inventory={{item|4|Fenrir}}{{h|*|Turn 12 onward}}<br>{{item|4|Jormungand}}<br>{{item|4|Bargain Band|type=drop}}{{h|*|Dropped if it was not inherited}}<br>5,000 [[gold]]<br />
|skills={{item|4|Follow-Up}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
}}<br />
*<small>Kutuzov is the guardian of Aed Shrine and the Boss of Aed.</small><br />
<br />
====Dahna====<br />
{{main|Javarro}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait javarro fe04.png]]<br />
|sprite=ranger enemy<br />
|class=Ranger<br />
|lv=20<br />
|authority=★★★<br />
|HP=60<br />
|str=14<br />
|magic=2<br />
|skill=21{{hover|+5|Granted by Skill Ring}}<br />
|spd=18<br />
|luck=0<br />
|def=14<br />
|res=5<br />
|move=9<br />
|inventory={{Item|4|Silver Sword}}<br>{{Item|4|Skill Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>3,000 [[Gold]]<br />
|skills={{Item|4|Adept}}<br />
|sw=A<br />
}}<br />
*<small>Javarro is a sub-boss affiliated with Dahna. He and the enemy Dahna army appear after Melgen is seized.</small><br />
<br />
{{main|Bramsel}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait bramsel fe04.png]]<br />
|sprite=general enemy<br />
|class=General<br />
|lv=16<br />
|authority=★<br />
|HP=56<br />
|str=14<br />
|magic=1<br />
|skill=10<br />
|spd=9<br />
|luck=0<br />
|def=16<br />
|res=4<br />
|move=5<br />
|inventory={{Item|4|Ridersbane|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>3,000 [[Gold]]<br />
|skills={{Item|4|Pavise}}<br />
|sw=A<br />
|la=A<br />
|ax=B<br />
|bo=B<br />
}}<br />
*<small>Bramsel is the guardian of Dahna Castle and the boss of Dahna. He and the enemy Dahna army appear after Melgen is seized.</small><br />
<br />
====Melgen====<br />
{{main|Liza (Genealogy of the Holy War){{!}}Liza}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait liza fe04.png]]<br />
|sprite=thunder mage female enemy<br />
|class=Thunder Mage<br />
|lv=20<br />
|authority=★★★★<br />
|HP=46<br />
|str=2<br />
|magic=13{{hover|+5|Granted by Magic Ring}}<br />
|skill=15<br />
|spd=12<br />
|luck=0<br />
|def=3{{hover|+5|Granted by Shield Ring}}<br />
|res=11<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>{{item|4|Shield Ring}}<br>{{item|4|Magic Ring|type=drop}}{{h|*|Dropped if it was not inherited}}<br>1,000 [[Gold]]<br />
|th=B<br />
}}<br />
*<small>Liza is a sub-boss affiliated with Melgen. She and the Melgen army emerge after Aed is seized.</small><br />
<br />
{{main|Ishtore}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait ishtore fe04.png]]<br />
|sprite=mage fighter enemy<br />
|class=Mage Fighter<br />
|lv=20<br />
|holyblood=[[File:SNESHolyBloodThrud.png|link=Thrud]]<br />
|authority=★★★<br />
|HP=50<br />
|str=12<br />
|magic=19<br />
|skill=18<br />
|spd=18<br />
|luck=9<br />
|def=14<br />
|res=14<br />
|move=6<br />
|inventory={{item|4|Bolting}}<br>{{item|4|Thoron|type=drop}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Adept}}<br />
|sw=C<br />
|fi=B<br />
|th=A<br />
|wi=B<br />
}}<br />
*<small>Ishtore is the guardian of Melgen Castle and the boss of Melgen. He and the Melgen army emerge after Aed is seized.</small><br />
<br />
====Ulster====<br />
{{main|Bloom}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait bloom fe04.png]]<br />
|sprite=baron enemy<br />
|class=Baron<br />
|lv=25<br />
|holyblood=[[File:SNESHolyBloodThrud.gif|link=Thrud]]<br />
|authority=★★★★<br />
|HP=65<br />
|str=21<br />
|magic=16<br />
|skill=13{{hover|+20|Granted by Mjölnir}}<br />
|spd=14{{hover|+10|Granted by Mjölnir}}<br />
|luck=3<br />
|def=21<br />
|res=16<br />
|move=5<br />
|inventory={{item|4|Mjölnir}}<br>{{item|4|Silver Blade|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Pavise}}<br />
|sw=A<br />
|la=A<br />
|ax=A<br />
|bo=A<br />
|st=A<br />
|fi=A<br />
|th=★<br />
|wi=A<br />
}}<br />
*<small>Bloom is the guardian of Ulster Castle and the boss of Ulster.</small><br />
<br />
{{main|Banba}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait banba fe04.png]]<br />
|sprite=fire mage female enemy<br />
|class=Fire Mage<br />
|authority=★★★<br />
|lv=22<br />
|HP=52<br />
|str=3<br />
|magic=16<br />
|skill=16<br />
|spd=16<br />
|luck=7<br />
|def=11<br />
|res=15<br />
|move=5<br />
|inventory={{item|4|Elfire}}<br>{{item|4|Renewal Band}}<br>1,000 [[Gold]]<br />
|fi=B<br />
}}<br />
*<small>Banba is a sub-boss affiliated with Ulster. She and the additional Ulster forces emerge after Malgen is seized.</small><br />
<br />
{{main|Tine|Linda}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Tine<br />
|tab2=Linda<br />
|content1={{BossStats FE4<br />
|portrait=[[File:Portrait tine fe04.png]]<br />
|sprite=mage female enemy<br />
|class=Mage<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodThrud.png|Thrud]]<br />
|HP=Varies<br />
|str=Varies<br />
|magic=Varies<br />
|skill=Varies<br />
|spd=Varies<br />
|luck=Varies<br />
|def=Varies<br />
|res=Varies<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>Inherited items<br>Inherited gold<br />
|skills={{item|4|Wrath}}<br>Inherited skills<br />
|fi=C<br />
|th=B<br />
|wi=C<br />
}}<br />
|content2={{BossStats FE4<br />
|portrait=[[File:Portrait linda fe04.png]]<br />
|sprite=thunder mage female enemy<br />
|class=Thunder Mage<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodThrud.png|Thrud]]<br />
|HP=26<br />
|str=0<br />
|magic=11<br />
|skill=12<br />
|spd=9<br />
|luck=2<br />
|def=2<br />
|res=7<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Wrath}}<br>{{item|4|Paragon}}<br />
|th=A<br />
}}<br />
}}<br />
*<small>Tine/Linda is a sub-boss affiliated with Ulster. She and the additional Ulster forces emerge after Melgen is sezied.</small><br />
<br />
==Strategy==<br />
{{strategy}}<br />
{{sectstub}}<br />
===Castle Aed===<br />
At the start of this chapter, you will encounter a few [[Dark Mage]]s standing outside the home castle. They all wield the heavy [[Jormungand]] tome, which is not only strong, but unusually accurate for a [[dark]] tome, which gives them worryingly reasonable hit rates and lets them deal a whopping total of 31 magical damage to anyone they successfully hit, often enough to one-shot (rarely two-shot) most of your units. If [[Julia]] obtained the [[Nosferatu]] tome in the previous chapter, she becomes the most reliable way to safely deal with them, as she can heal up any damage she takes from them with each attack.<br />
<br />
[[Shannan]] and [[Patty]] ([[Daisy]], if [[Brigid]] died or did not marry before the end of [[Doorway to Destiny|chapter 5]]) start far away from Seliph's forces, near Castle Aed. Right away, you should have Shannan talk to Patty/Daisy to receive the [[Balmung]], a powerful sword that boosts his [[Skill (stat)|skill]] and [[speed]] by a huge margin. With the legendary Crusader weapon, Shannan would have no trouble killing the nearby enemy [[Sword Fighter]]s and Dark Mages near his starting position. You can try to immediately rush for the boss of the Aed Castle, but despite the boosted [[avoid]] granted by Balmung, Shannan will still face 10% hit rates from the Dark Mages, and all it takes is two unlucky hits to kill him. However, if you wait until turn 12, [[Kutuzov]] gets a [[Fenrir]] and taking Aed castle becomes much harder. Regardless of what you do, you should get Patty/Daisy out of harms way, as all of the enemies will OHKO her.<br />
<br />
===Leif, Finn, and Nanna/Jeanne===<br />
[[Leif]], [[Finn]], and [[Nanna]] ([[Jeanne]], if [[Lachesis]] died or did not marry before the end of chapter 5) are automatically playable from the start of turn 1. Just like Shannan and Patty/Daisy, they start far away from Seliph's forces, only this time they are isolated in the area where Castle Leonster and Ulster are located, which is normally inaccessible to Seliph's army until they seize Castle Melgen; the only one who can reach and help the trio before that point is [[Fee]]/[[Hermina]], who is a flyer. During this time, they have to fend off and defend Castle Leonster as long as possible against [[Bloom]]'s forces, consisting of many armor knights and a few [[Thunder Mage]]s. If Leonster gets seized by the enemy units, it won't cause a [[Game Over]], but it will render the facilities inaccessible until Seliph seizes the castle back, which could put Leif's squad in a bad situation if their weapons are on the verge of breaking. They cannot leave the area on foot, due to the fact that two NPC [[Sword Fighter]]s are blocking the southern exit near Castle Melgen. If Leif, Finn, or Nanna have the [[Return Band]] in their inventory (either by Finn retaining it with him provided he did not marry during the first generation, or [[Ethlyn]] and Lachesis passing it down to Leif or Nanna, respectively), they can actually escape the Leonster/Ulster area. However, this is only viable if Nanna inherited the [[Return (staff)|Return]] staff to send the others away as well as a Return Band on her person to evacuate herself; this does have the benefit of funneling the later Alster troops toward the left instead of up, making the Tine/Linda recruitment easier.<br />
<br />
If Finn married in the first generation, he will only have a single [[Iron Lance]] in his inventory, due to the [[inheritance]] system forcing him to relinquish his belongings to his son (daughter, if he married Brigid), including his lances. This would greatly hinder his ability to defend Leif and Nanna, making it harder for all three of them to survive long enough until the rest of the player's army can arrive in time.<br />
<br />
===Castle Melgen===<br />
<br />
===Castle Dahna===<br />
<br />
===Castle Ulster===<br />
<br />
<br />
==Trivia==<br />
* One of ''Genealogy of the Holy War''{{'}}s title screen scenes shows a battle taking place near Ulster Castle, where a player-affiliated [[Bard]] wields [[Forseti (tome)|Forseti]] against an enemy [[Great Knight]]. In the actual chapter itself, there are no enemy Great Knights encountered during the chapter. Additionally, there are no recruitable Bards at all during the second generation.<ref>{{cite web|author=Collector Togami|url=https://www.youtube.com/watch?v=u32vhvUQ4fc|title=All Opening Scenes Fire Emblem Genealogy Of The Holy War|site=Youtube|published=August 9, 2017|retrieved=July 9, 2022}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Beyond the Desert<br />
|jpn-name={{hover|砂漠を越えて|Sabaku o koete}}<br />
|jpn-mean=Beyond the Desert<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe04 7.png|Map of the chapter<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{ChapterNav<br />
|prechapter=Heir of Light<br />
|nextchapter=The Wyvern Knights of Thracia<br />
}}<br />
<br />
{{Nav4}}<br />
[[Category:Chapters of Fire Emblem: Genealogy of the Holy War]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Beyond_the_Desert&diff=580612Beyond the Desert2024-03-07T17:12:03Z<p>RNGSOMEONE: /* Leif, Finn, and Nanna/Jeanne */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe04 7.png|200px]]<br />
|location=The [[Aed Desert]] and the [[Munster District]]<br />
|new units=[[Leif]], [[Finn]], [[Nanna]]/[[Jeanne]], [[Shannan]], [[Patty]]/[[Daisy]], [[Ares]], [[Lene]]/[[Laylea]], [[Tine]]/[[Linda]]<br />
|boss=[[Kutuzov]], [[Liza (Genealogy of the Holy War)|Liza]], [[Ishtore]], [[Javarro]], [[Bramsel]], [[Bloom]], [[Banba]], [[Tine]]/[[Linda]]<br />
|previous=[[Heir of Light]]<br />
|next=[[The Wyvern Knights of Thracia]]<br />
}}<br />
<br />
'''Beyond the Desert''' (Japanese: {{hl|砂漠を越えて|Sabaku o koete}}) is the seventh chapter of {{FE4}} and the second chapter of the second generation.<br />
<br />
==Plot==<br />
{{main|Beyond the Desert/Script}}<br />
[[Seliph]] and his army head to [[Leonster]] to assist Prince [[Leif]], who had managed to build an army to face the Empire alongside [[Finn]] and [[Nanna]]/[[Jeanne]] but suffered a great defeat at [[Ulster]]. Along the way, they are joined by Prince [[Shannan]] of [[Isaach]], who was able to recover his Holy Sword [[Balmung]] from [[Aed]], and a thief named [[Patty]]/[[Daisy]]. Seliph also frees an imprisoned dancer, [[Lene]]/[[Laylea]], from [[Dahna]] and recruits [[Eldigan]]'s son and former mercenary, [[Ares]], to his cause. His battles end with him seizing [[Leonster]] and pushing back the forces of [[Friege]], with Prince [[Ishtore]] and his lover [[Liza (Genealogy of the Holy War)|Liza]] among their notable casualties.<br />
<br />
==Chapter data==<br />
{{ChapData SNES02<br />
|victory=Seize Ulster<br />
|defeat=[[Seliph]] dies ''or'' Ribaut Castle is seized<br />
|pl=11{{hover|+8|Upon Leif, Finn, Nanna, Shannan, Patty, Ares, Lene, and Tine, or any of their substitutes being recruited}}<br />
|pa=0<br />
|ot=6{{hover|−6|Upon the emergance of the enemy Dahna army}}<br />
|en=38{{hover|+66|Appearing armies and Ulster reinforcements}}{{hover|−2|Upon Ares and Tine/Linda being recruited}}{{hover|+∞|Reinforcements}}<br />
|map=[[File:Cm fe04 7.png|650px]]<br />
}}<br />
<br />
{| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%"<br />
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles<br />
|-<br />
! style="border-top-left-radius: 15px" | Army<br />
! Commander<br />
! Affiliation<br />
! Units<br />
! Castles<br />
! Guardian<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| Seliph's<br />
| [[Seliph]]<br />
| style="background: #3850e0" | Player<br />
| 11{{hover|+8|Recruited units}}<br />
| [[Ribaut]]<br />
| {{hover|--|Player's discretion}}<br />
| Home castle<br />
|-<br />
| [[Aed]]<br />
| [[Kutuzov]]<br />
| style="background: #a83028" | Enemy<br />
| 20<br />
| Aed<br />
| Kutuzov<br />
| The cliffs south of the castle become sands once Aed is seized.<br />
|-<br />
| rowspan="2" | [[Dahna]]<br />
| --<br />
| style="background: #f8f840; color: black" | Other<br />
| 6<br />
| rowspan="2" | Dahna<br />
| --<br />
| rowspan="2" | • The border guards move to block off Dahna Castle once Aed is seized.<br>• The enemy army appears once Melgen is seized.<br />
|-<br />
| [[Bramsel]]<br />
| style="background: #a83028" | Enemy<br />
| 23{{hover|+∞|Reinforcements}}<br />
| Bramsel<br />
|-<br />
| [[Melgen]]<br />
| [[Ishtore]]<br />
| style="background: #a83028" | Enemy<br />
| 22<br />
| Melgen<br />
| [[Ishtore]]<br />
| • The Melgen army appears once Aed has been seized.<br>• The gates around Ulster are lowered when Melgen is seized.<br />
|-<br />
| --<br />
| --<br />
| style="background: #089000" | Partner<br />
| --<br />
| [[Leonster]]<br />
| --<br />
| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[Ulster]]<br />
| [[Bloom]]<br />
| style="background: #a83028" | Enemy<br />
| 18{{hover|+21|Upon seizing Melgen}} {{hover|+∞|Reinforcements}}<br />
| Ulster<br />
| Bloom<br />
| style="border-bottom-right-radius: 15px" | Additional forces appear once Melgen is seized.<br />
|}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|newunit1={{NewUnit<br />
|name=Leif<br />
|portrait=[[File:Portrait leif fe04.png]]<br />
|class=Prince<br />
|HP=Variable<br />
|lv=1<br />
|inventory={{Item|4|Iron Sword}}<br>Inherited items<br>Inherited gold<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Finn<br />
|portrait=[[File:Portrait finn 02 fe04.png]]<br />
|class=Lance Knight<br />
|HP=Varies<br />
|lv=Varies<br />
|inventory={{Item|4|Iron Lance}}<br>Varies{{h|*|Retains his inventory from the end of the first generation if he did not have a lover}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit3={{NewUnitSub<br />
|namemain=Nanna<br />
|namesub=Jeanne<br />
|mother=Lachesis<br />
|portraitmain=[[File:Portrait nanna fe04.png]]<br />
|portraitsub=[[File:Portrait jeanne fe04.png]]<br />
|class=Troubadour<br />
|HPmain=Var<br />
|HPsub=30<br />
|lv=3<br />
|inventory={{Item|4|Iron Sword}}<br>{{Item|4|Mend}}<br>Inherited items{{h|*|Nanna only}}<br>Inherited gold{{h|*|Nanna only}}/2,000 [[Gold]] {{h|*|Jeanne only}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit4={{NewUnit<br />
|name=Shannan<br />
|portrait=[[File:Portrait shannan 02 fe04.png]]<br />
|class=Swordmaster<br />
|HP=38<br />
|lv=12<br />
|inventory={{Item|4|Steel Blade}}<br>5,000 [[Gold]]<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit5={{NewUnitSub<br />
|namemain=Patty<br />
|namesub=Daisy<br />
|mother=Brigid<br />
|portraitmain=[[File:Portrait patty fe04.png]]<br />
|portraitsub=[[File:Portrait daisy fe04.png]]<br />
|class=Thief<br />
|HPmain=Var<br />
|HPsub=24<br />
|lv=1<br />
|inventory={{Item|4|Sleep Sword}}<br>Inherited items{{h|*|Patty only}}<br>Inherited gold{{h|*|Patty only}}/5,000 [[Gold]] {{h|*|Daisy only}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit6={{NewUnit<br />
|name=Ares<br />
|portrait=[[File:Portrait ares fe04.png]]<br />
|class=Cavalier<br />
|HP=40<br />
|lv=7<br />
|inventory={{Item|4|Mystletainn}}<br>{{Item|4|Iron Lance}}<br>3,000 [[Gold]]<br />
|recruitment method=Enemy, automatically one turn after seizing [[Melgen]]<br />
}}<br />
|newunit7={{NewUnitSub<br />
|namemain=Lene<br />
|namesub=Laylea<br />
|mother=Silvia<br />
|portraitmain=[[File:Portrait lene fe04.png]]<br />
|portraitsub=[[File:Portrait laylea fe04.png]]<br />
|class=Dancer<br />
|HPmain=Var<br />
|HPsub=24<br />
|lv=3<br />
|inventory=Inherited items{{h|*|Lene only}}<br>Inherited gold{{h|*|Lene only}}/3,000 [[Gold]] {{h|*|Laylea only}}<br />
|recruitment method=Upon [[Ares]] entering [[Dahna]] Castle<br />
}}<br />
|newunit8={{NewUnitSub<br />
|namemain=Tine<br />
|namesub=Linda<br />
|mother=Tailtiu<br />
|portraitmain=[[File:Portrait tine fe04.png]]<br />
|portraitsub=[[File:Portrait linda fe04.png]]<br />
|class=Mage<br />
|classsub=Thunder Mage<br />
|HPmain=Var<br />
|HPsub=26<br />
|lv=3<br />
|inventory={{Item|4|Elthunder}}<br>Inherited items{{h|*|Tine only}}<br>Inherited gold{{h|*|Tine only}}/5,000 [[Gold]] {{h|*|Linda only}}<br />
|recruitment method=Enemy, talk to with [[Arthur (Genealogy of the Holy War)|Arthur]]/<small>[[Amid]]</small><br />
}}<br />
|game#=04<br />
|return1=seliph<br />
|return2=scáthach<br />
|return3=dalvin<br />
|return4=larcei<br />
|return5=creidne<br />
|return6=lana<br />
|return7=muirne<br />
|return8=diarmuid<br />
|return9=tristan<br />
|return10=lester<br />
|return11=deimne<br />
|return12=oifey 02<br />
|return12article=Oifey<br />
|return13=julia<br />
|return14=fee<br />
|return15=hermina<br />
|return16=arthur<br />
|return16article=Arthur (Genealogy of the Holy War)<br />
|return17=amid<br />
|return18=iucharba<br />
|return19=iuchar<br />
}}<br />
:[[Finn]] will retain the stats he had when he left [[Sigurd]]'s army, including a possible promotion to [[Duke Knight]]. He will always have an [[Iron Lance]] in his inventory; if he had no lover, he will also keep his inventory when he left Sigurd's army.<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes02<br />
|item1=Bargain Band<br />
|obtain1=Dropped by [[Kutuzov]]{{hover|*|If it was not inherited}}<br />
|item2=Skill Ring<br />
|obtain2=Dropped by [[Javarro]]{{hover|*|If it was not inherited}}<br />
|item3=Ridersbane<br />
|obtain3=Dropped by [[Bramsel]]{{hover|*|If it was not inherited}}<br />
|item4=Magic Ring<br />
|obtain4=Dropped by [[Liza (Genealogy of the Holy War)|Liza]]{{hover|*|If it was not inherited}}<br />
|item5=Thoron<br />
|obtain5=Dropped by [[Ishtore]]<br />
|item6=Silver Blade<br />
|obtain6=Dropped by [[Bloom]]{{hover|*|If it was not inherited}}<br />
|item7=Speed Ring<br />
|obtain7=Visit the village southeast of Leonster<br />
|item8=Shield Ring<br />
|obtain8=Visit the village west of Dahna<br />
|item9=Barrier Blade<br />
|obtain9=Visit the village southwest of Leonster with [[Laylea]]<br />
|item10=Balmung<br />
|obtain10=Event: Talk to [[Patty]]/[[Daisy]] with [[Shannan]]<br />
|itemlast=Brave Sword<br />
|obtainlast=Event: Talk to [[Seliph]] with [[Patty]]/[[Daisy]]<br />
}}<br />
In addition, six [[village]]s are present on the map, which can be visited to obtain up to 5,000 [[gold]] each.<br />
<br />
===Castle data===<br />
{{ChapCastle SNES02<br />
|item1=Steel Blade<br />
|note1=If it was not inherited<br />
|itemcost1=6,000<br />
|item2=Slim Sword<br />
|note2=If Ethlyn's was not inherited<br />
|itemcost2=3,000<br />
|item3=Flame Sword<br />
|itemcost3=10,000<br />
|item4=Iron Lance<br />
|note4=If Sigurd's was not inherited<br />
|itemcost4=1,000<br />
|item5=Iron Lance<br />
|note5=If Finn's was not inherited<br />
|itemcost5=1,000<br />
|item6=Iron Lance<br />
|note6=If the lance sold in Chapter 1 was not inherited<br />
|itemcost6=1,000<br />
|item7=Slim Lance<br />
|itemcost7=3,000<br />
|item8=Iron Axe<br />
|itemcost8=1,000<br />
|item9=Steel Axe<br />
|itemcost9=3,000<br />
|item10=Hand Axe<br />
|itemcost10=3,000<br />
|item11=Steel Bow<br />
|note11=If Brigid's was not inherited<br />
|itemcost11=3,000<br />
|item12=Fire<br />
|itemcost12=3,000<br />
|item13=Heal<br />
|note13=If Ethlyn's was not inherited<br />
|itemcost13=5,000<br />
|item14=Heal<br />
|note14=If Lachesis's was not inherited<br />
|itemcost14=5,000<br />
|item15=Recover<br />
|itemcost15=15,000<br />
|item16=Return<br />
|item16article=Return (staff)<br />
|item16image=return staff<br />
|note16=If it was not inherited<br />
|itemcost16=5,000<br />
|-<br />
|no1=1<br />
|name1=Tolstoy<br />
|class1=Axe Fighter<br />
|lv1=1<br />
|hp1=36<br />
|str1=8<br />
|mag1=0<br />
|skl1=3<br />
|spd1=10<br />
|def1=8<br />
|res1=0<br />
|inventory1={{item|4|Iron Axe}} • {{item|4|Hand Axe}}<br />
|-<br />
|no2=2<br />
|name2=Bottsman<br />
|class2=Mage<br />
|lv2=4<br />
|hp2=30<br />
|str2=0<br />
|mag2=8<br />
|skl2=7<br />
|spd2=7<br />
|def2=8<br />
|res2=6<br />
|inventory2={{item|4|Thunder}}<br />
|-<br />
|no3=3<br />
|name3=Kruger<br />
|class3=Lance Knight<br />
|lv3=7<br />
|hp3=37<br />
|str3=9<br />
|mag3=0<br />
|skl3=8<br />
|spd3=8<br />
|def3=8<br />
|res3=8<br />
|inventory3={{item|4|Steel Lance}} • {{item|4|Javelin}}<br />
|-<br />
|no4={{hover|4|For all units except bow-wielders}}<br />
|name4=Mannstein<br />
|class4=Sword Fighter<br />
|lv4=10<br />
|hp4=40<br />
|str4=10<br />
|mag4=1<br />
|skl4=13<br />
|spd4=13<br />
|def4=8<br />
|res4=1<br />
|inventory4={{item|4|Iron Sword}}<br>{{item|4|Follow-Up}}<br />
|-<br />
|no5={{hover|4|For bow-wielders}}<br />
|name5=Castor<br />
|class5=Hunter<br />
|lv5=10<br />
|hp5=40<br />
|str5=10<br />
|mag5=0<br />
|skl5=3<br />
|spd5=10<br />
|def5=8<br />
|res5=1<br />
|inventory5={{item|4|Steel Bow}}<br />
|-<br />
|no6=5<br />
|name6=Hoepner<br />
|class6=Knight<br />
|lv6=13<br />
|hp6=53<br />
|str6=12<br />
|mag6=1<br />
|skl6=8<br />
|spd6=6<br />
|def6=13<br />
|res6=1<br />
|inventory6={{item|4|Steel Lance}} • {{item|4|Javelin}}<br />
|-<br />
|no7=6<br />
|name7=Randoch<br />
|class7=Warrior<br />
|lv7=16<br />
|hp7=53<br />
|str7=15<br />
|mag7=0<br />
|skl7=9<br />
|spd7=16<br />
|def7=14<br />
|res7=4<br />
|inventory7={{item|4|Silver Axe}} • {{item|4|Steel Bow}}<br />
|-<br />
|nol=7<br />
|namel=Wolfen<br />
|classl=General<br />
|lvl=19<br />
|hpl=59<br />
|strl=15<br />
|magl=1<br />
|skll=11<br />
|spdl=10<br />
|defl=17<br />
|resl=4<br />
|inventoryl={{item|4|Silver Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}<br />
}}<br />
*<small>Additionally, the armory will sell anything not bought in the previous chapter.</small><br />
<br />
===Event data===<br />
{{ChapEvents<br />
|init1=[[Seliph]]<br />
|rec1=[[Shannan]]<br />
|reward1=+1 [[Skill (stat)|Skl]] for Seliph<br />
|-<br />
|init2=[[Larcei]]/[[Creidne]]<br />
|rec2=[[Shannan]]<br />
|reward2=+2 [[Strength|Str]] for Larcei/Creidne and 100 [[Love|love points]] between the pair<br />
|-<br />
|init3=[[Diarmuid]]/[[Tristan]]<br />
|rec3=[[Nanna]]/[[Jeanne]]<br />
|reward3=+1 [[Luck|Lck]] for Nanna/Jeanne<br />
|-<br />
|init4=[[Oifey]]<br />
|rec4=[[Diarmuid]]/[[Tristan]]<br />
|reward4=+1 to [[Strength|Str]], [[Skill (stat)|Skl]], and [[Defense|Def]] for Diarmuid/Tristan<br />
|-<br />
|init5=[[Shannan]]<br />
|rec5=[[Patty]]/[[Daisy]]<br />
|reward5={{item|4|Balmung}} for Shannan and 100 [[Love|love points]] between the pair<br />
|-<br />
|init6=[[Leif]]<br />
|rec6=[[Seliph]]<br />
|-<br />
|init7=Anyone<br />
|rec7=Neutral Dahna Sword Fighters<br />
|criteria7=Aed not yet seized<br />
|-<br />
|init8=[[Patty]]/[[Daisy]]<br />
|rec8=[[Seliph]]<br />
|criteria8=Aed seized<br />
|reward8={{item|4|Brave Sword}} for Seliph and 100 [[Love|love points]] between the pair<br />
|-<br />
|init9=[[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|rec9=[[Tine]]/[[Linda]]<br />
|criteria9=Melgen seized<br />
|reward9=Tine/Linda joins<br />
|-<br />
|init10=[[Ares]]<br />
|rec10=[[Seliph]]<br />
|criteria10=Ares recruited<br />
|-<br />
|init11=[[Tristan]]<br />
|rec11=[[Dalvin]]<br />
|criteria11=Melgen seized, both units are below level 10, and Tristan waits next to Dalvin<br />
|reward11=+2 [[Strength|Str]] and +1 [[Defense|Def]] for both units, +1 [[Speed|Spd]] for Dalvin, and +1 [[Skill (stat)|Skl]] for Tristan<br />
|-<br />
|init12=[[Tine]]/[[Linda]]<br />
|rec12=[[Seliph]]<br />
|criteria12=Tine/Linda recruited<br />
|-<br />
|init13=[[Finn]]<br />
|rec13=[[Larcei]], [[Lana]], or [[Nanna]]<br />
|criteria13=Dahna seized and Finn is the girl's father<br />
|reward13=+5 [[Skill (stat)|Skl]] for Larcei, +5 [[Magic (stat)|Mag]] for Lana, and +5 [[Strength|Str]] for Nanna<br />
|-<br />
|init14=[[Ares]]<br />
|criteria14=Ares enters Dahna Castle<br />
|reward14=[[Lene]]/[[Laylea]] joins<br />
|-<br />
|init15=[[Lene]]/[[Laylea]]<br />
|rec15=[[Seliph]]<br />
|criteria15=Lene/Laylea recruited<br />
|-<br />
|init16=[[Laylea]]<br />
|criteria16=Laylea visits the village southwest of Leonster<br />
|reward16={{item|4|Barrier Blade}} for Laylea<br />
|-<br />
|initl=[[Daisy]]<br />
|recl=[[Shannan]]<br />
|criterial=Bloom defeated and Daisy waits next to Shannan.<br />
|rewardl=+3 to [[Skill (stat)|Skl]] and [[Speed|Spd]] for Daisy<br />
}}<br />
<br />
===Unit data===<br />
====Aed====<br />
The Aed army is present at the start of the chapter.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=4<br />
|#=8<br />
|hp=44<br />
|str=0<br />
|mag=11<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=7<br />
|res=11<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
|notes='''Authority:''' ★<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=1<br />
|#=4<br />
|hp=41<br />
|str=0<br />
|mag=10<br />
|skill=8<br />
|spd=8<br />
|lck=0<br />
|def=7<br />
|res=10<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Sword Fighter<br />
|lv=12<br />
|#=4<br />
|hp=42<br />
|str=10<br />
|mag=1<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8<br />
|res=1<br />
|mov=6<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Follow-Up}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=7<br />
|#=3<br />
|hp=47<br />
|str=0<br />
|mag=12<br />
|skill=10<br />
|spd=10<br />
|lck=0<br />
|def=7<br />
|res=12<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
|notes='''Authority:''' Kutuzov<br>Will not move while [[Kutuzov]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Kutuzov]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=60<br />
|str=2<br />
|mag=21<br />
|skill=16<br />
|spd=16<br />
|lck=0<br />
|def=12<br />
|res=18<br />
|mov=5<br />
|inventory={{item|4|Jormungand}} • {{item|4|Bargain Band|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move; guards Aed Castle.<br>• Obtains a {{item|4|Fenrir}} on turn 12, making him immobile.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Dahna====<br />
The neutral Dahna army is present at the start of the chapter. The enemy army emerges after Melgen is seized.<br />
{{Tab<br />
|width=100%<br />
|tab1=Neutral<br />
|tab2=Enemy<br />
|content1={{ChapUnitHdr|type=Other|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|type=other<br />
|lv=5<br />
|#=6<br />
|hp=35<br />
|str=8<br />
|mag=0<br />
|skill=11<br />
|spd=11<br />
|lck=0<br />
|def=6<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move.<br>• Four move to block Dahna Castle once Aed is seized.<br>• Becomes an enemy once Melgen is sezied.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|lv=5<br />
|#=6<br />
|hp=35<br />
|str=8<br />
|mag=0<br />
|skill=11<br />
|spd=11<br />
|lck=0<br />
|def=6<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move.<br>• Initailly a neutral unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Free Knight<br />
|lv=13<br />
|#=8<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Arch Knight<br />
|lv=13<br />
|#=3<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Javarro]]<br />
|class=Ranger<br />
|lv=20<br />
|#=1<br />
|hp=60<br />
|str=14<br />
|mag=2<br />
|skill=21{{h|+5|Granted by Skill Ring}}<br />
|spd=18<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Sword}} • {{item|4|Skill Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' ★★★<br>Begins retreating to Dahna Castle upon reducing the number of units under his authority to 1 or 0 or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ares]]<br />
|class=Cavalier<br />
|lv=7<br />
|#=1<br />
|hp=40<br />
|str=13<br />
|mag=4<br />
|skill=12{{h|+20|Granted by Mystletainn}}<br />
|spd=13<br />
|lck=6<br />
|def=12<br />
|res=4{{h|+10|Granted by Mystletainn}}<br />
|mov=8<br />
|inventory={{item|4|Mystletainn}} • {{item|4|Iron Lance}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Vantage}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|lv=12<br />
|#=3<br />
|hp=42<br />
|str=10<br />
|mag=1<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8<br />
|res=1<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Bramsel<br>Will not move while [[Bramsel]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bramsel]]<br />
|class=General<br />
|lv=16<br />
|#=1<br />
|hp=56<br />
|str=14<br />
|mag=1<br />
|skill=10<br />
|spd=9<br />
|lck=0<br />
|def=16<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Ridersbane|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br>Does not move; guards Dahna Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Free Knight<br />
|lv=13<br />
|#=∞<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Arch Knight<br />
|lv=13<br />
|#=∞<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Javarro<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
}}<br />
<br />
=====Reinforcements=====<br />
*One turn after [[Javarro]] reaches Dahna Castle<br />
**Up to 8 [[Free Knight]]s and 3 [[Arch Knight]]s to replace those lost under his authority and Javarro emerge from the castle<br />
<br />
====Melgen====<br />
The Melgen army appears once Aed has been seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Knight<br />
|lv=10<br />
|#=6<br />
|hp=50<br />
|str=12<br />
|mag=1<br />
|skill=8<br />
|spd=6<br />
|lck=0<br />
|def=13<br />
|res=1<br />
|mov=5<br />
|inventory={{item|4|Steel Lance}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Bow Armor<br />
|lv=10<br />
|#=2<br />
|hp=50<br />
|str=12<br />
|mag=1<br />
|skill=8<br />
|spd=6<br />
|lck=0<br />
|def=13<br />
|res=1<br />
|mov=5<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=10<br />
|#=4<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Thunder}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=10<br />
|#=1<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Priest<br />
|version=female<br />
|lv=10<br />
|#=2<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=10<br />
|mov=5<br />
|inventory={{item|4|Physic}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Ballista<br />
|classarticle=Ballista (class)<br />
|lv=10<br />
|#=2<br />
|hp=40<br />
|str=3<br />
|mag=1<br />
|skill=3<br />
|spd=3<br />
|lck=0<br />
|def=3<br />
|res=0<br />
|mov=0<br />
|inventory={{item|4|Ballista|link=Ballista (weapon)}}<br />
|notes='''Authority:''' Liza<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Liza (Genealogy of the Holy War)|Liza]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=2<br />
|mag=13{{h|+5|Granted by Magic Ring}}<br />
|skill=15<br />
|spd=12<br />
|lck=0<br />
|def=3{{h|+5|Granted by Shield Ring}}<br />
|res=11<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • {{item|4|Shield Ring}} • {{item|4|Magic Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br />
|notes='''Authority:''' ★★★★<br>Moves to attack any player unit in range of any unit under her authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=6<br />
|#=3<br />
|hp=32<br />
|str=0<br />
|mag=8<br />
|skill=10<br />
|spd=7<br />
|lck=0<br />
|def=1<br />
|res=6<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Ishtore<br>Will not move while [[Ishtore]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ishtore]]<br />
|class=Mage Fighter<br />
|lv=20<br />
|#=1<br />
|hp=50<br />
|str=12<br />
|mag=19<br />
|skill=18<br />
|spd=18<br />
|lck=9<br />
|def=14<br />
|res=14<br />
|mov=6<br />
|inventory={{item|4|Bolting}} • {{item|4|Thoron|type=drop}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' ★★★<br>Immobile; guards Melgen Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Ulster====<br />
The Ulster army is present at the start of the chapter. Additional forces emerge after Melgen is seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Ruffian<br />
|class=Brigand<br />
|lv=8<br />
|#=6<br />
|hp=43<br />
|str=7<br />
|mag=0<br />
|skill=2<br />
|spd=9<br />
|lck=0<br />
|def=7<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Axe}}<br />
|notes='''Authority:''' ★<br>• Prioritizes raiding [[village]]s.<br>• The northwestern one begins moving on turn 15.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#=6<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#=1<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Commander<br />
|class=General<br />
|lv=12<br />
|#=1<br />
|hp=52<br />
|str=13<br />
|mag=1<br />
|skill=9<br />
|spd=8<br />
|lck=0<br />
|def=15<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Steel Axe}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br>Begins retreating to Ulster Castle upon receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=General<br />
|lv=15<br />
|#=3<br />
|hp=55<br />
|str=14<br />
|mag=1<br />
|skill=10<br />
|spd=9<br />
|lck=0<br />
|def=16<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Silver Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' Bloom<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bloom]]<br />
|class=Baron<br />
|lv=25<br />
|#=1<br />
|hp=65<br />
|str=21<br />
|mag=16<br />
|skill=15{{h|+20|Granted by Mjölnir}}<br />
|spd=14{{h|+10|Granted by Mjölnir}}<br />
|lck=3<br />
|def=21<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Mjölnir}} • {{item|4|Silver Blade|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{Item|4|Pavise}}<br />
|notes='''Authority:''' ★★★★<br>Does not move; guards Ulster Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#=∞<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#=∞<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Eriu]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=13<br />
|skill=19<br />
|spd=16<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' Banba<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Banba]], and [[Fotla]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Fotla]]<br />
|class=Wind Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=13<br />
|skill=16<br />
|spd=19<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elwind}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' Banba<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Banba]], and [[Eriu]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Banba]]<br />
|class=Fire Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=16<br />
|skill=16<br />
|spd=16<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elfire}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' ★★★<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Eriu]], and [[Fotla]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=High Mage<br />
|class=Thunder Mage<br />
|lv=21<br />
|#={{hover|∞|5 initially}}<br />
|hp=38<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Tine/Linda<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Tine]]<br />
|class=Mage<br />
|version=female<br />
|lv=3<br />
|#=1<br />
|hp=Varies<br />
|str=Varies<br />
|mag=Varies<br />
|skill=Varies<br />
|spd=Varies<br />
|lck=Varies<br />
|def=Varies<br />
|res=Varies<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • [[Inheritance#Genealogy of the Holy War|Inherited items]]<br>{{item|4|Wrath}} • [[Inheritance#Genealogy of the Holy War|Inherited skills]]<br />
