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Apotheosis: Difference between revisions

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==Plot==
==Plot==
{{main|Apotheosis/Script}}
{{main|Apotheosis/Script}}
:''Note: The [[Anna/Awakening|merchant]] is the only character with dialogue in this chapter, much of it directly addressing the player.''


{{Improve|Way too overdone}}
[[Anna]] welcomes the player to Castle Apotheosis, which serves as a place for the strongest of foes to challenge each other, and invites the player to participate. Once the player has prepared, Anna introduces the first opponents and the battle begins.
A merchant addresses the player in the space between [[Outrealms]], telling them that they have finally made it to the Outrealm to end all Outrealms; she then congratulates the player and welcomes them to Castle Apotheosis, after which she states that destiny guides the universe's most powerful of heroes to that place--so they can finally face foes worthy of their formidable skills. Countless heroes from countless Outrealms await to challenge the player at Castle Apotheosis, to which the merchant loses her place when trying to continue her sentence, prompting her to ask to start over; when the merchant regains her place, she asks the player if they consider themself worthy--then the merchant says she should warn the player that the foes they will face possess might beyond that of any human, and if that does not frighten the player, they should enter and learn the meaning of fear. [[Preparations]] take place at this point.


===The first wave===
After the battle, Anna congratulates the player on their performance, and allows them to return home or continue fighting. If the player chooses to continue fighting and they beat the first wave in 1 or 2 turns, Anna gives them the option of participating in the secret battles, which are harder than the normal ones. Regardless of the player's route, this pattern repeats for all five waves: Anna allows the player to prepare for the next battle, congratulates them on their performance afterward, then allows them to stop or continue; on waves 2 and 4 of the normal route, Anna gives the player the choice of two different armies to face.
Once preparations are finished, the merchant asks the player if they are ready, and asks if she shall start the fight, after which the merchant checks her notes for her next line; once the merchant finds her line, she welcomes the [[Shepherds (group)|Shepherds]] to the Feast of the Formidable, noting that the Shepherds have traveled far but then asks if their end is near--or if they will survive all five battles and secure their place among the gods. The merchant asks if Castle Apotheosis will crown new kings, or if its stones will be coated red with the Shepherds' blood; the merchant says she's going to let the first battle begin. The battle begins at this point.


Once all enemies in this wave are defeated, the game checks the number of turns it took the player. If the player took two turns or fewer, the merchant will notice that the player has finished the first wave already, noting that they trashed the enemies in no time flat; the merchant then states it is official, the player has what it takes--she is authorized to give the player a real challenge against special enemies if the player is up for it. The merchant will first ask if the player wants to record this victory and return to their own world at that point, or take their chances and keep fighting--it is all up to the player; the game prompts the player to make their decision at this point.
Once they clear the fifth and final wave, Anna congratulates the player on their accomplishment. On the normal route, Anna awards the player and [[Einherjar]] of [[Katarina]], then hints at the existence of the secret route. On the secret route, Anna awards the [[Supreme Emblem]], and notes that choosing different opponents would yield a different experience.
 
If the player opts to quit at this point, or at any other point the merchant asks the player if they want to quit, the merchant states she is going to call the challenge at this point, then congratulates the player on not being utterly destroyed; the merchant then asks the player to drop by again anytime they want a challenging fight, at which point the chapter will end.
 
If the player opts not to quit at this point, the merchant deduces the player is in it for the long haul, and then proposes a deal--Castle Apotheosis's five normal battles are already packed with tough enemies, yet for some warriors, tough just is not enough, as they want a special challenge; what those warriors really want is to go head-to-head with truly demonic adversaries, and that is what the five secret battles are for. The merchant will then ask the player if they want to try their hand at the secret battles or stick with the normal battles, with the game prompting the player at this point.
 
If the player chooses to take on the secret battles, the merchant will tell the player she will get them back into the fight--their new opponents are masters of combat, like no one them has ever faced; the merchant will ask the player to prepare while they wait for the enemies to arrive. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player will be on the secret route.
 
