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Durability: Difference between revisions

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==Restoring durability==
==Restoring durability==
In most games, a weapon or item will disappear entirely when its durability reaches 0. A durability-restoring item must be used before the value hits 0. The exceptions are {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}, in which once a weapon breaks it becomes a [[Broken Sword]], [[Broken Lance]], [[Broken Axe]], [[Broken Bow]], [[Drained Tome]] or [[Broken Staff]] depending on its original weapon type. These remnants allow the player an opportunity to repair the weapons even after reaching 0 durability, or can simply be discarded if unwanted. In these three games, non-weapon items do not leave any remnants behind and thus are not able to repaired.
In most games, a weapon or item will disappear entirely when its durability reaches 0. A durability-restoring item must be used before the value hits 0. The exceptions are {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, and and {{title|Three Houses}}, in which once a weapon breaks it becomes a [[Broken Sword]], [[Broken Lance]], [[Broken Axe]], [[Broken Bow]], [[Drained Tome]] or [[Broken Staff]] depending on its original weapon type. These remnants allow the player an opportunity to repair the weapons even after reaching 0 durability, or can simply be discarded if unwanted. In these three games, non-weapon items do not leave any remnants behind and thus are not able to repaired.


In {{title|Genealogy of the Holy War}}{{'}}s [[castle]] towns, all units can readily access a weapon repair shop, which fully restores a weapon's durability for a fee equivalent to a fraction of the weapon's base [[worth]].
In {{title|Genealogy of the Holy War}}{{'}}s [[castle]] towns, all units can readily access a weapon repair shop, which fully restores a weapon's durability for a fee equivalent to a fraction of the weapon's base [[worth]].
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