|notes=• See [[Tine/Stats]] for more information on Tine's stats.<br>• Replaced by [[Linda]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Linda]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=3<br />
|#=1<br />
|hp=26<br />
|str=0<br />
|mag=11<br />
|skill=12<br />
|spd=9<br />
|lck=2<br />
|def=2<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br>{{item|4|Wrath}} • {{item|4|Paragon}}<br />
|notes=• Replaces [[Tine]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#={{hover|∞|6 initially}}<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#={{hover|∞|1 initially}}<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Commander<br />
|class=General<br />
|lv=12<br />
|#=1<br />
|hp=52<br />
|str=13<br />
|mag=1<br />
|skill=9<br />
|spd=8<br />
|lck=0<br />
|def=15<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Steel Axe}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
=====Reinforcements=====<br />
*One turn after either General Commander reaches Ulster Castle or one turn after defeating any unit under the first General Commander's authority<br />
**Up to 6 [[Knight]]s and 1 [[Thunder Mage]] to replace those lost under the commander's authority, and, if the commander returned to the castle, the [[General]] Commander emerge from the castle<br />
*One turn after [[Tine]]/[[Linda]] reaches Ulster Castle<br />
**5 [[Thunder Mage]]s and [[Tine]]/[[Linda]] emerge from the castle<br />
<br />
===Major units===<br />
====Aed====<br />
{{main|Kutuzov}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait kutuzov dagon fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=20<br />
|authority=★<br />
|HP=60<br />
|str=2<br />
|magic=21<br />
|skill=16<br />
|spd=16<br />
|luck=0<br />
|def=12<br />
|res=18<br />
|move=5<br />
|inventory={{item|4|Fenrir}}{{h|*|Turn 12 onward}}<br>{{item|4|Jormungand}}<br>{{item|4|Bargain Band|type=drop}}{{h|*|Dropped if it was not inherited}}<br>5,000 [[gold]]<br />
|skills={{item|4|Follow-Up}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
}}<br />
*<small>Kutuzov is the guardian of Aed Shrine and the Boss of Aed.</small><br />
<br />
====Dahna====<br />
{{main|Javarro}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait javarro fe04.png]]<br />
|sprite=ranger enemy<br />
|class=Ranger<br />
|lv=20<br />
|authority=★★★<br />
|HP=60<br />
|str=14<br />
|magic=2<br />
|skill=21{{hover|+5|Granted by Skill Ring}}<br />
|spd=18<br />
|luck=0<br />
|def=14<br />
|res=5<br />
|move=9<br />
|inventory={{Item|4|Silver Sword}}<br>{{Item|4|Skill Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>3,000 [[Gold]]<br />
|skills={{Item|4|Adept}}<br />
|sw=A<br />
}}<br />
*<small>Javarro is a sub-boss affiliated with Dahna. He and the enemy Dahna army appear after Melgen is seized.</small><br />
<br />
{{main|Bramsel}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait bramsel fe04.png]]<br />
|sprite=general enemy<br />
|class=General<br />
|lv=16<br />
|authority=★<br />
|HP=56<br />
|str=14<br />
|magic=1<br />
|skill=10<br />
|spd=9<br />
|luck=0<br />
|def=16<br />
|res=4<br />
|move=5<br />
|inventory={{Item|4|Ridersbane|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>3,000 [[Gold]]<br />
|skills={{Item|4|Pavise}}<br />
|sw=A<br />
|la=A<br />
|ax=B<br />
|bo=B<br />
}}<br />
*<small>Bramsel is the guardian of Dahna Castle and the boss of Dahna. He and the enemy Dahna army appear after Melgen is seized.</small><br />
<br />
====Melgen====<br />
{{main|Liza (Genealogy of the Holy War){{!}}Liza}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait liza fe04.png]]<br />
|sprite=thunder mage female enemy<br />
|class=Thunder Mage<br />
|lv=20<br />
|authority=★★★★<br />
|HP=46<br />
|str=2<br />
|magic=13{{hover|+5|Granted by Magic Ring}}<br />
|skill=15<br />
|spd=12<br />
|luck=0<br />
|def=3{{hover|+5|Granted by Shield Ring}}<br />
|res=11<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>{{item|4|Shield Ring}}<br>{{item|4|Magic Ring|type=drop}}{{h|*|Dropped if it was not inherited}}<br>1,000 [[Gold]]<br />
|th=B<br />
}}<br />
*<small>Liza is a sub-boss affiliated with Melgen. She and the Melgen army emerge after Aed is seized.</small><br />
<br />
{{main|Ishtore}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait ishtore fe04.png]]<br />
|sprite=mage fighter enemy<br />
|class=Mage Fighter<br />
|lv=20<br />
|holyblood=[[File:SNESHolyBloodThrud.png|link=Thrud]]<br />
|authority=★★★<br />
|HP=50<br />
|str=12<br />
|magic=19<br />
|skill=18<br />
|spd=18<br />
|luck=9<br />
|def=14<br />
|res=14<br />
|move=6<br />
|inventory={{item|4|Bolting}}<br>{{item|4|Thoron|type=drop}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Adept}}<br />
|sw=C<br />
|fi=B<br />
|th=A<br />
|wi=B<br />
}}<br />
*<small>Ishtore is the guardian of Melgen Castle and the boss of Melgen. He and the Melgen army emerge after Aed is seized.</small><br />
<br />
====Ulster====<br />
{{main|Bloom}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait bloom fe04.png]]<br />
|sprite=baron enemy<br />
|class=Baron<br />
|lv=25<br />
|holyblood=[[File:SNESHolyBloodThrud.gif|link=Thrud]]<br />
|authority=★★★★<br />
|HP=65<br />
|str=21<br />
|magic=16<br />
|skill=13{{hover|+20|Granted by Mjölnir}}<br />
|spd=14{{hover|+10|Granted by Mjölnir}}<br />
|luck=3<br />
|def=21<br />
|res=16<br />
|move=5<br />
|inventory={{item|4|Mjölnir}}<br>{{item|4|Silver Blade|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Pavise}}<br />
|sw=A<br />
|la=A<br />
|ax=A<br />
|bo=A<br />
|st=A<br />
|fi=A<br />
|th=★<br />
|wi=A<br />
}}<br />
*<small>Bloom is the guardian of Ulster Castle and the boss of Ulster.</small><br />
<br />
{{main|Banba}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait banba fe04.png]]<br />
|sprite=fire mage female enemy<br />
|class=Fire Mage<br />
|authority=★★★<br />
|lv=22<br />
|HP=52<br />
|str=3<br />
|magic=16<br />
|skill=16<br />
|spd=16<br />
|luck=7<br />
|def=11<br />
|res=15<br />
|move=5<br />
|inventory={{item|4|Elfire}}<br>{{item|4|Renewal Band}}<br>1,000 [[Gold]]<br />
|fi=B<br />
}}<br />
*<small>Banba is a sub-boss affiliated with Ulster. She and the additional Ulster forces emerge after Malgen is seized.</small><br />
<br />
{{main|Tine|Linda}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Tine<br />
|tab2=Linda<br />
|content1={{BossStats FE4<br />
|portrait=[[File:Portrait tine fe04.png]]<br />
|sprite=mage female enemy<br />
|class=Mage<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodThrud.png|Thrud]]<br />
|HP=Varies<br />
|str=Varies<br />
|magic=Varies<br />
|skill=Varies<br />
|spd=Varies<br />
|luck=Varies<br />
|def=Varies<br />
|res=Varies<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>Inherited items<br>Inherited gold<br />
|skills={{item|4|Wrath}}<br>Inherited skills<br />
|fi=C<br />
|th=B<br />
|wi=C<br />
}}<br />
|content2={{BossStats FE4<br />
|portrait=[[File:Portrait linda fe04.png]]<br />
|sprite=thunder mage female enemy<br />
|class=Thunder Mage<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodThrud.png|Thrud]]<br />
|HP=26<br />
|str=0<br />
|magic=11<br />
|skill=12<br />
|spd=9<br />
|luck=2<br />
|def=2<br />
|res=7<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Wrath}}<br>{{item|4|Paragon}}<br />
|th=A<br />
}}<br />
}}<br />
*<small>Tine/Linda is a sub-boss affiliated with Ulster. She and the additional Ulster forces emerge after Melgen is sezied.</small><br />
<br />
==Strategy==<br />
{{strategy}}<br />
{{sectstub}}<br />
===Castle Aed===<br />
At the start of this chapter, you will encounter a few [[Dark Mage]]s standing outside the home castle. They all wield the heavy [[Jormungand]] tome, which is not only strong, but unusually accurate for a [[dark]] tome, which gives them worryingly reasonable hit rates and lets them deal a whopping total of 31 magical damage to anyone they successfully hit, often enough to one-shot (rarely two-shot) most of your units. If [[Julia]] obtained the [[Nosferatu]] tome in the previous chapter, she becomes the most reliable way to safely deal with them, as she can heal up any damage she takes from them with each attack.<br />
<br />
[[Shannan]] and [[Patty]] ([[Daisy]], if [[Brigid]] died or did not marry before the end of [[Doorway to Destiny|chapter 5]]) start far away from Seliph's forces, near Castle Aed. Right away, you should have Shannan talk to Patty/Daisy to receive the [[Balmung]], a powerful sword that boosts his [[Skill (stat)|skill]] and [[speed]] by a huge margin. With the legendary Crusader weapon, Shannan would have no trouble killing the nearby enemy [[Sword Fighter]]s and Dark Mages near his starting position. You can try to immediately rush for the boss of the Aed Castle, but despite the boosted [[avoid]] granted by Balmung, Shannan will still face 10% hit rates from the Dark Mages, and all it takes is two unlucky hits to kill him. However, if you wait until turn 12, [[Kutuzov]] gets a [[Fenrir]] and taking Aed castle becomes much harder. Regardless of what you do, you should get Patty/Daisy out of harms way, as all of the enemies will OHKO her.<br />
<br />
===Leif, Finn, and Nanna/Jeanne===<br />
[[Leif]], [[Finn]], and [[Nanna]] ([[Jeanne]], if [[Lachesis]] died or did not marry before the end of chapter 5) are automatically playable from the start of turn 1. Just like Shannan and Patty/Daisy, they start far away from Seliph's forces, only this time they are isolated in the area where Castle Leonster and Ulster are located, which is normally inaccessible to Seliph's army until they seize Castle Melgen; the only one who can reach and help the trio before that point is [[Fee]]/[[Hermina]], who is a flyer. During this time, they have to fend off and defend Castle Leonster as long as possible against [[Bloom]]'s forces, consisting of many armor knights and a few [[Thunder Mage]]s. If Leonster gets seized by the enemy units, it won't cause a [[Game Over]], but it will render the facilities inaccessible until Seliph seizes the castle back, which could put Leif's squad in a bad situation if their weapons are on the verge of breaking. They cannot leave the area on foot, due to the fact that two NPC [[Sword Fighter]]s are blocking the southern exit near Castle Melgen. If Leif, Finn, or Nanna have the [[Return Band]] in their inventory (either by Finn retaining it with him provided he did not marry during the first generation, or [[Ethlyn]] and Lachesis passing it down to Leif or Nanna, respectively), they can actually escape the Leonster/Ulster area. However, this is only viable if Nanna inherited the [[Return (staff)|Return]] staff to send the others away as well as a Return Band on her person to evacuate herself; this does have the benefit of funneling the later Alster troops toward the left instead of up, making the Tine/Linda recruitment easier.<br />
<br />
If Finn married in the first generation, he will only have a single [[Iron Lance]] in his inventory, due to the [[inheritance]] system forcing him to relinquish his belongings to his son (daughter, if he married Brigid), including his lances. This would greatly hinder his ability to defend Leif and Nanna, making it harder for all three of them to survive long enough until the rest of the player's army can arrive in time.<br />
<br />
===Castle Melgen===<br />
<br />
===Castle Dahna===<br />
<br />
===Castle Ulster===<br />
<br />
<br />
==Trivia==<br />
* One of ''Genealogy of the Holy War''{{'}}s title screen scenes shows a battle taking place near Ulster Castle, where a player-affiliated [[Bard]] wields [[Forseti (tome)|Forseti]] against an enemy [[Great Knight]]. In the actual chapter itself, there are no enemy Great Knights encountered during the chapter. Additionally, there are no recruitable Bards at all during the second generation.<ref>{{cite web|author=Collector Togami|url=https://www.youtube.com/watch?v=u32vhvUQ4fc|title=All Opening Scenes Fire Emblem Genealogy Of The Holy War|site=Youtube|published=August 9, 2017|retrieved=July 9, 2022}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Beyond the Desert<br />
|jpn-name={{hover|砂漠を越えて|Sabaku o koete}}<br />
|jpn-mean=Beyond the Desert<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe04 7.png|Map of the chapter<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{ChapterNav<br />
|prechapter=Heir of Light<br />
|nextchapter=The Wyvern Knights of Thracia<br />
}}<br />
<br />
{{Nav4}}<br />
[[Category:Chapters of Fire Emblem: Genealogy of the Holy War]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Beyond_the_Desert&diff=580611Beyond the Desert2024-03-07T17:09:50Z<p>RNGSOMEONE: /* Castle Aed */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe04 7.png|200px]]<br />
|location=The [[Aed Desert]] and the [[Munster District]]<br />
|new units=[[Leif]], [[Finn]], [[Nanna]]/[[Jeanne]], [[Shannan]], [[Patty]]/[[Daisy]], [[Ares]], [[Lene]]/[[Laylea]], [[Tine]]/[[Linda]]<br />
|boss=[[Kutuzov]], [[Liza (Genealogy of the Holy War)|Liza]], [[Ishtore]], [[Javarro]], [[Bramsel]], [[Bloom]], [[Banba]], [[Tine]]/[[Linda]]<br />
|previous=[[Heir of Light]]<br />
|next=[[The Wyvern Knights of Thracia]]<br />
}}<br />
<br />
'''Beyond the Desert''' (Japanese: {{hl|砂漠を越えて|Sabaku o koete}}) is the seventh chapter of {{FE4}} and the second chapter of the second generation.<br />
<br />
==Plot==<br />
{{main|Beyond the Desert/Script}}<br />
[[Seliph]] and his army head to [[Leonster]] to assist Prince [[Leif]], who had managed to build an army to face the Empire alongside [[Finn]] and [[Nanna]]/[[Jeanne]] but suffered a great defeat at [[Ulster]]. Along the way, they are joined by Prince [[Shannan]] of [[Isaach]], who was able to recover his Holy Sword [[Balmung]] from [[Aed]], and a thief named [[Patty]]/[[Daisy]]. Seliph also frees an imprisoned dancer, [[Lene]]/[[Laylea]], from [[Dahna]] and recruits [[Eldigan]]'s son and former mercenary, [[Ares]], to his cause. His battles end with him seizing [[Leonster]] and pushing back the forces of [[Friege]], with Prince [[Ishtore]] and his lover [[Liza (Genealogy of the Holy War)|Liza]] among their notable casualties.<br />
<br />
==Chapter data==<br />
{{ChapData SNES02<br />
|victory=Seize Ulster<br />
|defeat=[[Seliph]] dies ''or'' Ribaut Castle is seized<br />
|pl=11{{hover|+8|Upon Leif, Finn, Nanna, Shannan, Patty, Ares, Lene, and Tine, or any of their substitutes being recruited}}<br />
|pa=0<br />
|ot=6{{hover|−6|Upon the emergance of the enemy Dahna army}}<br />
|en=38{{hover|+66|Appearing armies and Ulster reinforcements}}{{hover|−2|Upon Ares and Tine/Linda being recruited}}{{hover|+∞|Reinforcements}}<br />
|map=[[File:Cm fe04 7.png|650px]]<br />
}}<br />
<br />
{| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%"<br />
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles<br />
|-<br />
! style="border-top-left-radius: 15px" | Army<br />
! Commander<br />
! Affiliation<br />
! Units<br />
! Castles<br />
! Guardian<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| Seliph's<br />
| [[Seliph]]<br />
| style="background: #3850e0" | Player<br />
| 11{{hover|+8|Recruited units}}<br />
| [[Ribaut]]<br />
| {{hover|--|Player's discretion}}<br />
| Home castle<br />
|-<br />
| [[Aed]]<br />
| [[Kutuzov]]<br />
| style="background: #a83028" | Enemy<br />
| 20<br />
| Aed<br />
| Kutuzov<br />
| The cliffs south of the castle become sands once Aed is seized.<br />
|-<br />
| rowspan="2" | [[Dahna]]<br />
| --<br />
| style="background: #f8f840; color: black" | Other<br />
| 6<br />
| rowspan="2" | Dahna<br />
| --<br />
| rowspan="2" | • The border guards move to block off Dahna Castle once Aed is seized.<br>• The enemy army appears once Melgen is seized.<br />
|-<br />
| [[Bramsel]]<br />
| style="background: #a83028" | Enemy<br />
| 23{{hover|+∞|Reinforcements}}<br />
| Bramsel<br />
|-<br />
| [[Melgen]]<br />
| [[Ishtore]]<br />
| style="background: #a83028" | Enemy<br />
| 22<br />
| Melgen<br />
| [[Ishtore]]<br />
| • The Melgen army appears once Aed has been seized.<br>• The gates around Ulster are lowered when Melgen is seized.<br />
|-<br />
| --<br />
| --<br />
| style="background: #089000" | Partner<br />
| --<br />
| [[Leonster]]<br />
| --<br />
| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[Ulster]]<br />
| [[Bloom]]<br />
| style="background: #a83028" | Enemy<br />
| 18{{hover|+21|Upon seizing Melgen}} {{hover|+∞|Reinforcements}}<br />
| Ulster<br />
| Bloom<br />
| style="border-bottom-right-radius: 15px" | Additional forces appear once Melgen is seized.<br />
|}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|newunit1={{NewUnit<br />
|name=Leif<br />
|portrait=[[File:Portrait leif fe04.png]]<br />
|class=Prince<br />
|HP=Variable<br />
|lv=1<br />
|inventory={{Item|4|Iron Sword}}<br>Inherited items<br>Inherited gold<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Finn<br />
|portrait=[[File:Portrait finn 02 fe04.png]]<br />
|class=Lance Knight<br />
|HP=Varies<br />
|lv=Varies<br />
|inventory={{Item|4|Iron Lance}}<br>Varies{{h|*|Retains his inventory from the end of the first generation if he did not have a lover}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit3={{NewUnitSub<br />
|namemain=Nanna<br />
|namesub=Jeanne<br />
|mother=Lachesis<br />
|portraitmain=[[File:Portrait nanna fe04.png]]<br />
|portraitsub=[[File:Portrait jeanne fe04.png]]<br />
|class=Troubadour<br />
|HPmain=Var<br />
|HPsub=30<br />
|lv=3<br />
|inventory={{Item|4|Iron Sword}}<br>{{Item|4|Mend}}<br>Inherited items{{h|*|Nanna only}}<br>Inherited gold{{h|*|Nanna only}}/2,000 [[Gold]] {{h|*|Jeanne only}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit4={{NewUnit<br />
|name=Shannan<br />
|portrait=[[File:Portrait shannan 02 fe04.png]]<br />
|class=Swordmaster<br />
|HP=38<br />
|lv=12<br />
|inventory={{Item|4|Steel Blade}}<br>5,000 [[Gold]]<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit5={{NewUnitSub<br />
|namemain=Patty<br />
|namesub=Daisy<br />
|mother=Brigid<br />
|portraitmain=[[File:Portrait patty fe04.png]]<br />
|portraitsub=[[File:Portrait daisy fe04.png]]<br />
|class=Thief<br />
|HPmain=Var<br />
|HPsub=24<br />
|lv=1<br />
|inventory={{Item|4|Sleep Sword}}<br>Inherited items{{h|*|Patty only}}<br>Inherited gold{{h|*|Patty only}}/5,000 [[Gold]] {{h|*|Daisy only}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit6={{NewUnit<br />
|name=Ares<br />
|portrait=[[File:Portrait ares fe04.png]]<br />
|class=Cavalier<br />
|HP=40<br />
|lv=7<br />
|inventory={{Item|4|Mystletainn}}<br>{{Item|4|Iron Lance}}<br>3,000 [[Gold]]<br />
|recruitment method=Enemy, automatically one turn after seizing [[Melgen]]<br />
}}<br />
|newunit7={{NewUnitSub<br />
|namemain=Lene<br />
|namesub=Laylea<br />
|mother=Silvia<br />
|portraitmain=[[File:Portrait lene fe04.png]]<br />
|portraitsub=[[File:Portrait laylea fe04.png]]<br />
|class=Dancer<br />
|HPmain=Var<br />
|HPsub=24<br />
|lv=3<br />
|inventory=Inherited items{{h|*|Lene only}}<br>Inherited gold{{h|*|Lene only}}/3,000 [[Gold]] {{h|*|Laylea only}}<br />
|recruitment method=Upon [[Ares]] entering [[Dahna]] Castle<br />
}}<br />
|newunit8={{NewUnitSub<br />
|namemain=Tine<br />
|namesub=Linda<br />
|mother=Tailtiu<br />
|portraitmain=[[File:Portrait tine fe04.png]]<br />
|portraitsub=[[File:Portrait linda fe04.png]]<br />
|class=Mage<br />
|classsub=Thunder Mage<br />
|HPmain=Var<br />
|HPsub=26<br />
|lv=3<br />
|inventory={{Item|4|Elthunder}}<br>Inherited items{{h|*|Tine only}}<br>Inherited gold{{h|*|Tine only}}/5,000 [[Gold]] {{h|*|Linda only}}<br />
|recruitment method=Enemy, talk to with [[Arthur (Genealogy of the Holy War)|Arthur]]/<small>[[Amid]]</small><br />
}}<br />
|game#=04<br />
|return1=seliph<br />
|return2=scáthach<br />
|return3=dalvin<br />
|return4=larcei<br />
|return5=creidne<br />
|return6=lana<br />
|return7=muirne<br />
|return8=diarmuid<br />
|return9=tristan<br />
|return10=lester<br />
|return11=deimne<br />
|return12=oifey 02<br />
|return12article=Oifey<br />
|return13=julia<br />
|return14=fee<br />
|return15=hermina<br />
|return16=arthur<br />
|return16article=Arthur (Genealogy of the Holy War)<br />
|return17=amid<br />
|return18=iucharba<br />
|return19=iuchar<br />
}}<br />
:[[Finn]] will retain the stats he had when he left [[Sigurd]]'s army, including a possible promotion to [[Duke Knight]]. He will always have an [[Iron Lance]] in his inventory; if he had no lover, he will also keep his inventory when he left Sigurd's army.<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes02<br />
|item1=Bargain Band<br />
|obtain1=Dropped by [[Kutuzov]]{{hover|*|If it was not inherited}}<br />
|item2=Skill Ring<br />
|obtain2=Dropped by [[Javarro]]{{hover|*|If it was not inherited}}<br />
|item3=Ridersbane<br />
|obtain3=Dropped by [[Bramsel]]{{hover|*|If it was not inherited}}<br />
|item4=Magic Ring<br />
|obtain4=Dropped by [[Liza (Genealogy of the Holy War)|Liza]]{{hover|*|If it was not inherited}}<br />
|item5=Thoron<br />
|obtain5=Dropped by [[Ishtore]]<br />
|item6=Silver Blade<br />
|obtain6=Dropped by [[Bloom]]{{hover|*|If it was not inherited}}<br />
|item7=Speed Ring<br />
|obtain7=Visit the village southeast of Leonster<br />
|item8=Shield Ring<br />
|obtain8=Visit the village west of Dahna<br />
|item9=Barrier Blade<br />
|obtain9=Visit the village southwest of Leonster with [[Laylea]]<br />
|item10=Balmung<br />
|obtain10=Event: Talk to [[Patty]]/[[Daisy]] with [[Shannan]]<br />
|itemlast=Brave Sword<br />
|obtainlast=Event: Talk to [[Seliph]] with [[Patty]]/[[Daisy]]<br />
}}<br />
In addition, six [[village]]s are present on the map, which can be visited to obtain up to 5,000 [[gold]] each.<br />
<br />
===Castle data===<br />
{{ChapCastle SNES02<br />
|item1=Steel Blade<br />
|note1=If it was not inherited<br />
|itemcost1=6,000<br />
|item2=Slim Sword<br />
|note2=If Ethlyn's was not inherited<br />
|itemcost2=3,000<br />
|item3=Flame Sword<br />
|itemcost3=10,000<br />
|item4=Iron Lance<br />
|note4=If Sigurd's was not inherited<br />
|itemcost4=1,000<br />
|item5=Iron Lance<br />
|note5=If Finn's was not inherited<br />
|itemcost5=1,000<br />
|item6=Iron Lance<br />
|note6=If the lance sold in Chapter 1 was not inherited<br />
|itemcost6=1,000<br />
|item7=Slim Lance<br />
|itemcost7=3,000<br />
|item8=Iron Axe<br />
|itemcost8=1,000<br />
|item9=Steel Axe<br />
|itemcost9=3,000<br />
|item10=Hand Axe<br />
|itemcost10=3,000<br />
|item11=Steel Bow<br />
|note11=If Brigid's was not inherited<br />
|itemcost11=3,000<br />
|item12=Fire<br />
|itemcost12=3,000<br />
|item13=Heal<br />
|note13=If Ethlyn's was not inherited<br />
|itemcost13=5,000<br />
|item14=Heal<br />
|note14=If Lachesis's was not inherited<br />
|itemcost14=5,000<br />
|item15=Recover<br />
|itemcost15=15,000<br />
|item16=Return<br />
|item16article=Return (staff)<br />
|item16image=return staff<br />
|note16=If it was not inherited<br />
|itemcost16=5,000<br />
|-<br />
|no1=1<br />
|name1=Tolstoy<br />
|class1=Axe Fighter<br />
|lv1=1<br />
|hp1=36<br />
|str1=8<br />
|mag1=0<br />
|skl1=3<br />
|spd1=10<br />
|def1=8<br />
|res1=0<br />
|inventory1={{item|4|Iron Axe}} • {{item|4|Hand Axe}}<br />
|-<br />
|no2=2<br />
|name2=Bottsman<br />
|class2=Mage<br />
|lv2=4<br />
|hp2=30<br />
|str2=0<br />
|mag2=8<br />
|skl2=7<br />
|spd2=7<br />
|def2=8<br />
|res2=6<br />
|inventory2={{item|4|Thunder}}<br />
|-<br />
|no3=3<br />
|name3=Kruger<br />
|class3=Lance Knight<br />
|lv3=7<br />
|hp3=37<br />
|str3=9<br />
|mag3=0<br />
|skl3=8<br />
|spd3=8<br />
|def3=8<br />
|res3=8<br />
|inventory3={{item|4|Steel Lance}} • {{item|4|Javelin}}<br />
|-<br />
|no4={{hover|4|For all units except bow-wielders}}<br />
|name4=Mannstein<br />
|class4=Sword Fighter<br />
|lv4=10<br />
|hp4=40<br />
|str4=10<br />
|mag4=1<br />
|skl4=13<br />
|spd4=13<br />
|def4=8<br />
|res4=1<br />
|inventory4={{item|4|Iron Sword}}<br>{{item|4|Follow-Up}}<br />
|-<br />
|no5={{hover|4|For bow-wielders}}<br />
|name5=Castor<br />
|class5=Hunter<br />
|lv5=10<br />
|hp5=40<br />
|str5=10<br />
|mag5=0<br />
|skl5=3<br />
|spd5=10<br />
|def5=8<br />
|res5=1<br />
|inventory5={{item|4|Steel Bow}}<br />
|-<br />
|no6=5<br />
|name6=Hoepner<br />
|class6=Knight<br />
|lv6=13<br />
|hp6=53<br />
|str6=12<br />
|mag6=1<br />
|skl6=8<br />
|spd6=6<br />
|def6=13<br />
|res6=1<br />
|inventory6={{item|4|Steel Lance}} • {{item|4|Javelin}}<br />
|-<br />
|no7=6<br />
|name7=Randoch<br />
|class7=Warrior<br />
|lv7=16<br />
|hp7=53<br />
|str7=15<br />
|mag7=0<br />
|skl7=9<br />
|spd7=16<br />
|def7=14<br />
|res7=4<br />
|inventory7={{item|4|Silver Axe}} • {{item|4|Steel Bow}}<br />
|-<br />
|nol=7<br />
|namel=Wolfen<br />
|classl=General<br />
|lvl=19<br />
|hpl=59<br />
|strl=15<br />
|magl=1<br />
|skll=11<br />
|spdl=10<br />
|defl=17<br />
|resl=4<br />
|inventoryl={{item|4|Silver Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}<br />
}}<br />
*<small>Additionally, the armory will sell anything not bought in the previous chapter.</small><br />
<br />
===Event data===<br />
{{ChapEvents<br />
|init1=[[Seliph]]<br />
|rec1=[[Shannan]]<br />
|reward1=+1 [[Skill (stat)|Skl]] for Seliph<br />
|-<br />
|init2=[[Larcei]]/[[Creidne]]<br />
|rec2=[[Shannan]]<br />
|reward2=+2 [[Strength|Str]] for Larcei/Creidne and 100 [[Love|love points]] between the pair<br />
|-<br />
|init3=[[Diarmuid]]/[[Tristan]]<br />
|rec3=[[Nanna]]/[[Jeanne]]<br />
|reward3=+1 [[Luck|Lck]] for Nanna/Jeanne<br />
|-<br />
|init4=[[Oifey]]<br />
|rec4=[[Diarmuid]]/[[Tristan]]<br />
|reward4=+1 to [[Strength|Str]], [[Skill (stat)|Skl]], and [[Defense|Def]] for Diarmuid/Tristan<br />
|-<br />
|init5=[[Shannan]]<br />
|rec5=[[Patty]]/[[Daisy]]<br />
|reward5={{item|4|Balmung}} for Shannan and 100 [[Love|love points]] between the pair<br />
|-<br />
|init6=[[Leif]]<br />
|rec6=[[Seliph]]<br />
|-<br />
|init7=Anyone<br />
|rec7=Neutral Dahna Sword Fighters<br />
|criteria7=Aed not yet seized<br />
|-<br />
|init8=[[Patty]]/[[Daisy]]<br />
|rec8=[[Seliph]]<br />
|criteria8=Aed seized<br />
|reward8={{item|4|Brave Sword}} for Seliph and 100 [[Love|love points]] between the pair<br />
|-<br />
|init9=[[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|rec9=[[Tine]]/[[Linda]]<br />
|criteria9=Melgen seized<br />
|reward9=Tine/Linda joins<br />
|-<br />
|init10=[[Ares]]<br />
|rec10=[[Seliph]]<br />
|criteria10=Ares recruited<br />
|-<br />
|init11=[[Tristan]]<br />
|rec11=[[Dalvin]]<br />
|criteria11=Melgen seized, both units are below level 10, and Tristan waits next to Dalvin<br />
|reward11=+2 [[Strength|Str]] and +1 [[Defense|Def]] for both units, +1 [[Speed|Spd]] for Dalvin, and +1 [[Skill (stat)|Skl]] for Tristan<br />
|-<br />
|init12=[[Tine]]/[[Linda]]<br />
|rec12=[[Seliph]]<br />
|criteria12=Tine/Linda recruited<br />
|-<br />
|init13=[[Finn]]<br />
|rec13=[[Larcei]], [[Lana]], or [[Nanna]]<br />
|criteria13=Dahna seized and Finn is the girl's father<br />
|reward13=+5 [[Skill (stat)|Skl]] for Larcei, +5 [[Magic (stat)|Mag]] for Lana, and +5 [[Strength|Str]] for Nanna<br />
|-<br />
|init14=[[Ares]]<br />
|criteria14=Ares enters Dahna Castle<br />
|reward14=[[Lene]]/[[Laylea]] joins<br />
|-<br />
|init15=[[Lene]]/[[Laylea]]<br />
|rec15=[[Seliph]]<br />
|criteria15=Lene/Laylea recruited<br />
|-<br />
|init16=[[Laylea]]<br />
|criteria16=Laylea visits the village southwest of Leonster<br />
|reward16={{item|4|Barrier Blade}} for Laylea<br />
|-<br />
|initl=[[Daisy]]<br />
|recl=[[Shannan]]<br />
|criterial=Bloom defeated and Daisy waits next to Shannan.<br />
|rewardl=+3 to [[Skill (stat)|Skl]] and [[Speed|Spd]] for Daisy<br />
}}<br />
<br />
===Unit data===<br />
====Aed====<br />
The Aed army is present at the start of the chapter.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=4<br />
|#=8<br />
|hp=44<br />
|str=0<br />
|mag=11<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=7<br />
|res=11<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
|notes='''Authority:''' ★<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=1<br />
|#=4<br />
|hp=41<br />
|str=0<br />
|mag=10<br />
|skill=8<br />
|spd=8<br />
|lck=0<br />
|def=7<br />
|res=10<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Sword Fighter<br />
|lv=12<br />
|#=4<br />
|hp=42<br />
|str=10<br />
|mag=1<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8<br />
|res=1<br />
|mov=6<br />
|inventory={{item|4|Silver Sword}}<br>{{item|4|Follow-Up}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Aed<br />
|class=Dark Mage<br />
|lv=7<br />
|#=3<br />
|hp=47<br />
|str=0<br />
|mag=12<br />
|skill=10<br />
|spd=10<br />
|lck=0<br />
|def=7<br />
|res=12<br />
|mov=5<br />
|inventory={{item|4|Jormungand}}<br />
|notes='''Authority:''' Kutuzov<br>Will not move while [[Kutuzov]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Kutuzov]]<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=1<br />
|hp=60<br />
|str=2<br />
|mag=21<br />
|skill=16<br />
|spd=16<br />
|lck=0<br />
|def=12<br />
|res=18<br />
|mov=5<br />
|inventory={{item|4|Jormungand}} • {{item|4|Bargain Band|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move; guards Aed Castle.<br>• Obtains a {{item|4|Fenrir}} on turn 12, making him immobile.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Dahna====<br />
The neutral Dahna army is present at the start of the chapter. The enemy army emerges after Melgen is seized.<br />
{{Tab<br />
|width=100%<br />
|tab1=Neutral<br />
|tab2=Enemy<br />
|content1={{ChapUnitHdr|type=Other|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|type=other<br />
|lv=5<br />
|#=6<br />
|hp=35<br />
|str=8<br />
|mag=0<br />
|skill=11<br />
|spd=11<br />
|lck=0<br />
|def=6<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move.<br>• Four move to block Dahna Castle once Aed is seized.<br>• Becomes an enemy once Melgen is sezied.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|lv=5<br />
|#=6<br />
|hp=35<br />
|str=8<br />
|mag=0<br />
|skill=11<br />
|spd=11<br />
|lck=0<br />
|def=6<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' ★<br>• Does not move.<br>• Initailly a neutral unit.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Free Knight<br />
|lv=13<br />
|#=8<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Arch Knight<br />
|lv=13<br />
|#=3<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Javarro]]<br />
|class=Ranger<br />
|lv=20<br />
|#=1<br />
|hp=60<br />
|str=14<br />
|mag=2<br />
|skill=21{{h|+5|Granted by Skill Ring}}<br />
|spd=18<br />
|lck=0<br />
|def=14<br />
|res=5<br />
|mov=9<br />
|inventory={{item|4|Silver Sword}} • {{item|4|Skill Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' ★★★<br>Begins retreating to Dahna Castle upon reducing the number of units under his authority to 1 or 0 or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ares]]<br />
|class=Cavalier<br />
|lv=7<br />
|#=1<br />
|hp=40<br />
|str=13<br />
|mag=4<br />
|skill=12{{h|+20|Granted by Mystletainn}}<br />
|spd=13<br />
|lck=6<br />
|def=12<br />
|res=4{{h|+10|Granted by Mystletainn}}<br />
|mov=8<br />
|inventory={{item|4|Mystletainn}} • {{item|4|Iron Lance}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Vantage}}<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Dahna<br />
|class=Sword Fighter<br />
|lv=12<br />
|#=3<br />
|hp=42<br />
|str=10<br />
|mag=1<br />
|skill=13<br />
|spd=13<br />
|lck=0<br />
|def=8<br />
|res=1<br />
|mov=6<br />
|inventory={{item|4|Steel Blade}}<br>{{item|4|Follow-Up}}<br />
|notes='''Authority:''' Bramsel<br>Will not move while [[Bramsel]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bramsel]]<br />
|class=General<br />
|lv=16<br />
|#=1<br />
|hp=56<br />
|str=14<br />
|mag=1<br />
|skill=10<br />
|spd=9<br />
|lck=0<br />
|def=16<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Ridersbane|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br>Does not move; guards Dahna Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Free Knight<br />
|lv=13<br />
|#=∞<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Javarro<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Mercenary<br />
|class=Arch Knight<br />
|lv=13<br />
|#=∞<br />
|hp=43<br />
|str=10<br />
|mag=1<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=9<br />
|res=1<br />
|mov=8<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Javarro<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
}}<br />
<br />
=====Reinforcements=====<br />
*One turn after [[Javarro]] reaches Dahna Castle<br />
**Up to 8 [[Free Knight]]s and 3 [[Arch Knight]]s to replace those lost under his authority and Javarro emerge from the castle<br />
<br />
====Melgen====<br />
The Melgen army appears once Aed has been seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Knight<br />
|lv=10<br />
|#=6<br />
|hp=50<br />
|str=12<br />
|mag=1<br />
|skill=8<br />
|spd=6<br />
|lck=0<br />
|def=13<br />
|res=1<br />
|mov=5<br />
|inventory={{item|4|Steel Lance}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Bow Armor<br />
|lv=10<br />
|#=2<br />
|hp=50<br />
|str=12<br />
|mag=1<br />
|skill=8<br />
|spd=6<br />
|lck=0<br />
|def=13<br />
|res=1<br />
|mov=5<br />
|inventory={{item|4|Steel Bow}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=10<br />
|#=4<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Thunder}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=10<br />
|#=1<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Priest<br />
|version=female<br />
|lv=10<br />
|#=2<br />
|hp=36<br />
|str=1<br />
|mag=10<br />
|skill=9<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=10<br />
|mov=5<br />
|inventory={{item|4|Physic}}<br />
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Ballista<br />
|classarticle=Ballista (class)<br />
|lv=10<br />
|#=2<br />
|hp=40<br />
|str=3<br />
|mag=1<br />
|skill=3<br />
|spd=3<br />
|lck=0<br />
|def=3<br />
|res=0<br />
|mov=0<br />
|inventory={{item|4|Ballista|link=Ballista (weapon)}}<br />
|notes='''Authority:''' Liza<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Liza (Genealogy of the Holy War)|Liza]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=20<br />
|#=1<br />
|hp=46<br />
|str=2<br />
|mag=13{{h|+5|Granted by Magic Ring}}<br />
|skill=15<br />
|spd=12<br />
|lck=0<br />
|def=3{{h|+5|Granted by Shield Ring}}<br />
|res=11<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • {{item|4|Shield Ring}} • {{item|4|Magic Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br />
|notes='''Authority:''' ★★★★<br>Moves to attack any player unit in range of any unit under her authority.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Melgen<br />
|class=Thunder Mage<br />
|lv=6<br />
|#=3<br />
|hp=32<br />
|str=0<br />
|mag=8<br />
|skill=10<br />
|spd=7<br />
|lck=0<br />
|def=1<br />
|res=6<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Ishtore<br>Will not move while [[Ishtore]] is alive.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Ishtore]]<br />
|class=Mage Fighter<br />
|lv=20<br />
|#=1<br />
|hp=50<br />
|str=12<br />
|mag=19<br />
|skill=18<br />
|spd=18<br />
|lck=9<br />
|def=14<br />
|res=14<br />
|mov=6<br />
|inventory={{item|4|Bolting}} • {{item|4|Thoron|type=drop}}<br>{{item|4|Adept}}<br />
|notes='''Authority:''' ★★★<br>Immobile; guards Melgen Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Ulster====<br />
The Ulster army is present at the start of the chapter. Additional forces emerge after Melgen is seized.<br />
{{ChapUnitHdr|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Ruffian<br />
|class=Brigand<br />
|lv=8<br />
|#=6<br />
|hp=43<br />
|str=7<br />
|mag=0<br />
|skill=2<br />
|spd=9<br />
|lck=0<br />
|def=7<br />
|res=0<br />
|mov=6<br />
|inventory={{item|4|Steel Axe}}<br />
|notes='''Authority:''' ★<br>• Prioritizes raiding [[village]]s.<br>• The northwestern one begins moving on turn 15.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#=6<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#=1<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Commander<br />
|class=General<br />
|lv=12<br />
|#=1<br />
|hp=52<br />
|str=13<br />
|mag=1<br />
|skill=9<br />
|spd=8<br />
|lck=0<br />
|def=15<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Steel Axe}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br>Begins retreating to Ulster Castle upon receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=General<br />