On the other hand, if the player took three turns or more in beating the first wave, the merchant tells the player of their good work and notes their first victory, and that perhaps they are worthy of Castle Apotheosis's trials after all; the merchant tells the player if they want, they can quit at this point. The merchant will first ask if the player wants to record this victory and return to their own world at that point, or if they would rather take their chances and stay in the fight--it is up to the player; the game prompts the player to make their decision at this point.
 
If the player either declines to go down the secret route or opts not to quit when not offered the secret route, the player will be on the normal route.
 
===The normal route===
The merchant states she is ready to start the second wave, then reveals two teams are ready to face the player--and they get to pick; one is an army of [[War Monk]]s, and the other consists of [[Pegasus Knight]]s, to which the merchant asks the player which army they would rather take on. The player is prompted if they would rather face the pegasus knights over the war monks, with "yes" representing the pegasus knights and "no" representing the war monks; this choice represents which version of the second wave the player will face. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the second wave will begin.
 
Once the second wave is complete, the merchant will note the player's feat as very impressive, that is two battles they have won, to which the merchant can see the player has staying power; at this point, the merchant will ask the player if they would like to quit now and return to their own world, asking the player what they think. If the player opts not to quit, the merchant states she is ready to start the third wave, and reveals that the player is up against [[Archer]]s next, asking the player to mind their distance. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player gets one turn to prepare, after which the third wave will begin.
 
Once the third wave is complete, the merchant will note that the player has won three battles, then admits she underestimated them; the merchant will then ask the player if they want to quit. If the player opts not to quit, the merchant states she is ready to start the fourth wave, then reveals that two teams are ready to face the player and they get to pick; one team is an army of fliers, the other team is an army of cavalry, to which the merchant asks the player which one they would rather take on. The player is prompted if they would rather face the cavalry over the fliers, with "yes" representing the cavalry and "no" representing the fliers; this choice represents which version of the fourth wave the player will face. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player gets one turn to prepare, after which the fourth wave will begin.
 
Once the fourth wave is complete, the merchant will note that the player has won four battles, an incredible feat, and states they have only one more battle to go; the merchant will then ask the player if they want to quit. If the player opts not to quit, the merchant states she is ready to start the fifth and final wave, and reveals that the player is up against [[Hero]]-class units next, just what they might expect from a final battle. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player gets one turn to prepare, after which the fifth and final wave will begin.
 
Once the fifth wave is complete, the merchant will congratulate the player on having won all five battles; the battle is formally ended at this point. The merchant notes the player's incredible feat--they just wiped the castle floors with every foe they faced, then asks the player if they know what that means; after looking over her notes, the merchant states that the Shepherds are the victors of the Feast, the mightiest of the mighty, then asks for a thunderous round of applause for their new kings and champions. The merchant also tells the player to take a gift from her, hoping they can use it; the merchant reveals her gift as an [[Einherjar]] card--"[[Katarina]], the Misguided Tactician". The player is prompted at this point if they want to add Katarina to their party; if the player accepts, Katarina asks the player if they need another tactician. The merchant then states that, before she forgets, she will let the player in on a secret she noticed in her script--there are some extra lines if the player defeats the first wave very quickly, about special enemies; the merchant states it is something for the player to shoot for the next time they drop by for a visit, after which she bids the player farewell.
 
===The secret route===
Once the player is on the secret route (after defeating the first wave of the normal route in two turns or less), the player gets one turn to prepare before the first wave of the secret route arrives. Once the first wave is complete, the merchant will state that the player has taken down the first secret battle, and notes that they don't even seem tired--to which the merchant then asks the player what they are being fed; the merchant will then ask the player if they want to quit. If the player opts not to quit, the merchant states she is ready to start the second wave, and reveals that the player is up against [[Archer]]s next, and tells the player she hopes they can cook up a sound strategy. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player gets one turn to prepare, after which the second wave will begin.
 
