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Fire Emblem Gaiden: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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===World map and villages===
===World map and villages===
{{main|World map}}
{{main|World map}}
''Gaiden'' was the first ''Fire Emblem'' game to introduce a traversable [[world map]], though no ''Fire Emblem'' game since has replicated it exactly. Rather than the forced linear game structure of its predecessor, the player returns to the world map after every battle and can move Alm or Celica around freely, giving the choice to either move straight to their next destination or backtrack to visit a prior location for grinding or other purposes. Uniquely in the ''Gaiden'' system, the world map itself has its own [[turn]] count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. Generally nothing happens, but later in the game enemy armies will move towards one of the lords after they move. If an enemy moves onto a location currently occupied by Alm or Celica, a battle commences and the enemy units get to move first. If one of the lords attacks first the battle proceeds as normal.  
''Gaiden'' was the first ''Fire Emblem'' game to introduce a traversable [[world map]], though no ''Fire Emblem'' game since has replicated it exactly. Rather than the forced linear game structure of its predecessor, the player returns to the world map after every battle and can move Alm or Celica around freely, giving the choice to either move straight to their next destination or backtrack to visit a prior location for grinding or other purposes. Uniquely in the ''Gaiden'' system, the world map itself has its own [[turn]] count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. Generally nothing happens, but later in the game enemy armies will move towards one of the lords after they move. If an enemy moves onto a location currently occupied by Alm or Celica, a battle commences and the enemy units get to move first. If one of the lords attacks first the battle proceeds as normal.  


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''Gaiden'' also introduced a primitive version of the auto-battle command systems that later returned in {{FE9}}, {{title|Radiant Dawn}}, {{title|Awakening}} and {{title|Fates}}. The player may use two commands on all allied units who have not moved yet. The "Assault" command causes all player units to move to attack any nearby enemies, while the "Gather" command has them move near Alm or Celica.
''Gaiden'' also introduced a primitive version of the auto-battle command systems that later returned in {{FE9}}, {{title|Radiant Dawn}}, {{title|Awakening}} and {{title|Fates}}. The player may use two commands on all allied units who have not moved yet. The "Assault" command causes all player units to move to attack any nearby enemies, while the "Gather" command has them move near Alm or Celica.


===Group experience===
===Bonus experience===
The group experience system, which allows extra [[experience]] to be collected by the entire army, is also unique to ''Gaiden''. During a battle, every time a unit fights an opponent, does damage and would normally gain experience (i.e. they are not at their [[level]] cap), a small amount of experience (usually 1 or 2 points) is added to a group pool. At the end of the battle all accumulated group experience is applied to all units, ensuring all the player's units get at least some experience per battle. For example, if 10 experience was accumulated, all recruited units present will gain 10 experience. However, this experience cannot level units up, capping at 99 experience, so the unit has to gain the last experience the normal way. This feature has not returned in any game since, although the [[bonus experience]] system which debuted in {{title|Path of Radiance}} has a similar purpose.
The bonus experience system, also commonly called "group experience", allows extra [[experience]] to be collected by the entire army, is also unique to ''Gaiden''. During a battle, every time a unit fights an opponent, does damage and would normally gain experience (i.e. they are not at their [[level]] cap), a small amount of experience (usually 1 or 2 points) is added to a group pool. At the end of the battle all accumulated group experience is applied to all units, ensuring all the player's units get at least some experience per battle. For example, if 10 experience was accumulated, all recruited units present will gain 10 experience. However, this experience cannot level units up, capping at 99 experience, so the unit has to gain the last experience the normal way. This feature has not returned in any game since, although the [[bonus experience]] system which features in {{title|Path of Radiance}} and {{title|Radiant Dawn}} and has a similar purpose.


==Chapters==
==Chapters==
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