|lv=15<br />
|#=3<br />
|hp=55<br />
|str=14<br />
|mag=1<br />
|skill=10<br />
|spd=9<br />
|lck=0<br />
|def=16<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Silver Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' Bloom<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Bloom]]<br />
|class=Baron<br />
|lv=25<br />
|#=1<br />
|hp=65<br />
|str=21<br />
|mag=16<br />
|skill=15{{h|+20|Granted by Mjölnir}}<br />
|spd=14{{h|+10|Granted by Mjölnir}}<br />
|lck=3<br />
|def=21<br />
|res=16<br />
|mov=5<br />
|inventory={{item|4|Mjölnir}} • {{item|4|Silver Blade|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{Item|4|Pavise}}<br />
|notes='''Authority:''' ★★★★<br>Does not move; guards Ulster Castle.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes02}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#=∞<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#=∞<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Eriu]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=13<br />
|skill=19<br />
|spd=16<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' Banba<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Banba]], and [[Fotla]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Fotla]]<br />
|class=Wind Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=13<br />
|skill=16<br />
|spd=19<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elwind}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' Banba<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Banba]], and [[Eriu]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Banba]]<br />
|class=Fire Mage<br />
|version=female<br />
|lv=22<br />
|#=1<br />
|hp=52<br />
|str=3<br />
|mag=16<br />
|skill=16<br />
|spd=16<br />
|lck=7<br />
|def=11<br />
|res=15<br />
|mov=5<br />
|inventory={{item|4|Elfire}} • {{item|4|Renewal Band}}<br />
|notes='''Authority:''' ★★★<br>Performs a [[Triangle Attack]] when attacking a target adjacent to herself, [[Eriu]], and [[Fotla]]; as such, she moves adjacent to foes to attack.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=High Mage<br />
|class=Thunder Mage<br />
|lv=21<br />
|#={{hover|∞|5 initially}}<br />
|hp=38<br />
|str=1<br />
|mag=10<br />
|skill=12<br />
|spd=9<br />
|lck=0<br />
|def=2<br />
|res=8<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Tine/Linda<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Tine]]<br />
|class=Mage<br />
|version=female<br />
|lv=3<br />
|#=1<br />
|hp=Varies<br />
|str=Varies<br />
|mag=Varies<br />
|skill=Varies<br />
|spd=Varies<br />
|lck=Varies<br />
|def=Varies<br />
|res=Varies<br />
|mov=5<br />
|inventory={{item|4|Elthunder}} • [[Inheritance#Genealogy of the Holy War|Inherited items]]<br>{{item|4|Wrath}} • [[Inheritance#Genealogy of the Holy War|Inherited skills]]<br />
|notes=• See [[Tine/Stats]] for more information on Tine's stats.<br>• Replaced by [[Linda]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=[[Linda]]<br />
|class=Thunder Mage<br />
|version=female<br />
|lv=3<br />
|#=1<br />
|hp=26<br />
|str=0<br />
|mag=11<br />
|skill=12<br />
|spd=9<br />
|lck=2<br />
|def=2<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br>{{item|4|Wrath}} • {{item|4|Paragon}}<br />
|notes=• Replaces [[Tine]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Sword Armor<br />
|lv=5<br />
|#={{hover|∞|6 initially}}<br />
|hp=45<br />
|str=10<br />
|mag=0<br />
|skill=6<br />
|spd=4<br />
|lck=0<br />
|def=11<br />
|res=0<br />
|mov=5<br />
|inventory={{item|4|Steel Sword}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Ulster<br />
|class=Thunder Mage<br />
|lv=7<br />
|#={{hover|∞|1 initially}}<br />
|hp=33<br />
|str=0<br />
|mag=9<br />
|skill=11<br />
|spd=8<br />
|lck=0<br />
|def=1<br />
|res=7<br />
|mov=5<br />
|inventory={{item|4|Elthunder}}<br />
|notes='''Authority:''' Commander<br />
}}<br />
{{ChapUnitCellFE4<br />
|name=Commander<br />
|class=General<br />
|lv=12<br />
|#=1<br />
|hp=52<br />
|str=13<br />
|mag=1<br />
|skill=9<br />
|spd=8<br />
|lck=0<br />
|def=15<br />
|res=4<br />
|mov=5<br />
|inventory={{item|4|Steel Axe}}<br>{{item|4|Pavise}}<br />
|notes='''Authority:''' ★<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
=====Reinforcements=====<br />
*One turn after either General Commander reaches Ulster Castle or one turn after defeating any unit under the first General Commander's authority<br />
**Up to 6 [[Knight]]s and 1 [[Thunder Mage]] to replace those lost under the commander's authority, and, if the commander returned to the castle, the [[General]] Commander emerge from the castle<br />
*One turn after [[Tine]]/[[Linda]] reaches Ulster Castle<br />
**5 [[Thunder Mage]]s and [[Tine]]/[[Linda]] emerge from the castle<br />
<br />
===Major units===<br />
====Aed====<br />
{{main|Kutuzov}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait kutuzov dagon fe04.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|lv=20<br />
|authority=★<br />
|HP=60<br />
|str=2<br />
|magic=21<br />
|skill=16<br />
|spd=16<br />
|luck=0<br />
|def=12<br />
|res=18<br />
|move=5<br />
|inventory={{item|4|Fenrir}}{{h|*|Turn 12 onward}}<br>{{item|4|Jormungand}}<br>{{item|4|Bargain Band|type=drop}}{{h|*|Dropped if it was not inherited}}<br>5,000 [[gold]]<br />
|skills={{item|4|Follow-Up}}<br />
|st=A<br />
|fi=A<br />
|th=A<br />
|wi=A<br />
|da=A<br />
}}<br />
*<small>Kutuzov is the guardian of Aed Shrine and the Boss of Aed.</small><br />
<br />
====Dahna====<br />
{{main|Javarro}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait javarro fe04.png]]<br />
|sprite=ranger enemy<br />
|class=Ranger<br />
|lv=20<br />
|authority=★★★<br />
|HP=60<br />
|str=14<br />
|magic=2<br />
|skill=21{{hover|+5|Granted by Skill Ring}}<br />
|spd=18<br />
|luck=0<br />
|def=14<br />
|res=5<br />
|move=9<br />
|inventory={{Item|4|Silver Sword}}<br>{{Item|4|Skill Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>3,000 [[Gold]]<br />
|skills={{Item|4|Adept}}<br />
|sw=A<br />
}}<br />
*<small>Javarro is a sub-boss affiliated with Dahna. He and the enemy Dahna army appear after Melgen is seized.</small><br />
<br />
{{main|Bramsel}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait bramsel fe04.png]]<br />
|sprite=general enemy<br />
|class=General<br />
|lv=16<br />
|authority=★<br />
|HP=56<br />
|str=14<br />
|magic=1<br />
|skill=10<br />
|spd=9<br />
|luck=0<br />
|def=16<br />
|res=4<br />
|move=5<br />
|inventory={{Item|4|Ridersbane|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>3,000 [[Gold]]<br />
|skills={{Item|4|Pavise}}<br />
|sw=A<br />
|la=A<br />
|ax=B<br />
|bo=B<br />
}}<br />
*<small>Bramsel is the guardian of Dahna Castle and the boss of Dahna. He and the enemy Dahna army appear after Melgen is seized.</small><br />
<br />
====Melgen====<br />
{{main|Liza (Genealogy of the Holy War){{!}}Liza}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait liza fe04.png]]<br />
|sprite=thunder mage female enemy<br />
|class=Thunder Mage<br />
|lv=20<br />
|authority=★★★★<br />
|HP=46<br />
|str=2<br />
|magic=13{{hover|+5|Granted by Magic Ring}}<br />
|skill=15<br />
|spd=12<br />
|luck=0<br />
|def=3{{hover|+5|Granted by Shield Ring}}<br />
|res=11<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>{{item|4|Shield Ring}}<br>{{item|4|Magic Ring|type=drop}}{{h|*|Dropped if it was not inherited}}<br>1,000 [[Gold]]<br />
|th=B<br />
}}<br />
*<small>Liza is a sub-boss affiliated with Melgen. She and the Melgen army emerge after Aed is seized.</small><br />
<br />
{{main|Ishtore}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait ishtore fe04.png]]<br />
|sprite=mage fighter enemy<br />
|class=Mage Fighter<br />
|lv=20<br />
|holyblood=[[File:SNESHolyBloodThrud.png|link=Thrud]]<br />
|authority=★★★<br />
|HP=50<br />
|str=12<br />
|magic=19<br />
|skill=18<br />
|spd=18<br />
|luck=9<br />
|def=14<br />
|res=14<br />
|move=6<br />
|inventory={{item|4|Bolting}}<br>{{item|4|Thoron|type=drop}}<br>3,000 [[Gold]]<br />
|skills={{item|4|Adept}}<br />
|sw=C<br />
|fi=B<br />
|th=A<br />
|wi=B<br />
}}<br />
*<small>Ishtore is the guardian of Melgen Castle and the boss of Melgen. He and the Melgen army emerge after Aed is seized.</small><br />
<br />
====Ulster====<br />
{{main|Bloom}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait bloom fe04.png]]<br />
|sprite=baron enemy<br />
|class=Baron<br />
|lv=25<br />
|holyblood=[[File:SNESHolyBloodThrud.gif|link=Thrud]]<br />
|authority=★★★★<br />
|HP=65<br />
|str=21<br />
|magic=16<br />
|skill=13{{hover|+20|Granted by Mjölnir}}<br />
|spd=14{{hover|+10|Granted by Mjölnir}}<br />
|luck=3<br />
|def=21<br />
|res=16<br />
|move=5<br />
|inventory={{item|4|Mjölnir}}<br>{{item|4|Silver Blade|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Pavise}}<br />
|sw=A<br />
|la=A<br />
|ax=A<br />
|bo=A<br />
|st=A<br />
|fi=A<br />
|th=★<br />
|wi=A<br />
}}<br />
*<small>Bloom is the guardian of Ulster Castle and the boss of Ulster.</small><br />
<br />
{{main|Banba}}<br />
{{BossStats FE4<br />
|portrait=[[File:Portrait banba fe04.png]]<br />
|sprite=fire mage female enemy<br />
|class=Fire Mage<br />
|authority=★★★<br />
|lv=22<br />
|HP=52<br />
|str=3<br />
|magic=16<br />
|skill=16<br />
|spd=16<br />
|luck=7<br />
|def=11<br />
|res=15<br />
|move=5<br />
|inventory={{item|4|Elfire}}<br>{{item|4|Renewal Band}}<br>1,000 [[Gold]]<br />
|fi=B<br />
}}<br />
*<small>Banba is a sub-boss affiliated with Ulster. She and the additional Ulster forces emerge after Malgen is seized.</small><br />
<br />
{{main|Tine|Linda}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Tine<br />
|tab2=Linda<br />
|content1={{BossStats FE4<br />
|portrait=[[File:Portrait tine fe04.png]]<br />
|sprite=mage female enemy<br />
|class=Mage<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodThrud.png|Thrud]]<br />
|HP=Varies<br />
|str=Varies<br />
|magic=Varies<br />
|skill=Varies<br />
|spd=Varies<br />
|luck=Varies<br />
|def=Varies<br />
|res=Varies<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>Inherited items<br>Inherited gold<br />
|skills={{item|4|Wrath}}<br>Inherited skills<br />
|fi=C<br />
|th=B<br />
|wi=C<br />
}}<br />
|content2={{BossStats FE4<br />
|portrait=[[File:Portrait linda fe04.png]]<br />
|sprite=thunder mage female enemy<br />
|class=Thunder Mage<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodThrud.png|Thrud]]<br />
|HP=26<br />
|str=0<br />
|magic=11<br />
|skill=12<br />
|spd=9<br />
|luck=2<br />
|def=2<br />
|res=7<br />
|move=5<br />
|inventory={{item|4|Elthunder}}<br>5,000 [[Gold]]<br />
|skills={{item|4|Wrath}}<br>{{item|4|Paragon}}<br />
|th=A<br />
}}<br />
}}<br />
*<small>Tine/Linda is a sub-boss affiliated with Ulster. She and the additional Ulster forces emerge after Melgen is sezied.</small><br />
<br />
==Strategy==<br />
{{strategy}}<br />
{{sectstub}}<br />
===Castle Aed===<br />
At the start of this chapter, you will encounter a few [[Dark Mage]]s standing outside the home castle. They all wield the heavy [[Jormungand]] tome, which is not only strong, but unusually accurate for a [[dark]] tome, which gives them worryingly reasonable hit rates and lets them deal a whopping total of 31 magical damage to anyone they successfully hit, often enough to one-shot (rarely two-shot) most of your units. If [[Julia]] obtained the [[Nosferatu]] tome in the previous chapter, she becomes the most reliable way to safely deal with them, as she can heal up any damage she takes from them with each attack.<br />
<br />
[[Shannan]] and [[Patty]] ([[Daisy]], if [[Brigid]] died or did not marry before the end of [[Doorway to Destiny|chapter 5]]) start far away from Seliph's forces, near Castle Aed. Right away, you should have Shannan talk to Patty/Daisy to receive the [[Balmung]], a powerful sword that boosts his [[Skill (stat)|skill]] and [[speed]] by a huge margin. With the legendary Crusader weapon, Shannan would have no trouble killing the nearby enemy [[Sword Fighter]]s and Dark Mages near his starting position. You can try to immediately rush for the boss of the Aed Castle, but despite the boosted [[avoid]] granted by Balmung, Shannan will still face 10% hit rates from the Dark Mages, and all it takes is two unlucky hits to kill him. However, if you wait until turn 12, [[Kutuzov]] gets a [[Fenrir]] and taking Aed castle becomes much harder. Regardless of what you do, you should get Patty/Daisy out of harms way, as all of the enemies will OHKO her.<br />
<br />
===Leif, Finn, and Nanna/Jeanne===<br />
[[Leif]], [[Finn]], and [[Nanna]] ([[Jeanne]], if [[Lachesis]] died or did not marry before the end of chapter 5) are automatically playable from the start of turn 1. Just like Shannan and Patty/Daisy, they start far away from Seliph's forces, only this time they are isolated in the area where Castle Leonster and Ulster are located, which is normally inaccessible to Seliph's army until they seize Castle Melgen; the only one who can reach and help the trio before that point is [[Fee]]/[[Hermina]], who is a flyer. During this time, they have to fend off and defend Castle Leonster as long as possible against [[Bloom]]'s forces, consisting of many armor knights and a few [[Thunder Mage]]s. If Leonster gets seized by the enemy units, it won't cause a [[Game Over]], but it will render the facilities inaccessible until Seliph seizes the castle back, which could put Leif's squad in a bad situation if their weapons are on the verge of breaking. They cannot leave the area on foot, due to the fact that two NPC [[Sword Fighter]]s are blocking the southern exit near Castle Melgen. If Leif, Finn, or Nanna have the [[Return Band]] in their inventory (either by Finn retaining it with him provided he did not marry during the first generation, or [[Ethlyn]] and Lachesis passing it down to Leif or Nanna, respectively), they can actually escape the Leonster/Ulster area. However, this is not recommended, since all three of them cannot escape (only up to two Return Bands can be obtained in the first generation), and those that could not warp back to the home castle will be left at the mercy of the Ulster army.<br />
<br />
If Finn married in the first generation, he will only have a single [[Iron Lance]] in his inventory, due to the [[inheritance]] system forcing him to relinquish his belongings to his son (daughter, if he married Brigid), including his lances. This would greatly hinder his ability to defend Leif and Nanna, making it harder for all three of them to survive long enough until the rest of the player's army can arrive in time.<br />
<br />
===Castle Melgen===<br />
<br />
===Castle Dahna===<br />
<br />
===Castle Ulster===<br />
<br />
<br />
==Trivia==<br />
* One of ''Genealogy of the Holy War''{{'}}s title screen scenes shows a battle taking place near Ulster Castle, where a player-affiliated [[Bard]] wields [[Forseti (tome)|Forseti]] against an enemy [[Great Knight]]. In the actual chapter itself, there are no enemy Great Knights encountered during the chapter. Additionally, there are no recruitable Bards at all during the second generation.<ref>{{cite web|author=Collector Togami|url=https://www.youtube.com/watch?v=u32vhvUQ4fc|title=All Opening Scenes Fire Emblem Genealogy Of The Holy War|site=Youtube|published=August 9, 2017|retrieved=July 9, 2022}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Beyond the Desert<br />
|jpn-name={{hover|砂漠を越えて|Sabaku o koete}}<br />
|jpn-mean=Beyond the Desert<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe04 7.png|Map of the chapter<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{ChapterNav<br />
|prechapter=Heir of Light<br />
|nextchapter=The Wyvern Knights of Thracia<br />
}}<br />
<br />
{{Nav4}}<br />
[[Category:Chapters of Fire Emblem: Genealogy of the Holy War]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Adept&diff=580329Adept2024-03-05T15:20:31Z<p>RNGSOMEONE: /* Data */</p>
<hr />
<div>:''"Double" redirects here. For the second attack colloquially referred to as "doubling", see [[attack speed]].''<br />
{{Skill Infobox<br />
|image=[[File:Is wii adept.png]]<br />
|caption=Icon of the Adept skill in {{title|Radiant Dawn}}.<br />
|help_text=Can grant this unit 2 consecutive attacks.<br />
|type=*Class <small>(in ''Genealogy of the Holy War'' and ''Thracia 776'')</small><br />
*Personal <small>(in ''Genealogy of the Holy War'', ''Thracia 776'', ''Path of Radiance'' and ''Radiant Dawn'')</small><br />
*Combat <small>(''Genealogy of the Holy War'')</small><br />
|capacity=*10 <small>(in ''Path of Radiance'')</small><br />
*15 <small>(in ''Radiant Dawn'')</small><br />
|first={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
'''Adept''' (Japanese: {{hl|連続|Renzoku}} ''Continuation'') is a combat skill which debuted in {{FE4}}. In all of its appearances, when activated it allows its user to strike two times consecutively, much like the effect of a [[brave weapon]]. In its ''Genealogy of the Holy War'' and {{title|Thracia 776}} appearances, it acts as primarily a class skill for [[Sage]]s, [[Swordmaster]]s and other classes, with a small few individual units also possessing it as a personal skill. In subsequent games, it is exclusively a personal skill.<br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{title|Genealogy of the Holy War}}<br />
|sprite1=[[File:Is snes02 adept.png]]<br />
|effect1=It deals two consecutive hits against the enemy.<br />
|active1=([[AS]] + 20)%<br />
|notes1=Present as a personal and class skill.<br>Cannot activate in conjunction with a [[brave weapon]], as the brave weapon's second strike is treated as a guaranteed Adept activation.<br>Second attack inherits any [[Astra]], [[Luna]] or [[Sol]] activation from the first attack and does not proc them independently.<br>[[Critical hit]] is checked independently on each strike.<br />
|-<br />
|game2={{title|Thracia 776}}<br />
|sprite2=[[File:Is snes03 adept.png]]<br />
|effect2=It deals two consecutive hits against the enemy.<br />
|active2=([[Attack speed]])%<br />
|notes2=Present as a personal and class skill.<br />
|-<br />
|game3={{title|Path of Radiance}}<br />
|sprite3=[[File:Is gcn adept.png]]<br />
|effect3=It deals two consecutive hits against the enemy.<br />
|active3=([[Skill (stat)|Skill]])%<br />
|capacity3=10<br />
|-<br />
|game4={{title|Radiant Dawn}}<br />
|sprite4=[[File:Is wii adept.png]]<br />
|effect4=It deals two consecutive hits against the enemy.<br />
|active4=([[Speed]])%<br />
|capacity4=15<br />
}}<br />
<br />
==Availability==<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a personal skill)</small><br />
|data1=First Generation: [[Jamke]] • [[Lewyn]] • [[Quan]] • [[Silvia]]<br>Second Generation: [[Altena]] • [[Amid]] • [[Ares]] • [[Coirpre]] • [[Hermina]] • [[Hannibal]] • [[Julia]] • [[Lene]] • [[Leif]]<br />
|method2=Units <small>(As a class skill)</small><br />
|data2=[[Ced]] • [[Hawk (character)|Hawk]] • [[Shannan]]<br>After [[Class change|promotion]]: [[Amid]] • [[Ayra]] • [[Beowolf]] • [[Diarmuid]] • [[Fee]] • [[Erinys]] • [[Julia]] • [[Larcei]] • [[Linda]] • [[Tailtiu]] • [[Tine]] • [[Tristan]]<br />
|methodlast=Classes<br />
|datalast=[[Falcon Knight]] • [[Mage Fighter]] • [[Ranger]] • [[Sage]] • [[Swordmaster]]<br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a personal skill)</small><br />
|data1=[[Amalda]] • [[Asbel]] • [[Leif]] • [[Ronan]]<br />
|method2=Units <small>(As a class skill)</small><br />
|data2=[[Ced]] • [[Eyvel]] • [[Shannam]]<br>After [[Class change|promotion]]: [[Homer]] • [[Linoan]] • [[Mareeta]] • [[Sara]] • [[Shiva]] • [[Troude]]<br />
|method3=Classes<br />
|data3=[[Sage]] • [[Swordmaster]]<br />
|methodlast=Items<br />
|datalast=[[Skill items#Skill items in Thracia 776|Adept M]]<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|method1=Units<br />
|data1=[[Soren]] • [[Zihark]]<br />
|methodlast=Items<br />
|datalast=[[Skill items#Skill items in Path of Radiance|Adept]]<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|method1=Units<br />
|data1=[[Zihark]] • [[Soren]]<br />
|methodlast=Items<br />
|datalast=[[Skill items#Skill items in Radiant Dawn|Adept]]<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Genealogy of the Holy War}}<br />
|english=May strike foe two<br>successive times,<br>if user is faster.{{h|*|Fan translation}}<br />
|japanese=すばやさのかくりつで<br>れんぞくこうげき<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=(AS)% chance<br>to attack twice{{h|*|Fan translation}}<br />
|japanese=れんぞく攻撃<br>できる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br><small>(skill assignment menu)</small><br />
|english=In certain conditions,<br>grants this unit 2<br>consecutive attacks.<br> {{color|#0f0|All units}}<br />
|japanese=一定の確率で<br>2回連続攻撃する<br>{{color|#0f0|取得可能<br>全ユニット}}<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br><small>(help)</small><br />
|english=In certain conditions, grants<br>this unit 2 consecutive<br>attacks.<br />
|japanese=一定の確率で<br>2回連続攻撃します<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small><br />
|english=Can grant this unit<br>2 consecutive attacks.<br />
|japanese=発動すると<br>2回連続の攻撃をする<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(help)</small><br />
|english=Can grant this unit 2 consecutive<br>attacks.<br />
|japanese=発動すると<br>2回連続の攻撃をする<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
== Trivia ==<br />
*In ''Genealogy of the Holy War'', the game will crash if a unit attempts to use Adept with a negative activation rate (i.e. the unit has less than -20 [[attack speed]]). Only [[Lene]] and [[Leif]] are slow enough to make this happen if they use a [[Broken Sword]].<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Adept<br />
|eng-fan-name=• Continue<br>• Double<br />
|eng-fan-mean=• Used in pre-2012 versions of the ''Genealogy of the Holy War'' patch.<br>• Used in Shaya's ''Thracia 776'' [[fan translation]] patch.<br />
|jpn-name={{h|連続|Renzoku}}<br />
|jpn-mean=Continuation, succession (i.e. being consecutive); romanized as '''CONTINUATION''' in its internal file name in ''Path of Radiance''.<br />
|span-name=• Continuar<br>• Adepto<br />
|span-mean=• Continue; this name is used only in ''Path of Radiance''.<br>• Adept; this name is used only in ''Radiant Dawn.<br />
|fren-name=Adepte<br />
|fren-mean=Adept<br />
|ger-name=Adept<br />
|ital-name=Folata<br />
|ital-mean=Flurry<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
File:FESK Adept.png|Artwork of the Adept [[Skill items#Skill items in Thracia 776|manual]] from the {{TCG}}.<br />
File:Ss fe09 soren activating adept.png|[[Soren]] activating Adept in {{title|Path of Radiance}}.<br />
File:Ss fe10 soren activating adept.png|[[Soren]] activating Adept in {{title|Radiant Dawn}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
==See also==<br />
*[[Astra]]<br />
*[[Brave weapon]]<br />
*[[Crest of Indech]]<br />
*[[Desperation]]<br />
<br />
{{NavSkillFE4}}<br />
{{NavSkillFE5}}<br />
{{NavSkillFE9}}<br />
{{NavSkillFE10}}</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Talk:Adept&diff=580328Talk:Adept2024-03-05T15:20:11Z<p>RNGSOMEONE: /* Brave + Adept in Thracia */</p>
<hr />
<div>== Brave + Adept in Thracia ==<br />
<br />
I tested this out in-game with Shiva, and he was able to get three hits in a row with the Brave Sword. I'm not sure if there's something I'm missing, but his only other skill is Sol, and he's attacking a generic Greatsword Sword Armor, so I'm curious if there's something in the code that suggests that they shouldn't stack. I have a savestate if anyone is curious. [[User:SupremeSuicune|SupremeSuicune]] ([[User talk:SupremeSuicune|talk]]) 14:36, 5 March 2024 (UTC)<br />
:Ok fair enough. It might have to do with the fact that Nihil beats Adept in FE5, but not FE4. Also because Adept lost several of its properties from FE4 like inheriting sword skills and only having one Adept at a time.[[User:RNGSOMEONE|RNGSOMEONE]] ([[User talk:RNGSOMEONE|talk]]) 15:20, 5 March 2024 (UTC)</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Knight_brigades_of_Grannvale&diff=580311Knight brigades of Grannvale2024-03-05T05:51:43Z<p>RNGSOMEONE: /* Trivia */</p>
<hr />
<div>The kingdom, later empire, of [[Grannvale]] commanded as part of its armies a series of elite knight brigades. Six of these brigades are known, associated with the capital and five of the six dukedoms. Most of the brigades were specifically associated with a weapon type in which they collectively specialized. While it is probable that the dukedom of [[Edda]] also had its own knight brigade in the vein of the others, it has never appeared.<br />
<br />
==Collective history==<br />
In the year 757, Grannvale declared war on the northern nation of [[Isaach]] after forces from Ribaut attacked [[Dahna]]. Under the command of Grannvale's Prince [[Kurth]], the majority of Grannvale's army set out for Isaach; among them was Duke [[Byron]]'s Grünritter, Duke [[Ring]]'s Beige Ritter, and Duke [[Lombard]]'s Grau Ritter. Following Isaach's defeat in the war, as part of a conspiracy with Dukes [[Reptor]] and (supposedly) [[Arvis]], Lombard turned on Kurth and killed him, framing Byron and his son [[Sigurd]] for the crime, and obliterating the Grünritter in his efforts to arrest Byron; at this time, Ring's son [[Andrey]] killed his father and assumed the role of Duke of [[Yngvi]] and command of the Beige Ritter. When Lombard and Reptor led their forces to [[Agustria]] to arrest Sigurd, Sigurd instead fled to [[Silesse]] and remained in hiding there for a year, until Grannvale's forces overtook Silesse's Lubeck Castle in preparation to invade Silesse and capture him. In response, Sigurd led his army out of Silesse and defeated Lombard and Reptor's armies, but was soon after executed by Arvis' Rot Ritter of Velthomer, an event known as the [[Battle of Belhalla]].<br />
<br />
With the deaths of everyone opposing him, Arvis became the emperor of Grannvale, now an empire, and successfully subdued most of the [[Jugdral]] nations, placing them under Grannvalean rule under the administration of the Grannvale noble houses. Seventeen years later, Sigurd's son [[Seliph]] formed a liberation army in the [[Dozel]]-controlled Isaach, which stormed through Isaach, the [[Munster District]] and [[Miletos]], and freed the countries from Grannvalean rule. From Miletos, he set his sights on Grannvale itself, crossing the Miletos Channel to defeat Arvis' Rot Ritter and reclaim [[Chalphy]]. With Chalphy secured, Seliph's army charged Grannvale, opposed by the Grau Ritter under [[Brian]], the Gelb Ritter under [[Hilda (Genealogy of the Holy War)|Hilda]], the Beige Ritter under [[Scipio]] and the Weissritter under [[Ishtar]]. All the brigades fell to Seliph's army, as did the [[Loptous]]-possessed Imperial Prince [[Julius]], and Seliph successfully reclaimed Grannvale and freed Jugdral from its oppression.<br />
<br />
==Weissritter==<br />
{{Group Infobox<br />
|name=Weissritter<br />
|leader=*[[Arvis]]<br />
*[[Ishtar]]<br />
|size=<br />
|base=[[Belhalla]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]] and defend its king<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Weissritter (Japanese: {{hl|ヴァイスリッター|Vaisurittā}} ''Weiß Ritter'') was the knight brigade of [[Belhalla]], the capital of Grannvale and seat of its king/emperor. This brigade comprised the nation's royal guard, tasked with the defense of the capital and its king. Unlike the other brigades, it appears that the Weissritter was never directly led by the head of the respective house, with the task seemingly delegated to other members of the Grannvale nobility.<br />
<br />
During the war with Isaach, [[Arvis]] of [[Velthomer]] had been entrusted with the command of the Weissritter, to protect King [[Azmur]]. Twenty years later, command of the Weissritter was in the hands of [[Ishtar]] of [[Friege]], fiancée to Prince [[Julius]]. At the height of the final confrontation with Seliph's liberation army, following the downfall of Friege, Ishtar led the Weissritter from Belhalla to confront the enemy, but the Weissritter were defeated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait arvis 01 fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait ishtar fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Arvis]]<br />
| style="border-bottom-right-radius: 10px" | [[Ishtar]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-name=Weissritter<br />
|eng-mean=As of {{FEH}}; from the German ''{{lang|de|weiß}}'' "white" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
|eng-fan-name=Weissenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ヴァイスリッター|Vaisurittā}}<br />
|jpn-mean=Weiß Ritter<br />
}}<br />
<br />
==Grünritter==<br />
{{Group Infobox<br />
|name=Grünritter<br />
|leader=[[Byron]]<br />
|size=<br />
|base=[[Chalphy]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Grünritter (Japanese: {{hl|グリューンリッター|Guryūnrittā}} ''Grün Ritter'') was the knight brigade of [[Chalphy]], likely comprised of mounted sword-wielding knights. In the war with [[Isaach]], they were deployed along with their leader, Duke [[Byron]]. When [[Lombard]] killed Prince Kurth and framed Byron for the crime, the Grünritter were attacked and eliminated by Lombard's forces, with only Byron known to have survived.<ref>{{Cite|We must finish him off now! Otherwise our entire effort spent wiping out Chalphy's Grünritter will have been for nothing!|[[Lombard]]|Genealogy of the Holy War}}</ref><br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; border-top-right-radius: 10px; width: 50px" | [[File:Portrait byron fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px; border-bottom-right-radius: 10px" | [[Byron]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-name=Grünritter<br />
|eng-mean=As of {{FEH}}; from the German ''{{lang|de|grün}}'' "green" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
|eng-fan-name=Grünenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|グリューンリッター|Guryūnrittā}}<br />
|jpn-mean=Grün Ritter<br />
|span-name=Jinetes Verdes<br />
|span-mean=Green Horsemen; used in {{title|Engage}}.<br />
|ger-name=Grünritter<br />
|ital-name=Ritter Verde<br />
|ital-mean=Green Ritter; used in ''Engage''.<br />
|kor-name={{h|그륜리터|Geuryunriteo}}<br />
|kor-mean=Grünritter; used in ''Engage''.<br />
|ch-simp-name={{h|翠绿骑士团|Cuìlǜ qíshìtuán}}<br />
|ch-simp-mean=Jade-green knights; used in ''Engage''.<br />
|ch-trad-name={{h|翠綠騎士團|Cuìlǜ qíshìtuán}}<br />
|ch-trad-mean=Jade-green knights; used in ''Engage''.<br />
}}<br />
<br />
==Grau Ritter==<br />
{{Group Infobox<br />
|name=Grau Ritter<br />
|leader=*[[Lombard]]<br />
*[[Danann]]<br />
*[[Brian]]<br />
|size=<br />
|base=[[Dozel]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Grau Ritter (Japanese: {{hl|グラオリッター|Guraorittā}} ''Grau Ritter'') was the knight brigade of [[Dozel]], comprised of mounted [[axe]]-wielding [[Axe Knight|knights.]] Under the leadership of Duke [[Lombard]] during the [[Isaach]] war, the Grau Ritter were used to decimate the Chalphy Grünritter when Lombard turned on [[Kurth]] and [[Byron]]. After this, they were placed under the command of Lombard's son [[Danann]] to subdue an uprising in Isaach following its defeat in the war, and much to Lombard's frustration they were away too long to reinforce him against Sigurd's army at Lubeck.<ref>{{Cite|Damn it. Danann still hasn't shown up with his reinforcements. The axe knights of the Grau Ritter are all elite warriors. With that much power on his side, Danann has no excuse for taking so long to quell some little uprising in Isaach.|[[Lombard]]|Genealogy of the Holy War}}</ref><br />
<br />
At some point in the seventeen years afterward, the Grau Ritter were placed under the command of Danann's own son [[Brian]], and were eventually stationed in Grannvale in preparation for Seliph's approaching liberation army. Brian led the Grau Ritter in a charge against Chalphy Castle following Seliph's reclamation of Edda, a charge which failed and resulted in the defeat of the Grau Ritter.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait lombard fe04.png]]<br />
| style="width: 50px" | [[File:Portrait danann fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait brian fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Lombard]]<br />
! [[Danann]]<br />
| style="border-bottom-right-radius: 10px" | [[Brian]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Grauenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|グラオリッター|Guraorittā}}<br />
|jpn-mean=Grau Ritter; from the German ''{{lang|de|grau}}'' "gray" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
===Trivia===<br />
* As enemies in [[The Final Holy War|the Endgame]], the Grau Ritter's [[Great Knight]]s are uniquely the only generic enemies in {{title|Genealogy of the Holy War}} to have a personal [[Skills|skill]] ([[Follow-Up]]) or non-zero [[luck]] stat.<br />
<br />
==Gelb Ritter==<br />
{{Group Infobox<br />
|name=Gelb Ritter<br />
|leader=[[Hilda (Genealogy of the Holy War)|Hilda]]<br />
|size=<br />
|base=[[Friege]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
}}<br />
<br />
The Gelb Ritter (Japanese: {{hl|ゲルプリッター|Gerupurittā}} ''Gelb Ritter'') was the knight brigade of [[Friege]], comprised of magical knights specializing in [[Thunder (magic)|thunder magic]], and personal guard of the Friege house.<ref>{{cite|'''Leif:''' "Gelb Ritter... The Friege family's personal guards.<br>'''Dryas:''' Yes, they are a group of Mage Knights centering around elites of the Friege family.|[[Leif]] and [[Dryas]]|Thracia 776}}</ref><br />
<br />
When the Grannvale Empire claimed the [[Munster District]] as its territory and placed the Friege family under Duke [[Bloom]] in control of the territory, some of the Gelb Ritter served in Friege's occupation army in the region, participating under the command of [[Reinhardt]] in the failed attempt to prevent [[Leif]]'s liberation army from [[Across the River|crossing the Great River of Thracia]].<ref>{{Cite|They're coming! All right, charge! Show the enemy the wrath of the Gelb Ritter! Keep them away from the castle at all costs!|[[Reinhardt]]|Thracia 776}}</ref><br />
<br />
Later, during Seliph's march on Grannvale, the Gelb Ritter were assembled under Duchess [[Hilda (Genealogy of the Holy War)|Hilda]] to prevent further progress on Seliph's part after the fall of the Grau Ritter, working with [[Scipio]]'s Beige Ritter to trap the liberation army.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait hilda fe04.png]]<br />
| style="width: 50px" | [[File:Portrait reinhardt fe05.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait mueller fe05.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Hilda (Genealogy of the Holy War)|Hilda]]<br />
! [[Reinhardt]]<br />
| style="border-bottom-right-radius: 10px" | [[Mueller (Thracia 776)|Mueller]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Gelbenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ゲルプリッター|Gerupurittā}}<br />
|jpn-mean=Gelb Ritter; from the German ''{{lang|de|gelb}}'' "yellow" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
===Trivia===<br />
* When the Gelb Ritter appear as NPCs at the end of [[Eldigan the Lionheart|Eldigan, the Lionheart]], they are all [[Mage Knight]] units. When the Gelb Ritter returns in [[The Final Holy War|the Endgame]], they are instead composed of [[Baron]]s and are the only generic enemies in {{title|Genealogy of the Holy War}} to have the class. In {{title|Thracia 776}}, all members of Gelb Ritter appear as Mage Knights.<br />
<br />
==Beige Ritter==<br />
{{Group Infobox<br />
|name=Beige Ritter<br />
|leader=*[[Ring]]<br />
*[[Andrey]]<br />
*[[Scipio]]<br />
|size=<br />
|base=[[Yngvi]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Beige Ritter (Japanese: {{hl|バイゲリッター|Baigerittā}} ''Beige Ritter'') was the knight brigade of [[Yngvi]], comprised of elite [[Bow|mounted archers]]. In the war with Isaach, the Beige Ritter were led by then-Duke [[Ring]]. Following Ring's murder, command of the Beige Ritter was assumed by his son [[Andrey]], the murderer. Andrey led the Beige Ritter first to [[Silesse]] to assist [[Daccar]] in attempting to overthrow Queen [[Lahna]], and the brigade was responsible for killing [[Annand]] of the [[Four Angelic Knights]]; once Silesse Castle had been seized for Daccar, the Beige Ritter pulled out of Silesse. Shortly afterward, the Beige Ritter assisted Lombard in defending Lubeck Castle from Sigurd's return to Grannvale, but were annihilated.<br />