Once the second wave is complete, the merchant will tell the player that they have two secret battles down; the merchant will then ask the player if they want to quit. If the player opts not to quit, the merchant states she is ready to start the third wave, and reveals that the player is up against [[Dark Mage]]s next, and tells the player that if they get reckless, they'll regret it. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player gets one turn to prepare, after which the third wave will begin.
 
Once the third wave is complete, the merchant will note the player has won three secret battles, noting the feat as incredible and tells the player they really should be proud; the merchant will then ask the player if they want to quit. If the player opts not to quit, the merchant states she is ready to start the fourth wave, and reveals that the fourth wave has a time limit--the player has until the merchant counts to 10 to complete the wave; telling the player to be careful, the merchant tells them that if time runs out, she will have to call the battle a draw and the player's battles at Castle Apotheosis will end. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player gets one turn to prepare, after which the fourth wave will begin. As it turns out, the merchant counting to 10 is actually a limit of ten turns to complete the wave; the game will denote how many turns remaining at the start of player phase. If the turn count runs out, the merchant will tell the player that time is up and wishes the player better luck next time before abruptly ending the chapter.
 
Once the fourth wave is complete, the merchant will note the player has won four secret battles; the merchant will then ask the player if they want to quit. If the player opts not to quit, the merchant states she is ready to start the fifth and final wave, and tells the player that she is their last opponent; she will give the player until the count of seven, then wishes that the best warrior win. The merchant will then ask the player to go ahead and take a minute to prepare for the next battle; at this point, the player gets one turn to prepare, after which the fifth and final wave will begin. As the merchant previously stated, there is a seven-turn limit to the fifth and final wave; the game will again denote how many turns remaining at the start of player phase. If the turn count runs out, the merchant will tell the player that time is up and wishes the player better luck next time before abruptly ending the chapter. If the player takes time to highlight the merchant on the map, it is revealed that the merchant's name is [[Anna/Awakening|Anna]].
 
Once the fifth and final wave is complete, the merchant will tell the player that that was the last of the secret battles and that they have won them all--the player has completely conquered Castle Apotheosis, to which the battle formally ends at this point. The merchant states that she cannot believe someone actually managed to survive the gauntlet of secret battles, telling the player they would have to be more than just strong, or clever, or even lucky--only true mastery of both tactics and combat would suffice; the player now stands at the pinnacle of their efforts, asking them how it feels to be the best. The merchant then tells the player to let all the warriors at the Feast bow their heads before their true masters--here before the player stand champions, true gods and goddesses of combat; the merchant tells the player that her reward is not much but that the player should have it-- a token of her regard for the greatest warriors any world has ever known. The player is given a [[Supreme Emblem]] at this point. The merchant tells the player that they may already know what she is about to say, but that choosing different opponents for the five battles can really vary the experience; the merchant states it as something for the player to think about if they happens to visit Castle Apotheosis again, after which the merchant bids the player farewell.


===Website summary===
===Website summary===
'''American:''' ''Heroes of great strength gather here in search of worthy opponents.''<ref>[https://web.archive.org/web/20131109213125/http://fireemblem.nintendo.com/connect/dlc_apotheosis.html Official North American website], archived by the Wayback Machine</ref><br>'''European:''' ''Heroes of great strength gather here in search of worthy opponents; defeat hardened enemies in five consecutive battles and confront the most powerful foe you will ever face!''
'''American:''' ''Heroes of great strength gather here in search of worthy opponents.''<ref>{{cite web|url=https://web.archive.org/web/20131109213125/http://fireemblem.nintendo.com/connect/dlc_apotheosis.html|title=Official Site - Fire Emblem Awakening - DLC - Apotheosis|site=nintendo.com (archived by the Wayback Machine)|retrieved=November 12, 2014}}</ref><br>'''European:''' ''Heroes of great strength gather here in search of worthy opponents; defeat hardened enemies in five consecutive battles and confront the most powerful foe you will ever face!''


===North American eShop summary===
===North American eShop summary===