<br />
By [[End of the Holy War|eighteen years later]], the Beige Ritter had been reformed, now serving Andrey's son [[Scipio]]. In the final confrontation with Seliph's revolution army, Scipio was tasked by Hilda with ambushing the army from its rear while it travelled to Friege. In this attempt, Seliph's army fought back and the Beige Ritter was again annihilated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait ring fe04.png]]<br />
| style="width: 50px" | [[File:Portrait andrey fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait scipio fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Ring]]<br />
! [[Andrey]]<br />
| style="border-bottom-right-radius: 10px" | [[Scipio]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Beigenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|バイゲリッター|Baigerittā}}<br />
|jpn-mean=Beige Ritter; from the German ''{{lang|de|beige}}'' "beige" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
<br />
The katakana transcription of ''{{lang|de|beige}}'' is inaccurate to the actual German pronunciation; the German word is pronounced irregularly (due to imitating the French pronunciation), but the Japanese name of this knight brigade transcribes ''{{lang|de|beige}}'' into katakana as if it were pronounced as spelled.<br />
}}<br />
<br />
==Rot Ritter==<br />
{{Group Infobox<br />
|name=Rot Ritter<br />
|leader=[[Arvis]]<br />
|size=<br />
|base=[[Velthomer]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Rot Ritter (Japanese: {{hl|ロートリッター|Rōtorittā}} ''Rot Ritter'') was the knight brigade of [[Velthomer]], comprised of mages specializing in [[Fire (magic)|fire magic]]. As Sigurd's army marched on Grannvale following the end of the Isaach war, the Rot Ritter were stationed in Belhalla, as a last resort in case Lombard and [[Reptor]] failed to repel him.<ref>{{Cite|If Lord Lombard cannot successfully subdue the rebels, Velthomer's fire knights, the Rot Ritter, will stop Sigurd's rebel army in their tracks!|[[Arvis]]|Genealogy of the Holy War}}</ref> When Sigurd reached Velthomer Castle, he was led by [[Aida]] to Belhalla, where the Rot Ritter executed his army with [[Meteor]] spells in what became known as the [[Battle of Belhalla]]. Seventeen years later, Arvis and the Rot Ritter were ordered by Julius to guard Chalphy Castle as Seliph's liberation army passed through [[Miletos]], attempting to repel the army as it crossed the Miletos Channel into Grannvale, but they failed and were eliminated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait aida fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait arvis 02 fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Aida]]<br />
| style="border-bottom-right-radius: 10px" | [[Arvis]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Rotenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ロートリッター|Rōtorittā}}<br />
|jpn-mean=Rot Ritter; from the German ''{{lang|de|rot}}'' "red" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
*[[Lanceritter]] (the [[Leonster]] equivalent)<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Orders of knights]][[Category:Groups and organizations in Fire Emblem: Genealogy of the Holy War]][[Category:Groups and organizations in Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Knight_brigades_of_Grannvale&diff=580310Knight brigades of Grannvale2024-03-05T05:51:31Z<p>RNGSOMEONE: /* Trivia */</p>
<hr />
<div>The kingdom, later empire, of [[Grannvale]] commanded as part of its armies a series of elite knight brigades. Six of these brigades are known, associated with the capital and five of the six dukedoms. Most of the brigades were specifically associated with a weapon type in which they collectively specialized. While it is probable that the dukedom of [[Edda]] also had its own knight brigade in the vein of the others, it has never appeared.<br />
<br />
==Collective history==<br />
In the year 757, Grannvale declared war on the northern nation of [[Isaach]] after forces from Ribaut attacked [[Dahna]]. Under the command of Grannvale's Prince [[Kurth]], the majority of Grannvale's army set out for Isaach; among them was Duke [[Byron]]'s Grünritter, Duke [[Ring]]'s Beige Ritter, and Duke [[Lombard]]'s Grau Ritter. Following Isaach's defeat in the war, as part of a conspiracy with Dukes [[Reptor]] and (supposedly) [[Arvis]], Lombard turned on Kurth and killed him, framing Byron and his son [[Sigurd]] for the crime, and obliterating the Grünritter in his efforts to arrest Byron; at this time, Ring's son [[Andrey]] killed his father and assumed the role of Duke of [[Yngvi]] and command of the Beige Ritter. When Lombard and Reptor led their forces to [[Agustria]] to arrest Sigurd, Sigurd instead fled to [[Silesse]] and remained in hiding there for a year, until Grannvale's forces overtook Silesse's Lubeck Castle in preparation to invade Silesse and capture him. In response, Sigurd led his army out of Silesse and defeated Lombard and Reptor's armies, but was soon after executed by Arvis' Rot Ritter of Velthomer, an event known as the [[Battle of Belhalla]].<br />
<br />
With the deaths of everyone opposing him, Arvis became the emperor of Grannvale, now an empire, and successfully subdued most of the [[Jugdral]] nations, placing them under Grannvalean rule under the administration of the Grannvale noble houses. Seventeen years later, Sigurd's son [[Seliph]] formed a liberation army in the [[Dozel]]-controlled Isaach, which stormed through Isaach, the [[Munster District]] and [[Miletos]], and freed the countries from Grannvalean rule. From Miletos, he set his sights on Grannvale itself, crossing the Miletos Channel to defeat Arvis' Rot Ritter and reclaim [[Chalphy]]. With Chalphy secured, Seliph's army charged Grannvale, opposed by the Grau Ritter under [[Brian]], the Gelb Ritter under [[Hilda (Genealogy of the Holy War)|Hilda]], the Beige Ritter under [[Scipio]] and the Weissritter under [[Ishtar]]. All the brigades fell to Seliph's army, as did the [[Loptous]]-possessed Imperial Prince [[Julius]], and Seliph successfully reclaimed Grannvale and freed Jugdral from its oppression.<br />
<br />
==Weissritter==<br />
{{Group Infobox<br />
|name=Weissritter<br />
|leader=*[[Arvis]]<br />
*[[Ishtar]]<br />
|size=<br />
|base=[[Belhalla]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]] and defend its king<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Weissritter (Japanese: {{hl|ヴァイスリッター|Vaisurittā}} ''Weiß Ritter'') was the knight brigade of [[Belhalla]], the capital of Grannvale and seat of its king/emperor. This brigade comprised the nation's royal guard, tasked with the defense of the capital and its king. Unlike the other brigades, it appears that the Weissritter was never directly led by the head of the respective house, with the task seemingly delegated to other members of the Grannvale nobility.<br />
<br />
During the war with Isaach, [[Arvis]] of [[Velthomer]] had been entrusted with the command of the Weissritter, to protect King [[Azmur]]. Twenty years later, command of the Weissritter was in the hands of [[Ishtar]] of [[Friege]], fiancée to Prince [[Julius]]. At the height of the final confrontation with Seliph's liberation army, following the downfall of Friege, Ishtar led the Weissritter from Belhalla to confront the enemy, but the Weissritter were defeated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait arvis 01 fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait ishtar fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Arvis]]<br />
| style="border-bottom-right-radius: 10px" | [[Ishtar]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-name=Weissritter<br />
|eng-mean=As of {{FEH}}; from the German ''{{lang|de|weiß}}'' "white" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
|eng-fan-name=Weissenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ヴァイスリッター|Vaisurittā}}<br />
|jpn-mean=Weiß Ritter<br />
}}<br />
<br />
==Grünritter==<br />
{{Group Infobox<br />
|name=Grünritter<br />
|leader=[[Byron]]<br />
|size=<br />
|base=[[Chalphy]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Grünritter (Japanese: {{hl|グリューンリッター|Guryūnrittā}} ''Grün Ritter'') was the knight brigade of [[Chalphy]], likely comprised of mounted sword-wielding knights. In the war with [[Isaach]], they were deployed along with their leader, Duke [[Byron]]. When [[Lombard]] killed Prince Kurth and framed Byron for the crime, the Grünritter were attacked and eliminated by Lombard's forces, with only Byron known to have survived.<ref>{{Cite|We must finish him off now! Otherwise our entire effort spent wiping out Chalphy's Grünritter will have been for nothing!|[[Lombard]]|Genealogy of the Holy War}}</ref><br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; border-top-right-radius: 10px; width: 50px" | [[File:Portrait byron fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px; border-bottom-right-radius: 10px" | [[Byron]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-name=Grünritter<br />
|eng-mean=As of {{FEH}}; from the German ''{{lang|de|grün}}'' "green" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
|eng-fan-name=Grünenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|グリューンリッター|Guryūnrittā}}<br />
|jpn-mean=Grün Ritter<br />
|span-name=Jinetes Verdes<br />
|span-mean=Green Horsemen; used in {{title|Engage}}.<br />
|ger-name=Grünritter<br />
|ital-name=Ritter Verde<br />
|ital-mean=Green Ritter; used in ''Engage''.<br />
|kor-name={{h|그륜리터|Geuryunriteo}}<br />
|kor-mean=Grünritter; used in ''Engage''.<br />
|ch-simp-name={{h|翠绿骑士团|Cuìlǜ qíshìtuán}}<br />
|ch-simp-mean=Jade-green knights; used in ''Engage''.<br />
|ch-trad-name={{h|翠綠騎士團|Cuìlǜ qíshìtuán}}<br />
|ch-trad-mean=Jade-green knights; used in ''Engage''.<br />
}}<br />
<br />
==Grau Ritter==<br />
{{Group Infobox<br />
|name=Grau Ritter<br />
|leader=*[[Lombard]]<br />
*[[Danann]]<br />
*[[Brian]]<br />
|size=<br />
|base=[[Dozel]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Grau Ritter (Japanese: {{hl|グラオリッター|Guraorittā}} ''Grau Ritter'') was the knight brigade of [[Dozel]], comprised of mounted [[axe]]-wielding [[Axe Knight|knights.]] Under the leadership of Duke [[Lombard]] during the [[Isaach]] war, the Grau Ritter were used to decimate the Chalphy Grünritter when Lombard turned on [[Kurth]] and [[Byron]]. After this, they were placed under the command of Lombard's son [[Danann]] to subdue an uprising in Isaach following its defeat in the war, and much to Lombard's frustration they were away too long to reinforce him against Sigurd's army at Lubeck.<ref>{{Cite|Damn it. Danann still hasn't shown up with his reinforcements. The axe knights of the Grau Ritter are all elite warriors. With that much power on his side, Danann has no excuse for taking so long to quell some little uprising in Isaach.|[[Lombard]]|Genealogy of the Holy War}}</ref><br />
<br />
At some point in the seventeen years afterward, the Grau Ritter were placed under the command of Danann's own son [[Brian]], and were eventually stationed in Grannvale in preparation for Seliph's approaching liberation army. Brian led the Grau Ritter in a charge against Chalphy Castle following Seliph's reclamation of Edda, a charge which failed and resulted in the defeat of the Grau Ritter.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait lombard fe04.png]]<br />
| style="width: 50px" | [[File:Portrait danann fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait brian fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Lombard]]<br />
! [[Danann]]<br />
| style="border-bottom-right-radius: 10px" | [[Brian]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Grauenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|グラオリッター|Guraorittā}}<br />
|jpn-mean=Grau Ritter; from the German ''{{lang|de|grau}}'' "gray" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
===Trivia===<br />
* As enemies in [[The Final Holy War|the Endgame]], the Grau Ritter's [[Great Knight]]s are uniquely the only generic enemies in {{title|Genealogy of the Holy War}} to have a personal [[Skills|skill]] ([[Follow-Up]]) or non-zero [[luck]] stat.<br />
<br />
==Gelb Ritter==<br />
{{Group Infobox<br />
|name=Gelb Ritter<br />
|leader=[[Hilda (Genealogy of the Holy War)|Hilda]]<br />
|size=<br />
|base=[[Friege]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
}}<br />
<br />
The Gelb Ritter (Japanese: {{hl|ゲルプリッター|Gerupurittā}} ''Gelb Ritter'') was the knight brigade of [[Friege]], comprised of magical knights specializing in [[Thunder (magic)|thunder magic]], and personal guard of the Friege house.<ref>{{cite|'''Leif:''' "Gelb Ritter... The Friege family's personal guards.<br>'''Dryas:''' Yes, they are a group of Mage Knights centering around elites of the Friege family.|[[Leif]] and [[Dryas]]|Thracia 776}}</ref><br />
<br />
When the Grannvale Empire claimed the [[Munster District]] as its territory and placed the Friege family under Duke [[Bloom]] in control of the territory, some of the Gelb Ritter served in Friege's occupation army in the region, participating under the command of [[Reinhardt]] in the failed attempt to prevent [[Leif]]'s liberation army from [[Across the River|crossing the Great River of Thracia]].<ref>{{Cite|They're coming! All right, charge! Show the enemy the wrath of the Gelb Ritter! Keep them away from the castle at all costs!|[[Reinhardt]]|Thracia 776}}</ref><br />
<br />
Later, during Seliph's march on Grannvale, the Gelb Ritter were assembled under Duchess [[Hilda (Genealogy of the Holy War)|Hilda]] to prevent further progress on Seliph's part after the fall of the Grau Ritter, working with [[Scipio]]'s Beige Ritter to trap the liberation army.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait hilda fe04.png]]<br />
| style="width: 50px" | [[File:Portrait reinhardt fe05.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait mueller fe05.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Hilda (Genealogy of the Holy War)|Hilda]]<br />
! [[Reinhardt]]<br />
| style="border-bottom-right-radius: 10px" | [[Mueller (Thracia 776)|Mueller]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Gelbenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ゲルプリッター|Gerupurittā}}<br />
|jpn-mean=Gelb Ritter; from the German ''{{lang|de|gelb}}'' "yellow" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
===Trivia===<br />
* When the Gelb Ritter appear as NPCs at the end of [[Eldigan the Lionheart|Eldigan, the Lionheart]], they are all [[Mage Knight]] units. When the Gelb Ritter returns in [[The Final Holy War|the Endgame]], they are instead composed of [[Barons]]s and are the only generic enemies in {{title|Genealogy of the Holy War}} to have the class. In {{title|Thracia 776}}, all members of Gelb Ritter appear as Mage Knights.<br />
<br />
==Beige Ritter==<br />
{{Group Infobox<br />
|name=Beige Ritter<br />
|leader=*[[Ring]]<br />
*[[Andrey]]<br />
*[[Scipio]]<br />
|size=<br />
|base=[[Yngvi]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Beige Ritter (Japanese: {{hl|バイゲリッター|Baigerittā}} ''Beige Ritter'') was the knight brigade of [[Yngvi]], comprised of elite [[Bow|mounted archers]]. In the war with Isaach, the Beige Ritter were led by then-Duke [[Ring]]. Following Ring's murder, command of the Beige Ritter was assumed by his son [[Andrey]], the murderer. Andrey led the Beige Ritter first to [[Silesse]] to assist [[Daccar]] in attempting to overthrow Queen [[Lahna]], and the brigade was responsible for killing [[Annand]] of the [[Four Angelic Knights]]; once Silesse Castle had been seized for Daccar, the Beige Ritter pulled out of Silesse. Shortly afterward, the Beige Ritter assisted Lombard in defending Lubeck Castle from Sigurd's return to Grannvale, but were annihilated.<br />
<br />
By [[End of the Holy War|eighteen years later]], the Beige Ritter had been reformed, now serving Andrey's son [[Scipio]]. In the final confrontation with Seliph's revolution army, Scipio was tasked by Hilda with ambushing the army from its rear while it travelled to Friege. In this attempt, Seliph's army fought back and the Beige Ritter was again annihilated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait ring fe04.png]]<br />
| style="width: 50px" | [[File:Portrait andrey fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait scipio fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Ring]]<br />
! [[Andrey]]<br />
| style="border-bottom-right-radius: 10px" | [[Scipio]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Beigenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|バイゲリッター|Baigerittā}}<br />
|jpn-mean=Beige Ritter; from the German ''{{lang|de|beige}}'' "beige" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
<br />
The katakana transcription of ''{{lang|de|beige}}'' is inaccurate to the actual German pronunciation; the German word is pronounced irregularly (due to imitating the French pronunciation), but the Japanese name of this knight brigade transcribes ''{{lang|de|beige}}'' into katakana as if it were pronounced as spelled.<br />
}}<br />
<br />
==Rot Ritter==<br />
{{Group Infobox<br />
|name=Rot Ritter<br />
|leader=[[Arvis]]<br />
|size=<br />
|base=[[Velthomer]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Rot Ritter (Japanese: {{hl|ロートリッター|Rōtorittā}} ''Rot Ritter'') was the knight brigade of [[Velthomer]], comprised of mages specializing in [[Fire (magic)|fire magic]]. As Sigurd's army marched on Grannvale following the end of the Isaach war, the Rot Ritter were stationed in Belhalla, as a last resort in case Lombard and [[Reptor]] failed to repel him.<ref>{{Cite|If Lord Lombard cannot successfully subdue the rebels, Velthomer's fire knights, the Rot Ritter, will stop Sigurd's rebel army in their tracks!|[[Arvis]]|Genealogy of the Holy War}}</ref> When Sigurd reached Velthomer Castle, he was led by [[Aida]] to Belhalla, where the Rot Ritter executed his army with [[Meteor]] spells in what became known as the [[Battle of Belhalla]]. Seventeen years later, Arvis and the Rot Ritter were ordered by Julius to guard Chalphy Castle as Seliph's liberation army passed through [[Miletos]], attempting to repel the army as it crossed the Miletos Channel into Grannvale, but they failed and were eliminated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait aida fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait arvis 02 fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Aida]]<br />
| style="border-bottom-right-radius: 10px" | [[Arvis]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Rotenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ロートリッター|Rōtorittā}}<br />
|jpn-mean=Rot Ritter; from the German ''{{lang|de|rot}}'' "red" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
*[[Lanceritter]] (the [[Leonster]] equivalent)<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Orders of knights]][[Category:Groups and organizations in Fire Emblem: Genealogy of the Holy War]][[Category:Groups and organizations in Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Knight_brigades_of_Grannvale&diff=580309Knight brigades of Grannvale2024-03-05T05:51:18Z<p>RNGSOMEONE: /* Trivia */</p>
<hr />
<div>The kingdom, later empire, of [[Grannvale]] commanded as part of its armies a series of elite knight brigades. Six of these brigades are known, associated with the capital and five of the six dukedoms. Most of the brigades were specifically associated with a weapon type in which they collectively specialized. While it is probable that the dukedom of [[Edda]] also had its own knight brigade in the vein of the others, it has never appeared.<br />
<br />
==Collective history==<br />
In the year 757, Grannvale declared war on the northern nation of [[Isaach]] after forces from Ribaut attacked [[Dahna]]. Under the command of Grannvale's Prince [[Kurth]], the majority of Grannvale's army set out for Isaach; among them was Duke [[Byron]]'s Grünritter, Duke [[Ring]]'s Beige Ritter, and Duke [[Lombard]]'s Grau Ritter. Following Isaach's defeat in the war, as part of a conspiracy with Dukes [[Reptor]] and (supposedly) [[Arvis]], Lombard turned on Kurth and killed him, framing Byron and his son [[Sigurd]] for the crime, and obliterating the Grünritter in his efforts to arrest Byron; at this time, Ring's son [[Andrey]] killed his father and assumed the role of Duke of [[Yngvi]] and command of the Beige Ritter. When Lombard and Reptor led their forces to [[Agustria]] to arrest Sigurd, Sigurd instead fled to [[Silesse]] and remained in hiding there for a year, until Grannvale's forces overtook Silesse's Lubeck Castle in preparation to invade Silesse and capture him. In response, Sigurd led his army out of Silesse and defeated Lombard and Reptor's armies, but was soon after executed by Arvis' Rot Ritter of Velthomer, an event known as the [[Battle of Belhalla]].<br />
<br />
With the deaths of everyone opposing him, Arvis became the emperor of Grannvale, now an empire, and successfully subdued most of the [[Jugdral]] nations, placing them under Grannvalean rule under the administration of the Grannvale noble houses. Seventeen years later, Sigurd's son [[Seliph]] formed a liberation army in the [[Dozel]]-controlled Isaach, which stormed through Isaach, the [[Munster District]] and [[Miletos]], and freed the countries from Grannvalean rule. From Miletos, he set his sights on Grannvale itself, crossing the Miletos Channel to defeat Arvis' Rot Ritter and reclaim [[Chalphy]]. With Chalphy secured, Seliph's army charged Grannvale, opposed by the Grau Ritter under [[Brian]], the Gelb Ritter under [[Hilda (Genealogy of the Holy War)|Hilda]], the Beige Ritter under [[Scipio]] and the Weissritter under [[Ishtar]]. All the brigades fell to Seliph's army, as did the [[Loptous]]-possessed Imperial Prince [[Julius]], and Seliph successfully reclaimed Grannvale and freed Jugdral from its oppression.<br />
<br />
==Weissritter==<br />
{{Group Infobox<br />
|name=Weissritter<br />
|leader=*[[Arvis]]<br />
*[[Ishtar]]<br />
|size=<br />
|base=[[Belhalla]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]] and defend its king<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Weissritter (Japanese: {{hl|ヴァイスリッター|Vaisurittā}} ''Weiß Ritter'') was the knight brigade of [[Belhalla]], the capital of Grannvale and seat of its king/emperor. This brigade comprised the nation's royal guard, tasked with the defense of the capital and its king. Unlike the other brigades, it appears that the Weissritter was never directly led by the head of the respective house, with the task seemingly delegated to other members of the Grannvale nobility.<br />
<br />
During the war with Isaach, [[Arvis]] of [[Velthomer]] had been entrusted with the command of the Weissritter, to protect King [[Azmur]]. Twenty years later, command of the Weissritter was in the hands of [[Ishtar]] of [[Friege]], fiancée to Prince [[Julius]]. At the height of the final confrontation with Seliph's liberation army, following the downfall of Friege, Ishtar led the Weissritter from Belhalla to confront the enemy, but the Weissritter were defeated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait arvis 01 fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait ishtar fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Arvis]]<br />
| style="border-bottom-right-radius: 10px" | [[Ishtar]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-name=Weissritter<br />
|eng-mean=As of {{FEH}}; from the German ''{{lang|de|weiß}}'' "white" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
|eng-fan-name=Weissenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ヴァイスリッター|Vaisurittā}}<br />
|jpn-mean=Weiß Ritter<br />
}}<br />
<br />
==Grünritter==<br />
{{Group Infobox<br />
|name=Grünritter<br />
|leader=[[Byron]]<br />
|size=<br />
|base=[[Chalphy]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Grünritter (Japanese: {{hl|グリューンリッター|Guryūnrittā}} ''Grün Ritter'') was the knight brigade of [[Chalphy]], likely comprised of mounted sword-wielding knights. In the war with [[Isaach]], they were deployed along with their leader, Duke [[Byron]]. When [[Lombard]] killed Prince Kurth and framed Byron for the crime, the Grünritter were attacked and eliminated by Lombard's forces, with only Byron known to have survived.<ref>{{Cite|We must finish him off now! Otherwise our entire effort spent wiping out Chalphy's Grünritter will have been for nothing!|[[Lombard]]|Genealogy of the Holy War}}</ref><br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; border-top-right-radius: 10px; width: 50px" | [[File:Portrait byron fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px; border-bottom-right-radius: 10px" | [[Byron]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-name=Grünritter<br />
|eng-mean=As of {{FEH}}; from the German ''{{lang|de|grün}}'' "green" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
|eng-fan-name=Grünenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|グリューンリッター|Guryūnrittā}}<br />
|jpn-mean=Grün Ritter<br />
|span-name=Jinetes Verdes<br />
|span-mean=Green Horsemen; used in {{title|Engage}}.<br />
|ger-name=Grünritter<br />
|ital-name=Ritter Verde<br />
|ital-mean=Green Ritter; used in ''Engage''.<br />
|kor-name={{h|그륜리터|Geuryunriteo}}<br />
|kor-mean=Grünritter; used in ''Engage''.<br />
|ch-simp-name={{h|翠绿骑士团|Cuìlǜ qíshìtuán}}<br />
|ch-simp-mean=Jade-green knights; used in ''Engage''.<br />
|ch-trad-name={{h|翠綠騎士團|Cuìlǜ qíshìtuán}}<br />
|ch-trad-mean=Jade-green knights; used in ''Engage''.<br />
}}<br />
<br />
==Grau Ritter==<br />
{{Group Infobox<br />
|name=Grau Ritter<br />
|leader=*[[Lombard]]<br />
*[[Danann]]<br />
*[[Brian]]<br />
|size=<br />
|base=[[Dozel]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Grau Ritter (Japanese: {{hl|グラオリッター|Guraorittā}} ''Grau Ritter'') was the knight brigade of [[Dozel]], comprised of mounted [[axe]]-wielding [[Axe Knight|knights.]] Under the leadership of Duke [[Lombard]] during the [[Isaach]] war, the Grau Ritter were used to decimate the Chalphy Grünritter when Lombard turned on [[Kurth]] and [[Byron]]. After this, they were placed under the command of Lombard's son [[Danann]] to subdue an uprising in Isaach following its defeat in the war, and much to Lombard's frustration they were away too long to reinforce him against Sigurd's army at Lubeck.<ref>{{Cite|Damn it. Danann still hasn't shown up with his reinforcements. The axe knights of the Grau Ritter are all elite warriors. With that much power on his side, Danann has no excuse for taking so long to quell some little uprising in Isaach.|[[Lombard]]|Genealogy of the Holy War}}</ref><br />
<br />
At some point in the seventeen years afterward, the Grau Ritter were placed under the command of Danann's own son [[Brian]], and were eventually stationed in Grannvale in preparation for Seliph's approaching liberation army. Brian led the Grau Ritter in a charge against Chalphy Castle following Seliph's reclamation of Edda, a charge which failed and resulted in the defeat of the Grau Ritter.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait lombard fe04.png]]<br />
| style="width: 50px" | [[File:Portrait danann fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait brian fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Lombard]]<br />
! [[Danann]]<br />
| style="border-bottom-right-radius: 10px" | [[Brian]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Grauenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|グラオリッター|Guraorittā}}<br />
|jpn-mean=Grau Ritter; from the German ''{{lang|de|grau}}'' "gray" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
===Trivia===<br />
* As enemies in [[The Final Holy War|the Endgame]], the Grau Ritter's [[Great Knight]]s are uniquely the only generic enemies in {{title|Genealogy of the Holy War}} to have a personal [[Skills|skill]] ([[Follow-Up]]) or non-zero [[luck]] stat.<br />
<br />
==Gelb Ritter==<br />
{{Group Infobox<br />
|name=Gelb Ritter<br />
|leader=[[Hilda (Genealogy of the Holy War)|Hilda]]<br />
|size=<br />
|base=[[Friege]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
}}<br />
<br />
The Gelb Ritter (Japanese: {{hl|ゲルプリッター|Gerupurittā}} ''Gelb Ritter'') was the knight brigade of [[Friege]], comprised of magical knights specializing in [[Thunder (magic)|thunder magic]], and personal guard of the Friege house.<ref>{{cite|'''Leif:''' "Gelb Ritter... The Friege family's personal guards.<br>'''Dryas:''' Yes, they are a group of Mage Knights centering around elites of the Friege family.|[[Leif]] and [[Dryas]]|Thracia 776}}</ref><br />
<br />
When the Grannvale Empire claimed the [[Munster District]] as its territory and placed the Friege family under Duke [[Bloom]] in control of the territory, some of the Gelb Ritter served in Friege's occupation army in the region, participating under the command of [[Reinhardt]] in the failed attempt to prevent [[Leif]]'s liberation army from [[Across the River|crossing the Great River of Thracia]].<ref>{{Cite|They're coming! All right, charge! Show the enemy the wrath of the Gelb Ritter! Keep them away from the castle at all costs!|[[Reinhardt]]|Thracia 776}}</ref><br />
<br />
Later, during Seliph's march on Grannvale, the Gelb Ritter were assembled under Duchess [[Hilda (Genealogy of the Holy War)|Hilda]] to prevent further progress on Seliph's part after the fall of the Grau Ritter, working with [[Scipio]]'s Beige Ritter to trap the liberation army.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait hilda fe04.png]]<br />
| style="width: 50px" | [[File:Portrait reinhardt fe05.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait mueller fe05.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Hilda (Genealogy of the Holy War)|Hilda]]<br />
! [[Reinhardt]]<br />
| style="border-bottom-right-radius: 10px" | [[Mueller (Thracia 776)|Mueller]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Gelbenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ゲルプリッター|Gerupurittā}}<br />
|jpn-mean=Gelb Ritter; from the German ''{{lang|de|gelb}}'' "yellow" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
===Trivia===<br />
* When the Gelb Ritter appear as NPCs at the end of [[Eldigan The Lionheart|Eldigan, the Lionheart]], they are all [[Mage Knight]] units. When the Gelb Ritter returns in [[The Final Holy War|the Endgame]], they are instead composed of [[Barons]]s and are the only generic enemies in {{title|Genealogy of the Holy War}} to have the class. In {{title|Thracia 776}}, all members of Gelb Ritter appear as Mage Knights.<br />
<br />
==Beige Ritter==<br />
{{Group Infobox<br />
|name=Beige Ritter<br />
|leader=*[[Ring]]<br />
*[[Andrey]]<br />
*[[Scipio]]<br />
|size=<br />
|base=[[Yngvi]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Beige Ritter (Japanese: {{hl|バイゲリッター|Baigerittā}} ''Beige Ritter'') was the knight brigade of [[Yngvi]], comprised of elite [[Bow|mounted archers]]. In the war with Isaach, the Beige Ritter were led by then-Duke [[Ring]]. Following Ring's murder, command of the Beige Ritter was assumed by his son [[Andrey]], the murderer. Andrey led the Beige Ritter first to [[Silesse]] to assist [[Daccar]] in attempting to overthrow Queen [[Lahna]], and the brigade was responsible for killing [[Annand]] of the [[Four Angelic Knights]]; once Silesse Castle had been seized for Daccar, the Beige Ritter pulled out of Silesse. Shortly afterward, the Beige Ritter assisted Lombard in defending Lubeck Castle from Sigurd's return to Grannvale, but were annihilated.<br />
<br />
By [[End of the Holy War|eighteen years later]], the Beige Ritter had been reformed, now serving Andrey's son [[Scipio]]. In the final confrontation with Seliph's revolution army, Scipio was tasked by Hilda with ambushing the army from its rear while it travelled to Friege. In this attempt, Seliph's army fought back and the Beige Ritter was again annihilated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait ring fe04.png]]<br />
| style="width: 50px" | [[File:Portrait andrey fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait scipio fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Ring]]<br />
! [[Andrey]]<br />
| style="border-bottom-right-radius: 10px" | [[Scipio]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Beigenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|バイゲリッター|Baigerittā}}<br />
|jpn-mean=Beige Ritter; from the German ''{{lang|de|beige}}'' "beige" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
<br />
The katakana transcription of ''{{lang|de|beige}}'' is inaccurate to the actual German pronunciation; the German word is pronounced irregularly (due to imitating the French pronunciation), but the Japanese name of this knight brigade transcribes ''{{lang|de|beige}}'' into katakana as if it were pronounced as spelled.<br />
}}<br />
<br />
==Rot Ritter==<br />
{{Group Infobox<br />
|name=Rot Ritter<br />
|leader=[[Arvis]]<br />
|size=<br />
|base=[[Velthomer]]<br />
|type=Order of knights<br />
|purpose=To serve [[Grannvale]]<br />
|appearances={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
The Rot Ritter (Japanese: {{hl|ロートリッター|Rōtorittā}} ''Rot Ritter'') was the knight brigade of [[Velthomer]], comprised of mages specializing in [[Fire (magic)|fire magic]]. As Sigurd's army marched on Grannvale following the end of the Isaach war, the Rot Ritter were stationed in Belhalla, as a last resort in case Lombard and [[Reptor]] failed to repel him.<ref>{{Cite|If Lord Lombard cannot successfully subdue the rebels, Velthomer's fire knights, the Rot Ritter, will stop Sigurd's rebel army in their tracks!|[[Arvis]]|Genealogy of the Holy War}}</ref> When Sigurd reached Velthomer Castle, he was led by [[Aida]] to Belhalla, where the Rot Ritter executed his army with [[Meteor]] spells in what became known as the [[Battle of Belhalla]]. Seventeen years later, Arvis and the Rot Ritter were ordered by Julius to guard Chalphy Castle as Seliph's liberation army passed through [[Miletos]], attempting to repel the army as it crossed the Miletos Channel into Grannvale, but they failed and were eliminated.<br />
<br />
===Members===<br />
{| class="members"<br />
| style="border-top-left-radius: 10px; width: 50px" | [[File:Portrait aida fe04.png]]<br />
| style="border-top-right-radius: 10px; width: 50px" | [[File:Portrait arvis 02 fe04.png]]<br />
|-<br />
| style="border-bottom-left-radius: 10px" | [[Aida]]<br />
| style="border-bottom-right-radius: 10px" | [[Arvis]]<br />
|}<br />
<br />
===Etymology and other languages===<br />
{{Names<br />
|eng-fan-name=Rotenritter<br />
|eng-fan-mean=Used in the Project Naga [[fan translation]] patch. This adds the medial ''{{lang|de|‑(e)n‑}}'' interfix often used in German compound words.<br />
|jpn-name={{h|ロートリッター|Rōtorittā}}<br />
|jpn-mean=Rot Ritter; from the German ''{{lang|de|rot}}'' "red" and ''{{lang|de|Ritter}}'' "knight(s)".<br />
}}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
*[[Lanceritter]] (the [[Leonster]] equivalent)<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Orders of knights]][[Category:Groups and organizations in Fire Emblem: Genealogy of the Holy War]][[Category:Groups and organizations in Fire Emblem: Thracia 776]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Larcei/Stats&diff=580298Larcei/Stats2024-03-05T03:01:39Z<p>RNGSOMEONE: /* Jamke */ 31 base HP is possible if both parents get extremely lucky with HP growths</p>
<hr />
<div>This page contains all possible base stats and growth rates for Larcei. Growth rates include holy blood bonuses. Also, the inherited amount of gold can fluctuate between 2,000 and 12,000.<br />
<br />
Given her [[Sword Fighter|starting class]], Larcei can:<br />
* inherit all of Ayra's swords.<br />
* not inherit axes, lances, bows, staves, and tomes.<br />
* inherit the following skills: [[Accost]], [[Adept]], [[Bargain]], [[Critical (skill)|Critical]], [[Luna]], [[Miracle]], [[Paragon]], [[Follow-Up]]{{hover|*|As a personal skill}}, [[Sol]] and [[Vantage]]. She will always come with [[Astra]], [[Nihil]], and [[Follow-Up]]{{hover|*|As a class skill}}.<br />
<br />
Stats below are listed to either side of a tilde (~). Stats to the left are those that Larcei will have if neither parent gained any stats and the random number used to generate luck is its lowest value. Stats to the right are averages, calculated from her parents' averages at level 30; this luck stat can vary by ±5.<br />
<br />
==Naoise==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=24~30<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~13<br />
|spd=11~13<br />
|luck=2~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Accost}}<br>{{Item|4|Astra}}<br>{{Item|4|Critical|link=Critical (skill)}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=110<br />
|str1=50<br />
|magic1=7<br />
|skill1=75<br />
|spd1=40<br />
|luck1=30<br />
|def1=40<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Alec==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=24~30<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~14<br />
|spd=11~14<br />
|luck=2~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=105<br />
|str1=45<br />
|magic1=7<br />
|skill1=80<br />
|spd1=45<br />
|luck1=35<br />
|def1=35<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Arden==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=25~31<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~13<br />
|spd=11~13<br />
|luck=2~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br>{{Item|4|Vantage}}<br />
|sw=A<br />
|HP1=115<br />
|str1=55<br />
|magic1=7<br />
|skill1=65<br />
|spd1=40<br />
|luck1=25<br />
|def1=40<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Azelle==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]] [[File:SNESHolyBloodFjalar.png]]<br />
|HP=24~30<br />
|str=7~9<br />
|magic=0~1<br />
|skill=11~13<br />
|spd=11~14<br />
|luck=1~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=115<br />
|str1=35<br />
|magic1=40<br />
|skill1=70<br />
|spd1=55<br />
|luck1=30<br />
|def1=30<br />
|res1=10<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Lex==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]] [[File:SNESHolyBloodNál.png]]<br />
|HP=24~30<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~13<br />
|spd=11~14<br />
|luck=2~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Paragon}}<br>{{Item|4|Follow-Up}}<br>{{Item|4|Vantage}}<br />
|sw=A<br />
|HP1=125<br />
|str1=50<br />
|magic1=7<br />
|skill1=70<br />
|spd1=40<br />
|luck1=30<br />
|def1=60<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Finn==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=24~30<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~14<br />
|spd=11~14<br />
|luck=2~9<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Miracle}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=105<br />
|str1=45<br />
|magic1=7<br />
|skill1=80<br />
|spd1=45<br />
|luck1=45<br />
|def1=35<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Midir==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=24~29<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~13<br />
|spd=11~14<br />
|luck=2~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Accost}}<br>{{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=100<br />
|str1=45<br />
|magic1=7<br />
|skill1=75<br />
|spd1=50<br />
|luck1=25<br />
|def1=35<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Dew==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=23~28<br />
|str=7~10<br />
|magic=0~0<br />
|skill=11~14<br />
|spd=12~14<br />
|luck=2~10<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Bargain}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br>{{Item|4|Sol}}<br />
|sw=A<br />
|HP1=95<br />
|str1=50<br />
|magic1=10<br />
|skill1=80<br />
|spd1=50<br />
|luck1=40<br />
|def1=40<br />
|res1=10<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Jamke==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=25~31<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~13<br />
|spd=11~14<br />
|luck=2~9<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Accost}}<br>{{Item|4|Adept}}<br>{{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=115<br />
|str1=55<br />
|magic1=5<br />
|skill1=65<br />
|spd1=45<br />
|luck1=40<br />
|def1=35<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Chulainn==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.gif]]<br />
|HP=25~31<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~14<br />
|spd=12~14<br />
|luck=1~8<br />
|def=6~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Luna}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=★<br />
|HP1=135<br />
|str1=45<br />
|magic1=7<br />
|skill1=115<br />
|spd1=45<br />
|luck1=30<br />
|def1=35<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} ★<br />
}}<br />
<br />
==Beowolf==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]]<br />
|HP=25~30<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~14<br />
|spd=11~14<br />
|luck=2~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Accost}}<br>{{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=110<br />
|str1=50<br />
|magic1=5<br />
|skill1=80<br />
|spd1=45<br />
|luck1=30<br />
|def1=35<br />
|res1=7<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Lewyn==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|sprite=sword fighter female<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]] [[File:SNESHolyBloodForseti.png]]<br />
|HP=24~30<br />
|str=8~10<br />
|magic=0~0<br />
|skill=11~13<br />
|spd=11~14<br />
|luck=2~8<br />
|def=5~7<br />
|res=0~0<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Adept}}<br>{{Item|4|Astra}}<br>{{Item|4|Critical|link=Critical (skill)}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=115<br />
|str1=35<br />
|magic1=20<br />
|skill1=80<br />
|spd1=75<br />
|luck1=30<br />
|def1=30<br />
|res1=10<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
==Claud==<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait larcei fe04.png]]<br />
|sprite=sword fighter female<br />
|class=Sword Fighter<br />
|lv=1<br />
|holyblood=[[File:SNESHolyBloodOd.png]] [[File:SNESHolyBloodBragi.png]]<br />
|HP=24~29<br />
|str=7~9<br />
|magic=0~1<br />
|skill=11~13<br />
|spd=12~14<br />
|luck=2~9<br />
|def=5~6<br />
|res=1~1<br />
|move=6<br />
|inventory={{Item|4|Iron Blade}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Astra}}<br>{{Item|4|Nihil}}<br>{{Item|4|Follow-Up}}<br />
|sw=A<br />
|HP1=105<br />
|str1=35<br />
|magic1=25<br />
|skill1=70<br />
|spd1=45<br />
|luck1=45<br />
|def1=30<br />
|res1=30<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Swordmaster]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=5<br />
|spd=5<br />
|def=2<br />
|res=3<br />
|move=0<br />
|skills={{Item|4|Adept}}<br />
|weaponlvl={{SwordSNES}} A<br />
}}<br />
<br />
[[Category:Children character stats in Fire Emblem: Genealogy of the Holy War]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Febail&diff=580237Febail2024-03-04T04:07:12Z<p>RNGSOMEONE: /* Analysis */</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FESK Febail 01.png|150px]]<br />
|caption=Artwork of Febail from the {{TCG}}.<br />
|titles=Lord of [[Yngvi]]<br />
|nationality=[[Grannvale]] ([[Yngvi]])<br />
|gender=Male<br />
|race=[[Human]]<br />
|family=*[[Brigid]] <small>(mother)</small><br />
*[[Patty]] <small>(sister)</small><br />
*[[Edain]] <small>(aunt)</small><br />
*[[Andrey]] <small>(uncle)</small><br />
*[[Lana]] <small>(cousin)</small><br />
*[[Lester]] <small>(cousin)</small><br />
*[[Scipio]] <small>(cousin)</small><br />
|startingclass=[[Bow Fighter]]<br />
|voice=*Paul Castro Jr.<br><small>(English, ''Heroes'')</small><br />
*[[wikipedia:Junya Enoki|Junya Enoki]]<br><small>(Japanese, ''Heroes'')</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Heroes}}<br />
}}<br />
<br />
{{Quote|Yeah, I just can't believe I was stupid enough to work for the empire. I'm so ashamed...|Febail}}<br />
<br />
'''Febail''' (Japanese: {{hl|ファバル|Fabaru}} ''Faval'') is the heir to the [[Yngvi]] dukedom of [[Grannvale]], son of [[Brigid]] and inheritor of the [[Yewfelle]]. Orphaned in the aftermath of the [[Battle of Belhalla]] at a young age along with his sister [[Patty]], he worked as a mercenary in the [[Munster District]] in an effort to support the orphanage in which he was raised. This led him reluctantly to the employ of [[Bloom]] of the [[Grannvale]] Empire, whom he later abandoned to join Patty in [[Seliph]]'s liberation army.<br />
<br />
If Brigid was not married in the course of the first generation, Febail's [[Substitute character|role is filled by]] [[Asaello]].<br />
<br />
==Biography==<br />
Febail's services as a mercenary were employed by [[Bloom]] of [[Friege]] in a bid to raise forces to oppose [[Seliph]]'s army as it closed in on [[Connacht]], to which Febail reluctantly accepted, in desperate need of the funds. He was convinced to stand down by [[Patty]], now allied with Seliph, and himself joined the liberation force.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Febail is a playable character in the second generation, if [[Brigid]] was married and still alive at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. In [[The Wyvern Knights of Thracia|Chapter&nbsp;8]], Febail appear as an enemy unit affiliated with [[Connacht]]. He appears on turn&nbsp;3, and moves to attack [[Leonster]] castle. He is recruited when [[talk]]ed to by [[Patty]]. Unlike other child characters, Febail will [[Inheritance|inherit]] his inventory from his mother [[Brigid]].<br />
<br />
===Starting stats and growth rates===<br />
{{main|Febail/Stats}}<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait febail fe04.png]]<br />
|sprite=bow fighter<br />
|class=Bow Fighter<br />
|lv=9<br />
|holyblood=[[File:SNESHolyBloodUllr.gif]]<br />
|HP=Variable<br />
|str=Variable<br />
|magic=Variable<br />
|skill=Variable<br />
|spd=Variable<br />
|luck=Variable<br />
|def=Variable<br />
|res=Variable<br />
|move=6<br />
|inventory={{Item|4|Silver Bow}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Follow-Up}}<br>Inherited skills<br />
|bo=★<br />
|HP1=+65<br />
|str1=+15<br />
|magic1=+10<br />
|skill1=+15<br />
|spd1=+10<br />
|luck1=+65<br />
|def1=+10<br />
|res1=+2<br />
|recruit=[[The Wyvern Knights of Thracia|Chapter 8]], enemy, talk with [[Patty]]<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{main|Febail/Stats}}<br />
{{PromotionGains<br />
|class=[[Sniper]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=2<br />
|spd=2<br />
|def=2<br />
|res=3<br />
|move=0<br />
|weaponlvl={{BowSNES}} ★<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|portrait=[[File:Portrait febail fe04.png]]<br />
|character=Febail<br />
|class=Bow Fighter<br />
|options=7<br />
|portrait1=[[File:Ma snes02 priest female playable.gif|link=Priest]] [[File:Ma snes02 priest female playable.gif|link=Priest]]<br />
|option1=[[Lana]]/[[Muirne]]<br />
|initialpoints1=0<br />
|plus1=3<br />
|portrait2=[[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]]<br />
|option2=[[Larcei]]/[[Creidne]]<br />
|initialpoints2=0<br />
|plus2=3<br />
|portrait3=[[File:Ma snes02 light priestess playable.gif|link=Shaman (Genealogy of the Holy War)]]<br />
|option3=[[Julia]]<br />
|initialpoints3=0<br />
|plus3=0<br />
|portrait4=[[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]] [[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]]<br />
|option4=[[Fee]]/[[Hermina]]<br />
|initialpoints4=0<br />
|plus4=3<br />
|portrait5=[[File:Ma snes02 troubadour playable.gif|link=Troubadour]] [[File:Ma snes02 troubadour playable.gif|link=Troubadour]]<br />
|option5=[[Nanna]]/[[Jeanne]]<br />
|initialpoints5=0<br />
|plus5=3<br />
|portrait6=[[File:Ma snes02 dancer playable.gif|link=Dancer]] [[File:Ma snes02 dancer playable.gif|link=Dancer]]<br />
|option6=[[Lene]]/[[Laylea]]<br />
|initialpoints6=0<br />
|plus6=2<br />
|portrait7=[[File:Ma snes02 mage female playable.gif|link=Mage]] [[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]]<br />
|option7=[[Tine]]/[[Linda]]<br />
|initialpoints7=0<br />
|plus7=3<br />
}}<br />
<br />
* In [[The Wyvern Knights of Thracia|Chapter 8]], [[Patty]] can talk to Febail while he is still an enemy, [[recruitment|recruiting]] him.<br />
* In [[The Wyvern Knights of Thracia|Chapter 8]], Febail can talk to [[Seliph]] any time after being recruited. This conversation yields no reward.<br />
* In [[For Whose Sake|Chapter 9]], Febail can talk to [[Patty]] at any time, rewarding her with +1 [[Luck]].<br />
* In [[Light and Dark|Chapter 10]], Febail can talk to [[Lana]]/[[Muirne]] at any time, rewarding her with +3 maximum [[HP]] and +100 love points between the two.<br />
* In [[End of the Holy War|the Endgame]], if the two are lovers, [[Lana]] can talk to Febail after [[Dozel]] Castle has been seized, rewarding him with +3 [[Resistance]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
<br />
Febail is a level&nbsp;9 [[Bow Fighter]] and his primary usefulness is right after he joins. He can be recuited next to [[Ishtar]], a powerful boss, whom he can defeat in one shot with [[Yewfelle]], a Holy Weapon he inherits from his mother, [[Brigid]]. He is the only unit who can use it in the second generation of ''Genealogy'', making him excellent at 2-range combat thanks to its outstanding might and stat bonuses.<br />
<br />
Febail's main problem is his lack of a mount. Febail will always fall behind mounted units and will never gain movement naturally, because his promotion does not grant a movement increase. The [[Leg Ring]] can help him keep up, but many stronger units compete for it, and some stand more to gain from it than Febail does.<br />
<br />
Febail's other issue is his lack of 1-range combat. This prevents Febail from countering 1-range enemies, making his enemy phase potential very low. He can only fight on enemy phase if he faces an entire group of 2-range enemies, a situation that never happens in the second generation of ''Genealogy''. Between that and his low movement, Febail will seldom contribute much to the army beyond his joining chapter. Yewfelle has the lowest hit rate of any holy weapon, which results in it having hit issues against enemy holy weapon wielders later in the game.<br />
<br />
Febail does not lack positive traits. His 2-range combat is excellent—he will always have the highest bow rank and will inherit Yewfelle from his mother, and also other bows from her inventory. He also has [[Follow-Up]] regardless of his father, making his performance very similar regardless of his parentage.<br />
<br />
Since Febail can reliably clear the arena in every chapter, he can be paired with a unit with weak combat who struggles to get gold. This will allow that unit to gain the money they need through Febail. Febail can also be effective at killing difficult bosses after his joining chapter, especially as he hits at 2-range, which some bosses cannot counter at, as well as Yewfelle granting +10 Strength and thus having an effective might of 40. However, because of his movement issues and other Holy Weapon users existing in the second generation, he faces strong competition in that department.<br />
<br />
Febail may inherit additional offensive skills from certain fathers, or [[Paragon]] from [[Lex]], but they do not significantly affect his ability to contribute. While inheriting [[Adept]] or [[Accost]] can greatly improve Febail's firepower to the point where he can bring down tough bosses like [[Arvis]] or even [[Julius]] in one round when other Holy Weapon users need several, Febail needs to spend quite a few turns to reach these bosses due to his infantry movement. Conversely, Febail is also immune to "bad" pairings. Even with a magic-oriented father like [[Azelle]] or [[Claud]], Yewfelle and Follow-Up will keep his 2-range combat good. Thanks to that, he is among the most reliable units in the second generation of ''Genealogy'', because he will perform at a similar level regardless of circumstances.<br />
<br />
==''Fire Emblem Heroes''==<br />
===Role===<br />
One version of Febail is currently available in {{FEH}}. Febail was added in the New Heroes, Ascended Ced, & Rearmed Plumeria update, and was first available to summon from September 15 to October 4 of 2023.<br />
<br />
===Febail: Mercenary Waif===<br />
====Starting stats====<br />
:''Febail: Mercenary Waif is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait febail mercenary waif feh.png|100px]]<br />
|rarity=5<br />
|wpntype=blue bow<br />
|unittype=Infantry<br />
|HP=18<br />
|atk=11<br />
|spd=15<br />
|def=4<br />
|res=5<br />
|HP_gr=50<br />
|atk_gr=80<br />
|spd_gr=70<br />
|def_gr=50<br />
|res_gr=60<br />
|offense=[[Heired Yewfelle]]<br />
|special=[[New Moon]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Febail: Mercenary Waif<br />
|minrarity=5<br />
|-<br />
|weapon1=Iron Bow<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Steel Bow<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Silver Bow<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Heired Yewfelle<br />
|weapon4auto=5<br />
|weapon4cost=400<br />
|-<br />
|special1=New Moon<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|special2=Luna<br />
|special2unlock=4<br />
|special2cost=200<br />
|-<br />
|passa1=Sorcery Blade 1<br />
|passa1unlock=2<br />
|passa1cost=60<br />
|-<br />
|passa2=Sorcery Blade 2<br />
|passa2unlock=3<br />
|passa2cost=120<br />
|-<br />
|passa3=Sorcery Blade 3<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passa4=Spd/Res Hexblade<br />
|passa4unlock=5<br />
|passa4cost=300<br />
|-<br />
|passb1=Null Follow-Up 1<br />
|passb1unlock=2<br />
|passb1cost=60<br />
|-<br />
|passb2=Null Follow-Up 2<br />
|passb2unlock=3<br />
|passb2cost=120<br />
|-<br />
|passb3=Null Follow-Up 3<br />
|passb3unlock=4<br />
|passb3cost=240<br />
|-<br />
|passb4=Phys. Null Follow<br />
|passb4unlock=5<br />
|passb4cost=300<br />
}}<br />
<br />
==Personality==<br />
{{sectstub}}<br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
And finally, at Grannvale,<br><br />
Returned respectively<br><br />
at Yngvi, Febail<br><br />
and his wife, ''[Febail's wife, if married]''.<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{Quote|Sorry... I need the money...|Febail, as an enemy in [[The Wyvern Knights of Thracia|Chapter 8]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Hm? Patty... it's not like that.|Febail, when fighting [[Patty]] as an enemy in [[The Wyvern Knights of Thracia|Chapter 8]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Sorry, but I thought it over, and I decided that there was nothing that would get me to help you. I hate to say it, but you're going to die.|Febail, when fighting [[Bloom]] in [[The Wyvern Knights of Thracia|Chapter 8]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|I'm Febail, son of Brigid. ''[...]'' Hmph. That's my line!|Febail, when fighting [[Scipio]] in [[End of the Holy War|the Endgame]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
===Death quotes===<br />
{{Quote|Patty... I'm sorry...|Febail, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|Patty... Forgive your brother...|Febail, as an enemy in [[The Wyvern Knights of Thracia|Chapter 8]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
===''Heroes'' quotes===<br />
{{main|Febail/Quotes (Heroes){{!}}Febail/Quotes (''Heroes'')}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Febail is featured on two cards in {{TCGCipher}}.<br />
<br />
:''Two of the below cards' quotes<!--B08-087R+, B08-088N--> are still in raw, untranslated Japanese; these need translation.''<br />
{{TCGCipherData<br />
|name=Febail<br />
|serenes=Febail<br />
|image1=[[File:TCGCipher B08-087R.png|150px]]<br />
|altimage1=[[File:TCGCipher B08-087R+.png|150px]]<br />
|altlabel1=R+<br />
|title1=Gallant Divine Marksman<br />
|name1=Febail<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Bow<br />
|quote1={{hover|Letting myself work for the Empire was shamefully half-witted...|R}}"<br>"{{hover|ここで死んでもらう?<!--line break-->ふん、それは俺が言うセリフだ!|R+}}<br />
|attack1=50<br />
|support1=20<br />
|atkcost1=3<br />
|range1=2<br />
|class1=Sniper<br />
|tier1=Advanced<br />
|cccost1=2<br />
|skill1='''Divine Bow: Yewfelle:''' {{CipherActivate}} [Flip 2 [[File:Ic TCGCipher Jugdral.png|20px|Jugdral]] Bonds] Untap this unit.<br>'''Anti-Fliers:''' {{CipherAlways}} If this unit is attacking a [[File:It TCGCipher Fly.png|20px|Flight]] unit, this unit gains +30 attack.<br />
|no1=B08-087R(+)<br />
|artist1={{CipherIllust|п猫R}}<br />
|-<br />
|image2=[[File:TCGCipher B08-088N.png|150px]]<br />
|title2=Child-Caring Mercenary<br />
|name2=Febail<br />
|affil2=Jugdral<br />
|gender2=Male<br />
|weapon2=Bow<br />
|quote2=俺はこの子たちの為に戦う。<br />
|attack2=30<br />
|support2=20<br />
|atkcost2=1<br />
|range2=2<br />
|class2=Bow Fighter<br />
|tier2=Base<br />
|skill2='''Mercenary's Payment:''' {{CipherTrigger}} {{CipherFlipOne}} When this unit's attack destroys an enemy with a Deployment Cost of 1, you may pay the cost, and if you do: Draw 1 card.<br>'''Anti-Fliers:''' {{CipherAlways}} If this unit is attacking a [[File:It TCGCipher Fly.png|20px|Flight]] unit, this unit gains +30 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Cover Emblem:''' {{CipherSupport}} After this battle, you may move your attacking unit.<br />
|no2=B08-088N<br />
|artist2={{CipherIllust|とよた瑣織}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<!--<br><small>(Febail: Mercenary Waif)</small>--><br />
|english=Inheritor of the Holy Yewfelle and descendant<br>of Ullr. Raised in an orphanage after his mother,<br>Brigid, went missing. Appears in Fire Emblem:<br>Genealogy of the Holy War.<br />
|japanese=弓使いウルの直系にあたる【聖弓イチイバル】の継承者。<br>母ブリギッドの失踪後、コノート王国の孤児院で育った。<br>(登場:『ファイアーエムブレム 聖戦の系譜』)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{MtH<br />
|full_name=Febail: Mercenary Waif<br />
|name=Febail Mercenary Waif<br />
|blurb1=This is Febail, a bow-wielding Hero from Jugdral! He’s not just any archer, though—he’s a descendant of the crusader Ullr and inheritor of the holy bow Yewfelle!<br />
|blurb2=Febail and his sister Patty were brought up together as orphans. As an adult, Febail became a mercenary to provide for other impoverished children who had lost their parents.<br />
|blurb3=Eventually, Febail was hired by the Kingdom of Northern Thracia. He wasn’t keen on siding with the oppressors, but his need for work gave him little choice.<br />
|blurb4=Febail didn’t care for the job, but it was on the battlefield that he had a surprise reunion with Patty. That was when he realized justice meant more to him than money, and turned his bow against Northern Thracia!<br />
|Related_name1=Patty<br />
|Related_blurb1=A thief who targets imperials and ruffians alike, stealing for orphans she cares for. Her mother Brigid’s noble blood flows within her. Febail’s sister.<br />
|Related_name2=Brigid<br />
|Related_blurb2=Gallant and determined, she was separated from her family as a child and raised by a pirate leader. Febail’s mother.<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
* Febail is the only non-predetermined child character who will always have major [[Holy Blood]], regardless of his father.<br />
* Febail and [[Patty]] are the characters with the longest gap in time between their last playable appearance before {{FEH}} and ''Heroes'' itself, at 27 years, 4 months, and 1 day between the release of {{title|Genealogy of the Holy War}} and their debut in ''Heroes''.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Febail<br />
|eng-mean=Derived from ''Bran mac Febail'', protagonist of ''[[wikipedia:The Voyage of Bran|The Voyage of Bran]]'', a story in Irish mythology.<br />
|eng-fan-name=Faval<br />
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Genealogy of the Holy War|''Genealogy of the Holy War'' fan translation]]s.{{clarify|which?}}<br />
|jpn-name={{h|ファバル|Fabaru}}<br />
|jpn-mean=Officially romanized as '''Faval'''; romanized instead as '''Fabal''' in the Super Tactics Book. From Bran mac Febail.<br />
|span-name=Febail<br />
|fren-name=Febail<br />
|ger-name=Febail<br />
|ital-name=Febail<br />
|por-name=Febail<br />
|ch-trad-name={{h|法巴魯|Fǎbālǔ}}<br />
|ch-trad-mean=Faval<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
|<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}"<br />
| rowspan="2" | [[File:Portrait febail fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[File:Ma snes02 bow fighter enemy.gif]] [[Bow Fighter]] [[File:Ma snes02 bow fighter playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Sniper]] [[File:Ma snes02 sniper playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 febail bow fighter bow.png]]<br>[[Bow (weapon)|Bow]]<br><small>([[Yewfelle]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 febail sniper bow.png]]<br>[[Bow (weapon)|Bow]]<br><small>([[Yewfelle]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FESK Febail 02.png|Artwork of Febail from {{title|Treasure}}.<br />
FESK Febail 03.png|Artwork of Febail from {{title|Genealogy of the Holy War}}.<br />
FESK Febail 01.png|Artwork of Febail from the {{title|Trading Card Game}}.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
<gallery><br />
FEH Febail Mercenary Waif 01.png|Artwork of Febail: Mercenary Waif.<br />
FEH Febail Mercenary Waif 02.png|Artwork of Febail: Mercenary Waif.<br />
FEH Febail Mercenary Waif 02a.png|Artwork of Febail: Mercenary Waif.<br />
FEH Febail Mercenary Waif 03.png|Artwork of Febail: Mercenary Waif.<br />
FEH mth Febail Mercenary Waif 01.png|Artwork of Febail: Mercenary Waif.<br />
FEH mth Febail Mercenary Waif 02.png|Artwork of Febail: Mercenary Waif.<br />
FEH mth Febail Mercenary Waif 03.png|Artwork of Febail: Mercenary Waif.<br />
FEH mth Febail Mercenary Waif 04.png|Artwork of Febail: Mercenary Waif.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Seliph Julia 02.jpg|Febail in an artwork of [[Seliph]] and [[Julia]].<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{NavH}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Lex&diff=580236Lex2024-03-04T03:48:35Z<p>RNGSOMEONE: /* As a father */</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FESK Lex 02.png|75px]]<br />
|caption=Artwork of Lex from {{title|Treasure}}.<br />
|help_text=Second son of Duke Lombard of House Dozel. Joins the army under Sigurd's command along with his friend Azelle.<br />
|gender=Male<br />
|race=[[Human]]<br />
|age=18 <small>(as of Grann 757; [[Fire Emblem: Genealogy of the Holy War (Ōsawa manga)|Ōsawa manga adaptation]] only<ref>{{cite web|site=Serenes Forest|url=https://serenesforest.net/general/character-ages/non-canon/#FE4|title=Character ages (non-canon)|retrieved=May 25, 2013}}</ref>)</small><br />
|family=*[[Lombard]] <small>(father)</small><br />
*[[Danann]] <small>(brother)</small><br />
*[[Iucharba]] <small>(nephew)</small><br />
*[[Iuchar]] <small>(nephew)</small><br />
*[[Brian]] <small>(nephew)<br />
|nationality=[[Grannvale]] ([[Dozel]])<br />
|titles=Nobleman of [[Dozel]]<br />
|startingclass=[[Axe Knight]]<br />
|voice=*Nazeeh Tarsha<br><small>(English, {{title|Heroes}})</small><br />
*[[wikipedia:Daisuke Namikawa|Daisuke Namikawa]]<br><small>(Japanese, {{title|Heroes}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Heroes}}<br />
}}<br />
<br />
{{Quote|Yeah... Well, I'd be lyin' if I said I didn't feel nothin'. But I tell you, it serves him right. He killed a lot of innocent people.|Lex, on [[Lombard|his father]]'s death}}<br />
<br />
'''Lex''' (Japanese: {{hl|レックス|Rekkusu}} ''Lex'') was the son of Duke [[Lombard]] of [[Grannvale]]'s House [[Dozel]]. He was persuaded by his friend, [[Azelle]] of [[Velthomer]], to come to the assistance of [[Sigurd]] of [[Chalphy]] in opposing the [[Verdane]] invasion of Grannvale, and in spite of his father's intense hatred for House Chalphy, he served with Sigurd in [[Agustria]], [[Silesse]] and beyond until his presumed death in the [[Battle of Belhalla]].<br />
<br />
==Biography==<br />
Early in the Verdane raid on Grannvale, Lex and Azelle arrived from the north to assist Sigurd in fighting the invasion, though he teased Azelle over how the latter may have actually been motivated to help by his infatuation with [[Edain]].<ref>{{Cite|'''Azelle:''' Yeah, but with the military on engagement to Isaach, Grannvale's completely strapped! Sigurd and the few soldiers left in Chalphy are out here fighting for their lives! I can't just leave them hanging...<br>'''Lex:''' Oh really... I'm not quite buying your story, Azelle. What aren't you telling me?<br>'''Azelle:''' Wh...what're you talking about!?<br>'''Lex:''' I'd surmise that you're all worked up about Lady Edain of Yngvi. I know you like her.<br>'''Azelle:''' Y...you're nuts!<br>'''Lex:''' A-ha! Face is getting red there, buddy! You little player you.<br>'''Azelle:''' Lex, knock it off! Now come on, let's get going.|[[Azelle]] and Lex|Genealogy of the Holy War}}</ref><br />
<br />
=={{FE4}}==<br />
===Role===<br />
Lex is playable character during the first generation. In the [[Birth of a Holy Knight|Prologue]], he, along with [[Azelle]], appear as player units at the start of turn 2. He is available up until the end of [[Doorway to Destiny|Chapter&nbsp;5]].<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait lex fe04.png]]<br />
|sprite=axe knight<br />
|class=Axe Knight<br />
|holyblood=[[File:SNESHolyBloodNál.png|link=Nál]]<br />
|lv=4<br />
|HP=33<br />
|str=10<br />
|magic=0<br />
|skill=10<br />
|spd=11<br />
|luck=8<br />
|def=9<br />
|res=0<br />
|move=8<br />
|inventory={{Item|4|Iron Axe}}<br>5,000 [[Gold]]<br />
|skills={{Item|4|Vantage}}<br>{{Item|4|Paragon}}<br />
|ax=A<br />
|HP1=90<br />
|str1=40<br />
|magic1=5<br />
|skill1=20<br />
|spd1=20<br />
|luck1=20<br />
|def1=50<br />
|res1=5<br />
|recruit=[[Birth of a Holy Knight|Prologue]], automatically from turn 2<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains<br />
|class=[[Great Knight]]<br />
|hp=0<br />
|str=5<br />
|mag=0<br />
|skill=1<br />
|spd=1<br />
|def=4<br />
|res=3<br />
|move=1<br />
|weaponlvl={{AxeSNES}} A<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenI<br />
|portrait=[[File:Portrait lex fe04.png]]<br />
|character=Lex<br />
|class=Axe Knight<br />
|options=7<br />
|option1=Edain<br />
|class1=Priest<br />
|gender1=female<br />
|initialpoints1=0<br />
|plus1=+2<br />
|option2=Ayra<br />
|class2=Sword Fighter<br />
|gender2=female<br />
|initialpoints2=0<br />
|plus2=+2<br />
|option3=Lachesis<br />
|class3=Princess<br />
|initialpoints3=50<br />
|plus3=+2<br />
|option4=Silvia<br />
|class4=Dancer<br />
|initialpoints4=0<br />
|plus4=+3<br />
|option5=Erinys<br />
|class5=Pegasus Knight<br />
|initialpoints5=50<br />
|plus5=+2<br />
|option6=Brigid<br />
|class6=Sniper<br />
|gender6=female<br />
|initialpoints6=50<br />
|plus6=+4<br />
|option7=Tailtiu<br />
|class7=Thunder Mage<br />
|gender7=female<br />
|initialpoints7=120<br />
|plus7=+3<br />
}}<br />
<br />
* In the [[Birth of a Holy Knight|Prologue]], Lex can talk to Sigurd after he appears, yielding no reward.<br />
* In [[Lady of the Forest|Chapter 1]], if Lex waits on the end of the small peninsula south of Verdane Castle, he will receive a [[Brave Axe]].<br />
* In [[Eldigan, the Lionheart|Chapter 3]], Lex can talk to [[Ayra]] at any time, giving her a [[Brave Sword]] and 100 love points between the two. Both Lex and [[Chulainn]] may perform this conversation, and if Chulainn does it first Lex cannot.<br />
* In [[Doorway to Destiny|Chapter 5]], Lex can talk to [[Azelle]] after Lubeck Castle has been seized, yielding no reward.<br />
* In [[Doorway to Destiny|Chapter 5]], if they have been partnered, [[Tailtiu]] can talk to Lex, yielding no reward.<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Lex is an [[Axe Knight]] that joins in the [[Birth of a Holy Knight|prologue]] of the first generation of ''Genealogy of the Holy War''. Lex will start out a bit awkward as most early enemy units wield axes, and they will have a much greater chance of hitting Lex than most of the other units you start with. Luckily, Lex is durable enough to take several hits even from these hard hitting axe users, but he will likely need a healer keeping an eye on him early on. Axes are the worst weapon type in the game, as they're very [[Weight (weapon)|heavy]] and significantly reduce his otherwise decent speed, thus greatly hindering his ability to dodge. Because of the lower accuracy of axes compared to other physical weapons, despite the low avoid of enemies, Lex will have trouble hitting some enemies, especially if they're in forests. They also give him terrible 1–2 range options, with only the inaccurate and heavy [[Hand Axe]] available. Since he lacks [[Follow-Up]] and will have to wait until the end of [[Lady of the Forest|Chapter&nbsp;1]] to obtain the [[Brave Axe]] from the secret event, he initially will not be very threatening at first. However, by [[Crisis in Agustria|Chapter&nbsp;2]] he will hit his stride as terrain that gives avoid will largely disappear and because of the high number of lance wielding enemies he will be able to hit reliably, though he will need a few levels to one-round them. The Brave Axe does not fix all of his problems however, particularly his 1–2 range will always be poor, and it comes with a hefty turn cost if playing ranked. He begins to fall off again during Chapters [[Dance in the Skies|4]] and [[Doorway to Destiny|5]] due to the prevalence of magic enemies which will deal heavy damage to him.<br />
<br />
Lex comes with two skills: [[Vantage]] and [[Paragon]]. Vantage pairs well with the Brave Axe but is mostly useless against ranged opponents, while Paragon allows Lex to snowball very quickly and often give him the ability to promote as early as late-Chapter&nbsp;2. Players might consider giving Lex the [[Follow-Up Ring]] to boost his offensive potential, but many other characters also make great use of it and Lex can usually one-round most enemies with his Brave Axe after promotion anyway. Furthermore, axes significantly hinder his ability to double if he has the Follow-Up Ring, so having Follow-Up would not have been able help him naturally double enemies regardless.<br />
<br />
Overall, Lex is a solid unit, he needs a bit of investment to get going and he's not going to be very impressive offensively without the Brave Axe, but after that, Lex will become a great 1-range combatant with his access to [[Holy Blood]], high movement, [[Canto]] and Paragon.<br />
<br />
====As a father====<br />
Since no children (sans a promoted [[Leif]], who can only inherit [[sword]]s) in the second generation of ''Genealogy'' use axes, Lex will not pass down any of his axe weaponry. Otherwise, Lex will pass down his holy blood, Vantage, and most importantly Paragon. Lex's holy blood will make every one of his children fairly tanky and Paragon will make them level up quickly without needing the [[Paragon Ring]]. Because of his excellent availability and the talk conversation in [[Eldigan, the Lionheart|Chapter&nbsp;3]] which gives them love points, many people pair Lex with [[Ayra]]. However, her children have no problem gaining experience and money. He can also pair up with [[Silvia]] or [[Brigid]], who both have children who are hard to train and appreciate Vantage's ability to pair with the Sleep Sword to guarantee clearing the arena. Another option is with [[Tailtiu]]. While the children will have terrible magic, they also get the powerful Vantage + [[Wrath]] combo that allows them to constantly double their attacking power. They will be strapped for the [[Magic Ring]] to deliver OHKOs, but Paragon can help get them promoted sooner for extra damage output via [[Thoron]]. Unfortunately, Lex does not pass down Follow-Up, so it is best to pair him with a mother who either already has Follow-Up as a personal skill, or her children have said skill innately as part of their class. His physically-aligned growths are also somewhat ill-suited for magical-oriented children, who normally use magic instead of strength to attack.<br />
<br />
=={{FEH}}==<br />
===Role===<br />
Lex is one of the characters added to the game in the [[The Vital Blade]] update, and became available for summoning by players on February 16, 2021. Only one variation of Lex is currently available in ''Heroes'', based on his ''Genealogy of the Holy War'' incarnation.<br />
<br />
===Lex: Young Blade===<br />
====Starting stats====<br />
{{Tab<br />
|tab1={{star|3}}<br />
|tab2={{star|4}}<br />
|tab3={{star|5}}<br />
|content1={{CharStats FEH<br />
|portrait=[[File:Portrait lex young blade feh.png|100px]]<br />
|rarity=3<br />
|wpntype=Axe<br />
|unittype=Cavalry<br />
|HP=20<br />
|atk=7<br />
|spd=5<br />
|def=9<br />
|res=3<br />
|HP_gr=55<br />
|atk_gr=65<br />
|spd_gr=55<br />
|def_gr=65<br />
|res_gr=35<br />
|offense=[[Steel Axe]]<br />
}}<br />
|content2={{CharStats FEH<br />
|portrait=[[File:Portrait lex young blade feh.png|100px]]<br />
|rarity=4<br />
|wpntype=Axe<br />
|unittype=Cavalry<br />
|HP=20<br />
|atk=8<br />
|spd=5<br />
|def=10<br />
|res=3<br />
|HP_gr=55<br />
|atk_gr=65<br />
|spd_gr=55<br />
|def_gr=65<br />
|res_gr=35<br />
|offense=[[Brave Axe]]<br />
|support=[[Reposition]]<br />
}}<br />
|content3={{CharStats FEH<br />
|portrait=[[File:Portrait lex young blade feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Axe<br />
|unittype=Cavalry<br />
|HP=21<br />
|atk=8<br />
|spd=6<br />
|def=10<br />
|res=4<br />
|HP_gr=55<br />
|atk_gr=65<br />
|spd_gr=55<br />
|def_gr=65<br />
|res_gr=35<br />
|offense=[[Goddess Axe]]<br />
|support=[[Reposition]]<br />
}}<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Lex: Young Blade<br />
|minrarity=3<br />
|-<br />
|weapon1=Iron Axe<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Steel Axe<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Brave Axe<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Goddess Axe<br />
|weapon4auto=5<br />
|weapon4cost=400<br />
|-<br />
|assist1=Reposition<br />
|assist1unlock=3<br />
|assist1auto=4<br />
|assist1cost=150<br />
|-<br />
|passa1=Atk/Def Push 1<br />
|passa1unlock=1<br />
|passa1cost=60<br />
|-<br />
|passa2=Atk/Def Push 2<br />
|passa2unlock=2<br />
|passa2cost=120<br />
|-<br />
|passa3=Atk/Def Push 3<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passc1=Axe Experience 1<br />
|passc1unlock=3<br />
|passc1cost=50<br />
|-<br />
|passc2=Axe Experience 2<br />
|passc2unlock=4<br />
|passc2cost=100<br />
|-<br />
|passc3=Axe Experience 3<br />
|passc3unlock=5<br />
|passc3cost=200<br />
}}<br />
<br />
==Personality==<br />
Dismissed by his father as "worthless", Lex was uninterested in Lombard's ongoing feud with House Chalphy, though he still claimed to have only come to assist Sigurd as a result of Azelle convincing him to do so.<ref>{{Cite|Sir, just so you know... I'm not here for your little mission. Azelle's just a good bud of mine.|Lex|Genealogy of the Holy War}}</ref> Hotheaded and something of a rebel to his father's ways, he was blunt and exceptionally honest, resulting in him receiving a [[Brave Axe]] from a mysterious woman in [[Verdane]] as a test of his honesty.<ref>{{Cite|'''Lex:''' Damn! I dropped my axe!!<br>'''Woman:''' Was the axe you dropped this gold axe? Or perhaps this silver one?<br>'''Lex:''' Naw, it was nothing as nice as either of them. It was just an old iron axe.<br>'''Woman:''' You are very honest! As a reward for your honesty I present you with the Brave Axe. Farewell, Lex...|Lex and a mysterious woman|Genealogy of the Holy War}}</ref> In spite of his rough exterior, Lex got along well with most people, exemplified by his close friendship with Azelle.<br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
Lex, a nobleman of Dozel...<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{Quote|'''Lombard:''' L-Lex... Vile traitor! You would turn your axe on your own father? Shame on you!<br>'''Lex:''' That's right... Shame on me. Just like you've always said... This is fate, Father. Forgive me...|Lex, when fighting [[Lombard]], in [[Doorway to Destiny|Chapter 5]] of {{title|Genealogy of the Holy War}}.}}<br />
<br />
===Death quote===<br />
{{Quote|I'm such a weakling... ...Sir Sigurd, please allow me to die in peace...|Lex, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
===''Heroes'' quotes===<br />
{{main|Lex/Quotes (Heroes)|l1=Lex/Quotes (''Heroes'')}}<br />
<br />
==Other appearances==<br />
==={{TCGCipher}}===<br />
Lex is featured on three cards in {{TCGCipher}}.<br />
<br />
{{TCGCipherData<br />
|name=Lex<br />
|image1=[[File:TCGCipher S08-005ST.png|150px]]<br />
|title1=Lordling of Dozel<br />
|name1=Lex<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Axe<br />
|type1=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote1=Time to teach these Verdanite thugs a lesson or two!<br />
|attack1=50<br />
|support1=10<br />
|atkcost1=2<br />
|range1=1<br />
|class1=Axe Knight<br />
|tier1=Base<br />
|skill1='''Warrior of the Bloody Axe:''' {{CipherAlways}} While you have 6 or more cards in your Bond Area, this unit gains +20 attack.<br />
|no1=S08-005ST<br />
|artist1={{CipherIllust|茶ちえ}}<br />
|-<br />
|image2=[[File:TCGCipher B17-102HN.png|150px]]<br />
|title2=Axe Knight of Nörr's Blood<br />
|name2=Lex<br />
|affil2=Jugdral<br />
|gender2=Male<br />
|weapon2=Axe<br />
|type2=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote2=I... I guess it was always meant to end this way. Forgive me, Pa...<br />
|attack2=60<br />
|support2=10<br />
|atkcost2=3<br />
|range2=1<br />
|class2=Great Knight<br />
|tier2=Advanced<br />
|cccost2=2<br />
|skill2='''Comeuppance:''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipOne}} Until the end of the turn, this unit gains +20 attack.<br>'''Blood of the Axe Knight:''' {{CipherAlways}} While you have 6 or more cards in your Bond Area, this unit gains +20 attack.<br />
|no2=B17-102HN<br />
|artist2={{CipherIllust|猫囃子}}<br />
|-<br />
|image3=[[File:TCGCipher B17-103N.png|150px]]<br />
|title3=Young Axe of Dozel<br />
|name3=Lex<br />
|affil3=Jugdral<br />
|gender3=Male<br />
|weapon3=Axe<br />
|type3=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote3=Could it be that you're worried for Edain of Yngvi? I know exactly how you feel about her.<br />
|attack3=40<br />
|support3=10<br />
|atkcost3=1<br />
|range3=1<br />
|class3=Axe Knight<br />
|tier3=Base<br />
|skill3='''Unignorable Friends:''' {{CipherAlways}} If you have an allied "[[Azelle]]", this unit gains +10 attack.<br>[[File:Is TCGCipher Attack.png|25px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this combat, your attacking unit gains +20 attack.<br />
|no3=B17-103N<br />
|artist3={{CipherIllust|猫囃子}}<br />
}}<br />
<br />
==={{FEWA}}===<br />
Although Lex does not directly appear in {{FEWA}}, he is referenced in one of the game's [[History Mode]] maps: the "A Slippery Axe" Space-Time Distortion event in the [[Together to the End (Warriors)|Together to the End]] map reenacts the event where he obtains the [[Brave Axe]] in [[Lady of the Forest|Chapter 1]] of {{FE4}}, with [[Lissa]] substituting for Lex.<br />
<br />
==Flavor text==<br />
{{Flavor Text<br />
|game1={{title|Heroes}}<!--<br><small>(Lex: Young Blade)</small>--><br />
|english1=Second son of Duke Lombard of House Dozel.<br>Joins the army under Sigurd's command along<br>with his friend Azelle. Appears in Fire Emblem:<br>Genealogy of the Holy War.<br />
|japanese1=ドズル公爵家ランゴバルト卿の次男坊。<br>シグルドの下へ、親友アゼルと共に参陣した。<br>(登場:『ファイアーエムブレム 聖戦の系譜』)<br />
}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{MtH<br />
|full_name=Lex: Young Blade<br />
|name=Lex Young Blade<br />
|blurb1=The duchy of Dozel is ruled by the descendants of Nál, who are also the inheritors of the sacred axe Helswath. Here's Lex, the youngest son of Lombard, the current duke!<br />
|blurb2=The Dozel bloodline is known for aggressive men of ambition, making the easygoing Lex something of an unusual figure in the family. He much preferred the company of his friend Azelle of Velthomer to that of his father and brother.<br />
|blurb3=When the duchy of Yngvi was invaded by Verdane, Azelle went to help to fend off the attack. Worried for his friend's safety, Lex decided to join him.<br />
|blurb4=In fact, Lex's actions amounted to a betrayal of his family, but that didn't matter to him. They say that blood is thicker than water, but even blood ties couldn't compare to the bond that he shared with Azelle!<br />
|Related_name1=Azelle<br />
|Related_blurb1=Half brother to the head of house Velthomer, Arvis. Compares himself to his older brother and suffers from an inferiority complex. He joins the battle to defend Yngvi, accompanied by his close friend Lex.<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
* According to the ''[[Fire Emblem: Treasure]]'', Lex has a different mother than [[Danann]].<ref>A family tree in ''[[Fire Emblem: Treasure]]'' ([https://serenesforest.net/wp-content/uploads/2014/04/jugdral_family_tree.jpg scan by Serenes Forest])</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Lex<br />
|eng-mean=Used in {{FEH}}. A short form of "Alexander",<ref>{{cite web|url=https://www.behindthename.com/name/lex|title=Meaning, origin and history of the name Lex|site=Behind the Name|retrieved=February 16, 2021}}</ref> from the Greek {{lang|grc|Ᾰ̓λέξᾰνδρος}} ''Aléxandros'', meaning "defending men".<ref>{{cite web|url=https://www.behindthename.com/name/alexander|title=Meaning, origin and history of the name Alexander|site=Behind the Name|retrieved=February 16, 2021}}</ref><br />
|eng-fan-name=Lex<br />
|eng-fan-mean=Used in the ''Genealogy of the Holy War'' [[fan translation]].<br />
|jpn-name={{h|レックス|Rekkusu}}<br />
|jpn-mean=Officially romanized as '''Lex'''. Romanized instead as '''Rex''' in the Super Tactics Book and in the internal files for ''Heroes''.<br />
|span-name=Lex<br />
|fren-name=Lex<br />
|ger-name=Lex<br />
|ital-name=Lex<br />
|por-br-name=Lex<br />
|ch-trad-name={{h|雷克斯|Léikèsī}}<br />
|ch-trad-mean=Lex<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
|<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; border-spacing: 0px"<br />
| rowspan="2" | [[File:Portrait lex fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Axe Knight]] [[File:Ma snes02 axe knight playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Great Knight]] [[File:Ma snes02 great knight playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 lex iuchar axe knight axe.png]]<br>[[Axe]]<br><small>([[Brave Axe]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 lex iuchar great knight axe.png]]<br>[[Axe]]<br><small>([[Silver Axe]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FESK Lex 02.png|Artwork of Lex from {{title|Treasure}}.<br />
FESK Lex 03.png|Artwork of Lex from {{title|Genealogy of the Holy War}}.<br />
FESK Lex 01.png|Artwork of Lex from the {{title|Trading Card Game}}.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
<gallery><br />
FEH Lex Young Blade 01.png|Artwork of Lex: Young Blade.<br />
FEH Lex Young Blade 02.png|Artwork of Lex: Young Blade.<br />
FEH Lex Young Blade 02a.png|Artwork of Lex: Young Blade.<br />
FEH Lex Young Blade 03.png|Artwork of Lex: Young Blade.<br />
FEH mth Lex Young Blade 01.png|Artwork of Lex: Young Blade.<br />
FEH mth Lex Young Blade 02.png|Artwork of Lex: Young Blade.<br />
FEH mth Lex Young Blade 03.png|Artwork of Lex: Young Blade.<br />
FEH mth Lex Young Blade 04.png|Artwork of Lex: Young Blade.<br />
FEH mth Azelle Youthful Flame 03.png|Lex in artwork of Azelle: Youthful Flame.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Lex 01.jpg|Artwork of Lex from {{title|Cipher}}.<br />
TCGCipher Lex 02.jpg|Artwork of Lex from {{title|Cipher}}.<br />
</gallery><br />
<br />
===Other appearances===<br />
<gallery><br />
Anniversary uta-garuta lex.png|Artwork of Lex from {{title|One Hundred Songs of Heroes}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{NavH}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Tyrfing&diff=580084Tyrfing2024-03-02T23:47:36Z<p>RNGSOMEONE: /* Genealogy of the Holy War */</p>
<hr />
<div>{{Item Infobox<br />
|image=[[File:FESK Tyrfing.png|x250px]]<br />
|caption=Artwork of Tyrfing from the {{TCG}}.<br />
|help_text=Res +5. A timeless weapon.<br />
|type=[[Sword]]<br />
|bearer=*[[Baldr]]{{h|*|Prior to the games' events}}<br />
*[[Byron]]<br />
*[[Sigurd]]<br />
*[[Seliph]]<br />
|first={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
'''Tyrfing''' (Japanese: {{hl|ティルフィング|Tirufingu}} ''Tyrhung''), often referred to in dialogue as the '''sacred sword Tyrfing''' (Japanese: {{hl|聖剣ティルフィング|Seiken tirufingu}} ''holy sword Tyrhung''), is a regalia [[sword]] introduced in {{FE4}}. It is the holy weapon once wielded by [[Baldr]] of the [[Twelve Crusaders]], bestowed upon him at the [[Miracle of Dahna]] after his blood pact with a dragon. The blade is the property of Baldr's descendants, the heirs of [[Grannvale]]'s House [[Chalphy]], and can only be wielded by those in possession of major Baldr [[Holy Blood]].<br />
<br />
==History==<br />
Bestowed upon [[Baldr]] by an unidentified dragon at the [[Miracle of Dahna]], Tyrfing was used by Baldr in the [[Holy War]] to put an end to [[Loptous]] and his [[Loptrian Empire|empire]] alongside the rest of the [[12 Crusaders]]. Following the downfall of the Loptrian Empire, Baldr founded [[Chalphy]] in [[Grannvale]], and the sword was passed down through each succeeding Duke of the duchy. In [[Timeline of Archanea, Valentia and Jugdral|Grann 757]], at the onset of Grannvale's war with [[Isaach]], the then duke of Chalphy, [[Byron]], took the blade with him and used it in the war. It was broken after his betrayal by [[Reptor]] and [[Lombard]]; though badly wounded, Byron nonetheless eluded capture to bring the weapon's remains to his son [[Sigurd]], dying after handing it over. Sigurd had the remains repaired, then used the blade in his confrontation with Lombard, Reptor and [[Andrey]]. After Sigurd's death in the [[Battle of Belhalla]], his killer Lord [[Arvis]] took possession of Tyrfing, where it remained unused for seventeen years.<br />
<br />
As [[Seliph]]'s liberation army made its way through the [[Miletos]] district, Arvis arrived at Chalphy and entrusted the blade to its Bishop [[Palmarch]], encouraging him to flee with children captured by the empire. Seliph's army soon rescued Palmarch's group as they fled to the north, and Palmarch passed Tyrfing on to Seliph, who then used it in the final confrontation with the Grannvale Empire and its Prince [[Julius]].<br />
<br />
==Stats==<br />
===In the main ''Fire Emblem'' series===<br />
{{WeaponStats<br />
|game1={{title|Genealogy of the Holy War}}<br />
|sprite1=[[File:Is snes02 tyrfing.png]]<br />
|rank1={{SwordSNES}} [[Holy Blood|★]]{{h|*|Only bearers of major Baldr blood can wield it}}<br />
|mt1=30<br />
|wt1=7<br />
|hit1=80<br />
|rng1=1<br />
|uses1=50<br />
|worth1=50,000<br />
|notes1=+10 [[Skill (stat)|skill]], +10 [[speed]], +20 [[resistance]] when equipped.<br>Grants [[Miracle]] when equipped.<br />
|-<br />
|game2={{title|Awakening}}<br />
|sprite2=[[File:Is 3ds01 tyrfing.png]]<br />
|rank2={{Sword13}} A<br />
|mt2=16<br />
|hit2=85<br />
|crt2=10<br />
|rng2=1<br />
|uses2=25<br />
|worth2=0<br />
|wex2=2<br />
|notes2=+5 [[resistance]] when equipped.<br>Cannot be [[forge]]d.<br />
|-<br />
|game3={{title|Engage}}<br />
|sprite3=[[File:Is ns02 tyrfing.png|24px]]<br />
|rank3={{Sword17}} D<br />
|mt3=15<br />
|wt3=7<br />
|hit3=80<br />
|crt3=0<br />
|rng3=1<br />
|worth3=100<br />
|notes3=+5 [[resistance]] when equipped.<br />
|-<br />
|game4={{title|Engage}}<br>(enemy)<br />
|sprite4=[[File:Is ns02 tyrfing solo.png|24px]]<br />
|rank4={{Sword17}} D<br />
|mt4=12<br />
|wt4=7<br />
|hit4=80<br />
|crt4=0<br />
|rng4=1<br />
|worth4=100<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{Tab<br />
|width=100%<br />
|tab1=Tyrfing<br />
|tab2=Divine Tyrfing<br />
|tab3=Virtuous Tyrfing<br />
|tab4=Hallowed Tyrfing<br />
|tab5=Holytide Tyrfing<br />
|content1={{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|skill=Tyrfing<br />
|refine=Unrefined<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|pre=[[Silver Sword]]<br />
|inherit=n<br />
|notes=If user's [[HP]] ≤ 50%, grants +4&nbsp;[[defense]] during combat.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Tyrfing<br />
|refine=Effect<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=If user's [[HP]] ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1&nbsp;HP once per combat)".<br>Grants +3&nbsp;HP.<br>If user is adjacent to an ally, grants +5 each to user's [[attack (stat)|attack]] and [[defense]] during combat.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Tyrfing<br />
|refine=Atk<br />
|type=Sword<br />
|mt=18<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=If user's [[HP]] ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1&nbsp;HP once per combat)".<br>Grants +5&nbsp;HP.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Tyrfing<br />
|refine=Spd<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=If user's [[HP]] ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1&nbsp;HP once per combat)".<br>Grants +5&nbsp;HP and +3&nbsp;[[speed]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Tyrfing<br />
|refine=Def<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=If user's [[HP]] ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1&nbsp;HP once per combat)".<br>Grants +5&nbsp;HP and +4&nbsp;defense.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Tyrfing<br />
|refine=Res<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=If user's [[HP]] ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1&nbsp;HP once per combat)".<br>Grants +5&nbsp;HP and +4&nbsp;[[resistance]].<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
|content2={{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|skill=Divine Tyrfing<br />
|refine=Unrefined<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|pre=[[Silver Sword]]<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If foe uses [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]s, foe's first attack deals −50%&nbsp;damage.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Divine Tyrfing<br />
|refine=Effect<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≥ 50% at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[defense]].<br>If foe uses [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]s, foe's first attack deals −50%&nbsp;damage.<br>Grants +3&nbsp;HP.<br>If foe's HP ≥ 50% at start of combat, grants +5 each to user's attack and defense during combat and user makes a guaranteed [[follow-up attack]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Divine Tyrfing<br />
|refine=Atk<br />
|type=Sword<br />
|mt=18<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≥ 50% at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[defense]].<br>If foe uses [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]s, foe's first attack deals −50%&nbsp;damage.<br>Grants +5&nbsp;HP.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Divine Tyrfing<br />
|refine=Spd<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≥ 50% at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[defense]].<br>If foe uses [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]s, foe's first attack deals −50%&nbsp;damage.<br>Grants +5&nbsp;HP and +3&nbsp;[[speed]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Divine Tyrfing<br />
|refine=Def<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≥ 50% at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[defense]].<br>If foe uses [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]s, foe's first attack deals −50%&nbsp;damage.<br>Grants +5&nbsp;HP and +4&nbsp;defense.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Divine Tyrfing<br />
|refine=Res<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≥ 50% at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[defense]].<br>If foe uses [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]s, foe's first attack deals −50%&nbsp;damage.<br>Grants +5&nbsp;HP and +4&nbsp;resistance.<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
|content3={{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|skill=Virtuous Tyrfing<br />
|refine=Unrefined<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|pre=[[Silver Sword]]<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If foe initiates combat or user's [[HP]] ≤ 99% at start of combat, inflicts −6 each to foe's [[attack (stat)|attack]] and [[defense]] during combat, and if user deals damage (including 0&nbsp;damage) during combat, restores 7&nbsp;HP to user.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Virtuous Tyrfing<br />
|refine=Effect<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≤ 99% at start of combat, foe's HP ≥ 75% at start of combat, or foe initiates combat, inflicts −6 each to foe's [[attack (stat)|attack]] and [[defense]] during combat, user deals +&NoBreak;(user's attack × 15%) damage, neutralizes effects that prevent user's counterattacks, and if user deals damage (including 0&nbsp;damage) during combat, restores 8&nbsp;HP to user.<br>Grants +3&nbsp;HP.<br>If user initiates combat or is within 3&nbsp;spaces of an ally, inflicts −5 each to foe's attack and defense and user takes −&NoBreak;(80 if foe uses tome or staff, 40 otherwise)% damage during combat.<br>If foe initiates combat, user is within 3&nbsp;spaces of an ally, user's HP ≥ 50%, and foe would reduce user's HP to 0 during combat, user survives with 1&nbsp;HP (once per turn; does not stat with similar non-special effects).<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Virtuous Tyrfing<br />
|refine=Atk<br />
|type=Sword<br />
|mt=18<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≤ 99% at start of combat, foe's HP ≥ 75% at start of combat, or foe initiates combat, inflicts −6 each to foe's [[attack (stat)|attack]] and [[defense]] during combat, user deals +&NoBreak;(user's attack × 15%) damage, neutralizes effects that prevent user's counterattacks, and if user deals damage (including 0&nbsp;damage) during combat, restores 8&nbsp;HP to user.<br>Grants +5&nbsp;HP.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Virtuous Tyrfing<br />
|refine=Spd<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≤ 99% at start of combat, foe's HP ≥ 75% at start of combat, or foe initiates combat, inflicts −6 each to foe's [[attack (stat)|attack]] and [[defense]] during combat, user deals +&NoBreak;(user's attack × 15%) damage, neutralizes effects that prevent user's counterattacks, and if user deals damage (including 0&nbsp;damage) during combat, restores 8&nbsp;HP to user.<br>Grants +5&nbsp;HP and +3&nbsp;[[speed]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Virtuous Tyrfing<br />
|refine=Def<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≤ 99% at start of combat, foe's HP ≥ 75% at start of combat, or foe initiates combat, inflicts −6 each to foe's [[attack (stat)|attack]] and [[defense]] during combat, user deals +&NoBreak;(user's attack × 15%) damage, neutralizes effects that prevent user's counterattacks, and if user deals damage (including 0&nbsp;damage) during combat, restores 8&nbsp;HP to user.<br>Grants +5&nbsp;HP and +4&nbsp;defense.<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Virtuous Tyrfing<br />
|refine=Res<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +3&nbsp;[[resistance]].<br>If user's [[HP]] ≤ 99% at start of combat, foe's HP ≥ 75% at start of combat, or foe initiates combat, inflicts −6 each to foe's [[attack (stat)|attack]] and [[defense]] during combat, user deals +&NoBreak;(user's attack × 15%) damage, neutralizes effects that prevent user's counterattacks, and if user deals damage (including 0&nbsp;damage) during combat, restores 8&nbsp;HP to user.<br>Grants +5&nbsp;HP and +4&nbsp;resistance.<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
|content4={{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|skill=Hallowed Tyrfing<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|pre=[[Silver Sword]]<br />
|inherit=n<br />
|notes=Grants −1&nbsp;special cooldown count.<br>If foe's [[HP]] ≥ 75% at start of combat, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, user makes guaranteed [[follow-up attack]], and if user initiates combat or foe's [[range]] = 2, foe's first attack deals −40%&nbsp;damage.<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
|content5={{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|skill=Holytide Tyrfing<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|pre=[[Silver Sword]]<br />
|inherit=n<br />
|notes=User can move 2&nbsp;spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than 2&nbsp;spaces.<br>Grants −1&nbsp;special cooldown count.<br>If user or foe initiates combat after moving to a different space, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user deals +&NoBreak;([foe's defense × 10%] × [number of spaces from starting position moved by unit who initiated combat; maximum:&nbsp;4]) damage (excluding area-of-effect specials), and if user's HP ≥ 25% at start of combat, user's HP > 1, and foe's attack would reduce user's HP to 0, user survives with 1&nbsp;HP (once per combat; does not stack with similar effects from non-special skills).<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
}}<br />
{{Nav|''Click "Expand" to view ''Tokyo Mirage Sessions ♯FE'' information''|<br />
Tyrfing appears as one of [[Itsuki Aoi]]'s Carnages in {{TMSFE}}. It is only available if Itsuki's carnage, [[Chrom]], has been made a Conqueror.<br />
{{CarnageTMS|Tyrfing}}<br />
}}<br />
<br />
==Locations==<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|methodlast=Event<br />
|datalast=First Generation: [[Doorway to Destiny|Chapter 5]], [[Sigurd]] talks with [[Byron]]. <small>(Received as a [[Broken Sword]])</small><br>Second Generation: [[Light and Dark|Chapter 10]], [[Seliph]] talks with [[Palmarch]]. <small>(Received as a [[Broken Sword]] if Sigurd never obtained it; Seliph cannot directly inherit Sigurd's Tyrfing)</small>}}<br />
<br />
===''Awakening''===<br />
{{ItemLoc<br />
|method1=[[SpotPass]] distribution<br />
|data1=Available for download from August 30th, 2012{{JP}}/February 7th, 2013{{US}}/April 25, 2013{{EU}} onward.<br />
|methodlast=Treasure<br />
|datalast=''[[Infinite Regalia]]'', chosen at random from a pool of other items.<br />
}}<br />
<br />
===''Engage''===<br />
{{ItemLoc<br />
|methodlast=[[Emblem Rings]]<br />
|datalast=[[Sigurd]], when engaged (obtained at bond level 15)<br />
}}<br />
<br />
===''Heroes''===<br />
====Tyrfing====<br />
{{FEH skill availability}}<br />
<br />
====Divine Tyrfing====<br />
{{FEH skill availability<br />
|skill=Divine Tyrfing<br />
|-<br />
|forge1=[[Tyrfing]] (375 {{ArenaMedal}}, 150 {{DivineDew}})<br />
}}<br />
<br />
====Virtuous Tyrfing====<br />
{{FEH skill availability<br />
|skill=Virtuous Tyrfing<br />
}}<br />
<br />
====Hallowed Tyrfing====<br />
{{FEH skill availability<br />
|skill=Hallowed Tyrfing<br />
}}<br />
<br />
====Holytide Tyrfing====<br />
{{FEH skill availability<br />
|skill=Holytide Tyrfing<br />
}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Tyrfing is present as two different skills on two cards in {{TCGCipher}}:<br />
* Sigurd (''[[Sigurd#Fire Emblem Cipher|B06-001SR The Warrior of Light's Heir]]'') possesses '''Sacred Sword Tyrfing''', which enhances his power if his player currently has at least eight bond cards. If so, Sigurd gains a 10-point boost to his attack power, and if he attacks and defeats the opponent's lord, two of the opponent's orbs are destroyed instead of one.<br />
* Seliph (''[[Seliph#Fire Emblem Cipher|B08-051SR Savior of Light]]'') possesses '''Radiant Tyrfing''', which gives a boost of 10 points to the attack power of all of his allies during their turn if his player currently has at least three face-up Jugdral-affiliation bond cards.<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Genealogy of the Holy War}}<br />
|english=Grants<br>Miracle.{{h|*|Fan translation}}<br />
|japanese=いのり<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=Res +5. A timeless weapon.<br />
|japanese=魔防+5 古の聖戦士の聖剣<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=Sword wielded by Emblem Sigurd.<br>Grants Res+5.<br />
|japanese=紋章士シグルドの持つ伝説の聖剣<br>魔防+5<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br><small>([[The Holy Knight]])</small><br />
|english=Sword wielded by Emblem Sigurd.<br />
|japanese=紋章士シグルドの持つ伝説の聖剣<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Tyrfing; unrefined)</small><br />
|english=If unit's HP ≤ 50%, grants Def+4 during combat.<br />
|japanese=自分のHPが50%以下の時、<br>戦闘時、守備+4<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Tyrfing; refined)</small><br />
|english=At start of combat, if unit's HP ≥ 50%, grants:<br>“If unit’s HP > 1 and foe would reduce unit’s<br>HP to 0, unit survives with 1 HP. (Once per<br>combat. Does not stack.)”<br />
|japanese=戦闘開始時、自身のHPが50%以上なら<br>HPが2以上で敵の致死攻撃を受けた時、<br>ダメージをHPが1残るように軽減<br>(1戦闘1回のみ、重複しない)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Tyrfing; refined: +effect)</small><br />
|english=If unit is adjacent to an ally, grants Atk/Def+5<br>during combat.<br />
|japanese=味方と隣接している時、<br>戦闘中、自身の攻撃、守備+5<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Divine Tyrfing; unrefined)</small><br />
|english=Grants Res+3. Reduces damage from magic foe's<br>first attack by 50%.<br />
|japanese=魔防+3 敵が魔法の時、戦闘中、<br>最初に受けた攻撃のダメージを50%軽減<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Divine Tyrfing; refined)</small><br />
|english=Grants Res+3. At start of combat, if unit's<br>HP ≥ 50%, grants Atk/Def+5 during combat.<br>If foe uses magic, reduces damage from magic<br>foe's first attack by 50%.<br />
|japanese=魔防+3<br>戦闘開始時、自身のHPが50%以上なら<br>戦闘中、攻撃、守備+5<br><br>敵が魔法の時、戦闘中、<br>最初に受けた攻撃のダメージを50%軽減<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Divine Tyrfing; refined: +effect)</small><br />
|english=At start of combat, if foe's HP ≥ 50%, grants<br>Atk/Def+5 to unit during combat and unit<br>makes a guaranteed follow-up attack.<br />
|japanese=戦闘開始時、敵のHPが50%以上なら、<br>戦闘中、攻撃、守備+5、かつ、絶対追撃<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Virtuous Tyrfing; unrefined)</small><br />
|english=Grants Res+3. If foe initiates combat or if unit's<br>HP < 100% at start of combat, inflicts Atk/Def-6<br>on foe during combat, and if unit deals damage<br>to foe during combat, restores 7 HP to unit.<br>(Triggers even if 0 damage is dealt.)<br />
|japanese=魔防+3<br>戦闘開始時、自身のHPが99%以下、または<br>敵から攻撃された時、<br>戦闘中、敵の攻撃、守備-6、かつ<br>自分の攻撃でダメージを与えた時、自分のHP7回復<br>(与えたダメージが0でも効果は発動)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Virtuous Tyrfing; refined)</small><br />
|english=Grants Res+3. At start of combat, if unit's<br>HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates<br>combat, inflicts Atk/Def-6 on foe, deals<br>damage = 15% of unit's Atk (excluding<br>area-of-effect Specials), and neutralizes<br>effects that prevent unit's counterattacks<br>during combat, and also, if unit deals damage<br>to foe during combat, restores 8 HP to unit<br>(triggers even if 0 damage is dealt).<br />
|japanese=魔防+3<br><br>戦闘開始時、自身のHPが99%以下の時、または<br>戦闘開始時、敵のHPが75%以上の時、または<br>敵から攻撃された時、<br>戦闘中、敵の攻撃、守備-6、<br>自分が与えるダメージ+攻撃の15%<br>(範囲奥義を除く)、<br>自分の反撃不可を無効、かつ<br>自分の攻撃でダメージを与えた時、自分のHP8回復<br>(与えたダメージが0でも効果は発動)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Virtuous Tyrfing; refined: +effect)</small><br />
|english=If unit initiates combat or is within 3 spaces of<br>an ally, inflicts Atk/Def-5 on foe and reduces<br>damage from attacks by X% during combat<br>(if foe uses magic or staff, X = 80; otherwise,<br>X = 40; excluding area-of-effect Specials).<br>If foe initiates combat, unit is within 3 spaces<br>of an ally, unit's HP ≥ 50%, and foe would<br>reduce unit's HP to 0 during combat, unit<br>survives with 1 HP (once per turn; does not<br>stack with non-Special effects that allow unit<br>to survive with 1 HP if foe's attack would<br>reduce unit's HP to 0; when any other such<br>effect triggers, this effect will trigger too,<br>regardless of its HP conditional).<br />
|japanese=自分から攻撃した時、または、<br>周囲3マス以内に味方がいる時、<br>戦闘中、敵の攻撃、守備-5、<br>攻撃を受けた時のダメージを○%軽減<br>(○は、敵が魔法、杖の時は80、そうでない時は40)<br>(範囲奥義を除く)<br><br>敵から攻撃された時、かつ<br>周囲3マス以内に味方がいる時、かつ<br>自身のHPが50%以上で、敵の致死攻撃を受けた時、<br>ダメージをHPが1残るように軽減<br>(1ターンに1回のみ。奥義以外の<br>「敵の致死攻撃を受けた時、ダメージをHPが<br> 1残るように軽減する効果」とは重複せず、<br> いずれかの効果が発動した時、<br> この効果のHP条件に関係なく、<br> このスキルの効果も発動したものとする)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Hallowed Tyrfing)</small><br />
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if foe's HP ≥ 75%, grants<br>Atk/Spd/Def/Res+5 to unit during combat, unit<br>makes a guaranteed follow-up attack, and also,<br>if unit initiates combat or if foe's range = 2,<br>reduces damage from foe's first attack by 40%.<br />
|japanese=奥義が発動しやすい(発動カウント-1)<br><br>戦闘開始時、敵のHPが75%以上なら<br>戦闘中、自身の攻撃、速さ、守備、魔防+5、絶対追撃、<br>かつ、自分から攻撃しているか、敵の射程が2の時、<br>戦闘中、最初に受けた攻撃のダメージを40%軽減<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Holytide Tyrfing)</small><br />
|english=Enables【Canto (2)】.<br><br>Accelerates Special trigger (cooldown count-1).<br>If unit or foe initiates combat after moving to a<br>different space, grants Atk/Spd/Def/Res+5 to<br>unit during combat and deals damage = X × 10%<br>of foe's Def (X = number of spaces from start<br>position to end position of whoever initiated<br>combat, max 4; excluding area-of-effect Specials),<br>and also, if unit's HP ≥ 25% at start of combat,<br>unit&rsquo;s HP > 1, and foe would reduce unit&rsquo;s HP<br>to 0, unit survives with 1 HP. (Once per combat.<br>Does not stack with non-Special effects that<br>allow unit to survive with 1 HP if foe's attack<br>would reduce HP to 0.)<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than 2 space(s).)<br />
|japanese=【再移動(2)】を発動可能<br><br>奥義が発動しやすい(発動カウント-1)<br><br>攻撃した側(自分からなら自分、敵からなら敵)の<br>移動後のマスが移動前と異なる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+5、かつ<br>移動後のマスが移動前から〇マス離れていれば、<br>ダメージが、〇×敵の守備×10%だけ増加<br>(〇は最大4)(範囲奥義除く)<br><br>攻撃した側(自分からなら自分、敵からなら敵)の<br>移動後のマスが移動前と異なる時、かつ<br>戦闘開始時、自身のHPが25%以上、かつ<br>自身のHPが2以上で敵の致死攻撃を受けた時、<br>ダメージをHPが1残るように軽減<br>(1戦闘1回のみ。奥義以外の<br> 「敵の致死攻撃を受けた時、ダメージをHPが<br> 1残るように軽減する効果」とは重複しない)<br><br>【再移動(2)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に2マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(2マスを超える距離のワープ移動はできない)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
* Tyrfing's English name was leaked in the source code of the ''Awakening'' official website's page on SpotPass when it was updated on February 4, long before the sword itself was available in the game.<ref name="nindirect-20150114">{{Cite web|published=February 4, 2013|retrieved=January 26, 2015|url=http://www.serenesforest.net/fe13/news_2013.html#0402b|title=Fire Emblem Awakening - News (post-release, 2013 - Q1)|site=Serenes Forest}}</ref><br />
* Tyrfing bears a strong resemblance to [[Falchion (Archanea)|Falchion]] in its design from ''Genealogy of the Holy War'' and ''Heroes'' (matching Falchion's original design).<br />
** Concept notes in ''[[The Art of Fire Emblem Awakening]]'' confirm this is intentional; the ''Awakening'' redesign is also intended to parallel the ''Awakening'' redesign of Falchion.<ref>{{Cite book| quote=A design similar to Falchion| book= [[The Art of Fire Emblem Awakening]]| publisher= Darkhorse| page= 129}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Tyrfing<br />
|eng-mean=From [[wikipedia:Tyrfing|Tyrfing]], a magic sword of Norse mythology; curiously, it is [[Balmung]]'s [[Wikipedia:Gram (mythology)|mythological basis]] which has the connection with the mythological [[wikipedia:Sigurd|Sigurd]], not Tyrfing.<br />
|jpn-name={{h|ティルフィング|Tirufingu}}<br />
|jpn-mean=Officially romanized as '''Tyrhung'''. This romanization appears to be in error; the katakana is more properly translated as "Tyrfing".<br />
|span-name=Tyrfing<br />
|fren-name=Tyrfing<br />
|ger-name=Tyrfing<br />
|ital-name=Tyrfing<br />
|por-name=Tyrfing<br />
|kor-name={{h|튀르핑|Twireuping}}<br />
|kor-men=Tyrfing<br />
|ch-simp-name={{h|斩裂剑|Zhǎn liè jiàn}}<br />
|ch-simp-mean=Slashing sword<br />
|ch-trad-name={{h|斬裂劍|zhǎn liè jiàn}}<br />
|ch-trad-mean=Slashing sword<br />
}}<br />
<br />
===Divine Tyrfing===<br />
{{Names<br />
|eng-name=Divine Tyrfing<br />
|eng-mean=Used for the stronger version in ''Heroes''.<br />
|jpn-name={{h|聖剣ティルフィング|Seiken tirufingu}}<br />
|jpn-mean=Holy Sword Tyrfing; used for the stronger version in ''Heroes''. This is also a term used in dialogue in {{FE4}} and in Seliph's description in ''Heroes'' (there translated as "sacred sword Tyrfing").<br />
|span-name=Tyrfing divina<br />
|span-mean=Divine Tyrfing<br />
|fren-name=Tyrfing divine<br />
|fren-mean=Divine Tyrfing<br />
|ger-name=Heiliges Tyrfing<br />
|ger-mean=Holy Tyrfing<br />
|ital-name=Tyrfing sacra<br />
|ital-mean=Sacred Tyrfing<br />
|por-name=Tyrfing divina<br />
|por-mean=Divine Tyrfing<br />
|ch-trad-name={{h|聖劍斬裂劍|shèng jiàn zhǎn liè jiàn}}<br />
|ch-trad-mean=Holy slashing sword<br />
}}<br />
<br />
===Virtuous Tyrfing===<br />
{{Names<br />
|eng-name=Virtuous Tyrfing<br />
|eng-mean=Used for the version used by Seliph: Scion of Light<br />
|jpn-name={{h|至聖ティルフィング|Shisei tirufingu}}<br />
|jpn-mean=Supremely Holy Tyrfing<br />
|span-name=Hoja pura Tyrfing<br />
|span-mean=Pure blade Tyrfing<br />
|fren-name=Sainte Tyrfing<br />
|fren-mean=Saint Tyrfing<br />
|ger-name=Tyrfing-Tugend<br />
|ger-mean=Tyrfing Virtue<br />
|ital-name=Tyrfing virtuosa<br />
|ital-mean=Virtuous Tyrfing<br />
|por-name=Tyrfing virtuosa<br />
|por-mean=Virtuous Tyrfing<br />
|ch-trad-name={{h|至聖斬裂劍|zhì shèng zhǎn liè jiàn}}<br />
|ch-trad-mean=Most holy slashing sword<br />
}}<br />
<br />
===Hallowed Tyrfing===<br />
{{Names<br />
|eng-name=Hallowed Tyrfing<br />
|eng-mean=The version used by Sigurd: Fated Holy Knight.<br />
|jpn-name={{h|聖裁ティルフィング|Seisai Tirufingu}}<br />
|jpn-mean=Holy Judge Tyrfing<br />
|span-name=Tyrfing sagrada<br />
|span-mean=Sacred Tyrfing<br />
|fren-name=Tyrfing sanctifiée<br />
|fren-mean=Sanctified Tyrfing<br />
|ger-name=Sakrales Tyrfing<br />
|ger-mean=Sacred Tyrfing<br />
|ital-name=Tyrfing benedetta<br />
|ital-mean=Blessed Tyrfing<br />
|por-name=Tyrfing sagrada<br />
|por-mean=Sacred Tyrfing<br />
|ch-trad-name={{h|聖裁斬裂劍|shèng cái zhǎn liè jiàn}}<br />
|ch-trad-mean=Holy judgement slashing sword<br />
}}<br />
<br />
===Holytide Tyrfing===<br />
{{Names<br />
|eng-name=Holytide Tyrfing<br />
|jpn-name={{h|聖日ティルフィング|Seijitsu tirufingu}}<br />
|jpn-mean=Holy day Tyrfing<br />
|span-name=Tyrfing santa<br />
|span-mean=Holy Tyrfing<br />
|fren-name=Tyrfing sacrée<br />
|fren-mean=Sacred Tyrfing<br />
|ger-name=Seliges Tyrfing<br />
|ger-mean=Blessed Tyrfing<br />
|ital-name=Tyrfing beata<br />
|ital-mean=Blessed Tyrfing<br />
|por-name=Tyrfing santa<br />
|por-mean=Holy Tyrfing<br />
|ch-trad-name={{h|聖日斬裂劍|Shèng rì zhǎn liè jiàn}}<br />
|ch-trad-mean=Holy day slashing sword<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESK Tyrfing.png|Artwork of Tyrfing from the {{TCG}}.<br />
FESK Tyrfing 02.png|Artwork of Tyrfing from {{title|Genealogy of the Holy War}}.<br />
FESK Tyrfing 03.png|Artwork of Tyrfing from ''Genealogy of the Holy War''.<br />
FEA Tyrfing.png|Concept artwork of Tyrfing from {{title|Awakening}}.<br />
Is feh tyrfing.png|Tyrfing, Divine Tyrfing, and Virtuous Tyrfing as they appear in {{title|Heroes}}.<br />
Is feh hallowed tyrfing.png|Hallowed Tyrfing and Holytide Tyrfing as they appear in ''Heroes''.<br />
Ss fe04 seliph wielding tyrfing.png|[[Seliph]] wielding Tyrfing in {{title|Genealogy of the Holy War}}.<br />
Ss fe13 seliph wielding tyrfing.png|Seliph wielding Tyrfing in ''Awakening''.<br />
Ss fe17 rosado wielding tyrfing.jpg|[[Rosado]] wielding Tyrfing in {{title|Engage}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{NavSword}}<br />
{{Nav4}}<br />
{{NavWeaponFE4}}<br />
{{Nav13}}<br />
{{NavWeaponFE13}}<br />
{{NavWeaponFE17}}<br />
{{NavSwordH}}<br />
[[Category:Personal weapons and items]]<br />
[[Category:Skill-conferring weapons and items]]<br />
[[Category:Swords of Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Swords of Fire Emblem Awakening]]<br />
[[Category:Swords of Fire Emblem Engage]]<br />
[[Category:Carnages of Tokyo Mirage Sessions ♯FE]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Silver_Axe&diff=580082Silver Axe2024-03-02T23:38:59Z<p>RNGSOMEONE: /* Genealogy of the Holy War */</p>
<hr />
<div>{{Item Infobox<br />
|image=[[File:FESK Silver Axe.png|x200px]]<br />
|caption=Artwork of a Silver Axe from the {{TCG}}.<br />
|type=[[Axe]]<br />
|first={{FE3}}<br />
}}<br />
<br />
The '''Silver Axe''' (Japanese: {{hl|銀の斧|Gin no ono}} ''Silver Axe'') is a rare basic [[axe]] which was introduced in {{FE3}} and is present in every game since apart from {{title|Echoes: Shadows of Valentia}}. It is the last and strongest in the line of basic axes, surpassing the [[Iron Axe|Iron]] and [[Steel Axe]]s in [[might]], but it requires a high [[weapon level]] to use, and is much more [[worth|expensive]] and usually has much lower [[durability]] than its weaker counterparts.<br />
{{toclimit}}<br />
{{clear}}<br />
<br />
==Stats==<br />
===In the main ''Fire Emblem'' series===<br />
{{WeaponStats<br />
|game1={{title|Mystery of the Emblem}}<br />
|sprite1=[[File:Is snes01 silver axe.png]]<br />
|rank1=[[Axe]]: 10<br />
|mt1=15<br />
|wt1=7<br />
|hit1=90<br />
|crt1=0<br />
|rng1=1<br />
|uses1=20<br />
|worth1=10,000<br />
|-<br />
|game2={{title|Genealogy of the Holy War}}<br />
|sprite2=[[File:Is snes02 silver axe.png]]<br />
|rank2={{AxeSNES}} A<br />
|mt2=22<br />
|wt2=18<br />
|hit2=70<br />
|crt2=0<br />
|rng2=1<br />
|uses2=50<br />
|worth2=5,000<br />
|-<br />
|game3={{title|Thracia 776}}<br />
|sprite3=[[File:Is snes03 silver axe.png]]<br />
|rank3={{AxeSNES|5}} B<br />
|mt3=18<br />
|wt3=12<br />
|hit3=65<br />
|crt3=0<br />
|rng3=1<br />
|uses3=20<br />
|worth3=4,200<br />
|wex3=1<br />
|-<br />
|game4={{title|The Binding Blade}}<br />
|sprite4=[[File:Is gba silver axe.png]]<br />
|rank4={{AxeGBA}} A<br />
|mt4=15<br />
|wt4=12<br />
|hit4=55<br />
|crt4=0<br />
|rng4=1<br />
|uses4=20<br />
|worth4=1,000<br />
|wex4=1<br />
|-<br />
|game5={{title|The Blazing Blade}}<br />
|sprite5=[[File:Is gba silver axe.png]]<br />
|rank5={{AxeGBA}} A<br />
|mt5=15<br />
|wt5=12<br />
|hit5=70<br />
|crt5=0<br />
|rng5=1<br />
|uses5=20<br />
|worth5=1,000<br />
|wex5=1<br />
|-<br />
|game6={{title|The Sacred Stones}}<br />
|sprite6=[[File:Is gba silver axe.png]]<br />
|rank6={{AxeGBA}} A<br />
|mt6=15<br />
|wt6=12<br />
|hit6=70<br />
|crt6=0<br />
|rng6=1<br />
|uses6=20<br />
|worth6=1,000<br />
|wex6=1<br />
|-<br />
|game7={{title|Path of Radiance}}<br />
|sprite7=[[File:Is gcn silver axe.png]]<br />
|rank7={{AxeGCN}} A<br />
|mt7=16<br />
|wt7=14<br />
|hit7=70<br />
|crt7=0<br />
|rng7=1<br />
|uses7=25<br />
|worth7=1,250<br />
|wex7=2<br />
|-<br />
|game8={{title|Radiant Dawn}}<br />
|sprite8=[[File:Is wii silver axe.png]]<br />
|rank8={{AxeWii}} A<br />
|mt8=14<br />
|wt8=14<br />
|hit8=70<br />
|crt8=0<br />
|rng8=1<br />
|uses8=30<br />
|worth8=1,440<br />
|wex8=5<br />
|-<br />
|game9={{title|Shadow Dragon}}<br />
|sprite9=[[File:Is ds silver axe.png]]<br />
|rank9={{AxeDS}} B<br />
|mt9=14<br />
|wt9=7<br />
|hit9=80<br />
|crt9=0<br />
|rng9=1<br />
|uses9=20<br />
|worth9=1,600<br />
|wex9=2<br />
|-<br />
|game10={{title|New Mystery of the Emblem}}<br />
|sprite10=[[File:Is ds silver axe.png]]<br />
|rank10={{AxeDS|12}} B<br />
|mt10=14<br />
|hit10=80<br />
|crt10=0<br />
|rng10=1<br />
|uses10=20<br />
|worth10=1,600<br />
|wex10=2<br />
|-<br />
|game11={{title|Awakening}}<br />
|sprite11=[[File:Is 3ds01 silver axe.png]]<br />
|rank11={{Axe13}} B<br />
|mt11=15<br />
|hit11=65<br />
|crt11=0<br />
|rng11=1<br />
|uses11=30<br />
|worth11=1,740<br />
|wex11=2<br />
|-<br />
|game12={{title|Fates}}<br />
|sprite12=[[File:Is 3ds02 axe.png]]<br />
|rank12={{Axe14}} B<br />
|mt12=16<br />
|hit12=70<br />
|crt12=0<br />
|rng12=1<br />
|worth12=4,000<br />
|wex12=1<br />
|notes12=−5 [[dodge]] when equipped.<br>If user attacked, inflicts stacking [[debuff]] of −2 [[strength]], −2 [[Skill (stat)|skill]] on the user after combat.<br>Sells for 1,000 [[gold]].<br />
|-<br />
|game13={{title|Three Houses}}<br />
|sprite13=[[File:Is ns01 axe.png|20px]]<br />
|rank13={{Axe16}} B<br />
|mt13=16<br />
|wt13=10<br />
|hit13=70<br />
|crt13=0<br />
|rng13=1<br />
|uses13=30<br />
|worth13=1,740<br />
|wex13=2<br />
|-<br />
|game14={{title|Engage}}<br />
|sprite14=[[File:Is ns02 silver axe.png|24px]]<br />
|rank14={{Axe17}} B<br />
|mt14=16<br />
|wt14=15<br />
|hit14=70<br />
|crt14=0<br />
|rng14=1<br />
|worth14=4,000<br />
}}<br />
<br />
====Forged stats====<br />
{{missingstats}}<br />
{{WeaponStats<br />
|game1={{title|Three Houses}}<br />
|sprite1=[[File:Is ns01 axe+.png|x20px]]<br />
|rank1={{Axe16}} B<br />
|mt1=17<br />
|wt1=10<br />
|hit1=70<br />
|crt1=0<br />
|rng1=1<br />
|uses1=40<br />
|worth1=2,610<br />
|wex1=2<br />
|-<br />
|game2={{title|Engage}}<br>(+1)<br />
|sprite2=[[File:Is ns02 silver axe.png|24px]]<br />
|rank2={{Axe17}} B<br />
|mt2=18<br />
|wt2=15<br />
|hit2=70<br />
|crt2=0<br />
|rng2=1<br />
|worth2=?<br />
|-<br />
|game3={{title|Engage}}<br>(+2)<br />
|sprite3=[[File:Is ns02 silver axe.png|24px]]<br />
|rank3={{Axe17}} B<br />
|mt3=18<br />
|wt3=15<br />
|hit3=75<br />
|crt3=0<br />
|rng3=1<br />
|worth3=?<br />
|-<br />
|game4={{title|Engage}}<br>(+3)<br />
|sprite4=[[File:Is ns02 silver axe.png|24px]]<br />
|rank4={{Axe17}} B<br />
|mt4=20<br />
|wt4=14<br />
|hit4=75<br />
|crt4=0<br />
|rng4=1<br />
|worth4=?<br />
|-<br />
|game5={{title|Engage}}<br>(+4)<br />
|sprite5=[[File:Is ns02 silver axe.png|24px]]<br />
|rank5={{Axe17}} B<br />
|mt5=20<br />
|wt5=14<br />
|hit5=80<br />
|crt5=0<br />
|rng5=1<br />
|worth5=?<br />
|-<br />
|game6={{title|Engage}}<br>(+5)<br />
|sprite6=[[File:Is ns02 silver axe.png|24px]]<br />
|rank6={{Axe17}} B<br />
|mt6=22<br />
|wt6=13<br />
|hit6=80<br />
|crt6=0<br />
|rng6=1<br />
|worth6=?<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|skill=Silver Axe<br />
|type=Axe<br />
|mt=11<br />
|rng=1<br />
|sp=200<br />
|pre=[[Steel Axe]]<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Silver Axe+<br />
|refine=Unrefined<br />
|type=Axe<br />
|mt=15<br />
|rng=1<br />
|sp=300<br />
|pre=[[Silver Axe]]<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Silver Axe+<br />
|refine=Atk<br />
|type=Axe<br />
|mt=18<br />
|rng=1<br />
|sp=350<br />
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}<br />
|inherit=n<br />
|notes=Grants +5&nbsp;[[HP]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Silver Axe+<br />
|refine=Spd<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=350<br />
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}<br />
|inherit=n<br />
|notes=Grants +5&nbsp;[[HP]] and +3&nbsp;[[speed]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Silver Axe+<br />
|refine=Def<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=350<br />
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}<br />
|inherit=n<br />
|notes=Grants +5&nbsp;[[HP]] and +4&nbsp;[[defense]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|skill=Silver Axe+<br />
|refine=Res<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=350<br />
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}<br />
|inherit=n<br />
|notes=Grants +5&nbsp;[[HP]] and +4&nbsp;[[resistance]].<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
<br />
{{WeaponStats<br />
|game1={{title|Warriors}}<br />
|sprite1={{AxeWA}}<br />
|rank1=B<br />
|mt1=80<br />
|worth1=4,000<br />
|-<br />
|game2={{title|Warriors: Three Hopes}}<br />
|sprite2=[[File:Is fewa2 axe.png|x20px]]<br />
|rank2={{AxeWA2}} B<br />
|mt2=80<br />
|uses2=100<br />
|worth2=2,000<br />
}}<br />
<br />
{{Nav|Click "Expand" to view ''Tokyo Mirage Sessions ♯FE'' information|<br />
The Silver Axe appears as one of [[Mamori Minamoto]]'s Carnages in {{TMSFE}}.<br />
{{CarnageTMS|Silver Axe}}<br />
}}<br />
<br />
==Locations==<br />
===''Mystery of the Emblem''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=Book 1: [[Port Warren|Chapter 7]], enemy [[Pirate]]<br>Book 2: [[Joy and Sorrow|Chapter 4]], enemy [[Gail]]<br />
|methodlast=Treasure<br />
|datalast=Book 2: [[Abducted Princess|Chapter 3]], [[village]] • [[Sanctuary of Sorcery|Chapter 9]], [[hidden treasure]] • [[Anri's Way (chapter)|Chapter 11]], [[hidden treasure]] (×3) • [[The Dragon Altar|Final Chapter-1]], [[hidden treasure]]<br />
}}<br />
<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|methodlast=[[Vendor]]<br />
|datalast=First Generation: [[Eldigan, the Lionheart|Chapter 3]]<br>Second Generation: [[The Wyvern Knights of Thracia|Chapter 8]] <small>(Same item as the Ch3 Silver Axe, and thus shares its kill count and remaining durability. No child unit has the A-Axe needed to inherit it, so it cannot be passed down.)</small><br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=[[Armory]]<br />
|data1=[[The Gathering Storm|Chapter 17B]] • [[The War of Liberation|Chapter 21]]<br />
|method2=[[Steal]] or [[Thief (staff)|Thief]] Staff<br />
|data2=[[Two Paths|Chapter 15]], [[Zyle]]<br />
|methodlast=[[Capture]] or [[steal]]<br />
|datalast=[[Two Paths|Chapter 15]], enemy [[Brigand]]({{h|×2|Reinforcement}})<br />
}}<br />
<br />
===''The Binding Blade''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Douglas]]<br />
|method2=Treasure<br />
|data2=[[Reunion (The Binding Blade)|Chapter 8]], [[chest]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[The Bishop's Teachings|Chapter 17B]] • [[Battle in Bulgar|Chapter 19B]] • [[Ilia's Salvation|Chapter 20B]] • [[The Binding Blade (chapter)|Chapter 21]] • [[The Ghosts of Bern|Chapter 23]]<br />
}}<br />
<br />
===''The Blazing Blade''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=Eliwood's Tale: [[Genesis|Chapter 22x]], enemy [[Fighter]]{{h|*|Must open the door before attacking Kishuna}}<br>Hector's Tale: [[Genesis|Chapter 23x]], enemy [[Fighter]]{{h|*|Must open the door before attacking Kishuna; impossible to do in time without using glitches on Hard Mode}}<br />
|method2=Treasure<br />
|data2=Hector's Tale: [[Talons Alight|Chapter 15]], left [[chest]]<br />
|methodlast=[[Armory]]<br />
|datalast=Eliwood's Tale: [[Cog of Destiny|Chapter 27]] • [[Battle Preparations|Chapter 29x]]<br>Hector's Tale: [[Cog of Destiny|Chapter 29]] • [[Battle Preparations|Chapter 31x]]<br />
}}<br />
<br />
===''The Sacred Stones''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=Main story: [[Duessel]]<br>[[Creature Campaign]]: [[Caellach]] • [[Fado]]<br />
|method2=Treasure<br />
|data2=[[Lagdou Ruins]] Floor 5, central [[chest]]{{h|*|25% chance of being received}}<br />
|methodlast=[[Armory]]<br>([[World map]])<br />
|datalast=[[Last Hope|Rausten Court]]<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Largo]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[Entrusted|Chapter 19]]{{h|*|Not in Hard Mode}} • [[Defending Talrega|Chapter 20]]{{h|*|Not in Hard Mode}} • [[Without a King|Chapter 21]]{{h|*|Not in Hard Mode}} • [[Solo (chapter)|Chapter 22]]{{h|*|Not in Hard Mode}} • [[The Great Bridge|Chapter 23]]{{h|*|Not in Hard Mode}} • [[Battle Reunion|Chapter 24]] • [[Strange Lands|Chapter 25]]{{h|*|Not in Hard Mode}} • [[Clash!|Chapter 26]]{{h|*|Not in Hard Mode}} • [[Moment of Fate (stage 1)|Chapter 27]] • [[Twisted Tower|Chapter 28]]{{h|*|Not in Hard Mode}} • [[Repatriation|Endgame]]<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|method1=Event<br />
|data1=Part 2: [[Geoffrey's Charge|Chapter 3]], [[base conversation]] "[[Kieran]]"<br />
|method2=[[Armory]]<br />
|data2=Part 3: [[Marauders|Chapter 9]] • [[Just Cause|Chapter 11]] • [[The Price|Chapter 12]] • [[Blood Contract|Chapter 13]] • [[From Pain, Awakening|Endgame]]<br>Part 4: [[Chaos Named (chapter)|Prologue]] • [[Road to the Empire|Chapter 1]] • [[Silent World|Chapter 2]] • [[Distortions|Chapter 3]] • [[Revelations|Chapter 4]] • [[Unforgivable Sin|Chapter 5]] • [[Rebirth (1)|Endgame]]<br />
|methodlast=[[Bargains]]<br />
|datalast=Part 3: [[A Reason to Fight|Chapter 6]]<br />
}}<br />
<br />
===''Shadow Dragon''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Samson]]<br />
|method2=Dropped by<br />
|data2=[[Lefcandith Gauntlet|Chapter 7]], enemy [[Harmein]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[Princess Minerva|Chapter 10]] • [[An Oasis of Magic|Chapter 15]] • [[The Battle for Altea|Chapter 16]] • [[Camus the Sable|Chapter 20]] • [[Clash in Macedon|Chapter 21]] • [[Online shop]]{{h|*|Discontinued; during the life of the service, it was available for the third Monday of a month until the fourth Monday}}<br />
}}<br />
<br />
===''New Mystery of the Emblem''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=Main story: [[Darros]]{{h|*|Dropped if killed as an enemy}} • [[Samson]] • [[Ymir (Shadow Dragon)|Ymir]]<br>''Red Dragoon'': [[Minerva]]<br />
|method2=Dropped by<br />
|data2=[[Return of the Prince|Chapter 15]], enemy [[Thief]] • [[Regaining the Capital|Chapter 16]], enemy [[Hero]] • [[The Last Decisive Battle|Chapter 19]], enemy [[Warrior]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[Sanctuary of Sorcery|Chapter 9]] • [[Return of the Prince|Chapter 15]] • [[Gra's Sun Sets|Chapter 17]] • [[The Last Decisive Battle|Chapter 19]] • [[The Wyvern's Dale|Chapter 21]] • [[Online shop]]{{h|*|Discontinued; had a random chance of being offered during the life of the service}}<br />
}}<br />
<br />
===''Awakening''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Basilio]]<br />
|method2=Dropped by<br />
|data2=[[Of Sacred Blood|Chapter 13]], enemy [[Warrior]] • [[Sibling Blades|Chapter 18]], enemy [[Griffon Rider]] • [[The Conqueror|Chapter 19]], enemy [[Great Knight]] • [[Invisible Ties|Chapter 23]], enemy [[Berserker]]{{h|*|Reinforcement}}<br />
|method3=[[Armory]]<br />
|data3=[[Smoldering Resistance|Valm Harbor]] • [[Inexorable Death|Fort Steiger]] • [[The Sword or the Knee|Valm Castle]] • [[Twin Wyverns|Wyvern Valley]] • [[The Dead King's Lament|Sea-King's Throne]]<br />
|method4=[[Merchant (shop)|Merchant]]<br>([[Anna/Awakening|Anna]])<br />
|data4=[[Emmeryn (chapter)|Plegia Castle Courtyard]] • [[Renewal (chapter)|The Midmire]] • [[Mad King Gangrel|Border Wastes]] • [[The Seacomers|Port Ferox]] • [[Of Sacred Blood|Carrion Isle]] • [[Anna the Merchant|The Twins' Hideout]] • [[Scion of Legend|Sage's Hamlet]] • [[Wings of Justice|Verdant Forest]] • [[A Shot from the Dark|Kidnapper's Keep]]<br />
|method5=[[Merchant (shop)|Merchant]]<br>([[SpotPass]])<br />
|data5=[[Alm]] • [[Altena]] • [[Ares]] • [[Ashnard]] • [[Black Knight (character)|Black Knight]] • [[Ced]] • [[Celica]] • [[Deen (Gaiden)|Deen]] • [[Eliwood]] • [[Etzel]] • [[Eyvel]] • [[Geoffrey]] • [[Hardin]] • [[Hector]] • [[Horace]] • [[Ike]] • [[Karel]] • [[Marth|King Marth]] • [[Leif]] • [[Lewyn]] • [[Lilina]] • [[Linus]] • [[Lloyd]] • [[Lucia]] • [[Lyn]] • [[Mareeta]] • [[Minerva]] • [[Mycen]] • [[Narcian]] • [[Ogma]] • [[Petrine]] • [[Raydrik]] • [[Roy]] • [[Saias]] • [[Selena (The Sacred Stones)|Selena]] • [[Seliph]] • [[Seth]] • [[Tiki]] • [[Titania]] • [[Travant]] • [[Ursula]]<br />
|methodlast=[[Double Duel]]<br />
|datalast=Reward for defeating Vaike's Victory<br />
}}<br />
<br />
===''Fates''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=''Revelation'': [[Seeds of Doubt|Chapter 20]], enemy [[General]]<br />
|method2=[[Armory]]<br />
|data2=[[Dusk Armory]]: Level 2 (limit 1) • Level 3 (no limit)<br />
|methodlast=[[Lottery Shop]]<br />
|datalast=Dusk Lottery: Gold Prize<br />
}}<br />
<br />
===''Three Houses''===<br />
====Silver Axe====<br />
{{ItemLoc<br />
|method1=[[Armory]]<br />
|data1=Available to purchase at the Marketplace starting [[The Flame in the Darkness |Chapter 8]] (Limit: 3 per month{{h|*|Unlimited starting Chapter 13}})<br />
|methodlast=[[Forge|Forging]]<br />
|datalast=''[[Steel Axe]]'' ([[Smithing Stone]] ×10, 700 [[Gold|G]], Professor Level: B+) • Compatible ''[[Rusted Axe]]s'' ([[Smithing Stone]] ×5, 700 [[Gold|G]], Professor Level: B+)<br />
}}<br />
<br />
====Silver Axe+====<br />
{{ItemLoc<br />
|method1=[[Arena|Tournament]] reward<br />
|data1=[[Blood of the Eagle and Lion|Chapter 17]] {{Verdant Wind}}<br />
|method2=[[Forge|Forging]]<br />
|data2=''Silver Axe'' ([[Smithing Stone]] ×16, 1.040 [[Gold|G]], Professor Level: B+)<br />
|methodlast=[[Pagan Altar]]<br />
|datalast=Chapter 1 onward, cost 800 [[Renown]] (unlimited)<br />
}}<br />
<br />
===''Engage''===<br />
{{sectstub}}<br />
{{ItemLoc<br />
|methodlast=[[Inventory]]<br />
|datalast=[[Bunet]] • [[Panette]] • [[Rosado]]<br />
}}<br />
<br />
===''Heroes''===<br />
{{FEH skill availability<br />
|tiers=+<br />
}}<br />
<br />
===''Warriors''===<br />
{{ItemLoc<br />
|methodlast=Event<br />
|datalast=[[Invisible Ties (Warriors)|Invisible Ties]], clear Fort Siege Lv. 30 [[Fighter]] with an S rank<br />
}}<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=??<br />
|japanese=こうかだが<br>威力は大きい斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br />
|japanese=すさまじい威力の高価な斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=An axe with an incredibly sharp edge. It is<br>difficult to wield and expensive to purchase.<br />
|japanese=威力はあるが高価で<br>あつかいはかなり難しい斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br />
|english=A high-priced axe of great strength.<br>It is very difficult to wield, and wears out quickly.<br />
|japanese=高価で扱いの難しい斧<br>威力は高いが使用回数が少ない<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Shadow Dragon}}<br />
|english=An axe whose mighty blows offset its steep price.<br />
|japanese=非常に威力のある高価な斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|New Mystery of the Emblem}}<br />
|english=An axe whose mighty blows offset its steep price.{{h|*|Fan translation}}<br />
|japanese=非常に威力のある高価な斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=Expensive, but extremely powerful.<br />
|japanese=非常に威力のある高価な斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Ddg -5. After use in combat, wielder<br>suffers Str/Skill-2 (recovers 1/turn).<br />
|japanese=戦闘後能力減(力・技-2、ターン回復)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Silver Axe)</small><br />
|english=An axe crafted from shining silver.<br />
|japanese=良質な斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Silver Axe+)</small><br />
|english=A reinforced silver axe, born again on the<br>blacksmith's anvil.<br />
|japanese=銀の斧を強化したもの<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=An exceptional axe of rare metals.<br />
|japanese=希少な金属で作られた斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors: Three Hopes}}<br />
|english=An axe crafted from shining silver.<br />
|japanese=良質な斧<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
*Although there are no axe-wielding playable units at all in Book 2 of {{title|Mystery of the Emblem}}, the player still receives Silver Axes somewhat regularly in it. These axes are meant to be sold for a decent sum of money.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Silver Axe<br />
|jpn-name={{h|銀の斧|Gin no ono}}<br />
|jpn-mean=Romanized as '''SILVERAXE''' in its internal file names in ''Path of Radiance'', ''Radiant Dawn'', ''Shadow Dragon'', and ''New Mystery of the Emblem''. Rendered as {{lang|ja|ぎんのおの}} in the Super Famicom and GBA games, as {{lang|ja|ぎんの斧}} in ''Path of Radiance'', the DS games, and ''Engage''.<br />
|span-name=Hacha plata<br />
|span-mean=Silver axe<br />
|fren-name=Hache argent<br />
|fren-mean=Silver axe<br />
|ger-name=Silberaxt<br />
|ger-mean=Silver axe<br />
|ital-name=*Ascia argento<br />
*Ascia d'argento<br />
|ital-mean=*Silver axe; used in most games.<br />
*Silver axe; used in ''Engage''.<br />
|por-name=Machado prata<br />
|por-mean=Silver axe<br />
|kor-name={{h|은의 도끼|eunui dokki}}<br />
|kor-mean=Silver axe<br />
|ch-simp-name={{h|银斧|yín fǔ}}<br />
|ch-simp-mean=Silver axe<br />
|ch-trad-name={{h|銀斧|yín fǔ}}<br />
|ch-trad-mean=Silver axe<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESK Silver Axe.png|Artwork of a Silver Axe from the {{TCG}}.<br />
FEPR Silver Axe concept.png|Concept art of the Silver Axe from ''[[Fire Emblem: Path of Radiance Memorial Book Tellius Recollection: The First Volume|Tellius Recollection: Volume 1]]''.<br />
FEWA Silver Axe.png|Artwork of a Silver Axe from {{title|Warriors}}.<br />
FEWATH Silver Axe.png|Artwork of a Silver Axe from {{title|Warriors: Three Hopes}}.<br />
Is feh silver axe.png|The Silver Axe as it appears in {{title|Heroes}}.<br />
Ss fe03 barst wielding silver axe.png|[[Barst]] wielding a Silver Axe in {{title|Mystery of the Emblem}}.<br />
Ss fe04 iucharba wielding silver axe.png|[[Iucharba]] wielding a Silver Axe in {{title|Genealogy of the Holy War}}.<br />
Ss fe05 brighton wielding silver axe.png|[[Brighton]] wielding a Silver Axe in {{title|Thracia 776}}.<br />
Ss fe09 titania wielding silver axe.png|[[Titania]] wielding a Silver Axe in {{title|Path of Radiance}}.<br />
Ss fe10 titania wielding silver axe.png|[[Titania]] wielding a Silver Axe in {{title|Radiant Dawn}}.<br />
Ss fe16 dedue wielding silver axe.png|[[Dedue]] wielding a Silver Axe in {{title|Three Houses}}.<br />
Ss fe17 panette wielding silver axe.jpg|[[Panette]] wielding a Silver Axe in {{title|Engage}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
{{div col|11em}}<br />
*[[Silver Bow]]<br />
*[[Silver Club]]<br />
*[[Silver Claw]]<br />
*[[Silver Dagger]]<br />
*[[Silver Gauntlets]]<br />
*[[Silver Katana]]<br />
*[[Silver Knife]]<br />
*[[Silver Lance]]<br />
*[[Silver Naginata]]<br />
*[[Silver Shield]]<br />
*[[Silver Shuriken]]<br />
*[[Silverstone]]<br />
*[[Silver Sword]]<br />
*[[Silver Tome]]<br />
*[[Silver Yumi]]<br />
{{div col end}}<br />
<br />
{{NavAxe}}<br />
{{NavWeaponFE3}}<br />
{{NavWeaponFE4}}<br />
{{NavWeaponFE5}}<br />
{{NavWeaponFE6}}<br />
{{NavWeaponFE7}}<br />
{{NavWeaponFE8}}<br />
{{NavWeaponFE9}}<br />
{{NavWeaponFE10}}<br />
{{NavWeaponFE11}}<br />
{{NavWeaponFE12}}<br />
{{NavWeaponFE13}}<br />
{{NavWeaponFE14}}<br />
{{NavWeaponFE16}}<br />
{{NavWeaponFE17}}<br />
{{NavAxeH}}<br />
{{NavWeaponWA}}<br />
{{NavWeaponWA2}}<br />
[[Category:Axes of Fire Emblem: Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Axes of Fire Emblem: Thracia 776]]<br />
[[Category:Axes of Fire Emblem: The Binding Blade]]<br />
[[Category:Axes of Fire Emblem: The Blazing Blade]]<br />
[[Category:Axes of Fire Emblem: The Sacred Stones]]<br />
[[Category:Axes of Fire Emblem: Path of Radiance]]<br />
[[Category:Axes of Fire Emblem: Radiant Dawn]]<br />
[[Category:Axes of Fire Emblem: Shadow Dragon]]<br />
[[Category:Axes of Fire Emblem: New Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem Awakening]]<br />
[[Category:Axes of Fire Emblem Fates]]<br />
[[Category:Axes of Fire Emblem: Three Houses]]<br />
[[Category:Axes of Fire Emblem Engage]]<br />
[[Category:Axes of Fire Emblem Warriors]]<br />
[[Category:Axes of Fire Emblem Warriors: Three Hopes]]<br />
[[Category:Carnages of Tokyo Mirage Sessions ♯FE]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Steel_Axe&diff=580081Steel Axe2024-03-02T23:38:34Z<p>RNGSOMEONE: /* Genealogy of the Holy War */</p>
<hr />
<div>{{Item Infobox<br />
|image=[[File:FESK Steel Axe.png|x250px]]<br />
|caption=Artwork of a steel axe from the {{TCG}}.<br />
|type=[[Axe]]<br />
|first={{FE1}}<br />
}}<br />
<br />
The [[Steel Axe]] (Japanese: {{hl|鋼の斧|Hagane no ono}} ''Steel Axe'') is a fairly common [[axe]] in the {{FES}}, appearing in every game of the series except {{title|Gaiden}} and its remake, {{title|Echoes: Shadows of Valentia}}. The Steel Axe boasts more [[might]] than its [[Steel Sword|sword]] and [[Steel Lance|lance]] counterparts and high [[durability]], but is marred by its substantial [[weight (weapon)|weight]] and low [[hit|accuracy]].<br />
<br />
==Stats==<br />
===In the main ''Fire Emblem'' series===<br />
{{WeaponStats<br />
|game1={{title|Shadow Dragon & the Blade of Light}}<br />
|rank1=[[Axe]]: 2<br />
|mt1=9<br />
|wt1=9<br />
|hit1=70<br />
|crt1=0<br />
|rng1=1<br />
|uses1=31<br />
|worth1=550<br />
|-<br />
|game2={{title|Mystery of the Emblem}}<br />
|sprite2=[[File:Is snes01 steel axe.png]]<br />
|rank2=[[Axe]]: 2<br />
|mt2=11<br />
|wt2=9<br />
|hit2=70<br />
|crt2=0<br />
|rng2=1<br />
|uses2=30<br />
|worth2=600<br />
|-<br />
|game3={{title|Genealogy of the Holy War}}<br />
|sprite3=[[File:Is snes02 steel axe.png]]<br />
|rank3={{AxeSNES}} B<br />
|mt3=18<br />
|wt3=18<br />
|hit3=70<br />
|crt3=0<br />
|rng3=1<br />
|uses3=50<br />
|worth3=3,000<br />
|-<br />
|game4={{title|Thracia 776}}<br />
|sprite4=[[File:Is snes03 steel axe.png]]<br />
|rank4={{AxeSNES|5}} D<br />
|mt4=13<br />
|wt4=15<br />
|hit4=55<br />
|crt4=0<br />
|rng4=1<br />
|uses4=25<br />
|worth4=1,700<br />
|wex4=1<br />
|-<br />
|game5={{title|The Binding Blade}}<br />
|sprite5=[[File:Is gba steel axe.png]]<br />
|rank5={{AxeGBA}} E<br />
|mt5=11<br />
|wt5=15<br />
|hit5=50<br />
|crt5=0<br />
|rng5=1<br />
|uses5=30<br />
|worth5=360<br />
|wex5=1<br />
|-<br />
|game6={{title|The Blazing Blade}}<br />
|sprite6=[[File:Is gba steel axe.png]]<br />
|rank6={{AxeGBA}} E<br />
|mt6=11<br />
|wt6=15<br />
|hit6=65<br />
|crt6=0<br />
|rng6=1<br />
|uses6=30<br />
|worth6=360<br />
|wex6=2<br />
|-<br />
|game7={{title|The Sacred Stones}}<br />
|sprite7=[[File:Is gba steel axe.png]]<br />
|rank7={{AxeGBA}} E<br />
|mt7=11<br />
|wt7=15<br />
|hit7=65<br />
|crt7=0<br />
|rng7=1<br />
|uses7=30<br />
|worth7=360<br />
|wex7=2<br />
|-<br />
|game8={{title|Path of Radiance}}<br />
|sprite8=[[File:Is gcn steel axe.png]]<br />
|rank8={{AxeGCN}} E<br />
|mt8=11<br />
|wt8=15<br />
|hit8=65<br />
|crt8=0<br />
|rng8=1<br />
|uses8=35<br />
|worth8=420<br />
|wex8=2<br />
|-<br />
|game9={{title|Radiant Dawn}}<br />
|sprite9=[[File:Is wii steel axe.png]]<br />
|rank9={{AxeWii}} C<br />
|mt9=11<br />
|wt9=15<br />
|hit9=75<br />
|crt9=0<br />
|rng9=1<br />
|uses9=40<br />
|worth9=640<br />
|wex9=3<br />
|-<br />
|game10={{title|Shadow Dragon}}<br />
|sprite10=[[File:Is ds steel axe.png]]<br />
|rank10={{AxeDS}} D<br />
|mt10=10<br />
|wt10=10<br />
|hit10=70<br />
|crt10=0<br />
|rng10=1<br />
|uses10=35<br />
|worth10=700<br />
|wex10=2<br />
|-<br />
|game11={{title|New Mystery of the Emblem}}<br />
|sprite11=[[File:Is ds steel axe.png]]<br />
|rank11={{AxeDS|12}} D<br />
|mt11=10<br />
|hit11=70<br />
|crt11=0<br />
|rng11=1<br />
|uses11=35<br />
|worth11=700<br />
|wex11=2<br />
|-<br />
|game12={{title|Awakening}}<br />
|sprite12=[[File:Is 3ds01 steel axe.png]]<br />
|rank12={{Axe13}} C<br />
|mt12=11<br />
|hit12=70<br />
|crt12=0<br />
|rng12=1<br />
|uses12=35<br />
|worth12=980<br />
|wex12=2<br />
|-<br />
|game13={{title|Fates}}<br />
|sprite13=[[File:Is 3ds02 axe.png]]<br />
|rank13={{Axe14}} C<br />
|mt13=12<br />
|hit13=65<br />
|crt13=0<br />
|rng13=1<br />
|worth13=2,000<br />
|wex13=1<br />
|notes13=−5 [[avoid]] when equipped.<br>−3 to user's ability to make [[follow-up attack]]s.<br>Sells for 750 [[gold]].<br />
|-<br />
|game14={{title|Three Houses}}<br />
|sprite14=[[File:Is ns01 axe.png|20px]]<br />
|rank14={{Axe16}} D<br />
|mt14=11<br />
|wt14=12<br />
|hit14=65<br />
|crt14=0<br />
|rng14=1<br />
|uses14=55<br />
|worth14=980<br />
|wex14=2<br />
|-<br />
|game15={{title|Engage}}<br />
|sprite15=[[File:Is ns02 steel axe.png|24px]]<br />
|rank15={{Axe17}} C<br />
|mt15=13<br />
|wt15=12<br />
|hit15=65<br />
|crt15=5<br />
|rng15=1<br />
|worth15=2,000<br />
}}<br />
<br />
====Forged stats====<br />
{{missingstats}}<br />
{{WeaponStats<br />
|game1={{title|Three Houses}}<br />
|sprite1=[[File:Is ns01 axe+.png|x20px]]<br />
|rank1={{Axe16}} D<br />
|mt1=13<br />
|wt1=12<br />
|hit1=65<br />
|crt1=0<br />
|rng1=1<br />
|uses1=60<br />
|worth1=1,470<br />
|wex1=2<br />
|-<br />
|game2={{title|Engage}}<br>(+1)<br />
|sprite2=[[File:Is ns02 steel axe.png|24px]]<br />
|rank2={{Axe17}} C<br />
|mt2=15<br />
|wt2=12<br />
|hit2=65<br />
|crt2=5<br />
|rng2=1<br />
|worth2=?<br />
|-<br />
|game3={{title|Engage}}<br>(+2)<br />
|sprite3=[[File:Is ns02 steel axe.png|24px]]<br />
|rank3={{Axe17}} C<br />
|mt3=15<br />
|wt3=12<br />
|hit3=70<br />
|crt3=5<br />
|rng3=1<br />
|worth3=?<br />
|-<br />
|game4={{title|Engage}}<br>(+3)<br />
|sprite4=[[File:Is ns02 steel axe.png|24px]]<br />
|rank4={{Axe17}} C<br />
|mt4=17<br />
|wt4=11<br />
|hit4=70<br />
|crt4=5<br />
|rng4=1<br />
|worth4=?<br />
|-<br />
|game5={{title|Engage}}<br>(+4)<br />
|sprite5=[[File:Is ns02 steel axe.png|24px]]<br />
|rank5={{Axe17}} C<br />
|mt5=17<br />
|wt5=11<br />
|hit5=75<br />
|crt5=10<br />
|rng5=1<br />
|worth5=?<br />
|-<br />
|game6={{title|Engage}}<br>(+5)<br />
|sprite6=[[File:Is ns02 steel axe.png|24px]]<br />
|rank6={{Axe17}} C<br />
|mt6=19<br />
|wt6=10<br />
|hit6=75<br />
|crt6=10<br />
|rng6=1<br />
|worth6=?<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|type=Axe<br />
|mt=8<br />
|rng=1<br />
|sp=100<br />
|pre=[[Iron Axe]]<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
<br />
{{WeaponStats<br />
|game1={{title|Warriors}}<br />
|sprite1={{AxeWA}}<br />
|rank1=C<br />
|mt1=40<br />
|worth1=3,000<br />
|-<br />
|game2={{title|Warriors: Three Hopes}}<br />
|sprite2=[[File:Is fewa2 axe.png|x20px]]<br />
|rank2={{AxeWA2}} D<br />
|mt2=40<br />
|uses2=70<br />
|worth2=1,000<br />
}}<br />
<br />
==Locations==<br />
===''Shadow Dragon & the Blade of Light''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Barst]] • [[Darros]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[The Pirates of Galder|Chapter 2]] • [[A Brush in the Teeth|Chapter 3]] • [[Battle in the Lea|Chapter 4]] • [[Champions of Aurelis|Chapter 5]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 6]] • [[Lefcandith Gauntlet|Chapter 7]] • [[Camus the Sable|Chapter 20]]<br />
}}<br />
<br />
===''Mystery of the Emblem''===<br />
{{ItemLoc<br />
|methodlast=[[Armory]]<br />
|datalast=Book 1: [[The Pirates of Galder|Chapter 2]] • [[A Brush in the Teeth|Chapter 3]] • [[Port Warren|Chapter 7]] • [[Land of Sorrow (Shadow Dragon)|Chapter 11]] • [[The Battle for Altea|Chapter 13]] • [[Camus the Sable|Chapter 16]]<br />
}}<br />
<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=Second Generation: [[Iuchar]] • [[Iucharba]]<br />
|methodlast=[[Vendor]]<br />
|datalast=First Generation: [[Lady of the Forest|Chapter 1]]<br>Second Generation: [[Beyond the Desert|Chapter 7]] <small>(Same item as the Ch1 Armory Steel Axe, and thus shares its kill count and remaining durability. No child unit has the B-Axe needed to inherit it, so it cannot be passed down.)</small><br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Marty]] • [[Brighton]]<br />
|method2=[[Capture]]<br />
|data2=[[The Coastal Village|Chapter 2]], enemy [[Pirate]] (reinforcement) • [[The Corsair Isles|Chapter 2x]], enemy [[Pirate]], enemy [[Warrior]] ({{h|×2|1 as reinforcement}})<br />
|method3=[[Capture]] or [[Steal]]<br />
|data3=[[Mount Violdrake|Chapter 8x]], enemy [[Brigand]] (×4), enemy [[Gomez]] • [[Two Paths|Chapter 15]], enemy [[Brigand]] (×10)<br />
|methodlast=[[Armory]]<br />
|datalast=[[Mount Violdrake|Chapter 8]]<br />
}}<br />
<br />
===''The Binding Blade''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Lot]] • [[Geese]]{{h|*|Western route only}} • [[Echidna]] • [[Garret]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[The Ostian Revolt|Chapter 7]] • [[The Misty Isles|Chapter 9]] • [[Amidst a Struggle|Chapter 10A]] • [[The Hero of the West|Chapter 11B]] • [[Arcadia (chapter)|Chapter 14]] • [[The Bishop's Teachings|Chapter 17B]] • [[Battle in Bulgar|Chapter 19B]] • [[Ilia's Salvation|Chapter 20A]] • [[The Ghosts of Bern|Chapter 23]]<br />
}}<br />
<br />
===''The Blazing Blade''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=Eliwood's tale: [[Dorcas]] • [[Dart]]<br>Hector's tale: [[Dart]]<br />
|methodlast=[[Armory]]<br />
|datalast=Eliwood's tale: [[Noble Lady of Caelin|Chapter 15]] • [[Pirate Ship|Chapter 17]] • [[New Resolve|Chapter 20]] • Chapter 23 ([[Four-Fanged Offense (Lloyd)|Lloyd's]] and [[Four-Fanged Offense (Linus)|Linus's versions]]) • [[Battle Preparations|Chapter 29x]]<br>Hector's tale: [[Noble Lady of Caelin|Chapter 16]] • [[Pirate Ship|Chapter 18]] • [[New Resolve|Chapter 21]] • Chapter 24 ([[Four-Fanged Offense (Lloyd)|Lloyd's]] and [[Four-Fanged Offense (Linus)|Linus's versions]]) • [[Crazed Beast|Chapter 25]] • [[Battle Preparations|Chapter 31x]]<br />
}}<br />
<br />
===''The Sacred Stones''===<br />
{{ItemLoc<br />
|method1=Dropped by<br>([[Skirmish]]){{h|*|Items are obtainable only if a monster has two items in their inventory and neither is a poison weapon}}<br />
|data1=[[Tarvos (class)|Tarvos]]{{h|*|14% chance in slot 1}} • [[Cyclops]]{{h|*|Normal Cyclops: 35.75% chance in slot 1. Cyclops on 8F of Tower of Valni: 3.85% chance in slot 1}} • [[Maelduin]]{{h|*|30.25% chance in slot 1}}<br />
|method2=Treasure<br />
|data2=[[Tower of Valni]] Floor 6, north [[chest]]{{h|*|20% chance of being received}} • [[Lagdou Ruins]] Floor 3, south [[chest]]{{h|*|20% chance of being received}}<br />
|method3=[[Armory]]<br>(in-chapter)<br />
|data3=[[The Empire's Reach|Chapter 5]] • [[Distant Blade|Chapter 9A]] • [[Turning Traitor|Chapter 10B]] • [[River of Regrets|Chapter 17]]<br />
|methodlast=Armory<br>([[World map]])<br />
|datalast=[[The Protected|Ide]] • [[The Empire's Reach|Serafew]] • [[Distant Blade|Port Kiris]] • [[Turning Traitor|Bethroen]] • [[River of Regrets|Narube River]]<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Titania]]<br />
|method2=Dropped by<br />
|data2=[[Rescue (chapter)|Chapter 2]], enemy [[Fighter]] • [[Roadside Battle|Chapter 4]], enemy [[Fighter]] <small>(Maniac only)</small><br />
|method3=[[Steal]]<br />
|data3=[[The Atonement|Chapter 16]], enemy [[Fighter]] • [[Crimea Marches|Chapter 18]], enemy [[Warrior]], enemy [[Axe Knight]] (reinforcement), enemy [[Fighter]] <small>(Difficult only)</small> • [[Without a King|Chapter 21]], enemy [[Warrior]] • [[Solo|Chapter 22]], enemy [[Warrior]] • [[Strange Lands|Chapter 25]], enemy [[Warrior]] • [[Twisted Tower|Chapter 28]], enemy [[Warrior]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[Despair and Hope|Chapter 8]] • [[Gallia (chapter)|Chapter 9]] <small>(Easy/Normal only)</small> • [[Prisoner Release|Chapter 10]] • [[Blood Runs Red|Chapter 11]] <small>(Easy/Normal only)</small> • [[A Strange Land|Chapter 12]] • [[A Guiding Wind|Chapter 13]] <small>(Easy/Normal only)</small> • [[Training|Chapter 14]] • [[The Feral Frontier|Chapter 15]] <small>(Easy/Normal only)</small> • [[The Atonement|Chapter 16]] • [[Day Breaks (stage 1)|Chapter 17]] <small>(Easy/Normal only)</small> • [[Crimea Marches|Chapter 18]] • [[Entrusted|Chapter 19]] <small>(Easy/Normal only)</small> • [[Defending Talrega|Chapter 20]] • [[Without a King|Chapter 21]] <small>(Difficult only)</small> • [[Solo|Chapter 22]] • [[The Great Bridge|Chapter 23]] <small>(Difficult only)</small> • [[Battle Reunion|Chapter 24]] • [[Strange Lands|Chapter 25]] <small>(Difficult only)</small> • [[Clash!|Chapter 26]] • [[Moment of Fate (stage 1)|Chapter 27]] <small>(Difficult only)</small> • [[Twisted Tower|Chapter 28]] <small>(Difficult only)</small> • [[Repatriation|Endgame]]<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Nolan]] • [[Jill]] • [[Haar]] • [[Boyd]]<br />
|method2=[[Convoy]]<br />
|data2=Part 2: [[Elincia's Gambit|Endgame]], automatically from the start<br />
|method3=Treasure<br />
|data3=Part 2: [[Winds of Rebellion|Chapter 1]], [[village]]<br />
|methodlast=[[Shop]]<br />
|datalast=Part 1: [[Raise the Standard (stage 1)|Chapter 6-1]] • [[A Gathering Hope|Chapter 7]] • [[Glory Unwanted|Chapter 8]] • [[One Survives|Chapter 9]] • [[Daein, Arise!|Endgame]]<br>Part 2: [[Geoffrey's Charge|Chapter 3]] • [[Elincia's Gambit|Endgame]]<br>Part 3: [[Stormclouds|Chapter 2]] • [[River Crossing|Chapter 3]] • [[The General's Hand|Chapter 4]] • [[Retreat!|Chapter 5]] • [[A Reason to Fight|Chapter 6]] • [[Rivals Collide|Chapter 7]] • [[Incandescent Glow|Chapter 8]] • [[Marauders|Chapter 9]] • [[The Heart of Crimea|Chapter 10]] • [[Just Cause|Chapter 11]] • [[The Price|Chapter 12]] • [[Blood Contract|Chapter 13]] • [[From Pain, Awakening|Endgame]]<br>Part 4: [[Chaos Named (chapter)|Prologue]] • [[Road to the Empire|Chapter 1]] • [[Silent World|Chapter 2]] • [[Distortions|Chapter 3]] • [[Revelations|Chapter 4]] • [[Unforgivable Sin|Chapter 5]] • [[Rebirth (1)|Endgame (1)]]<br />
}}<br />
<br />
===''Shadow Dragon''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Barst]] • [[Darros]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[The Pirates of Galder|Chapter 2]] • [[A Brush in the Teeth|Chapter 3]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 6]] • [[Port Warren|Chapter 8]] • [[The Pyrathi Dragon|Chapter 9]] • [[Princess Minerva|Chapter 10]] • [[Knorda Market|Chapter 11]] • [[The Wooden Cavalry|Chapter 13]] • [[An Oasis of Magic|Chapter 15]] • [[The Battle for Altea|Chapter 16]] • [[The Sable Order|Chapter 18]] • [[Camus the Sable|Chapter 20]] • [[Clash in Macedon|Chapter 21]] • [[Online Shop]]{{h|*|Discontinued}}<br />
}}<br />
<br />
===''New Mystery of the Emblem''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Cecil]]{{h|*|If Kris is a Fighter}} • [[Barst]]{{h|*|Dropped if killed as an enemy}} • [[Jake]] • All four [[Legion]] clones{{h|*|Downloadable episode 2 only}}<br />
|method2=Dropped by<br />
|data2=[[Rebellion at Macedon|Chapter 2]], enemy [[Lumel]] • [[Sanctuary of Sorcery|Chapter 9]], enemy [[Dracoknight]] • [[Anri's Way (chapter)|Chapter 11]], enemy [[Barbarian]] • [[Return of the Prince|Chapter 15]], enemy [[Fighter]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[Abducted Princess|Chapter 3]] • [[Liberation of Grust|Chapter 5]] • [[The Scarlet Sword|Chapter 7]] • [[Sanctuary of Sorcery|Chapter 9]] • [[Return of the Prince|Chapter 15]] • [[The Last Decisive Battle|Chapter 19]] • [[Online Shop]]{{h|*|Discontinued; had a random chance of being offered during the life of the service}}<br />
}}<br />
<br />
===''Awakening''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Cherche]] • [[Gerome]] • [[Morgan]]{{h|*|If his/her starting class is Fighter, Barbarian, or Wyvern Rider}}<br />
|method2=Dropped by<br />
|data2=[[Incursion|Chapter 7]], enemy [[Vasto]]<br />
|method3=[[Armory]]<br />
|data3=[[Emmeryn (chapter)|Plegia Castle Courtyard]] • [[Smoldering Resistance|Valm Harbor]] • [[Anna the Merchant|The Twins' Hideout]] • [[Twin Wyverns|Wyvern Valley]]<br />
|method4=[[Merchant (shop)|Merchant]] ([[Anna/Awakening|Anna]]){{h|*|Random chance of appearing in their inventories}}<br />
|data4=[[Two Falchions|Arena Ferox]] • [[The Exalt and the King|Border Pass]] • [[Foreseer|Ylisstol]] • [[Incursion|Breakneck Pass]] • [[The Grimleal|Border Sands]] • [[Sickle to Sword|The Farfort]] • [[The Secret Seller|The Twins' Turf]] • [[A Strangled Peace|Peaceful Village]]<br />
|methodlast=Merchant ([[SpotPass]])<br />
|datalast=[[Boey]] • [[Jamke]] • [[Lute]] • [[Mia]] • [[Moulder]] • [[Raigh]] • [[Serra]] • [[Sophia]] • [[Titania]] • [[Scáthach|Ulster]] • [[Zihark]]}}<br />
<br />
===''Fates''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=''Conquest'': [[Gunter]]{{h|*|When rejoining in chapter 15}}<br>''Conquest'' and ''Revelation'': [[Camilla]] • [[Charlotte]]<br />
|method2=Dropped by<br />
|data2=''Revelation'': [[Veiled Kingdom|Chapter 18]], enemy [[Oni Chieftain]] • [[Hidden Strings|Chapter 19]], enemy [[Hero]]<br />
|method3=[[Armory]]<br />
|data3=[[Dusk Armory]]: Level 1 (limit 1) • Levels 2 and 3 (no limit)<br />
|methodlast=[[Lottery Shop]]<br />
|datalast=Dusk Lottery: Silver Prize<br />
}}<br />
<br />
===''Three Houses''===<br />
====Steel Axe====<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Alois]] • [[Gilbert]]<br />
|method2=Dropped by<br />
|data2=[[Where the Goddess Dwells/The Sealed Forest Snare|Chapter 10 mission]], enemy [[Armored Knight]]{{h|*|Reinforcement}} • [[The Sleeping Sand Legend]], enemy [[Wyvern Lord]]<br />
|method3=Quests<br />
|data3="[[Only the Bold]]" • "[[No Stone Unturned]]"<br />
|method4=[[Armory]]<br />
|data4=Available to purchase after gaining access to the Marketplace in [[Rivalry of the Houses|Chapter 1]](Limit: 3 per month{{h|*|Unlimited starting Chapter 8}})<br />
|methodlast=[[Forge|Forging]]<br />
|datalast=''[[Iron Axe]]'' ([[Smithing Stone]] ×6, 390 [[Gold|G]], Professor Level: D+)<br />
}}<br />
<br />
====Steel Axe+====<br />
{{ItemLoc<br />
|method1=[[Arena|Tournament]] reward<br />
|data1=[[Rumors of a Reaper|Chapter 6]]<br />
|method2=[[Forge|Forging]]<br />
|data2=''Steel Axe'' ([[Smithing Stone]] ×10, 590 [[Gold|G]], Professor Level: D+)<br />
|methodlast=[[Pagan Altar]]<br />
|datalast=Chapter 1 onward, cost 600 [[Renown]] (unlimited)<br />
}}<br />
<br />
===''Engage''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Jade]]<br />
|method2=Event<br />
|data2=[[Retaking the Castle|Chapter 5]], automatically upon entering the [[Somniel]]<br />
|method3=Dropped by<br />
|data3=[[Dark Emblem|Chapter 7]], enemy [[Rosado]]<br />
|method4=[[Forge|Forging]]<br />
|data4=[[Iron Axe]] (1000[[Gold|G]], 100{{Iron17}}, 10{{Steel17}})<br />
|methodlast=[[Armory]]<br />
|datalast=[[A Clash of Forces|Chapter 9]] onward (limit 1) • [[The Sentinels|Chapter 12]] onward (limit 3) • [[Dancer in the Ruins|Chapter 15]] onward (unlimited)<br />
}}<br />
<br />
===''Archanea Saga''===<br />
{{ItemLoc<br />
|methodlast=Unobtainable<br />
|datalast=Wielded only by enemy units<br />
}}<br />
<br />
===''Heroes''===<br />
{{FEH skill availability}}<br />
<br />
===''Warriors''===<br />
{{ItemLoc<br />
|methodlast=Event<br />
|datalast=[[Invisible Ties (Warriors)|Invisible Ties]], clear Timed Onslaught Lv. 62 Space-Time Distortion with an S rank • [[Noble Lady of Caelin (Warriors)|Noble Lady of Caelin]], clear any of the following with any rank: Shadow Elimination Lv. 50 [[Fighter]], Targeted Elimination Lv. 50 [[Myrmidon]], Pincer Escape Lv. 41 [[Myrmidon]] • [[Together to the End (Warriors)|Together to the End]], clear any of the following with any rank: Pincer Escape Lv. 41 [[Fighter]], Timed Attack Lv. 41 [[Mage]], Fort Siege Lv. 30 [[Myrmidon]] • [[Knorda Market (Warriors)|Knorda Market]], clear Ally Rescue Lv. 24 [[Archer]] with any rank<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=Strong, quality axe{{h|*|Fan translation}}<br />
|japanese=すこし<br>威力の大きい斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br />
|japanese=重いが 威力の高い斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=A sturdy axe with a good edge. It is<br>slightly difficult to wield.<br />
|japanese=威力はそこそこだが<br>少しあつかいにくい斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br />
|english=A well-made axe of moderate power.<br>It is a bit difficult to wield.<br />
|japanese=少し扱いの難しい斧<br>威力はそこそこある<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Shadow Dragon}}<br />
|english=A weighty but more powerful axe.<br />
|japanese=重いが、より威力のある斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|New Mystery of the Emblem}}<br />
|english=A weighty but more powerful axe.{{h|*|Fan translation}}<br />
|japanese=鉄よりも威力のある斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=More powerful than its iron brother.<br />
|japanese=鉄よりも威力のある斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Makes follow-up attacks more difficult to<br>perform (-3 effective Spd).<br />
|japanese=追撃しにくい(-3)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Steel Axe)</small><br />
|english=A weighty steel axe that deals significant blows.<br />
|japanese=重いが威力を高めた斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Steel Axe+)</small><br />
|english=A reinforced steel axe made strong and<br>remade stronger.<br />
|japanese=鋼の斧を強化したもの<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=An axe made of steel.<br />
|japanese=鋼で作られた斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors: Three Hopes}}<br />
|english=A weighty steel axe that deals significant blows.<br />
|japanese=威力を高めた斧<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Steel Axe<br />
|jpn-name={{h|鋼の斧|Hagane no ono}}<br />
|jpn-mean=Steel Axe; rendered as {{lang|ja|はがねのおの}} in the Famicom, Super Famicom, and GBA games, and as {{lang|ja|はがねの斧}} in ''Path of Radiance'', the DS games, and ''Engage''.<br />
|span-name=Hacha acero<br />
|span-mean=Steel axe<br />
|fren-name=Hache acier<br />
|fren-mean=Steel axe<br />
|fren-can-name=Hache fer<br />
|fren-can-mean=[[Iron Axe|Iron axe]]; used in the ''Shadow Dragon & the Blade of Light'' physical manual. Probably an error.<br />
|ger-name=Stahlaxt<br />
|ger-mean=Steel Axe<br />
|ital-name=*Ascia acciaio<br />
*Ascia d'acciaio<br />
|ital-mean=Steel axe; used in most games.<br />
*Steel axe; used in ''Engage''.<br />
|por-name=Machado aço<br />
|por-mean=Steel axe<br />
|kor-name={{h|강철의 도끼|gangcheorui dokki}}<br />
|kor-mean=Steel axe<br />
|ch-simp-name={{h|钢斧|gāng fǔ}}<br />
|ch-simp-mean=Steel axe<br />
|ch-trad-name={{h|鋼斧|gāng fǔ}}<br />
|ch-trad-mean=Steel axe<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESK Steel Axe.png|Artwork of a steel axe from the {{TCG}}.<br />
FEPR Steel Axe concept.png|Concept art of a Steel Axe from {{title|Path of Radiance}}.<br />
FEWA Steel Axe.png|Artwork of a Steel Axe from {{title|Warriors}}.<br />
FEWATH Steel Axe.png|Artwork of a Steel Axe from {{title|Warriors: Three Hopes}}.<br />
Is feh steel axe.png|The Steel Axe as it appears in {{title|Heroes}}.<br />
Ss fe09 astrid wielding steel axe.png|[[Astrid]] wielding a Steel Axe in ''Path of Radiance''.<br />
Ss fe10 jill wielding steel axe.png|[[Jill]] wielding a Steel Axe in {{title|Radiant Dawn}}.<br />
Ss fe16 dedue wielding steel axe.png|[[Dedue]] wielding a Steel Axe in {{title|Three Houses}}.<br />
Ss fe17 madeline wielding steel axe.jpg|[[Madeline]] wielding a Steel Axe in {{title|Engage}}.<br />
</gallery><br />
<br />
==See also==<br />
{{div col|11em}}<br />
*[[Steel Bow]]<br />
*[[Steel Claw]]<br />
*[[Steel Club]]<br />
*[[Steel Dagger]]<br />
*[[Steel Gauntlets]]<br />
*[[Steel Katana]]<br />
*[[Steel Knife]]<br />
*[[Steel Lance]]<br />
*[[Steel Naginata]]<br />
*[[Steel Shield]]<br />
*[[Steel Shuriken]]<br />
*[[Steelstone]]<br />
*[[Steel Sword]]<br />
*[[Steel Tome]]<br />
*[[Steel Yumi]]<br />
{{div col end}}<br />
<br />
{{NavAxe}}<br />
{{NavWeaponFE1}}<br />
{{NavWeaponFE3}}<br />
{{NavWeaponFE4}}<br />
{{NavWeaponFE5}}<br />
{{NavWeaponFE6}}<br />
{{NavWeaponFE7}}<br />
{{NavWeaponFE8}}<br />
{{NavWeaponFE9}}<br />
{{NavWeaponFE10}}<br />
{{NavWeaponFE11}}<br />
{{NavWeaponFE12}}<br />
{{NavWeaponFE13}}<br />
{{NavWeaponFE14}}<br />
{{NavWeaponFE16}}<br />
{{NavWeaponFE17}}<br />
{{NavAxeH}}<br />
{{NavWeaponWA}}<br />
{{NavWeaponWA2}}<br />
[[Category:Axes of Fire Emblem: Shadow Dragon & the Blade of Light]]<br />
[[Category:Axes of Fire Emblem: Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Axes of Fire Emblem: Thracia 776]]<br />
[[Category:Axes of Fire Emblem: The Binding Blade]]<br />
[[Category:Axes of Fire Emblem: The Blazing Blade]]<br />
[[Category:Axes of Fire Emblem: The Sacred Stones]]<br />
[[Category:Axes of Fire Emblem: Path of Radiance]]<br />
[[Category:Axes of Fire Emblem: Radiant Dawn]]<br />
[[Category:Axes of Fire Emblem: Shadow Dragon]]<br />
[[Category:Axes of Fire Emblem: New Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem Awakening]]<br />
[[Category:Axes of Fire Emblem Fates]]<br />
[[Category:Axes of Fire Emblem: Three Houses]]<br />
[[Category:Axes of Fire Emblem Engage]]<br />
[[Category:Axes of Fire Emblem Warriors]]<br />
[[Category:Axes of Fire Emblem Warriors: Three Hopes]]</div>RNGSOMEONEhttps://fireemblemwiki.org/w/index.php?title=Hand_Axe&diff=580080Hand Axe2024-03-02T23:38:04Z<p>RNGSOMEONE: /* Genealogy of the Holy War */</p>
<hr />
<div>{{Item Infobox<br />
|image=[[File:FESK Hand Axe.png|x250px]]<br />
|caption=Artwork of a hand axe from the {{TCG}}.<br />
|help_text=A weak throwing axe used for indirect attacks.<br />
|type=[[Axe]]<br />
|first={{FE1}}<br />
}}<br />
<br />
The '''Hand Axe''' (Japanese: {{hl|手斧|Teono}} ''Hand Axe'') is a fairly common [[axe]]-type weapon in the {{FES}}, appearing in every game except {{title|Gaiden}} and its remake, {{title|Echoes: Shadows of Valentia}}. It is the lowest ranked of the ranged axes, its main drawbacks being a low accuracy and heavy weight.<br />
<br />
==Stats==<br />
{{clear}}<br />
{{WeaponStats<br />
|game1={{title|Shadow Dragon & the Blade of Light}}<br />
|rank1=[[Axe]]: 3<br />
|mt1=5<br />
|wt1=9<br />
|hit1=60<br />
|crt1=0<br />
|rng1=1-2<br />
|uses1=13<br />
|worth1=450<br />
|-<br />
|game2={{title|Mystery of the Emblem}}<br />
|sprite2=[[File:Is snes01 hand axe.png]]<br />
|rank2=[[Axe]]: 3<br />
|mt2=5<br />
|wt2=9<br />
|hit2=60<br />
|crt2=0<br />
|rng2=1-2<br />
|uses2=15<br />
|worth2=450<br />
|-<br />
|game3={{title|Genealogy of the Holy War}}<br />
|sprite3=[[File:Is snes02 hand axe.png]]<br />
|rank3={{AxeSNES}} C<br />
|mt3=10<br />
|wt3=20<br />
|hit3=50<br />
|rng3=1-2<br />
|uses3=50<br />
|worth3=3,000<br />
|-<br />
|game4={{title|Thracia 776}}<br />
|sprite4=[[File:Is snes03 hand axe.png]]<br />
|rank4={{AxeSNES|5}} D<br />
|mt4=6<br />
|wt4=12<br />
|hit4=45<br />
|crt4=0<br />
|rng4=1-2<br />
|uses4=20<br />
|worth4=1,000<br />
|wex4=1<br />
|-<br />
|game5={{title|The Binding Blade}}<br />
|sprite5=[[File:Is gba hand axe.png]]<br />
|rank5={{AxeGBA}} E<br />
|mt5=7<br />
|wt5=12<br />
|hit5=50<br />
|crt5=0<br />
|rng5=1-2<br />
|uses5=20<br />
|worth5=300<br />
|wex5=1<br />
|-<br />
|game6={{title|The Blazing Blade}}<br />
|sprite6=[[File:Is gba hand axe.png]]<br />
|rank6={{AxeGBA}} E<br />
|mt6=7<br />
|wt6=12<br />
|hit6=60<br />
|crt6=0<br />
|rng6=1-2<br />
|uses6=20<br />
|worth6=300<br />
|wex6=1<br />
|-<br />
|game7={{title|The Sacred Stones}}<br />
|sprite7=[[File:Is gba hand axe.png]]<br />
|rank7={{AxeGBA}} E<br />
|mt7=7<br />
|wt7=12<br />
|hit7=60<br />
|crt7=0<br />
|rng7=1-2<br />
|uses7=20<br />
|worth7=300<br />
|wex7=1<br />
|-<br />
|game8={{title|Path of Radiance}}<br />
|sprite8=[[File:Is gcn hand axe.png]]<br />
|rank8={{AxeGCN}} E<br />
|mt8=7<br />
|wt8=13<br />
|hit8=55<br />
|crt8=0<br />
|rng8=1-2<br />
|uses8=25<br />
|worth8=375<br />
|wex8=1<br />
|-<br />
|game9={{title|Radiant Dawn}}<br />
|sprite9=[[File:Is wii hand axe.png]]<br />
|rank9={{AxeWii}} D<br />
|mt9=9<br />
|wt9=12<br />
|hit9=70<br />
|crt9=0<br />
|rng9=1-2<br />
|uses9=25<br />
|worth9=625<br />
|wex9=2<br />
|-<br />
|game10={{title|Shadow Dragon}}<br />
|sprite10=[[File:Is ds hand axe.png]]<br />
|rank10={{AxeDS}} D<br />
|mt10=8<br />
|wt10=8<br />
|hit10=60<br />
|crt10=0<br />
|rng10=1-2<br />
|uses10=30<br />
|worth10=540<br />
|wex10=2<br />
|-<br />
|game11={{title|New Mystery of the Emblem}}<br />
|sprite11=[[File:Is ds hand axe.png]]<br />
|rank11={{AxeDS|12}} D<br />
|mt11=4<br />
|hit11=60<br />
|crt11=0<br />
|rng11=1-2<br />
|uses11=30<br />
|worth11=540<br />
|wex11=2<br />
|-<br />
|game12={{title|Awakening}}<br />
|sprite12=[[File:Is 3ds01 hand axe.png]]<br />
|rank12={{Axe13}} D<br />
|mt12=3<br />
|hit12=70<br />
|crt12=0<br />
|rng12=1-2<br />
|uses12=25<br />
|worth12=750<br />
|wex12=2<br />
|-<br />
|game13={{title|Fates}}<br />
|sprite13=[[File:Is 3ds02 axe.png]]<br />
|rank13={{Axe14}} D<br />
|mt13=7<br />
|hit13=65<br />
|rng13=1-2<br />
|worth13=1,800<br />
|wex13=1<br />
|notes13=Cannot inflict [[critical hit]]s, trigger [[Offensive skill#Fates|offensive skills]], or make [[follow-up attack]]s.<br>+5 to foe's ability to make follow-up attacks.<br>Sells for 650 gold.<br />
|-<br />
|game14={{title|Three Houses}}<br />
|sprite14=[[File:Is ns01 axe.png|20px]]<br />
|rank14={{Axe16}} D<br />
|mt14=4<br />
|wt14=10<br />
|hit14=70<br />
|crt14=0<br />
|rng14=1-2<br />
|uses14=30<br />
|worth14=750<br />
|wex14=2<br />
|-<br />
|game15={{title|Engage}}<br />
|sprite15=[[File:Is ns02 hand axe.png|24px]]<br />
|rank15={{Axe17}} D<br />
|mt15=7<br />
|wt15=12<br />
|hit15=70<br />
|crt15=0<br />
|rng15=1-2<br />
|worth15=1,800<br />
}}<br />
<br />
===Forged stats===<br />
{{missingstats}}<br />
{{WeaponStats<br />
|game1={{title|Three Houses}}<br />
|sprite1=[[File:Is ns01 axe+.png|x20px]]<br />
|rank1={{Axe16}} D<br />
|mt1=5<br />
|wt1=10<br />
|hit1=70<br />
|crt1=0<br />
|rng1=1-2<br />
|uses1=40<br />
|worth1=1,124<br />
|wex1=2<br />
|-<br />
|game2={{title|Engage}}<br>(+1)<br />
|sprite2=[[File:Is ns02 hand axe.png|24px]]<br />
|rank2={{Axe17}} D<br />
|mt2=8<br />
|wt2=12<br />
|hit2=75<br />
|crt2=0<br />
|rng2=1-2<br />
|worth2=?<br />
|-<br />
|game3={{title|Engage}}<br>(+2)<br />
|sprite3=[[File:Is ns02 hand axe.png|24px]]<br />
|rank3={{Axe17}} D<br />
|mt3=9<br />
|wt3=12<br />
|hit3=75<br />
|crt3=0<br />
|rng3=1-2<br />
|worth3=?<br />
|-<br />
|game4={{title|Engage}}<br>(+3)<br />
|sprite4=[[File:Is ns02 hand axe.png|24px]]<br />
|rank4={{Axe17}} D<br />
|mt4=10<br />
|wt4=12<br />
|hit4=75<br />
|crt4=0<br />
|rng4=1-2<br />
|worth4=?<br />
|-<br />
|game5={{title|Engage}}<br>(+4)<br />
|sprite5=[[File:Is ns02 hand axe.png|24px]]<br />
|rank5={{Axe17}} D<br />
|mt5=11<br />
|wt5=12<br />
|hit5=75<br />
|crt5=0<br />
|rng5=1-2<br />
|worth5=?<br />
|-<br />
|game6={{title|Engage}}<br>(+5)<br />
|sprite6=[[File:Is ns02 hand axe.png|24px]]<br />
|rank6={{Axe17}} D<br />
|mt6=12<br />
|wt6=12<br />
|hit6=80<br />
|crt6=0<br />
|rng6=1-2<br />
|worth6=?<br />
}}<br />
<br />
==Locations==<br />
===''Shadow Dragon & the Blade of Light''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Barst]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[The Pirates of Galder|Chapter 2]] • [[A Brush in the Teeth|Chapter 3]] • [[Camus the Sable|Chapter 20]]<br />
}}<br />
<br />
===''Mystery of the Emblem''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=Book 1: [[Barst]]<br />
|methodlast=[[Armory]]<br />
|datalast=Book 1: [[The Pirates of Galder|Chapter 2]] • [[A Brush in the Teeth|Chapter 3]] • [[Camus the Sable|Chapter 16]]<br />
}}<br />
<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=First Generation: [[Lady of the Forest|Chapter 1]], enemy [[Cimbaeth]]<br />
|methodlast=[[Vendor]]<br />
|datalast=Second Generation: [[Beyond the Desert|Chapter 7]] <small>(Same item as Cimbaeth's Hand Axe, and thus shares its kill count and remaining durability. No child unit has the C-Axe needed to inherit it, so it cannot be passed down.)</small><br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Dagdar]] • [[Ralf]]<br />
|method3=[[Capture]]<br />
|data3=[[The Village of Iz|Chapter 2x]], enemy [[Pirate]](×{{h|4|3 as reinforcement}}) • [[The Pirate Isles|Chapter 2x]], enemy [[Pirate]](×{{h|18|16 as reinforcement}}) <br />
|method2=[[Capture]] or [[steal]]<br />
|data2=[[The Dungeon|Chapter 4]], enemy [[Armored Axe]](×2) • [[Hero on the Wind|Chapter 4x]], enemy [[Armored Axe]](×2) • [[The Shield of Thracia|Chapter 7]], enemy [[Brigand]](×2), enemy [[Warrior]] • [[Dagdar's Manor|Chapter 8x]], enemy [[Brigand]](×9) • [[The Bandits of Dacia|Chapter 12]], enemy [[Brigand]](×2) • [[Two Paths|Chapter 15]], enemy [[Warrior]](×6, reinforcement) • [[The Scion of Light|Chapter 20]], enemy [[Armored Axe]](×48, reinforcement) • [[The Prison Camp|Chapter 21x]], enemy [[Armored Axe]](×16), enemy [[Mercenary]](×{{h|13|11 as reinforcement}})<br />
|methodlast=[[Armory]]<br />
|datalast=[[Mount Violdrake|Chapter 8]]<br />
}}<br />
<br />
===''The Binding Blade''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Lot]] • [[Geese]]{{h|*|If recruited in Chapter 11 on the western route}} • [[Garret]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[Crumbling League|Chapter 4]] • [[The Ostian Revolt|Chapter 7]] • [[The Misty Isles|Chapter 9]] • [[Amidst a Struggle|Chapter 10B]] • [[The Hero of the West|Chapter 11A]] • [[Ocean's Parting|Chapter 17A]] • [[The Laws of Sacae|Chapter 18B]] • [[The Ghosts of Bern|Chapter 23]]<br />
}}<br />
<br />
===''The Blazing Blade''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=Lyn's tale: [[Dorcas]]<br>Eliwood's tale: [[Bartre]] • [[Dart]] • [[Wallace]]<br>Hector's tale: [[Hector]] • [[Bartre]] • [[Dart]] • [[Wallace]]<br />
|methodlast=[[Armory]]<br />
|datalast=Lyn's tale: [[Beyond the Borders|Chapter 5]]<br>Eliwood's tale: [[In Search of Truth|Chapter 13]] • [[Noble Lady of Caelin|Chapter 15]] • [[Pirate Ship|Chapter 17]] • [[New Resolve|Chapter 20]] • Chapter 23 ([[Four-Fanged Offense (Lloyd)|both]] [[Four-Fanged Offense (Linus)|versions]]) • [[Unfulfilled Heart|Chapter 24]] • [[Battle Preparations|Chapter 29x]]<br>Hector's tale: [[In Search of Truth|Chapter 13]] • [[Noble Lady of Caelin|Chapter 16]] • [[Pirate Ship|Chapter 18]] • [[New Resolve|Chapter 21]] • Chapter 24 ([[Four-Fanged Offense (Lloyd)|both]] [[Four-Fanged Offense (Linus)|versions]]) • [[Unfulfilled Heart|Chapter 26]] • [[Battle Preparations|Chapter 31x]]<br />
}}<br />
<br />
===''The Sacred Stones''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Garcia]]<br />
|method2=Dropped by<br />
|data2=[[Hamill Canyon|Chapter 13A]], enemy [[Warrior]] (reinforcement; drops unequipped item) • [[Scorched Sand|Chapter 15]], enemy [[Berserker]] (drops unequipped item){{h|*|Western version only}}<br />
|method3=Dropped by ([[Skirmish]]){{h|*|Items are obtainable only if a monster has two items in their inventory and neither is a poison weapon}}<br />
|data3=[[Tarvos (class)|Tarvos]]{{h|*|4% chance in slot 1, 2.1% chance in slot 2}} • [[Maelduin]]{{h|*|1% chance in slot 1}}<br />
|method4=Treasure<br />
|data4=[[The Bandits of Borgo|Chapter 3]], [[chest]]<br />
|method5=[[Armory]]<br>(in-chapter)<br />
|data5=[[Distant Blade|Chapter 9A]] • [[Turning Traitor|Chapter 10B]]<br />
|methodlast=Armory<br>([[World map]])<br />
|datalast=[[The Protected|Ide]] • [[Distant Blade|Port Kiris]] • [[Turning Traitor|Bethroen]] • [[River of Regrets|Narube River]]<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=[[Pirates Aground|Chapter 3]], enemy [[Fighter]] • [[Day Breaks (stage 1)|Chapter 17-1]], enemy [[Fighter]] (reinforcement)<br />
|method2=[[Steal]]<br />
|data2=[[The Atonement|Chapter 16]], enemy [[Warrior]] • [[Crimea Marches|Chapter 18]], enemy [[Axe Knight]] (reinforcement), enemy [[Fighter]] <small>(Hard only)</small> • [[Battle Reunion|Chapter 24]], enemy [[Bandit]] (reinforcement), enemy [[Berserker]] (reinforcement)<br />
|methodlast=[[Armory]]<br />
|datalast=[[Despair and Hope|Chapter 8]] • [[Gallia (chapter)|Chapter 9]] <small>(Easy/Normal only)</small> • [[Prisoner Release|Chapter 10]] <small>(Easy/Normal only)</small> • [[Blood Runs Red|Chapter 11]] • [[A Strange Land|Chapter 12]] <small>(Easy/Normal only)</small> • [[A Guiding Wind|Chapter 13]] <small>(Easy/Normal only)</small> • [[Training|Chapter 14]] • [[The Feral Frontier|Chapter 15]] <small>(Easy/Normal only)</small> • [[The Atonement|Chapter 16]] <small>(Easy/Normal only)</small> • [[Day Breaks (stage 1)|Chapter 17]] <small>(Hard only)</small> • [[Crimea Marches|Chapter 18]] <small>(Easy/Normal only)</small> • [[Entrusted|Chapter 19]] • [[Without a King|Chapter 21]] <small>(Hard only)</small> • [[The Great Bridge|Chapter 23]] • [[Strange Lands|Chapter 25]] <small>(Hard only)</small> • [[Clash!|Chapter 26]] <small>(Easy/Normal only)</small> • [[Moment of Fate (stage 1)|Chapter 27]]{{h|*|Only in Hard Mode}} • [[Repatriation|Endgame]] <small>(Easy/Normal only)</small><br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Jill]] • [[Kieran]] • [[Boyd]]<br />
|method2=[[Convoy]]<br />
|data2=Part 2: [[Elincia's Gambit|Endgame]], automatically from the start<br />
|method3=Dropped by<br />
|data3=Part 3: [[Marauders|Chapter 9]], enemy [[Warrior]]<br />
|method4=Treasure<br />
|data4=Part 1: [[Maiden of Miracles|Chapter 1]], [[Village|church]]<br />
|method5=[[Shop]]<br />
|data5=Part 2: [[Geoffrey's Charge|Chapter 3]] • [[Elincia's Gambit|Endgame]]<br>Part 3: [[Stormclouds|Chapter 2]] • [[River Crossing|Chapter 3]] • [[The General's Hand|Chapter 4]] • [[Retreat!|Chapter 5]] • [[A Reason to Fight|Chapter 6]] • [[Rivals Collide|Chapter 7]] • [[Incandescent Glow|Chapter 8]] • [[Marauders|Chapter 9]] • [[The Heart of Crimea|Chapter 10]] • [[Just Cause|Chapter 11]] • [[The Price|Chapter 12]] • [[Blood Contract|Chapter 13]] • [[From Pain, Awakening|Endgame]]<br>Part 4: [[Chaos Named (chapter)|Prologue]] • [[Road to the Empire|Chapter 1]] • [[Silent World|Chapter 2]] • [[Distortions|Chapter 3]] • [[Revelations|Chapter 4]] • [[Unforgivable Sin|Chapter 5]] • [[Rebirth (1)|Endgame (1)]]<br />
|methodlast=[[Bargains]]<br />
|datalast=Part 1: [[A Distant Voice|Chapter 4]] • [[Raise the Standard (stage 1)|Chapter 6]] • [[Glory Unwanted|Chapter 8]] • [[One Survives|Chapter 9]] • [[Daein, Arise!|Endgame]]<br />
}}<br />
<br />
===''Shadow Dragon''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Barst]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[The Pirates of Galder|Chapter 2]] • [[Champions of Aurelis|Chapter 5]] • [[Lefcandith Gauntlet|Chapter 7]] • [[Port Warren|Chapter 8]] • [[Princess Minerva|Chapter 10]] • [[Knorda Market|Chapter 11]] • [[An Oasis of Magic|Chapter 15]] • [[The Battle for Altea|Chapter 16]] • [[Camus the Sable|Chapter 20]] • [[Clash in Macedon|Chapter 21]] • [[Online Shop]]{{h|*|Discontinued}}<br />
}}<br />
<br />
===''New Mystery of the Emblem''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Barst]] • [[Dice]]{{h|*|In the main story, in New Archanea Saga episode 3, and in downloadable episode 3}} • [[Darros]] • [[Legion]]{{h|*|Downloadable episode 2 only}} • All four [[Legion]] clones{{h|*|Downloadable episode 2 only}} • [[Bord]]{{h|*|Downloadable episode 3 only}}<br />
|method2=Dropped by<br />
|data2=[[Return of the Prince|Chapter 15]], enemy [[Fighter]]<br />
|methodlast=[[Armory]]<br />
|datalast=[[The Grustian Expedition|Chapter 1]] • [[Abducted Princess|Chapter 3]] • [[Liberation of Grust|Chapter 5]] • [[The Scarlet Sword|Chapter 7]] • [[Return of the Prince|Chapter 15]] • [[Gra's Sun Sets|Chapter 17]] • [[The Wyvern's Dale|Chapter 21]] • [[Online Shop]]{{h|*|Discontinued; had a random chance of being offered during the life of the service}}<br />
}}<br />
<br />
===''Awakening''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=[[The Exalt and the King|Chapter 5]], enemy [[Barbarian]] (reinforcement) • [[Emmeryn (chapter)|Chapter 9]], enemy [[Wyvern Rider]] (reinforcement)<br />
|method2=[[Armory]]<br />
|data2=[[Incursion|Breakneck Pass]] • [[Renewal (chapter)|The Midmire]] • [[Smoldering Resistance|Valm Harbor]] • [[Five Gemstones|Plegia Castle]] • [[The Secret Seller|The Twins' Turf]] • [[Twin Wyverns|Wyvern Valley]]<br />
|methodlast=[[Merchant (shop)|Merchant]] ([[SpotPass]])<br />
|datalast=[[Clair]] • [[Dagdar]] • [[Mia]] • [[Moulder]] • [[Nephenee]] • [[Nino]] • [[Serra]]<br />
}}<br />
<br />
===''Fates''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=''Conquest'': [[Arthur (Fates)|Arthur]]<br>''Revelation'': [[Camilla]] • [[Scarlet]]<br>''Conquest'' and ''Revelation'': [[Percy]]<br />
|method2=Dropped by<br />
|data2=''Revelation'': [[Voice of a God|Chapter 10]], enemy [[Fighter]] • [[A Lost Peace|Chapter 13]], enemy [[Berserker]]<br />
|method3=[[Armory]]<br />
|data3=[[Dusk Armory]]: Level 1 (limit 2) • Level 2 (limit 5) • Level 3 (limit 10)<br />
|methodlast=[[Lottery Shop]]<br />
|datalast=Dusk Lottery: Silver Prize<br />
}}<br />
<br />
===''Three Houses''===<br />
====Hand Axe====<br />
{{ItemLoc<br />
|methodlast=[[Armory]]<br />
|datalast=Available to purchase after gaining access to the Marketplace in [[Rivalry of the Houses|Chapter 1]](Limit: 3 per month{{h|*|Unlimited starting Chapter 8}})<br />
}}<br />
====Hand Axe+====<br />
{{ItemLoc<br />
|methodlast=[[Forge|Forging]]<br />
|datalast=''Hand Axe'' ([[Smithing Stone]] ×6, 450 [[Gold|G]], Professor Level: D+).<br />
}}<br />
<br />
===''Engage''===<br />
{{sectstub}}<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Panette]]<br />
|methodlast=Dropped by<br />
|datalast=[[A Land in Bloom|Chapter 4]], enemy [[Axe Cavalier]]<br />
}}<br />
<br />
===''Archanea Saga''===<br />
{{ItemLoc<br />
|methodlast=[[Inventory]]<br />
|datalast=[[Dice]]<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=Can attack at range{{h|*|Fan translation}}<br />
|japanese=なげ斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br />
|english=Doubles as ranged attack.{{h|*|Fan translation}}<br />
|japanese=間接攻撃も可能な投げ斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br />
|english=Doubles as ranged attack.<br />
|japanese=間接攻撃も可能な投げ斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br />
|english=Doubles as ranged attack.<br />
|japanese=間接攻撃も可能な投げ斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=An axe that can be thrown at distant<br>enemies. It's a little difficult to wield.<br />
|japanese=はなれた敵にも攻撃できるが<br>少しあつかいにくい斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br />
|english=The most common of throwing axes. It can be<br>used for direct and indirect combat.<br />
|japanese=標準的な投げ斧<br>離れた敵にも攻撃できる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Shadow Dragon}}<br />
|english=A throwing axe used to attack enemies indirectly.<br />
|japanese=間接攻撃も可能な投げ斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|New Mystery of the Emblem}}<br />
|english=An axe used to attack foes directly or indirectly.{{h|*|Fan translation}}<br />
|japanese=間接攻撃も可能な投げ斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=A weak throwing axe used<br>for indirect attacks.<br />
|japanese=間接攻撃も可能な低威力の投げ斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Weak to follow-ups (-5 eff. Spd). Cannot<br>crit, trigger offensive skills, or follow up.<br />
|japanese=追撃不可/追撃されやすい(-5)/必殺なし<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Hand Axe)</small><br />
|english=A compact ranged axe that can be thrown at<br>distant enemies.<br />
|japanese=射程が長い斧<br>投擲もできる斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Hand Axe+)</small><br />
|english=A reinforced hand axe that causes significant<br>damage when swung or hurled at enemies.<br />
|japanese=手斧を強化したもの<br>射程が長い斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=A light throwing axe that can<br>strike close or at range.<br />
|japanese=投げ斧<br>離れた敵にも攻撃可能<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
*In {{title|Three Houses}}, due to its small size, the Hand Axe uses [[sword]] animations instead of axe animations during combat.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Hand Axe<br />
|jpn-name={{h|手斧|Teono}}<br />
|jpn-mean=Hand axe; rendered as {{lang|ja|ておの}} prior to ''Path of Radiance''.<br />
|span-name=Hacha de mano<br />
|span-mean=Hand axe; abbreviated to '''{{lang|es|H de mano}}''' in ''The Blazing Blade'', ''The Sacred Stones'', ''Path of Radiance'', and ''Shadow Dragon''<br />
|fren-name=• Bipenne<br>• Hachette<br />
|fren-mean=• Double-headed Axe. Used in ''The Blazing Blade'' and ''The Sacred Stones''.<br>• Hatchet. Used in all games since ''Path of Radiance''.<br />
|fren-can-name=Hache létale<br />
|fren-can-mean=Deadly axe; used in the ''Shadow Dragon & the Blade of Light'' physical manual. Probably an error, given this is the French name of the [[Killer Axe]].<br />
|ger-name=Wurfbeil<br />
|ger-mean=Throwing axe<br />
|ital-name=Scure<br />
|ital-mean=Axe<br />
|kor-name={{h|투척도끼|tucheokdokki}}<br />
|kor-mean=Throwing axe<br />
|ch-simp-name={{h|手斧|shǒufǔ}}<br />
|ch-simp-mean=Hand axe<br />
|ch-trad-name={{h|手斧|shǒufǔ}}<br />
|ch-trad-mean=Hand axe<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESK Hand Axe.png|Artwork of a hand axe from the {{TCG}}.<br />
FEPR Hand Axe concept.png|Concept art of a Hand Axe from {{title|Path of Radiance}}.<br />
Ss fe03 barst wielding hand axe.png|[[Barst]] wielding a Hand Axe in {{title|Mystery of the Emblem}}.<br />
Ss fe09 titania wielding hand axe.png|[[Titania]] wielding a Hand Axe in {{title|Path of Radiance}}.<br />
Ss fe10 nolan wielding hand axe.png|[[Nolan]] wielding a Hand Axe in {{title|Radiant Dawn}}.<br />
Ss fe16 annette wielding hand axe.png|[[Annette]] wielding a Hand Axe in {{title|Three Houses}}.<br />
Ss fe17 goldmary wielding hand axe.jpg|[[Goldmary]] wielding a Hand Axe in {{title|Engage}}.<br />
</gallery><br />
<br />
==See also==<br />
* [[Short Axe]]<br />
* [[Tomahawk]]<br />
* [[Throwing Club]]<br />
<br />
{{NavAxe}}<br />
{{NavWeaponFE1}}<br />
{{NavWeaponFE3}}<br />
{{NavWeaponFE4}}<br />
{{NavWeaponFE5}}<br />
{{NavWeaponFE6}}<br />
{{NavWeaponFE7}}<br />
{{NavWeaponFE8}}<br />
{{NavWeaponFE9}}<br />
{{NavWeaponFE10}}<br />
{{NavWeaponFE11}}<br />
{{NavWeaponFE12}}<br />
{{NavWeaponFE13}}<br />
{{NavWeaponFE14}}<br />
{{NavWeaponFE16}}<br />
{{NavWeaponFE17}}<br />
[[Category:Enhanced-range weapons]]<br />
[[Category:Axes of Fire Emblem: Shadow Dragon & the Blade of Light]]<br />
[[Category:Axes of Fire Emblem: Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Axes of Fire Emblem: Thracia 776]]<br />
[[Category:Axes of Fire Emblem: The Binding Blade]]<br />
[[Category:Axes of Fire Emblem: The Blazing Blade]]<br />
[[Category:Axes of Fire Emblem: The Sacred Stones]]<br />
[[Category:Axes of Fire Emblem: Path of Radiance]]<br />
[[Category:Axes of Fire Emblem: Radiant Dawn]]<br />
[[Category:Axes of Fire Emblem: Shadow Dragon]]<br />
[[Category:Axes of Fire Emblem: New Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem Awakening]]<br />
[[Category:Axes of Fire Emblem Fates]]<br />
[[Category:Axes of Fire Emblem: Three Houses]]<br />
[[Category:Axes of Fire Emblem Engage]]</div>RNGSOMEONE